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https://github.com/InfinityLoader/IL-GSC.git
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Added MW3 Scripts
This commit is contained in:
commit
d559c1d414
42
MW3/PC/MP/1216.gsc
Normal file
42
MW3/PC/MP/1216.gsc
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@ -0,0 +1,42 @@
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/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 1216.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 2
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* Decompile Time: 0 ms
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* Timestamp: 10/27/2023 2:15:21 AM
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*******************************************************************/
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//Function Number: 1
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main(param_00,param_01,param_02)
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{
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maps\_vehicle::build_template("pavelow_noai",param_00,param_01,param_02);
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maps\_vehicle::build_localinit(::init_local);
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maps\_vehicle::build_deathmodel("vehicle_pavelow");
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maps\_vehicle::build_deathfx("explosions/helicopter_explosion_secondary_small","tag_engine_left","pavelow_helicopter_secondary_exp",undefined,undefined,undefined,0,1);
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maps\_vehicle::build_deathfx("fire/fire_smoke_trail_L","tag_engine_left","pavelow_helicopter_dying_loop",1,0.05,1,0.5,1);
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maps\_vehicle::build_deathfx("explosions/helicopter_explosion_secondary_small","tag_engine_right","pavelow_helicopter_secondary_exp",undefined,undefined,undefined,2.5,1);
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maps\_vehicle::build_deathfx("explosions/helicopter_explosion_pavelow",undefined,"pavelow_helicopter_crash",undefined,undefined,undefined,-1,undefined,"stop_crash_loop_sound");
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maps\_vehicle::build_rocket_deathfx("explosions/aerial_explosion_pavelow_mp","tag_deathfx","pavelow_helicopter_crash",undefined,undefined,undefined,undefined,1,undefined,0);
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maps\_vehicle::build_treadfx();
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maps\_vehicle::build_life(999,500,1500);
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maps\_vehicle::build_team("allies");
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maps\_vehicle::build_drive(%bh_rotors,undefined,0);
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var_03 = maps\_vehicle::get_light_model(param_00,param_02);
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maps\_vehicle::build_light(var_03,"cockpit_red_cargo02","tag_light_cargo02","misc/aircraft_light_cockpit_red","interior",0);
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maps\_vehicle::build_light(var_03,"cockpit_blue_cockpit01","tag_light_cockpit01","misc/aircraft_light_cockpit_blue","interior",0.1);
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maps\_vehicle::build_light(var_03,"white_blink","tag_light_belly","misc/aircraft_light_white_blink","running",0.15);
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maps\_vehicle::build_light(var_03,"wingtip_green1","tag_light_L_wing1","misc/aircraft_light_wingtip_green","running",0.3);
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maps\_vehicle::build_light(var_03,"wingtip_red1","tag_light_R_wing1","misc/aircraft_light_wingtip_red","running",0.2);
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maps\_vehicle::build_light(var_03,"solid_tail","tag_light_tail2","misc/aircraft_light_wingtip_red","running",0.25);
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maps\_vehicle::build_light(var_03,"white_blink_tail","tag_light_tail","misc/aircraft_light_red_blink","running",0.05);
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}
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//Function Number: 2
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init_local()
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{
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self.originheightoffset = distance(self gettagorigin("tag_origin"),self gettagorigin("tag_ground"));
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self.script_badplace = 0;
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thread maps\_vehicle::lights_on("running");
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}
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14
MW3/PC/MP/1219.gsc
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14
MW3/PC/MP/1219.gsc
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@ -0,0 +1,14 @@
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/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 1219.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 1
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* Decompile Time: 0 ms
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* Timestamp: 10/27/2023 2:15:22 AM
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*******************************************************************/
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//Function Number: 1
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init()
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{
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}
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653
MW3/PC/MP/1220.gsc
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653
MW3/PC/MP/1220.gsc
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@ -0,0 +1,653 @@
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/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 1220.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 36
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* Decompile Time: 21 ms
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* Timestamp: 10/27/2023 2:15:22 AM
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*******************************************************************/
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//Function Number: 1
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init()
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{
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precacheshellshock("frag_grenade_mp");
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func_3831();
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func_3832();
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func_385A();
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player_init();
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}
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//Function Number: 2
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func_3831()
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{
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func_383E("main","player_view1_start","player_view1_end");
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var_00 = func_3840("main","Primary Weapon","radial_weapons_primary",::func_3855);
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var_01 = func_3840("main","Secondary Weapon","radial_weapons_secondary",::func_3856);
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var_02 = func_3840("main","Gears","radial_gears",::func_3857);
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var_03 = func_3840("main","Kill Streaks","radial_killstreaks",::func_3858);
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var_04 = func_3840("main","Leaderboards","radial_leaderboards",::func_3859);
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func_383E("gears","player_view2_start","player_view2_end");
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func_383E("weapons_primary","player_view3_start","player_view3_end");
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func_383E("weapons_secondary","player_view3_start","player_view3_end");
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func_383E("killstreak","player_view4_start","player_view4_end");
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func_383E("leaderboards","player_view5_start","player_view5_end");
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}
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//Function Number: 3
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func_3832()
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{
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foreach(var_01 in level.var_3833)
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{
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func_384A(var_01);
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for(var_02 = 0;var_02 < var_01.size;var_02++)
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{
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if(isdefined(var_01[var_02 + 1]))
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{
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var_03 = func_3852(var_01[var_02].var_3834,var_01[var_02 + 1].var_3834);
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var_01[var_02].var_3835 = var_03;
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var_01[var_02 + 1].var_3836 = var_03;
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continue;
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}
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var_03 = func_3852(var_01[var_02].var_3834,var_01[0].var_3834) + 180;
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if(var_03 > 360)
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{
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var_03 = var_03 - 360;
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}
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var_01[var_02].var_3835 = var_03;
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var_01[0].var_3836 = var_03;
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}
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}
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thread func_3845();
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thread func_3848();
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thread func_3849();
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thread func_3837();
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}
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//Function Number: 4
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func_3837()
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{
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level endon("game_ended");
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level.var_3838 = 1;
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for(;;)
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{
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if(!isdefined(level.var_3839))
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{
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wait 0.05;
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continue;
