mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
653 lines
13 KiB
Plaintext
653 lines
13 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 1220.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 36
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* Decompile Time: 21 ms
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* Timestamp: 10/27/2023 2:15:22 AM
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*******************************************************************/
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//Function Number: 1
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init()
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{
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precacheshellshock("frag_grenade_mp");
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func_3831();
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func_3832();
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func_385A();
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player_init();
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}
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//Function Number: 2
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func_3831()
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{
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func_383E("main","player_view1_start","player_view1_end");
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var_00 = func_3840("main","Primary Weapon","radial_weapons_primary",::func_3855);
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var_01 = func_3840("main","Secondary Weapon","radial_weapons_secondary",::func_3856);
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var_02 = func_3840("main","Gears","radial_gears",::func_3857);
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var_03 = func_3840("main","Kill Streaks","radial_killstreaks",::func_3858);
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var_04 = func_3840("main","Leaderboards","radial_leaderboards",::func_3859);
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func_383E("gears","player_view2_start","player_view2_end");
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func_383E("weapons_primary","player_view3_start","player_view3_end");
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func_383E("weapons_secondary","player_view3_start","player_view3_end");
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func_383E("killstreak","player_view4_start","player_view4_end");
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func_383E("leaderboards","player_view5_start","player_view5_end");
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}
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//Function Number: 3
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func_3832()
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{
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foreach(var_01 in level.var_3833)
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{
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func_384A(var_01);
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for(var_02 = 0;var_02 < var_01.size;var_02++)
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{
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if(isdefined(var_01[var_02 + 1]))
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{
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var_03 = func_3852(var_01[var_02].var_3834,var_01[var_02 + 1].var_3834);
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var_01[var_02].var_3835 = var_03;
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var_01[var_02 + 1].var_3836 = var_03;
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continue;
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}
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var_03 = func_3852(var_01[var_02].var_3834,var_01[0].var_3834) + 180;
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if(var_03 > 360)
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{
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var_03 = var_03 - 360;
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}
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var_01[var_02].var_3835 = var_03;
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var_01[0].var_3836 = var_03;
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}
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}
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thread func_3845();
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thread func_3848();
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thread func_3849();
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thread func_3837();
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}
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//Function Number: 4
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func_3837()
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{
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level endon("game_ended");
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level.var_3838 = 1;
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for(;;)
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{
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if(!isdefined(level.var_3839))
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{
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wait 0.05;
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continue;
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}
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var_00 = 1;
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while(!level.var_3839 buttonpressed("BUTTON_Y"))
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{
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wait 0.05;
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}
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level.var_3839 playsound("mouse_click");
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if(var_00)
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{
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level.var_3838 = level.var_3838 * -1;
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var_00 = 0;
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}
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while(level.var_3839 buttonpressed("BUTTON_Y"))
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{
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wait 0.05;
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}
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}
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}
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//Function Number: 5
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player_init()
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{
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level thread onplayerconnect();
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level thread func_383A();
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}
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//Function Number: 6
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func_383A()
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{
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level waittill("game_ended");
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setdvar("cg_draw2d",1);
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}
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//Function Number: 7
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onplayerconnect()
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{
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level waittill("connected",var_00);
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var_00 thread func_383B();
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var_00 waittill("spawned_player");
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wait 1;
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var_00 takeallweapons();
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setdvar("cg_draw2d",0);
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if(!isdefined(var_00))
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{
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return;
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}
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else
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{
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level.var_3839 = var_00;
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}
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var_00 thread func_383C();
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func_384E("main");
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}
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//Function Number: 8
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func_383B()
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{
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self endon("disconnect");
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var_00 = "autoassign";
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while(!isdefined(self.pers["team"]))
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{
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wait 0.05;
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}
