mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-11 18:57:57 -05:00
Full AW Dump
This commit is contained in:
30
AW/PC/animscripts/traverse/berlin_column_jump.gsc
Normal file
30
AW/PC/animscripts/traverse/berlin_column_jump.gsc
Normal file
@ -0,0 +1,30 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\berlin_column_jump.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 31 ms
|
||||
* Timestamp: 4/22/2024 1:58:56 AM
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||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_jump_up(38,5);
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||||
return;
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}
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||||
|
||||
low_wall_human();
|
||||
}
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||||
|
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//Function Number: 2
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||||
low_wall_human()
|
||||
{
|
||||
var_00 = [];
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||||
var_00["traverseAnim"] = %berlin_jumping_column_sandman;
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var_00["traverseHeight"] = 38;
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animscripts\traverse\shared::dotraverse(var_00);
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}
|
171
AW/PC/animscripts/traverse/boost.gsc
Normal file
171
AW/PC/animscripts/traverse/boost.gsc
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@ -0,0 +1,171 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
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||||
* Function Count: 10
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||||
* Decompile Time: 137 ms
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||||
* Timestamp: 4/22/2024 1:58:57 AM
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*******************************************************************/
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//Function Number: 1
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precache_boost_fx_npc()
|
||||
{
|
||||
level._effect["boost_dust_npc"] = loadfx("vfx/smoke/jetpack_exhaust_npc");
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||||
level._effect["boost_dust_impact_ground"] = loadfx("vfx/smoke/jetpack_ground_impact_runner");
|
||||
}
|
||||
|
||||
//Function Number: 2
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rocket_jump_human(param_00,param_01,param_02)
|
||||
{
|
||||
var_03 = [];
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var_03["traverseAnim"] = param_00;
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var_03["traverseNotetrackFunc"] = ::newhandletraversenotetracks;
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if(isdefined(param_02) && param_02 == "landassist")
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||||
{
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var_03["traverseNotetrackFunc"] = ::newhandletraversenotetracks_landassist;
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}
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self.is_using_boost = 1;
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animscripts\traverse\shared::dotraverse(var_03);
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if(isdefined(self) && isalive(self) && isdefined(param_01) && param_01)
|
||||
{
|
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soundscripts\_snd::snd_message("boost_land_npc");
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self setflaggedanimknoballrestart("boostJumpLand",%boost_jump_land_2_run_b,%body,1,0.2,1);
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animscripts\shared::donotetracks("boostJumpLand",::newhandletraversenotetracks);
|
||||
}
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|
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self.is_using_boost = undefined;
|
||||
}
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|
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//Function Number: 3
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newhandletraversenotetracks_landassist(param_00)
|
||||
{
|
||||
switch(param_00)
|
||||
{
|
||||
case "boost_begin":
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break;
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||||
|
||||
case "land_assist":
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thread land_assist_thrusters(self);
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break;
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case "assist_thrusters":
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thread land_assist_thrusters(self);
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break;
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|
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case "boost_end":
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break;
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|
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case "distort_begin":
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break;
|
||||
|
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default:
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animscripts\traverse\shared::handletraversenotetracks(param_00);
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||||
break;
|
||||
}
|
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}
|
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|
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//Function Number: 4
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newhandletraversenotetracks(param_00)
|
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{
|
||||
switch(param_00)
|
||||
{
|
||||
case "boost_begin":
|
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thread newhandleboostbegin();
|
||||
break;
|
||||
|
||||
case "boost_end":
|
||||
thread newhandleboostend();
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||||
break;
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||||
|
||||
default:
|
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animscripts\traverse\shared::handletraversenotetracks(param_00);
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||||
break;
|
||||
}
|
||||
}
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//Function Number: 5
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newhandleboostbegin()
|
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{
|
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soundscripts\_snd::snd_message("boost_jump_npc");
|
||||
if(!maps\_utility::ent_flag_exist("boost_end"))
|
||||
{
|
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maps\_utility::ent_flag_init("boost_end");
|
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}
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thread newhandlespawngroundimpact();
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playfxontag(common_scripts\utility::getfx("boost_dust_npc"),self,"J_SpineLower");
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maps\_utility::ent_flag_wait("boost_end");
|
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stopfxontag(common_scripts\utility::getfx("boost_dust_npc"),self,"J_SpineLower");
|
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maps\_utility::ent_flag_clear("boost_end");
|
||||
}
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//Function Number: 6
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newhandleboostend()
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{
|
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maps\_utility::ent_flag_set("boost_end");
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}
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//Function Number: 7
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||||
newhandlespawngroundimpact()
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{
|
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var_00 = self.origin + (0,0,64);
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var_01 = self.origin - (0,0,150);
|
||||
var_02 = bullettrace(var_00,var_01,0,undefined);
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var_03 = common_scripts\utility::getfx("boost_dust_impact_ground");
|
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var_00 = var_02["position"];
|
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var_04 = vectortoangles(var_02["normal"]);
|
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var_04 = var_04 + (90,0,0);
|
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var_05 = anglestoforward(var_04);
|
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var_06 = anglestoup(var_04);
|
