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https://github.com/InfinityLoader/IL-GSC.git
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Added MW3 Scripts
This commit is contained in:
750
MW3/PC/SP/maps/_introscreen.gsc
Normal file
750
MW3/PC/SP/maps/_introscreen.gsc
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@ -0,0 +1,750 @@
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/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\_introscreen.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 31
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* Decompile Time: 481 ms
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* Timestamp: 10/27/2023 2:22:56 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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common_scripts\utility::flag_init("pullup_weapon");
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common_scripts\utility::flag_init("introscreen_complete");
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common_scripts\utility::flag_init("safe_for_objectives");
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common_scripts\utility::flag_init("introscreen_complete");
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maps\_utility::delaythread(10,::common_scripts\utility::flag_set,"safe_for_objectives");
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level.linefeed_delay = 16;
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precacheshader("black");
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precacheshader("white");
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if(getdvar("introscreen") == "")
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{
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setdvar("introscreen","1");
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}
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if(isdefined(level.credits_active))
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{
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return;
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}
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main_old_maps();
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switch(get_introscreen_levelname())
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{
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case "london":
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precachestring(&"LONDON_INTROSCREEN_LINE_1");
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precachestring(&"LONDON_INTROSCREEN_LINE_2");
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precachestring(&"LONDON_INTROSCREEN_LINE_3");
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precachestring(&"LONDON_INTROSCREEN_LINE_4");
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precachestring(&"LONDON_INTROSCREEN_LINE_5");
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introscreen_delay();
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break;
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case "castle":
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precachestring(&"CASTLE_INTROSCREEN_LINE_1");
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precachestring(&"CASTLE_INTROSCREEN_LINE_2");
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precachestring(&"CASTLE_INTROSCREEN_LINE_3");
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precachestring(&"CASTLE_INTROSCREEN_LINE_4");
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precachestring(&"CASTLE_INTROSCREEN_LINE_5");
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introscreen_delay();
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break;
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case "prague":
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precachestring(&"PRAGUE_INTROSCREEN_LINE_1");
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precachestring(&"PRAGUE_INTROSCREEN_LINE_2");
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precachestring(&"PRAGUE_INTROSCREEN_LINE_3");
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precachestring(&"PRAGUE_INTROSCREEN_LINE_4");
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precachestring(&"PRAGUE_INTROSCREEN_LINE_5");
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introscreen_delay();
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break;
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case "prague_escape":
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precachestring(&"PRAGUE_ESCAPE_INTROSCREEN_LINE_1");
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precachestring(&"PRAGUE_ESCAPE_INTROSCREEN_LINE_2");
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precachestring(&"PRAGUE_ESCAPE_INTROSCREEN_LINE_3");
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precachestring(&"PRAGUE_ESCAPE_INTROSCREEN_LINE_4");
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precachestring(&"PRAGUE_ESCAPE_INTROSCREEN_LINE_5");
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introscreen_delay();
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break;
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case "payback":
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precachestring(&"PAYBACK_INTROSCREEN_LINE_1");
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precachestring(&"PAYBACK_INTROSCREEN_LINE_2");
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precachestring(&"PAYBACK_INTROSCREEN_LINE_3");
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precachestring(&"PAYBACK_INTROSCREEN_LINE_4");
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precachestring(&"PAYBACK_INTROSCREEN_LINE_5");
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introscreen_delay();
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break;
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case "example":
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break;
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case "hamburg":
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precachestring(&"TANKCOMMANDER_INTROSCREEN_LINE_1");
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precachestring(&"TANKCOMMANDER_INTROSCREEN_LINE_2");
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precachestring(&"TANKCOMMANDER_INTROSCREEN_LINE_3");
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precachestring(&"TANKCOMMANDER_INTROSCREEN_LINE_4");
