IL-GSC/BO2/PC/MP/maps/mp/animscripts/dog_turn.gsc
2023-10-28 00:17:17 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\animscripts\dog_turn.gsc
* Game: Call of Duty: Black Ops 2
* Platform: PC
* Function Count: 10
* Decompile Time: 1 ms
* Timestamp: 10/28/2023 12:10:24 AM
*******************************************************************/
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
//Function Number: 1
main()
{
self endon("killanimscript");
debug_turn_print("dog_turn::main()");
self setaimanimweights(0,0);
self.safetochangescript = 0;
deltayaw = self getdeltaturnyaw();
if(need_to_turn_around(deltayaw))
{
turn_180(deltayaw);
}
else
{
turn_90(deltayaw);
}
move_out_of_turn();
self.skipstartmove = 1;
self.safetochangescript = 1;
}
//Function Number: 2
need_to_turn_around(deltayaw)
{
angle = GetDvarFloat(#"91E9B846");
if(deltayaw >= angle || deltayaw <= -1 * angle)
{
debug_turn_print("dog_turn::need_to_turn_around(): " + deltayaw + " YES");
return 1;
}
debug_turn_print("dog_turn::need_to_turn_around(): " + deltayaw + " NO");
return 0;
}
//Function Number: 3
do_turn_anim(stopped_anim,run_anim,wait_time,run_wait_time)
{
speed = length(self getvelocity());
do_anim = stopped_anim;
if(level.dogrunturnspeed < speed)
{
do_anim = run_anim;
wait_time = run_wait_time;
}
debug_turn_print("dog_turn::do_turn_anim() - Setting " + do_anim);
self setanimstate(do_anim);
maps/mp/animscripts/shared::donotetracksfortime(run_wait_time,"done");
debug_turn_print("dog_turn::do_turn_anim() - done with " + do_anim + " wait time " + run_wait_time);
}
//Function Number: 4
turn_left()
{
self do_turn_anim("move_turn_left","move_run_turn_left",0.5,0.5);
}
//Function Number: 5
turn_right()
{
self do_turn_anim("move_turn_right","move_run_turn_right",0.5,0.5);
}
//Function Number: 6
turn_180_left()
{
self do_turn_anim("move_turn_around_left","move_run_turn_around_left",0.5,0.7);
}
//Function Number: 7
turn_180_right()
{
self do_turn_anim("move_turn_around_right","move_run_turn_around_right",0.5,0.7);
}
//Function Number: 8
move_out_of_turn()
{
if(self.a.movement == "run")
{
debug_turn_print("dog_turn::move_out_of_turn() - Setting move_run");
self setanimstate("move_run");
maps/mp/animscripts/shared::donotetracksfortime(0.1,"done");
debug_turn_print("dog_turn::move_out_of_turn() - move_run wait 0.1 done ");
}
else
{
debug_turn_print("dog_turn::move_out_of_turn() - Setting move_start ");
self setanimstate("move_walk");
}
}
//Function Number: 9
turn_90(deltayaw)
{
self animmode("zonly_physics",0);
debug_turn_print("dog_turn::turn_90() deltaYaw: " + deltayaw);
if(deltayaw > 0)
{
debug_turn_print("dog_turn::turn_90() left",1);
self turn_left();
}
else
{
debug_turn_print("dog_turn::turn_90() right",1);
self turn_right();
}
}
//Function Number: 10
turn_180(deltayaw)
{
self animmode("zonly_physics",0);
debug_turn_print("dog_turn::turn_180() deltaYaw: " + deltayaw);
if(deltayaw > 0)
{
debug_turn_print("dog_turn::turn_180() left",1);
self turn_180_left();
}
else
{
debug_turn_print("dog_turn::turn_180() right",1);
self turn_180_right();
}
}