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}
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var_00 = 1;
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while(!level.var_3839 buttonpressed("BUTTON_Y"))
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{
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wait 0.05;
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}
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level.var_3839 playsound("mouse_click");
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if(var_00)
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{
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level.var_3838 = level.var_3838 * -1;
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var_00 = 0;
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}
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while(level.var_3839 buttonpressed("BUTTON_Y"))
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{
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wait 0.05;
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}
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}
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}
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//Function Number: 5
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player_init()
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{
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level thread onplayerconnect();
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level thread func_383A();
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}
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//Function Number: 6
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func_383A()
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{
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level waittill("game_ended");
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setdvar("cg_draw2d",1);
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}
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//Function Number: 7
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onplayerconnect()
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{
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level waittill("connected",var_00);
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var_00 thread func_383B();
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var_00 waittill("spawned_player");
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wait 1;
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var_00 takeallweapons();
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setdvar("cg_draw2d",0);
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if(!isdefined(var_00))
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{
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return;
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}
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else
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{
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level.var_3839 = var_00;
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}
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var_00 thread func_383C();
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func_384E("main");
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}
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//Function Number: 8
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func_383B()
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{
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self endon("disconnect");
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var_00 = "autoassign";
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while(!isdefined(self.pers["team"]))
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{
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wait 0.05;
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}
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self notify("menuresponse",game["menu_team"],var_00);
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wait 0.5;
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var_01 = getarraykeys(level.classmap);
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var_02 = [];
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for(var_03 = 0;var_03 < var_01.size;var_03++)
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{
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if(!issubstr(var_01[var_03],"custom"))
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{
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var_02[var_02.size] = var_01[var_03];
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}
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}
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for(;;)
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{
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var_04 = var_02[0];
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self notify("menuresponse","changeclass",var_04);
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self waittill("spawned_player");
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wait 0.1;
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}
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}
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//Function Number: 9
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func_383C()
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{
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level endon("game_ended");
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self endon("disconnect");
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for(;;)
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{
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var_00 = self getnormalizedmovement();
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var_01 = vectortoangles(var_00);
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level.var_383D = int(var_01[1]);
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wait 0.05;
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}
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}
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//Function Number: 10
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func_383E(param_00,param_01,param_02)
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{
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if(isdefined(level.var_3833) && level.var_3833.size)
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{
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}
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var_03 = getent(param_02,"targetname");
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var_04 = vectornormalize(anglestoforward(var_03.angles)) * 40;
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level.var_3833[param_00] = [];
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level.var_383F[param_00]["view_start"] = param_01;
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level.var_383F[param_00]["view_pos"] = var_03.origin + var_04;
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level.var_383F[param_00]["player_view_pos"] = var_03.origin;
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level.var_383F[param_00]["view_angles"] = var_03.angles;
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}
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//Function Number: 11
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func_3840(param_00,param_01,param_02,param_03)
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{
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var_04 = getent(param_02,"targetname");
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var_05 = func_3850(param_00,var_04);
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var_06 = spawnstruct();
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var_06.pos = var_04.origin;
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var_06.label = param_01;
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var_06.var_3841 = 1;
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var_06.var_3842 = (0.5,0.5,1);
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var_06.var_3834 = var_05;
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var_06.var_3843 = param_03;
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var_06.var_3844 = 8;
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level.var_3833[param_00][level.var_3833[param_00].size] = var_06;
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return var_06;
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}
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//Function Number: 12
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func_3845()
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{
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level endon("game_ended");
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for(;;)
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{
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if(!isdefined(level.var_3846))
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{
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wait 0.05;
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continue;
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}
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var_00 = level.var_3847;
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foreach(var_02 in level.var_3833[level.var_3846])
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{
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if(func_3853(var_02.var_3836,var_02.var_3835))
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{
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level.var_3847 = var_02;
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continue;
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}
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var_02.var_3842 = (0.5,0.5,1);
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}
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if(isdefined(level.var_3847))
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{
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level.var_3847.var_3842 = (1,1,0.5);
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if(isdefined(var_00) && var_00 != level.var_3847)
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{
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level.var_3839 playsound("mouse_over");
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}
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}
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wait 0.05;
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}
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}
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|
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//Function Number: 13
|
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func_3848()
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{
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level endon("game_ended");
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for(;;)
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{
