IL-GSC/MW3/PC/MP/1220.gsc
2023-10-27 03:47:01 -04:00

653 lines
13 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 1220.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 36
* Decompile Time: 21 ms
* Timestamp: 10/27/2023 2:15:22 AM
*******************************************************************/
//Function Number: 1
init()
{
precacheshellshock("frag_grenade_mp");
func_3831();
func_3832();
func_385A();
player_init();
}
//Function Number: 2
func_3831()
{
func_383E("main","player_view1_start","player_view1_end");
var_00 = func_3840("main","Primary Weapon","radial_weapons_primary",::func_3855);
var_01 = func_3840("main","Secondary Weapon","radial_weapons_secondary",::func_3856);
var_02 = func_3840("main","Gears","radial_gears",::func_3857);
var_03 = func_3840("main","Kill Streaks","radial_killstreaks",::func_3858);
var_04 = func_3840("main","Leaderboards","radial_leaderboards",::func_3859);
func_383E("gears","player_view2_start","player_view2_end");
func_383E("weapons_primary","player_view3_start","player_view3_end");
func_383E("weapons_secondary","player_view3_start","player_view3_end");
func_383E("killstreak","player_view4_start","player_view4_end");
func_383E("leaderboards","player_view5_start","player_view5_end");
}
//Function Number: 3
func_3832()
{
foreach(var_01 in level.var_3833)
{
func_384A(var_01);
for(var_02 = 0;var_02 < var_01.size;var_02++)
{
if(isdefined(var_01[var_02 + 1]))
{
var_03 = func_3852(var_01[var_02].var_3834,var_01[var_02 + 1].var_3834);
var_01[var_02].var_3835 = var_03;
var_01[var_02 + 1].var_3836 = var_03;
continue;
}
var_03 = func_3852(var_01[var_02].var_3834,var_01[0].var_3834) + 180;
if(var_03 > 360)
{
var_03 = var_03 - 360;
}
var_01[var_02].var_3835 = var_03;
var_01[0].var_3836 = var_03;
}
}
thread func_3845();
thread func_3848();
thread func_3849();
thread func_3837();
}
//Function Number: 4
func_3837()
{
level endon("game_ended");
level.var_3838 = 1;
for(;;)
{
if(!isdefined(level.var_3839))
{
wait 0.05;
continue;
}
var_00 = 1;
while(!level.var_3839 buttonpressed("BUTTON_Y"))
{
wait 0.05;
}
level.var_3839 playsound("mouse_click");
if(var_00)
{
level.var_3838 = level.var_3838 * -1;
var_00 = 0;
}
while(level.var_3839 buttonpressed("BUTTON_Y"))
{
wait 0.05;
}
}
}
//Function Number: 5
player_init()
{
level thread onplayerconnect();
level thread func_383A();
}
//Function Number: 6
func_383A()
{
level waittill("game_ended");
setdvar("cg_draw2d",1);
}
//Function Number: 7
onplayerconnect()
{
level waittill("connected",var_00);
var_00 thread func_383B();
var_00 waittill("spawned_player");
wait 1;
var_00 takeallweapons();
setdvar("cg_draw2d",0);
if(!isdefined(var_00))
{
return;
}
else
{
level.var_3839 = var_00;
}
var_00 thread func_383C();
func_384E("main");
}
//Function Number: 8
func_383B()
{
self endon("disconnect");
var_00 = "autoassign";
while(!isdefined(self.pers["team"]))
{
wait 0.05;
}
self notify("menuresponse",game["menu_team"],var_00);
wait 0.5;
var_01 = getarraykeys(level.classmap);
var_02 = [];
for(var_03 = 0;var_03 < var_01.size;var_03++)
{
if(!issubstr(var_01[var_03],"custom"))
{
var_02[var_02.size] = var_01[var_03];
