Full AW Dump

This commit is contained in:
InfinityLoader
2024-04-22 02:38:24 -04:00
parent b53c55f0c0
commit b2389dbcb9
2093 changed files with 657703 additions and 107923 deletions

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\berlin_column_jump.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 31 ms
* Timestamp: 4/22/2024 1:58:56 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_jump_up(38,5);
return;
}
low_wall_human();
}
//Function Number: 2
low_wall_human()
{
var_00 = [];
var_00["traverseAnim"] = %berlin_jumping_column_sandman;
var_00["traverseHeight"] = 38;
animscripts\traverse\shared::dotraverse(var_00);
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 10
* Decompile Time: 137 ms
* Timestamp: 4/22/2024 1:58:57 AM
*******************************************************************/
//Function Number: 1
precache_boost_fx_npc()
{
level._effect["boost_dust_npc"] = loadfx("vfx/smoke/jetpack_exhaust_npc");
level._effect["boost_dust_impact_ground"] = loadfx("vfx/smoke/jetpack_ground_impact_runner");
}
//Function Number: 2
rocket_jump_human(param_00,param_01,param_02)
{
var_03 = [];
var_03["traverseAnim"] = param_00;
var_03["traverseNotetrackFunc"] = ::newhandletraversenotetracks;
if(isdefined(param_02) && param_02 == "landassist")
{
var_03["traverseNotetrackFunc"] = ::newhandletraversenotetracks_landassist;
}
self.is_using_boost = 1;
animscripts\traverse\shared::dotraverse(var_03);
if(isdefined(self) && isalive(self) && isdefined(param_01) && param_01)
{
soundscripts\_snd::snd_message("boost_land_npc");
self setflaggedanimknoballrestart("boostJumpLand",%boost_jump_land_2_run_b,%body,1,0.2,1);
animscripts\shared::donotetracks("boostJumpLand",::newhandletraversenotetracks);
}
self.is_using_boost = undefined;
}
//Function Number: 3
newhandletraversenotetracks_landassist(param_00)
{
switch(param_00)
{
case "boost_begin":
break;
case "land_assist":
thread land_assist_thrusters(self);
break;
case "assist_thrusters":
thread land_assist_thrusters(self);
break;
case "boost_end":
break;
case "distort_begin":
break;
default:
animscripts\traverse\shared::handletraversenotetracks(param_00);
break;
}
}
//Function Number: 4
newhandletraversenotetracks(param_00)
{
switch(param_00)
{
case "boost_begin":
thread newhandleboostbegin();
break;
case "boost_end":
thread newhandleboostend();
break;
default:
animscripts\traverse\shared::handletraversenotetracks(param_00);
break;
}
}
//Function Number: 5
newhandleboostbegin()
{
soundscripts\_snd::snd_message("boost_jump_npc");
if(!maps\_utility::ent_flag_exist("boost_end"))
{
maps\_utility::ent_flag_init("boost_end");
}
thread newhandlespawngroundimpact();
playfxontag(common_scripts\utility::getfx("boost_dust_npc"),self,"J_SpineLower");
maps\_utility::ent_flag_wait("boost_end");
stopfxontag(common_scripts\utility::getfx("boost_dust_npc"),self,"J_SpineLower");
maps\_utility::ent_flag_clear("boost_end");
}
//Function Number: 6
newhandleboostend()
{
maps\_utility::ent_flag_set("boost_end");
}
//Function Number: 7
newhandlespawngroundimpact()
{
var_00 = self.origin + (0,0,64);
var_01 = self.origin - (0,0,150);
var_02 = bullettrace(var_00,var_01,0,undefined);
var_03 = common_scripts\utility::getfx("boost_dust_impact_ground");
var_00 = var_02["position"];
var_04 = vectortoangles(var_02["normal"]);
var_04 = var_04 + (90,0,0);
var_05 = anglestoforward(var_04);
var_06 = anglestoup(var_04);
playfx(var_03,var_00,var_06,var_05);
}
//Function Number: 8
land_assist_thrusters(param_00)
{
playfxontag(common_scripts\utility::getfx("landass_exhaust_smk_lf_npc"),param_00,"J_MainRoot");
playfxontag(common_scripts\utility::getfx("landass_exhaust_smk_rt_npc"),param_00,"J_MainRoot");
param_00 soundscripts\_snd::snd_message("boost_land_assist_npc");
}
//Function Number: 9
land_assist_thrusters_with_land(param_00)
{
playfxontag(common_scripts\utility::getfx("landass_exhaust_smk_lf_npc"),param_00,"J_MainRoot");
playfxontag(common_scripts\utility::getfx("landass_exhaust_smk_rt_npc"),param_00,"J_MainRoot");
param_00 soundscripts\_snd::snd_message("boost_land_assist_npc");
wait(0.05);
var_01 = physicstrace(param_00.origin,param_00.origin + (0,0,-5120));
var_02 = anglestoforward(param_00.angles);
playfx(common_scripts\utility::getfx("landass_impact_smk_rnr"),var_01,var_02);
wait(0.35);
var_01 = physicstrace(param_00.origin,param_00.origin + (0,0,-5120));
playfx(common_scripts\utility::getfx("landass_impact_smk_rnr"),var_01,var_02);
param_00 soundscripts\_snd::snd_message("boost_land_assist_npc_ground");
}
//Function Number: 10
handletraversenotetrackslandassist(param_00)
{
if(param_00 == "assist_thrusters")
{
land_assist_thrusters(self);
return;
}
if(param_00 == "assist_thrusters_2")
{
land_assist_thrusters(self);
return;
}
if(param_00 == "fx_start")
{
land_assist_thrusters(self);
return;
}
animscripts\traverse\shared::handletraversenotetracks(param_00);
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_128_across.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 23 ms
* Timestamp: 4/22/2024 1:58:57 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_variation,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_128_across_128_down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 22 ms
* Timestamp: 4/22/2024 1:58:57 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_128_down,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_128_across_128_up.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 22 ms
* Timestamp: 4/22/2024 1:58:57 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_128_up,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_128_across_140_down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 22 ms
* Timestamp: 4/22/2024 1:58:58 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_140_down,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_128_across_140_up.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 22 ms
* Timestamp: 4/22/2024 1:58:58 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_140_up,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_128_across_196_down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 58 ms
* Timestamp: 4/22/2024 1:58:59 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_196_down,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_128_across_196_up.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:58:59 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_196_up,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_128_across_256_down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:58:59 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_256_down,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_128_across_256_up.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 30 ms
* Timestamp: 4/22/2024 1:59:00 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_256_up,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_128_across_320_down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 29 ms
* Timestamp: 4/22/2024 1:59:00 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_320_down_variation,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_128_across_320_up.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:00 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_320_up_variation,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_128_across_384_down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:01 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_384_down_variation,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_128_across_384_up.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:01 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_384_up_variation,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_256_across.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:01 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_variation,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_256_across_128_down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:02 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_128_down,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_256_across_128_over.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 25 ms
* Timestamp: 4/22/2024 1:59:02 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_128_over,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_256_across_128_up.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 28 ms
* Timestamp: 4/22/2024 1:59:02 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_128_up,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_256_across_140_down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 26 ms
* Timestamp: 4/22/2024 1:59:02 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_140_down,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_256_across_140_up.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 28 ms
* Timestamp: 4/22/2024 1:59:03 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_140_up,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_256_across_196_down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 26 ms
* Timestamp: 4/22/2024 1:59:03 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_196_down,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_256_across_196_up.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:03 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_196_up,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_256_across_256_down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:04 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_256_down,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_256_across_256_up.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 28 ms
* Timestamp: 4/22/2024 1:59:04 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_256_up,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_256_across_320_down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:04 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_320_down_variation,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_256_across_320_up.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:05 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_320_up_variation,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_256_across_384_down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 28 ms
* Timestamp: 4/22/2024 1:59:05 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_384_down_variation,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_256_across_384_up.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 28 ms
* Timestamp: 4/22/2024 1:59:05 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_384_up_variation,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_400_across.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 26 ms
* Timestamp: 4/22/2024 1:59:06 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_400_across_variation,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_512_across_128_down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 28 ms
* Timestamp: 4/22/2024 1:59:06 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_512_across_128_down,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_512_across_128_over.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 26 ms
* Timestamp: 4/22/2024 1:59:06 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_512_across_128_over,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_512_across_128_up.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:07 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_512_across_128_up,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_512_across_256_over.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 30 ms
* Timestamp: 4/22/2024 1:59:07 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_512_across_256_over,1);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_512_across_270_down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:07 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_512_across_270_down);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_512_across_64_over.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 39 ms
* Timestamp: 4/22/2024 1:59:08 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_512_across_64_over);
}
}