|
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if(!isdefined(level.var_3839))
|
||||
{
|
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wait 0.05;
|
||||
continue;
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||||
}
|
||||
|
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var_00 = 1;
|
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while(!level.var_3839 buttonpressed("BUTTON_A"))
|
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{
|
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wait 0.05;
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||||
}
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||||
|
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level.var_3839 playsound("mouse_click");
|
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if(isdefined(level.var_3847) && var_00)
|
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{
|
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level.var_3847 notify("select_button_pressed");
|
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[[ level.var_3847.var_3843 ]]();
|
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var_00 = 0;
|
||||
}
|
||||
|
||||
while(level.var_3839 buttonpressed("BUTTON_A"))
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 14
|
||||
func_3849()
|
||||
{
|
||||
level endon("game_ended");
|
||||
for(;;)
|
||||
{
|
||||
if(!isdefined(level.var_3839))
|
||||
{
|
||||
wait 0.05;
|
||||
continue;
|
||||
}
|
||||
|
||||
var_00 = 1;
|
||||
while(!level.var_3839 buttonpressed("BUTTON_X"))
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
level.var_3839 playsound("mouse_click");
|
||||
if(var_00)
|
||||
{
|
||||
func_3854();
|
||||
var_00 = 0;
|
||||
}
|
||||
|
||||
while(level.var_3839 buttonpressed("BUTTON_X"))
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 15
|
||||
func_384A(param_00)
|
||||
{
|
||||
for(var_01 = 0;var_01 < param_00.size - 1;var_01++)
|
||||
{
|
||||
for(var_02 = 0;var_02 < param_00.size - 1 - var_01;var_02++)
|
||||
{
|
||||
if(param_00[var_02 + 1].var_3834 < param_00[var_02].var_3834)
|
||||
{
|
||||
func_384B(param_00[var_02],param_00[var_02 + 1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 16
|
||||
func_384B(param_00,param_01)
|
||||
{
|
||||
var_02 = param_00.pos;
|
||||
var_03 = param_00.label;
|
||||
var_04 = param_00.var_3834;
|
||||
var_05 = param_00.var_3843;
|
||||
var_06 = param_00.var_3844;
|
||||
param_00.pos = param_01.pos;
|
||||
param_00.label = param_01.label;
|
||||
param_00.var_3834 = param_01.var_3834;
|
||||
param_00.var_3843 = param_01.var_3843;
|
||||
param_00.var_3844 = param_01.var_3844;
|
||||
param_01.pos = var_02;
|
||||
param_01.label = var_03;
|
||||
param_01.var_3834 = var_04;
|
||||
param_01.var_3843 = var_05;
|
||||
param_01.var_3844 = var_06;
|
||||
}
|
||||
|
||||
//Function Number: 17
|
||||
func_384C(param_00)
|
||||
{
|
||||
foreach(var_02 in level.var_3833[param_00])
|
||||
{
|
||||
var_02 thread func_384D(param_00);
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 18
|
||||
func_384D(param_00)
|
||||
{
|
||||
level endon("game_ended");
|
||||
self endon("remove_button");
|
||||
var_01 = level.var_383F[param_00]["view_pos"];
|
||||
var_02 = var_01 + func_3851(self.var_3834,4);
|
||||
for(;;)
|
||||
{
|
||||
var_03 = (1,0,0);
|
||||
if(func_3853(self.var_3836,self.var_3835))
|
||||
{
|
||||
var_03 = (1,1,0);
|
||||
}
|
||||
|
||||
if(isdefined(level.var_3838) && level.var_3838 > 0)
|
||||
{
|
||||
var_04 = var_01 + func_3851(level.var_383D,2);
|
||||
}
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 19
|
||||
func_384E(param_00,param_01)
|
||||
{
|
||||
level.var_3847 = undefined;
|
||||
if(isdefined(level.var_3846) && level.var_3846 != "")
|
||||
{
|
||||
level.var_384F = level.var_3846;
|
||||
}
|
||||
else
|
||||
{
|
||||
level.var_384F = "main";
|
||||
level.var_3846 = "main";
|
||||
}
|
||||
|
||||
foreach(var_03 in level.var_3833[level.var_384F])
|
||||
{
|
||||
var_03 notify("remove_button");
|
||||
}
|
||||
|
||||
if(isdefined(param_01) && param_01)
|
||||
{
|
||||
level.var_3839 func_385F(level.var_383F[level.var_384F]["view_start"],param_00);
|
||||
}
|
||||
else
|
||||
{
|
||||
level.var_3839 func_385D(level.var_383F[param_00]["view_start"]);
|
||||
}
|
||||
|
||||
level thread func_384C(param_00);
|
||||
level.var_3846 = param_00;
|
||||
}
|
||||
|
||||
//Function Number: 20
|
||||
func_3850(param_00,param_01)
|
||||
{
|
||||
var_02 = level.var_383F[param_00]["view_angles"];
|
||||
var_03 = level.var_383F[param_00]["view_pos"];
|
||||
var_03 = var_03 + vectornormalize(anglestoforward(var_02)) * 40;
|
||||
var_04 = anglestoforward(var_02);
|
||||
var_05 = vectornormalize(anglestoup(var_02));
|
||||
var_06 = param_01.angles;
|
||||
var_07 = param_01.origin;
|
||||
var_08 = vectornormalize(vectorfromlinetopoint(var_03,var_03 + var_04,var_07));
|
||||
var_09 = acos(vectordot(var_08,var_05));
|
||||
if(vectordot(anglestoright(var_02),var_08) < 0)
|
||||
{
|
||||
var_09 = 360 - var_09;
|
||||
}
|
||||
|
||||
return var_09;
|
||||
}
|
||||
|
||||
//Function Number: 21
|
||||
func_3851(param_00,param_01)
|
||||
{
|
||||
var_02 = (270 - param_00,0,0);
|
||||
var_03 = anglestoforward(var_02);
|
||||
var_04 = vectornormalize(var_03);
|
||||
var_05 = var_04 * param_01;
|
||||
return var_05;
|
||||
}
|
||||
|
||||
//Function Number: 22
|
||||
func_3852(param_00,param_01)
|
||||
{
|
||||
var_02 = param_00 + param_01 + 720 / 2 - 360;
|
||||
return var_02;
|
||||
}
|
||||
|
||||
//Function Number: 23
|
||||
func_3853(param_00,param_01)
|
||||
{
|
||||
var_02 = level.var_383D > param_00 && level.var_383D < 360;
|
||||
var_03 = level.var_383D > 0 && level.var_383D < param_01;
|
||||
if(param_00 > param_01)
|
||||
{
|
||||
var_04 = var_02 || var_03;
|
||||
}
|
||||
else
|
||||
{
|
||||
var_04 = level.var_383D > param_01 && level.var_383D < var_02;
|
||||
}
|
||||
|
||||
return var_04;
|
||||
}
|
||||
|
||||
//Function Number: 24
|
||||
func_3854()
|
||||
{
|
||||
if(isdefined(level.var_3846) && level.var_3846 != "main")
|
||||
{
|
||||
func_384E("main",1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 25
|
||||
func_3855()
|
||||
{
|
||||
iprintlnbold("action_weapons_primary");
|
||||
func_384E("weapons_primary");
|
||||
}
|
||||
|
||||
//Function Number: 26
|
||||
func_3856()
|
||||
{
|
||||
iprintlnbold("action_weapons_secondary");
|
||||
func_384E("weapons_secondary");
|
||||
}
|
||||
|
||||
//Function Number: 27
|
||||
func_3857()
|
||||
{
|
||||
iprintlnbold("action_gears");
|
||||
func_384E("gears");
|
||||
}
|
||||
|
||||
//Function Number: 28
|
||||
func_3858()
|
||||
{
|
||||
iprintlnbold("action_killstreak");
|
||||
func_384E("killstreak");
|
||||
}
|
||||
|
||||
//Function Number: 29
|
||||
func_3859()
|
||||
{
|
||||
iprintlnbold("action_leaderboards");
|
||||
func_384E("leaderboards");
|
||||
}
|
||||
|
||||
//Function Number: 30
|
||||
func_385A()
|
||||
{
|
||||
level.var_385B = [];
|
||||
func_385C("player_view1_start");
|
||||
func_385C("player_view2_start");
|
||||
func_385C("player_view3_start");
|
||||
func_385C("player_view4_start");
|
||||
func_385C("player_view5_start");
|
||||
}
|
||||
|
||||
//Function Number: 31
|
||||
func_385C(param_00)
|
||||
{
|
||||
level.var_385B[param_00] = [];
|
||||
var_01 = getent(param_00,"targetname");
|
||||
level.var_385B[param_00][level.var_385B[param_00].size] = var_01;
|
||||
while(isdefined(var_01) && isdefined(var_01.target))
|
||||
{
|
||||
var_02 = getent(var_01.target,"targetname");
|
||||
level.var_385B[param_00][level.var_385B[param_00].size] = var_02;
|
||||
var_01 = var_02;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 32
|
||||
func_385D(param_00)
|
||||
{
|
||||
if(!isdefined(level.var_385E))
|
||||
{
|
||||
var_01 = level.var_385B[param_00][0];
|
||||
level.var_385E = spawn("script_model",var_01.origin);
|
||||
level.var_385E.angles = var_01.angles;
|
||||
self setorigin(level.var_385E.origin - (0,0,65));
|
||||
self linkto(level.var_385E);
|
||||
wait 0.05;
|
||||
self setplayerangles(level.var_385E.angles);
|
||||
thread func_3862();
|
||||
}
|
||||
|
||||
var_02 = 1;
|
||||
var_03 = abs(distance(level.var_385E.origin,level.var_385B[param_00][level.var_385B[param_00].size - 1].origin));
|
||||
var_02 = var_02 * var_03 / 1200;
|
||||
var_02 = max(var_02,0.1);
|
||||
var_04 = var_02;
|
||||
if(!1)
|
||||
{
|
||||
var_04 = var_04 * var_02 * level.var_385B[param_00].size + 1;
|
||||
}
|
||||
|
||||
thread func_3861(3,var_04);
|
||||
foreach(var_07, var_06 in level.var_385B[param_00])
|
||||
{
|
||||
if(1)
|
||||
{
|
||||
if(var_07 != level.var_385B[param_00].size - 1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
level.var_385E moveto(var_06.origin,var_02,var_02 * 0.5,0);
|
||||
level.var_385E rotateto(var_06.angles,var_02,var_02 * 0.5,0);
|
||||
wait var_02;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 33
|
||||
func_385F(param_00,param_01)
|
||||
{
|
||||
var_02 = 1;
|
||||
var_03 = abs(distance(level.var_385E.origin,level.var_383F[param_01]["player_view_pos"]));
|
||||
var_02 = var_02 * var_03 / 1200;
|
||||
var_02 = max(var_02,0.1);
|
||||
var_04 = var_02;
|
||||
if(!1)
|
||||
{
|
||||
var_04 = var_04 * var_02 * level.var_385B[param_00].size + 1;
|
||||
}
|
||||
|
||||
thread func_3861(3,var_04);
|
||||
if(!1)
|
||||
{
|
||||
for(var_05 = level.var_385B[param_00].size - 1;var_05 >= 0;var_05--)
|
||||
{
|
||||
var_06 = level.var_385B[param_00][var_05];
|
||||
level.var_385E moveto(var_06.origin,var_02);
|
||||
level.var_385E rotateto(var_06.angles,var_02);
|
||||
wait var_02;
|
||||
}
|
||||
}
|
||||
|
||||
thread func_3861(3,var_02);
|
||||
var_07 = level.var_383F[param_01]["player_view_pos"];
|
||||
var_08 = level.var_383F[param_01]["view_angles"];
|
||||
level.var_385E moveto(var_07,var_02,var_02 * 0.5,0);
|
||||
level.var_385E rotateto(var_08,var_02,var_02 * 0.5,0);
|
||||
wait var_02;
|
||||
}
|
||||
|
||||
//Function Number: 34
|
||||
func_3860(param_00)
|
||||
{
|
||||
self setblurforplayer(20,param_00 + 0.2 / 2);
|
||||
self setblurforplayer(0,param_00 + 0.2 / 2);
|
||||
self shellshock("frag_grenade_mp",param_00 + 0.2);
|
||||
}
|
||||
|
||||
//Function Number: 35
|
||||
func_3861(param_00,param_01)
|
||||
{
|
||||
var_02 = int(param_01 / 0.05);
|
||||
for(var_03 = 0;var_03 < var_02;var_03++)
|
||||
{
|
||||
var_04 = var_03 / var_02;
|
||||
var_05 = sin(180 * var_04);
|
||||
var_06 = param_00 * var_05;
|
||||
setdvar("r_blur",var_06);
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
setdvar("r_blur",0);
|
||||
}
|
||||
|
||||
//Function Number: 36
|
||||
func_3862()
|
||||
{
|
||||
level endon("game_ended");
|
||||
self endon("disconnect");
|
||||
level.var_385E endon("remove_dummy");
|
||||
for(;;)
|
||||
{
|
||||
self setplayerangles(level.var_385E.angles);
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
69
MW3/PC/MP/1227.gsc
Normal file
69
MW3/PC/MP/1227.gsc
Normal file
@ -0,0 +1,69 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 1227.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 11
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:27 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
init()
|
||||
{
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
onplayerconnect()
|
||||
{
|
||||
for(;;)
|
||||
{
|
||||
level waittill("connected",var_00);
|
||||
var_00 thread func_3926();
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
