IL-GSC/BO2/PC/MP/maps/mp/_fx.gsc
2023-10-28 00:17:17 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\_fx.gsc
* Game: Call of Duty: Black Ops 2
* Platform: PC
* Function Count: 31
* Decompile Time: 8 ms
* Timestamp: 10/28/2023 12:10:56 AM
*******************************************************************/
#include common_scripts/utility;
#include maps/mp/_createfx;
#include maps/mp/_utility;
//Function Number: 1
print_org(fxcommand,fxid,fxpos,waittime)
{
/#
if(GetDvar(#"F49A52C") == "1")
{
println("{");
println("\"origin\" \" + fxpos[0] + " " + fxpos[1] + " " + fxpos[2] + "\");
println("\"classname\" \"script_model\");
println("\"model\" \"fx\");
println("\"script_fxcommand\" \" + fxcommand + "\");
println("\"script_fxid\" \" + fxid + "\");
println("\"script_delay\" \" + waittime + "\");
println("}");
}
#/
}
//Function Number: 2
oneshotfx(fxid,fxpos,waittime,fxpos2)
{
}
//Function Number: 3
oneshotfxthread()
{
wait(0.05);
if(self.v["delay"] > 0)
{
wait(self.v["delay"]);
}
create_triggerfx();
}
//Function Number: 4
create_triggerfx()
{
self.looper = spawnfx_wrapper(self.v["fxid"],self.v["origin"],self.v["forward"],self.v["up"]);
triggerfx(self.looper,self.v["delay"]);
create_loopsound();
}
//Function Number: 5
exploderfx(num,fxid,fxpos,waittime,fxpos2,firefx,firefxdelay,firefxsound,fxsound,fxquake,fxdamage,soundalias,repeat,delay_min,delay_max,damage_radius,firefxtimeout,exploder_group)
{
if(1)
{
ent = createexploder(fxid);
ent.v["origin"] = fxpos;
ent.v["angles"] = (0,0,0);
if(IsDefined(fxpos2))
{
ent.v["angles"] = VectorToAngles(fxpos2 - fxpos);
}
ent.v["delay"] = waittime;
ent.v["exploder"] = num;
return;
}
fx = spawn("script_origin",(0,0,0));
fx.origin = fxpos;
fx.angles = VectorToAngles(fxpos2 - fxpos);
fx.script_exploder = num;
fx.script_fxid = fxid;
fx.script_delay = waittime;
fx.script_firefx = firefx;
fx.script_firefxdelay = firefxdelay;
fx.script_firefxsound = firefxsound;
fx.script_sound = fxsound;
fx.script_earthquake = fxquake;
fx.script_damage = fxdamage;
fx.script_radius = damage_radius;
fx.script_soundalias = soundalias;
fx.script_firefxtimeout = firefxtimeout;
fx.script_repeat = repeat;
fx.script_delay_min = delay_min;
fx.script_delay_max = delay_max;
fx.script_exploder_group = exploder_group;
forward = AnglesToForward(fx.angles);
forward = VectorScale(forward);
fx.targetpos = fxpos + forward;
if(!(IsDefined(level._script_exploders)))
{
level._script_exploders = [];
}
level._script_exploders[level._script_exploders.size] = fx;
maps/mp/_createfx::createfx_showorigin(fxid,fxpos,waittime,fxpos2,"exploderfx",fx,undefined,firefx,firefxdelay,firefxsound,fxsound,fxquake,fxdamage,soundalias,repeat,delay_min,delay_max,damage_radius,firefxtimeout);
}
//Function Number: 6
loopfx(fxid,fxpos,waittime,fxpos2,fxstart,fxstop,timeout)
{
/#
println("Loopfx is deprecated!");
#/
ent = createloopeffect(fxid);
ent.v["origin"] = fxpos;
ent.v["angles"] = (0,0,0);
if(IsDefined(fxpos2))
{
ent.v["angles"] = VectorToAngles(fxpos2 - fxpos);
}
ent.v["delay"] = waittime;
}
//Function Number: 7
create_looper()
{
self.looper = playloopedfx(level._effect[self.v["fxid"]],self.v["delay"],self.v["origin"],0,self.v["forward"],self.v["up"]);
create_loopsound();
}
//Function Number: 8
create_loopsound()
{
self notify("stop_loop");
if(IsDefined(self.v["soundalias"]) && self.v["soundalias"] != "nil")
{
if(IsDefined(self.looper))
{
self.looper thread maps/mp/_utility::loop_fx_sound(self.v["soundalias"],self.v["origin"],"death");
}