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@ -0,0 +1,18 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_512_across_64_over_128down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 26 ms
* Timestamp: 4/22/2024 1:59:08 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_512_across_64_over_128down);
}
}

View File

@ -0,0 +1,18 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_512_across_64_over_64down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 28 ms
* Timestamp: 4/22/2024 1:59:08 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_512_across_64_over_64down);
}
}

View File

@ -0,0 +1,18 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_64_across_128_down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 38 ms
* Timestamp: 4/22/2024 1:59:09 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_64_across_128_down_variation,1);
}
}

View File

@ -0,0 +1,18 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_64_across_128_up.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:09 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_64_across_128_up_variation,1);
}
}

View File

@ -0,0 +1,18 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_64_across_256_down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 29 ms
* Timestamp: 4/22/2024 1:59:09 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_64_across_256_down_variation,1);
}
}

View File

@ -0,0 +1,18 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_64_across_256_up.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:10 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_64_across_256_up_variation,1);
}
}

View File

@ -0,0 +1,18 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_64_across_320_down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 28 ms
* Timestamp: 4/22/2024 1:59:10 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_64_across_320_down_variation,1);
}
}

View File

@ -0,0 +1,18 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_64_across_320_up.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:10 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_64_across_320_up_variation,1);
}
}

View File

@ -0,0 +1,18 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_64_across_384_down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 32 ms
* Timestamp: 4/22/2024 1:59:11 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_64_across_384_down_variation,1);
}
}

View File

@ -0,0 +1,18 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_64_across_384_up.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:11 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_64_across_384_up_variation,1);
}
}