func_3921(param_00,param_01,param_02)
|
||||
{
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
func_3922()
|
||||
{
|
||||
}
|
||||
|
||||
//Function Number: 5
|
||||
func_3923(param_00,param_01,param_02,param_03,param_04)
|
||||
{
|
||||
}
|
||||
|
||||
//Function Number: 6
|
||||
func_3924(param_00,param_01,param_02,param_03)
|
||||
{
|
||||
}
|
||||
|
||||
//Function Number: 7
|
||||
func_3925()
|
||||
{
|
||||
}
|
||||
|
||||
//Function Number: 8
|
||||
func_3926()
|
||||
{
|
||||
}
|
||||
|
||||
//Function Number: 9
|
||||
func_3927()
|
||||
{
|
||||
}
|
||||
|
||||
//Function Number: 10
|
||||
func_3928()
|
||||
{
|
||||
}
|
||||
|
||||
//Function Number: 11
|
||||
func_3929()
|
||||
{
|
||||
}
|
53
MW3/PC/MP/1232.gsc
Normal file
53
MW3/PC/MP/1232.gsc
Normal file
@ -0,0 +1,53 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 1232.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 4
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:27 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main(param_00,param_01,param_02)
|
||||
{
|
||||
maps\_vehicle::build_template("c130",param_00,param_01,param_02);
|
||||
maps\_vehicle::build_localinit(::init_local);
|
||||
maps\_vehicle::build_deathmodel("vehicle_ac130_low");
|
||||
maps\_vehicle::build_deathfx("explosions/large_vehicle_explosion",undefined,"explo_metal_rand");
|
||||
maps\_vehicle::build_life(999,500,1500);
|
||||
maps\_vehicle::build_team("allies");
|
||||
maps\_vehicle::build_mainturret();
|
||||
var_03 = maps\_vehicle::get_light_model(param_00,param_02);
|
||||
maps\_vehicle::build_light(var_03,"wingtip_green","tag_light_L_wing","misc/aircraft_light_wingtip_green","running",0);
|
||||
maps\_vehicle::build_light(var_03,"wingtip_red","tag_light_R_wing","misc/aircraft_light_wingtip_red","running",0.05);
|
||||
maps\_vehicle::build_light(var_03,"tail_red","tag_light_tail","misc/aircraft_light_white_blink","running",0.05);
|
||||
maps\_vehicle::build_light(var_03,"white_blink","tag_light_belly","misc/aircraft_light_red_blink","running",1);
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
init_local()
|
||||
{
|
||||
maps\_vehicle::lights_on("running");
|
||||
self hidepart("tag_25mm");
|
||||
self hidepart("tag_40mm");
|
||||
self hidepart("tag_105mm");
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
func_3A9C(param_00)
|
||||
{
|
||||
return param_00;
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
func_3A9D()
|
||||
{
|
||||
var_00 = [];
|
||||
for(var_01 = 0;var_01 < 1;var_01++)
|
||||
{
|
||||
var_00[var_01] = spawnstruct();
|
||||
}
|
||||
|
||||
return var_00;
|
||||
}
|
16
MW3/PC/MP/1343.gsc
Normal file
16
MW3/PC/MP/1343.gsc
Normal file
@ -0,0 +1,16 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 1343.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:27 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
var_00[0] = "head_gign_a";
|
||||
return var_7B;
|
||||
}
|
19
MW3/PC/MP/1344.gsc
Normal file
19
MW3/PC/MP/1344.gsc
Normal file
@ -0,0 +1,19 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 1344.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:28 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
wait 0;
|
||||
if(isdefined(self))
|
||||
{
|
||||
self delete();
|
||||
}
|
||||
}
|
258
MW3/PC/MP/324.gsc
Normal file
258
MW3/PC/MP/324.gsc
Normal file
@ -0,0 +1,258 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 324.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 13
|
||||
* Decompile Time: 3 ms
|
||||
* Timestamp: 10/27/2023 2:15:49 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
func_1E55(param_00)
|
||||
{
|
||||
self setmodel(param_00[randomint(param_00.size)]);
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
func_1E56(param_00)
|
||||
{
|
||||
for(var_01 = 0;var_01 < param_00.size;var_01++)
|
||||
{
|
||||
precachemodel(param_00[var_01]);
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
func_1E57(param_00,param_01)
|
||||
{
|
||||
if(!isdefined(level.var_1E58))
|
||||
{
|
||||
level.var_1E58 = [];
|
||||
}
|
||||
|
||||
if(!isdefined(level.var_1E58[param_00]))
|
||||
{
|
||||
level.var_1E58[param_00] = randomint(param_01.size);
|
||||
}
|
||||
|
||||
var_02 = level.var_1E58[param_00] + 1 % param_01.size;
|
||||
if(isdefined(self.script_char_index))
|
||||
{
|
||||
var_02 = self.script_char_index % param_01.size;
|
||||
}
|
||||
|
||||
level.var_1E58[param_00] = var_02;
|
||||
self attach(param_01[var_02],"",1);
|
||||
self.var_1E5A = param_01[var_02];
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
func_1E5B(param_00,param_01)
|
||||
{
|
||||
if(!isdefined(level.var_1E5C))
|
||||
{
|
||||
level.var_1E5C = [];
|
||||
}
|
||||
|
||||
if(!isdefined(level.var_1E5C[param_00]))
|
||||
{
|
||||
level.var_1E5C[param_00] = randomint(param_01.size);
|
||||
}
|
||||
|
||||
var_02 = level.var_1E5C[param_00] + 1 % param_01.size;
|
||||
level.var_1E5C[param_00] = var_02;
|
||||
self attach(param_01[var_02]);
|
||||
self.hatmodel = param_01[var_02];
|
||||
}
|
||||
|
||||
//Function Number: 5
|
||||
func_1E5D()
|
||||
{
|
||||
self detachall();
|
||||
var_00 = self.var_1E5E;
|
||||
if(!isdefined(var_00))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self.var_1E5E = "none";
|
||||
self [[ level.var_1E5F ]](var_00);
|
||||
}
|
||||
|
||||
//Function Number: 6
|
||||
func_1E60()
|
||||
{
|
||||
var_00["gunHand"] = self.var_1E5E;
|
||||
if(isdefined(self.name))
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
|
||||
var_01 = self getattachsize();
|
||||
for(var_02 = 0;var_02 < var_01;var_02++ = var_7B["name"])
|
||||
{
|
||||
var_7B["attach"][var_02]["model"] = self getattachmodelname(var_02);
|
||||
var_7B["attach"][var_02]["tag"] = self getattachtagname(var_02);
|
||||
}
|
||||
|
||||
return var_7B;
|
||||
}
|
||||
|
||||
//Function Number: 7
|
||||
func_1E62(param_00)
|
||||
{
|
||||
self detachall();
|
||||
self.var_1E5E = param_00["gunHand"];
|
||||
self.var_1E61 = param_00["gunInHand"];
|
||||
self setmodel(param_00["model"]);
|
||||
self.hatmodel = param_00["hatModel"];
|
||||
if(isdefined(param_00["name"]))
|
||||
{
|
||||
self.name = param_00["name"];
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
|
||||
var_01 = param_00["attach"];
|
||||
var_02 = var_01.size;
|
||||
for(var_03 = 0;var_03 < var_02;var_03++)
|
||||
{
|
||||
self attach(var_01[var_03]["model"],var_01[var_03]["tag"]);
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 8
|
||||
precache(param_00)
|
||||
{
|
||||
if(isdefined(param_00["name"]))
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
|
||||
precachemodel(param_00["model"]);
|
||||
var_01 = param_00["attach"];
|
||||
var_02 = var_01.size;
|
||||
for(var_03 = 0;var_03 < var_02;var_03++)
|
||||
{
|
||||
precachemodel(var_01[var_03]["model"]);
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 9
|
||||
func_1E63(param_00)
|
||||
{
|
||||
var_01 = strtok(self.classname,"_");
|
||||
if(!common_scripts\utility::issp())
|
||||
{
|
||||
if(isdefined(self.pers["modelIndex"]) && self.pers["modelIndex"] < param_00)
|
||||
{
|
||||
return self.pers["modelIndex"];
|
||||
}
|
||||
|
||||
var_02 = randomint(param_00);
|
||||
self.pers["modelIndex"] = var_02;
|
||||
return var_02;
|
||||
}
|
||||
else if(var_02.size <= 2)
|
||||
{
|
||||
return randomint(var_01);
|
||||
}
|
||||
|
||||
var_03 = "auto";
|
||||
var_02 = undefined;
|
||||
var_04 = var_01[2];
|
||||
if(isdefined(self.script_char_index))
|
||||
{
|
||||
var_03 = self.script_char_index;
|
||||
}
|
||||
|
||||
if(isdefined(self.script_char_group))
|
||||
{
|
||||
var_05 = "grouped";
|
||||
var_02 = "group_" + self.script_char_group;
|
||||
}
|
||||
|
||||
if(!isdefined(level.var_1E65))
|
||||
{
|
||||
level.var_1E65 = [];
|
||||
}
|
||||
|
||||
if(!isdefined(level.var_1E65[var_04]))
|
||||
{
|
||||
level.var_1E65[var_04] = [];
|
||||
}
|
||||
|
||||
if(!isdefined(level.var_1E65[var_04][var_02]))
|
||||
{
|
||||
func_1E67(var_04,var_02,param_00);
|
||||
}
|
||||
|
||||
if(!isdefined(var_03))
|
||||
{
|
||||
var_03 = func_1E66(var_04,var_02);
|
||||
if(!isdefined(var_03))
|
||||
{
|
||||
var_03 = randomint(5000);
|
||||
}
|
||||
}
|
||||
|
||||
while(var_03 >= param_00)
|
||||
{
|
||||
var_03 = var_03 - param_00;
|
||||
}
|
||||
|
||||
level.var_1E65[var_04][var_02][var_03]++;
|
||||
return var_03;
|
||||
}
|
||||
|
||||
//Function Number: 10
|
||||
func_1E66(param_00,param_01)
|
||||
{
|
||||
var_02 = [];
|
||||
var_03 = level.var_1E65[param_00][param_01][0];
|
||||
var_02[0] = 0;
|
||||
for(var_04 = 1;var_04 < level.var_1E65[param_00][param_01].size;var_04++)
|
||||
{
|
||||
if(level.var_1E65[param_00][param_01][var_04] > var_03)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if(level.var_1E65[param_00][param_01][var_04] < var_03)
|
||||
{
|
||||
var_02 = [];
|
||||
var_03 = level.var_1E65[param_00][param_01][var_04];
|
||||
}
|
||||
|
||||
var_02[var_02.size] = var_04;
|
||||
}
|
||||
|
||||
return random(var_02);
|
||||
}
|
||||
|
||||
//Function Number: 11
|
||||
func_1E67(param_00,param_01,param_02)
|
||||
{
|
||||
for(var_03 = 0;var_03 < param_02;var_03++)
|
||||
{
|
||||
level.var_1E65[param_00][param_01][var_03] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 12
|
||||
func_1E68(param_00)
|
||||
{
|
||||
return randomint(param_00);
|
||||
}
|
||||
|
||||
//Function Number: 13
|
||||
random(param_00)
|
||||
{
|
||||
return param_00[randomint(param_00.size)];
|
||||
}
|
27
MW3/PC/MP/404.gsc
Normal file
27
MW3/PC/MP/404.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 404.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:49 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_ally_ghillie_desert_sniper");
|
||||
self attach("head_ally_delta_sniper","",1);
|
||||
self.var_1E5A = "head_ally_delta_sniper";
|
||||
self setviewmodel("viewhands_iw5_ghillie_desert");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_ally_ghillie_desert_sniper");
|
||||
precachemodel("head_ally_delta_sniper");
|
||||
precachemodel("viewhands_iw5_ghillie_desert");
|
||||
}
|
27
MW3/PC/MP/405.gsc
Normal file
27
MW3/PC/MP/405.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 405.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:49 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_ghillie_desert_sniper");
|
||||
self attach("head_opforce_russian_air_sniper","",1);
|
||||
self.var_1E5A = "head_opforce_russian_air_sniper";
|
||||
self setviewmodel("viewhands_iw5_ghillie_desert");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_ghillie_desert_sniper");
|
||||
precachemodel("head_opforce_russian_air_sniper");
|
||||
precachemodel("viewhands_iw5_ghillie_desert");
|
||||
}
|
27
MW3/PC/MP/406.gsc
Normal file
27
MW3/PC/MP/406.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 406.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 1 ms
|
||||
* Timestamp: 10/27/2023 2:15:50 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_ally_ghillie_desert_sniper");
|
||||
self attach("head_ally_arctic_sniper","",1);
|
||||
self.var_1E5A = "head_ally_arctic_sniper";
|
||||
self setviewmodel("viewhands_iw5_ghillie_arctic");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_ally_ghillie_desert_sniper");
|
||||
precachemodel("head_ally_arctic_sniper");
|
||||
precachemodel("viewhands_iw5_ghillie_arctic");
|
||||
}
|
27
MW3/PC/MP/407.gsc
Normal file
27
MW3/PC/MP/407.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 407.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:50 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_ghillie_arctic_sniper");