else
{
thread maps/mp/_utility::loop_fx_sound(self.v["soundalias"],self.v["origin"],"stop_loop");
}
}
}
//Function Number: 9
stop_loopsound()
{
self notify("stop_loop");
}
//Function Number: 10
loopfxthread()
{
wait(0.05);
if(IsDefined(self.fxstart))
{
level waittill("start fx" + self.fxstart);
}
while(1)
{
create_looper();
if(IsDefined(self.timeout))
{
thread loopfxstop(self.timeout);
}
if(IsDefined(self.fxstop))
{
level waittill("stop fx" + self.fxstop);
}
else
{
return;
}
if(IsDefined(self.looper))
{
self.looper delete();
}
if(IsDefined(self.fxstart))
{
level waittill("start fx" + self.fxstart);
continue;
}
return;
}
}
//Function Number: 11
loopfxchangeid(ent)
{
self endon("death");
ent waittill("effect id changed",change);
}
//Function Number: 12
loopfxchangeorg(ent)
{
self endon("death");
for(;;)
{
ent waittill("effect org changed",change);
self.origin = change;
}
}
//Function Number: 13
loopfxchangedelay(ent)
{
self endon("death");
ent waittill("effect delay changed",change);
}
//Function Number: 14
loopfxdeletion(ent)
{
self endon("death");
ent waittill("effect deleted");
self delete();
}
//Function Number: 15
loopfxstop(timeout)
{
self endon("death");
wait(timeout);
self.looper delete();
}
//Function Number: 16
loopsound(sound,pos,waittime)
{
level thread loopsoundthread(sound,pos,waittime);
}
//Function Number: 17
loopsoundthread(sound,pos,waittime)
{
org = spawn("script_origin",pos);
org.origin = pos;
org playloopsound(sound);
}
//Function Number: 18
gunfireloopfx(fxid,fxpos,shotsmin,shotsmax,shotdelaymin,shotdelaymax,betweensetsmin,betweensetsmax)
{
thread gunfireloopfxthread(fxid,fxpos,shotsmin,shotsmax,shotdelaymin,shotdelaymax,betweensetsmin,betweensetsmax);
}
//Function Number: 19
gunfireloopfxthread(fxid,fxpos,shotsmin,shotsmax,shotdelaymin,shotdelaymax,betweensetsmin,betweensetsmax)
{
level endon("stop all gunfireloopfx");
wait(0.05);
if(betweensetsmax < betweensetsmin)
{
temp = betweensetsmax;
betweensetsmax = betweensetsmin;
betweensetsmin = temp;
}
betweensetsbase = betweensetsmin;
betweensetsrange = betweensetsmax - betweensetsmin;
if(shotdelaymax < shotdelaymin)
{
temp = shotdelaymax;
shotdelaymax = shotdelaymin;
shotdelaymin = temp;
}
shotdelaybase = shotdelaymin;
shotdelayrange = shotdelaymax - shotdelaymin;
if(shotsmax < shotsmin)
{
temp = shotsmax;
shotsmax = shotsmin;
shotsmin = temp;
}
shotsbase = shotsmin;
shotsrange = shotsmax - shotsmin;
fxent = spawnfx(level._effect[fxid],fxpos);
for(;;)
{
shotnum = shotsbase + randomint(shotsrange);
for(i = 0;i < shotnum;i++)
{
triggerfx(fxent);
wait(shotdelaybase + randomfloat(shotdelayrange));
}
wait(betweensetsbase + randomfloat(betweensetsrange));
}
}
//Function Number: 20
gunfireloopfxvec(fxid,fxpos,fxpos2,shotsmin,shotsmax,shotdelaymin,shotdelaymax,betweensetsmin,betweensetsmax)
{
thread gunfireloopfxvecthread(fxid,fxpos,fxpos2,shotsmin,shotsmax,shotdelaymin,shotdelaymax,betweensetsmin,betweensetsmax);
}
//Function Number: 21
gunfireloopfxvecthread(fxid,fxpos,fxpos2,shotsmin,shotsmax,shotdelaymin,shotdelaymax,betweensetsmin,betweensetsmax)
{
level endon("stop all gunfireloopfx");
wait(0.05);
if(betweensetsmax < betweensetsmin)
{
temp = betweensetsmax;
betweensetsmax = betweensetsmin;
betweensetsmin = temp;
}
betweensetsbase = betweensetsmin;
betweensetsrange = betweensetsmax - betweensetsmin;
if(shotdelaymax < shotdelaymin)
{
temp = shotdelaymax;
shotdelaymax = shotdelaymin;
shotdelaymin = temp;
}
shotdelaybase = shotdelaymin;
