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Added MW3 Scripts
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99
MW3/PC/SP/animscripts/grenade_cower.gsc
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99
MW3/PC/SP/animscripts/grenade_cower.gsc
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/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\grenade_cower.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 3
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* Decompile Time: 71 ms
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* Timestamp: 10/27/2023 2:18:20 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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self endon("killanimscript");
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animscripts/utility::func_D15("grenadecower");
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if(isdefined(self.var_3ACA))
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{
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self [[ self.var_3ACA ]]();
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return;
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}
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if(self.a.pose == "prone")
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{
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animscripts/stop::main();
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return;
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}
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self animmode("zonly_physics");
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self orientmode("face angle",self.angles[1]);
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var_00 = 0;
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if(isdefined(self.var_73C))
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{
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var_00 = angleclamp180(vectortoangles(self.var_73C.origin - self.origin)[1] - self.angles[1]);
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}
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else
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{
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var_00 = self.angles[1];
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}
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if(self.a.pose == "stand")
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{
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if(isdefined(self.var_73C) && func_3FE0(var_00))
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{
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return;
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}
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self setflaggedanimknoballrestart("cowerstart",%exposed_squat_down_grenade_f,%body,1,0.2);
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animscripts/shared::donotetracks("cowerstart");
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}
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self.a.pose = "crouch";
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self.a.movement = "stop";
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self setflaggedanimknoballrestart("cower",%exposed_squat_idle_grenade_f,%body,1,0.2);
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animscripts/shared::donotetracks("cower");
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self waittill("never");
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}
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//Function Number: 2
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func_067F()
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{
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self.var_765 = 1;
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}
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//Function Number: 3
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func_3FE0(param_00)
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{
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if(randomint(2) == 0)
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{
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return 0;
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}
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if(self.var_786 != "none")
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{
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return 0;
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}
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var_01 = undefined;
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if(abs(param_00) > 90)
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{
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var_01 = %exposed_dive_grenade_b;
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}
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else
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{
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var_01 = %exposed_dive_grenade_f;
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}
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var_02 = getmovedelta(var_01,0,0.5);
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var_03 = self localtoworldcoords(var_02);
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if(!self maymovetopoint(var_03))
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{
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return 0;
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}
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self.var_765 = 0;
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self setflaggedanimknoballrestart("cowerstart",var_01,%body,1,0.2);
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animscripts/shared::donotetracks("cowerstart");
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self.var_765 = 1;
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return 1;
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}
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