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https://github.com/InfinityLoader/IL-GSC.git
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Added MW3 Scripts
This commit is contained in:
342
MW3/PC/SP/maps/_hud_weapons.gsc
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342
MW3/PC/SP/maps/_hud_weapons.gsc
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/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\_hud_weapons.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 11
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* Decompile Time: 135 ms
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* Timestamp: 10/27/2023 2:20:07 AM
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*******************************************************************/
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//Function Number: 1
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registerweaponinfo(param_00,param_01,param_02,param_03)
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{
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level.weaponinfo[param_00]["type"] = param_02;
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level.weaponinfo[param_00]["clip"] = param_03;
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level.weaponinfo[param_00]["string"] = param_01;
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precachestring(param_01);
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}
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//Function Number: 2
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isweaponregistered(param_00)
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{
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if(!isdefined(level.weaponinfo[param_00]))
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{
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return 0;
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}
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return 1;
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}
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//Function Number: 3
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getweaponinfotype(param_00)
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{
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return level.weaponinfo[param_00]["type"];
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}
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//Function Number: 4
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getweaponinfoclip(param_00)
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{
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return level.weaponinfo[param_00]["clip"];
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}
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//Function Number: 5
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getweaponinfostring(param_00)
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{
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return level.weaponinfo[param_00]["string"];
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}
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//Function Number: 6
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init()
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{
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precacheshader("hud_bullets_rifle");
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precacheshader("hud_bullets_pistol");
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precacheshader("hud_bullets_sniper");
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precacheshader("hud_bullets_spread");
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precacheshader("hud_bullets_support_front");
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precacheshader("hud_bullets_support_back");
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level.bulletalphas = [];
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level.bulletalphas[level.bulletalphas.size] = 1;
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level.bulletalphas[level.bulletalphas.size] = 0.996;
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level.bulletalphas[level.bulletalphas.size] = 0.949;
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level.bulletalphas[level.bulletalphas.size] = 0.909;
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level.bulletalphas[level.bulletalphas.size] = 0.87;
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level.bulletalphas[level.bulletalphas.size] = 0.835;
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level.bulletalphas[level.bulletalphas.size] = 0.803;
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level.bulletalphas[level.bulletalphas.size] = 0.776;
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level.bulletalphas[level.bulletalphas.size] = 0.749;
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level.bulletalphas[level.bulletalphas.size] = 0.721;
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level.bulletalphas[level.bulletalphas.size] = 0.698;
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level.bulletalphas[level.bulletalphas.size] = 0.674;
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level.bulletalphas[level.bulletalphas.size] = 0.654;
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level.bulletalphas[level.bulletalphas.size] = 0.635;
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level.bulletalphas[level.bulletalphas.size] = 0.615;
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level.bulletalphas[level.bulletalphas.size] = 0.596;
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level.bulletalphas[level.bulletalphas.size] = 0.58;
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level.bulletalphas[level.bulletalphas.size] = 0.564;
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level.bulletalphas[level.bulletalphas.size] = 0.549;
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level.bulletalphas[level.bulletalphas.size] = 0.537;
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level.bulletalphas[level.bulletalphas.size] = 0.521;
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level.bulletalphas[level.bulletalphas.size] = 0.509;
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level.bulletalphas[level.bulletalphas.size] = 0.498;
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level.weaponinfo = [];
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registerweaponinfo("ak47",&"WEAPON_AK47_FULLAUTO","rifle",30);
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registerweaponinfo("ak47_semi",&"WEAPON_AK47_SEMIAUTO","rifle",30);
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registerweaponinfo("ak47_grenadier",&"WEAPON_AK47","rifle",30);
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registerweaponinfo("ak74u",&"WEAPON_AK74U_FULLAUTO","rifle",30);
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registerweaponinfo("ak74u_semi",&"WEAPON_AK74U_SEMIAUTO","rifle",30);
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registerweaponinfo("beretta",&"WEAPON_BERETTA","pistol",15);
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registerweaponinfo("g36c",&"WEAPON_G36C","rifle",30);
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registerweaponinfo("m14_scoped",&"WEAPON_M14","sniper",10);
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registerweaponinfo("m16_basic",&"WEAPON_M16A4_FULLAUTO","rifle",30);
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registerweaponinfo("m16_basic_semi",&"WEAPON_M16A4_SEMIAUTO","rifle",30);
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registerweaponinfo("m16_grenadier",&"WEAPON_M16","rifle",30);
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registerweaponinfo("m203",&"WEAPON_M203","grenade",1);
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registerweaponinfo("rpg",&"WEAPON_RPG","grenade",5);
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registerweaponinfo("saw",&"WEAPON_SAW","support",100);
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registerweaponinfo("m4_grunt",&"WEAPON_M4_FULLAUTO","rifle",30);
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registerweaponinfo("m4_grunt_semi",&"WEAPON_M4_SEMIAUTO","rifle",30);
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registerweaponinfo("m4_grenadier",&"WEAPON_M4","rifle",30);
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registerweaponinfo("m40a3",&"WEAPON_M40A3","sniper",10);
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registerweaponinfo("mp5",&"WEAPON_MP5","smg",30);
