mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
176 lines
4.4 KiB
Plaintext
176 lines
4.4 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\_acousticsensor.gsc
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 7
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* Decompile Time: 2 ms
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* Timestamp: 10/28/2023 12:10:49 AM
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*******************************************************************/
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#include common_scripts/utility;
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#include maps/mp/_challenges;
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#include maps/mp/_scoreevents;
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#include maps/mp/_utility;
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#include maps/mp/gametypes/_damagefeedback;
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#include maps/mp/gametypes/_globallogic_player;
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#include maps/mp/gametypes/_weaponobjects;
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#include maps/mp/killstreaks/_emp;
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//Function Number: 1
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init()
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{
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level._effect["acousticsensor_enemy_light"] = loadfx("misc/fx_equip_light_red");
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level._effect["acousticsensor_friendly_light"] = loadfx("misc/fx_equip_light_green");
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}
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//Function Number: 2
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createacousticsensorwatcher()
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{
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watcher = self maps/mp/gametypes/_weaponobjects::createuseweaponobjectwatcher("acoustic_sensor","acoustic_sensor_mp",self.team);
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watcher.onspawn = ::onspawnacousticsensor;
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watcher.detonate = ::acousticsensordetonate;
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watcher.stun = maps/mp/gametypes/_weaponobjects::weaponstun;
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watcher.stuntime = 5;
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watcher.reconmodel = "t5_weapon_acoustic_sensor_world_detect";
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watcher.hackable = 1;
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watcher.ondamage = ::watchacousticsensordamage;
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}
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//Function Number: 3
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onspawnacousticsensor(watcher,player)
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{
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self endon("death");
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self thread maps/mp/gametypes/_weaponobjects::onspawnuseweaponobject(watcher,player);
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player.acousticsensor = self;
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self setowner(player);
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self setteam(player.team);
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self.owner = player;
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self playloopsound("fly_acoustic_sensor_lp");
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if(!(self maps/mp/_utility::ishacked()))
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{
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player addweaponstat("acoustic_sensor_mp","used",1);
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}
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self thread watchshutdown(player,self.origin);
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}
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//Function Number: 4
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acousticsensordetonate(attacker,weaponname)
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{
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from_emp = maps/mp/killstreaks/_emp::isempweapon(weaponname);
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if(!(from_emp))
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{
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playfx(level._equipment_explode_fx,self.origin);
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}
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if(IsDefined(attacker))
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{
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if(self.owner isenemyplayer(attacker))
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{
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attacker maps/mp/_challenges::destroyedequipment(weaponname);
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maps/mp/_scoreevents::processscoreevent("destroyed_motion_sensor",attacker,self.owner,weaponname);
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}
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}
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playsoundatposition("dst_equipment_destroy",self.origin);
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self destroyent();
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}
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//Function Number: 5
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destroyent()
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{
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self delete();
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}
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//Function Number: 6
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watchshutdown(player,origin)
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{
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self waittill_any("death","hacked");
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if(IsDefined(player))
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{
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player.acousticsensor = undefined;
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}
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}
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//Function Number: 7
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watchacousticsensordamage(watcher)
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{
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self endon("death");
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self endon("hacked");
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self setcandamage(1);
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damagemax = 100;
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if(!(self maps/mp/_utility::ishacked()))
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{
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self.damagetaken = 0;
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}
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if(1)
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{
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self.maxhealth = 100000;
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self.health = self.maxhealth;
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self waittill("damage",damage,attacker,direction,point,type,tagname,modelname,partname,weaponname,idflags);
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if(!IsDefined(attacker) || !isplayer(attacker))
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{
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continue;
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}
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if(level.teambased && attacker.team == self.owner.team && attacker != self.owner)
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{
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continue;
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}
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if(IsDefined(weaponname))
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{
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switch(weaponname)
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{
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case "concussion_grenade_mp":
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case "flash_grenade_mp":
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self thread maps/mp/gametypes/_weaponobjects::stunstart(watcher,watcher.stuntime);
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attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
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continue;
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attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
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continue;
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maps/mp/gametypes/_globallogic_player::dodamagefeedback(weaponname,attacker)
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!level.teambased && self.owner != attacker
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maps/mp/gametypes/_globallogic_player::dodamagefeedback(weaponname,attacker)
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level.teambased && self.owner.team != attacker.team
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watcher.stuntime > 0
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break;
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case "emp_grenade_mp":
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damage = damagemax;
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break;
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default:
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attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
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break;
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maps/mp/gametypes/_globallogic_player::dodamagefeedback(weaponname,attacker)
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break;
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}
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}
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else
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{
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weaponname = "";
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}
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if(isplayer(attacker) && level.teambased && IsDefined(attacker.team) && self.owner.team == attacker.team && attacker != self.owner)
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{
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continue;
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}
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if(type == "MOD_MELEE")
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{
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self.damagetaken = damagemax;
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}
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else
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{
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self.damagetaken = self.damagetaken + damage;
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}
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if(self.damagetaken >= damagemax)
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{
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watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate(self,0,attacker,weaponname);
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}
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}
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} |