mirror of
https://github.com/InfinityLoader/IL-GSC.git
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90 lines
2.2 KiB
Plaintext
90 lines
2.2 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\animscripts\dog_init.gsc
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 3
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* Decompile Time: 0 ms
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* Timestamp: 10/28/2023 12:10:23 AM
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*******************************************************************/
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#include maps/mp/animscripts/dog_move;
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#include maps/mp/animscripts/shared;
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#include maps/mp/animscripts/utility;
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//Function Number: 1
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main()
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{
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level.dog_debug_orient = 0;
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level.dog_debug_anims = 0;
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level.dog_debug_anims_ent = 0;
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level.dog_debug_turns = 0;
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debug_anim_print("dog_init::main() ");
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maps/mp/animscripts/dog_move::setup_sound_variables();
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anim_get_dvar_int("debug_dog_sound","0");
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anim_get_dvar_int("debug_dog_notetracks","0");
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anim_get_dvar_int("dog_force_walk",0);
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anim_get_dvar_int("dog_force_run",0);
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self.ignoresuppression = 1;
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self.chatinitialized = 0;
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self.nododgemove = 1;
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level.dogattackplayerdist = 50;
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level.dogattackplayercloserangedist = 50;
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level.dogrunturnspeed = 20;
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level.dogrunpainspeed = 20;
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self.meleeattackdist = 0;
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self thread setmeleeattackdist();
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self.a = spawnstruct();
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self.a.pose = "stand";
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self.a.nextstandinghitdying = 0;
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self.a.movement = "run";
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set_anim_playback_rate();
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self.suppressionthreshold = 1;
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self.disablearrivals = 0;
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level.dogstoppingdistsq = 3416.82;
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self.stopanimdistsq = level.dogstoppingdistsq;
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self.pathenemyfightdist = 512;
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self settalktospecies("dog");
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level.lastdogmeleeplayertime = 0;
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level.dogmeleeplayercounter = 0;
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if(!(IsDefined(level.dog_hits_before_kill)))
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{
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level.dog_hits_before_kill = 1;
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}
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}
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//Function Number: 2
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set_anim_playback_rate()
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{
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self.animplaybackrate = 0.9 + randomfloat(0.2);
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self.moveplaybackrate = 1;
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}
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//Function Number: 3
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setmeleeattackdist()
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{
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self endon("death");
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while(1)
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{
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if(IsDefined(self.enemy))
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{
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if(isplayer(self.enemy))
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{
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stance = self.enemy getstance();
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if(stance == "prone")
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{
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self.meleeattackdist = level.dogattackplayercloserangedist;
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continue;
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}
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self.meleeattackdist = level.dogattackplayerdist;
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}
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else
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{
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self.meleeattackdist = level.dogattackplayerdist;
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}
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}
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wait(1);
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}
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} |