|
||||
self attach("head_opforce_russian_arctic_sniper","",1);
|
||||
self.var_1E5A = "head_opforce_russian_arctic_sniper";
|
||||
self setviewmodel("viewhands_iw5_ghillie_arctic");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_ghillie_arctic_sniper");
|
||||
precachemodel("head_opforce_russian_arctic_sniper");
|
||||
precachemodel("viewhands_iw5_ghillie_arctic");
|
||||
}
|
27
MW3/PC/MP/408.gsc
Normal file
27
MW3/PC/MP/408.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 408.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:50 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_ally_ghillie_urban_sniper");
|
||||
self attach("head_ally_delta_sniper","",1);
|
||||
self.var_1E5A = "head_ally_delta_sniper";
|
||||
self setviewmodel("viewhands_iw5_ghillie_urban");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_ally_ghillie_urban_sniper");
|
||||
precachemodel("head_ally_delta_sniper");
|
||||
precachemodel("viewhands_iw5_ghillie_urban");
|
||||
}
|
27
MW3/PC/MP/409.gsc
Normal file
27
MW3/PC/MP/409.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 409.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:51 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_ghillie_urban_sniper");
|
||||
self attach("head_opforce_russian_urban_sniper","",1);
|
||||
self.var_1E5A = "head_opforce_russian_urban_sniper";
|
||||
self setviewmodel("viewhands_iw5_ghillie_urban");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_ghillie_urban_sniper");
|
||||
precachemodel("head_opforce_russian_urban_sniper");
|
||||
precachemodel("viewhands_iw5_ghillie_urban");
|
||||
}
|
27
MW3/PC/MP/410.gsc
Normal file
27
MW3/PC/MP/410.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 410.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:51 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_ally_ghillie_woodland_sniper");
|
||||
self attach("head_ally_delta_sniper","",1);
|
||||
self.var_1E5A = "head_ally_delta_sniper";
|
||||
self setviewmodel("viewhands_iw5_ghillie_woodland");
|
||||
self.voice = "pmc";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_ally_ghillie_woodland_sniper");
|
||||
precachemodel("head_ally_delta_sniper");
|
||||
precachemodel("viewhands_iw5_ghillie_woodland");
|
||||
}
|
27
MW3/PC/MP/411.gsc
Normal file
27
MW3/PC/MP/411.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 411.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 4 ms
|
||||
* Timestamp: 10/27/2023 2:15:51 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_ghillie_woodland_sniper");
|
||||
self attach("head_opforce_russian_woodland_sniper","",1);
|
||||
self.var_1E5A = "head_opforce_russian_woodland_sniper";
|
||||
self setviewmodel("viewhands_iw5_ghillie_woodland");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_ghillie_woodland_sniper");
|
||||
precachemodel("head_opforce_russian_woodland_sniper");
|
||||
precachemodel("viewhands_iw5_ghillie_woodland");
|
||||
}
|
27
MW3/PC/MP/412.gsc
Normal file
27
MW3/PC/MP/412.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 412.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:52 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_ghillie_africa_militia_sniper");
|
||||
self attach("head_ghillie_africa_militia_sniper","",1);
|
||||
self.var_1E5A = "head_ghillie_africa_militia_sniper";
|
||||
self setviewmodel("viewhands_african_militia");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_ghillie_africa_militia_sniper");
|
||||
precachemodel("head_ghillie_africa_militia_sniper");
|
||||
precachemodel("viewhands_african_militia");
|
||||
}
|
16
MW3/PC/MP/413.gsc
Normal file
16
MW3/PC/MP/413.gsc
Normal file
@ -0,0 +1,16 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 413.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:52 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
var_00[0] = "head_delta_elite_a";
|
||||
return var_7B;
|
||||
}
|
16
MW3/PC/MP/450.gsc
Normal file
16
MW3/PC/MP/450.gsc
Normal file
@ -0,0 +1,16 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 450.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:52 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
var_00[0] = "head_delta_elite_a";
|
||||
return var_7B;
|
||||
}
|
26
MW3/PC/MP/451.gsc
Normal file
26
MW3/PC/MP/451.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 451.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:52 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_delta_elite_assault_aa");
|
||||
lib_0144::func_1E57("alias_delta_elite_heads",lib_019D::main());
|
||||
self setviewmodel("viewhands_delta");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_delta_elite_assault_aa");
|
||||
lib_0144::func_1E56(lib_019D::main());
|
||||
precachemodel("viewhands_delta");
|
||||
}
|
26
MW3/PC/MP/452.gsc
Normal file
26
MW3/PC/MP/452.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 452.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:53 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_delta_elite_assault_ab");
|
||||
lib_0144::func_1E57("alias_delta_elite_heads_longsleeves",lib_01C2::main());
|
||||
self setviewmodel("viewhands_delta");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_delta_elite_assault_ab");
|
||||
lib_0144::func_1E56(lib_01C2::main());
|
||||
precachemodel("viewhands_delta");
|
||||
}
|
26
MW3/PC/MP/453.gsc
Normal file
26
MW3/PC/MP/453.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 453.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:53 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_delta_elite_assault_ba");
|
||||
lib_0144::func_1E57("alias_delta_elite_heads",lib_019D::main());
|
||||
self setviewmodel("viewhands_delta");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_delta_elite_assault_ba");
|
||||
lib_0144::func_1E56(lib_019D::main());
|
||||
precachemodel("viewhands_delta");
|
||||
}
|
26
MW3/PC/MP/454.gsc
Normal file
26
MW3/PC/MP/454.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 454.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:53 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_delta_elite_assault_bb");
|
||||
lib_0144::func_1E57("alias_delta_elite_heads_longsleeves",lib_01C2::main());
|
||||
self setviewmodel("viewhands_delta");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_delta_elite_assault_bb");
|
||||
lib_0144::func_1E56(lib_01C2::main());
|
||||
precachemodel("viewhands_delta");
|
||||
}
|
26
MW3/PC/MP/455.gsc
Normal file
26
MW3/PC/MP/455.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 455.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:54 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_delta_elite_lmg_a");
|
||||
lib_0144::func_1E57("alias_delta_elite_heads",lib_019D::main());
|
||||
self setviewmodel("viewhands_delta");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_delta_elite_lmg_a");
|
||||
lib_0144::func_1E56(lib_019D::main());
|
||||
precachemodel("viewhands_delta");
|
||||
}
|
26
MW3/PC/MP/456.gsc
Normal file
26
MW3/PC/MP/456.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 456.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:54 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_delta_elite_lmg_b");
|
||||
lib_0144::func_1E57("alias_delta_elite_heads_longsleeves",lib_01C2::main());
|
||||
self setviewmodel("viewhands_delta");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_delta_elite_lmg_b");
|
||||
lib_0144::func_1E56(lib_01C2::main());
|
||||
precachemodel("viewhands_delta");
|
||||
}
|
26
MW3/PC/MP/457.gsc
Normal file
26
MW3/PC/MP/457.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 457.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:54 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_delta_elite_smg_a");
|
||||
lib_0144::func_1E57("alias_delta_elite_heads",lib_019D::main());
|
||||
self setviewmodel("viewhands_delta");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_delta_elite_smg_a");
|
||||
lib_0144::func_1E56(lib_019D::main());
|
||||
precachemodel("viewhands_delta");
|
||||
}
|
26
MW3/PC/MP/458.gsc
Normal file
26
MW3/PC/MP/458.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 458.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:55 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_delta_elite_smg_b");
|
||||
lib_0144::func_1E57("alias_delta_elite_heads_longsleeves",lib_01C2::main());
|
||||
self setviewmodel("viewhands_delta");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_delta_elite_smg_b");
|
||||
lib_0144::func_1E56(lib_01C2::main());
|
||||
precachemodel("viewhands_delta");
|
||||
}
|
26
MW3/PC/MP/488.gsc
Normal file
26
MW3/PC/MP/488.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 488.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:55 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_delta_elite_shotgun_a");
|
||||
lib_0144::func_1E57("alias_delta_elite_heads_longsleeves",lib_01C2::main());
|
||||
self setviewmodel("viewhands_delta");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_delta_elite_shotgun_a");
|
||||
lib_0144::func_1E56(lib_01C2::main());
|
||||
precachemodel("viewhands_delta");
|
||||
}
|
27
MW3/PC/MP/489.gsc
Normal file
27
MW3/PC/MP/489.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 489.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:55 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_ally_delta_sniper");
|
||||
self attach("head_ally_delta_sniper","",1);
|
||||
self.var_1E5A = "head_ally_delta_sniper";
|
||||
self setviewmodel("viewhands_delta");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_ally_delta_sniper");
|
||||
precachemodel("head_ally_delta_sniper");
|
||||
precachemodel("viewhands_delta");
|
||||
}
|
16
MW3/PC/MP/490.gsc
Normal file
16
MW3/PC/MP/490.gsc
Normal file
@ -0,0 +1,16 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 490.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:56 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
var_00[0] = "head_sas_a";
|
||||
return var_7B;
|
||||
}
|
26
MW3/PC/MP/491.gsc
Normal file
26
MW3/PC/MP/491.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 491.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:15:56 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_sas_urban_assault");
|
||||
lib_0144::func_1E57("alias_sas_heads",lib_01EA::main());
|
||||
self setviewmodel("viewhands_sas");
|
||||
self.voice = "british";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_sas_urban_assault");
|
||||
lib_0144::func_1E56(lib_01EA::main());
|
||||
precachemodel("viewhands_sas");
|
||||
}
|
26
MW3/PC/MP/532.gsc
Normal file
26
MW3/PC/MP/532.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 532.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:01 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_sas_urban_lmg");
|
||||
lib_0144::func_1E57("alias_sas_heads",lib_01EA::main());
|
||||
self setviewmodel("viewhands_sas");
|
||||
self.voice = "british";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_sas_urban_lmg");
|
||||
lib_0144::func_1E56(lib_01EA::main());
|
||||
precachemodel("viewhands_sas");
|
||||
}
|
26
MW3/PC/MP/533.gsc
Normal file
26
MW3/PC/MP/533.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 533.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:01 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_sas_urban_shotgun");
|
||||
lib_0144::func_1E57("alias_sas_heads",lib_01EA::main());
|
||||
self setviewmodel("viewhands_sas");