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registerweaponinfo("mp5_silencer",&"WEAPON_MP5SD","smg",30);
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registerweaponinfo("usp",&"WEAPON_USP","pistol",10);
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registerweaponinfo("at4",&"WEAPON_AT4","rocketlauncher",1);
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registerweaponinfo("dragunov",&"WEAPON_DRAGUNOV","sniper",10);
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registerweaponinfo("g3",&"WEAPON_G3","rifle",30);
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registerweaponinfo("winchester1200",&"WEAPON_WINCHESTER1200","shotgun",4);
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registerweaponinfo("uzi",&"WEAPON_UZI","smg",32);
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level.player initweaponhud();
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}
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//Function Number: 7
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initweaponhud()
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{
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if(!isdefined(self.hud_bullets))
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{
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self.hud_bullets = [];
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}
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if(!isdefined(self.hud_bullets[0]))
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{
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self.hud_bullets[0] = maps\_hud_util::createicon(undefined,24,96);
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self.hud_bullets[0] maps\_hud_util::setpoint("BOTTOMRIGHT","BOTTOMRIGHT",-6,-47);
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self.hud_bullets[0].sort = 10;
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}
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if(!isdefined(self.hud_bullets[1]))
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{
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self.hud_bullets[1] = maps\_hud_util::createicon(undefined,24,96);
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self.hud_bullets[1] maps\_hud_util::setpoint("BOTTOMRIGHT","BOTTOMRIGHT",-6,-47);
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self.hud_bullets[1].color = (0.7,0.7,0.7);
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self.hud_bullets[1].sort = 9;
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}
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if(!isdefined(self.hud_bullets[2]))
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{
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self.hud_bullets[2] = maps\_hud_util::createicon(undefined,24,96);
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self.hud_bullets[2] maps\_hud_util::setpoint("BOTTOMRIGHT","BOTTOMRIGHT",-6,-47);
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self.hud_bullets[2].sort = 10;
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}
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if(!isdefined(self.hud_bullets[3]))
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{
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self.hud_bullets[3] = maps\_hud_util::createicon(undefined,24,96);
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self.hud_bullets[3] maps\_hud_util::setpoint("BOTTOMRIGHT","BOTTOMRIGHT",-6,-47);
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self.hud_bullets[3].color = (0.7,0.7,0.7);
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self.hud_bullets[3].sort = 9;
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}
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if(!isdefined(self.hud_bullets[4]))
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{
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self.hud_bullets[4] = maps\_hud_util::createicon(undefined,24,96);
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self.hud_bullets[4] maps\_hud_util::setpoint("BOTTOMRIGHT","BOTTOMRIGHT",-6,-47);
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self.hud_bullets[4].sort = 10;
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}
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thread updatebullethudthink();
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}
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//Function Number: 8
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updatebullethudthink()
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{
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self endon("death");
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var_00 = -1;
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var_01 = "";
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var_02 = "";
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for(;;)
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{
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var_03 = self getcurrentweapon();
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if(isweaponregistered(var_03))
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{
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var_04 = getweaponinfotype(var_03);
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var_05 = self getweaponammoclip(self getcurrentweapon());
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if(var_03 != var_01 && var_04 != var_02)
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{
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sethudweapontype(var_04);
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var_01 = var_03;
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var_02 = var_04;
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var_00 = -1;
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}
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if(var_05 != var_00)
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{
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updatehudweaponammo(var_03,var_05);
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var_00 = var_05;
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}
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}
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wait 0.05;
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}
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}
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//Function Number: 9
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sethudweapontype(param_00)
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{
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self.pers["weaponType"] = param_00;
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if(!isdefined(self.hud_bullets))
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{
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return;
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}
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for(var_01 = 0;var_01 < self.hud_bullets.size;var_01++)
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{
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self.hud_bullets[var_01].alpha = 0;
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}
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switch(param_00)
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{
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case "pistol":
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self.hud_bullets[0] maps\_hud_util::setpoint("BOTTOMRIGHT","BOTTOMRIGHT",-6,-47);
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self.hud_bullets[0] maps\_hud_util::seticonshader("hud_bullets_pistol");
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self.hud_bullets[0].alpha = 1;
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break;
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case "smg":
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self.hud_bullets[0] maps\_hud_util::setpoint("BOTTOMRIGHT","BOTTOMRIGHT",-6,-47);
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self.hud_bullets[0] maps\_hud_util::seticonshader("hud_bullets_rifle");
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self.hud_bullets[1] maps\_hud_util::seticonshader("hud_bullets_rifle");
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self.hud_bullets[1] maps\_hud_util::setpoint("BOTTOMRIGHT","BOTTOMRIGHT",-4,-50);
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self.hud_bullets[0].alpha = 1;
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self.hud_bullets[1].alpha = 1;
