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https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-27 09:57:53 -05:00
Fixed BO2 DevBlock Bug
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@ -4,8 +4,8 @@
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* Game: Call of Duty: Black Ops 2
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* Platform: Console
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* Function Count: 3
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* Decompile Time: 6 ms
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* Timestamp: 10/27/2023 3:04:04 AM
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* Decompile Time: 0 ms
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* Timestamp: 10/28/2023 12:13:28 AM
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*******************************************************************/
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#include codescripts/character;
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@ -4,8 +4,8 @@
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* Game: Call of Duty: Black Ops 2
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* Platform: Console
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* Function Count: 1
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* Decompile Time: 4 ms
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* Timestamp: 10/27/2023 3:04:04 AM
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* Decompile Time: 0 ms
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* Timestamp: 10/28/2023 12:13:28 AM
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*******************************************************************/
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//Function Number: 1
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@ -18,11 +18,15 @@ main()
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if(IsDefined(self))
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{
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/#
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println("");
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println("*** trigger debug: delete.gsc is deleting trigger with ent#: " + self getentitynumber() + " at origin: " + self.origin);
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println("");
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self.classname == "trigger_once" || self.classname == "trigger_radius" || self.classname == "trigger_multiple"
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IsDefined(self.classname)
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if(IsDefined(self.classname))
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{
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if(self.classname == "trigger_once" || self.classname == "trigger_radius" || self.classname == "trigger_multiple")
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{
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println("");
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println("*** trigger debug: delete.gsc is deleting trigger with ent#: " + self getentitynumber() + " at origin: " + self.origin);
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println("");
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}
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}
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#/
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self delete();
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}
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@ -4,8 +4,8 @@
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* Game: Call of Duty: Black Ops 2
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* Platform: Console
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* Function Count: 3
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* Decompile Time: 8 ms
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* Timestamp: 10/27/2023 3:04:05 AM
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* Decompile Time: 0 ms
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* Timestamp: 10/28/2023 12:13:28 AM
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*******************************************************************/
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//Function Number: 1
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