mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 09:07:50 -05:00
Fixed BO2 DevBlock Bug
This commit is contained in:
parent
fbfff3c275
commit
1a9be4df02
@ -4,8 +4,8 @@
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 2
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* Decompile Time: 2 ms
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* Timestamp: 10/27/2023 2:59:42 AM
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* Decompile Time: 133 ms
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* Timestamp: 10/28/2023 12:10:19 AM
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*******************************************************************/
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//Function Number: 1
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@ -4,8 +4,8 @@
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 2
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* Decompile Time: 5 ms
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* Timestamp: 10/27/2023 2:59:42 AM
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* Decompile Time: 0 ms
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* Timestamp: 10/28/2023 12:10:19 AM
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*******************************************************************/
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//Function Number: 1
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@ -4,8 +4,8 @@
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 3
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* Decompile Time: 3 ms
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* Timestamp: 10/27/2023 2:59:42 AM
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* Decompile Time: 2 ms
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* Timestamp: 10/28/2023 12:10:19 AM
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*******************************************************************/
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#include codescripts/character;
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@ -5,7 +5,7 @@
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* Platform: PC
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* Function Count: 1
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* Decompile Time: 2 ms
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* Timestamp: 10/27/2023 2:59:42 AM
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* Timestamp: 10/28/2023 12:10:20 AM
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*******************************************************************/
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//Function Number: 1
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@ -18,11 +18,15 @@ main()
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if(IsDefined(self))
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{
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/#
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println("");
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println("*** trigger debug: delete.gsc is deleting trigger with ent#: " + self getentitynumber() + " at origin: " + self.origin);
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println("");
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self.classname == "trigger_once" || self.classname == "trigger_radius" || self.classname == "trigger_multiple"
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IsDefined(self.classname)
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if(IsDefined(self.classname))
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{
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if(self.classname == "trigger_once" || self.classname == "trigger_radius" || self.classname == "trigger_multiple")
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{
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println("");
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println("*** trigger debug: delete.gsc is deleting trigger with ent#: " + self getentitynumber() + " at origin: " + self.origin);
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println("");
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}
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}
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#/
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self delete();
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}
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@ -4,8 +4,8 @@
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 3
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* Decompile Time: 1 ms
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* Timestamp: 10/27/2023 2:59:43 AM
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* Decompile Time: 0 ms
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* Timestamp: 10/28/2023 12:10:20 AM
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*******************************************************************/
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//Function Number: 1
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@ -4,8 +4,8 @@
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 124
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* Decompile Time: 113 ms
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* Timestamp: 10/27/2023 2:59:43 AM
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* Decompile Time: 21 ms
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* Timestamp: 10/28/2023 12:10:20 AM
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*******************************************************************/
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//Function Number: 1
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@ -385,14 +385,11 @@ vector_compare(vec1,vec2)
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draw_debug_line(start,end,timer)
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{
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/#
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i = 0;
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for(;;)
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for(i = 0;i < timer * 20;i++)
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{
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line(start,end,(1,1,0.5));
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wait(0.05);
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i++;
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}
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i < timer * 20
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#/
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}
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@ -863,8 +860,8 @@ flag_delete(flagname)
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{
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/#
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println("flag_delete() called on flag that does not exist: " + flagname);
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#/
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}
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#/
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}
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//Function Number: 51
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@ -889,9 +886,8 @@ flag_init(flagname,val,b_is_trigger)
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{
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/#
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assert(!IsDefined(level.flag[flagname]),"Attempt to reinitialize existing flag: " + flagname);
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#/
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}
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#/
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if(IsDefined(val) && val)
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{
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level.flag[flagname] = 1;
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@ -1473,9 +1469,9 @@ trigger_use(str_name,str_key,ent,b_assert)
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{
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/#
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assertmsg("trigger not found: " + str_name + " key: " + str_key);
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#/
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return;
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}
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#/
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return;
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}
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}
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else
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@ -1567,13 +1563,27 @@ init_trigger_flags()
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//Function Number: 83
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is_look_trigger(trig)
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{
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return IsDefined(trig) ? trig has_spawnflag(256) && !(!IsDefined(trig.classname) && !IsDefined("trigger_damage")) || IsDefined(trig.classname) && IsDefined("trigger_damage") && trig.classname == "trigger_damage" : 0;
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if(IsDefined(trig))
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{
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}
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else
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{
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}
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return 0;
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}
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//Function Number: 84
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is_trigger_once(trig)
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{
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return IsDefined(trig) ? trig has_spawnflag(1024) || (!IsDefined(self.classname) && !IsDefined("trigger_once")) || IsDefined(self.classname) && IsDefined("trigger_once") && self.classname == "trigger_once" : 0;
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if(IsDefined(trig))
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{
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}
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else
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{
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}
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return 0;
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}
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//Function Number: 85
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@ -1742,11 +1752,14 @@ fileprint_chk(file,str)
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{
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/#
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level.fileprintlinecount++;
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wait(0.05);
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level.fileprintlinecount++;
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level.fileprintlinecount = 0;
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if(level.fileprintlinecount > 400)
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{
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wait(0.05);
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level.fileprintlinecount++;
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level.fileprintlinecount = 0;
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}
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fprintln(file,str);
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level.fileprintlinecount > 400
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#/
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}
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@ -1765,11 +1778,14 @@ fileprint_map_header(binclude_blank_worldspawn)
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fileprint_chk(level.fileprint,"iwmap 4");
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fileprint_chk(level.fileprint,"\"000_Global\" flags active");
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fileprint_chk(level.fileprint,"\"The Map\" flags");
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return;
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if(!(binclude_blank_worldspawn))
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{
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return;
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}
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fileprint_map_entity_start();
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fileprint_map_keypairprint("classname","worldspawn");
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fileprint_map_entity_end();
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binclude_blank_worldspawn
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#/
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}
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@ -1824,29 +1840,32 @@ fileprint_end()
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assert(!IsDefined(level.fileprint_entitystart));
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#/
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saved = closefile(level.fileprint);
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println("-----------------------------------");
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println(" ");
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println("file write failure");
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println("file with name: " + level.fileprint_filename);
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println("make sure you checkout the file you are trying to save");
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println("note: USE P4 Search to find the file and check that one out");
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println(" Do not checkin files in from the xenonoutput folder, ");
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println(" this is junctioned to the proper directory where you need to go");
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println("junctions looks like this");
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println(" ");
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println("..\\xenonOutput\\scriptdata\\createfx ..\\share\\raw\\maps\\createfx");
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println("..\\xenonOutput\\scriptdata\\createart ..\\share\\raw\\maps\\createart");
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println("..\\xenonOutput\\scriptdata\\vision ..\\share\\raw\\vision");
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println("..\\xenonOutput\\scriptdata\\scriptgen ..\\share\\raw\\maps\\scriptgen");
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println("..\\xenonOutput\\scriptdata\\zone_source ..\\xenon\\zone_source");
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println("..\\xenonOutput\\accuracy ..\\share\\raw\\accuracy");
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println("..\\xenonOutput\\scriptdata\\map_source ..\\map_source\\xenon_export");
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println(" ");
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println("-----------------------------------");
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println("File not saved( see console.log for info ) ");
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if(saved != 1)
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{
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println("-----------------------------------");
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println(" ");
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println("file write failure");
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println("file with name: " + level.fileprint_filename);
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println("make sure you checkout the file you are trying to save");
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println("note: USE P4 Search to find the file and check that one out");
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println(" Do not checkin files in from the xenonoutput folder, ");
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println(" this is junctioned to the proper directory where you need to go");
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println("junctions looks like this");
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println(" ");
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println("..\\xenonOutput\\scriptdata\\createfx ..\\share\\raw\\maps\\createfx");
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println("..\\xenonOutput\\scriptdata\\createart ..\\share\\raw\\maps\\createart");
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println("..\\xenonOutput\\scriptdata\\vision ..\\share\\raw\\vision");
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println("..\\xenonOutput\\scriptdata\\scriptgen ..\\share\\raw\\maps\\scriptgen");
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println("..\\xenonOutput\\scriptdata\\zone_source ..\\xenon\\zone_source");
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println("..\\xenonOutput\\accuracy ..\\share\\raw\\accuracy");
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println("..\\xenonOutput\\scriptdata\\map_source ..\\map_source\\xenon_export");
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println(" ");
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println("-----------------------------------");
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println("File not saved( see console.log for info ) ");
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}
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level.fileprint = undefined;
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level.fileprint_filename = undefined;
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saved != 1
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#/
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}
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 7
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* Decompile Time: 33 ms
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* Timestamp: 10/27/2023 3:01:09 AM
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* Decompile Time: 2 ms
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* Timestamp: 10/28/2023 12:10:49 AM
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*******************************************************************/
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#include common_scripts/utility;
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* Platform: PC
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* Function Count: 0
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* Decompile Time: 0 ms
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* Timestamp: 10/27/2023 3:01:10 AM
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* Timestamp: 10/28/2023 12:10:49 AM
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*******************************************************************/
