Added BO1 ZM rawfiles

This commit is contained in:
InfinityLoader
2024-02-18 17:32:07 -05:00
parent 1a9be4df02
commit b53c55f0c0
934 changed files with 216070 additions and 0 deletions

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#include clientscripts\_utility;
#include clientscripts\_music;
#include clientscripts\_zombiemode_weapons;
main()
{
level._uses_crossbow = true;
include_weapons();
clientscripts\_zombiemode::main();
clientscripts\zombie_theater_teleporter::main();
clientscripts\zombie_theater_fx::main();
thread clientscripts\zombie_theater_amb::main();
clientscripts\_zombiemode_deathcard::init();
init_theater_box_indicator();
thread waitforclient(0);
level._power_on = false;
level thread theatre_ZPO_listener();
level thread eeroom_visionset_init();
level thread theater_light_model_swap_init();
register_zombie_types();
}
register_zombie_types()
{
character\clientscripts\c_ger_honorguard_zt::register_gibs();
character\clientscripts\c_zom_quad::register_gibs();
}
include_weapons()
{
include_weapon( "frag_grenade_zm", false );
include_weapon( "claymore_zm", false );
include_weapon( "m1911_zm", false );
include_weapon( "m1911_upgraded_zm", false );
include_weapon( "python_zm" );
include_weapon( "python_upgraded_zm", false );
include_weapon( "cz75_zm" );
include_weapon( "cz75_upgraded_zm", false );
include_weapon( "m14_zm", false );
include_weapon( "m14_upgraded_zm", false );
include_weapon( "m16_zm", false );
include_weapon( "m16_gl_upgraded_zm", false );
include_weapon( "g11_lps_zm" );
include_weapon( "g11_lps_upgraded_zm", false );
include_weapon( "famas_zm" );
include_weapon( "famas_upgraded_zm", false );
include_weapon( "ak74u_zm", false );
include_weapon( "ak74u_upgraded_zm", false );
include_weapon( "mp5k_zm", false );
include_weapon( "mp5k_upgraded_zm", false );
include_weapon( "mp40_zm", false );
include_weapon( "mp40_upgraded_zm", false );
include_weapon( "mpl_zm", false );
include_weapon( "mpl_upgraded_zm", false );
include_weapon( "pm63_zm", false );
include_weapon( "pm63_upgraded_zm", false );
include_weapon( "spectre_zm" );
include_weapon( "spectre_upgraded_zm", false );
include_weapon( "cz75dw_zm" );
include_weapon( "cz75dw_upgraded_zm", false );
include_weapon( "ithaca_zm", false );
include_weapon( "ithaca_upgraded_zm", false );
include_weapon( "rottweil72_zm", false );
include_weapon( "rottweil72_upgraded_zm", false );
include_weapon( "spas_zm" );
include_weapon( "spas_upgraded_zm", false );
include_weapon( "hs10_zm" );
include_weapon( "hs10_upgraded_zm", false );
include_weapon( "aug_acog_zm" );
include_weapon( "aug_acog_mk_upgraded_zm", false );
include_weapon( "galil_zm" );
include_weapon( "galil_upgraded_zm", false );
include_weapon( "commando_zm" );
include_weapon( "commando_upgraded_zm", false );
include_weapon( "fnfal_zm" );
include_weapon( "fnfal_upgraded_zm", false );
include_weapon( "dragunov_zm" );
include_weapon( "dragunov_upgraded_zm", false );
include_weapon( "l96a1_zm" );
include_weapon( "l96a1_upgraded_zm", false );
include_weapon( "rpk_zm" );
include_weapon( "rpk_upgraded_zm", false );
include_weapon( "hk21_zm" );
include_weapon( "hk21_upgraded_zm", false );
include_weapon( "m72_law_zm" );
include_weapon( "m72_law_upgraded_zm", false );
include_weapon( "china_lake_zm" );
include_weapon( "china_lake_upgraded_zm", false );
