mirror of
https://github.com/InfinityLoader/IL-GSC.git
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270 lines
8.9 KiB
Plaintext
270 lines
8.9 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\_proximity_grenade.gsc
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 16
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* Decompile Time: 7 ms
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* Timestamp: 10/28/2023 12:11:00 AM
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*******************************************************************/
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#include common_scripts/utility;
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#include maps/mp/_challenges;
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#include maps/mp/_scoreevents;
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#include maps/mp/_utility;
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#include maps/mp/gametypes/_weaponobjects;
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//Function Number: 1
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init()
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{
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precacheshader("gfx_fxt_fx_screen_droplets_02");
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precacherumble("proximity_grenade");
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precacheitem("proximity_grenade_aoe_mp");
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level._effect["prox_grenade_friendly_default"] = loadfx("weapon/grenade/fx_prox_grenade_scan_grn");
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level._effect["prox_grenade_friendly_warning"] = loadfx("weapon/grenade/fx_prox_grenade_wrn_grn");
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level._effect["prox_grenade_enemy_default"] = loadfx("weapon/grenade/fx_prox_grenade_scan_red");
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level._effect["prox_grenade_enemy_warning"] = loadfx("weapon/grenade/fx_prox_grenade_wrn_red");
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level._effect["prox_grenade_player_shock"] = loadfx("weapon/grenade/fx_prox_grenade_impact_player_spwner");
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level.proximitygrenadedetectionradius = weapons_get_dvar_int("scr_proximityGrenadeDetectionRadius","150");
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level.proximitygrenadegraceperiod = weapons_get_dvar("scr_proximityGrenadeGracePeriod",0.1);
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level.proximitygrenadedamageradius = weapons_get_dvar_int("scr_proximityGrenadeDamageRadius","200");
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level.proximitygrenadedotdamageamount = weapons_get_dvar_int("scr_proximityGrenadeDOTDamageAmount","1");
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level.proximitygrenadedotdamageamounthardcore = weapons_get_dvar_int("scr_proximityGrenadeDOTDamageAmountHardcore","1");
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level.proximitygrenadedotdamagetime = weapons_get_dvar("scr_proximityGrenadeDOTDamageTime",0.15);
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level.proximitygrenadedotdamageinstances = weapons_get_dvar_int("scr_proximityGrenadeDOTDamageInstances","4");
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level.proximitygrenademaxinstances = weapons_get_dvar_int("scr_proximityGrenadeMaxInstances","3");
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level.proximitygrenadeeffectdebug = weapons_get_dvar_int("scr_proximityGrenadeEffectDebug","0");
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level.proximitygrenadeactivationtime = weapons_get_dvar("scr_proximityGrenadeActivationTime",0.1);
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level.poisonfxduration = 6;
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/#
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level thread updatedvars();
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#/
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}
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//Function Number: 2
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register()
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{
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registerclientfield("toplayer","tazered",1000,1,"int");
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}
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//Function Number: 3
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updatedvars()
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{
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while(1)
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{
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level.proximitygrenadedetectionradius = weapons_get_dvar_int("scr_proximityGrenadeDetectionRadius",level.proximitygrenadedetectionradius);
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level.proximitygrenadegraceperiod = weapons_get_dvar("scr_proximityGrenadeGracePeriod",level.proximitygrenadegraceperiod);
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level.proximitygrenadedamageradius = weapons_get_dvar_int("scr_proximityGrenadeDamageRadius",level.proximitygrenadedamageradius);
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level.proximitygrenadedotdamageamount = weapons_get_dvar_int("scr_proximityGrenadeDOTDamageAmount",level.proximitygrenadedotdamageamount);
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level.proximitygrenadedotdamageamounthardcore = weapons_get_dvar_int("scr_proximityGrenadeDOTDamageAmountHardcore",level.proximitygrenadedotdamageamounthardcore);
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level.proximitygrenadedotdamagetime = weapons_get_dvar("scr_proximityGrenadeDOTDamageTime",level.proximitygrenadedotdamagetime);
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level.proximitygrenadedotdamageinstances = weapons_get_dvar_int("scr_proximityGrenadeDOTDamageInstances",level.proximitygrenadedotdamageinstances);
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level.proximitygrenademaxinstances = weapons_get_dvar_int("scr_proximityGrenadeMaxInstances",level.proximitygrenademaxinstances);
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level.proximitygrenadeeffectdebug = weapons_get_dvar_int("scr_proximityGrenadeEffectDebug",level.proximitygrenadeeffectdebug);
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level.proximitygrenadeactivationtime = weapons_get_dvar("scr_proximityGrenadeActivationTime",level.proximitygrenadeactivationtime);
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wait(1);
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}
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}
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//Function Number: 4
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createproximitygrenadewatcher()
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{
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watcher = self maps/mp/gametypes/_weaponobjects::createproximityweaponobjectwatcher("proximity_grenade","proximity_grenade_mp",self.team);
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watcher.watchforfire = 1;
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watcher.hackable = 1;
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watcher.hackertoolradius = level.equipmenthackertoolradius;
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watcher.hackertooltimems = level.equipmenthackertooltimems;
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watcher.headicon = 0;
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watcher.reconmodel = "t6_wpn_taser_mine_world_detect";
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watcher.activatefx = 1;
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watcher.ownergetsassist = 1;
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watcher.ignoredirection = 1;
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watcher.immediatedetonation = 1;
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watcher.detectiongraceperiod = level.proximitygrenadegraceperiod;
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watcher.detonateradius = level.proximitygrenadedetectionradius;
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watcher.stun = maps/mp/gametypes/_weaponobjects::weaponstun;
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watcher.stuntime = 1;
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watcher.detonate = ::proximitydetonate;
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watcher.activationdelay = level.proximitygrenadeactivationtime;
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watcher.onspawn = ::onspawnproximitygrenadeweaponobject;
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}
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//Function Number: 5
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onspawnproximitygrenadeweaponobject(watcher,owner)
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{
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self thread setupkillcament();
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owner addweaponstat("proximity_grenade_mp","used",1);
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onspawnproximityweaponobject(watcher,owner);
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}
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//Function Number: 6
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setupkillcament()
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{
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self endon("death");
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self waittillnotmoving();
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self.killcament = spawn("script_model",8 + VectorScale((0,0,1)));
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self thread cleanupkillcamentondeath();
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}
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//Function Number: 7
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cleanupkillcamentondeath()
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{
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self waittill("death");
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self.killcament deleteaftertime(3 + level.proximitygrenadedotdamagetime * level.proximitygrenadedotdamageinstances);
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}
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//Function Number: 8
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proximitydetonate(attacker,weaponname)