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playfx(var_03,var_00,var_06,var_05);
|
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}
|
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|
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//Function Number: 8
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land_assist_thrusters(param_00)
|
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{
|
||||
playfxontag(common_scripts\utility::getfx("landass_exhaust_smk_lf_npc"),param_00,"J_MainRoot");
|
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playfxontag(common_scripts\utility::getfx("landass_exhaust_smk_rt_npc"),param_00,"J_MainRoot");
|
||||
param_00 soundscripts\_snd::snd_message("boost_land_assist_npc");
|
||||
}
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|
||||
//Function Number: 9
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land_assist_thrusters_with_land(param_00)
|
||||
{
|
||||
playfxontag(common_scripts\utility::getfx("landass_exhaust_smk_lf_npc"),param_00,"J_MainRoot");
|
||||
playfxontag(common_scripts\utility::getfx("landass_exhaust_smk_rt_npc"),param_00,"J_MainRoot");
|
||||
param_00 soundscripts\_snd::snd_message("boost_land_assist_npc");
|
||||
wait(0.05);
|
||||
var_01 = physicstrace(param_00.origin,param_00.origin + (0,0,-5120));
|
||||
var_02 = anglestoforward(param_00.angles);
|
||||
playfx(common_scripts\utility::getfx("landass_impact_smk_rnr"),var_01,var_02);
|
||||
wait(0.35);
|
||||
var_01 = physicstrace(param_00.origin,param_00.origin + (0,0,-5120));
|
||||
playfx(common_scripts\utility::getfx("landass_impact_smk_rnr"),var_01,var_02);
|
||||
param_00 soundscripts\_snd::snd_message("boost_land_assist_npc_ground");
|
||||
}
|
||||
|
||||
//Function Number: 10
|
||||
handletraversenotetrackslandassist(param_00)
|
||||
{
|
||||
if(param_00 == "assist_thrusters")
|
||||
{
|
||||
land_assist_thrusters(self);
|
||||
return;
|
||||
}
|
||||
|
||||
if(param_00 == "assist_thrusters_2")
|
||||
{
|
||||
land_assist_thrusters(self);
|
||||
return;
|
||||
}
|
||||
|
||||
if(param_00 == "fx_start")
|
||||
{
|
||||
land_assist_thrusters(self);
|
||||
return;
|
||||
}
|
||||
|
||||
animscripts\traverse\shared::handletraversenotetracks(param_00);
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_128_across.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_128_across.gsc
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@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_128_across.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 23 ms
|
||||
* Timestamp: 4/22/2024 1:58:57 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
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||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_variation,1);
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_128_across_128_down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 22 ms
|
||||
* Timestamp: 4/22/2024 1:58:57 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_128_down,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_128_across_128_up.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_128_across_128_up.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_128_across_128_up.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 22 ms
|
||||
* Timestamp: 4/22/2024 1:58:57 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_128_up,1);
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_128_across_140_down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 22 ms
|
||||
* Timestamp: 4/22/2024 1:58:58 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_140_down,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_128_across_140_up.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_128_across_140_up.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_128_across_140_up.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 22 ms
|
||||
* Timestamp: 4/22/2024 1:58:58 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_140_up,1);
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_128_across_196_down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 58 ms
|
||||
* Timestamp: 4/22/2024 1:58:59 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_196_down,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_128_across_196_up.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_128_across_196_up.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_128_across_196_up.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:58:59 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_196_up,1);
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_128_across_256_down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:58:59 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_256_down,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_128_across_256_up.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_128_across_256_up.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_128_across_256_up.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 30 ms
|
||||
* Timestamp: 4/22/2024 1:59:00 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_256_up,1);
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_128_across_320_down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 29 ms
|
||||
* Timestamp: 4/22/2024 1:59:00 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_320_down_variation,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_128_across_320_up.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_128_across_320_up.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_128_across_320_up.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:00 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_320_up_variation,1);
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_128_across_384_down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:01 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_384_down_variation,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_128_across_384_up.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_128_across_384_up.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_128_across_384_up.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:01 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_384_up_variation,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_256_across.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_256_across.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_256_across.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:01 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_variation,1);
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_256_across_128_down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:02 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_128_down,1);
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_256_across_128_over.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 25 ms
|
||||
* Timestamp: 4/22/2024 1:59:02 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_128_over,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_256_across_128_up.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_256_across_128_up.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_256_across_128_up.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 4/22/2024 1:59:02 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_128_up,1);
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_256_across_140_down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 26 ms
|
||||
* Timestamp: 4/22/2024 1:59:02 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_140_down,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_256_across_140_up.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_256_across_140_up.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_256_across_140_up.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 4/22/2024 1:59:03 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_140_up,1);
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_256_across_196_down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 26 ms
|
||||
* Timestamp: 4/22/2024 1:59:03 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_196_down,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_256_across_196_up.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_256_across_196_up.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_256_across_196_up.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:03 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_196_up,1);
