IL-GSC/BO2/PC/MP/maps/mp/_proximity_grenade.gsc
2023-10-28 00:17:17 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\_proximity_grenade.gsc
* Game: Call of Duty: Black Ops 2
* Platform: PC
* Function Count: 16
* Decompile Time: 7 ms
* Timestamp: 10/28/2023 12:11:00 AM
*******************************************************************/
#include common_scripts/utility;
#include maps/mp/_challenges;
#include maps/mp/_scoreevents;
#include maps/mp/_utility;
#include maps/mp/gametypes/_weaponobjects;
//Function Number: 1
init()
{
precacheshader("gfx_fxt_fx_screen_droplets_02");
precacherumble("proximity_grenade");
precacheitem("proximity_grenade_aoe_mp");
level._effect["prox_grenade_friendly_default"] = loadfx("weapon/grenade/fx_prox_grenade_scan_grn");
level._effect["prox_grenade_friendly_warning"] = loadfx("weapon/grenade/fx_prox_grenade_wrn_grn");
level._effect["prox_grenade_enemy_default"] = loadfx("weapon/grenade/fx_prox_grenade_scan_red");
level._effect["prox_grenade_enemy_warning"] = loadfx("weapon/grenade/fx_prox_grenade_wrn_red");
level._effect["prox_grenade_player_shock"] = loadfx("weapon/grenade/fx_prox_grenade_impact_player_spwner");
level.proximitygrenadedetectionradius = weapons_get_dvar_int("scr_proximityGrenadeDetectionRadius","150");
level.proximitygrenadegraceperiod = weapons_get_dvar("scr_proximityGrenadeGracePeriod",0.1);
level.proximitygrenadedamageradius = weapons_get_dvar_int("scr_proximityGrenadeDamageRadius","200");
level.proximitygrenadedotdamageamount = weapons_get_dvar_int("scr_proximityGrenadeDOTDamageAmount","1");
level.proximitygrenadedotdamageamounthardcore = weapons_get_dvar_int("scr_proximityGrenadeDOTDamageAmountHardcore","1");
level.proximitygrenadedotdamagetime = weapons_get_dvar("scr_proximityGrenadeDOTDamageTime",0.15);
level.proximitygrenadedotdamageinstances = weapons_get_dvar_int("scr_proximityGrenadeDOTDamageInstances","4");
level.proximitygrenademaxinstances = weapons_get_dvar_int("scr_proximityGrenadeMaxInstances","3");
level.proximitygrenadeeffectdebug = weapons_get_dvar_int("scr_proximityGrenadeEffectDebug","0");
level.proximitygrenadeactivationtime = weapons_get_dvar("scr_proximityGrenadeActivationTime",0.1);
level.poisonfxduration = 6;
/#
level thread updatedvars();
#/
}
//Function Number: 2
register()
{
registerclientfield("toplayer","tazered",1000,1,"int");
}
//Function Number: 3
updatedvars()
{
while(1)
{
level.proximitygrenadedetectionradius = weapons_get_dvar_int("scr_proximityGrenadeDetectionRadius",level.proximitygrenadedetectionradius);
level.proximitygrenadegraceperiod = weapons_get_dvar("scr_proximityGrenadeGracePeriod",level.proximitygrenadegraceperiod);
level.proximitygrenadedamageradius = weapons_get_dvar_int("scr_proximityGrenadeDamageRadius",level.proximitygrenadedamageradius);
level.proximitygrenadedotdamageamount = weapons_get_dvar_int("scr_proximityGrenadeDOTDamageAmount",level.proximitygrenadedotdamageamount);
level.proximitygrenadedotdamageamounthardcore = weapons_get_dvar_int("scr_proximityGrenadeDOTDamageAmountHardcore",level.proximitygrenadedotdamageamounthardcore);
level.proximitygrenadedotdamagetime = weapons_get_dvar("scr_proximityGrenadeDOTDamageTime",level.proximitygrenadedotdamagetime);
level.proximitygrenadedotdamageinstances = weapons_get_dvar_int("scr_proximityGrenadeDOTDamageInstances",level.proximitygrenadedotdamageinstances);
level.proximitygrenademaxinstances = weapons_get_dvar_int("scr_proximityGrenadeMaxInstances",level.proximitygrenademaxinstances);
level.proximitygrenadeeffectdebug = weapons_get_dvar_int("scr_proximityGrenadeEffectDebug",level.proximitygrenadeeffectdebug);
level.proximitygrenadeactivationtime = weapons_get_dvar("scr_proximityGrenadeActivationTime",level.proximitygrenadeactivationtime);
wait(1);
}
}
//Function Number: 4
createproximitygrenadewatcher()
{
watcher = self maps/mp/gametypes/_weaponobjects::createproximityweaponobjectwatcher("proximity_grenade","proximity_grenade_mp",self.team);
watcher.watchforfire = 1;
watcher.hackable = 1;
watcher.hackertoolradius = level.equipmenthackertoolradius;
watcher.hackertooltimems = level.equipmenthackertooltimems;
watcher.headicon = 0;
watcher.reconmodel = "t6_wpn_taser_mine_world_detect";
watcher.activatefx = 1;
watcher.ownergetsassist = 1;
watcher.ignoredirection = 1;
watcher.immediatedetonation = 1;
watcher.detectiongraceperiod = level.proximitygrenadegraceperiod;
watcher.detonateradius = level.proximitygrenadedetectionradius;