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@ -0,0 +1,108 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\boost_jump_railing.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 41 ms
* Timestamp: 4/22/2024 1:59:12 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.canjumppath)
{
var_00 = self getnegotiationstartnode();
switch(var_00.script_noteworthy)
{
case "boost_jump_128_across_128_down_32_railing":
rocket_jump_human_railing(%boost_jump_128_across_128_down_32_railing,1);
break;
case "boost_jump_128_across_140_down_32_railing":
rocket_jump_human_railing(%boost_jump_128_across_140_down_32_railing,1);
break;
case "boost_jump_128_across_196_down_32_railing":
rocket_jump_human_railing(%boost_jump_128_across_196_down_32_railing,1);
break;
case "boost_jump_128_across_256_down_32_railing":
rocket_jump_human_railing(%boost_jump_128_across_256_down_32_railing,1);
break;
case "boost_jump_256_across_128_down_32_railing":
rocket_jump_human_railing(%boost_jump_256_across_128_down_32_railing,1);
break;
case "boost_jump_256_across_140_down_32_railing":
rocket_jump_human_railing(%boost_jump_256_across_140_down_32_railing,1);
break;
case "boost_jump_256_across_196_down_32_railing":
rocket_jump_human_railing(%boost_jump_256_across_196_down_32_railing,1);
break;
case "boost_jump_256_across_256_down_32_railing":
rocket_jump_human_railing(%boost_jump_256_across_256_down_32_railing,1);
break;
case "boost_jump_128_across_128_up_32_railing":
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_128_up_32_railing,1);
break;
case "boost_jump_128_across_140_up_32_railing":
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_140_up_32_railing,1);
break;
case "boost_jump_128_across_196_up_32_railing":
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_196_up_32_railing,1);
break;
case "boost_jump_128_across_256_up_32_railing":
animscripts\traverse\boost::rocket_jump_human(%boost_jump_128_across_256_up_32_railing,1);
break;
case "boost_jump_256_across_128_up_32_railing":
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_128_up_32_railing,1);
break;
case "boost_jump_256_across_140_up_32_railing":
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_140_up_32_railing,1);
break;
case "boost_jump_256_across_196_up_32_railing":
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_196_up_32_railing,1);
break;
case "boost_jump_256_across_256_up_32_railing":
animscripts\traverse\boost::rocket_jump_human(%boost_jump_256_across_256_up_32_railing,1);
break;
default:
break;
}
}
}
//Function Number: 2
rocket_jump_human_railing(param_00,param_01,param_02)
{
if(!isdefined(param_02))
{
param_02 = 32;
}
var_03 = [];
var_03["traverseAnim"] = param_00;
var_03["traverseNotetrackFunc"] = ::animscripts\traverse\boost::newhandletraversenotetracks;
var_03["traverseHeight"] = 32;
animscripts\traverse\shared::dotraverse(var_03);
if(isdefined(self) && isalive(self) && isdefined(param_01) && param_01)
{
soundscripts\_snd::snd_message("boost_land_npc");
self setflaggedanimknoballrestart("boostJumpLand",%boost_jump_land_2_run_b,%body,1,0.2,1);
animscripts\shared::donotetracks("boostJumpLand",::animscripts\traverse\boost::newhandletraversenotetracks);
}
}

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@ -0,0 +1,24 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\crawl.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 28 ms
* Timestamp: 4/22/2024 1:59:12 AM
*******************************************************************/
//Function Number: 1
main()
{
animscripts\setposemovement::pronerun_begin();
animscripts\utility::updateanimpose();
self endon("killanimscript");
self traversemode("noclip");
var_00 = self getnegotiationstartnode();
self orientmode("face angle",var_00.angles[1]);
self setflaggedanimknoballrestart("crawlanim",%prone_crawl,%body,1,0.1,1);
animscripts\shared::donotetracks("crawlanim");
self.a.movement = "run";
self.a.pose = "crouch";
}

View File

@ -0,0 +1,25 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\crouch_jump_down_40.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 28 ms
* Timestamp: 4/22/2024 1:59:12 AM
*******************************************************************/
//Function Number: 1
main()
{
self.desired_anim_pose = "crouch";
animscripts\utility::updateanimpose();
self endon("killanimscript");
self.a.movement = "walk";
self traversemode("nogravity");
var_00 = self getnegotiationstartnode();
self orientmode("face angle",var_00.angles[1]);
self setflaggedanimknoballrestart("stepanim",%jump_across_72,%body,1,0.1,1);
wait(0.15);
self traversemode("gravity");
animscripts\shared::donotetracks("stepanim");
}

View File

@ -0,0 +1,30 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\dog_jump_down_24.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 51 ms
* Timestamp: 4/22/2024 1:59:13 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_jump_down(24,5,"jump_down_24",1);
return;
}
low_wall_human();
}
//Function Number: 2
low_wall_human()
{
var_00 = [];
var_00["traverseAnim"] = %ch_pragueb_7_5_crosscourt_aimantle_a;
var_00["traverseHeight"] = 32;
animscripts\traverse\shared::dotraverse(var_00);
}

View File

@ -0,0 +1,30 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\dog_jump_down_40.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 41 ms
* Timestamp: 4/22/2024 1:59:13 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_jump_down(40,5,"jump_down_40",1);
return;
}
low_wall_human();
}
//Function Number: 2
low_wall_human()
{
var_00 = [];
var_00["traverseAnim"] = %ch_pragueb_7_5_crosscourt_aimantle_a;
var_00["traverseHeight"] = 32;
animscripts\traverse\shared::dotraverse(var_00);
}

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@ -0,0 +1,30 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\dog_jump_down_70.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 42 ms
* Timestamp: 4/22/2024 1:59:13 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_jump_down(70,5,"jump_down_70",1);
return;
}
low_wall_human();
}
//Function Number: 2
low_wall_human()
{
var_00 = [];
var_00["traverseAnim"] = %ch_pragueb_7_5_crosscourt_aimantle_a;
var_00["traverseHeight"] = 32;
animscripts\traverse\shared::dotraverse(var_00);
}

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@ -0,0 +1,41 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\dog_jump_over_40.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 43 ms
* Timestamp: 4/22/2024 1:59:14 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
var_00 = [];
var_00["traverseAnim"] = "dog_jump_over_40";
var_00["linkMe"] = 1;
if(!animscripts\dog\dog_kill_traversal::check_kill_traversal(var_00))
{
return animscripts\traverse\shared::dog_wall_and_window_hop("window_40",40);
}
return;
}
low_wall_human();
}
//Function Number: 2
low_wall_human()
{
var_00 = [];
var_00["traverseAnim"] = %traverse40;
var_00["traverseToCoverAnim"] = %traverse40_2_cover;
var_00["coverType"] = "Cover Crouch";
var_00["traverseHeight"] = 40;
var_00["interruptDeathAnim"][0] = animscripts\utility::array(%traverse40_death_start,%traverse40_death_start_2);
var_00["interruptDeathAnim"][1] = animscripts\utility::array(%traverse40_death_end,%traverse40_death_end_2);
animscripts\traverse\shared::dotraverse(var_00);
}

