IL-GSC/BO2/PC/MP/maps/mp/_riotshield.gsc
2023-10-28 00:17:17 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\_riotshield.gsc
* Game: Call of Duty: Black Ops 2
* Platform: PC
* Function Count: 19
* Decompile Time: 4 ms
* Timestamp: 10/28/2023 12:11:01 AM
*******************************************************************/
#include common_scripts/utility;
#include maps/mp/_scoreevents;
#include maps/mp/_utility;
#include maps/mp/killstreaks/_killstreak_weapons;
#include maps/mp/killstreaks/_killstreaks;
#using_animtree( "mp_riotshield" );
//Function Number: 1
init()
{
if(!(IsDefined(level.riotshield_name)))
{
level.riotshield_name = "riotshield_mp";
if(IsDefined(level.is_zombie_level) && level.is_zombie_level)
{
level.riotshield_name = "riotshield_zm";
}
}
level.deployedshieldmodel = "t6_wpn_shield_carry_world";
level.stowedshieldmodel = "t6_wpn_shield_stow_world";
level.carriedshieldmodel = "t6_wpn_shield_carry_world";
level.detectshieldmodel = "t6_wpn_shield_carry_world_detect";
if(IsDefined(level.is_zombie_level) && level.is_zombie_level)
{
level.deployedshieldmodel = "t6_wpn_zmb_shield_world";
level.stowedshieldmodel = "t6_wpn_zmb_shield_stow";
level.carriedshieldmodel = "t6_wpn_zmb_shield_world";
}
precachemodel(level.stowedshieldmodel);
precachemodel(level.carriedshieldmodel);
precachemodel(level.detectshieldmodel);
level.riotshielddestroyanim = %o_riot_stand_destroyed;
level.riotshielddeployanim = %o_riot_stand_deploy;
level.riotshieldshotanimfront = %o_riot_stand_shot;
level.riotshieldshotanimback = %o_riot_stand_shot_back;
level.riotshieldmeleeanimfront = %o_riot_stand_melee_front;
level.riotshieldmeleeanimback = %o_riot_stand_melee_back;
loadfx("weapon/riotshield/fx_riotshield_depoly_lights");
loadfx("weapon/riotshield/fx_riotshield_depoly_dust");
level.riotshield_placement_zoffset = 26;
}
//Function Number: 2
register()
{
registerclientfield("scriptmover","riotshield_state",1,2,"int");
}
//Function Number: 3
watchpregameclasschange()
{
self endon("death");
self endon("disconnect");
self endon("track_riot_shield");
self waittill("changed_class");
if(level.ingraceperiod && !self.hasdonecombat)
{
self clearstowedweapon();
self refreshshieldattachment();
self thread trackriotshield();
}
}
//Function Number: 4
watchriotshieldpickup()
{
self endon("death");
self endon("disconnect");
self endon("track_riot_shield");
self notify("watch_riotshield_pickup");
self endon("watch_riotshield_pickup");
self waittill("pickup_riotshield");
self endon("weapon_change");
/#
println("Picked up riotshield, expecting weapon_change notify...");
#/
wait(0.5);
/#
println("picked up shield but didn\'t change weapons, attach it!");
#/
self.hasriotshield = self hasweapon(level.riotshield_name);
self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
self refreshshieldattachment();
}
//Function Number: 5
trackriotshield()
{
self endon("death");
self endon("disconnect");
self notify("track_riot_shield");
self endon("track_riot_shield");
self thread watchpregameclasschange();
self waittill("weapon_change",newweapon);
self refreshshieldattachment();
self.hasriotshield = self hasweapon(level.riotshield_name);
self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
self.lastnonshieldweapon = "none";
while(1)
{
self thread watchriotshieldpickup();
currentweapon = self getcurrentweapon();
self.hasriotshield = self hasweapon(level.riotshield_name);
self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
refresh_attach = 0;
self waittill("weapon_change",newweapon);
if(newweapon == level.riotshield_name)
{
refresh_attach = 1;
if(IsDefined(self.riotshieldentity))
{
self notify("destroy_riotshield");
}
if(self.hasriotshield)
{
if(IsDefined(self.riotshieldtakeweapon))
{
self takeweapon(self.riotshieldtakeweapon);
self.riotshieldtakeweapon = undefined;
}
}
if(isvalidnonshieldweapon(currentweapon))
{
self.lastnonshieldweapon = currentweapon;
}
}