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_256_across_256_down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:04 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_256_down,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_256_across_256_up.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_256_across_256_up.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_256_across_256_up.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 4/22/2024 1:59:04 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_256_up,1);
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_256_across_320_down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:04 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_320_down_variation,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_256_across_320_up.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_256_across_320_up.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_256_across_320_up.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:05 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_320_up_variation,1);
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_256_across_384_down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 4/22/2024 1:59:05 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_384_down_variation,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_256_across_384_up.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_256_across_384_up.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_256_across_384_up.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 4/22/2024 1:59:05 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_384_up_variation,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_400_across.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_400_across.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_400_across.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 26 ms
|
||||
* Timestamp: 4/22/2024 1:59:06 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_400_across_variation,1);
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_512_across_128_down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 4/22/2024 1:59:06 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_512_across_128_down,1);
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_512_across_128_over.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 26 ms
|
||||
* Timestamp: 4/22/2024 1:59:06 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_512_across_128_over,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_512_across_128_up.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_512_across_128_up.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_512_across_128_up.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:07 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_512_across_128_up,1);
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_512_across_256_over.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 30 ms
|
||||
* Timestamp: 4/22/2024 1:59:07 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_512_across_256_over,1);
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_512_across_270_down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:07 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_512_across_270_down);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_512_across_64_over.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_512_across_64_over.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_512_across_64_over.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 39 ms
|
||||
* Timestamp: 4/22/2024 1:59:08 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_512_across_64_over);
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_512_across_64_over_128down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 26 ms
|
||||
* Timestamp: 4/22/2024 1:59:08 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_512_across_64_over_128down);
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_512_across_64_over_64down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 4/22/2024 1:59:08 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_512_across_64_over_64down);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_64_across_128_down.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_64_across_128_down.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_64_across_128_down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 38 ms
|
||||
* Timestamp: 4/22/2024 1:59:09 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_64_across_128_down_variation,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_64_across_128_up.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_64_across_128_up.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_64_across_128_up.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:09 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_64_across_128_up_variation,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_64_across_256_down.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_64_across_256_down.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_64_across_256_down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 29 ms
|
||||
* Timestamp: 4/22/2024 1:59:09 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_64_across_256_down_variation,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_64_across_256_up.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_64_across_256_up.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_64_across_256_up.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:10 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_64_across_256_up_variation,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_64_across_320_down.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_64_across_320_down.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_64_across_320_down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 4/22/2024 1:59:10 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_64_across_320_down_variation,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_64_across_320_up.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_64_across_320_up.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_64_across_320_up.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:10 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_64_across_320_up_variation,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_64_across_384_down.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_64_across_384_down.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_64_across_384_down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 32 ms
|
||||
* Timestamp: 4/22/2024 1:59:11 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_64_across_384_down_variation,1);
|
||||
}
|
||||
}
|
18
AW/PC/animscripts/traverse/boost_jump_64_across_384_up.gsc
Normal file
18
AW/PC/animscripts/traverse/boost_jump_64_across_384_up.gsc
Normal file
@ -0,0 +1,18 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_64_across_384_up.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:11 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_64_across_384_up_variation,1);
|
||||
}
|
||||
}
|
108
AW/PC/animscripts/traverse/boost_jump_railing.gsc
Normal file
108
AW/PC/animscripts/traverse/boost_jump_railing.gsc
Normal file
@ -0,0 +1,108 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\boost_jump_railing.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 41 ms
|
||||
* Timestamp: 4/22/2024 1:59:12 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.canjumppath)
|
||||
{
|
||||
var_00 = self getnegotiationstartnode();
|
||||
switch(var_00.script_noteworthy)
|
||||
{
|
||||
case "boost_jump_128_across_128_down_32_railing":
|
||||
rocket_jump_human_railing(%boost_jump_128_across_128_down_32_railing,1);
|
||||
break;
|
||||
|
||||
case "boost_jump_128_across_140_down_32_railing":
|
||||
rocket_jump_human_railing(%boost_jump_128_across_140_down_32_railing,1);
|
||||
break;
|
||||
|
||||
case "boost_jump_128_across_196_down_32_railing":
|
||||
rocket_jump_human_railing(%boost_jump_128_across_196_down_32_railing,1);
|
||||
break;
|
||||
|
||||
case "boost_jump_128_across_256_down_32_railing":
|
||||
rocket_jump_human_railing(%boost_jump_128_across_256_down_32_railing,1);
|
||||
break;
|
||||
|
||||
case "boost_jump_256_across_128_down_32_railing":
|
||||
rocket_jump_human_railing(%boost_jump_256_across_128_down_32_railing,1);
|
||||
break;
|
||||
|
||||
case "boost_jump_256_across_140_down_32_railing":
|
||||
rocket_jump_human_railing(%boost_jump_256_across_140_down_32_railing,1);
|
||||
break;
|
||||
|
||||
case "boost_jump_256_across_196_down_32_railing":
|
||||
rocket_jump_human_railing(%boost_jump_256_across_196_down_32_railing,1);
|
||||
break;
|
||||
|
||||
case "boost_jump_256_across_256_down_32_railing":
|
||||
rocket_jump_human_railing(%boost_jump_256_across_256_down_32_railing,1);
|
||||
break;
|
||||
|
||||
case "boost_jump_128_across_128_up_32_railing":
