IL-GSC/BO2/PC/MP/maps/mp/_acousticsensor.gsc
2023-10-28 00:17:17 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\_acousticsensor.gsc
* Game: Call of Duty: Black Ops 2
* Platform: PC
* Function Count: 7
* Decompile Time: 2 ms
* Timestamp: 10/28/2023 12:10:49 AM
*******************************************************************/
#include common_scripts/utility;
#include maps/mp/_challenges;
#include maps/mp/_scoreevents;
#include maps/mp/_utility;
#include maps/mp/gametypes/_damagefeedback;
#include maps/mp/gametypes/_globallogic_player;
#include maps/mp/gametypes/_weaponobjects;
#include maps/mp/killstreaks/_emp;
//Function Number: 1
init()
{
level._effect["acousticsensor_enemy_light"] = loadfx("misc/fx_equip_light_red");
level._effect["acousticsensor_friendly_light"] = loadfx("misc/fx_equip_light_green");
}
//Function Number: 2
createacousticsensorwatcher()
{
watcher = self maps/mp/gametypes/_weaponobjects::createuseweaponobjectwatcher("acoustic_sensor","acoustic_sensor_mp",self.team);
watcher.onspawn = ::onspawnacousticsensor;
watcher.detonate = ::acousticsensordetonate;
watcher.stun = maps/mp/gametypes/_weaponobjects::weaponstun;
watcher.stuntime = 5;
watcher.reconmodel = "t5_weapon_acoustic_sensor_world_detect";
watcher.hackable = 1;
watcher.ondamage = ::watchacousticsensordamage;
}
//Function Number: 3
onspawnacousticsensor(watcher,player)
{
self endon("death");
self thread maps/mp/gametypes/_weaponobjects::onspawnuseweaponobject(watcher,player);
player.acousticsensor = self;
self setowner(player);
self setteam(player.team);
self.owner = player;
self playloopsound("fly_acoustic_sensor_lp");
if(!(self maps/mp/_utility::ishacked()))
{
player addweaponstat("acoustic_sensor_mp","used",1);
}
self thread watchshutdown(player,self.origin);
}
//Function Number: 4
acousticsensordetonate(attacker,weaponname)
{
from_emp = maps/mp/killstreaks/_emp::isempweapon(weaponname);
if(!(from_emp))
{
playfx(level._equipment_explode_fx,self.origin);
}
if(IsDefined(attacker))
{
if(self.owner isenemyplayer(attacker))
{
attacker maps/mp/_challenges::destroyedequipment(weaponname);
maps/mp/_scoreevents::processscoreevent("destroyed_motion_sensor",attacker,self.owner,weaponname);
}
}
playsoundatposition("dst_equipment_destroy",self.origin);
self destroyent();
}
//Function Number: 5
destroyent()
{
self delete();
}
//Function Number: 6
watchshutdown(player,origin)
{
self waittill_any("death","hacked");
if(IsDefined(player))
{
player.acousticsensor = undefined;
}
}
//Function Number: 7
watchacousticsensordamage(watcher)
{
self endon("death");
self endon("hacked");
self setcandamage(1);
damagemax = 100;
if(!(self maps/mp/_utility::ishacked()))
{
self.damagetaken = 0;
}
if(1)
{
self.maxhealth = 100000;
self.health = self.maxhealth;
self waittill("damage",damage,attacker,direction,point,type,tagname,modelname,partname,weaponname,idflags);
if(!IsDefined(attacker) || !isplayer(attacker))
{
continue;
}
if(level.teambased && attacker.team == self.owner.team && attacker != self.owner)
{
continue;
}
if(IsDefined(weaponname))
{
switch(weaponname)
{
case "concussion_grenade_mp":
case "flash_grenade_mp":
self thread maps/mp/gametypes/_weaponobjects::stunstart(watcher,watcher.stuntime);
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
continue;
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
continue;
maps/mp/gametypes/_globallogic_player::dodamagefeedback(weaponname,attacker)
!level.teambased && self.owner != attacker
maps/mp/gametypes/_globallogic_player::dodamagefeedback(weaponname,attacker)
level.teambased && self.owner.team != attacker.team
watcher.stuntime > 0
break;
case "emp_grenade_mp":
damage = damagemax;
break;
default:
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
break;
maps/mp/gametypes/_globallogic_player::dodamagefeedback(weaponname,attacker)
break;
}
}
else
{
weaponname = "";
}
if(isplayer(attacker) && level.teambased && IsDefined(attacker.team) && self.owner.team == attacker.team && attacker != self.owner)
{
continue;
}
if(type == "MOD_MELEE")
{
self.damagetaken = damagemax;
}
else
{
self.damagetaken = self.damagetaken + damage;
}
if(self.damagetaken >= damagemax)
{
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate(self,0,attacker,weaponname);
}
}
}