mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-07-04 21:27:51 -05:00
Added MW3 Scripts
This commit is contained in:
24
MW3/Xbox/MP/character/character_mp_ally_juggernaut.gsc
Normal file
24
MW3/Xbox/MP/character/character_mp_ally_juggernaut.gsc
Normal file
@ -0,0 +1,24 @@
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||||
/*******************************************************************
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||||
* Decompiled By: Bog
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||||
* Decompiled File: character\character_mp_ally_juggernaut.gsc
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||||
* Game: Call of Duty: Modern Warfare 3
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||||
* Platform: Console
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||||
* Function Count: 2
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||||
* Decompile Time: 30 ms
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||||
* Timestamp: 10/27/2023 2:28:11 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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self setmodel("mp_fullbody_ally_juggernaut");
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self setviewmodel("viewhands_juggernaut_ally");
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self.voice = "russian";
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}
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//Function Number: 2
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precache()
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{
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precachemodel("mp_fullbody_ally_juggernaut");
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precachemodel("viewhands_juggernaut_ally");
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}
|
24
MW3/Xbox/MP/character/character_mp_opforce_juggernaut.gsc
Normal file
24
MW3/Xbox/MP/character/character_mp_opforce_juggernaut.gsc
Normal file
@ -0,0 +1,24 @@
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||||
/*******************************************************************
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||||
* Decompiled By: Bog
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||||
* Decompiled File: character\character_mp_opforce_juggernaut.gsc
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||||
* Game: Call of Duty: Modern Warfare 3
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||||
* Platform: Console
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||||
* Function Count: 2
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||||
* Decompile Time: 39 ms
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||||
* Timestamp: 10/27/2023 2:28:21 AM
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||||
*******************************************************************/
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//Function Number: 1
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main()
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{
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self setmodel("mp_fullbody_opforce_juggernaut");
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self setviewmodel("viewhands_juggernaut_opforce");
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self.voice = "russian";
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}
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//Function Number: 2
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precache()
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{
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precachemodel("mp_fullbody_opforce_juggernaut");
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precachemodel("viewhands_juggernaut_opforce");
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||||
}
|
@ -0,0 +1,26 @@
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||||
/*******************************************************************
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||||
* Decompiled By: Bog
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||||
* Decompiled File: character\mp_character_africa_militia_assault_a.gsc
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||||
* Game: Call of Duty: Modern Warfare 3
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||||
* Platform: Console
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||||
* Function Count: 2
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||||
* Decompile Time: 30 ms
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||||
* Timestamp: 10/27/2023 2:28:36 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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self setmodel("mp_body_africa_militia_assault_a");
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codescripts\character::attachhead("alias_africa_militia_heads_mp",xmodelalias\alias_africa_militia_heads_mp::main());
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self setviewmodel("viewhands_african_militia");
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self.voice = "african";
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}
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//Function Number: 2
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precache()
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{
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precachemodel("mp_body_africa_militia_assault_a");
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codescripts\character::func_19F4(xmodelalias\alias_africa_militia_heads_mp::main());
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precachemodel("viewhands_african_militia");
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}
|
26
MW3/Xbox/MP/character/mp_character_africa_militia_lmg_b.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_africa_militia_lmg_b.gsc
Normal file
@ -0,0 +1,26 @@
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/*******************************************************************
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||||
* Decompiled By: Bog
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||||
* Decompiled File: character\mp_character_africa_militia_lmg_b.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: Console
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* Function Count: 2
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||||
* Decompile Time: 29 ms
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||||
* Timestamp: 10/27/2023 2:28:37 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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self setmodel("mp_body_africa_militia_lmg_b");
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codescripts\character::attachhead("alias_africa_militia_heads_mp",xmodelalias\alias_africa_militia_heads_mp::main());
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self setviewmodel("viewhands_african_militia");
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self.voice = "african";
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}
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//Function Number: 2
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precache()
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{
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precachemodel("mp_body_africa_militia_lmg_b");