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 14
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* Decompile Time: 105 ms
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* Timestamp: 10/27/2023 3:01:10 AM
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* Decompile Time: 8 ms
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* Timestamp: 10/28/2023 12:10:50 AM
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*******************************************************************/
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#include common_scripts/utility;
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@ -15,13 +15,41 @@
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main()
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{
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/#
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setdvar("scr_art_tweak",0);
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setdvar("scr_dof_enable","1");
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setdvar("scr_cinematic_autofocus","1");
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setdvar("scr_art_visionfile",level.script);
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setdvar("debug_reflection","0");
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setdvar("debug_reflection_matte","0");
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setdvar("debug_color_pallete","0");
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if(GetDvar(#"5E997AE") == "" || GetDvar(#"5E997AE") == "0")
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{
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setdvar("scr_art_tweak",0);
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}
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if(GetDvar(#"628ADECB") == "")
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{
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setdvar("scr_dof_enable","1");
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}
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if(GetDvar(#"69E20811") == "")
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{
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setdvar("scr_cinematic_autofocus","1");
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}
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if(GetDvar(#"FE68F88A") == "" && IsDefined(level.script))
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{
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setdvar("scr_art_visionfile",level.script);
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}
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if(GetDvar(#"628768B6") == "")
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{
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setdvar("debug_reflection","0");
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}
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if(GetDvar(#"33E24970") == "")
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{
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setdvar("debug_reflection_matte","0");
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}
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if(GetDvar(#"C450CB50") == "")
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{
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setdvar("debug_color_pallete","0");
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}
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precachemodel("test_sphere_lambert");
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precachemodel("test_macbeth_chart");
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precachemodel("test_macbeth_chart_unlit");
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@ -29,13 +57,6 @@ main()
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level thread debug_reflection();
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level thread debug_reflection_matte();
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level thread debug_color_pallete();
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GetDvar(#"C450CB50") == ""
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GetDvar(#"33E24970") == ""
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GetDvar(#"628768B6") == ""
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GetDvar(#"FE68F88A") == "" && IsDefined(level.script)
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GetDvar(#"69E20811") == ""
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GetDvar(#"628ADECB") == ""
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GetDvar(#"5E997AE") == "" || GetDvar(#"5E997AE") == "0"
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#/
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if(!(IsDefined(level.dofdefault)))
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{
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@ -61,9 +82,12 @@ GetDvar(#"5E997AE") == "" || GetDvar(#"5E997AE") == "0"
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artfxprintln(file,string)
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{
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/#
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return;
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if(file == -1)
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{
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return;
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}
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fprintln(file,string);
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file == -1
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#/
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}
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@ -120,11 +144,19 @@ setfogsliders()
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tweakart()
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{
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/#
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level.tweakfile = 0;
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setdvar("scr_fog_exp_halfplane","500");
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setdvar("scr_fog_exp_halfheight","500");
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setdvar("scr_fog_nearplane","0");
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setdvar("scr_fog_baseheight","0");
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if(!(IsDefined(level.tweakfile)))
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{
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level.tweakfile = 0;
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}
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if(GetDvar(#"829C0FDB") == "")
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{
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setdvar("scr_fog_exp_halfplane","500");
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setdvar("scr_fog_exp_halfheight","500");
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setdvar("scr_fog_nearplane","0");
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setdvar("scr_fog_baseheight","0");
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}
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setdvar("scr_fog_fraction","1.0");
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setdvar("scr_art_dump","0");
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setdvar("scr_art_sun_fog_dir_set","0");
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@ -139,27 +171,32 @@ tweakart()
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tweak_toggle = 1;
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for(;;)
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{
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for(;;)
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while(GetDvarInt(#"5E997AE") == 0)
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{
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tweak_toggle = 1;
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wait(0.05);
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}
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tweak_toggle = 0;
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fogsettings = getfogsettings();
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setdvar("scr_fog_nearplane",fogsettings[0]);
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setdvar("scr_fog_exp_halfplane",fogsettings[1]);
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setdvar("scr_fog_exp_halfheight",fogsettings[3]);
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setdvar("scr_fog_baseheight",fogsettings[2]);
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setdvar("scr_fog_color",fogsettings[4] + " " + fogsettings[5] + " " + fogsettings[6]);
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setdvar("scr_fog_color_scale",fogsettings[7]);
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setdvar("scr_sun_fog_color",fogsettings[8] + " " + fogsettings[9] + " " + fogsettings[10]);
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level.fogsundir = [];
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level.fogsundir[0] = fogsettings[11];
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level.fogsundir[1] = fogsettings[12];
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level.fogsundir[2] = fogsettings[13];
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setdvar("scr_sun_fog_start_angle",fogsettings[14]);
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setdvar("scr_sun_fog_end_angle",fogsettings[15]);
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setdvar("scr_fog_max_opacity",fogsettings[16]);
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if(tweak_toggle)
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{
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tweak_toggle = 0;
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fogsettings = getfogsettings();
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setdvar("scr_fog_nearplane",fogsettings[0]);
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setdvar("scr_fog_exp_halfplane",fogsettings[1]);
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setdvar("scr_fog_exp_halfheight",fogsettings[3]);
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setdvar("scr_fog_baseheight",fogsettings[2]);
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setdvar("scr_fog_color",fogsettings[4] + " " + fogsettings[5] + " " + fogsettings[6]);
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setdvar("scr_fog_color_scale",fogsettings[7]);
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setdvar("scr_sun_fog_color",fogsettings[8] + " " + fogsettings[9] + " " + fogsettings[10]);
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level.fogsundir = [];
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level.fogsundir[0] = fogsettings[11];
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level.fogsundir[1] = fogsettings[12];
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level.fogsundir[2] = fogsettings[13];
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setdvar("scr_sun_fog_start_angle",fogsettings[14]);
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setdvar("scr_sun_fog_end_angle",fogsettings[15]);
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setdvar("scr_fog_max_opacity",fogsettings[16]);
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}
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level.fogexphalfplane = GetDvarFloat(#"B59305FE");
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level.fogexphalfheight = GetDvarFloat(#"54D01B47");
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level.fognearplane = GetDvarFloat(#"5C40223D");
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@ -174,29 +211,39 @@ tweakart()
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level.sunstartangle = GetDvarFloat(#"ECC36390");
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level.sunendangle = GetDvarFloat(#"FA1301D9");
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level.fogmaxopacity = GetDvarFloat(#"81EA8425");
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setdvar("scr_art_sun_fog_dir_set","0");
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println("Setting sun fog direction to facing of player");
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players = get_players();
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dir = vectornormalize(AnglesToForward(players[0] getplayerangles()));
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level.fogsundir = [];
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level.fogsundir[0] = dir[0];
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level.fogsundir[1] = dir[1];
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level.fogsundir[2] = dir[2];
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if(GetDvarInt(#"9EF57A6C"))
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{
|
||||
setdvar("scr_art_sun_fog_dir_set","0");
|
||||
println("Setting sun fog direction to facing of player");
|
||||
players = get_players();
|
||||
dir = vectornormalize(AnglesToForward(players[0] getplayerangles()));
|
||||
level.fogsundir = [];
|
||||
level.fogsundir[0] = dir[0];
|
||||
level.fogsundir[1] = dir[1];
|
||||
level.fogsundir[2] = dir[2];
|
||||
}
|
||||
|
||||
fovslidercheck();
|
||||
dumpsettings();
|
||||
level.fogsundir = [];
|
||||
level.fogsundir[0] = 1;
|
||||
level.fogsundir[1] = 0;
|
||||
level.fogsundir[2] = 0;
|
||||
setvolfog(level.fognearplane,level.fogexphalfplane,level.fogexphalfheight,level.fogbaseheight,level.fogcolorred,level.fogcolorgreen,level.fogcolorblue,level.fogcolorscale,level.sunfogcolorred,level.sunfogcolorgreen,level.sunfogcolorblue,level.fogsundir[0],level.fogsundir[1],level.fogsundir[2],level.sunstartangle,level.sunendangle,0,level.fogmaxopacity);
|
||||
setexpfog(100000000,100000001,0,0,0,0);
|
||||
if(!(GetDvarInt(#"DBBD8F3B")))
|
||||
{
|
||||
if(!(IsDefined(level.fogsundir)))
|
||||
{
|
||||
level.fogsundir = [];
|
||||
level.fogsundir[0] = 1;
|
||||
level.fogsundir[1] = 0;
|
||||
level.fogsundir[2] = 0;
|
||||
}
|
||||
|
||||
setvolfog(level.fognearplane,level.fogexphalfplane,level.fogexphalfheight,level.fogbaseheight,level.fogcolorred,level.fogcolorgreen,level.fogcolorblue,level.fogcolorscale,level.sunfogcolorred,level.sunfogcolorgreen,level.sunfogcolorblue,level.fogsundir[0],level.fogsundir[1],level.fogsundir[2],level.sunstartangle,level.sunendangle,0,level.fogmaxopacity);
|
||||
}
|
||||
else
|
||||
{
|
||||
setexpfog(100000000,100000001,0,0,0,0);
|
||||
}
|
||||
|
||||
wait(0.1);
|
||||
}
|
||||
(GetDvarInt(#"9EF57A6C")) ? GetDvarInt(#"DBBD8F3B") : IsDefined(level.fogsundir)
|
||||
tweak_toggle
|
||||
GetDvarInt(#"5E997AE") == 0
|
||||
GetDvar(#"829C0FDB") == ""
|
||||
IsDefined(level.tweakfile)
|
||||
#/
|
||||
}
|
||||
|
||||
@ -244,30 +291,32 @@ fovslidercheck()
|
||||
dumpsettings()
|
||||
{
|
||||
/#
|
||||
println("\tstart_dist = " + level.fognearplane + ";");
|
||||
println("\thalf_dist = " + level.fogexphalfplane + ";");
|
||||
println("\thalf_height = " + level.fogexphalfheight + ";");
|
||||
println("\tbase_height = " + level.fogbaseheight + ";");
|
||||
println("\tfog_r = " + level.fogcolorred + ";");
|
||||
println("\tfog_g = " + level.fogcolorgreen + ";");
|
||||
println("\tfog_b = " + level.fogcolorblue + ";");
|
||||
println("\tfog_scale = " + level.fogcolorscale + ";");
|
||||
println("\tsun_col_r = " + level.sunfogcolorred + ";");
|
||||
println("\tsun_col_g = " + level.sunfogcolorgreen + ";");
|
||||
println("\tsun_col_b = " + level.sunfogcolorblue + ";");
|
||||
println("\tsun_dir_x = " + level.fogsundir[0] + ";");
|
||||
println("\tsun_dir_y = " + level.fogsundir[1] + ";");
|
||||
println("\tsun_dir_z = " + level.fogsundir[2] + ";");
|
||||
println("\tsun_start_ang = " + level.sunstartangle + ";");
|
||||
println("\tsun_stop_ang = " + level.sunendangle + ";");
|
||||
println("\ttime = 0;");
|
||||
println("\tmax_fog_opacity = " + level.fogmaxopacity + ";");
|
||||
println("");
|
||||
println("\tsetVolFog(start_dist, half_dist, half_height, base_height, fog_r, fog_g, fog_b, fog_scale,");
|
||||
println("\t\tsun_col_r, sun_col_g, sun_col_b, sun_dir_x, sun_dir_y, sun_dir_z, sun_start_ang, ");
|
||||
println("\t\tsun_stop_ang, time, max_fog_opacity);");
|
||||
setdvar("scr_art_dump","0");
|
||||
GetDvar(#"D1996D68") != "0"
|
||||
if(GetDvar(#"D1996D68") != "0")
|
||||
{
|
||||
println("\tstart_dist = " + level.fognearplane + ";");
|
||||
println("\thalf_dist = " + level.fogexphalfplane + ";");
|
||||
println("\thalf_height = " + level.fogexphalfheight + ";");
|
||||
println("\tbase_height = " + level.fogbaseheight + ";");
|
||||
println("\tfog_r = " + level.fogcolorred + ";");
|
||||
println("\tfog_g = " + level.fogcolorgreen + ";");
|
||||
println("\tfog_b = " + level.fogcolorblue + ";");
|
||||
println("\tfog_scale = " + level.fogcolorscale + ";");
|
||||
println("\tsun_col_r = " + level.sunfogcolorred + ";");
|
||||
println("\tsun_col_g = " + level.sunfogcolorgreen + ";");
|
||||
println("\tsun_col_b = " + level.sunfogcolorblue + ";");
|
||||
println("\tsun_dir_x = " + level.fogsundir[0] + ";");
|
||||
println("\tsun_dir_y = " + level.fogsundir[1] + ";");
|
||||
println("\tsun_dir_z = " + level.fogsundir[2] + ";");
|
||||
println("\tsun_start_ang = " + level.sunstartangle + ";");
|
||||
println("\tsun_stop_ang = " + level.sunendangle + ";");
|
||||
println("\ttime = 0;");
|
||||
println("\tmax_fog_opacity = " + level.fogmaxopacity + ";");
|
||||
println("");
|
||||
println("\tsetVolFog(start_dist, half_dist, half_height, base_height, fog_r, fog_g, fog_b, fog_scale,");
|
||||
println("\t\tsun_col_r, sun_col_g, sun_col_b, sun_dir_x, sun_dir_y, sun_dir_z, sun_start_ang, ");
|
||||
println("\t\tsun_stop_ang, time, max_fog_opacity);");
|
||||
setdvar("scr_art_dump","0");
|
||||
}
|
||||
#/
|
||||
}
|
||||
|
||||
@ -276,31 +325,41 @@ debug_reflection()
|
||||
{
|
||||
/#
|
||||
level.debug_reflection = 0;
|
||||
for(;;)
|
||||
while(1)
|
||||
{
|
||||
wait(0.1);
|
||||
remove_reflection_objects();
|
||||
create_reflection_objects();
|
||||
level.debug_reflection = 2;
|
||||
continue;
|
||||
create_reflection_objects();
|
||||
create_reflection_object();
|
||||
level.debug_reflection = 3;
|
||||
continue;
|
||||
setdvar("debug_reflection_matte","0");
|
||||
setdvar("debug_color_pallete","0");
|
||||
remove_reflection_objects();
|
||||
create_reflection_object();
|
||||
level.debug_reflection = 1;
|
||||
continue;
|
||||
remove_reflection_objects();
|
||||
level.debug_reflection = 0;
|
||||
if((GetDvar(#"628768B6") == "2" && level.debug_reflection != 2) || GetDvar(#"628768B6") == "3" && level.debug_reflection != 3)
|
||||
{
|
||||
remove_reflection_objects();
|
||||
if(GetDvar(#"628768B6") == "2")
|
||||
{
|
||||
create_reflection_objects();
|
||||
level.debug_reflection = 2;
|
||||
continue;
|
||||
}
|
||||
|
||||
create_reflection_objects();
|
||||
create_reflection_object();
|
||||
level.debug_reflection = 3;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(GetDvar(#"628768B6") == "1" && level.debug_reflection != 1)
|
||||
{
|
||||
setdvar("debug_reflection_matte","0");
|
||||
setdvar("debug_color_pallete","0");
|
||||
remove_reflection_objects();
|
||||
create_reflection_object();
|
||||
level.debug_reflection = 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(GetDvar(#"628768B6") == "0" && level.debug_reflection != 0)
|
||||
{
|
||||
remove_reflection_objects();