watcher.stun = maps/mp/gametypes/_weaponobjects::weaponstun;
watcher.stuntime = 1;
watcher.detonate = ::proximitydetonate;
watcher.activationdelay = level.proximitygrenadeactivationtime;
watcher.onspawn = ::onspawnproximitygrenadeweaponobject;
}
//Function Number: 5
onspawnproximitygrenadeweaponobject(watcher,owner)
{
self thread setupkillcament();
owner addweaponstat("proximity_grenade_mp","used",1);
onspawnproximityweaponobject(watcher,owner);
}
//Function Number: 6
setupkillcament()
{
self endon("death");
self waittillnotmoving();
self.killcament = spawn("script_model",8 + VectorScale((0,0,1)));
self thread cleanupkillcamentondeath();
}
//Function Number: 7
cleanupkillcamentondeath()
{
self waittill("death");
self.killcament deleteaftertime(3 + level.proximitygrenadedotdamagetime * level.proximitygrenadedotdamageinstances);
}
//Function Number: 8
proximitydetonate(attacker,weaponname)
{
if(IsDefined(weaponname))
{
if(IsDefined(attacker))
{
if(self.owner isenemyplayer(attacker))
{
attacker maps/mp/_challenges::destroyedexplosive(weaponname);
maps/mp/_scoreevents::processscoreevent("destroyed_proxy",attacker,self.owner,weaponname);
}
}
}
maps/mp/gametypes/_weaponobjects::weapondetonate(attacker,weaponname);
}
//Function Number: 9
proximitygrenadedamageplayer(eattacker,einflictor)
{
if(!(self hasperk("specialty_proximityprotection")))
{
if(!(level.proximitygrenadeeffectdebug))
{
self thread damageplayerinradius(einflictor.origin,eattacker,einflictor);
}
}
}
//Function Number: 10
watchproximitygrenadehitplayer(owner)
{
self endon("death");
self setowner(owner);
self setteam(owner.team);
while(1)
{
self waittill("grenade_bounce",pos,normal,ent,surface);
if(IsDefined(ent) && isplayer(ent) && surface != "riotshield")
{
if(level.teambased && ent.team == self.owner.team)
{
continue;
}
self proximitydetonate(self.owner,undefined);
return;
}
}
}
//Function Number: 11
performhudeffects(position,distancetogrenade)
{
forwardvec = vectornormalize(AnglesToForward(self.angles));
rightvec = vectornormalize(AnglesToRight(self.angles));
explosionvec = vectornormalize(position - self.origin);
fdot = vectordot(explosionvec,forwardvec);
rdot = vectordot(explosionvec,rightvec);
fangle = acos(fdot);
rangle = acos(rdot);
}
//Function Number: 12
damageplayerinradius(position,owner,einflictor)
{
self notify("proximityGrenadeDamageStart");
self endon("proximityGrenadeDamageStart");
self endon("disconnect");
self endon("death");
owner endon("disconnect");
self thread watch_death();
if(!(IsDefined(einflictor.killcament)))
{
killcament = spawn("script_model",8 + VectorScale((0,0,1)));
killcament deleteaftertime(3 + level.proximitygrenadedotdamagetime * level.proximitygrenadedotdamageinstances);
killcament.soundmod = "taser_spike";
}
else
{
killcament = einflictor.killcament;
killcament.soundmod = "taser_spike";
}
damage = level.proximitygrenadedotdamageamount;
playfxontag(level._effect["prox_grenade_player_shock"],self,"J_SpineUpper");
if(level.hardcoremode)
{
damage = level.proximitygrenadedotdamageamounthardcore;
}
if(self mayapplyscreeneffect())
{
shellshock_duration = 1.5;
self shellshock("proximity_grenade",shellshock_duration,0);
self setclientfieldtoplayer("tazered",1);
}
self playrumbleonentity("proximity_grenade");
self playsound("wpn_taser_mine_zap");
self setclientuivisibilityflag("hud_visible",0);
for(i = 0;i < level.proximitygrenadedotdamageinstances;i++)
{
wait(level.proximitygrenadedotdamagetime);
/#
assert(IsDefined(owner));
#/
/#
assert(IsDefined(killcament));
#/
self dodamage(damage,position,owner,killcament,"none","MOD_GAS",0,"proximity_grenade_aoe_mp");
}
wait(0.85);
self shellshock("proximity_grenade_exit",0.6,0);
self setclientuivisibilityflag("hud_visible",1);
self setclientfieldtoplayer("tazered",0);
}
//Function Number: 13
deleteentonownerdeath(owner)
{
self thread deleteentontimeout();
self thread deleteentaftertime();
self endon("delete");
owner waittill("death");
self notify("deleteSound");
}
//Function Number: 14
deleteentaftertime()
{
self endon("delete");
wait(10);
self notify("deleteSound");
}
//Function Number: 15
deleteentontimeout()
{
self endon("delete");
self waittill("deleteSound");
self delete();
}
//Function Number: 16
watch_death()
{
self waittill("death");
self stoprumble("proximity_grenade");
self setblur(0,0);
self setclientuivisibilityflag("hud_visible",1);
self setclientfieldtoplayer("tazered",0);
}