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Full AW Dump
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45
AW/PC/animscripts/technical_lagos/stand.gsc
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45
AW/PC/animscripts/technical_lagos/stand.gsc
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/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: technical_lagos\stand.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 3
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* Decompile Time: 50 ms
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* Timestamp: 4/22/2024 1:58:56 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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self.desired_anim_pose = "stand";
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animscripts\utility::updateanimpose();
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self.a.movement = "stop";
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var_00 = self getturret();
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var_00 thread turretinit(self);
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self.primaryturretanim = %technicalgunner_aim;
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self.additiveturretidle = %technical_turret_driveidle;
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self.additiveturretfire = %technical_turret_firing;
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self.painfunction = ::technical_pain;
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self.deathanim = %technical_turret_death;
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thread animscripts\technical_lagos\common::main(var_00);
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}
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//Function Number: 2
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technical_pain()
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{
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self setflaggedanimknoballrestart("painanim",%technical_turret_pain,%body,1,0.1,1);
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animscripts\shared::donotetracks("painanim");
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}
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//Function Number: 3
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turretinit(param_00)
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{
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self.leftarc = 115;
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self.rightarc = 115;
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self useanimtree(#animtree);
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self.additiveturretidle = %saw_gunner_idle_mg;
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self.additiveturretfire = %saw_gunner_firing_mg_add;
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self endon("death");
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param_00 waittill("killanimscript");
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self stopuseanimtree();
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}
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