}
}
for(;;)
{
var_04 = var_02[0];
self notify("menuresponse","changeclass",var_04);
self waittill("spawned_player");
wait 0.1;
}
}
//Function Number: 9
func_383C()
{
level endon("game_ended");
self endon("disconnect");
for(;;)
{
var_00 = self getnormalizedmovement();
var_01 = vectortoangles(var_00);
level.var_383D = int(var_01[1]);
wait 0.05;
}
}
//Function Number: 10
func_383E(param_00,param_01,param_02)
{
if(isdefined(level.var_3833) && level.var_3833.size)
{
}
var_03 = getent(param_02,"targetname");
var_04 = vectornormalize(anglestoforward(var_03.angles)) * 40;
level.var_3833[param_00] = [];
level.var_383F[param_00]["view_start"] = param_01;
level.var_383F[param_00]["view_pos"] = var_03.origin + var_04;
level.var_383F[param_00]["player_view_pos"] = var_03.origin;
level.var_383F[param_00]["view_angles"] = var_03.angles;
}
//Function Number: 11
func_3840(param_00,param_01,param_02,param_03)
{
var_04 = getent(param_02,"targetname");
var_05 = func_3850(param_00,var_04);
var_06 = spawnstruct();
var_06.pos = var_04.origin;
var_06.label = param_01;
var_06.var_3841 = 1;
var_06.var_3842 = (0.5,0.5,1);
var_06.var_3834 = var_05;
var_06.var_3843 = param_03;
var_06.var_3844 = 8;
level.var_3833[param_00][level.var_3833[param_00].size] = var_06;
return var_06;
}
//Function Number: 12
func_3845()
{
level endon("game_ended");
for(;;)
{
if(!isdefined(level.var_3846))
{
wait 0.05;
continue;
}
var_00 = level.var_3847;
foreach(var_02 in level.var_3833[level.var_3846])
{
if(func_3853(var_02.var_3836,var_02.var_3835))
{
level.var_3847 = var_02;
continue;
}
var_02.var_3842 = (0.5,0.5,1);
}
if(isdefined(level.var_3847))
{
level.var_3847.var_3842 = (1,1,0.5);
if(isdefined(var_00) && var_00 != level.var_3847)
{
level.var_3839 playsound("mouse_over");
}
}
wait 0.05;
}
}
//Function Number: 13
func_3848()
{
level endon("game_ended");
for(;;)
{
if(!isdefined(level.var_3839))
{
wait 0.05;
continue;
}
var_00 = 1;
while(!level.var_3839 buttonpressed("BUTTON_A"))
{
wait 0.05;
}
level.var_3839 playsound("mouse_click");
if(isdefined(level.var_3847) && var_00)
{
level.var_3847 notify("select_button_pressed");
[[ level.var_3847.var_3843 ]]();
var_00 = 0;
}
while(level.var_3839 buttonpressed("BUTTON_A"))
{
wait 0.05;
}
}
}
//Function Number: 14
func_3849()
{
level endon("game_ended");
for(;;)
{
if(!isdefined(level.var_3839))
{
wait 0.05;
continue;
}
var_00 = 1;
while(!level.var_3839 buttonpressed("BUTTON_X"))
{
wait 0.05;
}
level.var_3839 playsound("mouse_click");
if(var_00)
{
func_3854();
var_00 = 0;
}
while(level.var_3839 buttonpressed("BUTTON_X"))
{
wait 0.05;
}
}
}
//Function Number: 15
func_384A(param_00)
{
for(var_01 = 0;var_01 < param_00.size - 1;var_01++)
{
for(var_02 = 0;var_02 < param_00.size - 1 - var_01;var_02++)
{
if(param_00[var_02 + 1].var_3834 < param_00[var_02].var_3834)
{
func_384B(param_00[var_02],param_00[var_02 + 1]);
}
}
}
}
//Function Number: 16
func_384B(param_00,param_01)
{
var_02 = param_00.pos;
var_03 = param_00.label;
var_04 = param_00.var_3834;
var_05 = param_00.var_3843;
var_06 = param_00.var_3844;
param_00.pos = param_01.pos;