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introscreen_delay();
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break;
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case "rescue_2":
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precachestring(&"RESCUE_2_INTROSCREEN_LINE_1");
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precachestring(&"RESCUE_2_INTROSCREEN_LINE_2");
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precachestring(&"RESCUE_2_INTROSCREEN_LINE_3");
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precachestring(&"RESCUE_2_INTROSCREEN_LINE_4");
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introscreen_delay();
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break;
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default:
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wait 0.05;
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level notify("finished final intro screen fadein");
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wait 0.05;
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level notify("starting final intro screen fadeout");
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wait 0.05;
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level notify("controls_active");
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wait 0.05;
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common_scripts\utility::flag_set("introscreen_complete");
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break;
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}
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}
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//Function Number: 2
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introscreen_feed_lines(param_00)
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{
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var_01 = getarraykeys(param_00);
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for(var_02 = 0;var_02 < var_01.size;var_02++)
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{
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var_03 = var_01[var_02];
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var_04 = 1;
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var_05 = var_02 * var_04 + 1;
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maps\_utility::delaythread(var_05,::introscreen_corner_line,param_00[var_03],param_00.size - var_02 - 1,var_04,var_03);
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}
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}
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//Function Number: 3
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introscreen_generic_black_fade_in(param_00,param_01,param_02)
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{
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introscreen_generic_fade_in("black",param_00,param_01,param_02);
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}
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//Function Number: 4
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introscreen_generic_white_fade_in(param_00,param_01,param_02)
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{
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introscreen_generic_fade_in("white",param_00,param_01,param_02);
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}
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//Function Number: 5
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introscreen_generic_fade_in(param_00,param_01,param_02,param_03)
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{
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if(!isdefined(param_02))
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{
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param_02 = 1.5;
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}
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var_04 = newhudelem();
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var_04.x = 0;
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var_04.y = 0;
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var_04.horzalign = "fullscreen";
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var_04.vertalign = "fullscreen";
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var_04.foreground = 1;
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var_04 setshader(param_00,640,480);
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if(isdefined(param_03) && param_03 > 0)
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{
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var_04.alpha = 0;
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var_04 fadeovertime(param_03);
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var_04.alpha = 1;
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wait param_03;
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}
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wait param_01;
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if(param_02 > 0)
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{
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var_04 fadeovertime(param_02);
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}
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var_04.alpha = 0;
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wait param_02;
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setsaveddvar("com_cinematicEndInWhite",0);
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}
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//Function Number: 6
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introscreen_create_line(param_00)
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{
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var_01 = level.introstring.size;
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var_02 = var_01 * 30;
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if(level.console)
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{
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var_02 = var_02 - 60;
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}
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level.introstring[var_01] = newhudelem();
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level.introstring[var_01].x = 0;