|
||||
level.debug_reflection = 0;
|
||||
}
|
||||
}
|
||||
GetDvar(#"628768B6") == "0" && level.debug_reflection != 0
|
||||
GetDvar(#"628768B6") == "1" && level.debug_reflection != 1
|
||||
GetDvar(#"628768B6") == "2"
|
||||
(GetDvar(#"628768B6") == "2" && level.debug_reflection != 2) || GetDvar(#"628768B6") == "3" && level.debug_reflection != 3
|
||||
1
|
||||
#/
|
||||
}
|
||||
|
||||
@ -308,18 +367,23 @@ GetDvar(#"628768B6") == "2"
|
||||
remove_reflection_objects()
|
||||
{
|
||||
/#
|
||||
i = 0;
|
||||
for(;;)
|
||||
if((level.debug_reflection == 2 || level.debug_reflection == 3) && IsDefined(level.debug_reflection_objects))
|
||||
{
|
||||
level.debug_reflection_objects[i] delete();
|
||||
i++;
|
||||
for(i = 0;i < level.debug_reflection_objects.size;i++)
|
||||
{
|
||||
level.debug_reflection_objects[i] delete();
|
||||
}
|
||||
|
||||
level.debug_reflection_objects = undefined;
|
||||
}
|
||||
|
||||
if(level.debug_reflection == 1 || level.debug_reflection == 3 || level.debug_reflection_matte == 1 || level.debug_color_pallete == 1 || level.debug_color_pallete == 2)
|
||||
{
|
||||
if(IsDefined(level.debug_reflectionobject))
|
||||
{
|
||||
level.debug_reflectionobject delete();
|
||||
}
|
||||
}
|
||||
level.debug_reflection_objects = undefined;
|
||||
level.debug_reflectionobject delete();
|
||||
IsDefined(level.debug_reflectionobject)
|
||||
level.debug_reflection == 1 || level.debug_reflection == 3 || level.debug_reflection_matte == 1 || level.debug_color_pallete == 1 || level.debug_color_pallete == 2
|
||||
i < level.debug_reflection_objects.size
|
||||
(level.debug_reflection == 2 || level.debug_reflection == 3) && IsDefined(level.debug_reflection_objects)
|
||||
#/
|
||||
}
|
||||
|
||||
@ -328,14 +392,11 @@ create_reflection_objects()
|
||||
{
|
||||
/#
|
||||
reflection_locs = getreflectionlocs();
|
||||
i = 0;
|
||||
for(;;)
|
||||
for(i = 0;i < reflection_locs.size;i++)
|
||||
{
|
||||
level.debug_reflection_objects[i] = spawn("script_model",reflection_locs[i]);
|
||||
level.debug_reflection_objects[i] setmodel("test_sphere_silver");
|
||||
i++;
|
||||
}
|
||||
i < reflection_locs.size
|
||||
#/
|
||||
}
|
||||
|
||||
@ -348,7 +409,11 @@ create_reflection_object(model)
|
||||
}
|
||||
|
||||
/#
|
||||
level.debug_reflectionobject delete();
|
||||
if(IsDefined(level.debug_reflectionobject))
|
||||
{
|
||||
level.debug_reflectionobject delete();
|
||||
}
|
||||
|
||||
players = get_players();
|
||||
player = players[0];
|
||||
level.debug_reflectionobject = spawn("script_model",100 + VectorScale(AnglesToForward(player.angles)));
|
||||
@ -356,9 +421,6 @@ create_reflection_object(model)
|
||||
level.debug_reflectionobject.origin = 100 + VectorScale(AnglesToForward(player getplayerangles()));
|
||||
level.debug_reflectionobject linkto(player);
|
||||
thread debug_reflection_buttons();
|
||||
player geteye()
|
||||
player geteye()
|
||||
IsDefined(level.debug_reflectionobject)
|
||||
#/
|
||||
}
|
||||
|
||||
@ -371,13 +433,29 @@ debug_reflection_buttons()
|
||||
level.debug_reflectionobject endon("death");
|
||||
offset = 100;
|
||||
lastoffset = offset;
|
||||
for(;;)
|
||||
while(GetDvar(#"628768B6") == "1" || GetDvar(#"628768B6") == "3" || GetDvar(#"33E24970") == "1" || GetDvar(#"C450CB50") == "1" || GetDvar(#"C450CB50") == "2")
|
||||
{
|
||||
players = get_players();
|
||||
offset = offset + 50;
|
||||
offset = offset - 50;
|
||||
offset = 1000;
|
||||
offset = 64;
|
||||
if(players[0] buttonpressed("BUTTON_X"))
|
||||
{
|
||||
offset = offset + 50;
|
||||
}
|
||||
|
||||
if(players[0] buttonpressed("BUTTON_Y"))
|
||||
{
|
||||
offset = offset - 50;
|
||||
}
|
||||
|
||||
if(offset > 1000)
|
||||
{
|
||||
offset = 1000;
|
||||
}
|
||||
|
||||
if(offset < 64)
|
||||
{
|
||||
offset = 64;
|
||||
}
|
||||
|
||||
level.debug_reflectionobject unlink();
|
||||
level.debug_reflectionobject.origin = offset + VectorScale(AnglesToForward(players[0] getplayerangles()));
|
||||
temp_angles = VectorToAngles(players[0].origin - level.debug_reflectionobject.origin);
|
||||
@ -385,15 +463,11 @@ debug_reflection_buttons()
|
||||
lastoffset = offset;
|
||||
line(level.debug_reflectionobject.origin,getreflectionorigin(level.debug_reflectionobject.origin),(1,0,0),1,1);
|
||||
wait(0.05);
|
||||
level.debug_reflectionobject linkto(players[0]);
|
||||
if(IsDefined(level.debug_reflectionobject))
|
||||
{
|
||||
level.debug_reflectionobject linkto(players[0]);
|
||||
}
|
||||
}
|
||||
IsDefined(level.debug_reflectionobject)
|
||||
players[0] geteye()
|
||||
offset < 64
|
||||
offset > 1000
|
||||
players[0] buttonpressed("BUTTON_Y")
|
||||
players[0] buttonpressed("BUTTON_X")
|
||||
GetDvar(#"628768B6") == "1" || GetDvar(#"628768B6") == "3" || GetDvar(#"33E24970") == "1" || GetDvar(#"C450CB50") == "1" || GetDvar(#"C450CB50") == "2"
|
||||
#/
|
||||
}
|
||||
|
||||
@ -402,21 +476,25 @@ debug_reflection_matte()
|
||||
{
|
||||
/#
|
||||
level.debug_reflection_matte = 0;
|
||||
for(;;)
|
||||
while(1)
|
||||
{
|
||||
wait(0.1);
|
||||
setdvar("debug_reflection","0");
|
||||
setdvar("debug_color_pallete","0");
|
||||
remove_reflection_objects();
|
||||
create_reflection_object("test_sphere_lambert");
|
||||
level.debug_reflection_matte = 1;
|
||||
continue;
|
||||
remove_reflection_objects();
|
||||
level.debug_reflection_matte = 0;
|
||||
if(GetDvar(#"33E24970") == "1" && level.debug_reflection_matte != 1)
|
||||
{
|
||||
setdvar("debug_reflection","0");
|
||||
setdvar("debug_color_pallete","0");
|
||||
remove_reflection_objects();
|
||||
create_reflection_object("test_sphere_lambert");
|
||||
level.debug_reflection_matte = 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(GetDvar(#"33E24970") == "0" && level.debug_reflection_matte != 0)
|
||||
{
|
||||
remove_reflection_objects();
|
||||
level.debug_reflection_matte = 0;
|
||||
}
|
||||
}
|
||||
GetDvar(#"33E24970") == "0" && level.debug_reflection_matte != 0
|
||||
GetDvar(#"33E24970") == "1" && level.debug_reflection_matte != 1
|
||||
1
|
||||
#/
|
||||
}
|
||||
|
||||
@ -425,25 +503,32 @@ debug_color_pallete()
|
||||
{
|
||||
/#
|
||||
level.debug_color_pallete = 0;
|
||||
for(;;)
|
||||
while(1)
|
||||
{
|
||||
wait(0.1);
|
||||
setdvar("debug_reflection","0");
|
||||
setdvar("debug_reflection_matte","0");
|
||||
remove_reflection_objects();
|
||||
create_reflection_object("test_macbeth_chart");
|
||||
level.debug_color_pallete = 1;
|
||||
continue;
|
||||
remove_reflection_objects();
|
||||
create_reflection_object("test_macbeth_chart_unlit");
|
||||
level.debug_color_pallete = 2;
|
||||
continue;
|
||||
remove_reflection_objects();
|
||||
level.debug_color_pallete = 0;
|
||||
if(GetDvar(#"C450CB50") == "1" && level.debug_color_pallete != 1)
|
||||
{
|
||||
setdvar("debug_reflection","0");
|
||||
setdvar("debug_reflection_matte","0");
|
||||
remove_reflection_objects();
|
||||
create_reflection_object("test_macbeth_chart");
|
||||
level.debug_color_pallete = 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(GetDvar(#"C450CB50") == "2" && level.debug_color_pallete != 2)
|
||||
{
|
||||
remove_reflection_objects();
|
||||
create_reflection_object("test_macbeth_chart_unlit");
|
||||
level.debug_color_pallete = 2;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(GetDvar(#"C450CB50") == "0" && level.debug_color_pallete != 0)
|
||||
{
|
||||
remove_reflection_objects();
|
||||
level.debug_color_pallete = 0;
|
||||
}
|
||||
}
|
||||
GetDvar(#"C450CB50") == "0" && level.debug_color_pallete != 0
|
||||
GetDvar(#"C450CB50") == "2" && level.debug_color_pallete != 2
|
||||
GetDvar(#"C450CB50") == "1" && level.debug_color_pallete != 1
|
||||
1
|
||||
#/
|
||||
}
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 9
|
||||
* Decompile Time: 40 ms
|
||||
* Timestamp: 10/27/2023 3:01:11 AM
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/28/2023 12:10:50 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 11
|
||||
* Decompile Time: 46 ms
|
||||
* Timestamp: 10/27/2023 3:01:11 AM
|
||||
* Decompile Time: 7 ms
|
||||
* Timestamp: 10/28/2023 12:10:50 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 8
|
||||
* Decompile Time: 14 ms
|
||||
* Timestamp: 10/27/2023 3:01:12 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:51 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 10
|
||||
* Decompile Time: 50 ms
|
||||
* Timestamp: 10/27/2023 3:01:12 AM
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/28/2023 12:10:51 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 21
|
||||
* Decompile Time: 92 ms
|
||||
* Timestamp: 10/27/2023 3:01:13 AM
|
||||
* Decompile Time: 15 ms
|
||||
* Timestamp: 10/28/2023 12:10:51 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 5 ms
|
||||
* Timestamp: 10/27/2023 3:01:13 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:51 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/_utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 87
|
||||
* Decompile Time: 299 ms
|
||||
* Timestamp: 10/27/2023 3:01:15 AM
|
||||
* Decompile Time: 43 ms
|
||||
* Timestamp: 10/28/2023 12:10:52 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
@ -77,8 +77,10 @@ addflyswatterstat(weapon,aircraft)
|
||||
canprocesschallenges()
|
||||
{
|
||||
/#
|
||||
return 1;
|
||||
getdvarintdefault("scr_debug_challenges",0)
|
||||
if(getdvarintdefault("scr_debug_challenges",0))
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
#/
|
||||
if(level.rankedmatch || level.wagermatch)
|
||||
{
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 10 ms
|
||||
* Timestamp: 10/27/2023 3:01:15 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:52 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 98
|
||||
* Decompile Time: 474 ms
|
||||
* Timestamp: 10/27/2023 3:01:17 AM
|
||||
* Decompile Time: 66 ms
|
||||
* Timestamp: 10/28/2023 12:10:53 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
@ -176,10 +176,9 @@ fx_init()
|
||||
delete_arrays_in_sp();
|
||||
/#
|
||||
println("We\'re not in MP!");
|
||||
#/
|
||||
}
|
||||
}
|
||||
|
||||
#/
|
||||
for(i = 0;i < level.createfxent.size;i++)
|
||||
{
|
||||
ent = level.createfxent[i];
|
||||
@ -345,9 +344,14 @@ createfxlogic()
|
||||
filename = level.cfx_server_scriptdata + level.script + "_fx.gsc";
|
||||
file = openfile(filename,"append");
|
||||
level.write_error = "";
|
||||
level.write_error = filename;
|
||||
closefile(file);
|
||||
Stack-Empty ? Stack-Empty : file == -1
|
||||
if(file == -1)
|
||||
{
|
||||
level.write_error = filename;
|
||||
}
|
||||
else
|
||||
{
|
||||
closefile(file);
|
||||
}
|
||||
#/
|
||||
level.createfxhudelements = [];
|
||||
level.createfx_hudelements = 100;
|
||||
@ -837,8 +841,7 @@ manipulate_createfx_ents(highlightedent,leftclick,leftheld,ctrlheld,colors,right
|
||||
|
||||
offset = level.createfx_manipulate_offset;
|
||||
level.createfx_manipulate_offset = level.createfx_manipulate_offset + 1 % print_frames;
|
||||
i = offset;
|
||||
while(i < level.createfxent.size)
|
||||
for(i = offset;i < level.createfxent.size;i = i + print_frames)
|
||||
{
|
||||
ent = level.createfxent[i];
|
||||
if(!(ent.drawn))
|
||||
@ -856,19 +859,17 @@ manipulate_createfx_ents(highlightedent,leftclick,leftheld,ctrlheld,colors,right
|
||||
}
|
||||
|
||||
/#
|
||||
print3d(ent.v["origin"],".",colors[ent.v["type"]][colorindex],1,scale,print_frames);
|
||||
print3d(ent.v["origin"],".",colors[ent.v["type"]][colorindex],1,scale,print_frames);
|
||||
#/
|
||||
if(ent.textalpha > 0)
|
||||
{
|
||||
printright = VectorScale(right);
|
||||
printup = (0,0,15 * scale);
|
||||
/#
|
||||
print3d(ent.v["origin"] + printright + printup,ent.v["fxid"],colors[ent.v["type"]][colorindex],ent.textalpha,scale,print_frames);
|
||||
#/
|
||||
print3d(ent.v["origin"] + printright + printup,ent.v["fxid"],colors[ent.v["type"]][colorindex],ent.textalpha,scale,print_frames);
|
||||
}
|
||||
}
|
||||
|
||||
i = Stack-Empty ? ent.v["fxid"].size * -2.93 * scale : i + print_frames;
|
||||
#/
|
||||
}
|
||||
|
||||
if(IsDefined(highlightedent))
|
||||
@ -925,9 +926,9 @@ manipulate_createfx_ents(highlightedent,leftclick,leftheld,ctrlheld,colors,right
|
||||
printup = (0,0,15 * scale);
|
||||
/#
|
||||
print3d(highlightedent.v["origin"] + printright + printup,highlightedent.v["fxid"],colors[highlightedent.v["type"]][colorindex],highlightedent.textalpha,scale,1);
|
||||
#/
|
||||
}
|
||||
}
|
||||
#/
|
||||
}
|
||||
|
||||
//Function Number: 10
|
||||
@ -1495,55 +1496,214 @@ set_anglemod_move_vector()
|
||||
/#
|
||||
ctrlheld = button_is_held("ctrl","BUTTON_LSHLDR");
|
||||
players = get_players();
|
||||
newmovement = players[0] getnormalizedmovement();
|
||||
dolly_movement = players[0] getnormalizedcameramovement();
|
||||
level.selectedrotate_yaw = level.selectedrotate_yaw - 1;
|
||||
level.selectedrotate_yaw = level.selectedrotate_yaw + 1;
|
||||
level.selectedrotate_yaw = 0;
|
||||
level.selectedrotate_yaw = level.selectedrotate_yaw + 0.1;
|
||||
level.selectedrotate_yaw = 0;
|
||||
level.selectedrotate_yaw = level.selectedrotate_yaw - 0.1;
|
||||
level.selectedrotate_yaw = 0;
|
||||
level.selectedrotate_pitch = level.selectedrotate_pitch + 1;
|
||||
level.selectedrotate_pitch = level.selectedrotate_pitch - 1;
|
||||
level.selectedrotate_pitch = 0;
|
||||
level.selectedrotate_pitch = level.selectedrotate_pitch + 0.1;
|
||||
level.selectedrotate_pitch = 0;
|
||||
level.selectedrotate_pitch = level.selectedrotate_pitch - 0.1;
|
||||
level.selectedrotate_pitch = 0;
|
||||
level.selectedrotate_roll = 0;
|
||||
level.selectedrotate_roll = level.selectedrotate_roll + 0.1;
|
||||
level.selectedrotate_roll = 0;
|
||||
level.selectedrotate_roll = level.selectedrotate_roll - 0.1;
|
||||
level.selectedrotate_roll = 0;
|
||||
level.selectedrotate_pitch = 0;
|
||||
level.selectedrotate_pitch = 0.1;
|
||||
wait(0.05);
|
||||
level.selectedrotate_pitch = level.selectedrotate_pitch + 1;
|
||||
level.selectedrotate_pitch = 0;
|
||||
level.selectedrotate_pitch = -1 * 0.1;
|
||||
wait(0.05);
|
||||
level.selectedrotate_pitch = level.selectedrotate_pitch - 1;
|
||||
level.selectedrotate_pitch = 0;
|
||||
level.selectedrotate_yaw = 0;
|
||||
level.selectedrotate_yaw = 0.1;
|
||||
wait(0.05);
|
||||
level.selectedrotate_yaw = level.selectedrotate_yaw + 1;
|
||||
level.selectedrotate_yaw = 0;
|
||||
level.selectedrotate_yaw = -1 * 0.1;
|
||||
wait(0.05);
|
||||
level.selectedrotate_yaw = level.selectedrotate_yaw - 1;
|
||||
level.selectedrotate_yaw = 0;
|
||||
level.selectedrotate_roll = 0;
|
||||
level.selectedrotate_roll = 0.1;
|
||||
wait(0.05);
|
||||
level.selectedrotate_roll = level.selectedrotate_roll + 1;
|
||||
level.selectedrotate_roll = 0;
|
||||
level.selectedrotate_roll = -1 * 0.1;
|
||||
wait(0.05);
|
||||
level.selectedrotate_roll = level.selectedrotate_roll - 1;
|
||||
level.selectedrotate_roll = 0;
|
||||
Stack-Empty ? Stack-Empty : (Stack-Empty ? Stack-Empty : ((Stack-Empty ? Stack-Empty : ((Stack-Empty ? Stack-Empty : (((Stack-Empty ? Stack-Empty : ((Stack-Empty ? Stack-Empty : ((level.is_camera_on == 1) ? newmovement[1] <= -0.3 : ((newmovement[1] >= 0.3) ? buttondown("kp_leftarrow","DPAD_LEFT") : ((level.selectedrotate_yaw < 0) ? buttondown("kp_rightarrow","DPAD_RIGHT") : level.selectedrotate_yaw > 0)))) ? dolly_movement[0] <= -0.2 : ((dolly_movement[0] >= 0.2) ? buttondown("kp_uparrow","DPAD_UP") : ((level.selectedrotate_pitch < 0) ? buttondown("kp_downarrow","DPAD_DOWN") : level.selectedrotate_pitch > 0)))) ? buttondown("BUTTON_Y") : ((level.selectedrotate_roll < 0) ? buttondown("BUTTON_B") : level.selectedrotate_roll > 0)) ? ((buttondown("kp_uparrow","DPAD_UP")) ? level.selectedrotate_pitch < 0 : ctrlheld) : ((buttondown("kp_downarrow","DPAD_DOWN")) ? level.selectedrotate_pitch > 0 : ctrlheld))) ? ((buttondown("kp_leftarrow","DPAD_LEFT")) ? level.selectedrotate_yaw < 0 : ctrlheld) : ((buttondown("kp_rightarrow","DPAD_RIGHT")) ? level.selectedrotate_yaw > 0 : ctrlheld))) ? ((buttondown("BUTTON_Y")) ? level.selectedrotate_roll < 0 : ctrlheld) : ((buttondown("BUTTON_B")) ? level.selectedrotate_roll > 0 : ctrlheld)))
|
||||
if(level.is_camera_on == 1)
|
||||
{
|
||||
newmovement = players[0] getnormalizedmovement();
|
||||
dolly_movement = players[0] getnormalizedcameramovement();
|
||||
if(newmovement[1] <= -0.3)
|
||||
{
|
||||
level.selectedrotate_yaw = level.selectedrotate_yaw - 1;
|
||||
}
|
||||
else if(newmovement[1] >= 0.3)
|
||||
{
|
||||
level.selectedrotate_yaw = level.selectedrotate_yaw + 1;
|
||||
}
|
||||
else if(buttondown("kp_leftarrow","DPAD_LEFT"))
|
||||
{
|
||||
if(level.selectedrotate_yaw < 0)
|
||||
{
|
||||
level.selectedrotate_yaw = 0;
|
||||
}
|
||||
|
||||
level.selectedrotate_yaw = level.selectedrotate_yaw + 0.1;
|
||||
}
|
||||
else if(buttondown("kp_rightarrow","DPAD_RIGHT"))
|
||||
{
|
||||
if(level.selectedrotate_yaw > 0)
|
||||
{
|
||||
level.selectedrotate_yaw = 0;
|
||||
}
|
||||
|
||||
level.selectedrotate_yaw = level.selectedrotate_yaw - 0.1;
|
||||
}
|
||||
else
|
||||
{
|
||||
level.selectedrotate_yaw = 0;
|
||||
}
|
||||
|
||||
if(dolly_movement[0] <= -0.2)
|
||||
{
|
||||
level.selectedrotate_pitch = level.selectedrotate_pitch + 1;
|
||||
}
|
||||
else if(dolly_movement[0] >= 0.2)
|
||||
{
|
||||
level.selectedrotate_pitch = level.selectedrotate_pitch - 1;
|
||||
}
|
||||
else if(buttondown("kp_uparrow","DPAD_UP"))
|
||||
{
|
||||
if(level.selectedrotate_pitch < 0)
|
||||
{
|
||||
level.selectedrotate_pitch = 0;
|
||||
}
|
||||
|
||||
level.selectedrotate_pitch = level.selectedrotate_pitch + 0.1;
|
||||
}
|
||||
else if(buttondown("kp_downarrow","DPAD_DOWN"))
|
||||
{
|
||||
if(level.selectedrotate_pitch > 0)
|
||||
{
|
||||
level.selectedrotate_pitch = 0;
|
||||
}
|
||||
|
||||
level.selectedrotate_pitch = level.selectedrotate_pitch - 0.1;
|
||||
}
|
||||
else
|
||||
{
|
||||
level.selectedrotate_pitch = 0;
|
||||
}
|
||||
|
||||
if(buttondown("BUTTON_Y"))
|
||||
{
|
||||
if(level.selectedrotate_roll < 0)
|
||||
{
|
||||
level.selectedrotate_roll = 0;
|
||||
}
|
||||
|
||||
level.selectedrotate_roll = level.selectedrotate_roll + 0.1;
|
||||
}
|
||||
else if(buttondown("BUTTON_B"))
|
||||
{
|
||||
if(level.selectedrotate_roll > 0)
|
||||
{
|
||||
level.selectedrotate_roll = 0;
|
||||
}
|
||||
|
||||
level.selectedrotate_roll = level.selectedrotate_roll - 0.1;
|
||||
}
|
||||
else
|
||||
{
|
||||
level.selectedrotate_roll = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(buttondown("kp_uparrow","DPAD_UP"))
|
||||
{
|
||||
if(level.selectedrotate_pitch < 0)
|
||||
{
|
||||
level.selectedrotate_pitch = 0;
|
||||
}
|
||||
|
||||
if(ctrlheld)
|
||||
{
|
||||
level.selectedrotate_pitch = 0.1;
|
||||
wait(0.05);
|
||||
}
|
||||
else
|
||||
{
|
||||
level.selectedrotate_pitch = level.selectedrotate_pitch + 1;
|
||||
}
|
||||
}
|
||||
else if(buttondown("kp_downarrow","DPAD_DOWN"))
|
||||
{
|
||||
if(level.selectedrotate_pitch > 0)
|
||||
{
|
||||
level.selectedrotate_pitch = 0;
|
||||
}
|
||||
|
||||
if(ctrlheld)
|
||||
{
|
||||
level.selectedrotate_pitch = -1 * 0.1;
|
||||
wait(0.05);
|
||||
}
|
||||
else
|
||||
{
|
||||
level.selectedrotate_pitch = level.selectedrotate_pitch - 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
level.selectedrotate_pitch = 0;
|
||||
}
|
||||
|
||||
if(buttondown("kp_leftarrow","DPAD_LEFT"))
|
||||
{
|
||||
if(level.selectedrotate_yaw < 0)
|
||||
{
|
||||
level.selectedrotate_yaw = 0;
|
||||
}
|
||||
|
||||
if(ctrlheld)
|
||||
{
|
||||
level.selectedrotate_yaw = 0.1;
|
||||
wait(0.05);
|
||||
}
|
||||
else
|
||||
{
|
||||
level.selectedrotate_yaw = level.selectedrotate_yaw + 1;
|
||||
}
|
||||
}
|
||||
else if(buttondown("kp_rightarrow","DPAD_RIGHT"))
|
||||
{
|
||||
if(level.selectedrotate_yaw > 0)
|
||||
{
|
||||
level.selectedrotate_yaw = 0;
|
||||
}
|
||||
|
||||
if(ctrlheld)
|
||||
{
|
||||
level.selectedrotate_yaw = -1 * 0.1;