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_128_up_32_railing,1);
|
||||
break;
|
||||
|
||||
case "boost_jump_128_across_140_up_32_railing":
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_140_up_32_railing,1);
|
||||
break;
|
||||
|
||||
case "boost_jump_128_across_196_up_32_railing":
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_196_up_32_railing,1);
|
||||
break;
|
||||
|
||||
case "boost_jump_128_across_256_up_32_railing":
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_256_up_32_railing,1);
|
||||
break;
|
||||
|
||||
case "boost_jump_256_across_128_up_32_railing":
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_128_up_32_railing,1);
|
||||
break;
|
||||
|
||||
case "boost_jump_256_across_140_up_32_railing":
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_140_up_32_railing,1);
|
||||
break;
|
||||
|
||||
case "boost_jump_256_across_196_up_32_railing":
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_196_up_32_railing,1);
|
||||
break;
|
||||
|
||||
case "boost_jump_256_across_256_up_32_railing":
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_256_up_32_railing,1);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
rocket_jump_human_railing(param_00,param_01,param_02)
|
||||
{
|
||||
if(!isdefined(param_02))
|
||||
{
|
||||
param_02 = 32;
|
||||
}
|
||||
|
||||
var_03 = [];
|
||||
var_03["traverseAnim"] = param_00;
|
||||
var_03["traverseNotetrackFunc"] = ::animscripts\traverse\boost::newhandletraversenotetracks;
|
||||
var_03["traverseHeight"] = 32;
|
||||
animscripts\traverse\shared::dotraverse(var_03);
|
||||
if(isdefined(self) && isalive(self) && isdefined(param_01) && param_01)
|
||||
{
|
||||
soundscripts\_snd::snd_message("boost_land_npc");
|
||||
self setflaggedanimknoballrestart("boostJumpLand",%boost_jump_land_2_run_b,%body,1,0.2,1);
|
||||
animscripts\shared::donotetracks("boostJumpLand",::animscripts\traverse\boost::newhandletraversenotetracks);
|
||||
}
|
||||
}
|
24
AW/PC/animscripts/traverse/crawl.gsc
Normal file
24
AW/PC/animscripts/traverse/crawl.gsc
Normal file
@ -0,0 +1,24 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\crawl.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 4/22/2024 1:59:12 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
animscripts\setposemovement::pronerun_begin();
|
||||
animscripts\utility::updateanimpose();
|
||||
self endon("killanimscript");
|
||||
self traversemode("noclip");
|
||||
var_00 = self getnegotiationstartnode();
|
||||
self orientmode("face angle",var_00.angles[1]);
|
||||
self setflaggedanimknoballrestart("crawlanim",%prone_crawl,%body,1,0.1,1);
|
||||
animscripts\shared::donotetracks("crawlanim");
|
||||
self.a.movement = "run";
|
||||
self.a.pose = "crouch";
|
||||
}
|
25
AW/PC/animscripts/traverse/crouch_jump_down_40.gsc
Normal file
25
AW/PC/animscripts/traverse/crouch_jump_down_40.gsc
Normal file
@ -0,0 +1,25 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\crouch_jump_down_40.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 4/22/2024 1:59:12 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self.desired_anim_pose = "crouch";
|
||||
animscripts\utility::updateanimpose();
|
||||
self endon("killanimscript");
|
||||
self.a.movement = "walk";
|
||||
self traversemode("nogravity");
|
||||
var_00 = self getnegotiationstartnode();
|
||||
self orientmode("face angle",var_00.angles[1]);
|
||||
self setflaggedanimknoballrestart("stepanim",%jump_across_72,%body,1,0.1,1);
|
||||
wait(0.15);
|
||||
self traversemode("gravity");
|
||||
animscripts\shared::donotetracks("stepanim");
|
||||
}
|
30
AW/PC/animscripts/traverse/dog_jump_down_24.gsc
Normal file
30
AW/PC/animscripts/traverse/dog_jump_down_24.gsc
Normal file
@ -0,0 +1,30 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\dog_jump_down_24.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 51 ms
|
||||
* Timestamp: 4/22/2024 1:59:13 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_jump_down(24,5,"jump_down_24",1);
|
||||
return;
|
||||
}
|
||||
|
||||
low_wall_human();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
low_wall_human()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %ch_pragueb_7_5_crosscourt_aimantle_a;
|
||||
var_00["traverseHeight"] = 32;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
30
AW/PC/animscripts/traverse/dog_jump_down_40.gsc
Normal file
30
AW/PC/animscripts/traverse/dog_jump_down_40.gsc
Normal file
@ -0,0 +1,30 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\dog_jump_down_40.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 41 ms
|
||||
* Timestamp: 4/22/2024 1:59:13 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_jump_down(40,5,"jump_down_40",1);
|
||||
return;
|
||||
}
|
||||
|
||||
low_wall_human();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
low_wall_human()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %ch_pragueb_7_5_crosscourt_aimantle_a;
|
||||
var_00["traverseHeight"] = 32;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
30
AW/PC/animscripts/traverse/dog_jump_down_70.gsc
Normal file
30
AW/PC/animscripts/traverse/dog_jump_down_70.gsc
Normal file
@ -0,0 +1,30 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\dog_jump_down_70.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 42 ms
|
||||
* Timestamp: 4/22/2024 1:59:13 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_jump_down(70,5,"jump_down_70",1);
|
||||
return;
|
||||
}
|
||||
|
||||
low_wall_human();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
low_wall_human()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %ch_pragueb_7_5_crosscourt_aimantle_a;
|
||||
var_00["traverseHeight"] = 32;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
41
AW/PC/animscripts/traverse/dog_jump_over_40.gsc
Normal file
41
AW/PC/animscripts/traverse/dog_jump_over_40.gsc
Normal file
@ -0,0 +1,41 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\dog_jump_over_40.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 43 ms
|
||||
* Timestamp: 4/22/2024 1:59:14 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = "dog_jump_over_40";
|
||||
var_00["linkMe"] = 1;
|
||||
if(!animscripts\dog\dog_kill_traversal::check_kill_traversal(var_00))
|
||||
{
|
||||
return animscripts\traverse\shared::dog_wall_and_window_hop("window_40",40);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
low_wall_human();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
low_wall_human()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %traverse40;
|
||||
var_00["traverseToCoverAnim"] = %traverse40_2_cover;
|
||||
var_00["coverType"] = "Cover Crouch";
|
||||
var_00["traverseHeight"] = 40;
|
||||
var_00["interruptDeathAnim"][0] = animscripts\utility::array(%traverse40_death_start,%traverse40_death_start_2);
|
||||
var_00["interruptDeathAnim"][1] = animscripts\utility::array(%traverse40_death_end,%traverse40_death_end_2);
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
30
AW/PC/animscripts/traverse/dog_jump_up_24.gsc
Normal file
30
AW/PC/animscripts/traverse/dog_jump_up_24.gsc
Normal file
@ -0,0 +1,30 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\dog_jump_up_24.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 53 ms
|
||||
* Timestamp: 4/22/2024 1:59:14 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_jump_up(24,5,"jump_up_24",1);
|
||||
return;
|
||||
}
|
||||
|
||||
low_wall_human();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
low_wall_human()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %ch_pragueb_7_5_crosscourt_aimantle_a;
|
||||
var_00["traverseHeight"] = 32;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
30
AW/PC/animscripts/traverse/dog_jump_up_40.gsc
Normal file
30
AW/PC/animscripts/traverse/dog_jump_up_40.gsc
Normal file
@ -0,0 +1,30 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\dog_jump_up_40.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 43 ms
|
||||
* Timestamp: 4/22/2024 1:59:14 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_jump_up(40,5,"jump_up_40",1);
|
||||
return;
|
||||
}
|
||||
|
||||
low_wall_human();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
low_wall_human()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %ch_pragueb_7_5_crosscourt_aimantle_a;
|
||||
var_00["traverseHeight"] = 32;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
15
AW/PC/animscripts/traverse/dog_jump_up_70.gsc
Normal file
15
AW/PC/animscripts/traverse/dog_jump_up_70.gsc
Normal file
@ -0,0 +1,15 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\dog_jump_up_70.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:15 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
animscripts\traverse\shared::dog_jump_up(70,5,"jump_up_80",1);
|
||||
}
|
34
AW/PC/animscripts/traverse/dog_over_40.gsc
Normal file
34