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level.introstring[var_01].y = var_02;
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level.introstring[var_01].alignx = "center";
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level.introstring[var_01].aligny = "middle";
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level.introstring[var_01].horzalign = "center";
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level.introstring[var_01].vertalign = "middle";
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level.introstring[var_01].sort = 1;
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level.introstring[var_01].foreground = 1;
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level.introstring[var_01].fontscale = 1.75;
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level.introstring[var_01] settext(param_00);
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level.introstring[var_01].alpha = 0;
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level.introstring[var_01] fadeovertime(1.2);
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level.introstring[var_01].alpha = 1;
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}
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//Function Number: 7
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introscreen_fadeouttext()
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{
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for(var_00 = 0;var_00 < level.introstring.size;var_00++)
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{
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level.introstring[var_00] fadeovertime(1.5);
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level.introstring[var_00].alpha = 0;
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}
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wait 1.5;
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for(var_00 = 0;var_00 < level.introstring.size;var_00++)
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{
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level.introstring[var_00] destroy();
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}
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}
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//Function Number: 8
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introscreen_delay(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
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{
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waittillframeend;
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waittillframeend;
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if(slamzoom_intro())
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{
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return;
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}
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if(introscreen_old_maps())
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{
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return;
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}
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switch(get_introscreen_levelname())
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{
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case "london":
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london_intro();
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break;
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case "castle":
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castle_intro();
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break;
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case "prague":
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prague_intro();
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break;
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case "prague_escape":
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prague_escape_intro();
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break;
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case "payback":
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payback_intro();
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break;
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case "rescue_2":
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rescue_2_intro();
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break;
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case "hamburg":
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hamburg_intro();
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break;
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}
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level.introblack = newhudelem();
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level.introblack.x = 0;
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level.introblack.y = 0;
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level.introblack.horzalign = "fullscreen";
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level.introblack.vertalign = "fullscreen";
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level.introblack.foreground = 1;
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level.introblack setshader("black",640,480);
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level.player freezecontrols(1);
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wait 0.05;
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level.introstring = [];
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if(isdefined(param_00))
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{
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introscreen_create_line(param_00);
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}
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if(isdefined(param_04))
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{
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wait param_04;
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}
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else
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{
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wait 2;
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}
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if(isdefined(param_01))
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{