include_weapon( "zombie_cymbal_monkey" );
include_weapon( "ray_gun_zm" );
include_weapon( "ray_gun_upgraded_zm", false );
include_weapon( "thundergun_zm", true );
include_weapon( "thundergun_upgraded_zm", false );
include_weapon( "crossbow_explosive_zm" );
include_weapon( "crossbow_explosive_upgraded_zm", false );
}
init_theater_box_indicator()
{
level._custom_box_monitor = ::theater_box_monitor;
level._box_locations = array( "start_chest_loc",
"foyer_chest_loc",
"crematorium_chest_loc",
"alleyway_chest_loc",
"control_chest_loc",
"stage_chest_loc",
"dressing_chest_loc",
"dining_chest_loc",
"theater_chest_loc");
OnPlayerConnect_Callback( ::init_board_lights);
}
init_board_lights(clientNum)
{
structs = getstructarray("magic_box_loc_light", "targetname");
for(j = 0; j <structs.size; j ++)
{
s = structs[j];
if(!IsDefined(s.lights))
{
s.lights = [];
}
if(IsDefined(s.lights[clientNum]))
{
if(IsDefined(s.lights[clientNum].fx))
{
s.lights[clientNum].fx Delete();
s.lights[clientNum].fx = undefined;
}
s.lights[clientNum] Delete();
s.lights[clientNum] = undefined;
}
s.lights[clientNum] = spawn( clientNum, s.origin, "script_model");
s.lights[clientNum].angles = s.angles;
s.lights[clientNum] setmodel("zombie_zapper_cagelight");
}
}
get_lights(clientNum, name)
{
structs = getstructarray(name, "script_noteworthy");
lights = [];
for(i = 0; i < structs.size; i ++)
{
lights[lights.size] = structs[i].lights[clientNum];
}
return(lights);
}
turn_off_all_box_lights(clientNum)
{
level notify("kill_box_light_threads_"+clientNum);
for(i = 0; i < level._box_locations.size; i ++)
{
turn_off_light(clientNum, i);
}
}
flash_lights(clientNum,period)
{
level notify("kill_box_light_threads_"+clientNum);
level endon("kill_box_light_threads_"+clientNum);
while(1)
{
wait(period);
for(i = 0; i < level._box_locations.size; i ++)
{
turn_light_green(clientNum, i);
}
wait(period);
for(i = 0; i < level._box_locations.size; i ++)
{
turn_off_light(clientNum, i, true);
}
}
}
turn_light_red(clientNum,light_num, play_fx)
{
if(light_num == level._BOX_INDICATOR_NO_LIGHTS)
{
return;
}
name = level._box_locations[light_num];
lights = get_lights(clientNum, name);
for(i = 0; i < lights.size; i ++)
{
if (isDefined(lights[i].fx))
{
lights[i].fx Delete();
lights[i].fx = undefined;
}
if(IsDefined(play_fx) && play_fx)
{
lights[i] setmodel("zombie_zapper_cagelight_red");
lights[i].fx = spawn( clientNum, ( lights[i].origin[0], lights[i].origin[1], lights[i].origin[2] - 10 ) , "script_model");
lights[i].fx setmodel("tag_origin");
lights[i].fx.angles = lights[i].angles;
playfxontag(clientNum, level._effect["boxlight_light_ready"],lights[i].fx,"tag_origin");
}
else
{
lights[i] setmodel("zombie_zapper_cagelight_red");
}
}
}
turn_light_green(clientNum,light_num, play_fx)
{
if(light_num == level._BOX_INDICATOR_NO_LIGHTS)
{
return;
}
name = level._box_locations[light_num];
lights = get_lights(clientNum, name);
for(i = 0; i < lights.size; i ++)
{
if (isDefined(lights[i].fx))
{
lights[i].fx Delete();
lights[i].fx = undefined;
}
if(IsDefined(play_fx) && play_fx)
{
lights[i] setmodel("zombie_zapper_cagelight_green");
lights[i].fx = spawn( clientNum, ( lights[i].origin[0], lights[i].origin[1], lights[i].origin[2] - 10 ) , "script_model");
lights[i].fx setmodel("tag_origin");
lights[i].fx.angles = lights[i].angles;