|
||||
wait(0.05);
|
||||
}
|
||||
else
|
||||
{
|
||||
level.selectedrotate_yaw = level.selectedrotate_yaw - 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
level.selectedrotate_yaw = 0;
|
||||
}
|
||||
|
||||
if(buttondown("BUTTON_Y"))
|
||||
{
|
||||
if(level.selectedrotate_roll < 0)
|
||||
{
|
||||
level.selectedrotate_roll = 0;
|
||||
}
|
||||
|
||||
if(ctrlheld)
|
||||
{
|
||||
level.selectedrotate_roll = 0.1;
|
||||
wait(0.05);
|
||||
}
|
||||
else
|
||||
{
|
||||
level.selectedrotate_roll = level.selectedrotate_roll + 1;
|
||||
}
|
||||
}
|
||||
else if(buttondown("BUTTON_B"))
|
||||
{
|
||||
if(level.selectedrotate_roll > 0)
|
||||
{
|
||||
level.selectedrotate_roll = 0;
|
||||
}
|
||||
|
||||
if(ctrlheld)
|
||||
{
|
||||
level.selectedrotate_roll = -1 * 0.1;
|
||||
wait(0.05);
|
||||
}
|
||||
else
|
||||
{
|
||||
level.selectedrotate_roll = level.selectedrotate_roll - 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
level.selectedrotate_roll = 0;
|
||||
}
|
||||
}
|
||||
#/
|
||||
}
|
||||
|
||||
@ -1551,9 +1711,12 @@ Stack-Empty ? Stack-Empty : (Stack-Empty ? Stack-Empty : ((Stack-Empty ? Stack-E
|
||||
cfxprintln(file,string)
|
||||
{
|
||||
/#
|
||||
return;
|
||||
if(file == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
fprintln(file,string);
|
||||
file == -1
|
||||
#/
|
||||
}
|
||||
|
||||
@ -1582,92 +1745,170 @@ generate_fx_log(type,autosave)
|
||||
{
|
||||
/#
|
||||
autosave = IsDefined(autosave);
|
||||
filename = level.cfx_server_scriptdata + level.script + "_fx.gsc";
|
||||
filename = level.cfx_server_scriptdata + "backup.gsc";
|
||||
call_loop = level.cfx_server_loop;
|
||||
call_oneshot = level.cfx_server_oneshot;
|
||||
call_exploder = level.cfx_server_exploder;
|
||||
call_loopsound = level.cfx_server_loopsound;
|
||||
filename = level.cfx_client_scriptdata + level.script + "_fx.csc";
|
||||
filename = level.cfx_client_scriptdata + "backup.csc";
|
||||
call_loop = level.cfx_client_loop;
|
||||
call_oneshot = level.cfx_client_oneshot;
|
||||
call_exploder = level.cfx_client_exploder;
|
||||
call_loopsound = level.cfx_client_loopsound;
|
||||
println("^1Error: Improper type in generate_fx_log()");
|
||||
return;
|
||||
file = openfile(filename,"write");
|
||||
level.write_error = filename;
|
||||
return 1;
|
||||
return 2;
|
||||
return 3;
|
||||
cfxprintln(file,"//_createfx generated. Do not touch!!");
|
||||
cfxprintln(file,"main()");
|
||||
cfxprintln(file,"{");
|
||||
p = 0;
|
||||
for(;;)
|
||||
if(type == "server")
|
||||
{
|
||||
ent = level.createfxent[p];
|
||||
origin = [];
|
||||
angles = [];
|
||||
i = 0;
|
||||
for(;;)
|
||||
if(!(autosave))
|
||||
{
|
||||
origin[i] = ent.v["origin"][i];
|
||||
angles[i] = ent.v["angles"][i];
|
||||
origin[i] = 0;
|
||||
angles[i] = 0;
|
||||
i++;
|
||||
filename = level.cfx_server_scriptdata + level.script + "_fx.gsc";
|
||||
}
|
||||
ent.v["origin"] = (origin[0],origin[1],origin[2]);
|
||||
ent.v["angles"] = (angles[0],angles[1],angles[2]);
|
||||
p++;
|
||||
else
|
||||
{
|
||||
filename = level.cfx_server_scriptdata + "backup.gsc";
|
||||
}
|
||||
|
||||
call_loop = level.cfx_server_loop;
|
||||
call_oneshot = level.cfx_server_oneshot;
|
||||
call_exploder = level.cfx_server_exploder;
|
||||
call_loopsound = level.cfx_server_loopsound;
|
||||
}
|
||||
println(" *** CREATING EFFECT, COPY THESE LINES TO ",level.script,"_fx.gsc *** ");
|
||||
cfxprintln(file,"// CreateFX entities placed: " + level.createfxent.size - level.non_fx_ents);
|
||||
breather = 0;
|
||||
breather_pause = 1;
|
||||
breather_pause = 5;
|
||||
i = 0;
|
||||
for(;;)
|
||||
else if(type == "client")
|
||||
{
|
||||
e = level.createfxent[i];
|
||||
/#
|
||||
assert(IsDefined(e.v["type"]),"effect at origin " + e.v["origin"] + " has no type");
|
||||
#/
|
||||
output_name = "\t";
|
||||
output_props = "\t";
|
||||
ent_type = e.v["type"];
|
||||
output_name = output_name + "ent = " + call_loop + "( \" + e.v["fxid"] + "\" );";
|
||||
output_name = output_name + "ent = " + call_oneshot + "( \" + e.v["fxid"] + "\" );";
|
||||
output_name = output_name + "ent = " + call_exploder + "( \" + e.v["fxid"] + "\" );";
|
||||
output_name = output_name + "ent = " + call_loopsound + "();";
|
||||
output_props = output_props + get_fx_options(e);
|
||||
cfxprintln(file,output_name);
|
||||
cfxprintln(file,output_props);
|
||||
cfxprintln(file,"\t");
|
||||
breather++;
|
||||
wait(0.05);
|
||||
breather = 0;
|
||||
i++;
|
||||
if(!(autosave))
|
||||
{
|
||||
filename = level.cfx_client_scriptdata + level.script + "_fx.csc";
|
||||
}
|
||||
else
|
||||
{
|
||||
filename = level.cfx_client_scriptdata + "backup.csc";
|
||||
}
|
||||
|
||||
call_loop = level.cfx_client_loop;
|
||||
call_oneshot = level.cfx_client_oneshot;
|
||||
call_exploder = level.cfx_client_exploder;
|
||||
call_loopsound = level.cfx_client_loopsound;
|
||||
}
|
||||
script_gen_dump_addline(level.cfx_server_scriptgendump,level.script + "_fx");
|
||||
[[ level.cfx_func_script_gen_dump ]]();
|
||||
cfxprintln(file,"}");
|
||||
saved = closefile(file);
|
||||
else
|
||||
{
|
||||
println("^1Error: Improper type in generate_fx_log()");
|
||||
return;
|
||||
}
|
||||
|
||||
file = openfile(filename,"write");
|
||||
if(file == -1)
|
||||
{
|
||||
level.write_error = filename;
|
||||
if(type == "server")
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else if(type == "client")
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cfxprintln(file,"//_createfx generated. Do not touch!!");
|
||||
cfxprintln(file,"main()");
|
||||
cfxprintln(file,"{");
|
||||
for(p = 0;p < level.createfxent.size;p++)
|
||||
{
|
||||
ent = level.createfxent[p];
|
||||
origin = [];
|
||||
angles = [];
|
||||
for(i = 0;i < 3;i++)
|
||||
{
|
||||
origin[i] = ent.v["origin"][i];
|
||||
angles[i] = ent.v["angles"][i];
|
||||
if(origin[i] < 0.1 && origin[i] > 0.1 * -1)
|
||||
{
|
||||
origin[i] = 0;
|
||||
}
|
||||
|
||||
if(angles[i] < 0.1 && angles[i] > 0.1 * -1)
|
||||
{
|
||||
angles[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
ent.v["origin"] = (origin[0],origin[1],origin[2]);
|
||||
ent.v["angles"] = (angles[0],angles[1],angles[2]);
|
||||
}
|
||||
|
||||
if(!(autosave))
|
||||
{
|
||||
println(" *** CREATING EFFECT, COPY THESE LINES TO ",level.script,"_fx.gsc *** ");
|
||||
}
|
||||
|
||||
cfxprintln(file,"// CreateFX entities placed: " + level.createfxent.size - level.non_fx_ents);
|
||||
breather = 0;
|
||||
if(autosave)
|
||||
{
|
||||
breather_pause = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
breather_pause = 5;
|
||||
}
|
||||
|
||||
for(i = 0;i < level.createfxent.size;i++)
|
||||
{
|
||||
e = level.createfxent[i];
|
||||
/#
|
||||
assert(saved == 1,"File not saved (see above message?): " + filename);
|
||||
assert(IsDefined(e.v["type"]),"effect at origin " + e.v["origin"] + " has no type");
|
||||
#/
|
||||
println("CreateFX entities placed: " + level.createfxent.size - level.non_fx_ents);
|
||||
return 0;
|
||||
(e.v["fxid"] == "No FX") ? (ent_type == "loopfx" ? ent_type == "oneshotfx" : ((ent_type == "exploder") ? ent_type == "soundfx" : breather >= breather_pause)) : level.bscriptgened
|
||||
IsDefined(e.model)
|
||||
i < level.createfxent.size
|
||||
(angles[i] < 0.1 && angles[i] > 0.1 * -1) ? autosave : autosave
|
||||
origin[i] < 0.1 && origin[i] > 0.1 * -1
|
||||
i < 3
|
||||
p < level.createfxent.size
|
||||
Stack-Empty ? (Stack-Empty ? Stack-Empty : (Stack-Empty ? Stack-Empty : ((Stack-Empty ? type == "server" : autosave) ? type == "client" : autosave))) : (file == -1 ? type == "server" : type == "client")
|
||||
if(IsDefined(e.model))
|
||||
{
|
||||
}
|
||||
else if(e.v["fxid"] == "No FX")
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
output_name = "\t";
|
||||
output_props = "\t";
|
||||
ent_type = e.v["type"];
|
||||
if(ent_type == "loopfx")
|
||||
{
|
||||
output_name = output_name + "ent = " + call_loop + "( \" + e.v["fxid"] + "\" );";
|
||||
}
|
||||
|
||||
if(ent_type == "oneshotfx")
|
||||
{
|
||||
output_name = output_name + "ent = " + call_oneshot + "( \" + e.v["fxid"] + "\" );";
|
||||
}
|
||||
|
||||
if(ent_type == "exploder")
|
||||
{
|
||||
output_name = output_name + "ent = " + call_exploder + "( \" + e.v["fxid"] + "\" );";
|
||||
}
|
||||
|
||||
if(ent_type == "soundfx")
|
||||
{
|
||||
output_name = output_name + "ent = " + call_loopsound + "();";
|
||||
}
|
||||
|
||||
output_props = output_props + get_fx_options(e);
|
||||
cfxprintln(file,output_name);
|
||||
cfxprintln(file,output_props);
|
||||
cfxprintln(file,"\t");
|
||||
breather++;
|
||||
if(breather >= breather_pause)
|
||||
{
|
||||
wait(0.05);
|
||||
breather = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(level.bscriptgened)
|
||||
{
|
||||
script_gen_dump_addline(level.cfx_server_scriptgendump,level.script + "_fx");
|
||||
[[ level.cfx_func_script_gen_dump ]]();
|
||||
}
|
||||
|
||||
cfxprintln(file,"}");
|
||||
saved = closefile(file);
|
||||
/#
|
||||
assert(saved == 1,"File not saved (see above message?): " + filename);
|
||||
#/
|
||||
println("CreateFX entities placed: " + level.createfxent.size - level.non_fx_ents);
|
||||
return 0;
|
||||
}
|
||||
#/
|
||||
}
|
||||
|
||||
@ -2421,8 +2662,10 @@ draw_distance()
|
||||
maxdist = GetDvarInt(#"94DFBE78");
|
||||
maxdistsqr = maxdist * maxdist;
|
||||
/#
|
||||
println("Waiting for createfx to save...");
|
||||
flag("createfx_saving")
|
||||
if(flag("createfx_saving"))
|
||||
{
|
||||
println("Waiting for createfx to save...");
|
||||
}
|
||||
#/
|
||||
flag_waitopen("createfx_saving");
|
||||
for(i = 0;i < level.createfxent.size;i++)
|
||||
@ -2550,9 +2793,8 @@ createfx_emergency_backup()
|
||||
{
|
||||
/#
|
||||
println("^5#### CREATEFX EMERGENCY BACKUP END ####");
|
||||
#/
|
||||
}
|
||||
|
||||
#/
|
||||
flag_clear("createfx_saving");
|
||||
}
|
||||
|
||||
@ -2786,68 +3028,62 @@ print_ambient_fx_inventory()
|
||||
ent_list = [];
|
||||
fx_list_count = [];
|
||||
println("\n\n^2INVENTORY OF AMBIENT EFFECTS: ");
|
||||
i = 0;
|
||||
for(;;)
|
||||
for(i = 0;i < level.createfxent.size;i++)
|
||||
{
|
||||
ent_list[i] = level.createfxent[i].v["fxid"];
|
||||
i++;
|
||||
}
|
||||
i = 0;
|
||||
for(;;)
|
||||
|
||||
for(i = 0;i < fx_list.size;i++)
|
||||
{
|
||||
count = 0;
|
||||
j = 0;
|
||||
for(;;)
|
||||
for(j = 0;j < ent_list.size;j++)
|
||||
{
|
||||
count++;
|
||||
ent_list[j] = "";
|
||||
j++;
|
||||
if(fx_list[i] == ent_list[j])
|
||||
{
|
||||
count++;
|
||||
ent_list[j] = "";
|
||||
}
|
||||
}
|
||||
|
||||
fx_list_count[i] = count;
|
||||
i++;
|
||||
}
|
||||
i = 0;
|
||||
for(;;)
|
||||
|
||||
for(i = 0;i < fx_list_count.size - 1;i++)
|
||||
{
|
||||
j = i + 1;
|
||||
for(;;)
|
||||
for(j = i + 1;j < fx_list_count.size;j++)
|
||||
{
|
||||
temp_count = fx_list_count[i];
|
||||
temp_id = fx_list[i];
|
||||
fx_list_count[i] = fx_list_count[j];
|
||||
fx_list[i] = fx_list[j];
|
||||
fx_list_count[j] = temp_count;
|
||||
fx_list[j] = temp_id;
|
||||
j++;
|
||||
if(fx_list_count[j] < fx_list_count[i])
|
||||
{
|
||||
temp_count = fx_list_count[i];
|
||||
temp_id = fx_list[i];
|
||||
fx_list_count[i] = fx_list_count[j];
|
||||
fx_list[i] = fx_list[j];
|
||||
fx_list_count[j] = temp_count;
|
||||
fx_list[j] = temp_id;
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
i = 0;
|
||||
for(;;)
|
||||
|
||||
for(i = 0;i < fx_list_count.size;i++)
|
||||
{
|
||||
switch(fx_list_count[i])
|
||||
{
|
||||
case "0":
|
||||
print("^1");
|
||||
break;
|
||||
|
||||
case "1":
|
||||
print("^3");
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
print(fx_list_count[i] + "\t" + fx_list[i] + "\n");
|
||||
i++;
|
||||
}
|
||||
|
||||
print("\n");
|
||||
i < fx_list_count.size
|
||||
fx_list_count[j] < fx_list_count[i]
|
||||
j < fx_list_count.size
|
||||
i < fx_list_count.size - 1
|
||||
fx_list[i] == ent_list[j]
|
||||
j < ent_list.size
|
||||
i < fx_list.size
|
||||
i < level.createfxent.size
|
||||
#/
|
||||
}
|
||||
|
||||
@ -2884,8 +3120,12 @@ handle_camera()
|
||||
level notify("new_camera");
|
||||
level endon("new_camera");
|
||||
movement = (0,0,0);
|
||||
level.camera = spawn("script_origin",(0,0,0));
|
||||
level.camera setmodel("tag_origin");
|
||||
if(!(IsDefined(level.camera)))
|
||||
{
|
||||
level.camera = spawn("script_origin",(0,0,0));
|
||||
level.camera setmodel("tag_origin");
|
||||
}
|
||||
|
||||
players = get_players();
|
||||
players[0] playerlinktodelta(level.camera,"tag_origin",1,0,0,0,0,1);
|
||||
players[0] disableweapons();
|
||||
@ -2901,58 +3141,116 @@ handle_camera()
|
||||
b_changes_z = 0;
|
||||
b_changes_y = 0;
|
||||
test_string = "";
|
||||
for(;;)
|
||||
while(1)
|
||||
{
|
||||
for(;;)
|
||||
if(level.camera_snapto > 0)
|
||||
{
|
||||
originoffset = VectorScale(level.cameravec);
|
||||
temp_offset = 60 + VectorScale((0,0,-1));
|
||||
anglesoffset = VectorToAngles(temp_offset);
|
||||
players = get_players();
|
||||
newmovement = players[0] getnormalizedmovement();
|
||||
dolly_movement = players[0] getnormalizedcameramovement();
|
||||
continue;
|
||||
n_y_vector = n_y_vector + -0.2;
|
||||
b_changes_y = 1;
|
||||
n_y_vector = n_y_vector + 0.2;
|
||||
b_changes_y = 1;
|
||||
b_changes_y = 0;
|
||||
n_x_vector = n_x_vector + -0.4;
|
||||
b_changes_x = 1;
|
||||
n_x_vector = n_x_vector + 0.4;
|
||||
b_changes_x = 1;
|
||||
b_changes_x = 0;
|
||||
zoom_level = zoom_level + 30;
|
||||
b_changes_z = 1;
|
||||
zoom_level = zoom_level + -30;
|
||||
b_changes_z = 1;
|
||||
b_changes_z = 0;
|
||||
newmovement = (n_x_vector,n_y_vector,newmovement[2]);
|
||||
movement = (0,0,0);
|
||||
movement = 1 - 0.8 + VectorScale(newmovement);
|
||||
tilt = max(0,10 + movement[0] * 160);
|
||||
level.cameravec = (cos(movement[1] * 180) * zoom_level,sin(movement[1] * 180) * zoom_level,tilt);
|
||||
iprintln(level.cameravec[0] + " " + level.cameravec[1] + " " + level.cameravec[2]);
|
||||
level.camera_prev_snapto = level.camera_snapto;
|
||||
originoffset = VectorScale(level.cameravec);
|
||||
temp_offset = 60 + VectorScale((0,0,-1));
|
||||
anglesoffset = VectorToAngles(temp_offset);
|
||||
model = spawn("script_origin",level.current_select_ent.v["origin"]);
|
||||
model setmodel("tag_origin");
|
||||
model.origin = level.current_select_ent.v["origin"];
|
||||
level.camera linkto(model,"tag_origin",level.cameravec,anglesoffset);
|
||||
break;
|
||||
wait(0.05);
|
||||
if(level.stick_camera)
|
||||
{
|
||||
originoffset = VectorScale(level.cameravec);
|
||||
temp_offset = 60 + VectorScale((0,0,-1));
|
||||
anglesoffset = VectorToAngles(temp_offset);
|
||||
if(level.camera_prev_snapto == level.camera_snapto)
|
||||
{
|
||||
players = get_players();
|
||||
newmovement = players[0] getnormalizedmovement();
|
||||
dolly_movement = players[0] getnormalizedcameramovement();
|
||||
if(button_is_held("BUTTON_LTRIG") || button_is_held("BUTTON_RTRIG"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if(newmovement[1] <= -0.4)
|
||||
{
|
||||
n_y_vector = n_y_vector + -0.2;
|
||||
b_changes_y = 1;
|
||||
}
|
||||
else if(newmovement[1] >= 0.4)
|
||||
{
|
||||
n_y_vector = n_y_vector + 0.2;
|
||||
b_changes_y = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
b_changes_y = 0;
|
||||
}
|
||||
|
||||
if(newmovement[0] <= -0.4)
|
||||
{
|
||||
n_x_vector = n_x_vector + -0.4;
|
||||
b_changes_x = 1;
|
||||
}
|
||||
else if(newmovement[0] >= 0.4)
|
||||
{
|
||||
n_x_vector = n_x_vector + 0.4;
|
||||
b_changes_x = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
b_changes_x = 0;
|
||||
}
|
||||
|
||||
if(dolly_movement[0] <= -0.4)
|
||||
{
|
||||
zoom_level = zoom_level + 30;
|
||||
b_changes_z = 1;
|
||||
}
|
||||
else if(dolly_movement[0] >= 0.4)
|
||||
{
|
||||
zoom_level = zoom_level + -30;
|
||||
b_changes_z = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
b_changes_z = 0;
|
||||
}
|
||||
|
||||
if(b_changes_z || b_changes_x || b_changes_y)
|
||||
{
|
||||
newmovement = (n_x_vector,n_y_vector,newmovement[2]);
|
||||
movement = (0,0,0);
|
||||
movement = 1 - 0.8 + VectorScale(newmovement);
|
||||
tilt = max(0,10 + movement[0] * 160);
|
||||
level.cameravec = (cos(movement[1] * 180) * zoom_level,sin(movement[1] * 180) * zoom_level,tilt);
|
||||
iprintln(level.cameravec[0] + " " + level.cameravec[1] + " " + level.cameravec[2]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
level.camera_prev_snapto = level.camera_snapto;
|
||||
}
|
||||
|
||||
if(IsDefined(level.current_select_ent))
|
||||
{
|
||||
originoffset = VectorScale(level.cameravec);
|
||||
temp_offset = 60 + VectorScale((0,0,-1));
|
||||
anglesoffset = VectorToAngles(temp_offset);
|
||||
if(!(IsDefined(model)))
|
||||
{
|
||||
model = spawn("script_origin",level.current_select_ent.v["origin"]);
|
||||
model setmodel("tag_origin");
|
||||
}
|
||||
|
||||
if(model.origin != level.current_select_ent.v["origin"])
|
||||
{
|
||||
model.origin = level.current_select_ent.v["origin"];
|
||||
}
|
||||
|
||||
level.camera linkto(model,"tag_origin",level.cameravec,anglesoffset);
|
||||
break;
|
||||
}
|
||||
|
||||
wait(0.05);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
level.camera unlink();
|
||||
}
|
||||
}
|
||||
level.camera unlink();
|
||||
|
||||
wait(0.05);
|
||||
}
|
||||
originoffset ? IsDefined(model) : model.origin != level.current_select_ent.v["origin"]
|
||||
-1
|
||||
IsDefined(level.current_select_ent)
|
||||
(b_changes_z || b_changes_x || b_changes_y) ? 0.8 : VectorScale(movement)
|
||||
1 ? level.camera_snapto > 0 : ((level.stick_camera ? -1 : ((originoffset ? level.camera_prev_snapto == level.camera_snapto : ((button_is_held("BUTTON_LTRIG") || button_is_held("BUTTON_RTRIG")) ? newmovement[1] <= -0.4 : newmovement[1] >= 0.4)) ? newmovement[0] <= -0.4 : newmovement[0] >= 0.4)) ? dolly_movement[0] <= -0.4 : dolly_movement[0] >= 0.4)
|
||||
IsDefined(level.camera)
|
||||
#/
|
||||
}
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 20
|
||||
* Decompile Time: 88 ms
|
||||
* Timestamp: 10/27/2023 3:01:18 AM
|
||||
* Decompile Time: 4 ms
|
||||
* Timestamp: 10/28/2023 12:10:53 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
@ -509,16 +509,26 @@ array_drop(array)
|
||||
debug_print_ent_array(array,name)
|
||||
{
|
||||
/#
|
||||
println("Printing out " + name);
|
||||
println("Printing out some array");
|
||||
i = 0;
|
||||
for(;;)
|
||||
if(IsDefined(name))
|
||||
{
|
||||
println("" + i + ": deleted effect");
|
||||
println("" + i + ": uniqueid: " + array[i].uniqueid + " fxid: " + array[i].v["fxid"]);
|
||||
i++;
|
||||
println("Printing out " + name);
|
||||
}
|
||||
else
|
||||
{
|
||||
println("Printing out some array");
|
||||
}
|
||||
|
||||
for(i = 0;i < array.size;i++)
|
||||
{
|
||||
if(!(IsDefined(array[i])))
|
||||
{
|
||||
println("" + i + ": deleted effect");
|
||||
}
|
||||
else
|
||||
{
|
||||
println("" + i + ": uniqueid: " + array[i].uniqueid + " fxid: " + array[i].v["fxid"]);
|
||||
}
|
||||
}
|
||||
(Stack-Empty ? Stack-Empty : IsDefined(name)) ? i < array.size : IsDefined(array[i])
|
||||
#/
|
||||
}
|
||||
|
||||
@ -527,20 +537,41 @@ debug_print_latest_state(type)
|
||||
{
|
||||
/#
|
||||
println("^3Saving " + type + " state");
|
||||
println("There are no undo states.");
|
||||
return;
|
||||
state = level.cfx_undo_states[level.cfx_undo_states.size - 1];
|
||||
size = level.cfx_undo_states.size - 1;
|
||||
println("There are no redo states.");
|
||||
return;
|
||||
state = level.cfx_redo_states[level.cfx_redo_states.size - 1];
|
||||
size = level.cfx_redo_states.size - 1;
|
||||
println("There is no limbo state.");
|
||||
return;
|
||||
state = level.cfx_limbo_state;
|
||||
size = 0;
|
||||
if(type == "undo")
|
||||
{
|
||||
if(!(IsDefined(level.cfx_undo_states[level.cfx_undo_states.size - 1])))
|
||||
{
|
||||
println("There are no undo states.");
|
||||
return;
|
||||
}
|
||||
|
||||
state = level.cfx_undo_states[level.cfx_undo_states.size - 1];
