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43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\animscripts\dog_death.gsc
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 1
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* Decompile Time: 0 ms
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* Timestamp: 10/28/2023 12:10:23 AM
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*******************************************************************/
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#include maps/mp/animscripts/shared;
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#include maps/mp/animscripts/utility;
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//Function Number: 1
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main()
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{
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debug_anim_print("dog_death::main()");
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self setaimanimweights(0,0);
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self endon("killanimscript");
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if(IsDefined(self.a.nodeath))
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{
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/#
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assert(self.a.nodeath,"Nodeath needs to be set to true or undefined.");
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#/
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wait(3);
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return;
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}
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self unlink();
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if(IsDefined(self.enemy) && IsDefined(self.enemy.syncedmeleetarget) && self.enemy.syncedmeleetarget == self)
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{
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self.enemy.syncedmeleetarget = undefined;
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}
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death_anim = "death_" + getanimdirection(self.damageyaw);
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/#
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println(death_anim);
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#/
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self animmode("gravity",0);
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debug_anim_print("dog_death::main() - Setting " + death_anim);
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self setanimstate(death_anim);
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self maps/mp/animscripts/shared::donotetracks("done");
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} |