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self notify("menuresponse",game["menu_team"],var_00);
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wait 0.5;
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var_01 = getarraykeys(level.classmap);
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var_02 = [];
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for(var_03 = 0;var_03 < var_01.size;var_03++)
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{
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if(!issubstr(var_01[var_03],"custom"))
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{
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var_02[var_02.size] = var_01[var_03];
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}
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}
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for(;;)
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{
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var_04 = var_02[0];
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self notify("menuresponse","changeclass",var_04);
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self waittill("spawned_player");
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wait 0.1;
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}
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}
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//Function Number: 9
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func_383C()
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{
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level endon("game_ended");
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self endon("disconnect");
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for(;;)
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{
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var_00 = self getnormalizedmovement();
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var_01 = vectortoangles(var_00);
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level.var_383D = int(var_01[1]);
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wait 0.05;
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}
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}
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//Function Number: 10
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func_383E(param_00,param_01,param_02)
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{
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if(isdefined(level.var_3833) && level.var_3833.size)
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{
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}
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var_03 = getent(param_02,"targetname");
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var_04 = vectornormalize(anglestoforward(var_03.angles)) * 40;
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level.var_3833[param_00] = [];
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level.var_383F[param_00]["view_start"] = param_01;
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level.var_383F[param_00]["view_pos"] = var_03.origin + var_04;
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level.var_383F[param_00]["player_view_pos"] = var_03.origin;
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level.var_383F[param_00]["view_angles"] = var_03.angles;
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}
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//Function Number: 11
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func_3840(param_00,param_01,param_02,param_03)
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{
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var_04 = getent(param_02,"targetname");
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var_05 = func_3850(param_00,var_04);
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var_06 = spawnstruct();
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var_06.pos = var_04.origin;
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var_06.label = param_01;
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var_06.var_3841 = 1;
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var_06.var_3842 = (0.5,0.5,1);
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var_06.var_3834 = var_05;
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var_06.var_3843 = param_03;
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var_06.var_3844 = 8;
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level.var_3833[param_00][level.var_3833[param_00].size] = var_06;
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return var_06;
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}
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//Function Number: 12
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func_3845()
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{
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level endon("game_ended");
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for(;;)
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{
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if(!isdefined(level.var_3846))
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{
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wait 0.05;
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continue;
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}
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var_00 = level.var_3847;
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foreach(var_02 in level.var_3833[level.var_3846])
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{
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if(func_3853(var_02.var_3836,var_02.var_3835))
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{
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level.var_3847 = var_02;
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continue;
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}
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var_02.var_3842 = (0.5,0.5,1);
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}
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if(isdefined(level.var_3847))
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{
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level.var_3847.var_3842 = (1,1,0.5);
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if(isdefined(var_00) && var_00 != level.var_3847)
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{
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level.var_3839 playsound("mouse_over");
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}
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}
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wait 0.05;
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}
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}
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//Function Number: 13
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func_3848()
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{
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level endon("game_ended");
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for(;;)
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{
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if(!isdefined(level.var_3839))
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{
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wait 0.05;
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continue;
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}
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var_00 = 1;
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while(!level.var_3839 buttonpressed("BUTTON_A"))
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{
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wait 0.05;
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}
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level.var_3839 playsound("mouse_click");
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if(isdefined(level.var_3847) && var_00)
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{
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level.var_3847 notify("select_button_pressed");
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[[ level.var_3847.var_3843 ]]();
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var_00 = 0;
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}
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while(level.var_3839 buttonpressed("BUTTON_A"))
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{
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wait 0.05;
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}
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}
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}
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//Function Number: 14
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func_3849()
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{
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level endon("game_ended");
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for(;;)
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{
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if(!isdefined(level.var_3839))
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{
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wait 0.05;
