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Added MW3 Scripts
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95
MW3/PC/SP/animscripts/flashed.gsc
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95
MW3/PC/SP/animscripts/flashed.gsc
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/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\flashed.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 6
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* Decompile Time: 110 ms
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* Timestamp: 10/27/2023 2:18:19 AM
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*******************************************************************/
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//Function Number: 1
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func_208E()
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{
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level.var_208F[0] = %exposed_flashbang_v1;
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level.var_208F[1] = %exposed_flashbang_v2;
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level.var_208F[2] = %exposed_flashbang_v3;
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level.var_208F[3] = %exposed_flashbang_v4;
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level.var_208F[4] = %exposed_flashbang_v5;
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func_2091();
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anim.var_2090 = 0;
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}
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//Function Number: 2
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func_2091()
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{
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for(var_00 = 0;var_00 < level.var_208F.size;var_00++)
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{
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var_01 = randomint(level.var_208F.size);
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var_02 = level.var_208F[var_00];
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level.var_208F[var_00] = level.var_208F[var_01];
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level.var_208F[var_01] = var_02;
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}
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}
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//Function Number: 3
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func_2092()
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{
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level.var_2090++;
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if(level.var_2090 >= level.var_208F.size)
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{
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anim.var_2090 = 0;
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func_2091();
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}
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return level.var_208F[level.var_2090];
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}
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//Function Number: 4
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func_2093(param_00)
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{
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self endon("killanimscript");
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self setflaggedanimknoball("flashed_anim",param_00,%body,0.2,randomfloatrange(0.9,1.1));
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animscripts/shared::donotetracks("flashed_anim");
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}
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//Function Number: 5
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main()
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{
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self endon("death");
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self endon("killanimscript");
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animscripts/utility::func_D15("flashed");
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var_00 = maps\_utility::flashbanggettimeleftsec();
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if(var_00 <= 0)
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{
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return;
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}
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animscripts/face::func_C41("flashbang");
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if(isdefined(self.var_2095))
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{
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self [[ self.var_2095 ]]();
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return;
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}
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var_01 = func_2092();
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func_2096(var_01,var_00);
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}
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//Function Number: 6
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func_2096(param_00,param_01)
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{
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self endon("death");
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self endon("killanimscript");
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if(self.a.pose == "prone")
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{
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animscripts/utility::func_F7D(1);
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}
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self.a.pose = "stand";
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self.allowdeath = 1;
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thread func_2093(param_00);
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wait param_01;
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self notify("stop_flashbang_effect");
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self.var_2097 = 0;
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}
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