|
||||
self.voice = "british";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_sas_urban_shotgun");
|
||||
lib_0144::func_1E56(lib_01EA::main());
|
||||
precachemodel("viewhands_sas");
|
||||
}
|
26
MW3/PC/MP/534.gsc
Normal file
26
MW3/PC/MP/534.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 534.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:01 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_sas_urban_smg");
|
||||
lib_0144::func_1E57("alias_sas_heads",lib_01EA::main());
|
||||
self setviewmodel("viewhands_sas");
|
||||
self.voice = "british";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_sas_urban_smg");
|
||||
lib_0144::func_1E56(lib_01EA::main());
|
||||
precachemodel("viewhands_sas");
|
||||
}
|
27
MW3/PC/MP/535.gsc
Normal file
27
MW3/PC/MP/535.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 535.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:02 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_ally_sas_sniper");
|
||||
self attach("head_ally_sas_sniper","",1);
|
||||
self.var_1E5A = "head_ally_sas_sniper";
|
||||
self setviewmodel("viewhands_sas");
|
||||
self.voice = "british";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_ally_sas_sniper");
|
||||
precachemodel("head_ally_sas_sniper");
|
||||
precachemodel("viewhands_sas");
|
||||
}
|
27
MW3/PC/MP/536.gsc
Normal file
27
MW3/PC/MP/536.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 536.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:02 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_gign_paris_assault");
|
||||
self attach("head_gign_c","",1);
|
||||
self.var_1E5A = "head_gign_c";
|
||||
self setviewmodel("viewhands_sas");
|
||||
self.voice = "french";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_gign_paris_assault");
|
||||
precachemodel("head_gign_c");
|
||||
precachemodel("viewhands_sas");
|
||||
}
|
27
MW3/PC/MP/537.gsc
Normal file
27
MW3/PC/MP/537.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 537.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:02 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_gign_paris_lmg");
|
||||
self attach("head_gign_d","",1);
|
||||
self.var_1E5A = "head_gign_d";
|
||||
self setviewmodel("viewhands_sas");
|
||||
self.voice = "french";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_gign_paris_lmg");
|
||||
precachemodel("head_gign_d");
|
||||
precachemodel("viewhands_sas");
|
||||
}
|
27
MW3/PC/MP/538.gsc
Normal file
27
MW3/PC/MP/538.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 538.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:03 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_gign_paris_shotgun");
|
||||
self attach("head_gign_b","",1);
|
||||
self.var_1E5A = "head_gign_b";
|
||||
self setviewmodel("viewhands_sas");
|
||||
self.voice = "french";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_gign_paris_shotgun");
|
||||
precachemodel("head_gign_b");
|
||||
precachemodel("viewhands_sas");
|
||||
}
|
27
MW3/PC/MP/539.gsc
Normal file
27
MW3/PC/MP/539.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 539.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:03 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_gign_paris_smg");
|
||||
self attach("head_gign_saber_gasmask","",1);
|
||||
self.var_1E5A = "head_gign_saber_gasmask";
|
||||
self setviewmodel("viewhands_sas");
|
||||
self.voice = "french";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_gign_paris_smg");
|
||||
precachemodel("head_gign_saber_gasmask");
|
||||
precachemodel("viewhands_sas");
|
||||
}
|
27
MW3/PC/MP/540.gsc
Normal file
27
MW3/PC/MP/540.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 540.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:03 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_gign_paris_lmg");
|
||||
self attach("head_gign_a","",1);
|
||||
self.var_1E5A = "head_gign_a";
|
||||
self setviewmodel("viewhands_sas");
|
||||
self.voice = "french";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_gign_paris_lmg");
|
||||
precachemodel("head_gign_a");
|
||||
precachemodel("viewhands_sas");
|
||||
}
|
16
MW3/PC/MP/541.gsc
Normal file
16
MW3/PC/MP/541.gsc
Normal file
@ -0,0 +1,16 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 541.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:03 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
var_00[0] = "head_pmc_africa_a";
|
||||
return var_7B;
|
||||
}
|
26
MW3/PC/MP/542.gsc
Normal file
26
MW3/PC/MP/542.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 542.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:04 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_pmc_africa_assault_a");
|
||||
lib_0144::func_1E57("alias_pmc_africa_heads",lib_021D::main());
|
||||
self setviewmodel("viewhands_pmc");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_pmc_africa_assault_a");
|
||||
lib_0144::func_1E56(lib_021D::main());
|
||||
precachemodel("viewhands_pmc");
|
||||
}
|
26
MW3/PC/MP/543.gsc
Normal file
26
MW3/PC/MP/543.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 543.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:04 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_pmc_africa_assault_aa");
|
||||
lib_0144::func_1E57("alias_pmc_africa_heads",lib_021D::main());
|
||||
self setviewmodel("viewhands_pmc");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_pmc_africa_assault_aa");
|
||||
lib_0144::func_1E56(lib_021D::main());
|
||||
precachemodel("viewhands_pmc");
|
||||
}
|
24
MW3/PC/MP/544.gsc
Normal file
24
MW3/PC/MP/544.gsc
Normal file
@ -0,0 +1,24 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 544.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:05 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_fullbody_ally_juggernaut");
|
||||
self setviewmodel("viewhands_juggernaut_ally");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_fullbody_ally_juggernaut");
|
||||
precachemodel("viewhands_juggernaut_ally");
|
||||
}
|
26
MW3/PC/MP/545.gsc
Normal file
26
MW3/PC/MP/545.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 545.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:05 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_pmc_africa_lmg_a");
|
||||
lib_0144::func_1E57("alias_pmc_africa_heads",lib_021D::main());
|
||||
self setviewmodel("viewhands_pmc");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_pmc_africa_lmg_a");
|
||||
lib_0144::func_1E56(lib_021D::main());
|
||||
precachemodel("viewhands_pmc");
|
||||
}
|
26
MW3/PC/MP/546.gsc
Normal file
26
MW3/PC/MP/546.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 546.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:05 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_pmc_africa_lmg_aa");
|
||||
lib_0144::func_1E57("alias_pmc_africa_heads",lib_021D::main());
|
||||
self setviewmodel("viewhands_pmc");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_pmc_africa_lmg_aa");
|
||||
lib_0144::func_1E56(lib_021D::main());
|
||||
precachemodel("viewhands_pmc");
|
||||
}
|
26
MW3/PC/MP/547.gsc
Normal file
26
MW3/PC/MP/547.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 547.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:05 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_pmc_africa_smg_aa");
|
||||
lib_0144::func_1E57("alias_pmc_africa_heads",lib_021D::main());
|
||||
self setviewmodel("viewhands_pmc");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_pmc_africa_smg_aa");
|
||||
lib_0144::func_1E56(lib_021D::main());
|
||||
precachemodel("viewhands_pmc");
|
||||
}
|
26
MW3/PC/MP/548.gsc
Normal file
26
MW3/PC/MP/548.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 548.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:06 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_pmc_africa_shotgun_a");
|
||||
lib_0144::func_1E57("alias_pmc_africa_heads",lib_021D::main());
|
||||
self setviewmodel("viewhands_pmc");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_pmc_africa_shotgun_a");
|
||||
lib_0144::func_1E56(lib_021D::main());
|
||||
precachemodel("viewhands_pmc");
|
||||
}
|
24
MW3/PC/MP/591.gsc
Normal file
24
MW3/PC/MP/591.gsc
Normal file
@ -0,0 +1,24 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 591.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:06 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_ally_pmc_sniper");
|
||||
self setviewmodel("viewhands_pmc");
|
||||
self.voice = "taskforce";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_ally_pmc_sniper");
|
||||
precachemodel("viewhands_pmc");
|
||||
}
|
27
MW3/PC/MP/592.gsc
Normal file
27
MW3/PC/MP/592.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 592.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:06 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_assault_a_airborne");
|
||||
self attach("head_russian_military_aa","",1);
|
||||
self.var_1E5A = "head_russian_military_aa";
|
||||
self setviewmodel("viewhands_russian_b");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_assault_a_airborne");
|
||||
precachemodel("head_russian_military_aa");
|
||||
precachemodel("viewhands_russian_b");
|
||||
}
|
27
MW3/PC/MP/593.gsc
Normal file
27
MW3/PC/MP/593.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 593.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:07 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_lmg_a_airborne");
|
||||
self attach("head_russian_military_bb","",1);
|
||||
self.var_1E5A = "head_russian_military_bb";
|
||||
self setviewmodel("viewhands_russian_b");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_lmg_a_airborne");
|
||||
precachemodel("head_russian_military_bb");
|
||||
precachemodel("viewhands_russian_b");
|
||||
}
|
27
MW3/PC/MP/594.gsc
Normal file
27
MW3/PC/MP/594.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 594.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:07 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_shotgun_a_airborne");
|
||||
self attach("head_russian_military_d","",1);
|
||||
self.var_1E5A = "head_russian_military_d";
|
||||
self setviewmodel("viewhands_russian_b");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_shotgun_a_airborne");
|
||||
precachemodel("head_russian_military_d");
|
||||
precachemodel("viewhands_russian_b");
|
||||
}
|
27
MW3/PC/MP/595.gsc
Normal file
27
MW3/PC/MP/595.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 595.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:07 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_smg_a_airborne");
|
||||
self attach("head_russian_military_f","",1);
|
||||
self.var_1E5A = "head_russian_military_f";
|
||||
self setviewmodel("viewhands_russian_b");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_smg_a_airborne");
|
||||
precachemodel("head_russian_military_f");
|
||||
precachemodel("viewhands_russian_b");
|
||||
}
|
27
MW3/PC/MP/596.gsc
Normal file
27
MW3/PC/MP/596.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 596.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:08 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_russian_air_sniper");
|
||||
self attach("head_opforce_russian_air_sniper","",1);
|
||||
self.var_1E5A = "head_opforce_russian_air_sniper";
|
||||
self setviewmodel("viewhands_russian_b");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_russian_air_sniper");
|
||||
precachemodel("head_opforce_russian_air_sniper");
|
||||
precachemodel("viewhands_russian_b");
|
||||
}
|
24
MW3/PC/MP/597.gsc
Normal file
24
MW3/PC/MP/597.gsc