|
||||
size = level.cfx_undo_states.size - 1;
|
||||
}
|
||||
else if(type == "redo")
|
||||
{
|
||||
if(!(IsDefined(level.cfx_redo_states[level.cfx_redo_states.size - 1])))
|
||||
{
|
||||
println("There are no redo states.");
|
||||
return;
|
||||
}
|
||||
|
||||
state = level.cfx_redo_states[level.cfx_redo_states.size - 1];
|
||||
size = level.cfx_redo_states.size - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!(IsDefined(level.cfx_limbo_state)))
|
||||
{
|
||||
println("There is no limbo state.");
|
||||
return;
|
||||
}
|
||||
|
||||
state = level.cfx_limbo_state;
|
||||
size = 0;
|
||||
}
|
||||
|
||||
println("State " + size + " - " + state.operation + ": " + state.last_action);
|
||||
debug_print_ent_array(state.ent_array,"save state ent_array");
|
||||
type == "undo" ? IsDefined(level.cfx_undo_states[level.cfx_undo_states.size - 1]) : (type == "redo" ? IsDefined(level.cfx_redo_states[level.cfx_redo_states.size - 1]) : IsDefined(level.cfx_limbo_state))
|
||||
#/
|
||||
}
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 23
|
||||
* Decompile Time: 87 ms
|
||||
* Timestamp: 10/27/2023 3:01:19 AM
|
||||
* Decompile Time: 10 ms
|
||||
* Timestamp: 10/28/2023 12:10:53 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 3
|
||||
* Decompile Time: 18 ms
|
||||
* Timestamp: 10/27/2023 3:01:19 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:54 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 21
|
||||
* Decompile Time: 85 ms
|
||||
* Timestamp: 10/27/2023 3:01:20 AM
|
||||
* Decompile Time: 5 ms
|
||||
* Timestamp: 10/28/2023 12:10:54 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/27/2023 3:01:20 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:54 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 10
|
||||
* Decompile Time: 22 ms
|
||||
* Timestamp: 10/27/2023 3:01:20 AM
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/28/2023 12:10:55 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 7
|
||||
* Decompile Time: 24 ms
|
||||
* Timestamp: 10/27/2023 3:01:21 AM
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/28/2023 12:10:55 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 3 ms
|
||||
* Timestamp: 10/27/2023 3:01:21 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:55 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 10
|
||||
* Decompile Time: 26 ms
|
||||
* Timestamp: 10/27/2023 3:01:21 AM
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/28/2023 12:10:55 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/_utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 31
|
||||
* Decompile Time: 85 ms
|
||||
* Timestamp: 10/27/2023 3:01:22 AM
|
||||
* Decompile Time: 8 ms
|
||||
* Timestamp: 10/28/2023 12:10:56 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
@ -16,15 +16,17 @@
|
||||
print_org(fxcommand,fxid,fxpos,waittime)
|
||||
{
|
||||
/#
|
||||
println("{");
|
||||
println("\"origin\" \" + fxpos[0] + " " + fxpos[1] + " " + fxpos[2] + "\");
|
||||
println("\"classname\" \"script_model\");
|
||||
println("\"model\" \"fx\");
|
||||
println("\"script_fxcommand\" \" + fxcommand + "\");
|
||||
println("\"script_fxid\" \" + fxid + "\");
|
||||
println("\"script_delay\" \" + waittime + "\");
|
||||
println("}");
|
||||
GetDvar(#"F49A52C") == "1"
|
||||
if(GetDvar(#"F49A52C") == "1")
|
||||
{
|
||||
println("{");
|
||||
println("\"origin\" \" + fxpos[0] + " " + fxpos[1] + " " + fxpos[2] + "\");
|
||||
println("\"classname\" \"script_model\");
|
||||
println("\"model\" \"fx\");
|
||||
println("\"script_fxcommand\" \" + fxcommand + "\");
|
||||
println("\"script_fxid\" \" + fxid + "\");
|
||||
println("\"script_delay\" \" + waittime + "\");
|
||||
println("}");
|
||||
}
|
||||
#/
|
||||
}
|
||||
|
||||
@ -415,18 +417,36 @@ setup_fx()
|
||||
script_print_fx()
|
||||
{
|
||||
/#
|
||||
println("Effect at origin ",self.origin," doesn\'t have script_fxid/script_fxcommand/script_delay");
|
||||
self delete();
|
||||
return;
|
||||
org = getent(self.target,"targetname").origin;
|
||||
org = "undefined";
|
||||
println("mapsmp_fx::OneShotfx(\" + self.script_fxid + "\", " + self.origin + ", " + self.script_delay + ", " + org + ");");
|
||||
println("mapsmp_fx::LoopFx(\" + self.script_fxid + "\", " + self.origin + ", " + self.script_delay + ", " + org + ");");
|
||||
println("mapsmp_fx::LoopSound(\" + self.script_fxid + "\", " + self.origin + ", " + self.script_delay + ", " + org + ");");
|
||||
self.script_fxcommand == "loopsound"
|
||||
self.script_fxcommand == "loopfx"
|
||||
self.script_fxcommand == "OneShotfx"
|
||||
Stack-Empty ? !IsDefined(self.script_fxid) || !IsDefined(self.script_fxcommand) || !IsDefined(self.script_delay) : IsDefined(self.target)
|
||||
if(!IsDefined(self.script_fxid) || !IsDefined(self.script_fxcommand) || !IsDefined(self.script_delay))
|
||||
{
|
||||
println("Effect at origin ",self.origin," doesn\'t have script_fxid/script_fxcommand/script_delay");
|
||||
self delete();
|
||||
return;
|
||||
}
|
||||
|
||||
if(IsDefined(self.target))
|
||||
{
|
||||
org = getent(self.target,"targetname").origin;
|
||||
}
|
||||
else
|
||||
{
|
||||
org = "undefined";
|
||||
}
|
||||
|
||||
if(self.script_fxcommand == "OneShotfx")
|
||||
{
|
||||
println("mapsmp_fx::OneShotfx(\" + self.script_fxid + "\", " + self.origin + ", " + self.script_delay + ", " + org + ");");
|
||||
}
|
||||
|
||||
if(self.script_fxcommand == "loopfx")
|
||||
{
|
||||
println("mapsmp_fx::LoopFx(\" + self.script_fxid + "\", " + self.origin + ", " + self.script_delay + ", " + org + ");");
|
||||
}
|
||||
|
||||
if(self.script_fxcommand == "loopsound")
|
||||
{
|
||||
println("mapsmp_fx::LoopSound(\" + self.script_fxid + "\", " + self.origin + ", " + self.script_delay + ", " + org + ");");
|
||||
}
|
||||
#/
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 3:01:22 AM
|
||||
* Timestamp: 10/28/2023 12:10:56 AM
|
||||
*******************************************************************/
|
||||
|
||||
#using_animtree( "fxanim_props" );
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 22
|
||||
* Decompile Time: 74 ms
|
||||
* Timestamp: 10/27/2023 3:01:23 AM
|
||||
* Decompile Time: 3 ms
|
||||
* Timestamp: 10/28/2023 12:10:56 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/_utility;
|
||||
@ -134,9 +134,8 @@ teamscorelimitcheck(rulescorepercent)
|
||||
|
||||
/#
|
||||
updatedebughud(3,"Score Percentage Left: ",int(minscorepercentageleft));
|
||||
#/
|
||||
}
|
||||
|
||||
#/
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -442,14 +441,17 @@ updatedebughud(hudindex,text,value)
|
||||
level.sessionadverthud_1a_text = text;
|
||||
level.sessionadverthud_1b_text = value;
|
||||
break;
|
||||
|
||||
case "2":
|
||||
level.sessionadverthud_2a_text = text;
|
||||
level.sessionadverthud_2b_text = value;
|
||||
break;
|
||||
|
||||
case "3":
|
||||
level.sessionadverthud_3a_text = text;
|
||||
level.sessionadverthud_3b_text = value;
|
||||
break;
|
||||
|
||||
case "4":
|
||||
level.sessionadverthud_4a_text = text;
|
||||
level.sessionadverthud_4b_text = value;
|
||||
@ -481,73 +483,98 @@ sessionadvertismentupdatedebughud()
|
||||
level.sessionadverthud_3b_text = "";
|
||||
level.sessionadverthud_4a_text = "";
|
||||
level.sessionadverthud_4b_text = "";
|
||||
for(;;)
|
||||
while(1)
|
||||
{
|
||||
for(;;)
|
||||
wait(1);
|
||||
showdebughud = getdvarintdefault("sessionAdvertShowDebugHud",0);
|
||||
level.sessionadverthud_0_text = "Session is advertised";
|
||||
if(level.sessionadvertstatus == 0)
|
||||
{
|
||||
wait(1);
|
||||
showdebughud = getdvarintdefault("sessionAdvertShowDebugHud",0);
|
||||
level.sessionadverthud_0_text = "Session is advertised";
|
||||
level.sessionadverthud_0_text = "Session is not advertised";
|
||||
host = gethostplayer();
|
||||
}
|
||||
sessionadverthud_0 = host sessionadvertismentcreatedebughud(0,0);
|
||||
sessionadverthud_1a = host sessionadvertismentcreatedebughud(1,-20);
|
||||
sessionadverthud_1b = host sessionadvertismentcreatedebughud(1,0);
|
||||
sessionadverthud_2a = host sessionadvertismentcreatedebughud(2,-20);
|
||||
sessionadverthud_2b = host sessionadvertismentcreatedebughud(2,0);
|
||||
sessionadverthud_3a = host sessionadvertismentcreatedebughud(3,-20);
|
||||
sessionadverthud_3b = host sessionadvertismentcreatedebughud(3,0);
|
||||
sessionadverthud_4a = host sessionadvertismentcreatedebughud(4,-20);
|
||||
sessionadverthud_4b = host sessionadvertismentcreatedebughud(4,0);
|
||||
sessionadverthud_1a.color = VectorScale((0,1,0));
|
||||
sessionadverthud_1b.color = VectorScale((0,1,0));
|
||||
sessionadverthud_2a.color = VectorScale((0,1,0));
|
||||
sessionadverthud_2b.color = VectorScale((0,1,0));
|
||||
sessionadverthud_0 destroy();
|
||||
sessionadverthud_1a destroy();
|
||||
sessionadverthud_1b destroy();
|
||||
sessionadverthud_2a destroy();
|
||||
sessionadverthud_2b destroy();
|
||||
sessionadverthud_3a destroy();
|
||||
sessionadverthud_3b destroy();
|
||||
sessionadverthud_4a destroy();
|
||||
sessionadverthud_4b destroy();
|
||||
sessionadverthud_0 = undefined;
|
||||
sessionadverthud_1a = undefined;
|
||||
sessionadverthud_1b = undefined;
|
||||
sessionadverthud_2a = undefined;
|
||||
sessionadverthud_2b = undefined;
|
||||
sessionadverthud_3a = undefined;
|
||||
sessionadverthud_3b = undefined;
|
||||
sessionadverthud_4a = undefined;
|
||||
sessionadverthud_4b = undefined;
|
||||
continue;
|
||||
sessionadverthud_0.color = (1,1,1);
|
||||
sessionadverthud_0.color = VectorScale((1,0,0));
|
||||
sessionadverthud_0 settext(level.sessionadverthud_0_text);
|
||||
sessionadverthud_1a settext(level.sessionadverthud_1a_text);
|
||||
sessionadverthud_1b setvalue(level.sessionadverthud_1b_text);
|
||||
sessionadverthud_2a settext(level.sessionadverthud_2a_text);
|
||||
sessionadverthud_2b setvalue(level.sessionadverthud_2b_text);
|
||||
sessionadverthud_3a settext(level.sessionadverthud_3a_text);
|
||||
sessionadverthud_3b setvalue(level.sessionadverthud_3b_text);
|
||||
sessionadverthud_4a settext(level.sessionadverthud_4a_text);
|
||||
sessionadverthud_4b setvalue(level.sessionadverthud_4b_text);
|
||||
|
||||
if(!IsDefined(sessionadverthud_0) && showdebughud != 0)
|
||||
{
|
||||
host = gethostplayer();
|
||||
if(!(IsDefined(host)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
sessionadverthud_0 = host sessionadvertismentcreatedebughud(0,0);
|
||||
sessionadverthud_1a = host sessionadvertismentcreatedebughud(1,-20);
|
||||
sessionadverthud_1b = host sessionadvertismentcreatedebughud(1,0);
|
||||
sessionadverthud_2a = host sessionadvertismentcreatedebughud(2,-20);
|
||||
sessionadverthud_2b = host sessionadvertismentcreatedebughud(2,0);
|
||||
sessionadverthud_3a = host sessionadvertismentcreatedebughud(3,-20);
|
||||
sessionadverthud_3b = host sessionadvertismentcreatedebughud(3,0);
|
||||
sessionadverthud_4a = host sessionadvertismentcreatedebughud(4,-20);
|
||||
sessionadverthud_4b = host sessionadvertismentcreatedebughud(4,0);
|
||||
sessionadverthud_1a.color = VectorScale((0,1,0));
|
||||
sessionadverthud_1b.color = VectorScale((0,1,0));
|
||||
sessionadverthud_2a.color = VectorScale((0,1,0));
|
||||
sessionadverthud_2b.color = VectorScale((0,1,0));
|
||||
}
|
||||
|
||||
if(IsDefined(sessionadverthud_0))
|
||||
{
|
||||
if(showdebughud == 0)
|
||||
{
|
||||
sessionadverthud_0 destroy();
|
||||
sessionadverthud_1a destroy();
|
||||
sessionadverthud_1b destroy();
|
||||
sessionadverthud_2a destroy();
|
||||
sessionadverthud_2b destroy();
|
||||
sessionadverthud_3a destroy();
|
||||
sessionadverthud_3b destroy();
|
||||
sessionadverthud_4a destroy();
|
||||
sessionadverthud_4b destroy();
|
||||
sessionadverthud_0 = undefined;
|
||||
sessionadverthud_1a = undefined;
|
||||
sessionadverthud_1b = undefined;
|
||||
sessionadverthud_2a = undefined;
|
||||
sessionadverthud_2b = undefined;
|
||||
sessionadverthud_3a = undefined;
|
||||
sessionadverthud_3b = undefined;
|
||||
sessionadverthud_4a = undefined;
|
||||
sessionadverthud_4b = undefined;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(level.sessionadvertstatus == 1)
|
||||
{
|
||||
sessionadverthud_0.color = (1,1,1);
|
||||
}
|
||||
else
|
||||
{
|
||||
sessionadverthud_0.color = VectorScale((1,0,0));
|
||||
}
|
||||
|
||||
sessionadverthud_0 settext(level.sessionadverthud_0_text);
|
||||
if(level.sessionadverthud_1a_text != "")
|
||||
{
|
||||
sessionadverthud_1a settext(level.sessionadverthud_1a_text);
|
||||
sessionadverthud_1b setvalue(level.sessionadverthud_1b_text);
|
||||
}
|
||||
|
||||
if(level.sessionadverthud_2a_text != "")
|
||||
{
|
||||
sessionadverthud_2a settext(level.sessionadverthud_2a_text);
|
||||
sessionadverthud_2b setvalue(level.sessionadverthud_2b_text);
|
||||
}
|
||||
|
||||
if(level.sessionadverthud_3a_text != "")
|
||||
{
|
||||
sessionadverthud_3a settext(level.sessionadverthud_3a_text);
|
||||
sessionadverthud_3b setvalue(level.sessionadverthud_3b_text);
|
||||
}
|
||||
|
||||
if(level.sessionadverthud_4a_text != "")
|
||||
{
|
||||
sessionadverthud_4a settext(level.sessionadverthud_4a_text);
|
||||
sessionadverthud_4b setvalue(level.sessionadverthud_4b_text);
|
||||
}
|
||||
}
|
||||
}
|
||||
level.sessionadverthud_4a_text != ""
|
||||
level.sessionadverthud_3a_text != ""
|
||||
level.sessionadverthud_2a_text != ""
|
||||
level.sessionadverthud_1a_text != ""
|
||||
showdebughud == 0 ? level.sessionadvertstatus == 1 : 0.9
|
||||
IsDefined(sessionadverthud_0)
|
||||
0.5
|
||||
0.5
|
||||
0.5
|
||||
0.5
|
||||
IsDefined(host)
|
||||
!IsDefined(sessionadverthud_0) && showdebughud != 0
|
||||
level.sessionadvertstatus == 0
|
||||
1
|
||||
#/
|
||||
}
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 16
|
||||
* Decompile Time: 31 ms
|
||||
* Timestamp: 10/27/2023 3:01:23 AM
|
||||
* Decompile Time: 19 ms
|
||||
* Timestamp: 10/28/2023 12:10:57 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/_utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 3
|
||||
* Decompile Time: 20 ms
|
||||
* Timestamp: 10/27/2023 3:01:24 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:57 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 23
|
||||
* Decompile Time: 232 ms
|
||||
* Timestamp: 10/27/2023 3:01:25 AM
|
||||
* Decompile Time: 7 ms
|
||||
* Timestamp: 10/28/2023 12:10:57 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
@ -380,55 +380,62 @@ getbesthackertooltarget()
|
||||
else
|
||||
{
|
||||
/#
|
||||
targetsvalid[targetsvalid.size] = targetsall[idx];
|
||||
self iswithinhackertoolreticle(targetsall[idx])
|
||||
GetDvar(#"4C560F97") == "1"
|
||||
#/
|
||||
if(level.teambased)
|
||||
if(GetDvar(#"4C560F97") == "1")
|
||||
{
|
||||
if(isentityhackablecarepackage(target_ent))
|
||||
if(self iswithinhackertoolreticle(targetsall[idx]))
|
||||
{
|
||||
if(self iswithinhackertoolreticle(target_ent))
|
||||
targetsvalid[targetsvalid.size] = targetsall[idx];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
#/
|
||||
if(level.teambased)
|
||||
{
|
||||
if(isentityhackablecarepackage(target_ent))
|
||||
{
|
||||
if(self iswithinhackertoolreticle(target_ent))
|
||||
{
|
||||
targetsvalid[targetsvalid.size] = target_ent;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if(IsDefined(target_ent.team))
|
||||
{
|
||||
if(target_ent.team != self.team)
|
||||
{
|
||||
if(self iswithinhackertoolreticle(target_ent))
|
||||
{
|
||||
targetsvalid[targetsvalid.size] = target_ent;
|
||||
}
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if(IsDefined(target_ent.owner.team))
|
||||
{
|
||||
if(target_ent.owner.team != self.team)
|
||||
{
|
||||
if(self iswithinhackertoolreticle(target_ent))
|
||||
{
|
||||
targetsvalid[targetsvalid.size] = target_ent;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(self iswithinhackertoolreticle(target_ent))
|
||||
{
|
||||
if(isentityhackablecarepackage(target_ent))
|
||||
{
|
||||
targetsvalid[targetsvalid.size] = target_ent;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if(IsDefined(target_ent.team))
|
||||
{
|
||||
if(target_ent.team != self.team)
|
||||
else if(IsDefined(target_ent.owner) && self != target_ent.owner)
|
||||
{
|
||||
if(self iswithinhackertoolreticle(target_ent))
|
||||
{
|
||||
targetsvalid[targetsvalid.size] = target_ent;
|
||||
}
|
||||
targetsvalid[targetsvalid.size] = target_ent;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if(IsDefined(target_ent.owner.team))
|
||||
{
|
||||
if(target_ent.owner.team != self.team)
|
||||
{
|
||||
if(self iswithinhackertoolreticle(target_ent))
|
||||
{
|
||||
targetsvalid[targetsvalid.size] = target_ent;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(self iswithinhackertoolreticle(target_ent))
|
||||
{
|
||||
if(isentityhackablecarepackage(target_ent))
|
||||
{
|
||||
targetsvalid[targetsvalid.size] = target_ent;
|
||||
}
|
||||
else if(IsDefined(target_ent.owner) && self != target_ent.owner)
|
||||
{
|
||||
targetsvalid[targetsvalid.size] = target_ent;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -817,7 +824,7 @@ gethacktime(target)
|
||||
tunables()
|
||||
{
|
||||
/#
|
||||
for(;;)
|
||||
while(1)
|
||||
{
|
||||
level.hackertoollostsightlimitms = weapons_get_dvar_int("scr_hackerToolLostSightLimitMs",1000);
|
||||
level.hackertoollockonradius = weapons_get_dvar("scr_hackerToolLockOnRadius",20);
|
||||
@ -837,6 +844,5 @@ tunables()
|
||||
level.chopper_gunner_time = weapons_get_dvar_int("scr_chopper_gunner_time",7);
|
||||
wait(1);
|
||||
}
|
||||
1
|
||||
#/
|
||||
}
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 34
|
||||
* Decompile Time: 131 ms
|
||||
* Timestamp: 10/27/2023 3:01:25 AM
|
||||
* Decompile Time: 6 ms
|
||||
* Timestamp: 10/28/2023 12:10:58 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
@ -273,27 +273,34 @@ getbeststingertarget()
|
||||
for(idx = 0;idx < targetsall.size;idx++)
|
||||
{
|
||||
/#
|
||||
targetsvalid[targetsvalid.size] = targetsall[idx];
|
||||
self insidestingerreticlenolock(targetsall[idx])
|
||||
GetDvar(#"4C560F97") == "1"
|
||||
#/
|
||||
if(level.teambased)
|
||||
if(GetDvar(#"4C560F97") == "1")
|
||||
{
|
||||
if(IsDefined(targetsall[idx].team) && targetsall[idx].team != self.team)
|
||||
if(self insidestingerreticlenolock(targetsall[idx]))
|
||||
{
|
||||
if(self insidestingerreticlenolock(targetsall[idx]))
|
||||
targetsvalid[targetsvalid.size] = targetsall[idx];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
#/
|
||||
if(level.teambased)
|
||||
{
|
||||
if(IsDefined(targetsall[idx].team) && targetsall[idx].team != self.team)
|
||||
{
|
||||
if(self insidestingerreticlenolock(targetsall[idx]))
|
||||
{
|
||||
targetsvalid[targetsvalid.size] = targetsall[idx];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(self insidestingerreticlenolock(targetsall[idx]))
|
||||
{
|
||||
if(IsDefined(targetsall[idx].owner) && self != targetsall[idx].owner)
|
||||
{
|
||||
targetsvalid[targetsvalid.size] = targetsall[idx];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(self insidestingerreticlenolock(targetsall[idx]))
|
||||
{
|
||||
if(IsDefined(targetsall[idx].owner) && self != targetsall[idx].owner)
|
||||
{
|
||||
targetsvalid[targetsvalid.size] = targetsall[idx];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(targetsvalid.size == 0)
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 9
|
||||
* Decompile Time: 54 ms
|
||||
* Timestamp: 10/27/2023 3:01:26 AM
|
||||
* Decompile Time: 4 ms
|
||||
* Timestamp: 10/28/2023 12:10:58 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 10
|
||||
* Decompile Time: 137 ms
|
||||
* Timestamp: 10/27/2023 3:01:27 AM
|
||||
* Decompile Time: 9 ms
|
||||
* Timestamp: 10/28/2023 12:10:58 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 6
|
||||
* Decompile Time: 7 ms
|
||||
