mirror of
https://github.com/InfinityLoader/IL-GSC.git
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104 lines
2.4 KiB
Plaintext
104 lines
2.4 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\animscripts\dog_combat.gsc
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 5
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* Decompile Time: 0 ms
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* Timestamp: 10/28/2023 12:10:23 AM
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*******************************************************************/
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#include common_scripts/utility;
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#include maps/mp/animscripts/shared;
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#include maps/mp/animscripts/utility;
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//Function Number: 1
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main()
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{
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debug_anim_print("dog_combat::main() ");
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self endon("killanimscript");
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self setaimanimweights(0,0);
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/#
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if(!(debug_allow_combat()))
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{
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combatidle();
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return;
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}
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#/
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if(IsDefined(level.hostmigrationtimer))
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{
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combatidle();
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return;
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}
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/#
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assert(IsDefined(self.enemy));
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#/
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if(!(isalive(self.enemy)))
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{
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combatidle();
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return;
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}
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if(isplayer(self.enemy))
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{
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self meleebiteattackplayer(self.enemy);
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}
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}
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//Function Number: 2
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combatidle()
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{
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self set_orient_mode("face enemy");
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self animmode("zonly_physics",0);
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idleanims = [];
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idleanims[0] = "combat_attackidle";
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idleanims[1] = "combat_attackidle_bark";
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idleanims[2] = "combat_attackidle_growl";
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idleanim = random(idleanims);
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debug_anim_print("dog_combat::combatIdle() - Setting " + idleanim);
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self setanimstate(idleanim);
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self maps/mp/animscripts/shared::donotetracks("done");
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debug_anim_print("dog_combat::combatIdle() - " + idleanim + " notify done.");
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}
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//Function Number: 3
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meleebiteattackplayer(player)
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{
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self set_orient_mode("face enemy");
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self animmode("gravity",0);
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self.safetochangescript = 0;
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if(use_low_attack())
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{
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self animmode("angle deltas",0);
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self setanimstate("combat_attack_player_close_range");
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self maps/mp/animscripts/shared::donotetracksfortime(1.4,"done");
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self animmode("gravity",0);
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}
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else
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{
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attack_time = 1.2 + randomfloat(0.4);
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debug_anim_print("dog_combat::meleeBiteAttackPlayer() - Setting combat_run_attack");
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self setanimstate("combat_attack_run");
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self maps/mp/animscripts/shared::donotetracksfortime(attack_time,"done",::handlemeleebiteattacknotetracks,player);
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debug_anim_print("dog_combat::meleeBiteAttackPlayer() - combat_attack_run notify done.");
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}
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self.safetochangescript = 1;
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self animmode("none",0);
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}
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//Function Number: 4
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handlemeleebiteattacknotetracks(note,player)
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{
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if(note == "dog_melee")
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{
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self melee(AnglesToForward(self.angles));
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}
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}
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//Function Number: 5
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use_low_attack(player)
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{
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return 0;
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} |