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codescripts\character::func_19F4(xmodelalias\alias_africa_militia_heads_mp::main());
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precachemodel("viewhands_african_militia");
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}
|
@ -0,0 +1,26 @@
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/*******************************************************************
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||||
* Decompiled By: Bog
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||||
* Decompiled File: character\mp_character_africa_militia_shotgun_b.gsc
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||||
* Game: Call of Duty: Modern Warfare 3
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* Platform: Console
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* Function Count: 2
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||||
* Decompile Time: 31 ms
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||||
* Timestamp: 10/27/2023 2:28:46 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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self setmodel("mp_body_africa_militia_shotgun_b");
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codescripts\character::attachhead("alias_africa_militia_heads_mp",xmodelalias\alias_africa_militia_heads_mp::main());
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self setviewmodel("viewhands_african_militia");
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self.voice = "african";
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}
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//Function Number: 2
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precache()
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{
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precachemodel("mp_body_africa_militia_shotgun_b");
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codescripts\character::func_19F4(xmodelalias\alias_africa_militia_heads_mp::main());
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precachemodel("viewhands_african_militia");
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}
|
26
MW3/Xbox/MP/character/mp_character_africa_militia_smg_b.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_africa_militia_smg_b.gsc
Normal file
@ -0,0 +1,26 @@
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/*******************************************************************
|
||||
* Decompiled By: Bog
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||||
* Decompiled File: character\mp_character_africa_militia_smg_b.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: Console
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* Function Count: 2
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||||
* Decompile Time: 37 ms
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||||
* Timestamp: 10/27/2023 2:28:46 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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self setmodel("mp_body_africa_militia_smg_b");
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codescripts\character::attachhead("alias_africa_militia_heads_mp",xmodelalias\alias_africa_militia_heads_mp::main());
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self setviewmodel("viewhands_african_militia");
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self.voice = "african";
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}
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//Function Number: 2
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precache()
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{
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precachemodel("mp_body_africa_militia_smg_b");
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codescripts\character::func_19F4(xmodelalias\alias_africa_militia_heads_mp::main());
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precachemodel("viewhands_african_militia");
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}
|
27
MW3/Xbox/MP/character/mp_character_africa_militia_sniper.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_africa_militia_sniper.gsc
Normal file
@ -0,0 +1,27 @@
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||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_africa_militia_sniper.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
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||||
* Platform: Console
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||||
* Function Count: 2
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||||
* Decompile Time: 28 ms
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||||
* Timestamp: 10/27/2023 2:28:46 AM
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||||
*******************************************************************/
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||||
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//Function Number: 1
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main()
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{
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self setmodel("mp_body_opforce_africa_militia_sniper");
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self attach("head_opforce_africa_sniper","",1);
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self.headmodel = "head_opforce_africa_sniper";
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self setviewmodel("viewhands_african_militia");
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self.voice = "african";
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}
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//Function Number: 2
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precache()
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{
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precachemodel("mp_body_opforce_africa_militia_sniper");
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precachemodel("head_opforce_africa_sniper");
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precachemodel("viewhands_african_militia");
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}
|
27
MW3/Xbox/MP/character/mp_character_ally_ghillie_arctic.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_ally_ghillie_arctic.gsc
Normal file
@ -0,0 +1,27 @@
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||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_ally_ghillie_arctic.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
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||||
* Function Count: 2
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||||
* Decompile Time: 37 ms
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||||
* Timestamp: 10/27/2023 2:29:22 AM
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||||
*******************************************************************/
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//Function Number: 1
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main()
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{
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self setmodel("mp_body_ally_ghillie_desert_sniper");
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self attach("head_ally_arctic_sniper","",1);