* Timestamp: 10/27/2023 3:01:27 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:59 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/27/2023 3:01:28 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:59 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 11
|
||||
* Decompile Time: 72 ms
|
||||
* Timestamp: 10/27/2023 3:01:28 AM
|
||||
* Decompile Time: 5 ms
|
||||
* Timestamp: 10/28/2023 12:10:59 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 3 ms
|
||||
* Timestamp: 10/27/2023 3:01:28 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:59 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 4 ms
|
||||
* Timestamp: 10/27/2023 3:01:29 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:11:00 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/_utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/27/2023 3:01:29 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:11:00 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 10
|
||||
* Decompile Time: 265 ms
|
||||
* Timestamp: 10/27/2023 3:01:31 AM
|
||||
* Decompile Time: 3 ms
|
||||
* Timestamp: 10/28/2023 12:11:00 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
@ -71,10 +71,14 @@ init()
|
||||
popupsfromconsole()
|
||||
{
|
||||
/#
|
||||
for(;;)
|
||||
while(1)
|
||||
{
|
||||
timeout = getdvarintdefault("scr_popuptime",1);
|
||||
timeout = 1;
|
||||
if(timeout == 0)
|
||||
{
|
||||
timeout = 1;
|
||||
}
|
||||
|
||||
wait(timeout);
|
||||
medal = getdvarintdefault("scr_popupmedal",0);
|
||||
challenge = getdvarintdefault("scr_popupchallenge",0);
|
||||
@ -85,80 +89,92 @@ popupsfromconsole()
|
||||
gamemodemsg = getdvarintdefault("scr_gamemodeslideout",0);
|
||||
teammsg = getdvarintdefault("scr_teamslideout",0);
|
||||
challengeindex = getdvarintdefault("scr_challengeIndex",1);
|
||||
i = 0;
|
||||
for(;;)
|
||||
for(i = 0;i < medal;i++)
|
||||
{
|
||||
level.players[0] maps/mp/_medals::codecallback_medal(4);
|
||||
i++;
|
||||
}
|
||||
i = 0;
|
||||
for(;;)
|
||||
|
||||
for(i = 0;i < challenge;i++)
|
||||
{
|
||||
level.players[0] maps/mp/gametypes/_persistence::codecallback_challengecomplete(2500,1,84,3,0,0,851);
|
||||
level.players[0] maps/mp/gametypes/_persistence::codecallback_challengecomplete(500,1,22,2,0,0,533);
|
||||
i++;
|
||||
}
|
||||
i = 0;
|
||||
for(;;)
|
||||
|
||||
for(i = 0;i < rank;i++)
|
||||
{
|
||||
level.players[0] maps/mp/gametypes/_rank::codecallback_rankup(4,0,0);
|
||||
i++;
|
||||
}
|
||||
i = 0;
|
||||
for(;;)
|
||||
|
||||
for(i = 0;i < gun;i++)
|
||||
{
|
||||
level.players[0] maps/mp/gametypes/_persistence::codecallback_gunchallengecomplete(0,20,25,0);
|
||||
i++;
|
||||
}
|
||||
i = 0;
|
||||
for(;;)
|
||||
|
||||
for(i = 0;i < contractpass;i++)
|
||||
{
|
||||
level.players[0] maps/mp/gametypes/_persistence::addcontracttoqueue(12,1);
|
||||
i++;
|
||||
}
|
||||
i = 0;
|
||||
for(;;)
|
||||
|
||||
for(i = 0;i < contractfail;i++)
|
||||
{
|
||||
level.players[0] maps/mp/gametypes/_persistence::addcontracttoqueue(12,0);
|
||||
i++;
|
||||
}
|
||||
i = 0;
|
||||
for(;;)
|
||||
|
||||
for(i = 0;i < teammsg;i++)
|
||||
{
|
||||
player = level.players[0];
|
||||
player = level.players[1];
|
||||
if(IsDefined(level.players[1]))
|
||||
{
|
||||
player = level.players[1];
|
||||
}
|
||||
|
||||
level.players[0] displayteammessagetoall(&"KILLSTREAK_DESTROYED_HELICOPTER",player);
|
||||
i++;
|
||||
}
|
||||
|
||||
reset = getdvarintdefault("scr_popupreset",1);
|
||||
setdvar("scr_popupmedal",0);
|
||||
setdvar("scr_popupchallenge",0);
|
||||
setdvar("scr_popupgun",0);
|
||||
setdvar("scr_popuprank",0);
|
||||
setdvar("scr_popupcontractpass",0);
|
||||
setdvar("scr_popupcontractfail",0);
|
||||
setdvar("scr_gamemodeslideout",0);
|
||||
setdvar("scr_teamslideout",0);
|
||||
if(reset)
|
||||
{
|
||||
if(medal)
|
||||
{
|
||||
setdvar("scr_popupmedal",0);
|
||||
}
|
||||
|
||||
if(challenge)
|
||||
{
|
||||
setdvar("scr_popupchallenge",0);
|
||||
}
|
||||
|
||||
if(gun)
|
||||
{
|
||||
setdvar("scr_popupgun",0);
|
||||
}
|
||||
|
||||
if(rank)
|
||||
{
|
||||
setdvar("scr_popuprank",0);
|
||||
}
|
||||
|
||||
if(contractpass)
|
||||
{
|
||||
setdvar("scr_popupcontractpass",0);
|
||||
}
|
||||
|
||||
if(contractfail)
|
||||
{
|
||||
setdvar("scr_popupcontractfail",0);
|
||||
}
|
||||
|
||||
if(gamemodemsg)
|
||||
{
|
||||
setdvar("scr_gamemodeslideout",0);
|
||||
}
|
||||
|
||||
if(teammsg)
|
||||
{
|
||||
setdvar("scr_teamslideout",0);
|
||||
}
|
||||
}
|
||||
}
|
||||
teammsg
|
||||
gamemodemsg
|
||||
contractfail
|
||||
contractpass
|
||||
rank
|
||||
gun
|
||||
challenge
|
||||
medal
|
||||
reset
|
||||
IsDefined(level.players[1])
|
||||
i < teammsg
|
||||
i < contractfail
|
||||
i < contractpass
|
||||
i < gun
|
||||
i < rank
|
||||
i < challenge
|
||||
i < medal
|
||||
timeout == 0
|
||||
1
|
||||
#/
|
||||
}
|
||||
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 16
|
||||
* Decompile Time: 102 ms
|
||||
* Timestamp: 10/27/2023 3:01:31 AM
|
||||
* Decompile Time: 7 ms
|
||||
* Timestamp: 10/28/2023 12:11:00 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 19
|
||||
* Decompile Time: 72 ms
|
||||
* Timestamp: 10/27/2023 3:01:32 AM
|
||||
* Decompile Time: 4 ms
|
||||
* Timestamp: 10/28/2023 12:11:01 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
@ -315,10 +315,12 @@ watchriotshielddeploy()
|
||||
/#
|
||||
assert(!IsDefined(self.riotshieldentity));
|
||||
#/
|
||||
if(level.gametype != "shrp")
|
||||
{
|
||||
/#
|
||||
assert(primaries.size > 0);
|
||||
assert(primaries.size > 0);
|
||||
}
|
||||
#/
|
||||
level.gametype != "shrp"
|
||||
#/
|
||||
shield_ent setclientfield("riotshield_state",1);
|
||||
shield_ent.reconmodel setclientfield("riotshield_state",1);
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 3
|
||||
* Decompile Time: 19 ms
|
||||
* Timestamp: 10/27/2023 3:01:32 AM
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/28/2023 12:11:01 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/_challenges;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 22
|
||||
* Decompile Time: 132 ms
|
||||
* Timestamp: 10/27/2023 3:01:33 AM
|
||||
* Decompile Time: 19 ms
|
||||
* Timestamp: 10/28/2023 12:11:01 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 9
|
||||
* Decompile Time: 40 ms
|
||||
* Timestamp: 10/27/2023 3:01:34 AM
|
||||
* Decompile Time: 2 ms
|
||||
* Timestamp: 10/28/2023 12:11:01 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 4
|
||||
* Decompile Time: 68 ms
|
||||
* Timestamp: 10/27/2023 3:01:34 AM
|
||||
* Decompile Time: 5 ms
|
||||
* Timestamp: 10/28/2023 12:11:02 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
@ -31,45 +31,76 @@ script_gen_dump()
|
||||
{
|
||||
/#
|
||||
script_gen_dump_checksaved();
|
||||
flag_set("scriptgen_done");
|
||||
return;
|
||||
firstrun = 0;
|
||||
println(" ");
|
||||
println(" ");
|
||||
println(" ");
|
||||
println("^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ");
|
||||
println("^3Dumping scriptgen dump for these reasons");
|
||||
println("^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ");
|
||||
i = 0;
|
||||
for(;;)
|
||||
if(!(level.script_gen_dump_reasons.size))
|
||||
{
|
||||
substr = getsubstr(level.script_gen_dump_reasons[i],15);
|
||||
println(i + ". ) " + substr);
|
||||
println(i + ". ) " + level.script_gen_dump_reasons[i]);
|
||||
firstrun = 1;
|
||||
i++;
|
||||
flag_set("scriptgen_done");
|
||||
return;
|
||||
}
|
||||
println("^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ");
|
||||
println(" ");
|
||||
println("for First Run make sure you delete all of the vehicle precache script calls, createart calls, createfx calls( most commonly placed in maps\\" + level.script + "_fx.gsc ) ");
|
||||
println(" ");
|
||||
println("replace:");
|
||||
println("maps\\_load::main( 1 );");
|
||||
println(" ");
|
||||
println("with( don\'t forget to add this file to P4 ):");
|
||||
println("maps\\scriptgen\\" + level.script + "_scriptgen::main();");
|
||||
println(" ");
|
||||
println("^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ");
|
||||
println(" ");
|
||||
println("^2 / \\ / \\ / \\");
|
||||
println("^2scroll up");
|
||||
println("^2 / \\ / \\ / \\");
|
||||
println(" ");
|
||||
return;
|
||||
|
||||
firstrun = 0;
|
||||
if(level.bscriptgened)
|
||||
{
|
||||
println(" ");
|
||||
println(" ");
|
||||
println(" ");
|
||||
println("^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ");
|
||||
println("^3Dumping scriptgen dump for these reasons");
|
||||
println("^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ");
|
||||
for(i = 0;i < level.script_gen_dump_reasons.size;i++)
|
||||
{
|
||||
if(issubstr(level.script_gen_dump_reasons[i],"nowrite"))
|
||||
{
|
||||
substr = getsubstr(level.script_gen_dump_reasons[i],15);
|
||||
println(i + ". ) " + substr);
|
||||
}
|
||||
else
|
||||
{
|
||||
println(i + ". ) " + level.script_gen_dump_reasons[i]);
|
||||
}
|
||||
|
||||
if(level.script_gen_dump_reasons[i] == "First run")
|
||||
{
|
||||
firstrun = 1;
|
||||
}
|
||||
}
|
||||
|
||||
println("^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ");
|
||||
println(" ");
|
||||
if(firstrun)
|
||||
{
|
||||
println("for First Run make sure you delete all of the vehicle precache script calls, createart calls, createfx calls( most commonly placed in maps\\" + level.script + "_fx.gsc ) ");
|
||||
println(" ");
|
||||
println("replace:");
|
||||
println("maps\\_load::main( 1 );");
|
||||
println(" ");
|
||||
println("with( don\'t forget to add this file to P4 ):");
|
||||
println("maps\\scriptgen\\" + level.script + "_scriptgen::main();");
|
||||
println(" ");
|
||||
}
|
||||
|
||||
println("^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ");
|
||||
println(" ");
|
||||
println("^2 / \\ / \\ / \\");
|
||||
println("^2scroll up");
|
||||
println("^2 / \\ / \\ / \\");
|
||||
println(" ");
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
filename = "scriptgen/" + level.script + "_scriptgen.gsc";
|
||||
csvfilename = "zone_source/" + level.script + ".csv";
|
||||
file = openfile(filename,"write");
|
||||
file = 0;
|
||||
if(level.bscriptgened)
|
||||
{
|
||||
file = openfile(filename,"write");
|
||||
}
|
||||
else
|
||||
{
|
||||
file = 0;
|
||||
}
|
||||
|
||||
/#
|
||||
assert(file != -1,"File not writeable( check it and and restart the map ): " + filename);
|
||||
#/
|
||||
@ -80,82 +111,114 @@ script_gen_dump()
|
||||
script_gen_dumpprintln(file,"\tlevel.script_gen_dump = [];");
|
||||
script_gen_dumpprintln(file,"");
|
||||
signatures = getarraykeys(level.script_gen_dump);
|
||||
i = 0;
|
||||
for(;;)
|
||||
for(i = 0;i < signatures.size;i++)
|
||||
{
|
||||
script_gen_dumpprintln(file,"\t" + level.script_gen_dump[signatures[i]]);
|
||||
i++;
|
||||
if(!(issubstr(level.script_gen_dump[signatures[i]],"nowrite")))
|
||||
{
|
||||
script_gen_dumpprintln(file,"\t" + level.script_gen_dump[signatures[i]]);
|
||||
}
|
||||
}
|
||||
i = 0;
|
||||
for(;;)
|
||||
|
||||
for(i = 0;i < signatures.size;i++)
|
||||
{
|
||||
script_gen_dumpprintln(file,"\tlevel.script_gen_dump[ " + "\" + signatures[i] + "\" + " ] = " + "\" + signatures[i] + "\" + ";");
|
||||
script_gen_dumpprintln(file,"\tlevel.script_gen_dump[ " + "\" + signatures[i] + "\" + " ] = " + "\"nowrite\" + ";");
|
||||
i++;
|
||||
if(!(issubstr(level.script_gen_dump[signatures[i]],"nowrite")))
|
||||
{
|
||||
script_gen_dumpprintln(file,"\tlevel.script_gen_dump[ " + "\" + signatures[i] + "\" + " ] = " + "\" + signatures[i] + "\" + ";");
|
||||
}
|
||||
else
|
||||
{
|
||||
script_gen_dumpprintln(file,"\tlevel.script_gen_dump[ " + "\" + signatures[i] + "\" + " ] = " + "\"nowrite\" + ";");
|
||||
}
|
||||
}
|
||||
|
||||
script_gen_dumpprintln(file,"");
|
||||
keys1 = undefined;
|
||||
keys2 = undefined;
|
||||
keys1 = getarraykeys(level.sg_precacheanims);
|
||||
i = 0;
|
||||
for(;;)
|
||||
if(IsDefined(level.sg_precacheanims))
|
||||
{
|
||||
script_gen_dumpprintln(file,"\tanim_precach_" + keys1[i] + "();");
|
||||
i++;
|
||||
keys1 = getarraykeys(level.sg_precacheanims);
|
||||
}
|
||||
|
||||
if(IsDefined(keys1))
|
||||
{
|
||||
for(i = 0;i < keys1.size;i++)
|
||||
{
|
||||
script_gen_dumpprintln(file,"\tanim_precach_" + keys1[i] + "();");
|
||||
}
|
||||
}
|
||||
|
||||
script_gen_dumpprintln(file,"\tmaps\\_load::main( 1, " + level.bcsvgened + ", 1 );");
|
||||
script_gen_dumpprintln(file,"}");
|
||||
script_gen_dumpprintln(file,"");
|
||||
keys1 = getarraykeys(level.sg_precacheanims);
|
||||
i = 0;
|
||||
for(;;)
|
||||
if(IsDefined(level.sg_precacheanims))
|
||||
{
|
||||
script_gen_dumpprintln(file,"#using_animtree( \" + keys1[i] + "\" );");
|
||||
script_gen_dumpprintln(file,"anim_precach_" + keys1[i] + "()");
|
||||
script_gen_dumpprintln(file,"{");
|
||||
script_gen_dumpprintln(file,"\tlevel.sg_animtree[ \" + keys1[i] + "\" ] = #animtree;");
|
||||
keys2 = getarraykeys(level.sg_precacheanims[keys1[i]]);
|
||||
j = 0;
|
||||
for(;;)
|
||||
{
|
||||
script_gen_dumpprintln(file,"\tlevel.sg_anim[ \" + keys2[j] + "\" ] = %" + keys2[j] + ";");
|
||||
j++;
|
||||
}
|
||||
script_gen_dumpprintln(file,"}");
|
||||
script_gen_dumpprintln(file,"");
|
||||
i++;
|
||||
keys1 = getarraykeys(level.sg_precacheanims);
|
||||
}
|
||||
saved = closefile(file);
|
||||
saved = 1;
|
||||
csvfile = openfile(csvfilename,"write");
|
||||
csvfile = 0;
|
||||
|
||||
if(IsDefined(keys1))
|
||||
{
|
||||
for(i = 0;i < keys1.size;i++)
|
||||
{
|
||||
script_gen_dumpprintln(file,"#using_animtree( \" + keys1[i] + "\" );");
|
||||
script_gen_dumpprintln(file,"anim_precach_" + keys1[i] + "()");
|
||||
script_gen_dumpprintln(file,"{");
|
||||
script_gen_dumpprintln(file,"\tlevel.sg_animtree[ \" + keys1[i] + "\" ] = #animtree;");
|
||||
keys2 = getarraykeys(level.sg_precacheanims[keys1[i]]);
|
||||
if(IsDefined(keys2))
|
||||
{
|
||||
for(j = 0;j < keys2.size;j++)
|
||||
{
|
||||
script_gen_dumpprintln(file,"\tlevel.sg_anim[ \" + keys2[j] + "\" ] = %" + keys2[j] + ";");
|
||||
}
|
||||
}
|
||||
|
||||
script_gen_dumpprintln(file,"}");
|
||||
script_gen_dumpprintln(file,"");
|
||||
}
|
||||
}
|
||||
|
||||
if(level.bscriptgened)
|
||||
{
|
||||
saved = closefile(file);
|
||||
}
|
||||
else
|
||||
{
|
||||
saved = 1;
|
||||
}
|
||||
|
||||
if(level.bcsvgened)
|
||||
{
|
||||
csvfile = openfile(csvfilename,"write");
|
||||
}
|
||||
else
|
||||
{
|
||||
csvfile = 0;
|
||||
}
|
||||
|
||||
/#
|
||||
assert(csvfile != -1,"File not writeable( check it and and restart the map ): " + csvfilename);
|
||||
#/
|
||||
signatures = getarraykeys(level.script_gen_dump);
|
||||
i = 0;
|
||||
for(;;)
|
||||
for(i = 0;i < signatures.size;i++)
|
||||
{
|
||||
script_gen_csvdumpprintln(csvfile,signatures[i]);
|
||||
i++;
|
||||
}
|
||||
csvfilesaved = closefile(csvfile);
|
||||
csvfilesaved = 1;
|
||||
|
||||
if(level.bcsvgened)
|
||||
{
|
||||
csvfilesaved = closefile(csvfile);
|
||||
}
|
||||
else
|
||||
{
|
||||
csvfilesaved = 1;
|
||||
}
|
||||
|
||||
/#
|
||||
assert(csvfilesaved == 1,"csv not saved( see above message? ): " + csvfilename);
|
||||
#/
|
||||
/#
|
||||
assert(saved == 1,"map not saved( see above message? ): " + filename);
|
||||
#/
|
||||
(i < keys1.size ? (IsDefined(keys2) ? j < keys2.size : level.bscriptgened) : level.bcsvgened) ? i < signatures.size : level.bcsvgened
|
||||
IsDefined(keys1)
|
||||
IsDefined(level.sg_precacheanims)
|
||||
i < keys1.size
|
||||
IsDefined(keys1)
|
||||
IsDefined(level.sg_precacheanims)
|
||||
(issubstr(level.script_gen_dump[signatures[i]],"nowrite")) ? i < signatures.size : issubstr(level.script_gen_dump[signatures[i]],"nowrite")
|
||||
i < signatures.size
|
||||
(level.script_gen_dump_reasons.size) ? ((level.bscriptgened ? i < level.script_gen_dump_reasons.size : issubstr(level.script_gen_dump_reasons[i],"nowrite")) ? level.script_gen_dump_reasons[i] == "First run" : firstrun) : level.bscriptgened
|
||||
#/
|
||||
/#
|
||||
assert(!level.bscriptgened,"SCRIPTGEN generated: follow instructions listed above this error in the console");
|
||||
@ -164,9 +227,8 @@ i < signatures.size
|
||||
{
|
||||
/#
|
||||
assertmsg("SCRIPTGEN updated: Rebuild fast file and run map again");
|
||||
#/
|
||||
}
|
||||
|
||||
#/
|
||||
flag_set("scriptgen_done");
|
||||
}
|
||||
|
||||
@ -244,7 +306,7 @@ script_gen_csvdumpprintln(file,signature)
|
||||
{
|
||||
prefix = "string";
|
||||
/#
|
||||
assertmsg("string not yet supported by scriptgen");
|
||||
assertmsg("string not yet supported by scriptgen");
|
||||
#/
|
||||
}
|
||||
else if(issubstr(signature,"turret"))
|
||||
@ -275,9 +337,14 @@ script_gen_csvdumpprintln(file,signature)
|
||||
}
|
||||
|
||||
/#
|
||||
println(string);
|
||||
fprintln(file,string);
|
||||
Stack-Empty ? Stack-Empty : file == -1 || !level.bcsvgened
|
||||
if(file == -1 || !level.bcsvgened)
|
||||
{
|
||||
println(string);
|
||||
}
|
||||
else
|
||||
{
|
||||
fprintln(file,string);
|
||||
}
|
||||
#/
|
||||
}
|
||||
|
||||
@ -285,8 +352,13 @@ Stack-Empty ? Stack-Empty : file == -1 || !level.bcsvgened
|
||||
script_gen_dumpprintln(file,string)
|
||||
{
|
||||
/#
|
||||
println(string);
|
||||
fprintln(file,string);
|
||||
Stack-Empty ? Stack-Empty : file == -1 || !level.bscriptgened
|
||||
if(file == -1 || !level.bscriptgened)
|
||||
{
|
||||
println(string);
|
||||
}
|
||||
else
|
||||
{
|
||||
fprintln(file,string);
|
||||
}
|
||||
#/
|
||||
}
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 10
|
||||
* Decompile Time: 22 ms
|
||||
* Timestamp: 10/27/2023 3:01:35 AM
|
||||
* Decompile Time: 2 ms
|
||||
* Timestamp: 10/28/2023 12:11:02 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 4
|
||||
* Decompile Time: 6 ms
|
||||
* Timestamp: 10/27/2023 3:01:35 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:11:02 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 4
|
||||
* Decompile Time: 15 ms
|
||||
* Timestamp: 10/27/2023 3:01:35 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:11:03 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 2 ms
|
||||
* Timestamp: 10/27/2023 3:01:36 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:11:03 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 19
|
||||
* Decompile Time: 73 ms
|
||||
* Timestamp: 10/27/2023 3:01:36 AM
|
||||
* Decompile Time: 7 ms
|
||||
* Timestamp: 10/28/2023 12:11:03 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
@ -103,8 +103,10 @@ damageeffectarea(owner,position,radius,height,killcament)
|
||||
shockeffectarea = spawn("trigger_radius",position,0,radius,height);
|
||||
gaseffectarea = spawn("trigger_radius",position,0,radius,height);
|
||||
/#
|
||||
level thread drawcylinder(position,radius,height,undefined,"tabun_draw_cylinder_stop");
|
||||
GetDvarInt(#"9CB86F60")
|
||||
if(GetDvarInt(#"9CB86F60"))
|
||||
{
|
||||
level thread drawcylinder(position,radius,height,undefined,"tabun_draw_cylinder_stop");
|
||||
}
|
||||
#/
|
||||
owner thread maps/mp/killstreaks/_dogs::flash_dogs(shockeffectarea);
|
||||
owner thread maps/mp/killstreaks/_dogs::flash_dogs(gaseffectarea);
|
||||
@ -156,7 +158,10 @@ GetDvarInt(#"9CB86F60")
|
||||
shockeffectarea delete();
|
||||
gaseffectarea delete();
|
||||
/#
|
||||
level notify("tabun_draw_cylinder_stop",GetDvarInt(#"9CB86F60"));
|
||||
if(GetDvarInt(#"9CB86F60"))
|
||||
{
|
||||
level notify("tabun_draw_cylinder_stop",players[i]);
|
||||
}
|
||||
#/
|
||||
}
|
||||
|
||||
@ -277,10 +282,11 @@ generatelocations(position,owner)
|
||||
startpos = position + onefoot;
|
||||
/#
|
||||
level.tabun_debug = getdvarintdefault("scr_tabun_debug",0);
|
||||
black = VectorScale((1,1,1));
|
||||
debugstar(startpos,2000,black);
|
||||
0.2
|
||||
level.tabun_debug
|
||||
if(level.tabun_debug)
|
||||
{
|
||||
black = VectorScale((1,1,1));
|
||||
debugstar(startpos,2000,black);
|
||||
}
|
||||
#/
|
||||
spawnalllocs(owner,startpos);
|
||||
}
|
||||
@ -301,9 +307,12 @@ hitpos(start,end,color)
|
||||
trace = bullettrace(start,end,0,undefined);
|
||||
/#
|
||||
