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Added BO1 ZM rawfiles
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299
BO1/PC/ZM/clientscripts/zombie_cod5_factory_amb.csc
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299
BO1/PC/ZM/clientscripts/zombie_cod5_factory_amb.csc
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#include clientscripts\_utility;
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#include clientscripts\_ambientpackage;
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#include clientscripts\_music;
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#include clientscripts\_audio;
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main()
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{
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declareAmbientRoom( "outside" );
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declareAmbientPackage( "outside" );
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setAmbientRoomReverb( "outside", "RV_ZOMBIES_OUTDOOR", 1, 1 );
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setAmbientRoomContext( "outside", "ringoff_plr", "outdoor" );
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setAmbientRoomTone( "outside", "ghost_wind", 1.5, 2 );
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addAmbientElement( "outside", "ember", .1, .6, 50, 150 );
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declareAmbientRoom( "int_small_room" );
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declareAmbientPackage( "int_small_pkg" );
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setAmbientRoomReverb ("int_small_room","RV_ZOMBIES_MEDIUM_ROOM", 1, 1 );
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setAmbientRoomContext( "int_small_room", "ringoff_plr", "indoor" );
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declareAmbientRoom( "int_large_room" );
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declareAmbientPackage( "int_large_pkg" );
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setAmbientRoomReverb ("int_large_room","RV_ZOMBIES_LARGE_ROOM", 1, 1 );
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setAmbientRoomContext( "int_large_room", "ringoff_plr", "indoor" );
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declareAmbientRoom( "darkroom" );
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declareAmbientPackage( "darkroom" );
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setAmbientRoomReverb ("darkroom","RV_ZOMBIES_MEDIUM_ROOM", 1, 1 );
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setAmbientRoomContext( "darkroom", "ringoff_plr", "indoor" );
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activateAmbientPackage( 0, "outside", 0 );
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activateAmbientRoom( 0, "outside", 0 );
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declareMusicState("SPLASH_SCREEN");
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musicAlias("mx_splash_screen", 12);
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musicwaittilldone();
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declareMusicState("WAVE");
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musicAliasloop("mus_zombie_wave_loop", 0, 4);
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declareMusicState("EGG");
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musicAlias("mus_factory_egg", 1 );
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declareMusicState( "SILENCE" );
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musicAlias("null", 1 );
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thread clientscripts\_waw_zombiemode_radio::init();
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thread start_lights();
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thread teleport_pad_init(0);
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thread teleport_pad_init(1);
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thread teleport_pad_init(2);
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thread teleport_2d();
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thread pa_init(0);
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thread pa_init(1);
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thread pa_init(2);
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thread pa_single_init();
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thread pole_fx_audio_init(0);
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thread pole_fx_audio_init(1);
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thread pole_fx_audio_init(2);
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thread homepad_loop();
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thread power_audio_2d();
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thread linkall_2d();
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}
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start_lights()
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{
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level waittill ("pl1");
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array_thread(getstructarray( "dyn_light", "targetname" ), ::light_sound);
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array_thread(getstructarray( "switch_progress", "targetname" ), ::switch_progress_sound);
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array_thread(getstructarray( "dyn_generator", "targetname" ), ::generator_sound);
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array_thread(getstructarray( "dyn_breakers", "targetname" ), ::breakers_sound);
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}
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light_sound()
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{
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if(isdefined( self ) )
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{
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playsound(0,"light_start", self.origin);
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e1 = clientscripts\_audio::playloopat(0,"light",self.origin);
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}
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}
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generator_sound()
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{
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if(isdefined( self ) )
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{
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wait(3);
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playsound(0, "switch_progress", self.origin);
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playsound(0, "gen_start", self.origin);
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g1 = clientscripts\_audio::playloopat(0,"gen_loop",self.origin, 1);
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}
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}
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breakers_sound()
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{
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if(isdefined( self ) )
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{
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playsound(0, "break_start", self.origin);
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b1 = clientscripts\_audio::playloopat(0,"break_loop",self.origin, 2);
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}
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}
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switch_progress_sound()
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{
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if(isdefined( self.script_noteworthy ) )
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{
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if( self.script_noteworthy == "1" )
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time = .5;
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else if( self.script_noteworthy == "2" )
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time = 1;
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else if( self.script_noteworthy == "3" )
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time = 1.5;
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else if( self.script_noteworthy == "4" )
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time = 2;
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else if( self.script_noteworthy == "5" )
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time = 2.5;
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else
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time = 0;
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wait(time);
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playsound(0, "switch_progress", self.origin);
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}
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}
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homepad_loop()
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{
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level waittill( "pap1" );
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homepad = getstruct( "homepad_power_looper", "targetname" );
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home_breaker = getstruct( "homepad_breaker", "targetname" );
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if(isdefined( homepad ))
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{
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clientscripts\_audio::playloopat( 0, "homepad_power_loop", homepad.origin, 1 );
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}
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if(isdefined( home_breaker ) )
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{
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clientscripts\_audio::playloopat( 0, "break_arc", home_breaker.origin, 1 );
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}
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}
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teleport_pad_init( pad )
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{
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telepad = getstructarray( "telepad_" + pad, "targetname" );
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telepad_loop = getstructarray( "telepad_" + pad + "_looper", "targetname" );
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homepad = getstructarray( "homepad", "targetname" );
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level waittill( "tp" + pad);
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array_thread( telepad_loop, ::telepad_loop );
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array_thread( telepad, ::teleportation_audio, pad );
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array_thread( homepad, ::teleportation_audio, pad );
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}
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telepad_loop()
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{
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clientscripts\_audio::playloopat( 0, "power_loop", self.origin, 1 );
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}
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teleportation_audio( pad )
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{
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teleport_delay = 2;
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while(1)
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{
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level waittill( "tpw" + pad );