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self.headmodel = "head_ally_arctic_sniper";
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self setviewmodel("viewhands_iw5_ghillie_arctic");
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self.voice = "delta";
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}
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//Function Number: 2
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precache()
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{
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precachemodel("mp_body_ally_ghillie_desert_sniper");
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precachemodel("head_ally_arctic_sniper");
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precachemodel("viewhands_iw5_ghillie_arctic");
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}
|
27
MW3/Xbox/MP/character/mp_character_ally_ghillie_desert.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_ally_ghillie_desert.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_ally_ghillie_desert.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
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||||
* Function Count: 2
|
||||
* Decompile Time: 31 ms
|
||||
* Timestamp: 10/27/2023 2:29:20 AM
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||||
*******************************************************************/
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||||
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//Function Number: 1
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main()
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{
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self setmodel("mp_body_ally_ghillie_desert_sniper");
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self attach("head_ally_delta_sniper","",1);
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self.headmodel = "head_ally_delta_sniper";
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self setviewmodel("viewhands_iw5_ghillie_desert");
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self.voice = "delta";
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}
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//Function Number: 2
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precache()
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{
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precachemodel("mp_body_ally_ghillie_desert_sniper");
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precachemodel("head_ally_delta_sniper");
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precachemodel("viewhands_iw5_ghillie_desert");
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}
|
27
MW3/Xbox/MP/character/mp_character_ally_ghillie_forest.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_ally_ghillie_forest.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_ally_ghillie_forest.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
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||||
* Function Count: 2
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||||
* Decompile Time: 29 ms
|
||||
* Timestamp: 10/27/2023 2:29:24 AM
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||||
*******************************************************************/
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||||
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//Function Number: 1
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main()
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{
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self setmodel("mp_body_ally_ghillie_woodland_sniper");
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self attach("head_ally_delta_sniper","",1);
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self.headmodel = "head_ally_delta_sniper";
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self setviewmodel("viewhands_iw5_ghillie_woodland");
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self.voice = "pmc";
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}
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//Function Number: 2
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precache()
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{
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precachemodel("mp_body_ally_ghillie_woodland_sniper");
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precachemodel("head_ally_delta_sniper");
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precachemodel("viewhands_iw5_ghillie_woodland");
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}
|
27
MW3/Xbox/MP/character/mp_character_ally_ghillie_urban.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_ally_ghillie_urban.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_ally_ghillie_urban.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 10/27/2023 2:29:23 AM
|
||||
*******************************************************************/
|
||||
|
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//Function Number: 1
|
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main()
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{
|
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self setmodel("mp_body_ally_ghillie_urban_sniper");
|
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self attach("head_ally_delta_sniper","",1);
|
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self.headmodel = "head_ally_delta_sniper";
|
||||
self setviewmodel("viewhands_iw5_ghillie_urban");
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self.voice = "delta";
|
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}
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|
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//Function Number: 2
|
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precache()
|
||||
{
|
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precachemodel("mp_body_ally_ghillie_urban_sniper");
|
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precachemodel("head_ally_delta_sniper");
|
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precachemodel("viewhands_iw5_ghillie_urban");
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_delta_elite_assault_aa.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 30 ms
|
||||
* Timestamp: 10/27/2023 2:28:07 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
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main()
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{
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self setmodel("mp_body_delta_elite_assault_aa");
|
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codescripts\character::attachhead("alias_delta_elite_heads",xmodelalias\alias_delta_elite_heads::main());
|
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self setviewmodel("viewhands_delta");
|
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self.voice = "delta";
|
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}
|
||||
|
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//Function Number: 2
|
||||
precache()
|
||||
{
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precachemodel("mp_body_delta_elite_assault_aa");
|
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codescripts\character::func_19F4(xmodelalias\alias_delta_elite_heads::main());
|
||||
precachemodel("viewhands_delta");