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introscreen_create_line(param_01);
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}
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if(isdefined(param_02))
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{
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introscreen_create_line(param_02);
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}
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if(isdefined(param_03))
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{
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if(isdefined(param_05))
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{
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wait param_05;
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}
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else
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{
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wait 2;
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}
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}
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if(isdefined(param_03))
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{
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introscreen_create_line(param_03);
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}
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level notify("finished final intro screen fadein");
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if(isdefined(param_06))
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{
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wait param_06;
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}
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else
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{
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wait 3;
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}
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level.introblack fadeovertime(1.5);
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level.introblack.alpha = 0;
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level notify("starting final intro screen fadeout");
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level.player freezecontrols(0);
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level notify("controls_active");
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introscreen_fadeouttext();
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common_scripts\utility::flag_set("introscreen_complete");
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}
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//Function Number: 9
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_cornerlinethread(param_00,param_01,param_02,param_03)
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{
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level notify("new_introscreen_element");
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if(!isdefined(level.intro_offset))
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{
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level.intro_offset = 0;
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}
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else
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{
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level.intro_offset++;
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}
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var_04 = _cornerlinethread_height();
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var_05 = newhudelem();
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var_05.x = 20;
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var_05.y = var_04;
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var_05.alignx = "left";
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var_05.aligny = "bottom";
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var_05.horzalign = "left";
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var_05.vertalign = "bottom";
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var_05.sort = 1;
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var_05.foreground = 1;
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var_05 settext(param_00);
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var_05.alpha = 0;
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var_05 fadeovertime(0.2);
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var_05.alpha = 1;
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var_05.hidewheninmenu = 1;
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var_05.fontscale = 2;
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var_05.color = (0.8,1,0.8);
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var_05.font = "objective";
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var_05.glowcolor = (0.3,0.6,0.3);
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var_05.glowalpha = 1;
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var_06 = int(param_01 * param_02 * 1000 + 4000);
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var_05 setpulsefx(30,var_06,700);
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thread hudelem_destroy(var_05);
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if(!isdefined(param_03))
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{
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return;
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}
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if(!isstring(param_03))
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{
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return;
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}
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if(param_03 != "date")
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{
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}
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}
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//Function Number: 10
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_cornerlinethread_height()
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{
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return level.intro_offset * 20 - 82;
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}
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//Function Number: 11