Normal file
@ -0,0 +1,24 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 597.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:08 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_fullbody_opforce_juggernaut");
|
||||
self setviewmodel("viewhands_juggernaut_opforce");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_fullbody_opforce_juggernaut");
|
||||
precachemodel("viewhands_juggernaut_opforce");
|
||||
}
|
16
MW3/PC/MP/598.gsc
Normal file
16
MW3/PC/MP/598.gsc
Normal file
@ -0,0 +1,16 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 598.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:08 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
var_00[0] = "head_russian_military_a";
|
||||
return var_7B;
|
||||
}
|
26
MW3/PC/MP/599.gsc
Normal file
26
MW3/PC/MP/599.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 599.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:09 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_assault_a_arctic");
|
||||
lib_0144::func_1E57("alias_russian_military_arctic_heads",lib_0256::main());
|
||||
self setviewmodel("viewhands_russian_d");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_assault_a_arctic");
|
||||
lib_0144::func_1E56(lib_0256::main());
|
||||
precachemodel("viewhands_russian_d");
|
||||
}
|
26
MW3/PC/MP/600.gsc
Normal file
26
MW3/PC/MP/600.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 600.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:09 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_lmg_a_arctic");
|
||||
lib_0144::func_1E57("alias_russian_military_arctic_heads",lib_0256::main());
|
||||
self setviewmodel("viewhands_russian_d");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_lmg_a_arctic");
|
||||
lib_0144::func_1E56(lib_0256::main());
|
||||
precachemodel("viewhands_russian_d");
|
||||
}
|
26
MW3/PC/MP/621.gsc
Normal file
26
MW3/PC/MP/621.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 621.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:09 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_shotgun_a_arctic");
|
||||
lib_0144::func_1E57("alias_russian_military_arctic_heads",lib_0256::main());
|
||||
self setviewmodel("viewhands_russian_d");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_shotgun_a_arctic");
|
||||
lib_0144::func_1E56(lib_0256::main());
|
||||
precachemodel("viewhands_russian_d");
|
||||
}
|
27
MW3/PC/MP/622.gsc
Normal file
27
MW3/PC/MP/622.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 622.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:10 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_smg_a_arctic");
|
||||
self attach("head_russian_military_f","",1);
|
||||
self.var_1E5A = "head_russian_military_f";
|
||||
self setviewmodel("viewhands_russian_d");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_smg_a_arctic");
|
||||
precachemodel("head_russian_military_f");
|
||||
precachemodel("viewhands_russian_d");
|
||||
}
|
27
MW3/PC/MP/623.gsc
Normal file
27
MW3/PC/MP/623.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 623.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:10 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_russian_arctic_sniper");
|
||||
self attach("head_opforce_russian_arctic_sniper","",1);
|
||||
self.var_1E5A = "head_opforce_russian_arctic_sniper";
|
||||
self setviewmodel("viewhands_russian_d");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_russian_arctic_sniper");
|
||||
precachemodel("head_opforce_russian_arctic_sniper");
|
||||
precachemodel("viewhands_russian_d");
|
||||
}
|
27
MW3/PC/MP/624.gsc
Normal file
27
MW3/PC/MP/624.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 624.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:10 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_assault_a");
|
||||
self attach("head_russian_military_aa","",1);
|
||||
self.var_1E5A = "head_russian_military_aa";
|
||||
self setviewmodel("viewhands_russian_a");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_assault_a");
|
||||
precachemodel("head_russian_military_aa");
|
||||
precachemodel("viewhands_russian_a");
|
||||
}
|
27
MW3/PC/MP/625.gsc
Normal file
27
MW3/PC/MP/625.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 625.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:11 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_lmg_a");
|
||||
self attach("head_russian_military_b","",1);
|
||||
self.var_1E5A = "head_russian_military_b";
|
||||
self setviewmodel("viewhands_russian_a");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_lmg_a");
|
||||
precachemodel("head_russian_military_b");
|
||||
precachemodel("viewhands_russian_a");
|
||||
}
|
27
MW3/PC/MP/626.gsc
Normal file
27
MW3/PC/MP/626.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 626.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:11 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_shotgun_a");
|
||||
self attach("head_russian_military_dd","",1);
|
||||
self.var_1E5A = "head_russian_military_dd";
|
||||
self setviewmodel("viewhands_russian_a");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_shotgun_a");
|
||||
precachemodel("head_russian_military_dd");
|
||||
precachemodel("viewhands_russian_a");
|
||||
}
|
27
MW3/PC/MP/627.gsc
Normal file
27
MW3/PC/MP/627.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 627.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:11 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_smg_a");
|
||||
self attach("head_russian_military_f","",1);
|
||||
self.var_1E5A = "head_russian_military_f";
|
||||
self setviewmodel("viewhands_russian_a");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_smg_a");
|
||||
precachemodel("head_russian_military_f");
|
||||
precachemodel("viewhands_russian_a");
|
||||
}
|
27
MW3/PC/MP/628.gsc
Normal file
27
MW3/PC/MP/628.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 628.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:12 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_russian_urban_sniper");
|
||||
self attach("head_opforce_russian_urban_sniper","",1);
|
||||
self.var_1E5A = "head_opforce_russian_urban_sniper";
|
||||
self setviewmodel("viewhands_russian_a");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_russian_urban_sniper");
|
||||
precachemodel("head_opforce_russian_urban_sniper");
|
||||
precachemodel("viewhands_russian_a");
|
||||
}
|
27
MW3/PC/MP/629.gsc
Normal file
27
MW3/PC/MP/629.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 629.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:12 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_assault_a_woodland");
|
||||
self attach("head_russian_military_b","",1);
|
||||
self.var_1E5A = "head_russian_military_b";
|
||||
self setviewmodel("viewhands_russian_c");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_assault_a_woodland");
|
||||
precachemodel("head_russian_military_b");
|
||||
precachemodel("viewhands_russian_c");
|
||||
}
|
27
MW3/PC/MP/651.gsc
Normal file
27
MW3/PC/MP/651.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 651.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:12 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_lmg_a_woodland");
|
||||
self attach("head_russian_military_a","",1);
|
||||
self.var_1E5A = "head_russian_military_a";
|
||||
self setviewmodel("viewhands_russian_c");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_lmg_a_woodland");
|
||||
precachemodel("head_russian_military_a");
|
||||
precachemodel("viewhands_russian_c");
|
||||
}
|
27
MW3/PC/MP/652.gsc
Normal file
27
MW3/PC/MP/652.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 652.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:13 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_shotgun_a_woodland");
|
||||
self attach("head_russian_military_cc","",1);
|
||||
self.var_1E5A = "head_russian_military_cc";
|
||||
self setviewmodel("viewhands_russian_c");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_shotgun_a_woodland");
|
||||
precachemodel("head_russian_military_cc");
|
||||
precachemodel("viewhands_russian_c");
|
||||
}
|
27
MW3/PC/MP/653.gsc
Normal file
27
MW3/PC/MP/653.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 653.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:13 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_smg_a_woodland");
|
||||
self attach("head_russian_military_e","",1);
|
||||
self.var_1E5A = "head_russian_military_e";
|
||||
self setviewmodel("viewhands_russian_c");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_smg_a_woodland");
|
||||
precachemodel("head_russian_military_e");
|
||||
precachemodel("viewhands_russian_c");
|
||||
}
|
27
MW3/PC/MP/654.gsc
Normal file
27
MW3/PC/MP/654.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 654.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:13 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_russian_woodland_sniper");
|
||||
self attach("head_opforce_russian_woodland_sniper","",1);
|
||||
self.var_1E5A = "head_opforce_russian_woodland_sniper";
|
||||
self setviewmodel("viewhands_russian_c");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_russian_woodland_sniper");
|
||||
precachemodel("head_opforce_russian_woodland_sniper");
|
||||
precachemodel("viewhands_russian_c");
|
||||
}
|
16
MW3/PC/MP/655.gsc
Normal file
16
MW3/PC/MP/655.gsc
Normal file
@ -0,0 +1,16 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 655.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:14 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
var_00[0] = "head_africa_militia_a_mp";
|
||||
return var_7B;
|
||||
}
|
26
MW3/PC/MP/656.gsc
Normal file
26
MW3/PC/MP/656.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 656.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:14 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_africa_militia_assault_a");
|
||||
lib_0144::func_1E57("alias_africa_militia_heads_mp",lib_028F::main());
|
||||
self setviewmodel("viewhands_african_militia");
|
||||
self.voice = "african";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_africa_militia_assault_a");
|
||||
lib_0144::func_1E56(lib_028F::main());
|
||||
precachemodel("viewhands_african_militia");
|
||||
}
|
26
MW3/PC/MP/660.gsc
Normal file
26
MW3/PC/MP/660.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 660.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:14 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_africa_militia_lmg_b");
|
||||
lib_0144::func_1E57("alias_africa_militia_heads_mp",lib_028F::main());
|
||||
self setviewmodel("viewhands_african_militia");
|
||||
self.voice = "african";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_africa_militia_lmg_b");
|
||||
lib_0144::func_1E56(lib_028F::main());
|
||||
precachemodel("viewhands_african_militia");
|
||||
}
|
26
MW3/PC/MP/662.gsc
Normal file
26
MW3/PC/MP/662.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 662.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:15 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_africa_militia_shotgun_b");
|
||||
lib_0144::func_1E57("alias_africa_militia_heads_mp",lib_028F::main());
|
||||
self setviewmodel("viewhands_african_militia");
|
||||
self.voice = "african";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_africa_militia_shotgun_b");
|
||||
lib_0144::func_1E56(lib_028F::main());
|
||||
precachemodel("viewhands_african_militia");
|
||||
}
|
26
MW3/PC/MP/664.gsc
Normal file
26