param_00.label = param_01.label;
param_00.var_3834 = param_01.var_3834;
param_00.var_3843 = param_01.var_3843;
param_00.var_3844 = param_01.var_3844;
param_01.pos = var_02;
param_01.label = var_03;
param_01.var_3834 = var_04;
param_01.var_3843 = var_05;
param_01.var_3844 = var_06;
}
//Function Number: 17
func_384C(param_00)
{
foreach(var_02 in level.var_3833[param_00])
{
var_02 thread func_384D(param_00);
}
}
//Function Number: 18
func_384D(param_00)
{
level endon("game_ended");
self endon("remove_button");
var_01 = level.var_383F[param_00]["view_pos"];
var_02 = var_01 + func_3851(self.var_3834,4);
for(;;)
{
var_03 = (1,0,0);
if(func_3853(self.var_3836,self.var_3835))
{
var_03 = (1,1,0);
}
if(isdefined(level.var_3838) && level.var_3838 > 0)
{
var_04 = var_01 + func_3851(level.var_383D,2);
}
wait 0.05;
}
}
//Function Number: 19
func_384E(param_00,param_01)
{
level.var_3847 = undefined;
if(isdefined(level.var_3846) && level.var_3846 != "")
{
level.var_384F = level.var_3846;
}
else
{
level.var_384F = "main";
level.var_3846 = "main";
}
foreach(var_03 in level.var_3833[level.var_384F])
{
var_03 notify("remove_button");
}
if(isdefined(param_01) && param_01)
{
level.var_3839 func_385F(level.var_383F[level.var_384F]["view_start"],param_00);
}
else
{
level.var_3839 func_385D(level.var_383F[param_00]["view_start"]);
}
level thread func_384C(param_00);
level.var_3846 = param_00;
}
//Function Number: 20
func_3850(param_00,param_01)
{
var_02 = level.var_383F[param_00]["view_angles"];
var_03 = level.var_383F[param_00]["view_pos"];
var_03 = var_03 + vectornormalize(anglestoforward(var_02)) * 40;
var_04 = anglestoforward(var_02);
var_05 = vectornormalize(anglestoup(var_02));
var_06 = param_01.angles;
var_07 = param_01.origin;
var_08 = vectornormalize(vectorfromlinetopoint(var_03,var_03 + var_04,var_07));
var_09 = acos(vectordot(var_08,var_05));
if(vectordot(anglestoright(var_02),var_08) < 0)
{
var_09 = 360 - var_09;
}
return var_09;
}
//Function Number: 21
func_3851(param_00,param_01)
{
var_02 = (270 - param_00,0,0);
var_03 = anglestoforward(var_02);
var_04 = vectornormalize(var_03);
var_05 = var_04 * param_01;
return var_05;
}
//Function Number: 22
func_3852(param_00,param_01)
{
var_02 = param_00 + param_01 + 720 / 2 - 360;
return var_02;
}
//Function Number: 23
func_3853(param_00,param_01)
{
var_02 = level.var_383D > param_00 && level.var_383D < 360;
var_03 = level.var_383D > 0 && level.var_383D < param_01;
if(param_00 > param_01)
{
var_04 = var_02 || var_03;
}
else
{
var_04 = level.var_383D > param_01 && level.var_383D < var_02;
}
return var_04;
}
//Function Number: 24
func_3854()
{
if(isdefined(level.var_3846) && level.var_3846 != "main")
{
func_384E("main",1);
return;
}
}
//Function Number: 25
func_3855()
{
iprintlnbold("action_weapons_primary");
func_384E("weapons_primary");
}
//Function Number: 26
func_3856()
{
iprintlnbold("action_weapons_secondary");
func_384E("weapons_secondary");
}
//Function Number: 27
func_3857()
{
iprintlnbold("action_gears");
func_384E("gears");
}
//Function Number: 28
func_3858()
{
iprintlnbold("action_killstreak");
func_384E("killstreak");