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continue;
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}
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var_00 = 1;
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while(!level.var_3839 buttonpressed("BUTTON_X"))
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{
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wait 0.05;
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}
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level.var_3839 playsound("mouse_click");
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if(var_00)
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{
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func_3854();
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var_00 = 0;
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}
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while(level.var_3839 buttonpressed("BUTTON_X"))
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{
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wait 0.05;
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}
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}
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}
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//Function Number: 15
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func_384A(param_00)
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{
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for(var_01 = 0;var_01 < param_00.size - 1;var_01++)
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{
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for(var_02 = 0;var_02 < param_00.size - 1 - var_01;var_02++)
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{
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if(param_00[var_02 + 1].var_3834 < param_00[var_02].var_3834)
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{
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func_384B(param_00[var_02],param_00[var_02 + 1]);
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}
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}
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}
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}
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//Function Number: 16
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func_384B(param_00,param_01)
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{
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var_02 = param_00.pos;
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var_03 = param_00.label;
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var_04 = param_00.var_3834;
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var_05 = param_00.var_3843;
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var_06 = param_00.var_3844;
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param_00.pos = param_01.pos;
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param_00.label = param_01.label;
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param_00.var_3834 = param_01.var_3834;
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param_00.var_3843 = param_01.var_3843;
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param_00.var_3844 = param_01.var_3844;
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param_01.pos = var_02;
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param_01.label = var_03;
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param_01.var_3834 = var_04;
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param_01.var_3843 = var_05;
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param_01.var_3844 = var_06;
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}
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//Function Number: 17
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func_384C(param_00)
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{
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foreach(var_02 in level.var_3833[param_00])
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{
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var_02 thread func_384D(param_00);
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}
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}
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//Function Number: 18
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func_384D(param_00)
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{
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level endon("game_ended");
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self endon("remove_button");
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var_01 = level.var_383F[param_00]["view_pos"];
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var_02 = var_01 + func_3851(self.var_3834,4);
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for(;;)
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{
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var_03 = (1,0,0);
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if(func_3853(self.var_3836,self.var_3835))
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{
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var_03 = (1,1,0);
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}
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if(isdefined(level.var_3838) && level.var_3838 > 0)
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{
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var_04 = var_01 + func_3851(level.var_383D,2);
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}
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wait 0.05;
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}
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}
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//Function Number: 19
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func_384E(param_00,param_01)
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{
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level.var_3847 = undefined;
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if(isdefined(level.var_3846) && level.var_3846 != "")
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{
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level.var_384F = level.var_3846;
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}
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else
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{
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level.var_384F = "main";
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level.var_3846 = "main";
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}
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foreach(var_03 in level.var_3833[level.var_384F])
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{
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var_03 notify("remove_button");
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}
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if(isdefined(param_01) && param_01)
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{
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level.var_3839 func_385F(level.var_383F[level.var_384F]["view_start"],param_00);
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}
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else
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{
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level.var_3839 func_385D(level.var_383F[param_00]["view_start"]);
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}
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level thread func_384C(param_00);
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level.var_3846 = param_00;
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}
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//Function Number: 20
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func_3850(param_00,param_01)
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{
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var_02 = level.var_383F[param_00]["view_angles"];
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var_03 = level.var_383F[param_00]["view_pos"];
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var_03 = var_03 + vectornormalize(anglestoforward(var_02)) * 40;
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var_04 = anglestoforward(var_02);
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var_05 = vectornormalize(anglestoup(var_02));
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var_06 = param_01.angles;
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var_07 = param_01.origin;
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var_08 = vectornormalize(vectorfromlinetopoint(var_03,var_03 + var_04,var_07));
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var_09 = acos(vectordot(var_08,var_05));
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if(vectordot(anglestoright(var_02),var_08) < 0)
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{
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var_09 = 360 - var_09;
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}
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return var_09;
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}
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//Function Number: 21
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func_3851(param_00,param_01)
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{