AW/PC/animscripts/traverse/dog_over_40.gsc
Normal file
@ -0,0 +1,34 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\dog_over_40.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 40 ms
|
||||
* Timestamp: 4/22/2024 1:59:15 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_wall_and_window_hop("window_40",40);
|
||||
return;
|
||||
}
|
||||
|
||||
low_wall_human();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
low_wall_human()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %traverse40;
|
||||
var_00["traverseToCoverAnim"] = %traverse40_2_cover;
|
||||
var_00["coverType"] = "Cover Crouch";
|
||||
var_00["traverseHeight"] = 40;
|
||||
var_00["interruptDeathAnim"][0] = animscripts\utility::array(%traverse40_death_start,%traverse40_death_start_2);
|
||||
var_00["interruptDeathAnim"][1] = animscripts\utility::array(%traverse40_death_end,%traverse40_death_end_2);
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
17
AW/PC/animscripts/traverse/drop_512.gsc
Normal file
17
AW/PC/animscripts/traverse/drop_512.gsc
Normal file
@ -0,0 +1,17 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\drop_512.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 4/22/2024 1:59:16 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %traverse_drop_512;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
25
AW/PC/animscripts/traverse/duck_under_56.gsc
Normal file
25
AW/PC/animscripts/traverse/duck_under_56.gsc
Normal file
@ -0,0 +1,25 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\duck_under_56.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:16 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self.desired_anim_pose = "stand";
|
||||
animscripts\utility::updateanimpose();
|
||||
self endon("killanimscript");
|
||||
self traversemode("nogravity");
|
||||
self traversemode("noclip");
|
||||
var_00 = self getnegotiationstartnode();
|
||||
self orientmode("face angle",var_00.angles[1]);
|
||||
self setflaggedanimknoballrestart("jumpanim",%gulag_pipe_traverse,%body,1,0.1,1);
|
||||
self waittillmatch("finish","jumpanim");
|
||||
self traversemode("gravity");
|
||||
animscripts\shared::donotetracks("jumpanim");
|
||||
}
|
15
AW/PC/animscripts/traverse/grapple.gsc
Normal file
15
AW/PC/animscripts/traverse/grapple.gsc
Normal file
@ -0,0 +1,15 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\grapple.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 26 ms
|
||||
* Timestamp: 4/22/2024 1:59:16 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
maps\_grapple_traverse::grapple_traverse();
|
||||
}
|
23
AW/PC/animscripts/traverse/hms_greece_jump_across_164.gsc
Normal file
23
AW/PC/animscripts/traverse/hms_greece_jump_across_164.gsc
Normal file
@ -0,0 +1,23 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\hms_greece_jump_across_164.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 41 ms
|
||||
* Timestamp: 4/22/2024 1:59:17 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
hms_greece_jump_across_164();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
hms_greece_jump_across_164()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %hms_greece_gap_jump_164_npc;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
26
AW/PC/animscripts/traverse/hms_greece_jump_across_192.gsc
Normal file
26
AW/PC/animscripts/traverse/hms_greece_jump_across_192.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\hms_greece_jump_across_192.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 41 ms
|
||||
* Timestamp: 4/22/2024 1:59:17 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
hms_greece_jump_across_192();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
hms_greece_jump_across_192()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00[0] = %hms_greece_traverse_jumpacross192_01;
|
||||
var_00[1] = %hms_greece_traverse_jumpacross192_02;
|
||||
var_01 = [];
|
||||
var_01["traverseAnim"] = var_00[randomint(var_00.size)];
|
||||
animscripts\traverse\shared::dotraverse(var_01);
|
||||
}
|
26
AW/PC/animscripts/traverse/hms_greece_jump_down_96.gsc
Normal file
26
AW/PC/animscripts/traverse/hms_greece_jump_down_96.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\hms_greece_jump_down_96.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 43 ms
|
||||
* Timestamp: 4/22/2024 1:59:17 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
hms_greece_jump_down_96();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
hms_greece_jump_down_96()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00[0] = %hms_greece_traverse_jumpdown96_01;
|
||||
var_00[1] = %hms_greece_traverse_jumpdown96_02;
|
||||
var_01 = [];
|
||||
var_01["traverseAnim"] = var_00[randomint(var_00.size)];
|
||||
animscripts\traverse\shared::dotraverse(var_01);
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\hms_greece_jump_over_32_across_320.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 41 ms
|
||||
* Timestamp: 4/22/2024 1:59:18 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
hms_greece_jump_over_32_across_320();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
hms_greece_jump_over_32_across_320()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %hms_greece_traverse_balcony_custom_01;
|
||||
var_00["traverseHeight"] = 32;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\hms_greece_jump_over_32_across_352.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 41 ms
|
||||
* Timestamp: 4/22/2024 1:59:18 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
hms_greece_jump_over_32_across_352();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
hms_greece_jump_over_32_across_352()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %hms_greece_traverse_balcony_custom_03;
|
||||
var_00["traverseHeight"] = 32;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\hms_greece_jump_over_32_across_400.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 43 ms
|
||||
* Timestamp: 4/22/2024 1:59:18 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
hms_greece_jump_over_32_across_400();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
hms_greece_jump_over_32_across_400()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %hms_greece_traverse_balcony_custom_02;
|
||||
var_00["traverseHeight"] = 32;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\hms_greece_jump_over_32_down_192.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 40 ms
|
||||
* Timestamp: 4/22/2024 1:59:19 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
hms_greece_jump_over_32_down_192();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
hms_greece_jump_over_32_down_192()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %hms_greece_alleys_traversal_balconyledgedrop_32_192;
|
||||
var_00["traverseHeight"] = 32;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\hms_greece_jump_over_36_down_128.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 51 ms
|
||||
* Timestamp: 4/22/2024 1:59:19 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
hms_greece_jump_over_36_down_128();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
hms_greece_jump_over_36_down_128()
|
||||
{
|
||||
var_00[0] = %hms_greece_traverse_railing_drop_36_128;
|
||||
var_00[1] = %hms_greece_traverse_railing_drop_36_128_b;
|
||||
var_01 = [];
|
||||
var_01["traverseAnim"] = var_00[randomint(var_00.size)];
|
||||
var_01["traverseHeight"] = 36;
|
||||
animscripts\traverse\shared::dotraverse(var_01);
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\hms_greece_jump_over_36_down_164.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 48 ms
|
||||
* Timestamp: 4/22/2024 1:59:20 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
hms_greece_jump_over_36_down_164();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
hms_greece_jump_over_36_down_164()
|
||||
{
|
||||
var_00[0] = %hms_greece_traverse_upper_2_lower_floor_36_164;
|
||||
var_00[1] = %hms_greece_traverse_upper_2_lower_floor_36_164_b;
|
||||
var_01 = [];
|
||||
var_01["traverseAnim"] = var_00[randomint(var_00.size)];
|
||||
var_01["traverseHeight"] = 36;
|
||||
animscripts\traverse\shared::dotraverse(var_01);
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\hms_greece_jump_over_36_down_180.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 41 ms
|
||||
* Timestamp: 4/22/2024 1:59:20 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
hms_greece_jump_over_36_down_180();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
hms_greece_jump_over_36_down_180()
|
||||
{
|
||||
var_00[0] = %hms_greece_traverse_balcony_ledge_180;
|
||||
var_00[1] = %hms_greece_traverse_balcony_ledge_180_b;
|
||||
var_01 = [];
|
||||
var_01["traverseAnim"] = var_00[randomint(var_00.size)];
|
||||
var_01["traverseHeight"] = 36;
|
||||
animscripts\traverse\shared::dotraverse(var_01);