View File

@ -0,0 +1,30 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\dog_jump_up_24.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 53 ms
* Timestamp: 4/22/2024 1:59:14 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_jump_up(24,5,"jump_up_24",1);
return;
}
low_wall_human();
}
//Function Number: 2
low_wall_human()
{
var_00 = [];
var_00["traverseAnim"] = %ch_pragueb_7_5_crosscourt_aimantle_a;
var_00["traverseHeight"] = 32;
animscripts\traverse\shared::dotraverse(var_00);
}

View File

@ -0,0 +1,30 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\dog_jump_up_40.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 43 ms
* Timestamp: 4/22/2024 1:59:14 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_jump_up(40,5,"jump_up_40",1);
return;
}
low_wall_human();
}
//Function Number: 2
low_wall_human()
{
var_00 = [];
var_00["traverseAnim"] = %ch_pragueb_7_5_crosscourt_aimantle_a;
var_00["traverseHeight"] = 32;
animscripts\traverse\shared::dotraverse(var_00);
}

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@ -0,0 +1,15 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\dog_jump_up_70.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:15 AM
*******************************************************************/
//Function Number: 1
main()
{
animscripts\traverse\shared::dog_jump_up(70,5,"jump_up_80",1);
}

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@ -0,0 +1,34 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\dog_over_40.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 40 ms
* Timestamp: 4/22/2024 1:59:15 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_wall_and_window_hop("window_40",40);
return;
}
low_wall_human();
}
//Function Number: 2
low_wall_human()
{
var_00 = [];
var_00["traverseAnim"] = %traverse40;
var_00["traverseToCoverAnim"] = %traverse40_2_cover;
var_00["coverType"] = "Cover Crouch";
var_00["traverseHeight"] = 40;
var_00["interruptDeathAnim"][0] = animscripts\utility::array(%traverse40_death_start,%traverse40_death_start_2);
var_00["interruptDeathAnim"][1] = animscripts\utility::array(%traverse40_death_end,%traverse40_death_end_2);
animscripts\traverse\shared::dotraverse(var_00);
}

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@ -0,0 +1,17 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\drop_512.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 28 ms
* Timestamp: 4/22/2024 1:59:16 AM
*******************************************************************/
//Function Number: 1
main()
{
var_00 = [];
var_00["traverseAnim"] = %traverse_drop_512;
animscripts\traverse\shared::dotraverse(var_00);
}

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@ -0,0 +1,25 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\duck_under_56.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:16 AM
*******************************************************************/
//Function Number: 1
main()
{
self.desired_anim_pose = "stand";
animscripts\utility::updateanimpose();
self endon("killanimscript");
self traversemode("nogravity");
self traversemode("noclip");
var_00 = self getnegotiationstartnode();
self orientmode("face angle",var_00.angles[1]);
self setflaggedanimknoballrestart("jumpanim",%gulag_pipe_traverse,%body,1,0.1,1);
self waittillmatch("finish","jumpanim");
self traversemode("gravity");
animscripts\shared::donotetracks("jumpanim");
}

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@ -0,0 +1,15 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\grapple.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 26 ms
* Timestamp: 4/22/2024 1:59:16 AM
*******************************************************************/
//Function Number: 1
main()
{
maps\_grapple_traverse::grapple_traverse();
}

View File

@ -0,0 +1,23 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\hms_greece_jump_across_164.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 41 ms
* Timestamp: 4/22/2024 1:59:17 AM
*******************************************************************/
//Function Number: 1
main()
{
hms_greece_jump_across_164();
}
//Function Number: 2
hms_greece_jump_across_164()
{
var_00 = [];
var_00["traverseAnim"] = %hms_greece_gap_jump_164_npc;
animscripts\traverse\shared::dotraverse(var_00);
}

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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\hms_greece_jump_across_192.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 41 ms
* Timestamp: 4/22/2024 1:59:17 AM
*******************************************************************/
//Function Number: 1
main()
{
hms_greece_jump_across_192();
}
//Function Number: 2
hms_greece_jump_across_192()
{
var_00 = [];
var_00[0] = %hms_greece_traverse_jumpacross192_01;
var_00[1] = %hms_greece_traverse_jumpacross192_02;
var_01 = [];
var_01["traverseAnim"] = var_00[randomint(var_00.size)];
animscripts\traverse\shared::dotraverse(var_01);
}

View File

@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\hms_greece_jump_down_96.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 43 ms
* Timestamp: 4/22/2024 1:59:17 AM
*******************************************************************/
//Function Number: 1
main()
{
hms_greece_jump_down_96();
}
//Function Number: 2
hms_greece_jump_down_96()
{
var_00 = [];
var_00[0] = %hms_greece_traverse_jumpdown96_01;
var_00[1] = %hms_greece_traverse_jumpdown96_02;
var_01 = [];
var_01["traverseAnim"] = var_00[randomint(var_00.size)];
animscripts\traverse\shared::dotraverse(var_01);
}

View File

@ -0,0 +1,24 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\hms_greece_jump_over_32_across_320.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 41 ms
* Timestamp: 4/22/2024 1:59:18 AM
*******************************************************************/
//Function Number: 1
main()
{
hms_greece_jump_over_32_across_320();
}
//Function Number: 2
hms_greece_jump_over_32_across_320()
{
var_00 = [];
var_00["traverseAnim"] = %hms_greece_traverse_balcony_custom_01;
var_00["traverseHeight"] = 32;
animscripts\traverse\shared::dotraverse(var_00);
}