level.tabun_debug = getdvarintdefault("scr_tabun_debug",0);
|
||||
debugstar(trace["position"],2000,color);
|
||||
if(level.tabun_debug)
|
||||
{
|
||||
debugstar(trace["position"],2000,color);
|
||||
}
|
||||
|
||||
thread debug_line(start,trace["position"],color,80);
|
||||
level.tabun_debug
|
||||
#/
|
||||
return trace["position"];
|
||||
}
|
||||
@ -500,9 +509,11 @@ getcentroid(locations)
|
||||
|
||||
/#
|
||||
level.tabun_debug = getdvarintdefault("scr_tabun_debug",0);
|
||||
purple = (0.9,0.2,0.9);
|
||||
debugstar(centroid,2000,purple);
|
||||
level.tabun_debug
|
||||
if(level.tabun_debug)
|
||||
{
|
||||
purple = (0.9,0.2,0.9);
|
||||
debugstar(centroid,2000,purple);
|
||||
}
|
||||
#/
|
||||
return centroid;
|
||||
}
|
||||
@ -545,9 +556,11 @@ getcenter(locations)
|
||||
center = (avgx,avgy,locations["tracePos"][0][2]);
|
||||
/#
|
||||
level.tabun_debug = getdvarintdefault("scr_tabun_debug",0);
|
||||
cyan = (0.2,0.9,0.9);
|
||||
debugstar(center,2000,cyan);
|
||||
level.tabun_debug
|
||||
if(level.tabun_debug)
|
||||
{
|
||||
cyan = (0.2,0.9,0.9);
|
||||
debugstar(center,2000,cyan);
|
||||
}
|
||||
#/
|
||||
return center;
|
||||
}
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 17
|
||||
* Decompile Time: 49 ms
|
||||
* Timestamp: 10/27/2023 3:01:36 AM
|
||||
* Decompile Time: 12 ms
|
||||
* Timestamp: 10/28/2023 12:11:03 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 9
|
||||
* Decompile Time: 20 ms
|
||||
* Timestamp: 10/27/2023 3:01:37 AM
|
||||
* Decompile Time: 2 ms
|
||||
* Timestamp: 10/28/2023 12:11:04 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/gametypes/_perplayer;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 22 ms
|
||||
* Timestamp: 10/27/2023 3:01:37 AM
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/28/2023 12:11:04 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 12
|
||||
* Decompile Time: 47 ms
|
||||
* Timestamp: 10/27/2023 3:01:38 AM
|
||||
* Decompile Time: 5 ms
|
||||
* Timestamp: 10/28/2023 12:11:04 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 176
|
||||
* Decompile Time: 235 ms
|
||||
* Timestamp: 10/27/2023 3:01:39 AM
|
||||
* Decompile Time: 39 ms
|
||||
* Timestamp: 10/28/2023 12:11:05 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
@ -78,10 +78,12 @@ error(msg)
|
||||
/#
|
||||
println("^c*ERROR* ",msg);
|
||||
wait(0.05);
|
||||
if(GetDvar(#"F49A52C") != "1")
|
||||
{
|
||||
/#
|
||||
assertmsg("This is a forced error - attach the log file");
|
||||
assertmsg("This is a forced error - attach the log file");
|
||||
}
|
||||
#/
|
||||
GetDvar(#"F49A52C") != "1"
|
||||
#/
|
||||
}
|
||||
|
||||
@ -1195,15 +1197,36 @@ activate_exploder(num)
|
||||
{
|
||||
num = int(num);
|
||||
/#
|
||||
i = 0;
|
||||
for(;;)
|
||||
if(level.createfx_enabled)
|
||||
{
|
||||
ent = level.createfxent[i];
|
||||
client_send = 0;
|
||||
ent activate_individual_exploder();
|
||||
i++;
|
||||
for(i = 0;i < level.createfxent.size;i++)
|
||||
{
|
||||
ent = level.createfxent[i];
|
||||
if(!(IsDefined(ent)))
|
||||
{
|
||||
}
|
||||
else if(ent.v["type"] != "exploder")
|
||||
{
|
||||
}
|
||||
else if(!(IsDefined(ent.v["exploder"])))
|
||||
{
|
||||
}
|
||||
else if(ent.v["exploder"] != num)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
if(IsDefined(ent.v["exploder_server"]))
|
||||
{
|
||||
client_send = 0;
|
||||
}
|
||||
|
||||
ent activate_individual_exploder();
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
Stack-Empty ? Stack-Empty : ((level.createfx_enabled) ? i < level.createfxent.size : (IsDefined(ent) ? ent.v["type"] != "exploder" : ((IsDefined(ent.v["exploder"])) ? ent.v["exploder"] != num : IsDefined(ent.v["exploder_server"]))))
|
||||
#/
|
||||
client_send = 1;
|
||||
if(IsDefined(level.createfxexploders[num]))
|
||||
@ -1459,22 +1482,31 @@ plot_points(plotpoints,r,g,b,timer)
|
||||
{
|
||||
/#
|
||||
lastpoint = plotpoints[0];
|
||||
r = 1;
|
||||
g = 1;
|
||||
b = 1;
|
||||
timer = 0.05;
|
||||
i = 1;
|
||||
for(;;)
|
||||
if(!(IsDefined(r)))
|
||||
{
|
||||
r = 1;
|
||||
}
|
||||
|
||||
if(!(IsDefined(g)))
|
||||
{
|
||||
g = 1;
|
||||
}
|
||||
|
||||
if(!(IsDefined(b)))
|
||||
{
|
||||
b = 1;
|
||||
}
|
||||
|
||||
if(!(IsDefined(timer)))
|
||||
{
|
||||
timer = 0.05;
|
||||
}
|
||||
|
||||
for(i = 1;i < plotpoints.size;i++)
|
||||
{
|
||||
line(lastpoint,plotpoints[i],(r,g,b),1,timer);
|
||||
lastpoint = plotpoints[i];
|
||||
i++;
|
||||
}
|
||||
i < plotpoints.size
|
||||
IsDefined(timer)
|
||||
IsDefined(b)
|
||||
IsDefined(g)
|
||||
IsDefined(r)
|
||||
#/
|
||||
}
|
||||
|
||||
@ -2249,9 +2281,12 @@ set_dvar_int_if_unset(dvar,value,reset)
|
||||
drawcylinder(pos,rad,height,duration,stop_notify)
|
||||
{
|
||||
/#
|
||||
duration = 0;
|
||||
if(!(IsDefined(duration)))
|
||||
{
|
||||
duration = 0;
|
||||
}
|
||||
|
||||
level thread drawcylinder_think(pos,rad,height,duration,stop_notify);
|
||||
IsDefined(duration)
|
||||
#/
|
||||
}
|
||||
|
||||
@ -2259,27 +2294,32 @@ IsDefined(duration)
|
||||
drawcylinder_think(pos,rad,height,seconds,stop_notify)
|
||||
{
|
||||
/#
|
||||
level endon(stop_notify,IsDefined(stop_notify));
|
||||
if(IsDefined(stop_notify))
|
||||
{
|
||||
level endon(stop_notify);
|
||||
}
|
||||
|
||||
stop_time = GetTime() + seconds * 1000;
|
||||
currad = rad;
|
||||
curheight = height;
|
||||
for(;;)
|
||||
{
|
||||
return;
|
||||
r = 0;
|
||||
for(;;)
|
||||
if(seconds > 0 && stop_time <= GetTime())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for(r = 0;r < 20;r++)
|
||||
{
|
||||
theta = r / 20 * 360;
|
||||
theta2 = r + 1 / 20 * 360;
|
||||
line(pos + (cos(theta) * currad,sin(theta) * currad,0),pos + (cos(theta2) * currad,sin(theta2) * currad,0));
|
||||
line(pos + (cos(theta) * currad,sin(theta) * currad,curheight),pos + (cos(theta2) * currad,sin(theta2) * currad,curheight));
|
||||
line(pos + (cos(theta) * currad,sin(theta) * currad,0),pos + (cos(theta) * currad,sin(theta) * currad,curheight));
|
||||
r++;
|
||||
}
|
||||
|
||||
wait(0.05);
|
||||
}
|
||||
r < 20
|
||||
seconds > 0 && stop_time <= GetTime()
|
||||
#/
|
||||
}
|
||||
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 86
|
||||
* Decompile Time: 187 ms
|
||||
* Timestamp: 10/27/2023 3:01:39 AM
|
||||
* Decompile Time: 29 ms
|
||||
* Timestamp: 10/28/2023 12:11:05 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
@ -406,9 +406,8 @@ init_vehicle()
|
||||
self.maxhealth = GetDvarInt(#"20E17551");
|
||||
/#
|
||||
println("No health specified for vehicle type " + self.vehicletype + "! Using default...");
|
||||
#/
|
||||
}
|
||||
|
||||
#/
|
||||
self.health = self.maxhealth;
|
||||
self vehicle_record_initial_values();
|
||||
self init_vehicle_threads();
|
||||
@ -631,14 +630,15 @@ cleanup_debug_print_t()
|
||||
self endon("death");
|
||||
self endon("delete");
|
||||
/#
|
||||
for(;;)
|
||||
while(1)
|
||||
{
|
||||
print3d(150 + VectorScale((0,0,1)),self.origin,self.debug_message,(0,1,0),1,1);
|
||||
if(IsDefined(self.debug_message) && GetDvarInt(#"AAD1512A") != 0)
|
||||
{
|
||||
print3d(150 + VectorScale((0,0,1)),self.origin,self.debug_message,(0,1,0),1,1);
|
||||
}
|
||||
|
||||
wait(0.01);
|
||||
}
|
||||
1
|
||||
IsDefined(self.debug_message) && GetDvarInt(#"AAD1512A") != 0
|
||||
1
|
||||
#/
|
||||
}
|
||||
|
||||
@ -649,9 +649,9 @@ cleanup_debug_print_clearmsg_t()
|
||||
self endon("death");
|
||||
self endon("delete");
|
||||
/#
|
||||
for(;;)
|
||||
while(1)
|
||||
{
|
||||
self waittill(1,"enter_vehicle");
|
||||
self waittill("enter_vehicle");
|
||||
self.debug_message = undefined;
|
||||
}
|
||||
#/
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 5
|
||||
* Decompile Time: 14 ms
|
||||
* Timestamp: 10/27/2023 2:59:46 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:23 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
@ -19,8 +19,11 @@ main()
|
||||
self endon("killanimscript");
|
||||
self setaimanimweights(0,0);
|
||||
/#
|
||||
combatidle();
|
||||
debug_allow_combat()
|
||||
if(!(debug_allow_combat()))
|
||||
{
|
||||
combatidle();
|
||||
return;
|
||||
}
|
||||
#/
|
||||
if(IsDefined(level.hostmigrationtimer))
|
||||
{
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 5 ms
|
||||
* Timestamp: 10/27/2023 2:59:46 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:23 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/animscripts/shared;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 5 ms
|
||||
* Timestamp: 10/27/2023 2:59:46 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:23 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/animscripts/shared;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 3
|
||||
* Decompile Time: 8 ms
|
||||
* Timestamp: 10/27/2023 2:59:47 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:23 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/animscripts/dog_move;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 5 ms
|
||||
* Timestamp: 10/27/2023 2:59:47 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:23 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/animscripts/shared;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 6
|
||||
* Decompile Time: 20 ms
|
||||
* Timestamp: 10/27/2023 2:59:47 AM
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/28/2023 12:10:24 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/animscripts/dog_stop;
|
||||
@ -43,8 +43,10 @@ main()
|
||||
self setaimanimweights(0,0);
|
||||
do_movement = 1;
|
||||
/#
|
||||
do_movement = 0;
|
||||
debug_allow_movement()
|
||||
if(!(debug_allow_movement()))
|
||||
{
|
||||
do_movement = 0;
|
||||
}
|
||||
#/
|
||||
if(IsDefined(level.hostmigrationtimer))
|
||||
{
|
||||
@ -105,8 +107,10 @@ moveloop()
|
||||
{
|
||||
do_movement = 1;
|
||||
/#
|
||||
do_movement = 0;
|
||||
debug_allow_movement()
|
||||
if(!(debug_allow_movement()))
|
||||
{
|
||||
do_movement = 0;
|
||||
}
|
||||
#/
|
||||
if(IsDefined(level.hostmigrationtimer))
|
||||
{
|
||||
@ -172,9 +176,14 @@ stopmove()
|
||||
shouldrun()
|
||||
{
|
||||
/#
|
||||
return 1;
|
||||
return 0;
|
||||
Stack-Empty ? GetDvarInt(#"DFB12081") != 0 : GetDvarInt(#"D5D7999B") != 0
|
||||
if(GetDvarInt(#"DFB12081") != 0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else if(GetDvarInt(#"D5D7999B") != 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
#/
|
||||
if(IsDefined(self.enemy))
|
||||
{
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 4 ms
|
||||
* Timestamp: 10/27/2023 2:59:47 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:24 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/animscripts/shared;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 6
|
||||
* Decompile Time: 16 ms
|
||||
* Timestamp: 10/27/2023 2:59:48 AM
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/28/2023 12:10:24 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/animscripts/shared;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 10
|
||||
* Decompile Time: 22 ms
|
||||
* Timestamp: 10/27/2023 2:59:48 AM
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/28/2023 12:10:24 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/animscripts/shared;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 12
|
||||
* Decompile Time: 16 ms
|
||||
* Timestamp: 10/27/2023 2:59:48 AM
|
||||
* Decompile Time: 5 ms
|
||||
* Timestamp: 10/28/2023 12:10:24 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
@ -39,8 +39,10 @@ growling()
|
||||
handlenotetrack(note,flagname,customfunction,var1)
|
||||
{
|
||||
/#
|
||||
println("dog notetrack: " + flagname + " " + note + " " + GetTime());
|
||||
GetDvarInt(#"6EBEB982")
|
||||
if(GetDvarInt(#"6EBEB982"))
|
||||
{
|
||||
println("dog notetrack: " + flagname + " " + note + " " + GetTime());
|
||||
}
|
||||
#/
|
||||
if(isai(self) && self.type == "dog")
|
||||
{
|
||||
@ -60,7 +62,8 @@ GetDvarInt(#"6EBEB982")
|
||||
default:
|
||||
return [[ customfunction ]](note);
|
||||
return [[ customfunction ]](note,var1);
|
||||
Stack-Empty ? IsDefined(customfunction) : IsDefined(var1)
|
||||
IsDefined(var1)
|
||||
IsDefined(customfunction)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,7 @@
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:59:43 AM
|
||||
* Timestamp: 10/28/2023 12:10:20 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/animscripts/traverse/shared;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/27/2023 2:59:44 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:20 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/animscripts/traverse/shared;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 4 ms
|
||||
* Timestamp: 10/27/2023 2:59:44 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:21 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/animscripts/traverse/shared;
|
||||
|
@ -5,7 +5,7 @@
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 2 ms
|
||||
* Timestamp: 10/27/2023 2:59:44 AM
|
||||
* Timestamp: 10/28/2023 12:10:21 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/animscripts/traverse/shared;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/27/2023 2:59:44 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:21 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/animscripts/traverse/shared;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/27/2023 2:59:45 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:21 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/animscripts/traverse/shared;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/27/2023 2:59:45 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:21 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/animscripts/traverse/shared;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/27/2023 2:59:45 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:22 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/animscripts/traverse/shared;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 2 ms
|
||||
* Timestamp: 10/27/2023 2:59:45 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:22 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/animscripts/traverse/shared;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 8
|
||||
* Decompile Time: 26 ms
|
||||
* Timestamp: 10/27/2023 2:59:45 AM
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/28/2023 12:10:22 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 5 ms
|
||||
* Timestamp: 10/27/2023 2:59:46 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:22 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/animscripts/shared;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 10
|
||||
* Decompile Time: 10 ms
|
||||
* Timestamp: 10/27/2023 2:59:48 AM
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/28/2023 12:10:25 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
@ -32,9 +32,17 @@ anim_get_dvar(dvar,def)
|
||||
set_orient_mode(mode,val1)
|
||||
{
|
||||
/#
|
||||
println("DOG: Setting orient mode: " + mode + " " + val1 + " " + GetTime());
|
||||
println("DOG: Setting orient mode: " + mode + " " + GetTime());
|
||||
Stack-Empty ? level.dog_debug_orient == self getentnum() : IsDefined(val1)
|
||||
if(level.dog_debug_orient == self getentnum())
|
||||
{
|
||||
if(IsDefined(val1))
|
||||
{
|
||||
println("DOG: Setting orient mode: " + mode + " " + val1 + " " + GetTime());
|
||||
}
|
||||
else
|
||||
{
|
||||
println("DOG: Setting orient mode: " + mode + " " + GetTime());
|
||||
}
|
||||
}
|
||||
#/
|
||||
if(IsDefined(val1))
|
||||
{
|
||||
@ -50,10 +58,15 @@ Stack-Empty ? level.dog_debug_orient == self getentnum() : IsDefined(val1)
|
||||
debug_anim_print(text)
|
||||
{
|
||||
/#
|
||||
println(text + " " + GetTime());
|
||||
println(text + " " + GetTime());
|
||||
level.dog_debug_anims_ent == self getentnum()
|
||||
level.dog_debug_anims
|
||||
if(level.dog_debug_anims)
|
||||
{
|
||||
println(text + " " + GetTime());
|
||||
}
|
||||
|
||||
if(level.dog_debug_anims_ent == self getentnum())
|
||||
{
|
||||
println(text + " " + GetTime());
|
||||
}
|
||||
#/
|
||||
}
|
||||
|
||||
@ -61,17 +74,19 @@ level.dog_debug_anims
|
||||
debug_turn_print(text,line)
|
||||
{
|
||||
/#
|
||||
duration = 200;
|
||||
currentyawcolor = (1,1,1);
|
||||
lookaheadyawcolor = (1,0,0);
|
||||
desiredyawcolor = (1,1,0);
|
||||
currentyaw = AngleClamp180(self.angles[1]);
|
||||
desiredyaw = AngleClamp180(self.desiredangle);
|
||||
lookaheaddir = self.lookaheaddir;
|
||||
lookaheadangles = VectorToAngles(lookaheaddir);
|
||||
lookaheadyaw = AngleClamp180(lookaheadangles[1]);
|
||||
println(text + " " + GetTime() + " cur: " + currentyaw + " look: " + lookaheadyaw + " desired: " + desiredyaw);
|
||||
level.dog_debug_turns == self getentnum()
|
||||
if(level.dog_debug_turns == self getentnum())
|
||||
{
|
||||
duration = 200;
|
||||
currentyawcolor = (1,1,1);
|
||||
lookaheadyawcolor = (1,0,0);
|
||||
desiredyawcolor = (1,1,0);
|
||||
currentyaw = AngleClamp180(self.angles[1]);
|
||||
desiredyaw = AngleClamp180(self.desiredangle);
|
||||
lookaheaddir = self.lookaheaddir;
|
||||
lookaheadangles = VectorToAngles(lookaheaddir);
|
||||
lookaheadyaw = AngleClamp180(lookaheadangles[1]);
|
||||
println(text + " " + GetTime() + " cur: " + currentyaw + " look: " + lookaheadyaw + " desired: " + desiredyaw);
|
||||
}
|
||||
#/
|
||||
}
|
||||
|
||||
@ -100,8 +115,12 @@ current_yaw_line_debug(duration)
|
||||
currentyawcolor[1] = (1,0,1);
|
||||
current_color_index = 0;
|
||||
start_time = GetTime();
|
||||
level.lastdebugheight = 15;
|
||||
for(;;)
|
||||
if(!(IsDefined(level.lastdebugheight)))
|
||||
{
|
||||
level.lastdebugheight = 15;
|
||||
}
|
||||
|
||||
while(GetTime() - start_time < 1000)
|
||||
{
|
||||
pos1 = (self.origin[0],self.origin[1],self.origin[2] + level.lastdebugheight);
|
||||
pos2 = current_color_index + 1 * 10 + VectorScale(AnglesToForward(self.angles));
|
||||
@ -109,10 +128,15 @@ current_yaw_line_debug(duration)
|
||||
current_color_index = current_color_index + 1 % currentyawcolor.size;
|
||||
wait(0.05);
|
||||
}
|
||||
level.lastdebugheight = 30;
|
||||
level.lastdebugheight = 15;
|
||||
(GetTime() - start_time < 1000) ? pos1 : level.lastdebugheight == 15
|
||||
IsDefined(level.lastdebugheight)
|
||||
|
||||
if(level.lastdebugheight == 15)
|
||||
{
|
||||
level.lastdebugheight = 30;
|
||||
}
|
||||
else
|
||||
{
|
||||
level.lastdebugheight = 15;
|
||||
}
|
||||
#/
|
||||
}
|
||||
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 77
|
||||
* Decompile Time: 215 ms
|
||||
* Timestamp: 10/27/2023 2:59:49 AM
|
||||
* Decompile Time: 39 ms
|
||||
* Timestamp: 10/28/2023 12:10:25 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
@ -496,7 +496,14 @@ bot_local_think()
|
||||
|
||||
bot_expected_friends = GetDvarInt(#"EB92E914");
|
||||
bot_expected_enemies = GetDvarInt(#"94FFF5AF");
|
||||
max_players = islocalgame() ? 10 : 18;
|
||||
if(islocalgame())
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
|
||||
max_players = 18;
|
||||
for(;;)
|
||||
{
|
||||
for(;;)
|
||||
@ -649,18 +656,26 @@ bot_spawn()
|
||||
self endon("disconnect");
|
||||
/#
|
||||
weapon = undefined;
|
||||
player = gethostplayer();
|
||||
weapon = player getcurrentweapon();
|
||||
weapon = GetDvar(#"605D81B6");
|
||||
self maps/mp/gametypes/_weapons::detach_all_weapons();
|
||||
self takeallweapons();
|
||||
self giveweapon(weapon);
|
||||
self switchtoweapon(weapon);
|
||||
self setspawnweapon(weapon);
|
||||
self maps/mp/teams/_teams::set_player_model(self.team,weapon);
|
||||
IsDefined(weapon)
|
||||
GetDvar(#"605D81B6") != ""
|
||||
GetDvarInt(#"98F33417") != 0
|
||||
if(GetDvarInt(#"98F33417") != 0)
|
||||
{
|
||||
player = gethostplayer();
|
||||
weapon = player getcurrentweapon();
|
||||
}
|
||||
|
||||
if(GetDvar(#"605D81B6") != "")
|
||||
{
|
||||
weapon = GetDvar(#"605D81B6");
|
||||
}
|
||||
|
||||
if(IsDefined(weapon))
|
||||
{
|
||||
self maps/mp/gametypes/_weapons::detach_all_weapons();