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_delta_elite_assault_ab.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 10/27/2023 2:28:08 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_delta_elite_assault_ab");
|
||||
codescripts\character::attachhead("alias_delta_elite_heads_longsleeves",xmodelalias\alias_delta_elite_heads_longsleeves::main());
|
||||
self setviewmodel("viewhands_delta");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_delta_elite_assault_ab");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_delta_elite_heads_longsleeves::main());
|
||||
precachemodel("viewhands_delta");
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_delta_elite_assault_ba.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 32 ms
|
||||
* Timestamp: 10/27/2023 2:28:08 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_delta_elite_assault_ba");
|
||||
codescripts\character::attachhead("alias_delta_elite_heads",xmodelalias\alias_delta_elite_heads::main());
|
||||
self setviewmodel("viewhands_delta");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_delta_elite_assault_ba");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_delta_elite_heads::main());
|
||||
precachemodel("viewhands_delta");
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_delta_elite_assault_bb.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 10/27/2023 2:28:08 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_delta_elite_assault_bb");
|
||||
codescripts\character::attachhead("alias_delta_elite_heads_longsleeves",xmodelalias\alias_delta_elite_heads_longsleeves::main());
|
||||
self setviewmodel("viewhands_delta");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_delta_elite_assault_bb");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_delta_elite_heads_longsleeves::main());
|
||||
precachemodel("viewhands_delta");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_delta_elite_lmg_a.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_delta_elite_lmg_a.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_delta_elite_lmg_a.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 10/27/2023 2:28:09 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_delta_elite_lmg_a");
|
||||
codescripts\character::attachhead("alias_delta_elite_heads",xmodelalias\alias_delta_elite_heads::main());
|
||||
self setviewmodel("viewhands_delta");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_delta_elite_lmg_a");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_delta_elite_heads::main());
|
||||
precachemodel("viewhands_delta");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_delta_elite_lmg_b.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_delta_elite_lmg_b.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_delta_elite_lmg_b.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 30 ms
|
||||
* Timestamp: 10/27/2023 2:28:09 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_delta_elite_lmg_b");
|
||||
codescripts\character::attachhead("alias_delta_elite_heads_longsleeves",xmodelalias\alias_delta_elite_heads_longsleeves::main());
|
||||
self setviewmodel("viewhands_delta");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_delta_elite_lmg_b");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_delta_elite_heads_longsleeves::main());
|
||||
precachemodel("viewhands_delta");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_delta_elite_shotgun_a.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_delta_elite_shotgun_a.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_delta_elite_shotgun_a.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 29 ms
|
||||
* Timestamp: 10/27/2023 2:28:10 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_delta_elite_shotgun_a");
|
||||
codescripts\character::attachhead("alias_delta_elite_heads_longsleeves",xmodelalias\alias_delta_elite_heads_longsleeves::main());
|
||||
self setviewmodel("viewhands_delta");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_delta_elite_shotgun_a");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_delta_elite_heads_longsleeves::main());
|
||||
precachemodel("viewhands_delta");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_delta_elite_smg_a.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_delta_elite_smg_a.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_delta_elite_smg_a.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 40 ms
|
||||
* Timestamp: 10/27/2023 2:28:10 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_delta_elite_smg_a");
|
||||
codescripts\character::attachhead("alias_delta_elite_heads",xmodelalias\alias_delta_elite_heads::main());
|
||||
self setviewmodel("viewhands_delta");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_delta_elite_smg_a");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_delta_elite_heads::main());
|
||||
precachemodel("viewhands_delta");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_delta_elite_smg_b.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_delta_elite_smg_b.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_delta_elite_smg_b.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 30 ms
|
||||
* Timestamp: 10/27/2023 2:28:10 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_delta_elite_smg_b");
|
||||
codescripts\character::attachhead("alias_delta_elite_heads_longsleeves",xmodelalias\alias_delta_elite_heads_longsleeves::main());
|
||||
self setviewmodel("viewhands_delta");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_delta_elite_smg_b");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_delta_elite_heads_longsleeves::main());
|
||||
precachemodel("viewhands_delta");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_delta_elite_sniper.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_delta_elite_sniper.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_delta_elite_sniper.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 30 ms
|
||||
* Timestamp: 10/27/2023 2:28:11 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_ally_delta_sniper");
|
||||
self attach("head_ally_delta_sniper","",1);
|
||||
self.headmodel = "head_ally_delta_sniper";
|
||||
self setviewmodel("viewhands_delta");
|
||||
self.voice = "delta";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_ally_delta_sniper");
|
||||
precachemodel("head_ally_delta_sniper");
|
||||
precachemodel("viewhands_delta");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_gign_paris_assault.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_gign_paris_assault.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_gign_paris_assault.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 29 ms
|
||||
* Timestamp: 10/27/2023 2:28:14 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_gign_paris_assault");
|
||||
self attach("head_gign_c","",1);
|
||||
self.headmodel = "head_gign_c";
|
||||
self setviewmodel("viewhands_sas");
|
||||
self.voice = "french";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_gign_paris_assault");
|
||||
precachemodel("head_gign_c");
|
||||
precachemodel("viewhands_sas");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_gign_paris_lmg.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_gign_paris_lmg.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_gign_paris_lmg.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 10/27/2023 2:28:14 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_gign_paris_lmg");
