Files
IL-GSC/AW/PC/animscripts/technical_lagos/stand.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

45 lines
1.3 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: technical_lagos\stand.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 3
* Decompile Time: 50 ms
* Timestamp: 4/22/2024 1:58:56 AM
*******************************************************************/
//Function Number: 1
main()
{
self.desired_anim_pose = "stand";
animscripts\utility::updateanimpose();
self.a.movement = "stop";
var_00 = self getturret();
var_00 thread turretinit(self);
self.primaryturretanim = %technicalgunner_aim;
self.additiveturretidle = %technical_turret_driveidle;
self.additiveturretfire = %technical_turret_firing;
self.painfunction = ::technical_pain;
self.deathanim = %technical_turret_death;
thread animscripts\technical_lagos\common::main(var_00);
}
//Function Number: 2
technical_pain()
{
self setflaggedanimknoballrestart("painanim",%technical_turret_pain,%body,1,0.1,1);
animscripts\shared::donotetracks("painanim");
}
//Function Number: 3
turretinit(param_00)
{
self.leftarc = 115;
self.rightarc = 115;
self useanimtree(#animtree);
self.additiveturretidle = %saw_gunner_idle_mg;
self.additiveturretfire = %saw_gunner_firing_mg_add;
self endon("death");
param_00 waittill("killanimscript");
self stopuseanimtree();
}