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Added MW3 Scripts
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91
MW3/PC/SP/animscripts/traverse/window_down.gsc
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91
MW3/PC/SP/animscripts/traverse/window_down.gsc
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/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\traverse\window_down.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 4
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* Decompile Time: 82 ms
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* Timestamp: 10/27/2023 2:17:33 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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var_00 = %windowclimb_fall;
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var_01 = %windowclimb_land;
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var_02 = 35;
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self.desired_anim_pose = "crouch";
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animscripts/utility::func_247B();
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self endon("killanimscript");
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self traversemode("noclip");
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var_03 = self getnegotiationstartnode();
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self orientmode("face angle",var_03.angles[1]);
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var_04 = var_03.traverse_height - var_03.origin[2];
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self setflaggedanimknoballrestart("traverse",var_00,%body,1,0.15,1);
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thread animscripts/notetracks::func_239E("traverse","stop_traverse_notetracks");
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wait 1.5;
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var_05 = (0,var_03.angles[1],0);
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var_06 = anglestoforward(var_05);
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var_06 = var_06 * 85;
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var_07 = bullettrace(var_03.origin + var_06,var_03.origin + var_06 + (0,0,-500),0,undefined);
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var_08 = var_07["position"][2];
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var_09 = var_03.origin[2] - var_08;
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var_0A = 0;
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for(var_0B = 0;var_0B < level.var_20C4.size;var_0B++)
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{
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if(var_09 < level.var_20C4[var_0B])
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{
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continue;
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}
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var_0A = var_09 - level.var_20C4[var_0B];
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}
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thread animscripts/traverse/shared::func_3FE7(var_0A * -1);
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var_0C = self.origin[2];
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var_0D = 0;
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level.var_3FFF = [];
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for(;;)
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{
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var_0D = var_0C - self.origin[2];
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if(self.origin[2] - var_0D < var_08)
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{
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break;
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}
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var_0C = self.origin[2];
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wait 0.05;
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}
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if(isdefined(self.var_752))
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{
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self playsound("Land_" + self.var_752);
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}
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self notify("stop_traverse_notetracks");
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self setflaggedanimknoballrestart("traverse",var_01,%body,1,0.15,1);
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self traversemode("gravity");
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animscripts/shared::donotetracks("traverse");
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}
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//Function Number: 2
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func_4000(param_00)
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{
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level notify("print_this_" + param_00);
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level endon("print_this_" + param_00);
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wait 0.05;
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}
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//Function Number: 3
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func_4001(param_00,param_01)
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{
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wait 0.05;
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}
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//Function Number: 4
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func_4002(param_00,param_01)
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{
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level notify("prrint_this_" + param_01);
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level endon("prrint_this_" + param_01);
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wait 0.05;
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}
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