|
||||
self attach("head_gign_d","",1);
|
||||
self.headmodel = "head_gign_d";
|
||||
self setviewmodel("viewhands_sas");
|
||||
self.voice = "french";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_gign_paris_lmg");
|
||||
precachemodel("head_gign_d");
|
||||
precachemodel("viewhands_sas");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_gign_paris_riot.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_gign_paris_riot.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_gign_paris_riot.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 29 ms
|
||||
* Timestamp: 10/27/2023 2:28:15 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_gign_paris_lmg");
|
||||
self attach("head_gign_a","",1);
|
||||
self.headmodel = "head_gign_a";
|
||||
self setviewmodel("viewhands_sas");
|
||||
self.voice = "french";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_gign_paris_lmg");
|
||||
precachemodel("head_gign_a");
|
||||
precachemodel("viewhands_sas");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_gign_paris_shotgun.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_gign_paris_shotgun.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_gign_paris_shotgun.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 29 ms
|
||||
* Timestamp: 10/27/2023 2:28:15 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_gign_paris_shotgun");
|
||||
self attach("head_gign_b","",1);
|
||||
self.headmodel = "head_gign_b";
|
||||
self setviewmodel("viewhands_sas");
|
||||
self.voice = "french";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_gign_paris_shotgun");
|
||||
precachemodel("head_gign_b");
|
||||
precachemodel("viewhands_sas");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_gign_paris_smg.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_gign_paris_smg.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_gign_paris_smg.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 29 ms
|
||||
* Timestamp: 10/27/2023 2:28:15 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_gign_paris_smg");
|
||||
self attach("head_gign_saber_gasmask","",1);
|
||||
self.headmodel = "head_gign_saber_gasmask";
|
||||
self setviewmodel("viewhands_sas");
|
||||
self.voice = "french";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_gign_paris_smg");
|
||||
precachemodel("head_gign_saber_gasmask");
|
||||
precachemodel("viewhands_sas");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_op_ghillie_arctic.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_op_ghillie_arctic.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_op_ghillie_arctic.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 10/27/2023 2:29:23 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_ghillie_arctic_sniper");
|
||||
self attach("head_opforce_russian_arctic_sniper","",1);
|
||||
self.headmodel = "head_opforce_russian_arctic_sniper";
|
||||
self setviewmodel("viewhands_iw5_ghillie_arctic");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_ghillie_arctic_sniper");
|
||||
precachemodel("head_opforce_russian_arctic_sniper");
|
||||
precachemodel("viewhands_iw5_ghillie_arctic");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_op_ghillie_desert.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_op_ghillie_desert.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_op_ghillie_desert.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 29 ms
|
||||
* Timestamp: 10/27/2023 2:29:22 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_ghillie_desert_sniper");
|
||||
self attach("head_opforce_russian_air_sniper","",1);
|
||||
self.headmodel = "head_opforce_russian_air_sniper";
|
||||
self setviewmodel("viewhands_iw5_ghillie_desert");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_ghillie_desert_sniper");
|
||||
precachemodel("head_opforce_russian_air_sniper");
|
||||
precachemodel("viewhands_iw5_ghillie_desert");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_op_ghillie_forest.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_op_ghillie_forest.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_op_ghillie_forest.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 10/27/2023 2:29:24 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_ghillie_woodland_sniper");
|
||||
self attach("head_opforce_russian_woodland_sniper","",1);
|
||||
self.headmodel = "head_opforce_russian_woodland_sniper";
|
||||
self setviewmodel("viewhands_iw5_ghillie_woodland");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_ghillie_woodland_sniper");
|
||||
precachemodel("head_opforce_russian_woodland_sniper");
|
||||
precachemodel("viewhands_iw5_ghillie_woodland");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_op_ghillie_militia.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_op_ghillie_militia.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_op_ghillie_militia.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 10/27/2023 2:29:25 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_ghillie_africa_militia_sniper");
|
||||
self attach("head_ghillie_africa_militia_sniper","",1);
|
||||
self.headmodel = "head_ghillie_africa_militia_sniper";
|
||||
self setviewmodel("viewhands_african_militia");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_ghillie_africa_militia_sniper");
|
||||
precachemodel("head_ghillie_africa_militia_sniper");
|
||||
precachemodel("viewhands_african_militia");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_op_ghillie_urban.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_op_ghillie_urban.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_op_ghillie_urban.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 26 ms
|
||||
* Timestamp: 10/27/2023 2:29:23 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_ghillie_urban_sniper");
|
||||
self attach("head_opforce_russian_urban_sniper","",1);
|
||||
self.headmodel = "head_opforce_russian_urban_sniper";
|
||||
self setviewmodel("viewhands_iw5_ghillie_urban");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_ghillie_urban_sniper");
|
||||
precachemodel("head_opforce_russian_urban_sniper");
|
||||
precachemodel("viewhands_iw5_ghillie_urban");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_opforce_air_assault.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_opforce_air_assault.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_air_assault.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 10/27/2023 2:28:19 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_assault_a_airborne");
|
||||
self attach("head_russian_military_aa","",1);
|
||||
self.headmodel = "head_russian_military_aa";
|
||||
self setviewmodel("viewhands_russian_b");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_assault_a_airborne");
|
||||
precachemodel("head_russian_military_aa");
|
||||
precachemodel("viewhands_russian_b");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_opforce_air_lmg.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_opforce_air_lmg.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_air_lmg.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 10/27/2023 2:28:20 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_lmg_a_airborne");
|
||||
self attach("head_russian_military_bb","",1);
|
||||
self.headmodel = "head_russian_military_bb";
|
||||
self setviewmodel("viewhands_russian_b");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_lmg_a_airborne");
|
||||
