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Added MW3 Scripts
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140
MW3/PC/SP/animscripts/walk.gsc
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140
MW3/PC/SP/animscripts/walk.gsc
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/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\walk.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 4
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* Decompile Time: 81 ms
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* Timestamp: 10/27/2023 2:18:58 AM
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*******************************************************************/
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//Function Number: 1
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func_107F()
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{
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var_00 = undefined;
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if(isdefined(self.pathgoalpos) && distancesquared(self.origin,self.pathgoalpos) > 4096)
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{
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var_00 = "stand";
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}
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var_01 = [[ self.var_FBA ]](var_00);
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switch(var_01)
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{
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case "stand":
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if(animscripts/setposemovement::func_1080())
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{
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return;
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}
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if(isdefined(self.walk_overrideanim))
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{
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animscripts/move::func_FBE(self.walk_overrideanim,self.walk_override_weights);
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return;
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}
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func_1087(func_1086("straight"));
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break;
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case "crouch":
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if(animscripts/setposemovement::func_1083())
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{
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return;
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}
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func_1087(func_1086("crouch"));
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break;
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default:
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if(animscripts/setposemovement::func_1084())
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{
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return;
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}
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self.a.movement = "walk";
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func_1087(func_1086("prone"));
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break;
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}
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}
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//Function Number: 2
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func_1085(param_00)
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{
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self endon("movemode");
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self clearanim(%combatrun,0.6);
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self setanimknoball(%combatrun,%body,1,0.5,self.moveplaybackrate);
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if(isarray(self.walk_overrideanim))
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{
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if(isdefined(self.walk_override_weights))
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{
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var_01 = common_scripts\utility::choose_from_weighted_array(self.walk_overrideanim,self.walk_override_weights);
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}
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else
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{
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var_01 = self.walk_overrideanim[randomint(self.walk_overrideanim.size)];
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}
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}
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else
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{
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var_01 = self.walk_overrideanim;
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}
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self setflaggedanimknob("moveanim",var_01,1,0.2);
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animscripts/shared::donotetracks("moveanim");
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}
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//Function Number: 3
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func_1086(param_00)
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{
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if(self.var_786 == "up")
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{
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return animscripts/utility::func_FC3("stairs_up");
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}
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else if(self.var_786 == "down")
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{
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return animscripts/utility::func_FC3("stairs_down");
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}
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var_01 = animscripts/utility::func_FC3(param_00);
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if(isarray(var_01))
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{
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var_01 = var_01[randomint(var_01.size)];
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}
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return var_01;
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}
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//Function Number: 4
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func_1087(param_00)
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{
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self endon("movemode");
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var_01 = self.moveplaybackrate;
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if(self.var_786 != "none")
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{
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var_01 = var_01 * 0.6;
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}
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if(self.a.pose == "stand")
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{
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if(isdefined(self.enemy))
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{
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thread animscripts/cqb::func_1079();
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self setflaggedanimknoball("walkanim",animscripts/cqb::func_1076(),%walk_and_run_loops,1,1,var_01,1);
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}
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else
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{
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self setflaggedanimknoball("walkanim",param_00,%body,1,1,var_01,1);
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}
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animscripts/run::func_FF7(animscripts/utility::func_FC3("move_b"),animscripts/utility::func_FC3("move_l"),animscripts/utility::func_FC3("move_r"));
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thread animscripts/run::func_FF8("walk");
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}
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else
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{
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self setflaggedanimknoball("walkanim",param_00,%body,1,1,var_01,1);
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animscripts/run::func_FF7(animscripts/utility::func_FC3("move_b"),animscripts/utility::func_FC3("move_l"),animscripts/utility::func_FC3("move_r"));
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thread animscripts/run::func_FF8("walk");
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}
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animscripts/notetracks::func_D4F(0.2,"walkanim");
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thread animscripts/run::func_FE5();
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}
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