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if(IsDefined( self.script_sound ))
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{
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if(self.targetname == "telepad_" + pad)
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{
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playsound( 0, self.script_sound + "_warmup", self.origin );
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realwait(teleport_delay);
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playsound( 0, self.script_sound + "_cooldown", self.origin );
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}
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if(self.targetname == "homepad")
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{
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realwait(teleport_delay);
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playsound( 0, self.script_sound + "_warmup", self.origin );
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playsound( 0, self.script_sound + "_cooldown", self.origin );
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}
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}
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}
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}
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pa_init( pad )
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{
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pa_sys = getstructarray( "pa_system", "targetname" );
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array_thread( pa_sys, ::pa_teleport, pad );
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array_thread( pa_sys, ::pa_countdown, pad );
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array_thread( pa_sys, ::pa_countdown_success, pad );
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}
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pa_single_init()
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{
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pa_sys = getstructarray( "pa_system", "targetname" );
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array_thread( pa_sys, ::pa_electric_trap, "bridge" );
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array_thread( pa_sys, ::pa_electric_trap, "wuen" );
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array_thread( pa_sys, ::pa_electric_trap, "warehouse" );
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array_thread( pa_sys, ::pa_level_start );
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array_thread( pa_sys, ::pa_power_on );
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}
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pa_countdown( pad )
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{
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level endon( "scd" + pad );
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while(1)
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{
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level waittill( "pac" + pad );
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playsound( 0, "pa_buzz", self.origin );
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self thread pa_play_dialog( "pa_audio_link_start" );
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count = 30;
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while ( count > 0 )
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{
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play = count == 20 || count == 15 || count <= 10;
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if ( play )
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{
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playsound( 0, "pa_audio_link_" + count, self.origin );
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}
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playsound( 0, "clock_tick_1sec", (0,0,0) );
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realwait( 1 );
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count--;
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}
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playsound( 0, "pa_buzz", self.origin );
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wait(1.2);
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self thread pa_play_dialog( "pa_audio_link_fail" );
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}
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wait(1);
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}
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pa_countdown_success( pad )
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{
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level waittill( "scd" + pad );
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playsound( 0, "pa_buzz", self.origin );
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wait(1.2);
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self pa_play_dialog( "pa_audio_act_pad_" + pad );
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}
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pa_teleport( pad )
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{
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while(1)
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{
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level waittill( "tpc" + pad );
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wait(1);
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playsound( 0, "pa_buzz", self.origin );
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wait(1.2);
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self pa_play_dialog( "pa_teleport_finish" );
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}
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}
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pa_electric_trap( location )
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{
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while(1)
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{
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level waittill( location );
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playsound( 0, "pa_buzz", self.origin );
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wait(1.2);
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self thread pa_play_dialog( "pa_trap_inuse_" + location );
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realwait(48.5);
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playsound( 0, "pa_buzz", self.origin );
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wait(1.2);
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self thread pa_play_dialog( "pa_trap_active_" + location );
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}
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}
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pa_play_dialog( alias )
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{
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if( !IsDefined( self.pa_is_speaking ) )
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{
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self.pa_is_speaking = 0;
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}
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if( self.pa_is_speaking != 1 )
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{
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self.pa_is_speaking = 1;
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self.pa_id = playsound( 0, alias, self.origin );
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while( SoundPlaying( self.pa_id ) )
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{
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wait( 0.01 );
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}
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self.pa_is_speaking = 0;
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}
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}
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teleport_2d()
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{
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while(1)
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{
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level waittill( "t2d" );
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playsound( 0, "teleport_2d_fnt", (0,0,0) );
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playsound( 0, "teleport_2d_rear", (0,0,0) );
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}
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}
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power_audio_2d()
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{
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wait(2);
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playsound( 0, "power_down_2d", (0,0,0) );
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level waittill ("pl1");
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playsound( 0, "power_up_2d", (0,0,0) );
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}
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linkall_2d()
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{
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level waittill( "pap1" );
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playsound( 0, "linkall_2d", (0,0,0) );
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}
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pole_fx_audio_init( pad )
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{
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pole = getstructarray( "pole_fx_" + pad, "targetname" );
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array_thread( pole, ::pole_fx_audio, pad );
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}
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pole_fx_audio( pad )
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{
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level waittill( "scd" + pad );
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while(1)
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{
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playfx(0, level._effect["zombie_elec_pole_terminal"], self.origin, anglestoforward( self.angles ) );
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playsound(0,"pole_spark", self.origin );
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realwait(randomintrange(2,7));
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}
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}
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pa_level_start()
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{
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wait(2);
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playsound( 0, "pa_buzz", self.origin );
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wait(1.2);
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self pa_play_dialog( "pa_level_start" );
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}
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pa_power_on()
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{
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level waittill ("pl1");
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playsound( 0, "pa_buzz", self.origin );
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wait(1.2);
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self pa_play_dialog( "pa_power_on" );
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} |