IL-GSC/BO2/PC/MP/maps/mp/_sensor_grenade.gsc
2023-10-28 00:17:17 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\_sensor_grenade.gsc
* Game: Call of Duty: Black Ops 2
* Platform: PC
* Function Count: 10
* Decompile Time: 2 ms
* Timestamp: 10/28/2023 12:11:02 AM
*******************************************************************/
#include common_scripts/utility;
#include maps/mp/_challenges;
#include maps/mp/_hacker_tool;
#include maps/mp/_scoreevents;
#include maps/mp/_utility;
#include maps/mp/gametypes/_damagefeedback;
#include maps/mp/gametypes/_globallogic_player;
#include maps/mp/gametypes/_weaponobjects;
#include maps/mp/killstreaks/_emp;
//Function Number: 1
init()
{
level.isplayertrackedfunc = ::isplayertracked;
}
//Function Number: 2
createsensorgrenadewatcher()
{
watcher = self maps/mp/gametypes/_weaponobjects::createuseweaponobjectwatcher("sensor_grenade","sensor_grenade_mp",self.team);
watcher.headicon = 0;
watcher.onspawn = ::onspawnsensorgrenade;
watcher.detonate = ::sensorgrenadedestroyed;
watcher.stun = maps/mp/gametypes/_weaponobjects::weaponstun;
watcher.stuntime = 0;
watcher.reconmodel = "t6_wpn_motion_sensor_world_detect";
watcher.ondamage = ::watchsensorgrenadedamage;
watcher.enemydestroy = 1;
}
//Function Number: 3
onspawnsensorgrenade(watcher,player)
{
self endon("death");
self thread maps/mp/gametypes/_weaponobjects::onspawnuseweaponobject(watcher,player);
self setowner(player);
self setteam(player.team);
self.owner = player;
self playloopsound("fly_sensor_nade_lp");
self maps/mp/_hacker_tool::registerwithhackertool(level.equipmenthackertoolradius,level.equipmenthackertooltimems);
player addweaponstat("sensor_grenade_mp","used",1);
self thread watchforstationary(player);
self thread watchforexplode(player);
}
//Function Number: 4
watchforstationary(owner)
{
self endon("death");
self endon("hacked");
self endon("explode");
owner endon("death");
owner endon("disconnect");
self waittill("stationary");
checkfortracking(self.origin);
}
//Function Number: 5
watchforexplode(owner)
{
self endon("hacked");
self endon("delete");
owner endon("death");
owner endon("disconnect");
self waittill("explode",origin);
checkfortracking(origin + (0,0,1));
}
//Function Number: 6
checkfortracking(origin)
{
if(IsDefined(self.owner) == 0)
{
return;
}
players = level.players;
foreach(player in level.players)
{
if(player isenemyplayer(self.owner))
{
if(!(player hasperk("specialty_nomotionsensor")))
{
if(distancesquared(player.origin,origin) < 562500)
{
trace = bullettrace(origin,12 + VectorScale((0,0,1)),player.origin,0);
if(trace["fraction"] == 1)
{
self.owner tracksensorgrenadevictim(player);
}
}
}
}
}
}
//Function Number: 7
tracksensorgrenadevictim(victim)
{
if(!(IsDefined(self.sensorgrenadedata)))
{
self.sensorgrenadedata = [];
}
if(!(IsDefined(self.sensorgrenadedata[victim.clientid])))
{
self.sensorgrenadedata[victim.clientid] = GetTime();
}
}
//Function Number: 8
isplayertracked(player,time)
{
playertracked = 0;
if(IsDefined(self.sensorgrenadedata) && IsDefined(self.sensorgrenadedata[player.clientid]))
{
if(self.sensorgrenadedata[player.clientid] + 10000 > time)
{
playertracked = 1;
}
}
return playertracked;
}
//Function Number: 9
sensorgrenadedestroyed(attacker,weaponname)
{
from_emp = maps/mp/killstreaks/_emp::isempweapon(weaponname);
if(!(from_emp))
{
playfx(level._equipment_explode_fx,self.origin);
}
if(IsDefined(attacker))
{
if(self.owner isenemyplayer(attacker))
{
attacker maps/mp/_challenges::destroyedequipment(weaponname);
maps/mp/_scoreevents::processscoreevent("destroyed_motion_sensor",attacker,self.owner,weaponname);
}
}
playsoundatposition("dst_equipment_destroy",self.origin);
self delete();
}
//Function Number: 10
watchsensorgrenadedamage(watcher)
{
self endon("death");
self endon("hacked");
self setcandamage(1);
damagemax = 1;
if(!(self maps/mp/_utility::ishacked()))
{
self.damagetaken = 0;
}
if(1)
{
self.maxhealth = 100000;
self.health = self.maxhealth;
self waittill("damage",damage,attacker,direction,point,type,tagname,modelname,partname,weaponname,idflags);
if(!IsDefined(attacker) || !isplayer(attacker))
{
continue;
}
if(level.teambased && isplayer(attacker))
{
if(!level.hardcoremode && self.owner.team == attacker.pers["team"] && self.owner != attacker)
{
continue;
}
}
if(IsDefined(weaponname))
{
switch(weaponname)
{
case "concussion_grenade_mp":
case "flash_grenade_mp":
self thread maps/mp/gametypes/_weaponobjects::stunstart(watcher,watcher.stuntime);
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
continue;
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
continue;
maps/mp/gametypes/_globallogic_player::dodamagefeedback(weaponname,attacker)
!level.teambased && self.owner != attacker
maps/mp/gametypes/_globallogic_player::dodamagefeedback(weaponname,attacker)
level.teambased && self.owner.team != attacker.team
watcher.stuntime > 0
break;
case "emp_grenade_mp":
damage = damagemax;
break;
default:
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
break;
maps/mp/gametypes/_globallogic_player::dodamagefeedback(weaponname,attacker)
break;
}
}
else
{
weaponname = "";
}
if(type == "MOD_MELEE")
{
self.damagetaken = damagemax;
}
else
{
self.damagetaken = self.damagetaken + damage;
}
if(self.damagetaken >= damagemax)
{
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate(self,0,attacker,weaponname);
}
}
}