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https://github.com/InfinityLoader/IL-GSC.git
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Added MW3 Scripts
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258
MW3/PC/SP/animscripts/stop.gsc
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258
MW3/PC/SP/animscripts/stop.gsc
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/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\stop.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 9
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* Decompile Time: 165 ms
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* Timestamp: 10/27/2023 2:18:50 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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if(isdefined(self.var_10EF))
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{
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return;
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}
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if(isdefined(self.onsnowmobile))
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{
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animscripts/snowmobile::main();
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return;
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}
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if(isdefined(self.custom_animscript_table))
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{
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if(isdefined(self.custom_animscript_table["stop"]))
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{
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[[ self.custom_animscript_table["stop"] ]]();
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return;
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}
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}
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self notify("stopScript");
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self endon("killanimscript");
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[[ self.var_8BE["stop_immediate"] ]]();
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thread func_1104();
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animscripts/utility::func_D15("stop");
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func_10F5();
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animscripts/utility::func_10F0();
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thread func_10F3();
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thread animscripts/reactions::func_F20();
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var_00 = isdefined(self.var_C89);
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if(!var_00)
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{
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if(self.a.weaponpos["right"] == "none" && self.a.weaponpos["left"] == "none")
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{
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var_00 = 1;
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}
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else if(angleclamp180(self getmuzzleangle()[0]) > 20)
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{
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var_00 = 1;
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}
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}
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for(;;)
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{
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var_01 = func_10F8();
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if(var_01 == "prone")
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{
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var_00 = 1;
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func_1102();
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continue;
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}
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if(self.a.pose != var_01)
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{
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self clearanim(%root,0.3);
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var_00 = 0;
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}
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animscripts/setposemovement::func_10F1(var_01,"stop");
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if(!var_00)
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{
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func_10F9(var_01,self.a.var_10F2);
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var_00 = 1;
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continue;
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}
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func_10FB(var_01,self.a.var_10F2);
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}
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}
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//Function Number: 2
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func_10F3()
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{
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self endon("death");
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self waittill("killanimscript");
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self.var_10F4 = gettime();
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}
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//Function Number: 3
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func_10F5()
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{
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self endon("stop_specialidle");
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if(isdefined(self.specialidleanim))
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{
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var_00 = self.specialidleanim;
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self.specialidleanim = undefined;
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self notify("clearing_specialIdleAnim");
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self animmode("gravity");
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self orientmode("face current");
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self clearanim(%root,0.2);
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for(;;)
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{
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self setflaggedanimrestart("special_idle",var_00[randomint(var_00.size)],1,0.2,self.var_10F7);
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self waittillmatch("end","special_idle");
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}
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}
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}
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//Function Number: 4
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func_10F8()
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{
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var_00 = animscripts/utility::func_BEE();
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if(isdefined(var_00))
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{
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var_01 = var_00.angles[1];
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var_02 = var_00.type;
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}
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else
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{
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var_01 = self.var_72B;
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var_02 = "node was undefined";
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}
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animscripts/face::func_C45(level.var_C3D);
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var_03 = animscripts/utility::func_10AF();
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if(var_02 == "Cover Stand" || var_02 == "Conceal Stand")
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{
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var_03 = animscripts/utility::func_10AF("stand");
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}
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else if(var_02 == "Cover Crouch" || var_02 == "Conceal Crouch")
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{
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var_03 = animscripts/utility::func_10AF("crouch");
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}
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else if(var_02 == "Cover Prone" || var_02 == "Conceal Prone")
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{
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var_03 = animscripts/utility::func_10AF("prone");
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}
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return var_03;
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}
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//Function Number: 5
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func_10F9(param_00,param_01)
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{
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if(animscripts/utility::func_C98() && self.a.pose == "stand")
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{
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param_00 = "stand_cqb";
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}
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if(isdefined(level.var_10FA[param_00]))
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{
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var_02 = level.var_10FA[param_00]["in"];
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self setflaggedanimknoballrestart("idle_transition",var_02,%body,1,0.2,self.var_10F7);
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animscripts/shared::donotetracks("idle_transition");
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}
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}
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//Function Number: 6
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func_10FB(param_00,param_01)
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{
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if(animscripts/utility::func_C98() && self.a.pose == "stand")
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{
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param_00 = "stand_cqb";
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}
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var_02 = undefined;
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if(isdefined(self.var_C89) && isdefined(self.var_C89[param_00]))
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{
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var_03 = self.var_C89[param_00];
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var_04 = param_00 + "_add";
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if(isdefined(self.var_C89[var_04]))
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{
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var_02 = self.var_C89[var_04];
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}
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}
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else if(isdefined(level.var_10FC) && param_01 == "stand" || param_01 == "stand_cqb" && isdefined(self.busereadyidle) && self.busereadyidle == 1)
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{
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var_03 = animscripts/utility::func_10FF(level.var_10FC["stand"][0],level.var_10FE["stand"][0]);
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}
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else
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{
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var_02 = var_02 % level.var_1100[param_01].size;
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var_03 = animscripts/utility::func_10FF(level.var_1100[param_01][var_02],level.var_1101[param_01][var_02]);
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}
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var_05 = 0.2;
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if(gettime() == self.a.var_1019)
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{
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var_05 = 0.5;
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}
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if(isdefined(var_02))
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{
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self setanimknoball(var_03,%body,1,var_05,1);
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self setanim(%add_idle);
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self setflaggedanimknoballrestart("idle",var_02,%add_idle,1,var_05,self.var_10F7);
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}
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else
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{
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self setflaggedanimknoballrestart("idle",var_03,%body,1,var_05,self.var_10F7);
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}
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animscripts/shared::donotetracks("idle");
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}
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//Function Number: 7
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func_1102()
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{
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if(self.a.pose != "prone")
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{
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var_00["stand_2_prone"] = %stand_2_prone;
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var_01 = var_7B[self.a.pose + "_2_prone"];
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self setflaggedanimknoballrestart("trans",var_01,%body,1,0.2,1);
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animscripts/shared::donotetracks("trans");
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self.a.movement = "stop";
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self setproneanimnodes(-45,45,%prone_legs_down,%exposed_modern,%prone_legs_up);
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return;
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}
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thread func_1103();
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if(randomint(10) < 3)
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{
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var_02 = [];
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var_03 = var_02[randomint(var_02.size)];
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self setflaggedanimknoball("prone_idle",var_03,%exposed_modern,1,0.2);
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}
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else
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{
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self setanimknoball(%prone_aim_5,%exposed_modern,1,0.2);
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self setflaggedanimknob("prone_idle",%prone_idle,1,0.2);
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}
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self waittillmatch(%crouch_2_prone,var_7B["crouch_2_prone"],%prone_twitch_ammocheck,var_7B[0],%prone_twitch_look,var_7B[1],%prone_twitch_scan,var_7B[2],%prone_twitch_lookfast,var_7B[3],%prone_twitch_lookup,var_7B[4],"end","prone_idle");
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self notify("kill UpdateProneThread");
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}
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//Function Number: 8
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func_1103()
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{
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self endon("killanimscript");
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self endon("kill UpdateProneThread");
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for(;;)
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{
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animscripts/cover_prone::func_10E2(0.1);
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wait 0.1;
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}
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}
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//Function Number: 9
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func_1104()
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{
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self endon("killanimscript");
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wait 0.05;
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[[ self.var_8BE["stop"] ]]();
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}
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