View File

@ -0,0 +1,24 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\hms_greece_jump_over_32_across_352.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 41 ms
* Timestamp: 4/22/2024 1:59:18 AM
*******************************************************************/
//Function Number: 1
main()
{
hms_greece_jump_over_32_across_352();
}
//Function Number: 2
hms_greece_jump_over_32_across_352()
{
var_00 = [];
var_00["traverseAnim"] = %hms_greece_traverse_balcony_custom_03;
var_00["traverseHeight"] = 32;
animscripts\traverse\shared::dotraverse(var_00);
}

View File

@ -0,0 +1,24 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\hms_greece_jump_over_32_across_400.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 43 ms
* Timestamp: 4/22/2024 1:59:18 AM
*******************************************************************/
//Function Number: 1
main()
{
hms_greece_jump_over_32_across_400();
}
//Function Number: 2
hms_greece_jump_over_32_across_400()
{
var_00 = [];
var_00["traverseAnim"] = %hms_greece_traverse_balcony_custom_02;
var_00["traverseHeight"] = 32;
animscripts\traverse\shared::dotraverse(var_00);
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\hms_greece_jump_over_32_down_192.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 40 ms
* Timestamp: 4/22/2024 1:59:19 AM
*******************************************************************/
//Function Number: 1
main()
{
hms_greece_jump_over_32_down_192();
}
//Function Number: 2
hms_greece_jump_over_32_down_192()
{
var_00 = [];
var_00["traverseAnim"] = %hms_greece_alleys_traversal_balconyledgedrop_32_192;
var_00["traverseHeight"] = 32;
animscripts\traverse\shared::dotraverse(var_00);
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\hms_greece_jump_over_36_down_128.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 51 ms
* Timestamp: 4/22/2024 1:59:19 AM
*******************************************************************/
//Function Number: 1
main()
{
hms_greece_jump_over_36_down_128();
}
//Function Number: 2
hms_greece_jump_over_36_down_128()
{
var_00[0] = %hms_greece_traverse_railing_drop_36_128;
var_00[1] = %hms_greece_traverse_railing_drop_36_128_b;
var_01 = [];
var_01["traverseAnim"] = var_00[randomint(var_00.size)];
var_01["traverseHeight"] = 36;
animscripts\traverse\shared::dotraverse(var_01);
}

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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\hms_greece_jump_over_36_down_164.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 48 ms
* Timestamp: 4/22/2024 1:59:20 AM
*******************************************************************/
//Function Number: 1
main()
{
hms_greece_jump_over_36_down_164();
}
//Function Number: 2
hms_greece_jump_over_36_down_164()
{
var_00[0] = %hms_greece_traverse_upper_2_lower_floor_36_164;
var_00[1] = %hms_greece_traverse_upper_2_lower_floor_36_164_b;
var_01 = [];
var_01["traverseAnim"] = var_00[randomint(var_00.size)];
var_01["traverseHeight"] = 36;
animscripts\traverse\shared::dotraverse(var_01);
}

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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\hms_greece_jump_over_36_down_180.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 41 ms
* Timestamp: 4/22/2024 1:59:20 AM
*******************************************************************/
//Function Number: 1
main()
{
hms_greece_jump_over_36_down_180();
}
//Function Number: 2
hms_greece_jump_over_36_down_180()
{
var_00[0] = %hms_greece_traverse_balcony_ledge_180;
var_00[1] = %hms_greece_traverse_balcony_ledge_180_b;
var_01 = [];
var_01["traverseAnim"] = var_00[randomint(var_00.size)];
var_01["traverseHeight"] = 36;
animscripts\traverse\shared::dotraverse(var_01);
}

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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\hms_greece_jump_over_36_down_208.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 42 ms
* Timestamp: 4/22/2024 1:59:20 AM
*******************************************************************/
//Function Number: 1
main()
{
hms_greece_jump_over_36_down_208();
}
//Function Number: 2
hms_greece_jump_over_36_down_208()
{
var_00[0] = %hms_greece_traverse_upper_2_lower_floor_36_208;
var_00[1] = %hms_greece_traverse_upper_2_lower_floor_36_208_b;
var_01 = [];
var_01["traverseAnim"] = var_00[randomint(var_00.size)];
var_01["traverseHeight"] = 36;
animscripts\traverse\shared::dotraverse(var_01);
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\hms_greece_jump_over_40_down_88.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 51 ms
* Timestamp: 4/22/2024 1:59:21 AM
*******************************************************************/
//Function Number: 1
main()
{
hms_greece_jump_over_40_down_88();
}
//Function Number: 2
hms_greece_jump_over_40_down_88()
{
var_00[0] = %hms_greece_traverse_upper_2_lower_floor_40_88;
var_00[1] = %hms_greece_traverse_upper_2_lower_floor_40_88_b;
var_01 = [];
var_01["traverseAnim"] = var_00[randomint(var_00.size)];
var_01["traverseHeight"] = 40;
animscripts\traverse\shared::dotraverse(var_01);
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\hms_greece_window_dive.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 3
* Decompile Time: 54 ms
* Timestamp: 4/22/2024 1:59:21 AM
*******************************************************************/
//Function Number: 1
main()
{
hms_greece_window_dive();
}
//Function Number: 2
hms_greece_window_dive()
{
var_00 = [];
var_00[0] = %hms_greece_alleys_trav_over_40_window_dive;
var_01 = [];
var_01["traverseAnim"] = var_00[randomint(var_00.size)];
thread glass_break();
animscripts\traverse\shared::dotraverse(var_01);
}
//Function Number: 3
glass_break()
{
level waittill("glass_break");
if(isdefined(self))
{
glassradiusdamage(self.origin,48,1000,1000);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\hms_greece_window_over_40.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 3
* Decompile Time: 53 ms
* Timestamp: 4/22/2024 1:59:22 AM
*******************************************************************/
//Function Number: 1
main()
{
hms_greece_window_over_40();
}
//Function Number: 2
hms_greece_window_over_40()
{
var_00 = [];
var_00[0] = %hms_greece_alleys_trav_over_40_window_quick;
var_00[1] = %hms_greece_alleys_trav_over_40_window_run_01;
var_00[2] = %hms_greece_alleys_trav_over_40_window_run_02;
var_00[3] = %hms_greece_alleys_trav_over_40_window_run_03;
var_01 = [];
var_01["traverseAnim"] = var_00[randomint(var_00.size)];
thread glass_break();
animscripts\traverse\shared::dotraverse(var_01);
}
//Function Number: 3
glass_break()
{
level waittill("glass_break");
if(isdefined(self))
{
glassradiusdamage(self.origin,48,1000,1000);
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\iw6_creep_stepdown_16.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 52 ms
* Timestamp: 4/22/2024 1:59:22 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_jump_down(7,0.7);
return;
}
human_traverse();
}
//Function Number: 2
human_traverse()
{
var_00 = [];
var_00["traverseAnim"] = %creepwalk_step_down_a1;
animscripts\traverse\shared::dotraverse(var_00);
}