if(self.hasriotshield || refresh_attach == 1)
{
self refreshshieldattachment();
}
}
}
//Function Number: 6
isvalidnonshieldweapon(weapon)
{
if(maps/mp/killstreaks/_killstreaks::iskillstreakweapon(weapon))
{
return 0;
}
if(maps/mp/killstreaks/_killstreak_weapons::isheldkillstreakweapon(weapon))
{
return 0;
}
if(maps/mp/killstreaks/_killstreak_weapons::isgameplayweapon(weapon))
{
return 0;
}
if(weapon == "none")
{
return 0;
}
if(isweaponequipment(weapon))
{
return 0;
}
return 1;
}
//Function Number: 7
startriotshielddeploy()
{
self notify("start_riotshield_deploy");
self thread watchriotshielddeploy();
}
//Function Number: 8
resetreconmodelvisibility(owner)
{
if(!(IsDefined(self)))
{
return;
}
self setinvisibletoall();
self setforcenocull();
if(!(IsDefined(owner)))
{
return;
}
for(i = 0;i < level.players.size;i++)
{
if(level.players[i] hasperk("specialty_showenemyequipment"))
{
if(level.players[i].team == "spectator")
{
}
else
{
isenemy = 1;
if(level.teambased)
{
if(level.players[i].team == owner.team)
{
isenemy = 0;
}
}
else if(level.players[i] == owner)
{
isenemy = 0;
}
if(isenemy)
{
self setvisibletoplayer(level.players[i]);
}
}
}
}
}
//Function Number: 9
resetreconmodelonevent(eventname,owner)
{
self endon("death");
for(;;)
{
level waittill(eventname,newowner);
if(IsDefined(newowner))
{
owner = newowner;
}
self resetreconmodelvisibility(owner);
}
}
//Function Number: 10
attachreconmodel(modelname,owner)
{
if(!(IsDefined(self)))
{
return;
}
reconmodel = spawn("script_model",self.origin);
reconmodel.angles = self.angles;
reconmodel setmodel(modelname);
reconmodel.model_name = modelname;
reconmodel linkto(self);
reconmodel setcontents(0);
reconmodel resetreconmodelvisibility(owner);
reconmodel thread resetreconmodelonevent("joined_team",owner);
reconmodel thread resetreconmodelonevent("player_spawned",owner);
self.reconmodel = reconmodel;
}
//Function Number: 11
spawnriotshieldcover(origin,angles)
{
shield_ent = spawn("script_model",origin,1);
shield_ent.targetname = "riotshield_mp";
shield_ent.angles = angles;
shield_ent setmodel(level.deployedshieldmodel);
shield_ent setowner(self);
shield_ent.owner = self;
shield_ent.team = self.team;
shield_ent setteam(self.team);
shield_ent attachreconmodel(level.detectshieldmodel,self);
shield_ent useanimtree(-1);
shield_ent setscriptmoverflag(0);
shield_ent disconnectpaths();
return shield_ent;
}
//Function Number: 12
watchriotshielddeploy()
{
self endon("death");
self endon("disconnect");
self endon("start_riotshield_deploy");
self waittill("deploy_riotshield",deploy_attempt);
self setheldweaponmodel(0);
self setplacementhint(1);
placement_hint = 0;
if(deploy_attempt)
{
placement = self canplaceriotshield("deploy_riotshield");
if(placement["result"])
{
self.hasdonecombat = 1;
zoffset = level.riotshield_placement_zoffset;
shield_ent = self spawnriotshieldcover(placement["origin"] + (0,0,zoffset),placement["angles"]);
item_ent = deployriotshield(self,shield_ent);
primaries = self getweaponslistprimaries();
/#
/#
assert(IsDefined(item_ent));
#/
/#
assert(!IsDefined(self.riotshieldretrievetrigger));
#/
/#
assert(!IsDefined(self.riotshieldentity));
#/
if(level.gametype != "shrp")
{
/#
assert(primaries.size > 0);
}
#/
#/
shield_ent setclientfield("riotshield_state",1);
shield_ent.reconmodel setclientfield("riotshield_state",1);
if(level.gametype != "shrp")
{
if(self.lastnonshieldweapon != "none" && self hasweapon(self.lastnonshieldweapon))
{
self switchtoweapon(self.lastnonshieldweapon);
}
else
{
self switchtoweapon(primaries[0]);
}
}
if(!(self hasweapon("knife_held_mp")))
{
self giveweapon("knife_held_mp");
self.riotshieldtakeweapon = "knife_held_mp";
}
self.riotshieldretrievetrigger = item_ent;
self.riotshieldentity = shield_ent;
self thread watchdeployedriotshieldents();
self thread deleteshieldontriggerdeath(self.riotshieldretrievetrigger);
self thread deleteshieldonplayerdeathordisconnect(shield_ent);