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introscreen_corner_line(param_00,param_01,param_02,param_03)
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{
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thread _cornerlinethread(param_00,param_01,param_02,param_03);
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}
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//Function Number: 12
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hudelem_destroy(param_00)
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{
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wait level.linefeed_delay;
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param_00 notify("destroying");
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level.intro_offset = undefined;
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var_01 = 0.5;
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param_00 fadeovertime(var_01);
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param_00.alpha = 0;
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wait var_01;
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param_00 notify("destroy");
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param_00 destroy();
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}
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//Function Number: 13
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castle_intro()
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{
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level.player freezecontrols(1);
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savegame("levelstart",&"AUTOSAVE_LEVELSTART","whatever",1);
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thread introscreen_generic_black_fade_in(5);
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var_00 = [];
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introscreen_feed_lines(var_7B);
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wait 5;
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common_scripts\utility::flag_set("introscreen_complete");
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level.player freezecontrols(0);
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}
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//Function Number: 14
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london_intro()
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{
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level.player freezecontrols(1);
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savegame("levelstart",&"AUTOSAVE_LEVELSTART","whatever",1);
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thread introscreen_generic_black_fade_in(5);
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var_00 = [];
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introscreen_feed_lines(var_7B);
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wait 5;
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common_scripts\utility::flag_set("introscreen_complete");
|
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level.player freezecontrols(0);
|
||||
}
|
||||
|
||||
//Function Number: 15
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hamburg_intro()
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{
|
||||
savegame("levelstart",&"AUTOSAVE_LEVELSTART","whatever",1);
|
||||
thread introscreen_generic_black_fade_in(3.5);
|
||||
var_00 = [];
|
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introscreen_feed_lines(var_7B);
|
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wait 3;
|
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common_scripts\utility::flag_set("introscreen_complete");
|
||||
}
|
||||
|
||||
//Function Number: 16
|
||||
prague_intro()
|
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{
|
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level.player freezecontrols(1);
|
||||
common_scripts\utility::flag_wait("fade_up");
|
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thread introscreen_generic_black_fade_in(4,5);
|
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var_00 = [];
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level.player common_scripts\utility::delaycall(4,::freezecontrols,0);
|
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common_scripts\utility::flag_wait("city_reveal");
|
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maps\_utility::delaythread(9.25,::introscreen_feed_lines,var_7B);
|
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}
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||||
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||||
//Function Number: 17
|
||||
prague_escape_intro()
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||||
{
|
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level.player freezecontrols(1);
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||||
thread introscreen_generic_black_fade_in(8,0.5);
|
||||
var_00 = [];
|
||||
introscreen_feed_lines(var_7B);
|
||||
wait 8;
|
||||
common_scripts\utility::flag_set("introscreen_complete");
|
||||
level.player freezecontrols(0);
|
||||
}
|
||||
|
||||
//Function Number: 18
|
||||
payback_intro()
|
||||
{
|
||||
level.player freezecontrols(1);
|
||||
savegame("levelstart",&"AUTOSAVE_LEVELSTART","whatever",1);
|
||||
level notify("introscreen_prime_audio");
|
||||
level notify("introscreen_fade_start");
|
||||
wait 2;
|
||||
level.player freezecontrols(0);
|
||||
var_00 = 9;
|
||||
var_01 = 30;
|
||||
var_02 = 10;
|
||||
level.hudtimestamp = var_00 * 60 * 60 + var_01 * 60 + var_02;
|
||||
level.hudtimestampstarttime = gettime();
|
||||
var_03 = [];
|
||||
introscreen_feed_lines(var_7B);
|
||||
wait 2;
|
||||
}
|
||||
|
||||
//Function Number: 19
|
||||
feedline_delay()
|
||||
{
|
||||
wait 2;
|
||||
}
|
||||
|
||||
//Function Number: 20
|
||||
slamzoom_intro()
|
||||
{
|
||||
var_00 = [];
|
||||
if(!getdvarint("newintro"))
|
||||
{
|
||||
}
|
||||
|
||||
var_01 = isdefined(level.customintroangles);
|
||||
if(!isdefined(var_7B[get_introscreen_levelname()]))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!isdefined(level.dontrevivehud))
|
||||
{
|
||||
thread revive_ammo_counter();
|
||||
}
|
||||
|
||||
thread hide_hud();
|
||||
thread weapon_pullout();
|
||||
level.player freezecontrols(1);
|
||||
var_02 = ::feedline_delay;
|
||||
var_03 = 16000;
|
||||
var_04 = 1;
|
||||
var_05 = 0;