precachemodel("head_russian_military_bb");
|
||||
precachemodel("viewhands_russian_b");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_opforce_air_shotgun.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_opforce_air_shotgun.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_air_shotgun.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 37 ms
|
||||
* Timestamp: 10/27/2023 2:28:20 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_shotgun_a_airborne");
|
||||
self attach("head_russian_military_d","",1);
|
||||
self.headmodel = "head_russian_military_d";
|
||||
self setviewmodel("viewhands_russian_b");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_shotgun_a_airborne");
|
||||
precachemodel("head_russian_military_d");
|
||||
precachemodel("viewhands_russian_b");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_opforce_air_smg.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_opforce_air_smg.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_air_smg.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 10/27/2023 2:28:21 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_smg_a_airborne");
|
||||
self attach("head_russian_military_f","",1);
|
||||
self.headmodel = "head_russian_military_f";
|
||||
self setviewmodel("viewhands_russian_b");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_smg_a_airborne");
|
||||
precachemodel("head_russian_military_f");
|
||||
precachemodel("viewhands_russian_b");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_opforce_air_sniper.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_opforce_air_sniper.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_air_sniper.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 10/27/2023 2:28:21 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_russian_air_sniper");
|
||||
self attach("head_opforce_russian_air_sniper","",1);
|
||||
self.headmodel = "head_opforce_russian_air_sniper";
|
||||
self setviewmodel("viewhands_russian_b");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_russian_air_sniper");
|
||||
precachemodel("head_opforce_russian_air_sniper");
|
||||
precachemodel("viewhands_russian_b");
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_hench_assault_a.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 30 ms
|
||||
* Timestamp: 10/27/2023 2:28:47 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_henchmen_assault_a");
|
||||
codescripts\character::attachhead("alias_henchmen_heads_mp",xmodelalias\alias_henchmen_heads_mp::main());
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_henchmen_assault_a");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_henchmen_heads_mp::main());
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_hench_assault_b.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 10/27/2023 2:28:48 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_henchmen_assault_b");
|
||||
codescripts\character::attachhead("alias_henchmen_heads_mp",xmodelalias\alias_henchmen_heads_mp::main());
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_henchmen_assault_b");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_henchmen_heads_mp::main());
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_hench_assault_c.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 30 ms
|
||||
* Timestamp: 10/27/2023 2:28:48 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_henchmen_assault_c");
|
||||
codescripts\character::attachhead("alias_henchmen_heads_mp",xmodelalias\alias_henchmen_heads_mp::main());
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_henchmen_assault_c");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_henchmen_heads_mp::main());
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_hench_assault_d.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 30 ms
|
||||
* Timestamp: 10/27/2023 2:28:48 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_henchmen_assault_d");
|
||||
codescripts\character::attachhead("alias_henchmen_heads_mp",xmodelalias\alias_henchmen_heads_mp::main());
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_henchmen_assault_d");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_henchmen_heads_mp::main());
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_opforce_hench_lmg_a.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_opforce_hench_lmg_a.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_hench_lmg_a.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 10/27/2023 2:28:49 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_henchmen_lmg_a");
|
||||
codescripts\character::attachhead("alias_henchmen_heads_mp",xmodelalias\alias_henchmen_heads_mp::main());
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_henchmen_lmg_a");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_henchmen_heads_mp::main());
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_opforce_hench_lmg_b.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_opforce_hench_lmg_b.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_hench_lmg_b.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 10/27/2023 2:28:49 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_henchmen_lmg_b");
|
||||
codescripts\character::attachhead("alias_henchmen_heads_mp",xmodelalias\alias_henchmen_heads_mp::main());
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_henchmen_lmg_b");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_henchmen_heads_mp::main());
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_opforce_hench_shgn_a.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_opforce_hench_shgn_a.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_hench_shgn_a.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 29 ms
|
||||
* Timestamp: 10/27/2023 2:28:50 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_henchmen_shotgun_a");
|
||||
codescripts\character::attachhead("alias_henchmen_heads_mp",xmodelalias\alias_henchmen_heads_mp::main());
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_henchmen_shotgun_a");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_henchmen_heads_mp::main());
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_opforce_hench_shgn_b.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_opforce_hench_shgn_b.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_hench_shgn_b.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 32 ms
|
||||
* Timestamp: 10/27/2023 2:28:50 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_henchmen_shotgun_b");
|
||||
codescripts\character::attachhead("alias_henchmen_heads_mp",xmodelalias\alias_henchmen_heads_mp::main());
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_henchmen_shotgun_b");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_henchmen_heads_mp::main());
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_opforce_hench_smg_a.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_opforce_hench_smg_a.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_hench_smg_a.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 10/27/2023 2:28:50 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_henchmen_smg_a");
|
||||
codescripts\character::attachhead("alias_henchmen_heads_mp",xmodelalias\alias_henchmen_heads_mp::main());
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_henchmen_smg_a");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_henchmen_heads_mp::main());