playfxontag(clientNum, level._effect["boxlight_light_ready"],lights[i].fx,"tag_origin");
}
else
{
lights[i] setmodel("zombie_zapper_cagelight_green");
}
}
}
turn_off_light(clientNum,light_num,dont_kill_threads)
{
if(!IsDefined(dont_kill_threads))
{
level notify("kill_box_light_threads_"+clientNum);
}
if(light_num == level._BOX_INDICATOR_NO_LIGHTS)
{
return;
}
name = level._box_locations[light_num];
lights = get_lights(clientNum, name);
for(i=0;i<lights.size;i++)
{
if (isDefined(lights[i].fx))
{
lights[i].fx Delete();
lights[i].fx = undefined;
}
lights[i] setmodel("zombie_zapper_cagelight");
}
}
theater_box_monitor(clientNum, state, oldState)
{
s = Int(state);
if(s == level._BOX_INDICATOR_NO_LIGHTS)
{
turn_off_all_box_lights(clientNum);
}
else if(s == level._BOX_INDICATOR_FLASH_LIGHTS_MOVING)
{
level thread flash_lights(clientNum,0.25);
}
else if(s == level._BOX_INDICATOR_FLASH_LIGHTS_FIRE_SALE)
{
level thread flash_lights(clientNum,0.3);
}
else
{
if(s < 0 || s > level._box_locations.size)
{
return;
}
level notify("kill_box_light_threads_"+clientNum);
turn_off_all_box_lights(clientNum);
level._box_indicator = s;
if(level._power_on)
{
turn_light_green(clientNum,level._box_indicator, true);
}
}
}
theatre_ZPO_listener()
{
while(1)
{
level waittill("ZPO");
level._power_on = true;
if(level._box_indicator != level._BOX_INDICATOR_NO_LIGHTS)
{
for(i = 0; i < getlocalplayers().size; i ++)
{
theater_box_monitor(i, level._box_indicator);
}
}
level notify("threeprimaries_on");
level notify( "pl1" );
}
}
eeroom_visionset_init()
{
eeroom_visionset_triggers = GetEntArray( 0, "trigger_eeroom_visionset", "targetname" );
if( !IsDefined( eeroom_visionset_triggers ) )
{
return;
}
array_thread( eeroom_visionset_triggers, ::theater_player_in_eeroom );
}
theater_player_in_eeroom()
{
while( 1 )
{
self waittill( "trigger", ent_player );
if(ent_player IsLocalPlayer())
{
self thread trigger_thread( ent_player, ::eeroom_visionset_on, ::eeroom_visionset_off );
}
}
}
eeroom_visionset_on( ent_player )
{
if( !IsDefined( self.script_string ) )
{
return;
}
wait( 1.0 );
switch( self.script_string )
{
case "asylum_room":
VisionSetNaked( ent_player GetLocalClientNumber(), "zombie_theater_eroom_asylum", 0 );
break;
case "pentagon_room":
VisionSetNaked( ent_player GetLocalClientNumber(), "zombie_theater_erooms_pentagon", 0 );
break;
case "girls_new_room":
VisionSetNaked( ent_player GetLocalClientNumber(), "zombie_theater_eroom_girlnew", 0 );
break;
case "girls_old_room":
VisionSetNaked( ent_player GetLocalClientNumber(), "zombie_theater_eroom_girlold", 0 );
break;
default:
VisionSetNaked( ent_player GetLocalClientNumber(), "zombie_theater", 0 );
break;
}
}
eeroom_visionset_off( ent_player )
{
VisionSetNaked( ent_player GetLocalClientNumber(), "zombie_theater", 0 );
}
theater_light_model_swap_init()
{
players = getlocalplayers();
for( i = 0; i < players.size; i++ )
{
theater_light_models = GetEntArray( i, "model_lights_on", "targetname" );
if( IsDefined( theater_light_models ) && theater_light_models.size > 0 )
{
array_thread( theater_light_models, ::theater_light_model_swap );
}
}
}
theater_light_model_swap()
{
level waittill( "ZPO" );
if( self.model == "lights_hang_single" )
{
self SetModel( "lights_hang_single_on_nonflkr" );
}
else if( self.model == "zombie_zapper_cagelight" )
{
self SetModel( "zombie_zapper_cagelight_on" );
}
}