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\hms_greece_jump_over_36_down_208.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 42 ms
|
||||
* Timestamp: 4/22/2024 1:59:20 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
hms_greece_jump_over_36_down_208();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
hms_greece_jump_over_36_down_208()
|
||||
{
|
||||
var_00[0] = %hms_greece_traverse_upper_2_lower_floor_36_208;
|
||||
var_00[1] = %hms_greece_traverse_upper_2_lower_floor_36_208_b;
|
||||
var_01 = [];
|
||||
var_01["traverseAnim"] = var_00[randomint(var_00.size)];
|
||||
var_01["traverseHeight"] = 36;
|
||||
animscripts\traverse\shared::dotraverse(var_01);
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\hms_greece_jump_over_40_down_88.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 51 ms
|
||||
* Timestamp: 4/22/2024 1:59:21 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
hms_greece_jump_over_40_down_88();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
hms_greece_jump_over_40_down_88()
|
||||
{
|
||||
var_00[0] = %hms_greece_traverse_upper_2_lower_floor_40_88;
|
||||
var_00[1] = %hms_greece_traverse_upper_2_lower_floor_40_88_b;
|
||||
var_01 = [];
|
||||
var_01["traverseAnim"] = var_00[randomint(var_00.size)];
|
||||
var_01["traverseHeight"] = 40;
|
||||
animscripts\traverse\shared::dotraverse(var_01);
|
||||
}
|
36
AW/PC/animscripts/traverse/hms_greece_window_dive.gsc
Normal file
36
AW/PC/animscripts/traverse/hms_greece_window_dive.gsc
Normal file
@ -0,0 +1,36 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\hms_greece_window_dive.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 3
|
||||
* Decompile Time: 54 ms
|
||||
* Timestamp: 4/22/2024 1:59:21 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
hms_greece_window_dive();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
hms_greece_window_dive()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00[0] = %hms_greece_alleys_trav_over_40_window_dive;
|
||||
var_01 = [];
|
||||
var_01["traverseAnim"] = var_00[randomint(var_00.size)];
|
||||
thread glass_break();
|
||||
animscripts\traverse\shared::dotraverse(var_01);
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
glass_break()
|
||||
{
|
||||
level waittill("glass_break");
|
||||
if(isdefined(self))
|
||||
{
|
||||
glassradiusdamage(self.origin,48,1000,1000);
|
||||
}
|
||||
}
|
39
AW/PC/animscripts/traverse/hms_greece_window_over_40.gsc
Normal file
39
AW/PC/animscripts/traverse/hms_greece_window_over_40.gsc
Normal file
@ -0,0 +1,39 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\hms_greece_window_over_40.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 3
|
||||
* Decompile Time: 53 ms
|
||||
* Timestamp: 4/22/2024 1:59:22 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
hms_greece_window_over_40();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
hms_greece_window_over_40()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00[0] = %hms_greece_alleys_trav_over_40_window_quick;
|
||||
var_00[1] = %hms_greece_alleys_trav_over_40_window_run_01;
|
||||
var_00[2] = %hms_greece_alleys_trav_over_40_window_run_02;
|
||||
var_00[3] = %hms_greece_alleys_trav_over_40_window_run_03;
|
||||
var_01 = [];
|
||||
var_01["traverseAnim"] = var_00[randomint(var_00.size)];
|
||||
thread glass_break();
|
||||
animscripts\traverse\shared::dotraverse(var_01);
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
glass_break()
|
||||
{
|
||||
level waittill("glass_break");
|
||||
if(isdefined(self))
|
||||
{
|
||||
glassradiusdamage(self.origin,48,1000,1000);
|
||||
}
|
||||
}
|
29
AW/PC/animscripts/traverse/iw6_creep_stepdown_16.gsc
Normal file
29
AW/PC/animscripts/traverse/iw6_creep_stepdown_16.gsc
Normal file
@ -0,0 +1,29 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\iw6_creep_stepdown_16.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 52 ms
|
||||
* Timestamp: 4/22/2024 1:59:22 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_jump_down(7,0.7);
|
||||
return;
|
||||
}
|
||||
|
||||
human_traverse();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
human_traverse()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %creepwalk_step_down_a1;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
29
AW/PC/animscripts/traverse/iw6_jumpdown_40.gsc
Normal file
29
AW/PC/animscripts/traverse/iw6_jumpdown_40.gsc
Normal file
@ -0,0 +1,29 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\iw6_jumpdown_40.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 51 ms
|
||||
* Timestamp: 4/22/2024 1:59:22 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_jump_down(7,0.7);
|
||||
return;
|
||||
}
|
||||
|
||||
human_traverse();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
human_traverse()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %traverse_jumpdown_40_iw6;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
29
AW/PC/animscripts/traverse/iw6_jumpdown_56.gsc
Normal file
29
AW/PC/animscripts/traverse/iw6_jumpdown_56.gsc
Normal file
@ -0,0 +1,29 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\iw6_jumpdown_56.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 39 ms
|
||||
* Timestamp: 4/22/2024 1:59:23 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_jump_down(7,0.7);
|
||||
return;
|
||||
}
|
||||
|
||||
human_traverse();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
human_traverse()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %traverse_jumpdown_56_iw6;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
29
AW/PC/animscripts/traverse/iw6_jumpdown_72.gsc
Normal file
29
AW/PC/animscripts/traverse/iw6_jumpdown_72.gsc
Normal file
@ -0,0 +1,29 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\iw6_jumpdown_72.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 42 ms
|
||||
* Timestamp: 4/22/2024 1:59:23 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_jump_down(7,0.7);
|
||||
return;
|
||||
}
|
||||
|
||||
human_traverse();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
human_traverse()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %traverse_jumpdown_72_iw6;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
29
AW/PC/animscripts/traverse/iw6_jumpdown_88.gsc
Normal file
29
AW/PC/animscripts/traverse/iw6_jumpdown_88.gsc
Normal file
@ -0,0 +1,29 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\iw6_jumpdown_88.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 40 ms
|
||||
* Timestamp: 4/22/2024 1:59:24 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_jump_down(7,0.7);
|
||||
return;
|
||||
}
|
||||
|
||||
human_traverse();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
human_traverse()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %traverse_jumpdown_88_iw6;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
126
AW/PC/animscripts/traverse/iw6_jumpup_72.gsc
Normal file
126
AW/PC/animscripts/traverse/iw6_jumpup_72.gsc
Normal file
@ -0,0 +1,126 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\iw6_jumpup_72.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 4
|
||||
* Decompile Time: 72 ms
|
||||
* Timestamp: 4/22/2024 1:59:24 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_jump_up(72,5);
|
||||
return;
|
||||
}
|
||||
|
||||
low_wall_human();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
low_wall_human()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %traverse_72_up_run;
|
||||
var_00["traverseHeight"] = 72;
|
||||
dotraversegravity(var_00);
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
dotraversegravity(param_00)
|
||||
{
|
||||
self endon("killanimscript");
|
||||
self.desired_anim_pose = "stand";
|
||||
animscripts\utility::updateanimpose();
|
||||
var_01 = self getnegotiationstartnode();
|
||||
var_01.traverse_height = var_01.origin[2] + var_01.traverse_height_delta;
|
||||
var_02 = self getnegotiationendnode();
|
||||
self orientmode("face angle",var_01.angles[1]);
|
||||
self.traverseheight = param_00["traverseHeight"];
|
||||
self.traversestartnode = var_01;
|
||||
var_03 = param_00["traverseAnim"];
|
||||
var_04 = param_00["traverseToCoverAnim"];
|
||||
self traversemode("gravity");
|
||||
self.traversestartz = self.origin[2];
|
||||
if(!animhasnotetrack(var_03,"traverse_align"))
|
||||
{
|
||||
animscripts\traverse\shared::handletraversealignment();
|
||||
}
|
||||
|
||||
var_05 = 0;
|
||||
if(isdefined(var_04) && isdefined(self.node) && self.node.type == param_00["coverType"] && distancesquared(self.node.origin,var_02.origin) < 625)
|
||||
{
|
||||
if(animscripts\utility::absangleclamp180(self.node.angles[1] - var_02.angles[1]) > 160)
|
||||
{
|
||||
var_05 = 1;
|
||||
var_03 = var_04;
|
||||
}
|
||||
}
|
||||
|
||||
if(var_05)
|
||||
{
|
||||
if(isdefined(param_00["traverseToCoverSound"]))
|
||||
{
|
||||