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_opforce_hench_smg_b.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_opforce_hench_smg_b.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_hench_smg_b.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 29 ms
|
||||
* Timestamp: 10/27/2023 2:28:51 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_henchmen_smg_b");
|
||||
codescripts\character::attachhead("alias_henchmen_heads_mp",xmodelalias\alias_henchmen_heads_mp::main());
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_henchmen_smg_b");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_henchmen_heads_mp::main());
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_opforce_hench_sniper.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_opforce_hench_sniper.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_hench_sniper.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 29 ms
|
||||
* Timestamp: 10/27/2023 2:28:51 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_henchmen_sniper");
|
||||
self attach("head_opforce_henchmen_sniper","",1);
|
||||
self.headmodel = "head_opforce_henchmen_sniper";
|
||||
self setviewmodel("viewhands_henchmen");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_henchmen_sniper");
|
||||
precachemodel("head_opforce_henchmen_sniper");
|
||||
precachemodel("viewhands_henchmen");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_opforce_snow_assault.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_opforce_snow_assault.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_snow_assault.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 10/27/2023 2:28:22 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_assault_a_arctic");
|
||||
codescripts\character::attachhead("alias_russian_military_arctic_heads",xmodelalias\alias_russian_military_arctic_heads::main());
|
||||
self setviewmodel("viewhands_russian_d");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_assault_a_arctic");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_russian_military_arctic_heads::main());
|
||||
precachemodel("viewhands_russian_d");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_opforce_snow_lmg.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_opforce_snow_lmg.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_snow_lmg.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 29 ms
|
||||
* Timestamp: 10/27/2023 2:28:22 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_lmg_a_arctic");
|
||||
codescripts\character::attachhead("alias_russian_military_arctic_heads",xmodelalias\alias_russian_military_arctic_heads::main());
|
||||
self setviewmodel("viewhands_russian_d");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_lmg_a_arctic");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_russian_military_arctic_heads::main());
|
||||
precachemodel("viewhands_russian_d");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_opforce_snow_shotgun.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_opforce_snow_shotgun.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_snow_shotgun.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 29 ms
|
||||
* Timestamp: 10/27/2023 2:28:23 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_shotgun_a_arctic");
|
||||
codescripts\character::attachhead("alias_russian_military_arctic_heads",xmodelalias\alias_russian_military_arctic_heads::main());
|
||||
self setviewmodel("viewhands_russian_d");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_shotgun_a_arctic");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_russian_military_arctic_heads::main());
|
||||
precachemodel("viewhands_russian_d");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_opforce_snow_smg.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_opforce_snow_smg.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_snow_smg.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 10/27/2023 2:28:23 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_smg_a_arctic");
|
||||
self attach("head_russian_military_f","",1);
|
||||
self.headmodel = "head_russian_military_f";
|
||||
self setviewmodel("viewhands_russian_d");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_smg_a_arctic");
|
||||
precachemodel("head_russian_military_f");
|
||||
precachemodel("viewhands_russian_d");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_opforce_snow_sniper.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_opforce_snow_sniper.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_snow_sniper.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 10/27/2023 2:28:24 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_russian_arctic_sniper");
|
||||
self attach("head_opforce_russian_arctic_sniper","",1);
|
||||
self.headmodel = "head_opforce_russian_arctic_sniper";
|
||||
self setviewmodel("viewhands_russian_d");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_russian_arctic_sniper");
|
||||
precachemodel("head_opforce_russian_arctic_sniper");
|
||||
precachemodel("viewhands_russian_d");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_opforce_urban_assault.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_opforce_urban_assault.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_urban_assault.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 10/27/2023 2:28:24 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_assault_a");
|
||||
self attach("head_russian_military_aa","",1);
|
||||
self.headmodel = "head_russian_military_aa";
|
||||
self setviewmodel("viewhands_russian_a");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_assault_a");
|
||||
precachemodel("head_russian_military_aa");
|
||||
precachemodel("viewhands_russian_a");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_opforce_urban_lmg.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_opforce_urban_lmg.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_urban_lmg.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 33 ms
|
||||
* Timestamp: 10/27/2023 2:28:24 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_lmg_a");
|
||||
self attach("head_russian_military_b","",1);
|
||||
self.headmodel = "head_russian_military_b";
|
||||
self setviewmodel("viewhands_russian_a");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_lmg_a");
|
||||
precachemodel("head_russian_military_b");
|
||||
precachemodel("viewhands_russian_a");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_opforce_urban_shotgun.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_opforce_urban_shotgun.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_urban_shotgun.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 10/27/2023 2:28:25 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_shotgun_a");
|
||||
self attach("head_russian_military_dd","",1);
|
||||
self.headmodel = "head_russian_military_dd";
|
||||
self setviewmodel("viewhands_russian_a");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_shotgun_a");
|
||||
precachemodel("head_russian_military_dd");
|
||||
precachemodel("viewhands_russian_a");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_opforce_urban_smg.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_opforce_urban_smg.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_urban_smg.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 10/27/2023 2:28:25 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_smg_a");
|
||||
self attach("head_russian_military_f","",1);