}
//Function Number: 29
func_3859()
{
iprintlnbold("action_leaderboards");
func_384E("leaderboards");
}
//Function Number: 30
func_385A()
{
level.var_385B = [];
func_385C("player_view1_start");
func_385C("player_view2_start");
func_385C("player_view3_start");
func_385C("player_view4_start");
func_385C("player_view5_start");
}
//Function Number: 31
func_385C(param_00)
{
level.var_385B[param_00] = [];
var_01 = getent(param_00,"targetname");
level.var_385B[param_00][level.var_385B[param_00].size] = var_01;
while(isdefined(var_01) && isdefined(var_01.target))
{
var_02 = getent(var_01.target,"targetname");
level.var_385B[param_00][level.var_385B[param_00].size] = var_02;
var_01 = var_02;
}
}
//Function Number: 32
func_385D(param_00)
{
if(!isdefined(level.var_385E))
{
var_01 = level.var_385B[param_00][0];
level.var_385E = spawn("script_model",var_01.origin);
level.var_385E.angles = var_01.angles;
self setorigin(level.var_385E.origin - (0,0,65));
self linkto(level.var_385E);
wait 0.05;
self setplayerangles(level.var_385E.angles);
thread func_3862();
}
var_02 = 1;
var_03 = abs(distance(level.var_385E.origin,level.var_385B[param_00][level.var_385B[param_00].size - 1].origin));
var_02 = var_02 * var_03 / 1200;
var_02 = max(var_02,0.1);
var_04 = var_02;
if(!1)
{
var_04 = var_04 * var_02 * level.var_385B[param_00].size + 1;
}
thread func_3861(3,var_04);
foreach(var_07, var_06 in level.var_385B[param_00])
{
if(1)
{
if(var_07 != level.var_385B[param_00].size - 1)
{
continue;
}
}
level.var_385E moveto(var_06.origin,var_02,var_02 * 0.5,0);
level.var_385E rotateto(var_06.angles,var_02,var_02 * 0.5,0);
wait var_02;
}
}
//Function Number: 33
func_385F(param_00,param_01)
{
var_02 = 1;
var_03 = abs(distance(level.var_385E.origin,level.var_383F[param_01]["player_view_pos"]));
var_02 = var_02 * var_03 / 1200;
var_02 = max(var_02,0.1);
var_04 = var_02;
if(!1)
{
var_04 = var_04 * var_02 * level.var_385B[param_00].size + 1;
}
thread func_3861(3,var_04);
if(!1)
{
for(var_05 = level.var_385B[param_00].size - 1;var_05 >= 0;var_05--)
{
var_06 = level.var_385B[param_00][var_05];
level.var_385E moveto(var_06.origin,var_02);
level.var_385E rotateto(var_06.angles,var_02);
wait var_02;
}
}
thread func_3861(3,var_02);
var_07 = level.var_383F[param_01]["player_view_pos"];
var_08 = level.var_383F[param_01]["view_angles"];
level.var_385E moveto(var_07,var_02,var_02 * 0.5,0);
level.var_385E rotateto(var_08,var_02,var_02 * 0.5,0);
wait var_02;
}
//Function Number: 34
func_3860(param_00)
{
self setblurforplayer(20,param_00 + 0.2 / 2);
self setblurforplayer(0,param_00 + 0.2 / 2);
self shellshock("frag_grenade_mp",param_00 + 0.2);
}
//Function Number: 35
func_3861(param_00,param_01)
{
var_02 = int(param_01 / 0.05);
for(var_03 = 0;var_03 < var_02;var_03++)
{
var_04 = var_03 / var_02;
var_05 = sin(180 * var_04);
var_06 = param_00 * var_05;
setdvar("r_blur",var_06);
wait 0.05;
}
setdvar("r_blur",0);
}
//Function Number: 36
func_3862()
{
level endon("game_ended");
self endon("disconnect");
level.var_385E endon("remove_dummy");
for(;;)
{
self setplayerangles(level.var_385E.angles);
wait 0.05;
}
}