|
||||
self takeallweapons();
|
||||
self giveweapon(weapon);
|
||||
self switchtoweapon(weapon);
|
||||
self setspawnweapon(weapon);
|
||||
self maps/mp/teams/_teams::set_player_model(self.team,weapon);
|
||||
}
|
||||
#/
|
||||
self bot_spawn_init();
|
||||
if(IsDefined(self.bot_first_spawn))
|
||||
@ -1170,15 +1185,14 @@ bot_get_enemies(on_radar)
|
||||
|
||||
enemies = self getenemies(1);
|
||||
/#
|
||||
i = 0;
|
||||
for(;;)
|
||||
for(i = 0;i < enemies.size;i++)
|
||||
{
|
||||
arrayremoveindex(enemies,i);
|
||||
i--;
|
||||
i++;
|
||||
if(enemies[i] isinmovemode("ufo","noclip"))
|
||||
{
|
||||
arrayremoveindex(enemies,i);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
enemies[i] isinmovemode("ufo","noclip")
|
||||
i < enemies.size
|
||||
#/
|
||||
if(on_radar && !self bot_has_radar())
|
||||
{
|
||||
@ -1205,15 +1219,14 @@ bot_get_friends()
|
||||
{
|
||||
friends = self getfriendlies(1);
|
||||
/#
|
||||
i = 0;
|
||||
for(;;)
|
||||
for(i = 0;i < friends.size;i++)
|
||||
{
|
||||
arrayremoveindex(friends,i);
|
||||
i--;
|
||||
i++;
|
||||
if(friends[i] isinmovemode("ufo","noclip"))
|
||||
{
|
||||
arrayremoveindex(friends,i);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
friends[i] isinmovemode("ufo","noclip")
|
||||
i < friends.size
|
||||
#/
|
||||
return friends;
|
||||
}
|
||||
@ -1976,7 +1989,10 @@ bot_update_killstreak()
|
||||
}
|
||||
|
||||
/#
|
||||
GetDvarInt(#"1D5FB2EC")
|
||||
if(!(GetDvarInt(#"1D5FB2EC")))
|
||||
{
|
||||
return;
|
||||
}
|
||||
#/
|
||||
self.bot.update_killstreak = time + randomintrange(1000,3000);
|
||||
weapons = self getweaponslist();
|
||||
@ -2101,19 +2117,24 @@ bot_rccar_think()
|
||||
else
|
||||
{
|
||||
/#
|
||||
player isinmovemode("ufo","noclip")
|
||||
#/
|
||||
if(bot_get_difficulty() == "easy")
|
||||
if(player isinmovemode("ufo","noclip"))
|
||||
{
|
||||
if(distancesquared(ent.origin,player.origin) < 262144)
|
||||
}
|
||||
else
|
||||
{
|
||||
#/
|
||||
if(bot_get_difficulty() == "easy")
|
||||
{
|
||||
if(distancesquared(ent.origin,player.origin) < 262144)
|
||||
{
|
||||
self pressattackbutton();
|
||||
}
|
||||
}
|
||||
else if(distancesquared(ent.origin,player.origin) < 40000)
|
||||
{
|
||||
self pressattackbutton();
|
||||
}
|
||||
}
|
||||
else if(distancesquared(ent.origin,player.origin) < 40000)
|
||||
{
|
||||
self pressattackbutton();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2385,12 +2406,18 @@ gametype_void()
|
||||
bot_debug_star(origin,seconds,color)
|
||||
{
|
||||
/#
|
||||
seconds = 1;
|
||||
color = (1,0,0);
|
||||
if(!(IsDefined(seconds)))
|
||||
{
|
||||
seconds = 1;
|
||||
}
|
||||
|
||||
if(!(IsDefined(color)))
|
||||
{
|
||||
color = (1,0,0);
|
||||
}
|
||||
|
||||
frames = int(20 * seconds);
|
||||
debugstar(origin,frames,color);
|
||||
IsDefined(color)
|
||||
IsDefined(seconds)
|
||||
#/
|
||||
}
|
||||
|
||||
@ -2398,12 +2425,18 @@ IsDefined(seconds)
|
||||
bot_debug_circle(origin,radius,seconds,color)
|
||||
{
|
||||
/#
|
||||
seconds = 1;
|
||||
color = (1,0,0);
|
||||
if(!(IsDefined(seconds)))
|
||||
{
|
||||
seconds = 1;
|
||||
}
|
||||
|
||||
if(!(IsDefined(color)))
|
||||
{
|
||||
color = (1,0,0);
|
||||
}
|
||||
|
||||
frames = int(20 * seconds);
|
||||
circle(origin,radius,color,0,1,frames);
|
||||
IsDefined(color)
|
||||
IsDefined(seconds)
|
||||
#/
|
||||
}
|
||||
|
||||
@ -2411,14 +2444,23 @@ IsDefined(seconds)
|
||||
bot_debug_box(origin,mins,maxs,yaw,seconds,color)
|
||||
{
|
||||
/#
|
||||
yaw = 0;
|
||||
seconds = 1;
|
||||
color = (1,0,0);
|
||||
if(!(IsDefined(yaw)))
|
||||
{
|
||||
yaw = 0;
|
||||
}
|
||||
|
||||
if(!(IsDefined(seconds)))
|
||||
{
|
||||
seconds = 1;
|
||||
}
|
||||
|
||||
if(!(IsDefined(color)))
|
||||
{
|
||||
color = (1,0,0);
|
||||
}
|
||||
|
||||
frames = int(20 * seconds);
|
||||
box(origin,mins,maxs,yaw,color,1,0,frames);
|
||||
IsDefined(color)
|
||||
IsDefined(seconds)
|
||||
IsDefined(yaw)
|
||||
#/
|
||||
}
|
||||
|
||||
@ -2444,20 +2486,25 @@ bot_devgui_think()
|
||||
self notify("crosshair_follow_off",GetDvarInt(#"487CD523") != 0);
|
||||
setdvar("bot_AllowMovement","0");
|
||||
break;
|
||||
|
||||
case "laststand":
|
||||
setdvar("scr_forcelaststand","1");
|
||||
self setperk("specialty_pistoldeath");
|
||||
self setperk("specialty_finalstand");
|
||||
self dodamage(self.health,self.origin);
|
||||
break;
|
||||
|
||||
case "":
|
||||
default:
|
||||
reset = 0;
|
||||
break;
|
||||
}
|
||||
setdvar("devgui_bot","");
|
||||
|
||||
if(reset)
|
||||
{
|
||||
setdvar("devgui_bot","");
|
||||
}
|
||||
}
|
||||
reset
|
||||
#/
|
||||
}
|
||||
|
||||
@ -2478,11 +2525,13 @@ bot_system_devgui_think()
|
||||
team = player.team;
|
||||
devgui_bot_spawn(team);
|
||||
break;
|
||||
|
||||
case "spawn_enemy":
|
||||
player = gethostplayer();
|
||||
team = getenemyteamwithlowestplayercount(player.team);
|
||||
devgui_bot_spawn(team);
|
||||
break;
|
||||
|
||||
case "loadout":
|
||||
case "player_weapon":
|
||||
players = get_players();
|
||||
@ -2501,21 +2550,28 @@ bot_system_devgui_think()
|
||||
player maps/mp/teams/_teams::set_player_model(player.team,weapon);
|
||||
_k2692 = NextArrayKey(_a2692);
|
||||
}
|
||||
|
||||
break;
|
||||
_k2692
|
||||
Stack-Empty ? IsDefined(_k2692) : player is_bot()
|
||||
player is_bot()
|
||||
IsDefined(_k2692)
|
||||
break;
|
||||
|
||||
case "routes":
|
||||
devgui_debug_route();
|
||||
break;
|
||||
|
||||
case "":
|
||||
default:
|
||||
reset = 0;
|
||||
break;
|
||||
}
|
||||
setdvar("devgui_bot","");
|
||||
|
||||
if(reset)
|
||||
{
|
||||
setdvar("devgui_bot","");
|
||||
}
|
||||
}
|
||||
reset
|
||||
#/
|
||||
}
|
||||
|
||||
@ -2541,8 +2597,10 @@ bot_crosshair_follow()
|
||||
direction_vec = (direction_vec[0] * scale,direction_vec[1] * scale,direction_vec[2] * scale);
|
||||
trace = bullettrace(eye,eye + direction_vec,0,undefined);
|
||||
origin = trace["position"] + (0,0,0);
|
||||
if(distancesquared(self.origin,origin) > 16384)
|
||||
{
|
||||
}
|
||||
}
|
||||
distancesquared(self.origin,origin) > 16384
|
||||
#/
|
||||
}
|
||||
|
||||
@ -2556,14 +2614,20 @@ bot_debug_patrol(node1,node2)
|
||||
{
|
||||
self addgoal(node1,24,4,"debug_route");
|
||||
self waittill("debug_route",result);
|
||||
self cancelgoal("debug_route");
|
||||
wait(5);
|
||||
if(result == "failed")
|
||||
{
|
||||
self cancelgoal("debug_route");
|
||||
wait(5);
|
||||
}
|
||||
|
||||
self addgoal(node2,24,4,"debug_route");
|
||||
self waittill(result == "failed","debug_route",result);
|
||||
self cancelgoal("debug_route");
|
||||
wait(5);
|
||||
self waittill("debug_route",result);
|
||||
if(result == "failed")
|
||||
{
|
||||
self cancelgoal("debug_route");
|
||||
wait(5);
|
||||
}
|
||||
}
|
||||
result == "failed"
|
||||
#/
|
||||
}
|
||||
|
||||
@ -2573,21 +2637,25 @@ devgui_debug_route()
|
||||
/#
|
||||
iprintln("Choose nodes with \'A\' or press \'B\' to cancel");
|
||||
nodes = maps/mp/gametypes/_dev::dev_get_node_pair();
|
||||
iprintln("Route Debug Cancelled");
|
||||
return;
|
||||
if(!(IsDefined(nodes)))
|
||||
{
|
||||
iprintln("Route Debug Cancelled");
|
||||
return;
|
||||
}
|
||||
|
||||
iprintln("Sending bots to chosen nodes");
|
||||
players = get_players();
|
||||
_a2804 = players;
|
||||
_k2804 = FirstArrayKey(_a2804);
|
||||
for(;;)
|
||||
foreach(player in players)
|
||||
{
|
||||
player = _a2804[_k2804];
|
||||
player notify("debug_patrol",player is_bot(),IsDefined(_k2804),IsDefined(nodes));
|
||||
player thread bot_debug_patrol(nodes[0],nodes[1]);
|
||||
_k2804 = NextArrayKey(_a2804);
|
||||
if(!(player is_bot()))
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
player notify("debug_patrol");
|
||||
player thread bot_debug_patrol(nodes[0],nodes[1]);
|
||||
}
|
||||
}
|
||||
_k2804
|
||||
Stack-Empty ? Stack-Empty : Stack-Empty
|
||||
#/
|
||||
}
|
||||
|
||||
@ -2605,13 +2673,16 @@ devgui_bot_spawn(team)
|
||||
direction_vec = player.origin - trace["position"];
|
||||
direction = VectorToAngles(direction_vec);
|
||||
bot = addtestclient();
|
||||
println("Could not add test client");
|
||||
return;
|
||||
if(!(IsDefined(bot)))
|
||||
{
|
||||
println("Could not add test client");
|
||||
return;
|
||||
}
|
||||
|
||||
bot.pers["isBot"] = 1;
|
||||
bot thread bot_spawn_think(team);
|
||||
yaw = direction[1];
|
||||
bot thread devgui_bot_spawn_think(trace["position"],yaw);
|
||||
IsDefined(bot)
|
||||
#/
|
||||
}
|
||||
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 65
|
||||
* Decompile Time: 159 ms
|
||||
* Timestamp: 10/27/2023 2:59:50 AM
|
||||
* Decompile Time: 16 ms
|
||||
* Timestamp: 10/28/2023 12:10:25 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
@ -35,10 +35,16 @@ bot_combat_think(damage,attacker,direction)
|
||||
|
||||
difficulty = maps/mp/bots/_bot::bot_get_difficulty();
|
||||
/#
|
||||
self bot_combat_idle();
|
||||
isplayer(self.bot.threat.entity) && !self.bot.threat.entity is_bot()
|
||||
GetDvarInt(#"D3EB879")
|
||||
bot_has_enemy()
|
||||
if(bot_has_enemy())
|
||||
{
|
||||
if(GetDvarInt(#"D3EB879"))
|
||||
{
|
||||
if(isplayer(self.bot.threat.entity) && !self.bot.threat.entity is_bot())
|
||||
{
|
||||
self bot_combat_idle();
|
||||
}
|
||||
}
|
||||
}
|
||||
#/
|
||||
sight = bot_best_enemy();
|
||||
bot_select_weapon();
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 3
|
||||
* Decompile Time: 7 ms
|
||||
* Timestamp: 10/27/2023 2:59:50 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:25 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 12
|
||||
* Decompile Time: 50 ms
|
||||
* Timestamp: 10/27/2023 2:59:50 AM
|
||||
* Decompile Time: 13 ms
|
||||
* Timestamp: 10/28/2023 12:10:26 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
@ -32,9 +32,30 @@ bot_ctf_think()
|
||||
{
|
||||
nodes = getnodesinradius(flag_mine.curorigin,256,0,64,"any",8);
|
||||
node = random(nodes);
|
||||
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity(cointoss() ? flag_mine.curorigin : node.origin);
|
||||
self maps/mp/bots/_bot_combat::bot_combat_toss_frag(cointoss() ? flag_mine.curorigin : node.origin);
|
||||
self maps/mp/bots/_bot_combat::bot_combat_toss_flash(cointoss() ? flag_mine.curorigin : node.origin);
|
||||
if(cointoss())
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
|
||||
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity(node.origin);
|
||||
if(cointoss())
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
|
||||
self maps/mp/bots/_bot_combat::bot_combat_toss_frag(node.origin);
|
||||
if(cointoss())
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
|
||||
self maps/mp/bots/_bot_combat::bot_combat_toss_flash(node.origin);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 11
|
||||
* Decompile Time: 40 ms
|
||||
* Timestamp: 10/27/2023 2:59:51 AM
|
||||
* Decompile Time: 2 ms
|
||||
* Timestamp: 10/28/2023 12:10:26 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 19
|
||||
* Decompile Time: 57 ms
|
||||
* Timestamp: 10/27/2023 2:59:51 AM
|
||||
* Decompile Time: 7 ms
|
||||
* Timestamp: 10/28/2023 12:10:26 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 5
|
||||
* Decompile Time: 14 ms
|
||||
* Timestamp: 10/27/2023 2:59:51 AM
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/28/2023 12:10:26 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 14
|
||||
* Decompile Time: 33 ms
|
||||
* Timestamp: 10/27/2023 2:59:52 AM
|
||||
* Decompile Time: 2 ms
|
||||
* Timestamp: 10/28/2023 12:10:27 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 11
|
||||
* Decompile Time: 33 ms
|
||||
* Timestamp: 10/27/2023 2:59:52 AM
|
||||
* Decompile Time: 6 ms
|
||||
* Timestamp: 10/28/2023 12:10:27 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 15
|
||||
* Decompile Time: 43 ms
|
||||
* Timestamp: 10/27/2023 2:59:52 AM
|
||||
* Decompile Time: 5 ms
|
||||
* Timestamp: 10/28/2023 12:10:27 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 11
|
||||
* Decompile Time: 47 ms
|
||||
* Timestamp: 10/27/2023 2:59:53 AM
|
||||
* Decompile Time: 6 ms
|
||||
* Timestamp: 10/28/2023 12:10:27 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 50
|
||||
* Decompile Time: 95 ms
|
||||
* Timestamp: 10/27/2023 2:59:53 AM
|
||||
* Decompile Time: 15 ms
|
||||
* Timestamp: 10/28/2023 12:10:28 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 23
|
||||
* Decompile Time: 15 ms
|
||||
* Timestamp: 10/27/2023 2:59:53 AM
|
||||
* Decompile Time: 3 ms
|
||||
* Timestamp: 10/28/2023 12:10:28 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include maps/mp/_audio;
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 45
|
||||
* Decompile Time: 114 ms
|
||||
* Timestamp: 10/27/2023 2:59:54 AM
|
||||
* Decompile Time: 15 ms
|
||||
* Timestamp: 10/28/2023 12:10:28 AM
|
||||
*******************************************************************/
|
||||
|
||||
#include common_scripts/utility;
|
||||
@ -270,9 +270,9 @@ weapon_class_register(weapon,weapon_type)
|
||||
else
|
||||
{
|
||||
/#
|
||||
assert(0,"Weapon group info is missing from statsTable for: " + weapon_type);
|
||||
#/
|
||||
assert(0,"Weapon group info is missing from statsTable for: " + weapon_type);
|
||||
}
|
||||
#/
|
||||
}
|
||||
|
||||
//Function Number: 10
|
||||
@ -1097,16 +1097,20 @@ cac_modified_vehicle_damage(victim,attacker,damage,meansofdeath,weapon,inflictor
|
||||
{
|
||||
final_damage = damage * 100 + level.cac_bulletdamage_data / 100;
|
||||
/#
|
||||
println("Perk/> " + attacker.name + "\'s bullet damage did extra damage to vehicle");
|
||||
GetDvarInt(#"5ABA6445")
|
||||
if(GetDvarInt(#"5ABA6445"))
|
||||
{
|
||||
println("Perk/> " + attacker.name + "\'s bullet damage did extra damage to vehicle");
|
||||
}
|
||||
#/
|
||||
}
|
||||
else if(attacker hasperk("specialty_explosivedamage") && isplayerexplosiveweapon(weapon,meansofdeath))
|
||||
{
|
||||
final_damage = damage * 100 + level.cac_explosivedamage_data / 100;
|
||||
/#
|
||||
if(GetDvarInt(#"5ABA6445"))
|
||||
{
|
||||
println("Perk/> " + attacker.name + "\'s explosive damage did extra damage to vehicle");
|
||||
GetDvarInt(#"5ABA6445")
|
||||
}
|
||||
#/
|
||||
}
|
||||
else
|
||||
@ -1115,8 +1119,10 @@ GetDvarInt(#"5ABA6445")
|
||||
}
|
||||
|
||||
/#
|
||||
println("Perk/> Damage Factor: " + final_damage / old_damage + " - Pre Damage: " + old_damage + " - Post Damage: " + final_damage);
|
||||
GetDvarInt(#"5ABA6445")
|
||||
if(GetDvarInt(#"5ABA6445"))
|
||||
{
|
||||
println("Perk/> Damage Factor: " + final_damage / old_damage + " - Pre Damage: " + old_damage + " - Post Damage: " + final_damage);
|
||||
}
|
||||
#/
|
||||
return int(final_damage);
|
||||
}
|
||||
@ -1150,8 +1156,10 @@ cac_modified_damage(victim,attacker,damage,mod,weapon,inflictor,hitloc)
|
||||
|
||||
/#
|
||||
debug = 0;
|
||||
debug = 1;
|
||||
GetDvarInt(#"5ABA6445")
|
||||
if(GetDvarInt(#"5ABA6445"))
|
||||
{
|
||||
debug = 1;
|
||||
}
|
||||
#/
|
||||
final_damage = damage;
|
||||
if(attacker hasperk("specialty_bulletdamage") && isprimarydamage(mod))
|
||||
@ -1159,47 +1167,63 @@ GetDvarInt(#"5ABA6445")
|
||||
if(victim hasperk("specialty_armorvest") && !isheaddamage(hitloc))
|
||||
{
|
||||
/#
|
||||
println("Perk/> " + victim.name + "\'s armor countered " + attacker.name + "\'s increased bullet damage");
|
||||
debug
|
||||
if(debug)
|
||||
{
|
||||
println("Perk/> " + victim.name + "\'s armor countered " + attacker.name + "\'s increased bullet damage");
|
||||
}
|
||||
#/
|
||||
}
|
||||
else
|
||||
{
|
||||
final_damage = damage * 100 + level.cac_bulletdamage_data / 100;
|
||||
/#
|
||||
println("Perk/> " + attacker.name + "\'s bullet damage did extra damage to " + victim.name);
|
||||
debug
|
||||
#/
|
||||
if(debug)
|
||||
{
|
||||
println("Perk/> " + attacker.name + "\'s bullet damage did extra damage to " + victim.name);
|
||||
}
|
||||
}
|
||||
#/
|
||||
}
|
||||
|
||||
if(victim hasperk("specialty_armorvest") && isprimarydamage(mod) && !isheaddamage(hitloc))
|
||||
else if(victim hasperk("specialty_armorvest") && isprimarydamage(mod) && !isheaddamage(hitloc))
|
||||
{
|
||||
final_damage = damage * level.cac_armorvest_data * 0.01;
|
||||
/#
|
||||
println("Perk/> " + attacker.name + "\'s bullet damage did less damage to " + victim.name);
|
||||
debug
|
||||
if(debug)
|
||||
{
|
||||
println("Perk/> " + attacker.name + "\'s bullet damage did less damage to " + victim.name);
|
||||
}
|
||||
#/
|
||||
}
|
||||
else if(victim hasperk("specialty_fireproof") && isfiredamage(weapon,mod))
|
||||
{
|
||||
final_damage = damage * 100 - level.cac_fireproof_data / 100;
|
||||
/#
|
||||
if(debug)
|
||||
{
|
||||
println("Perk/> " + attacker.name + "\'s flames did less damage to " + victim.name);
|
||||
debug
|
||||
}
|
||||
#/
|
||||
}
|
||||
else if(attacker hasperk("specialty_explosivedamage") && isplayerexplosiveweapon(weapon,mod))
|
||||
{
|
||||
final_damage = damage * 100 + level.cac_explosivedamage_data / 100;
|
||||
/#
|
||||
println("Perk/> " + attacker.name + "\'s explosive damage did extra damage to " + victim.name);
|
||||
debug
|
||||
if(debug)
|
||||
{
|
||||
println("Perk/> " + attacker.name + "\'s explosive damage did extra damage to " + victim.name);
|
||||
}
|
||||
#/
|
||||
}
|
||||
else if(victim hasperk("specialty_flakjacket") && isexplosivedamage(weapon,mod) && !victim grenadestuck(inflictor))
|
||||
{
|
||||
cac_data = level.hardcoremode ? level.cac_flakjacket_hardcore_data : level.cac_flakjacket_data;
|
||||
if(level.hardcoremode)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
|
||||
cac_data = level.cac_flakjacket_data;
|
||||
if(level.teambased && attacker.team != victim.team)
|
||||
{
|
||||
victim thread maps/mp/_challenges::flakjacketprotected(weapon,attacker);
|
||||
@ -1211,21 +1235,24 @@ debug
|
||||
|
||||
final_damage = int(damage * cac_data / 100);
|
||||
/#
|
||||
println("Perk/> " + victim.name + "\'s flak jacket decreased " + attacker.name + "\'s grenade damage");
|
||||
debug
|
||||
if(debug)
|
||||
{
|
||||
println("Perk/> " + victim.name + "\'s flak jacket decreased " + attacker.name + "\'s grenade damage");
|
||||
}
|
||||
}
|
||||
#/
|
||||
/#
|
||||
victim.cac_debug_damage_type = tolower(mod);
|
||||
victim.cac_debug_original_damage = damage;
|
||||
victim.cac_debug_final_damage = final_damage;
|
||||
victim.cac_debug_location = tolower(hitloc);
|
||||
victim.cac_debug_weapon = tolower(weapon);
|
||||
victim.cac_debug_range = int(distance(attacker.origin,victim.origin));
|
||||
println("Perk/> Damage Factor: " + final_damage / damage + " - Pre Damage: " + damage + " - Post Damage: " + final_damage);
|
||||
debug
|
||||
#/
|
||||
victim.cac_debug_damage_type = tolower(mod);
|
||||
victim.cac_debug_original_damage = damage;
|
||||
victim.cac_debug_final_damage = final_damage;
|
||||
victim.cac_debug_location = tolower(hitloc);
|
||||
victim.cac_debug_weapon = tolower(weapon);
|
||||
victim.cac_debug_range = int(distance(attacker.origin,victim.origin));
|
||||
if(debug)
|
||||
{
|
||||
println("Perk/> Damage Factor: " + final_damage / damage + " - Pre Damage: " + damage + " - Post Damage: " + final_damage);
|
||||
}
|
||||
|
||||
#/
|
||||
final_damage = int(final_damage);
|
||||
if(final_damage < 1)
|
||||
{
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/27/2023 2:59:54 AM
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/28/2023 12:10:28 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 24
|
||||
* Decompile Time: 60 ms
|
||||
* Timestamp: 10/27/2023 2:59:54 AM
|
||||
* Decompile Time: 18 ms
|
||||
* Timestamp: 10/28/2023 12:10:28 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
|
@ -4,8 +4,8 @@
|
||||
* Game: Call of Duty: Black Ops 2
|
||||
* Platform: PC
|
||||
* Function Count: 6
|
||||
* Decompile Time: 58 ms
|
||||
* Timestamp: 10/27/2023 2:59:55 AM
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/28/2023 12:10:29 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user