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{
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if(IsDefined(weaponname))
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{
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if(IsDefined(attacker))
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{
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if(self.owner isenemyplayer(attacker))
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{
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attacker maps/mp/_challenges::destroyedexplosive(weaponname);
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maps/mp/_scoreevents::processscoreevent("destroyed_proxy",attacker,self.owner,weaponname);
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}
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}
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}
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maps/mp/gametypes/_weaponobjects::weapondetonate(attacker,weaponname);
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}
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//Function Number: 9
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proximitygrenadedamageplayer(eattacker,einflictor)
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{
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if(!(self hasperk("specialty_proximityprotection")))
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{
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if(!(level.proximitygrenadeeffectdebug))
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{
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self thread damageplayerinradius(einflictor.origin,eattacker,einflictor);
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}
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}
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}
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//Function Number: 10
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watchproximitygrenadehitplayer(owner)
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{
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self endon("death");
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self setowner(owner);
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self setteam(owner.team);
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while(1)
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{
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self waittill("grenade_bounce",pos,normal,ent,surface);
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if(IsDefined(ent) && isplayer(ent) && surface != "riotshield")
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{
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if(level.teambased && ent.team == self.owner.team)
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{
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continue;
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}
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self proximitydetonate(self.owner,undefined);
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return;
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}
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}
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}
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//Function Number: 11
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performhudeffects(position,distancetogrenade)
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{
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forwardvec = vectornormalize(AnglesToForward(self.angles));
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rightvec = vectornormalize(AnglesToRight(self.angles));
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explosionvec = vectornormalize(position - self.origin);
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fdot = vectordot(explosionvec,forwardvec);
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rdot = vectordot(explosionvec,rightvec);
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fangle = acos(fdot);
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rangle = acos(rdot);
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}
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//Function Number: 12
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damageplayerinradius(position,owner,einflictor)
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{
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self notify("proximityGrenadeDamageStart");
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self endon("proximityGrenadeDamageStart");
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self endon("disconnect");
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self endon("death");
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owner endon("disconnect");
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self thread watch_death();
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if(!(IsDefined(einflictor.killcament)))
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{
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killcament = spawn("script_model",8 + VectorScale((0,0,1)));
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killcament deleteaftertime(3 + level.proximitygrenadedotdamagetime * level.proximitygrenadedotdamageinstances);
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killcament.soundmod = "taser_spike";
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}
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else
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{
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killcament = einflictor.killcament;
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killcament.soundmod = "taser_spike";
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}
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damage = level.proximitygrenadedotdamageamount;
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playfxontag(level._effect["prox_grenade_player_shock"],self,"J_SpineUpper");
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if(level.hardcoremode)
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{
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damage = level.proximitygrenadedotdamageamounthardcore;
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}
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if(self mayapplyscreeneffect())
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{
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shellshock_duration = 1.5;
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self shellshock("proximity_grenade",shellshock_duration,0);
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self setclientfieldtoplayer("tazered",1);
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}
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self playrumbleonentity("proximity_grenade");
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self playsound("wpn_taser_mine_zap");
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self setclientuivisibilityflag("hud_visible",0);
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for(i = 0;i < level.proximitygrenadedotdamageinstances;i++)
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{
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wait(level.proximitygrenadedotdamagetime);
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/#
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assert(IsDefined(owner));
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#/
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/#
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assert(IsDefined(killcament));
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#/
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self dodamage(damage,position,owner,killcament,"none","MOD_GAS",0,"proximity_grenade_aoe_mp");
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}
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wait(0.85);
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self shellshock("proximity_grenade_exit",0.6,0);
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self setclientuivisibilityflag("hud_visible",1);
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self setclientfieldtoplayer("tazered",0);
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}
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//Function Number: 13
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deleteentonownerdeath(owner)
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{
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self thread deleteentontimeout();
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self thread deleteentaftertime();
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self endon("delete");
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owner waittill("death");
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self notify("deleteSound");
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}
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//Function Number: 14
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deleteentaftertime()
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{
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self endon("delete");
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wait(10);
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self notify("deleteSound");
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}
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//Function Number: 15
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deleteentontimeout()
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{
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self endon("delete");
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self waittill("deleteSound");
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self delete();
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}
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//Function Number: 16
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watch_death()
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{
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self waittill("death");
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self stoprumble("proximity_grenade");
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self setblur(0,0);
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self setclientuivisibilityflag("hud_visible",1);
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self setclientfieldtoplayer("tazered",0);
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} |