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@ -0,0 +1,29 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\iw6_jumpdown_40.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 51 ms
* Timestamp: 4/22/2024 1:59:22 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_jump_down(7,0.7);
return;
}
human_traverse();
}
//Function Number: 2
human_traverse()
{
var_00 = [];
var_00["traverseAnim"] = %traverse_jumpdown_40_iw6;
animscripts\traverse\shared::dotraverse(var_00);
}

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@ -0,0 +1,29 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\iw6_jumpdown_56.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 39 ms
* Timestamp: 4/22/2024 1:59:23 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_jump_down(7,0.7);
return;
}
human_traverse();
}
//Function Number: 2
human_traverse()
{
var_00 = [];
var_00["traverseAnim"] = %traverse_jumpdown_56_iw6;
animscripts\traverse\shared::dotraverse(var_00);
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\iw6_jumpdown_72.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 42 ms
* Timestamp: 4/22/2024 1:59:23 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_jump_down(7,0.7);
return;
}
human_traverse();
}
//Function Number: 2
human_traverse()
{
var_00 = [];
var_00["traverseAnim"] = %traverse_jumpdown_72_iw6;
animscripts\traverse\shared::dotraverse(var_00);
}

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@ -0,0 +1,29 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\iw6_jumpdown_88.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 40 ms
* Timestamp: 4/22/2024 1:59:24 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_jump_down(7,0.7);
return;
}
human_traverse();
}
//Function Number: 2
human_traverse()
{
var_00 = [];
var_00["traverseAnim"] = %traverse_jumpdown_88_iw6;
animscripts\traverse\shared::dotraverse(var_00);
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\iw6_jumpup_72.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 4
* Decompile Time: 72 ms
* Timestamp: 4/22/2024 1:59:24 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_jump_up(72,5);
return;
}
low_wall_human();
}
//Function Number: 2
low_wall_human()
{
var_00 = [];
var_00["traverseAnim"] = %traverse_72_up_run;
var_00["traverseHeight"] = 72;
dotraversegravity(var_00);
}
//Function Number: 3
dotraversegravity(param_00)
{
self endon("killanimscript");
self.desired_anim_pose = "stand";
animscripts\utility::updateanimpose();
var_01 = self getnegotiationstartnode();
var_01.traverse_height = var_01.origin[2] + var_01.traverse_height_delta;
var_02 = self getnegotiationendnode();
self orientmode("face angle",var_01.angles[1]);
self.traverseheight = param_00["traverseHeight"];
self.traversestartnode = var_01;
var_03 = param_00["traverseAnim"];
var_04 = param_00["traverseToCoverAnim"];
self traversemode("gravity");
self.traversestartz = self.origin[2];
if(!animhasnotetrack(var_03,"traverse_align"))
{
animscripts\traverse\shared::handletraversealignment();
}
var_05 = 0;
if(isdefined(var_04) && isdefined(self.node) && self.node.type == param_00["coverType"] && distancesquared(self.node.origin,var_02.origin) < 625)
{
if(animscripts\utility::absangleclamp180(self.node.angles[1] - var_02.angles[1]) > 160)
{
var_05 = 1;
var_03 = var_04;
}
}
if(var_05)
{
if(isdefined(param_00["traverseToCoverSound"]))
{
thread maps\_utility::play_sound_on_entity(param_00["traverseToCoverSound"]);
}
}
else if(isdefined(param_00["traverseSound"]))
{
thread maps\_utility::play_sound_on_entity(param_00["traverseSound"]);
}
self.traverseanim = var_03;
self.traverseanimroot = %body;
self setflaggedanimknoballrestart("traverseAnim",var_03,%body,1,0.2,1);
self.traversedeathindex = 0;
self.traversedeathanim = param_00["interruptDeathAnim"];
animscripts\shared::donotetracks("traverseAnim",::handletraversenotetracksgravity);
self traversemode("gravity");
if(self.delayeddeath)
{
return;
}
self.a.nodeath = 0;
if(var_05 && isdefined(self.node) && distancesquared(self.origin,self.node.origin) < 256)
{
self.a.movement = "stop";
self teleport(self.node.origin);
}
else if(isdefined(param_00["traverseStopsAtEnd"]))
{
self.a.movement = "stop";
}
else
{
self.a.movement = "run";
self clearanim(var_03,0.2);
}
self.traverseanimroot = undefined;
self.traverseanim = undefined;
self.deathanim = undefined;
}
//Function Number: 4
handletraversenotetracksgravity(param_00)
{
if(param_00 == "traverse_death")
{
return animscripts\traverse\shared::handletraversedeathnotetrack();
}
if(param_00 == "traverse_align")
{
self.traversestartz = self.origin[2];
return animscripts\traverse\shared::handletraversealignment();
}
if(param_00 == "traverse_drop")
{
return animscripts\traverse\shared::handletraversedrop();
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\iw6_traverse_over_40_a.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 42 ms
* Timestamp: 4/22/2024 1:59:24 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_wall_and_window_hop("window_40",40);
return;
}
low_wall_human();
}
//Function Number: 2
low_wall_human()
{
var_00 = [];
var_00["traverseAnim"] = %traverse_over_40_a_iw6;
var_00["traverseToCoverAnim"] = %traverse40_2_cover;
var_00["coverType"] = "Cover Crouch";
var_00["traverseHeight"] = 40;
var_00["interruptDeathAnim"][0] = animscripts\utility::array(%traverse40_death_start,%traverse40_death_start_2);
var_00["interruptDeathAnim"][1] = animscripts\utility::array(%traverse40_death_end,%traverse40_death_end_2);
animscripts\traverse\shared::dotraverse(var_00);
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\iw6_traverse_over_40_b.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 49 ms
* Timestamp: 4/22/2024 1:59:25 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_wall_and_window_hop("window_40",40);
return;
}
low_wall_human();