thread maps\_utility::play_sound_on_entity(param_00["traverseToCoverSound"]);
|
||||
}
|
||||
}
|
||||
else if(isdefined(param_00["traverseSound"]))
|
||||
{
|
||||
thread maps\_utility::play_sound_on_entity(param_00["traverseSound"]);
|
||||
}
|
||||
|
||||
self.traverseanim = var_03;
|
||||
self.traverseanimroot = %body;
|
||||
self setflaggedanimknoballrestart("traverseAnim",var_03,%body,1,0.2,1);
|
||||
self.traversedeathindex = 0;
|
||||
self.traversedeathanim = param_00["interruptDeathAnim"];
|
||||
animscripts\shared::donotetracks("traverseAnim",::handletraversenotetracksgravity);
|
||||
self traversemode("gravity");
|
||||
if(self.delayeddeath)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self.a.nodeath = 0;
|
||||
if(var_05 && isdefined(self.node) && distancesquared(self.origin,self.node.origin) < 256)
|
||||
{
|
||||
self.a.movement = "stop";
|
||||
self teleport(self.node.origin);
|
||||
}
|
||||
else if(isdefined(param_00["traverseStopsAtEnd"]))
|
||||
{
|
||||
self.a.movement = "stop";
|
||||
}
|
||||
else
|
||||
{
|
||||
self.a.movement = "run";
|
||||
self clearanim(var_03,0.2);
|
||||
}
|
||||
|
||||
self.traverseanimroot = undefined;
|
||||
self.traverseanim = undefined;
|
||||
self.deathanim = undefined;
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
handletraversenotetracksgravity(param_00)
|
||||
{
|
||||
if(param_00 == "traverse_death")
|
||||
{
|
||||
return animscripts\traverse\shared::handletraversedeathnotetrack();
|
||||
}
|
||||
|
||||
if(param_00 == "traverse_align")
|
||||
{
|
||||
self.traversestartz = self.origin[2];
|
||||
return animscripts\traverse\shared::handletraversealignment();
|
||||
}
|
||||
|
||||
if(param_00 == "traverse_drop")
|
||||
{
|
||||
return animscripts\traverse\shared::handletraversedrop();
|
||||
}
|
||||
}
|
34
AW/PC/animscripts/traverse/iw6_traverse_over_40_a.gsc
Normal file
34
AW/PC/animscripts/traverse/iw6_traverse_over_40_a.gsc
Normal file
@ -0,0 +1,34 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\iw6_traverse_over_40_a.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 42 ms
|
||||
* Timestamp: 4/22/2024 1:59:24 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_wall_and_window_hop("window_40",40);
|
||||
return;
|
||||
}
|
||||
|
||||
low_wall_human();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
low_wall_human()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %traverse_over_40_a_iw6;
|
||||
var_00["traverseToCoverAnim"] = %traverse40_2_cover;
|
||||
var_00["coverType"] = "Cover Crouch";
|
||||
var_00["traverseHeight"] = 40;
|
||||
var_00["interruptDeathAnim"][0] = animscripts\utility::array(%traverse40_death_start,%traverse40_death_start_2);
|
||||
var_00["interruptDeathAnim"][1] = animscripts\utility::array(%traverse40_death_end,%traverse40_death_end_2);
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
34
AW/PC/animscripts/traverse/iw6_traverse_over_40_b.gsc
Normal file
34
AW/PC/animscripts/traverse/iw6_traverse_over_40_b.gsc
Normal file
@ -0,0 +1,34 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\iw6_traverse_over_40_b.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 49 ms
|
||||
* Timestamp: 4/22/2024 1:59:25 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_wall_and_window_hop("window_40",40);
|
||||
return;
|
||||
}
|
||||
|
||||
low_wall_human();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
low_wall_human()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %traverse_over_40_b_iw6;
|
||||
var_00["traverseToCoverAnim"] = %traverse40_2_cover;
|
||||
var_00["coverType"] = "Cover Crouch";
|
||||
var_00["traverseHeight"] = 40;
|
||||
var_00["interruptDeathAnim"][0] = animscripts\utility::array(%traverse40_death_start,%traverse40_death_start_2);
|
||||
var_00["interruptDeathAnim"][1] = animscripts\utility::array(%traverse40_death_end,%traverse40_death_end_2);
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
34
AW/PC/animscripts/traverse/jump_across_100.gsc
Normal file
34
AW/PC/animscripts/traverse/jump_across_100.gsc
Normal file
@ -0,0 +1,34 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\jump_across_100.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 26 ms
|
||||
* Timestamp: 4/22/2024 1:59:25 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_long_jump("window_40",20);
|
||||
return;
|
||||
}
|
||||
|
||||
self.desired_anim_pose = "stand";
|
||||
animscripts\utility::updateanimpose();
|
||||
self endon("killanimscript");
|
||||
self traversemode("nogravity");
|
||||
self traversemode("noclip");
|
||||
var_00 = self getnegotiationstartnode();
|
||||
self orientmode("face angle",var_00.angles[1]);
|
||||
var_01 = [];
|
||||
var_01[0] = %jump_across_100_spring;
|
||||
var_01[1] = %jump_across_100_lunge;
|
||||
var_01[2] = %jump_across_100_stumble;
|
||||
var_02 = var_01[randomint(var_01.size)];
|
||||
self setflaggedanimknoballrestart("jumpanim",var_02,%body,1,0.1,1);
|
||||
animscripts\shared::donotetracks("jumpanim");
|
||||
}
|
24
AW/PC/animscripts/traverse/jump_across_112_over_32.gsc
Normal file
24
AW/PC/animscripts/traverse/jump_across_112_over_32.gsc
Normal file
@ -0,0 +1,24 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\jump_across_112_over_32.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 49 ms
|
||||
* Timestamp: 4/22/2024 1:59:25 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
jump_across_112_over_32();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
jump_across_112_over_32()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %jump_across_112_over_32;
|
||||
var_00["traverseHeight"] = 32;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
31
AW/PC/animscripts/traverse/jump_across_72.gsc
Normal file
31
AW/PC/animscripts/traverse/jump_across_72.gsc
Normal file
@ -0,0 +1,31 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\jump_across_72.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 36 ms
|
||||
* Timestamp: 4/22/2024 1:59:26 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_long_jump("wallhop",20);
|
||||
return;
|
||||
}
|
||||
|
||||
self.desired_anim_pose = "stand";
|
||||
animscripts\utility::updateanimpose();
|
||||
self endon("killanimscript");
|
||||
self traversemode("nogravity");
|
||||
self traversemode("noclip");
|
||||
var_00 = self getnegotiationstartnode();
|
||||
self orientmode("face angle",var_00.angles[1]);
|
||||
self setflaggedanimknoballrestart("jumpanim",%jump_across_72,%body,1,0.1,1);
|
||||
self waittillmatch("gravity on","jumpanim");
|
||||
self traversemode("gravity");
|
||||
animscripts\shared::donotetracks("jumpanim");
|
||||
}
|
31
AW/PC/animscripts/traverse/jump_over_high_wall.gsc
Normal file
31
AW/PC/animscripts/traverse/jump_over_high_wall.gsc
Normal file
@ -0,0 +1,31 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\jump_over_high_wall.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:26 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self.desired_anim_pose = "crouch";
|
||||
animscripts\utility::updateanimpose();
|
||||
self endon("killanimscript");
|
||||
self traversemode("nogravity");
|
||||
self traversemode("noclip");
|
||||
var_00 = self getnegotiationstartnode();
|
||||
self orientmode("face angle",var_00.angles[1]);
|
||||
self clearanim(%stand_and_crouch,0.1);
|
||||
self setflaggedanimknoballrestart("diveanim",%jump_over_high_wall,%body,1,0.1,1);
|
||||
self playsound("dive_wall");
|
||||
self waittillmatch("gravity on","diveanim");
|
||||
self traversemode("nogravity");
|
||||
self waittillmatch("noclip","diveanim");
|
||||
self traversemode("noclip");
|
||||
self waittillmatch("gravity on","diveanim");
|
||||
self traversemode("gravity");
|
||||
animscripts\shared::donotetracks("diveanim");
|
||||
}
|
24
AW/PC/animscripts/traverse/jump_up_80.gsc
Normal file
24
AW/PC/animscripts/traverse/jump_up_80.gsc
Normal file
@ -0,0 +1,24 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\jump_up_80.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:26 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self endon("killanimscript");
|
||||
self traversemode("nogravity");
|
||||
self traversemode("noclip");
|
||||
var_00 = self getnegotiationstartnode();
|
||||
self orientmode("face angle",var_00.angles[1]);
|
||||
var_01 = var_00.traverse_height - var_00.origin[2];
|
||||
thread animscripts\traverse\shared::teleportthread(var_01 - 80);
|
||||
self clearanim(%animscript_root,0.2);
|
||||
self setflaggedanimrestart("jump_up_80",level.dogtraverseanims["jump_up_80"],1,0.2,1);
|
||||
animscripts\shared::donotetracks("jump_up_80");
|
||||
}
|
29
AW/PC/animscripts/traverse/jumpdown_130.gsc
Normal file
29
AW/PC/animscripts/traverse/jumpdown_130.gsc
Normal file
@ -0,0 +1,29 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\jumpdown_130.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 42 ms