self.riotshieldentity thread watchdeployedriotshielddamage();
level notify("riotshield_planted",self);
}
else
{
placement_hint = 1;
clip_max_ammo = weaponclipsize(level.riotshield_name);
self setweaponammoclip(level.riotshield_name,clip_max_ammo);
}
}
else
{
placement_hint = 1;
}
if(placement_hint)
{
self setriotshieldfailhint();
}
}
//Function Number: 13
riotshielddistancetest(origin)
{
/#
/#
assert(IsDefined(origin));
#/
#/
min_dist_squared = GetDvarFloat(#"C320348D");
min_dist_squared = min_dist_squared * min_dist_squared;
for(i = 0;i < level.players.size;i++)
{
if(IsDefined(level.players[i].riotshieldentity))
{
dist_squared = distancesquared(level.players[i].riotshieldentity.origin,origin);
if(min_dist_squared > dist_squared)
{
/#
println("Shield placement denied! Failed distance check to other riotshields.");
#/
return 0;
}
}
}
return 1;
}
//Function Number: 14
watchdeployedriotshieldents()
{
/#
/#
assert(IsDefined(self.riotshieldretrievetrigger));
#/
/#
assert(IsDefined(self.riotshieldentity));
#/
#/
self waittill("destroy_riotshield");
if(IsDefined(self.riotshieldretrievetrigger))
{
self.riotshieldretrievetrigger delete();
}
if(IsDefined(self.riotshieldentity))
{
if(IsDefined(self.riotshieldentity.reconmodel))
{
self.riotshieldentity.reconmodel delete();
}
self.riotshieldentity connectpaths();
self.riotshieldentity delete();
}
}
//Function Number: 15
watchdeployedriotshielddamage()
{
self endon("death");
damagemax = GetDvarInt(#"AA9B5326");
self.damagetaken = 0;
while(1)
{
self.maxhealth = 100000;
self.health = self.maxhealth;
self waittill("damage",damage,attacker,direction,point,type,tagname,modelname,partname,weaponname,idflags);
if(!(IsDefined(attacker)))
{
continue;
}
/#
/#
assert(IsDefined(self.owner) && IsDefined(self.owner.team));
#/
#/
if(isplayer(attacker))
{
if(level.teambased && attacker.team == self.owner.team && attacker != self.owner)
{
continue;
}
}
if(type == "MOD_MELEE")
{
damage = damage * GetDvarFloat(#"23526A28");
}
else if(type == "MOD_PISTOL_BULLET" || type == "MOD_RIFLE_BULLET")
{
damage = damage * GetDvarFloat(#"BB6F1DE8");
}
else if(type == "MOD_GRENADE" || type == "MOD_GRENADE_SPLASH" || type == "MOD_EXPLOSIVE" || type == "MOD_EXPLOSIVE_SPLASH" || type == "MOD_PROJECTILE" || type == "MOD_PROJECTILE_SPLASH")
{
damage = damage * GetDvarFloat(#"88D773FF");
}
else if(type == "MOD_IMPACT")
{
damage = damage * GetDvarFloat(#"19FAA051");
}
else if(type == "MOD_CRUSH")
{
damage = damagemax;
}
self.damagetaken = self.damagetaken + damage;
if(self.damagetaken >= damagemax)
{
self thread damagethendestroyriotshield(attacker,weaponname);
break;
}
}
}
//Function Number: 16
damagethendestroyriotshield(attacker,weaponname)
{
self notify("damageThenDestroyRiotshield");
self endon("death");
if(IsDefined(self.owner.riotshieldretrievetrigger))
{
self.owner.riotshieldretrievetrigger delete();
}
if(IsDefined(self.reconmodel))
{
self.reconmodel delete();
}
self connectpaths();
self.owner.riotshieldentity = undefined;
self notsolid();
self setclientfield("riotshield_state",2);
if(IsDefined(attacker) && IsDefined(weaponname) && attacker != self.owner && isplayer(attacker))
{
maps/mp/_scoreevents::processscoreevent("destroyed_shield",attacker,self.owner,weaponname);
}
wait(GetDvarFloat(#"217C6C3"));
self delete();
}
//Function Number: 17
deleteshieldontriggerdeath(shield_trigger)
{
shield_trigger waittill_any("trigger","death");
self notify("destroy_riotshield");
}
//Function Number: 18
deleteshieldonplayerdeathordisconnect(shield_ent)
{
shield_ent endon("death");
shield_ent endon("damageThenDestroyRiotshield");
self waittill_any("death","disconnect","remove_planted_weapons");
shield_ent thread damagethendestroyriotshield();
}
//Function Number: 19
watchriotshieldstuckentitydeath(grenade,owner)
{
grenade endon("death");
self waittill_any("damageThenDestroyRiotshield","death","disconnect","weapon_change","deploy_riotshield");
grenade detonate(owner);
}