}
//Function Number: 2
low_wall_human()
{
var_00 = [];
var_00["traverseAnim"] = %traverse_over_40_b_iw6;
var_00["traverseToCoverAnim"] = %traverse40_2_cover;
var_00["coverType"] = "Cover Crouch";
var_00["traverseHeight"] = 40;
var_00["interruptDeathAnim"][0] = animscripts\utility::array(%traverse40_death_start,%traverse40_death_start_2);
var_00["interruptDeathAnim"][1] = animscripts\utility::array(%traverse40_death_end,%traverse40_death_end_2);
animscripts\traverse\shared::dotraverse(var_00);
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\jump_across_100.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 26 ms
* Timestamp: 4/22/2024 1:59:25 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_long_jump("window_40",20);
return;
}
self.desired_anim_pose = "stand";
animscripts\utility::updateanimpose();
self endon("killanimscript");
self traversemode("nogravity");
self traversemode("noclip");
var_00 = self getnegotiationstartnode();
self orientmode("face angle",var_00.angles[1]);
var_01 = [];
var_01[0] = %jump_across_100_spring;
var_01[1] = %jump_across_100_lunge;
var_01[2] = %jump_across_100_stumble;
var_02 = var_01[randomint(var_01.size)];
self setflaggedanimknoballrestart("jumpanim",var_02,%body,1,0.1,1);
animscripts\shared::donotetracks("jumpanim");
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\jump_across_112_over_32.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 49 ms
* Timestamp: 4/22/2024 1:59:25 AM
*******************************************************************/
//Function Number: 1
main()
{
jump_across_112_over_32();
}
//Function Number: 2
jump_across_112_over_32()
{
var_00 = [];
var_00["traverseAnim"] = %jump_across_112_over_32;
var_00["traverseHeight"] = 32;
animscripts\traverse\shared::dotraverse(var_00);
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\jump_across_72.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 36 ms
* Timestamp: 4/22/2024 1:59:26 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_long_jump("wallhop",20);
return;
}
self.desired_anim_pose = "stand";
animscripts\utility::updateanimpose();
self endon("killanimscript");
self traversemode("nogravity");
self traversemode("noclip");
var_00 = self getnegotiationstartnode();
self orientmode("face angle",var_00.angles[1]);
self setflaggedanimknoballrestart("jumpanim",%jump_across_72,%body,1,0.1,1);
self waittillmatch("gravity on","jumpanim");
self traversemode("gravity");
animscripts\shared::donotetracks("jumpanim");
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\jump_over_high_wall.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:26 AM
*******************************************************************/
//Function Number: 1
main()
{
self.desired_anim_pose = "crouch";
animscripts\utility::updateanimpose();
self endon("killanimscript");
self traversemode("nogravity");
self traversemode("noclip");
var_00 = self getnegotiationstartnode();
self orientmode("face angle",var_00.angles[1]);
self clearanim(%stand_and_crouch,0.1);
self setflaggedanimknoballrestart("diveanim",%jump_over_high_wall,%body,1,0.1,1);
self playsound("dive_wall");
self waittillmatch("gravity on","diveanim");
self traversemode("nogravity");
self waittillmatch("noclip","diveanim");
self traversemode("noclip");
self waittillmatch("gravity on","diveanim");
self traversemode("gravity");
animscripts\shared::donotetracks("diveanim");
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\jump_up_80.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:26 AM
*******************************************************************/
//Function Number: 1
main()
{
self endon("killanimscript");
self traversemode("nogravity");
self traversemode("noclip");
var_00 = self getnegotiationstartnode();
self orientmode("face angle",var_00.angles[1]);
var_01 = var_00.traverse_height - var_00.origin[2];
thread animscripts\traverse\shared::teleportthread(var_01 - 80);
self clearanim(%animscript_root,0.2);
self setflaggedanimrestart("jump_up_80",level.dogtraverseanims["jump_up_80"],1,0.2,1);
animscripts\shared::donotetracks("jump_up_80");
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\jumpdown_130.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 42 ms
* Timestamp: 4/22/2024 1:59:27 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_jump_down(7,0.7);
return;
}
jumpdown_130_human();
}
//Function Number: 2
jumpdown_130_human()
{
var_00 = [];
var_00["traverseAnim"] = %traverse_jumpdown_130;
animscripts\traverse\shared::dotraverse(var_00);
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\jumpdown_224.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 48 ms
* Timestamp: 4/22/2024 1:59:27 AM
*******************************************************************/
//Function Number: 1
main()
{
jumpdown_224();
}
//Function Number: 2
jumpdown_224()
{
var_00 = [];
var_00["traverseAnim"] = %jumpdown_224;
var_00["traverseHeight"] = 0;
animscripts\traverse\shared::dotraverse(var_00);
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\jumpdown_40.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 40 ms
* Timestamp: 4/22/2024 1:59:28 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_jump_down(3,1);
return;
}
low_wall_human();
}
//Function Number: 2
low_wall_human()
{
var_00 = [];
var_00["traverseAnim"] = %traverse_jumpdown_40;
var_00["traverseHeight"] = 0;
animscripts\traverse\shared::dotraverse(var_00);
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\jumpdown_56.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 54 ms
* Timestamp: 4/22/2024 1:59:28 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_jump_down(5,1);
return;
}
low_wall_human();
}
//Function Number: 2
low_wall_human()
{
var_00 = [];
var_00["traverseAnim"] = %traverse_jumpdown_56;
animscripts\traverse\shared::dotraverse(var_00);
}