|
||||
* Timestamp: 4/22/2024 1:59:27 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_jump_down(7,0.7);
|
||||
return;
|
||||
}
|
||||
|
||||
jumpdown_130_human();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
jumpdown_130_human()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %traverse_jumpdown_130;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
24
AW/PC/animscripts/traverse/jumpdown_224.gsc
Normal file
24
AW/PC/animscripts/traverse/jumpdown_224.gsc
Normal file
@ -0,0 +1,24 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\jumpdown_224.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 48 ms
|
||||
* Timestamp: 4/22/2024 1:59:27 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
jumpdown_224();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
jumpdown_224()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %jumpdown_224;
|
||||
var_00["traverseHeight"] = 0;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
30
AW/PC/animscripts/traverse/jumpdown_40.gsc
Normal file
30
AW/PC/animscripts/traverse/jumpdown_40.gsc
Normal file
@ -0,0 +1,30 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\jumpdown_40.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 40 ms
|
||||
* Timestamp: 4/22/2024 1:59:28 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_jump_down(3,1);
|
||||
return;
|
||||
}
|
||||
|
||||
low_wall_human();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
low_wall_human()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %traverse_jumpdown_40;
|
||||
var_00["traverseHeight"] = 0;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
29
AW/PC/animscripts/traverse/jumpdown_56.gsc
Normal file
29
AW/PC/animscripts/traverse/jumpdown_56.gsc
Normal file
@ -0,0 +1,29 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\jumpdown_56.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 54 ms
|
||||
* Timestamp: 4/22/2024 1:59:28 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_jump_down(5,1);
|
||||
return;
|
||||
}
|
||||
|
||||
low_wall_human();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
low_wall_human()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %traverse_jumpdown_56;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
29
AW/PC/animscripts/traverse/jumpdown_96.gsc
Normal file
29
AW/PC/animscripts/traverse/jumpdown_96.gsc
Normal file
@ -0,0 +1,29 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\jumpdown_96.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 41 ms
|
||||
* Timestamp: 4/22/2024 1:59:28 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_jump_down(7,0.8);
|
||||
return;
|
||||
}
|
||||
|
||||
low_wall_human();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
low_wall_human()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %traverse_jumpdown_96;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
20
AW/PC/animscripts/traverse/ladder_down.gsc
Normal file
20
AW/PC/animscripts/traverse/ladder_down.gsc
Normal file
@ -0,0 +1,20 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\ladder_down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 4/22/2024 1:59:29 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(isdefined(self.type) && self.type == "dog")
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
animscripts\traverse\shared::dovariablelengthtraverse(%ladder_climbon,%ladder_climbdown,undefined,"noclip","stand","stop");
|
||||
}
|
20
AW/PC/animscripts/traverse/ladder_up.gsc
Normal file
20
AW/PC/animscripts/traverse/ladder_up.gsc
Normal file
@ -0,0 +1,20 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\ladder_up.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:29 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(isdefined(self.type) && self.type == "dog")
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
animscripts\traverse\shared::dovariablelengthtraverse(undefined,%ladder_climbup,%ladder_climboff,"noclip","crouch","run");
|
||||
}
|
17
AW/PC/animscripts/traverse/lag_traffic_rooftop_jump_100.gsc
Normal file
17
AW/PC/animscripts/traverse/lag_traffic_rooftop_jump_100.gsc
Normal file
@ -0,0 +1,17 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\lag_traffic_rooftop_jump_100.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:29 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = %lag_traffic_rooftop_jump_100;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
28
AW/PC/animscripts/traverse/lag_unstable_jump_long.gsc
Normal file
28
AW/PC/animscripts/traverse/lag_unstable_jump_long.gsc
Normal file
@ -0,0 +1,28 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\lag_unstable_jump_long.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 37 ms
|
||||
* Timestamp: 4/22/2024 1:59:30 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
var_00 = [];
|
||||
if(animscripts\traverse\shared::getnextfootdown() == "Right")
|
||||
{
|
||||
var_00["traverseAnim"] = %lag_unstable_jump_a_long_l;
|
||||
}
|
||||
else
|
||||
{
|
||||
var_00["traverseAnim"] = %lag_unstable_jump_a_long_r;
|
||||
}
|
||||
|
||||
var_00["traverseNotetrackFunc"] = ::animscripts\traverse\shared::handletraversenotetracks;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
self setflaggedanimknoballrestart("traverse_align",%lag_unstable_jumparrive_8,%body,1,0.2,1);
|
||||
animscripts\shared::donotetracks("traverse_align",::animscripts\traverse\shared::handletraversenotetracks);
|
||||
}
|
28
AW/PC/animscripts/traverse/lag_unstable_jump_medium.gsc
Normal file
28
AW/PC/animscripts/traverse/lag_unstable_jump_medium.gsc
Normal file
@ -0,0 +1,28 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\lag_unstable_jump_medium.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 4/22/2024 1:59:30 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
var_00 = [];
|
||||
if(animscripts\traverse\shared::getnextfootdown() == "Right")
|
||||
{
|
||||
var_00["traverseAnim"] = %lag_unstable_jump_a_medium_l;
|
||||
}
|
||||
else
|
||||
{
|
||||
var_00["traverseAnim"] = %lag_unstable_jump_a_medium_r;
|
||||
}
|
||||
|
||||
var_00["traverseNotetrackFunc"] = ::animscripts\traverse\shared::handletraversenotetracks;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
self setflaggedanimknoballrestart("traverse_align",%lag_unstable_jumparrive_8,%body,1,0.2,1);
|
||||
animscripts\shared::donotetracks("traverse_align",::animscripts\traverse\shared::handletraversenotetracks);
|
||||
}
|
28
AW/PC/animscripts/traverse/lag_unstable_jump_short.gsc
Normal file
28
AW/PC/animscripts/traverse/lag_unstable_jump_short.gsc
Normal file
@ -0,0 +1,28 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\lag_unstable_jump_short.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:30 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
var_00 = [];
|
||||
if(animscripts\traverse\shared::getnextfootdown() == "Right")
|
||||
{
|
||||
var_00["traverseAnim"] = %lag_unstable_jump_a_short_l;
|
||||
}
|
||||
else
|
||||
{
|
||||
var_00["traverseAnim"] = %lag_unstable_jump_a_short_r;
|
||||
}
|
||||
|
||||
var_00["traverseNotetrackFunc"] = ::animscripts\traverse\shared::handletraversenotetracks;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
self setflaggedanimknoballrestart("traverse_align",%lag_unstable_jumparrive_8,%body,1,0.2,1);
|
||||
animscripts\shared::donotetracks("traverse_align",::animscripts\traverse\shared::handletraversenotetracks);
|
||||
}
|
@ -0,0 +1,15 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\landassist_jump_512_across_128_down.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 4/22/2024 1:59:31 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
animscripts\traverse\boost::rocket_jump_human(%boost_jump_512_across_128_down,1,"landassist");
|
||||
}
|
30
AW/PC/animscripts/traverse/mantle_over_low_cover_38.gsc
Normal file
30
AW/PC/animscripts/traverse/mantle_over_low_cover_38.gsc
Normal file
@ -0,0 +1,30 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: traverse\mantle_over_low_cover_38.gsc
|
||||
* Game: Call of Duty: Advanced Warfare
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 41 ms
|
||||
* Timestamp: 4/22/2024 1:59:31 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
if(self.type == "dog")
|
||||
{
|
||||
animscripts\traverse\shared::dog_wall_and_window_hop("window_38",38);
|
||||
return;
|
||||
}
|
||||
|
||||
mantle_over_low_wall_38_human();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
mantle_over_low_wall_38_human()
|
||||
{
|
||||
var_00 = [];
|
||||
var_00["traverseAnim"] = common_scripts\utility::random([%traverse_mantle_over_low_cover_38_var1,%traverse_mantle_over_low_cover_38_var2]);
|
||||
var_00["traverseHeight"] = 0;
|
||||
animscripts\traverse\shared::dotraverse(var_00);
|
||||
}
|
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Reference in New Issue
Block a user