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break;
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case "rifle":
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self.hud_bullets[0] maps\_hud_util::setpoint("BOTTOMRIGHT","BOTTOMRIGHT",-6,-47);
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self.hud_bullets[0] maps\_hud_util::seticonshader("hud_bullets_rifle");
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self.hud_bullets[1] maps\_hud_util::seticonshader("hud_bullets_rifle");
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self.hud_bullets[1] maps\_hud_util::setpoint("BOTTOMRIGHT","BOTTOMRIGHT",-4,-50);
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self.hud_bullets[0].alpha = 1;
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self.hud_bullets[1].alpha = 1;
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break;
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case "sniper":
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self.hud_bullets[0] maps\_hud_util::setpoint("BOTTOMRIGHT","BOTTOMRIGHT",-6,-47);
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self.hud_bullets[0] maps\_hud_util::seticonshader("hud_bullets_sniper");
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self.hud_bullets[0].alpha = 1;
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break;
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case "spread":
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self.hud_bullets[0] maps\_hud_util::setpoint("BOTTOMRIGHT","BOTTOMRIGHT",-6,-47);
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self.hud_bullets[0] maps\_hud_util::seticonshader("hud_bullets_spread");
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self.hud_bullets[0].alpha = 1;
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break;
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case "support":
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var_02 = 0;
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for(var_01 = 0;var_01 < 5;var_01++)
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{
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self.hud_bullets[var_01] maps\_hud_util::setpoint("BOTTOMRIGHT","BOTTOMRIGHT",-6 + var_02,-70);
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self.hud_bullets[var_01].alpha = 1;
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if(var_01 % 2)
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{
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self.hud_bullets[var_01] maps\_hud_util::seticonshader("hud_bullets_support_back");
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}
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else
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{
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self.hud_bullets[var_01] maps\_hud_util::seticonshader("hud_bullets_support_front");
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}
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var_02 = var_02 - 14;
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}
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break;
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}
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}
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//Function Number: 10
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gethudweapontype()
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{
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return self.pers["weaponType"];
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}
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//Function Number: 11
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updatehudweaponammo(param_00,param_01)
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{
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if(!isdefined(self.hud_bullets))
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{
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return;
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}
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switch(gethudweapontype())
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{
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case "pistol":
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var_02 = 15 - getweaponinfoclip(param_00);
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var_03 = getweaponinfoclip(param_00) - param_01;
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self.hud_bullets[0].alpha = level.bulletalphas[var_02 + var_03];
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break;
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case "rifle":
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var_03 = getweaponinfoclip(param_00) - param_01;
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var_04 = int(var_03 / 2);
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var_04 = var_04 + var_03 % 2;
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var_05 = int(var_03 / 2);
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self.hud_bullets[0].alpha = level.bulletalphas[var_04];
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self.hud_bullets[1].alpha = level.bulletalphas[var_05];
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break;
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case "smg":
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var_03 = getweaponinfoclip(param_00) - param_01;
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var_04 = int(var_03 / 2);
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var_04 = var_04 + var_03 % 2;
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var_05 = int(var_03 / 2);
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self.hud_bullets[0].alpha = level.bulletalphas[var_04];
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self.hud_bullets[1].alpha = level.bulletalphas[var_05];
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break;
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case "sniper":
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var_02 = 15 - getweaponinfoclip(param_00);
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var_03 = getweaponinfoclip(param_00) - param_01;
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self.hud_bullets[0].alpha = level.bulletalphas[var_02 + var_03];
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break;
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case "spread":
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var_02 = 15 - getweaponinfoclip(param_00);
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var_03 = getweaponinfoclip(param_00) - param_01;
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self.hud_bullets[0].alpha = level.bulletalphas[var_02 + var_03];
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break;
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case "support":
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var_02 = 100 - getweaponinfoclip(param_00);
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var_03 = getweaponinfoclip(param_00) - param_01;
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var_03 = var_02 + var_03;
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var_06 = 20;
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for(var_07 = 4;var_07 >= 0;var_07--)
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{
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if(var_03 > var_06)
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{
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self.hud_bullets[var_07].alpha = 0;
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}
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else if(var_06 - var_03 <= 20)
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{
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self.hud_bullets[var_07].alpha = level.bulletalphas[var_03 - var_06 - 20];
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}
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else
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{
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self.hud_bullets[var_07].alpha = 1;
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}
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var_06 = var_06 + 20;
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}
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break;
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}
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}
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