MW3/PC/MP/664.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 664.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:15 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_africa_militia_smg_b");
|
||||
lib_0144::func_1E57("alias_africa_militia_heads_mp",lib_028F::main());
|
||||
self setviewmodel("viewhands_african_militia");
|
||||
self.voice = "african";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_africa_militia_smg_b");
|
||||
lib_0144::func_1E56(lib_028F::main());
|
||||
precachemodel("viewhands_african_militia");
|
||||
}
|
27
MW3/PC/MP/666.gsc
Normal file
27
MW3/PC/MP/666.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 666.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:15 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_africa_militia_sniper");
|
||||
self attach("head_opforce_africa_sniper","",1);
|
||||
self.var_1E5A = "head_opforce_africa_sniper";
|
||||
self setviewmodel("viewhands_african_militia");
|
||||
self.voice = "african";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_africa_militia_sniper");
|
||||
precachemodel("head_opforce_africa_sniper");
|
||||
precachemodel("viewhands_african_militia");
|
||||
}
|
16
MW3/PC/MP/667.gsc
Normal file
16
MW3/PC/MP/667.gsc
Normal file
@ -0,0 +1,16 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 667.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 1
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:16 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
var_00[0] = "head_henchmen_a";
|
||||
return var_7B;
|
||||
}
|
26
MW3/PC/MP/668.gsc
Normal file
26
MW3/PC/MP/668.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 668.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:16 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_henchmen_assault_a");
|
||||
lib_0144::func_1E57("alias_henchmen_heads_mp",lib_029B::main());
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_henchmen_assault_a");
|
||||
lib_0144::func_1E56(lib_029B::main());
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
26
MW3/PC/MP/669.gsc
Normal file
26
MW3/PC/MP/669.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 669.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:16 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_henchmen_assault_b");
|
||||
lib_0144::func_1E57("alias_henchmen_heads_mp",lib_029B::main());
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_henchmen_assault_b");
|
||||
lib_0144::func_1E56(lib_029B::main());
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
26
MW3/PC/MP/670.gsc
Normal file
26
MW3/PC/MP/670.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 670.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:17 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_henchmen_assault_c");
|
||||
lib_0144::func_1E57("alias_henchmen_heads_mp",lib_029B::main());
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_henchmen_assault_c");
|
||||
lib_0144::func_1E56(lib_029B::main());
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
26
MW3/PC/MP/671.gsc
Normal file
26
MW3/PC/MP/671.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 671.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:17 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_henchmen_assault_d");
|
||||
lib_0144::func_1E57("alias_henchmen_heads_mp",lib_029B::main());
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_henchmen_assault_d");
|
||||
lib_0144::func_1E56(lib_029B::main());
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
26
MW3/PC/MP/672.gsc
Normal file
26
MW3/PC/MP/672.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 672.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:17 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_henchmen_lmg_a");
|
||||
lib_0144::func_1E57("alias_henchmen_heads_mp",lib_029B::main());
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_henchmen_lmg_a");
|
||||
lib_0144::func_1E56(lib_029B::main());
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
26
MW3/PC/MP/673.gsc
Normal file
26
MW3/PC/MP/673.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 673.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:18 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_henchmen_lmg_b");
|
||||
lib_0144::func_1E57("alias_henchmen_heads_mp",lib_029B::main());
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_henchmen_lmg_b");
|
||||
lib_0144::func_1E56(lib_029B::main());
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
26
MW3/PC/MP/674.gsc
Normal file
26
MW3/PC/MP/674.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 674.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:18 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_henchmen_shotgun_a");
|
||||
lib_0144::func_1E57("alias_henchmen_heads_mp",lib_029B::main());
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_henchmen_shotgun_a");
|
||||
lib_0144::func_1E56(lib_029B::main());
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
26
MW3/PC/MP/675.gsc
Normal file
26
MW3/PC/MP/675.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 675.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:18 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_henchmen_shotgun_b");
|
||||
lib_0144::func_1E57("alias_henchmen_heads_mp",lib_029B::main());
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_henchmen_shotgun_b");
|
||||
lib_0144::func_1E56(lib_029B::main());
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
26
MW3/PC/MP/690.gsc
Normal file
26
MW3/PC/MP/690.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 690.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:19 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_pmc_africa_smg_a");
|
||||
lib_0144::func_1E57("alias_pmc_africa_heads",lib_021D::main());
|
||||
self setviewmodel("viewhands_pmc");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_pmc_africa_smg_a");
|
||||
lib_0144::func_1E56(lib_021D::main());
|
||||
precachemodel("viewhands_pmc");
|
||||
}
|
26
MW3/PC/MP/709.gsc
Normal file
26
MW3/PC/MP/709.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 709.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:25 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_henchmen_smg_a");
|
||||
lib_0144::func_1E57("alias_henchmen_heads_mp",lib_029B::main());
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_henchmen_smg_a");
|
||||
lib_0144::func_1E56(lib_029B::main());
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
26
MW3/PC/MP/710.gsc
Normal file
26
MW3/PC/MP/710.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 710.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:25 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_henchmen_smg_b");
|
||||
lib_0144::func_1E57("alias_henchmen_heads_mp",lib_029B::main());
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_henchmen_smg_b");
|
||||
lib_0144::func_1E56(lib_029B::main());
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
27
MW3/PC/MP/711.gsc
Normal file
27
MW3/PC/MP/711.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 711.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:26 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_henchmen_sniper");
|
||||
self attach("head_opforce_henchmen_sniper","",1);
|
||||
self.var_1E5A = "head_opforce_henchmen_sniper";
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_henchmen_sniper");
|
||||
precachemodel("head_opforce_henchmen_sniper");
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
21
MW3/PC/MP/713.gsc
Normal file
21
MW3/PC/MP/713.gsc
Normal file
@ -0,0 +1,21 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 713.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:26 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
lib_0194::main();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
lib_0194::precache();
|
||||
}
|
21
MW3/PC/MP/714.gsc
Normal file
21
MW3/PC/MP/714.gsc
Normal file
@ -0,0 +1,21 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 714.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:26 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
lib_0195::main();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
lib_0195::precache();
|
||||
}
|
21
MW3/PC/MP/715.gsc
Normal file
21
MW3/PC/MP/715.gsc
Normal file
@ -0,0 +1,21 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 715.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:27 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
lib_0196::main();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
lib_0196::precache();
|
||||
}
|
21
MW3/PC/MP/716.gsc
Normal file
21
MW3/PC/MP/716.gsc
Normal file
@ -0,0 +1,21 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 716.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:27 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
lib_0197::main();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
lib_0197::precache();
|
||||
}
|
21
MW3/PC/MP/717.gsc
Normal file
21
MW3/PC/MP/717.gsc
Normal file
@ -0,0 +1,21 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 717.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:27 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
lib_0198::main();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
lib_0198::precache();
|
||||
}
|
21
MW3/PC/MP/718.gsc
Normal file
21
MW3/PC/MP/718.gsc
Normal file
@ -0,0 +1,21 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 718.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:28 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
lib_0199::main();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
lib_0199::precache();
|
||||
}
|
21
MW3/PC/MP/719.gsc
Normal file
21
MW3/PC/MP/719.gsc
Normal file
@ -0,0 +1,21 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 719.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:28 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
lib_019A::main();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
lib_019A::precache();
|
||||
}
|
21
MW3/PC/MP/720.gsc
Normal file
21
MW3/PC/MP/720.gsc
Normal file
@ -0,0 +1,21 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 720.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:28 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
lib_019B::main();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
lib_019B::precache();
|
||||
}
|
21
MW3/PC/MP/721.gsc
Normal file
21
MW3/PC/MP/721.gsc
Normal file
@ -0,0 +1,21 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 721.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:29 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
lib_019C::main();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
lib_019C::precache();
|
||||
}
|
41
MW3/PC/MP/722.gsc
Normal file
41
MW3/PC/MP/722.gsc
Normal file
@ -0,0 +1,41 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: 722.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: PC
|
||||
* Function Count: 2
|
||||
* Decompile Time: 0 ms
|
||||
* Timestamp: 10/27/2023 2:16:30 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
switch(lib_0144::func_1E63(4))
|
||||
{
|
||||
case 0:
|
||||
lib_01C3::main();
|
||||
break;
|
||||
|
||||
case 1:
|
||||
lib_01C4::main();
|
||||
break;
|
||||
|
||||
case 2:
|
||||
lib_01C5::main();
|
||||
break;
|
||||
|
||||
case 3:
|
||||
lib_01C6::main();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
lib_01C3::precache();
|
||||
lib_01C4::precache();
|
||||
lib_01C5::precache();
|
||||
lib_01C6::precache();
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user