|
||||
var_06 = 0;
|
||||
if(var_04)
|
||||
{
|
||||
var_07 = [];
|
||||
switch(get_introscreen_levelname())
|
||||
{
|
||||
case "london":
|
||||
cinematicingamesync("estate_fade");
|
||||
var_07 = [];
|
||||
var_03 = 4000;
|
||||
setsaveddvar("sm_sunSampleSizeNear",0.6);
|
||||
maps\_utility::delaythread(0.5,::ramp_out_sunsample_over_time,0.9);
|
||||
break;
|
||||
var_7B[var_07.size]
|
||||
&"LONDON_INTROSCREEN_LINE_4"
|
||||
var_7B[var_07.size]
|
||||
&"LONDON_INTROSCREEN_LINE_3"
|
||||
var_7B[var_07.size]
|
||||
&"LONDON_INTROSCREEN_LINE_2"
|
||||
var_7B[var_07.size]
|
||||
&"LONDON_INTROSCREEN_LINE_1"
|
||||
break;
|
||||
}
|
||||
|
||||
maps\_utility::add_func(var_02);
|
||||
maps\_utility::add_func(::introscreen_feed_lines,var_07);
|
||||
thread maps\_utility::do_funcs();
|
||||
}
|
||||
|
||||
var_08 = level.player.origin;
|
||||
level.player playersetstreamorigin(var_08);
|
||||
level.player.origin = var_08 + (0,0,var_03);
|
||||
var_09 = spawn("script_model",(69,69,69));
|
||||
var_09.origin = level.player.origin;
|
||||
var_09 setmodel("tag_origin");
|
||||
if(var_01)
|
||||
{
|
||||
var_09.angles = (0,level.customintroangles[1],0);
|
||||
}
|
||||
else
|
||||
{
|
||||
var_09.angles = level.player.angles;
|
||||
}
|
||||
|
||||
level.player playerlinkto(var_09,undefined,1,0,0,0,0);
|
||||
var_09.angles = (var_09.angles[0] + 89,var_09.angles[1],0);
|
||||
wait var_05;
|
||||
var_09 moveto(var_08 + (0,0,0),2,0,2);
|
||||
wait 1;
|
||||
wait 0.5;
|
||||
if(var_01)
|
||||
{
|
||||
var_09 rotateto(level.customintroangles,0.5,0.3,0.2);
|
||||
}
|
||||
else
|
||||
{
|
||||
var_09 rotateto((var_09.angles[0] - 89,var_09.angles[1],0),0.5,0.3,0.2);
|
||||
}
|
||||
|
||||
if(!var_06)
|
||||
{
|
||||
savegame("levelstart",&"AUTOSAVE_LEVELSTART","whatever",1);
|
||||
}
|
||||
|
||||
wait 0.5;
|
||||
common_scripts\utility::flag_set("pullup_weapon");
|
||||
wait 0.2;
|
||||
level.player unlink();
|
||||
level.player freezecontrols(0);
|
||||
level.player playerclearstreamorigin();
|
||||
thread common_scripts\utility::play_sound_in_space("ui_screen_trans_in",level.player.origin);
|
||||
wait 0.2;
|
||||
thread common_scripts\utility::play_sound_in_space("ui_screen_trans_out",level.player.origin);
|
||||
wait 0.2;
|
||||
common_scripts\utility::flag_set("introscreen_complete");
|
||||
wait 2;
|
||||
var_09 delete();
|
||||
return 1;
|
||||
}
|
||||
|
||||
//Function Number: 21
|
||||
hide_hud()
|
||||
{
|
||||
wait 0.05;
|
||||
setsaveddvar("compass",0);
|
||||
setsaveddvar("ammoCounterHide","1");
|
||||
setsaveddvar("hud_showstance","0");
|
||||
setsaveddvar("actionSlotsHide","1");
|
||||
}
|
||||
|
||||
//Function Number: 22
|
||||
weapon_pullout()
|
||||
{
|
||||
var_00 = level.player getweaponslistall()[0];
|
||||
level.player disableweapons();
|
||||
common_scripts\utility::flag_wait("pullup_weapon");
|
||||
level.player enableweapons();
|
||||
}
|
||||
|
||||
//Function Number: 23
|
||||
revive_ammo_counter()
|
||||
{
|
||||
common_scripts\utility::flag_wait("safe_for_objectives");
|
||||
if(!isdefined(level.nocompass))
|
||||
{
|
||||
setsaveddvar("compass",1);
|
||||
}
|
||||
|
||||
setsaveddvar("ammoCounterHide","0");
|
||||
setsaveddvar("actionSlotsHide","0");
|
||||
setsaveddvar("hud_showstance","1");
|
||||
}
|
||||
|
||||
//Function Number: 24
|
||||
ramp_out_sunsample_over_time(param_00,param_01)
|
||||
{
|
||||
var_02 = getdvarfloat("sm_sunSampleSizeNear");
|
||||
if(!isdefined(param_01))
|
||||
{
|
||||
param_01 = 0.25;
|
||||
}
|
||||
|
||||
var_03 = var_02 - param_01;
|
||||
var_04 = param_00 * 20;
|
||||
for(var_05 = 0;var_05 <= var_04;var_05++)
|
||||
{
|
||||
var_06 = var_05 / var_04;
|
||||
var_06 = 1 - var_06;
|
||||
var_07 = var_06 * var_03;
|
||||
var_08 = param_01 + var_07;
|
||||
setsaveddvar("sm_sunSampleSizeNear",var_08);
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 25
|
||||
get_introscreen_levelname()
|
||||
{
|
||||
if(isdefined(level.introscreen_levelname))
|
||||
{
|
||||
return level.introscreen_levelname;
|
||||
}
|
||||
|
||||
return level.script;
|
||||
}
|
||||
|
||||
//Function Number: 26
|
||||
main_old_maps()
|
||||
{
|
||||
switch(get_introscreen_levelname())
|
||||
{
|
||||
case "dcburning":
|
||||
precachestring(&"DCBURNING_INTROSCREEN_1");
|
||||
precachestring(&"DCBURNING_INTROSCREEN_2");
|
||||
precachestring(&"DCBURNING_INTROSCREEN_3");
|
||||
precachestring(&"DCBURNING_INTROSCREEN_4");
|
||||
precachestring(&"DCBURNING_INTROSCREEN_5");
|
||||
introscreen_delay();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 27
|
||||
cliffhanger_intro_text()
|
||||
{
|
||||
wait 17;
|
||||
var_00 = [];
|
||||
introscreen_feed_lines(var_7B);
|
||||
}
|
||||
|
||||
//Function Number: 28
|
||||
dcburning_intro()
|
||||
{
|
||||
level.player disableweapons();
|
||||
thread dcburningintrodvars();
|
||||
level.mortar_min_dist = 1;
|
||||
level.player freezecontrols(1);
|
||||
var_00 = newhudelem();
|
||||
var_00.x = 0;
|
||||
var_00.y = 0;
|
||||
var_00.horzalign = "fullscreen";
|
||||
var_00.vertalign = "fullscreen";
|
||||
var_00.foreground = 1;
|
||||
var_00 setshader("black",640,480);
|
||||
wait 4.25;
|
||||
wait 3;
|
||||
level notify("black_fading");
|
||||
level.mortar_min_dist = undefined;
|
||||
var_00 fadeovertime(1.5);
|
||||
var_00.alpha = 0;
|
||||
wait 1.5;
|
||||
common_scripts\utility::flag_set("introscreen_complete");
|
||||
level notify("introscreen_complete");
|
||||
level.player freezecontrols(0);
|
||||
level.player enableweapons();
|
||||
wait 0.5;
|
||||
setsaveddvar("compass",1);
|
||||
setsaveddvar("ammoCounterHide","0");
|
||||
setsaveddvar("hud_showStance",1);
|
||||
common_scripts\utility::flag_wait("player_exiting_start_trench");
|
||||
var_01 = [];
|
||||
introscreen_feed_lines(var_7B);
|
||||
}
|
||||
|
||||
//Function Number: 29
|
||||
dcburningintrodvars()
|
||||
{
|
||||
wait 0.05;
|
||||
setsaveddvar("compass",0);
|
||||
setsaveddvar("ammoCounterHide","1");
|
||||
setsaveddvar("hud_showStance",0);
|
||||
}
|
||||
|
||||
//Function Number: 30
|
||||
rescue_2_intro()
|
||||
{
|
||||
var_00 = [];
|
||||
thread introscreen_generic_black_fade_in(5.4,8);
|
||||
introscreen_feed_lines(var_7B);
|
||||
}
|
||||
|
||||
//Function Number: 31
|
||||
introscreen_old_maps()
|
||||
{
|
||||
switch(get_introscreen_levelname())
|
||||
{
|
||||
case "dcburning":
|
||||
dcburning_intro();
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
Reference in New Issue
Block a user