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var_02 = (270 - param_00,0,0);
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var_03 = anglestoforward(var_02);
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var_04 = vectornormalize(var_03);
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var_05 = var_04 * param_01;
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return var_05;
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}
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//Function Number: 22
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func_3852(param_00,param_01)
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{
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var_02 = param_00 + param_01 + 720 / 2 - 360;
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return var_02;
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}
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//Function Number: 23
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func_3853(param_00,param_01)
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{
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var_02 = level.var_383D > param_00 && level.var_383D < 360;
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var_03 = level.var_383D > 0 && level.var_383D < param_01;
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if(param_00 > param_01)
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{
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var_04 = var_02 || var_03;
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}
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else
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{
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var_04 = level.var_383D > param_01 && level.var_383D < var_02;
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}
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return var_04;
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}
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//Function Number: 24
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func_3854()
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{
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if(isdefined(level.var_3846) && level.var_3846 != "main")
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{
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func_384E("main",1);
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return;
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}
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}
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//Function Number: 25
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func_3855()
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{
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iprintlnbold("action_weapons_primary");
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func_384E("weapons_primary");
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}
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//Function Number: 26
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func_3856()
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{
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iprintlnbold("action_weapons_secondary");
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func_384E("weapons_secondary");
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}
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//Function Number: 27
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func_3857()
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{
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iprintlnbold("action_gears");
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func_384E("gears");
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}
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//Function Number: 28
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func_3858()
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{
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iprintlnbold("action_killstreak");
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func_384E("killstreak");
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}
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//Function Number: 29
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func_3859()
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{
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iprintlnbold("action_leaderboards");
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func_384E("leaderboards");
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}
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//Function Number: 30
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func_385A()
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{
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level.var_385B = [];
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func_385C("player_view1_start");
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func_385C("player_view2_start");
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func_385C("player_view3_start");
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func_385C("player_view4_start");
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func_385C("player_view5_start");
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}
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//Function Number: 31
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func_385C(param_00)
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{
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level.var_385B[param_00] = [];
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var_01 = getent(param_00,"targetname");
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level.var_385B[param_00][level.var_385B[param_00].size] = var_01;
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while(isdefined(var_01) && isdefined(var_01.target))
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{
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var_02 = getent(var_01.target,"targetname");
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level.var_385B[param_00][level.var_385B[param_00].size] = var_02;
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var_01 = var_02;
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}
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}
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//Function Number: 32
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func_385D(param_00)
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{
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if(!isdefined(level.var_385E))
|
|
{
|
|
var_01 = level.var_385B[param_00][0];
|
|
level.var_385E = spawn("script_model",var_01.origin);
|
|
level.var_385E.angles = var_01.angles;
|
|
self setorigin(level.var_385E.origin - (0,0,65));
|
|
self linkto(level.var_385E);
|
|
wait 0.05;
|
|
self setplayerangles(level.var_385E.angles);
|
|
thread func_3862();
|
|
}
|
|
|
|
var_02 = 1;
|
|
var_03 = abs(distance(level.var_385E.origin,level.var_385B[param_00][level.var_385B[param_00].size - 1].origin));
|
|
var_02 = var_02 * var_03 / 1200;
|
|
var_02 = max(var_02,0.1);
|
|
var_04 = var_02;
|
|
if(!1)
|
|
{
|
|
var_04 = var_04 * var_02 * level.var_385B[param_00].size + 1;
|
|
}
|
|
|
|
thread func_3861(3,var_04);
|
|
foreach(var_07, var_06 in level.var_385B[param_00])
|
|
{
|
|
if(1)
|
|
{
|
|
if(var_07 != level.var_385B[param_00].size - 1)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
level.var_385E moveto(var_06.origin,var_02,var_02 * 0.5,0);
|
|
level.var_385E rotateto(var_06.angles,var_02,var_02 * 0.5,0);
|
|
wait var_02;
|
|
}
|
|
}
|
|
|
|
//Function Number: 33
|
|
func_385F(param_00,param_01)
|
|
{
|
|
var_02 = 1;
|
|
var_03 = abs(distance(level.var_385E.origin,level.var_383F[param_01]["player_view_pos"]));
|
|
var_02 = var_02 * var_03 / 1200;
|
|
var_02 = max(var_02,0.1);
|
|
var_04 = var_02;
|
|
if(!1)
|
|
{
|
|
var_04 = var_04 * var_02 * level.var_385B[param_00].size + 1;
|
|
}
|
|
|
|
thread func_3861(3,var_04);
|
|
if(!1)
|
|
{
|
|
for(var_05 = level.var_385B[param_00].size - 1;var_05 >= 0;var_05--)
|
|
{
|
|
var_06 = level.var_385B[param_00][var_05];
|
|
level.var_385E moveto(var_06.origin,var_02);
|
|
level.var_385E rotateto(var_06.angles,var_02);
|
|
wait var_02;
|
|
}
|
|
}
|
|
|
|
thread func_3861(3,var_02);
|
|
var_07 = level.var_383F[param_01]["player_view_pos"];
|
|
var_08 = level.var_383F[param_01]["view_angles"];
|
|
level.var_385E moveto(var_07,var_02,var_02 * 0.5,0);
|
|
level.var_385E rotateto(var_08,var_02,var_02 * 0.5,0);
|
|
wait var_02;
|
|
}
|
|
|
|
//Function Number: 34
|
|
func_3860(param_00)
|
|
{
|
|
self setblurforplayer(20,param_00 + 0.2 / 2);
|
|
self setblurforplayer(0,param_00 + 0.2 / 2);
|
|
self shellshock("frag_grenade_mp",param_00 + 0.2);
|
|
}
|
|
|
|
//Function Number: 35
|
|
func_3861(param_00,param_01)
|
|
{
|
|
var_02 = int(param_01 / 0.05);
|
|
for(var_03 = 0;var_03 < var_02;var_03++)
|
|
{
|
|
var_04 = var_03 / var_02;
|
|
var_05 = sin(180 * var_04);
|
|
var_06 = param_00 * var_05;
|
|
setdvar("r_blur",var_06);
|
|
wait 0.05;
|
|
}
|
|
|
|
setdvar("r_blur",0);
|
|
}
|
|
|
|
//Function Number: 36
|
|
func_3862()
|
|
{
|
|
level endon("game_ended");
|
|
self endon("disconnect");
|
|
level.var_385E endon("remove_dummy");
|
|
for(;;)
|
|
{
|
|
self setplayerangles(level.var_385E.angles);
|
|
wait 0.05;
|
|
}
|
|
} |