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@ -0,0 +1,29 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\jumpdown_96.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 41 ms
* Timestamp: 4/22/2024 1:59:28 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_jump_down(7,0.8);
return;
}
low_wall_human();
}
//Function Number: 2
low_wall_human()
{
var_00 = [];
var_00["traverseAnim"] = %traverse_jumpdown_96;
animscripts\traverse\shared::dotraverse(var_00);
}

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@ -0,0 +1,20 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\ladder_down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 28 ms
* Timestamp: 4/22/2024 1:59:29 AM
*******************************************************************/
//Function Number: 1
main()
{
if(isdefined(self.type) && self.type == "dog")
{
return;
}
animscripts\traverse\shared::dovariablelengthtraverse(%ladder_climbon,%ladder_climbdown,undefined,"noclip","stand","stop");
}

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@ -0,0 +1,20 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\ladder_up.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:29 AM
*******************************************************************/
//Function Number: 1
main()
{
if(isdefined(self.type) && self.type == "dog")
{
return;
}
animscripts\traverse\shared::dovariablelengthtraverse(undefined,%ladder_climbup,%ladder_climboff,"noclip","crouch","run");
}

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@ -0,0 +1,17 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\lag_traffic_rooftop_jump_100.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:29 AM
*******************************************************************/
//Function Number: 1
main()
{
var_00 = [];
var_00["traverseAnim"] = %lag_traffic_rooftop_jump_100;
animscripts\traverse\shared::dotraverse(var_00);
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\lag_unstable_jump_long.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 37 ms
* Timestamp: 4/22/2024 1:59:30 AM
*******************************************************************/
//Function Number: 1
main()
{
var_00 = [];
if(animscripts\traverse\shared::getnextfootdown() == "Right")
{
var_00["traverseAnim"] = %lag_unstable_jump_a_long_l;
}
else
{
var_00["traverseAnim"] = %lag_unstable_jump_a_long_r;
}
var_00["traverseNotetrackFunc"] = ::animscripts\traverse\shared::handletraversenotetracks;
animscripts\traverse\shared::dotraverse(var_00);
self setflaggedanimknoballrestart("traverse_align",%lag_unstable_jumparrive_8,%body,1,0.2,1);
animscripts\shared::donotetracks("traverse_align",::animscripts\traverse\shared::handletraversenotetracks);
}

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@ -0,0 +1,28 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\lag_unstable_jump_medium.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 28 ms
* Timestamp: 4/22/2024 1:59:30 AM
*******************************************************************/
//Function Number: 1
main()
{
var_00 = [];
if(animscripts\traverse\shared::getnextfootdown() == "Right")
{
var_00["traverseAnim"] = %lag_unstable_jump_a_medium_l;
}
else
{
var_00["traverseAnim"] = %lag_unstable_jump_a_medium_r;
}
var_00["traverseNotetrackFunc"] = ::animscripts\traverse\shared::handletraversenotetracks;
animscripts\traverse\shared::dotraverse(var_00);
self setflaggedanimknoballrestart("traverse_align",%lag_unstable_jumparrive_8,%body,1,0.2,1);
animscripts\shared::donotetracks("traverse_align",::animscripts\traverse\shared::handletraversenotetracks);
}

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@ -0,0 +1,28 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\lag_unstable_jump_short.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:30 AM
*******************************************************************/
//Function Number: 1
main()
{
var_00 = [];
if(animscripts\traverse\shared::getnextfootdown() == "Right")
{
var_00["traverseAnim"] = %lag_unstable_jump_a_short_l;
}
else
{
var_00["traverseAnim"] = %lag_unstable_jump_a_short_r;
}
var_00["traverseNotetrackFunc"] = ::animscripts\traverse\shared::handletraversenotetracks;
animscripts\traverse\shared::dotraverse(var_00);
self setflaggedanimknoballrestart("traverse_align",%lag_unstable_jumparrive_8,%body,1,0.2,1);
animscripts\shared::donotetracks("traverse_align",::animscripts\traverse\shared::handletraversenotetracks);
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\landassist_jump_512_across_128_down.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:31 AM
*******************************************************************/
//Function Number: 1
main()
{
animscripts\traverse\boost::rocket_jump_human(%boost_jump_512_across_128_down,1,"landassist");
}

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@ -0,0 +1,30 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\mantle_over_low_cover_38.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 41 ms
* Timestamp: 4/22/2024 1:59:31 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
animscripts\traverse\shared::dog_wall_and_window_hop("window_38",38);
return;
}
mantle_over_low_wall_38_human();
}
//Function Number: 2
mantle_over_low_wall_38_human()
{
var_00 = [];
var_00["traverseAnim"] = common_scripts\utility::random([%traverse_mantle_over_low_cover_38_var1,%traverse_mantle_over_low_cover_38_var2]);
var_00["traverseHeight"] = 0;
animscripts\traverse\shared::dotraverse(var_00);
}

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