shotdelayrange = shotdelaymax - shotdelaymin;
if(shotsmax < shotsmin)
{
temp = shotsmax;
shotsmax = shotsmin;
shotsmin = temp;
}
shotsbase = shotsmin;
shotsrange = shotsmax - shotsmin;
fxpos2 = vectornormalize(fxpos2 - fxpos);
fxent = spawnfx(level._effect[fxid],fxpos,fxpos2);
for(;;)
{
shotnum = shotsbase + randomint(shotsrange);
for(i = 0;i < int(shotnum / level.fxfireloopmod);i++)
{
triggerfx(fxent);
delay = shotdelaybase + randomfloat(shotdelayrange) * level.fxfireloopmod;
if(delay < 0.05)
{
delay = 0.05;
}
wait(delay);
}
wait(shotdelaybase + randomfloat(shotdelayrange));
wait(betweensetsbase + randomfloat(betweensetsrange));
}
}
//Function Number: 22
setfireloopmod(value)
{
level.fxfireloopmod = 1 / value;
}
//Function Number: 23
setup_fx()
{
if(!IsDefined(self.script_fxid) || !IsDefined(self.script_fxcommand) || !IsDefined(self.script_delay))
{
return;
}
org = undefined;
if(IsDefined(self.target))
{
ent = getent(self.target,"targetname");
if(IsDefined(ent))
{
org = ent.origin;
}
}
fxstart = undefined;
if(IsDefined(self.script_fxstart))
{
fxstart = self.script_fxstart;
}
fxstop = undefined;
if(IsDefined(self.script_fxstop))
{
fxstop = self.script_fxstop;
}
if(self.script_fxcommand == "OneShotfx")
{
oneshotfx(self.script_fxid,self.origin,self.script_delay,org);
}
if(self.script_fxcommand == "loopfx")
{
loopfx(self.script_fxid,self.origin,self.script_delay,org,fxstart,fxstop);
}
if(self.script_fxcommand == "loopsound")
{
loopsound(self.script_fxid,self.origin,self.script_delay);
}
self delete();
}
//Function Number: 24
script_print_fx()
{
/#
if(!IsDefined(self.script_fxid) || !IsDefined(self.script_fxcommand) || !IsDefined(self.script_delay))
{
println("Effect at origin ",self.origin," doesn\'t have script_fxid/script_fxcommand/script_delay");
self delete();
return;
}
if(IsDefined(self.target))
{
org = getent(self.target,"targetname").origin;
}
else
{
org = "undefined";
}
if(self.script_fxcommand == "OneShotfx")
{
println("mapsmp_fx::OneShotfx(\" + self.script_fxid + "\", " + self.origin + ", " + self.script_delay + ", " + org + ");");
}
if(self.script_fxcommand == "loopfx")
{
println("mapsmp_fx::LoopFx(\" + self.script_fxid + "\", " + self.origin + ", " + self.script_delay + ", " + org + ");");
}
if(self.script_fxcommand == "loopsound")
{
println("mapsmp_fx::LoopSound(\" + self.script_fxid + "\", " + self.origin + ", " + self.script_delay + ", " + org + ");");
}
#/
}
//Function Number: 25
script_playfx(id,pos,pos2)
{
if(!(id))
{
return;
}
if(IsDefined(pos2))
{
playfx(id,pos,pos2);
}
else
{
playfx(id,pos);
}
}
//Function Number: 26
script_playfxontag(id,ent,tag)
{
if(!(id))
{
return;
}
playfxontag(id,ent,tag);
}
//Function Number: 27
grenadeexplosionfx(pos)
{
playfx(level._effect["mechanical explosion"],pos);
earthquake(0.15,0.5,pos,250);
}
//Function Number: 28
soundfx(fxid,fxpos,endonnotify)
{
org = spawn("script_origin",(0,0,0));
org.origin = fxpos;
org playloopsound(fxid);
if(IsDefined(endonnotify))
{
org thread soundfxdelete(endonnotify);
}
}
//Function Number: 29
soundfxdelete(endonnotify)
{
level waittill(endonnotify);
self delete();
}
//Function Number: 30
blenddelete(blend)
{
self waittill("death");
blend delete();
}
//Function Number: 31
spawnfx_wrapper(fx_id,origin,forward,up)
{
/#
/#
assert(IsDefined(level._effect[fx_id]),"Missing level._effect[\" + fx_id + "\"]. You did not setup the fx before calling it in createFx.");
#/
#/
fx_object = spawnfx(level._effect[fx_id],origin,forward,up);
return fx_object;
}