|
||||
self.headmodel = "head_russian_military_f";
|
||||
self setviewmodel("viewhands_russian_a");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_smg_a");
|
||||
precachemodel("head_russian_military_f");
|
||||
precachemodel("viewhands_russian_a");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_opforce_urban_sniper.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_opforce_urban_sniper.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_urban_sniper.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 31 ms
|
||||
* Timestamp: 10/27/2023 2:28:26 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_russian_urban_sniper");
|
||||
self attach("head_opforce_russian_urban_sniper","",1);
|
||||
self.headmodel = "head_opforce_russian_urban_sniper";
|
||||
self setviewmodel("viewhands_russian_a");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_russian_urban_sniper");
|
||||
precachemodel("head_opforce_russian_urban_sniper");
|
||||
precachemodel("viewhands_russian_a");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_opforce_woods_assault.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_opforce_woods_assault.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_woods_assault.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 29 ms
|
||||
* Timestamp: 10/27/2023 2:28:26 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_assault_a_woodland");
|
||||
self attach("head_russian_military_b","",1);
|
||||
self.headmodel = "head_russian_military_b";
|
||||
self setviewmodel("viewhands_russian_c");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_assault_a_woodland");
|
||||
precachemodel("head_russian_military_b");
|
||||
precachemodel("viewhands_russian_c");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_opforce_woods_lmg.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_opforce_woods_lmg.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_woods_lmg.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 30 ms
|
||||
* Timestamp: 10/27/2023 2:28:26 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_lmg_a_woodland");
|
||||
self attach("head_russian_military_a","",1);
|
||||
self.headmodel = "head_russian_military_a";
|
||||
self setviewmodel("viewhands_russian_c");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_lmg_a_woodland");
|
||||
precachemodel("head_russian_military_a");
|
||||
precachemodel("viewhands_russian_c");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_opforce_woods_shotgun.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_opforce_woods_shotgun.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_woods_shotgun.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 10/27/2023 2:28:35 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_shotgun_a_woodland");
|
||||
self attach("head_russian_military_cc","",1);
|
||||
self.headmodel = "head_russian_military_cc";
|
||||
self setviewmodel("viewhands_russian_c");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_shotgun_a_woodland");
|
||||
precachemodel("head_russian_military_cc");
|
||||
precachemodel("viewhands_russian_c");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_opforce_woods_smg.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_opforce_woods_smg.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_woods_smg.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 31 ms
|
||||
* Timestamp: 10/27/2023 2:28:35 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_russian_military_smg_a_woodland");
|
||||
self attach("head_russian_military_e","",1);
|
||||
self.headmodel = "head_russian_military_e";
|
||||
self setviewmodel("viewhands_russian_c");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_russian_military_smg_a_woodland");
|
||||
precachemodel("head_russian_military_e");
|
||||
precachemodel("viewhands_russian_c");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_opforce_woods_sniper.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_opforce_woods_sniper.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_opforce_woods_sniper.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 30 ms
|
||||
* Timestamp: 10/27/2023 2:28:35 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_opforce_russian_woodland_sniper");
|
||||
self attach("head_opforce_russian_woodland_sniper","",1);
|
||||
self.headmodel = "head_opforce_russian_woodland_sniper";
|
||||
self setviewmodel("viewhands_russian_c");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_opforce_russian_woodland_sniper");
|
||||
precachemodel("head_opforce_russian_woodland_sniper");
|
||||
precachemodel("viewhands_russian_c");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_pmc_africa_assault_a.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_pmc_africa_assault_a.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_pmc_africa_assault_a.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 29 ms
|
||||
* Timestamp: 10/27/2023 2:28:16 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_pmc_africa_assault_a");
|
||||
codescripts\character::attachhead("alias_pmc_africa_heads",xmodelalias\alias_pmc_africa_heads::main());
|
||||
self setviewmodel("viewhands_pmc");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_pmc_africa_assault_a");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_pmc_africa_heads::main());
|
||||
precachemodel("viewhands_pmc");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_pmc_africa_assault_aa.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_pmc_africa_assault_aa.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_pmc_africa_assault_aa.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 29 ms
|
||||
* Timestamp: 10/27/2023 2:28:17 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_pmc_africa_assault_aa");
|
||||
codescripts\character::attachhead("alias_pmc_africa_heads",xmodelalias\alias_pmc_africa_heads::main());
|
||||
self setviewmodel("viewhands_pmc");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_pmc_africa_assault_aa");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_pmc_africa_heads::main());
|
||||
precachemodel("viewhands_pmc");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_pmc_africa_lmg_a.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_pmc_africa_lmg_a.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_pmc_africa_lmg_a.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 10/27/2023 2:28:17 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_pmc_africa_lmg_a");
|
||||
codescripts\character::attachhead("alias_pmc_africa_heads",xmodelalias\alias_pmc_africa_heads::main());
|
||||
self setviewmodel("viewhands_pmc");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_pmc_africa_lmg_a");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_pmc_africa_heads::main());
|
||||
precachemodel("viewhands_pmc");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_pmc_africa_lmg_aa.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_pmc_africa_lmg_aa.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_pmc_africa_lmg_aa.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 30 ms
|
||||
* Timestamp: 10/27/2023 2:28:17 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_pmc_africa_lmg_aa");
|
||||
codescripts\character::attachhead("alias_pmc_africa_heads",xmodelalias\alias_pmc_africa_heads::main());
|
||||
self setviewmodel("viewhands_pmc");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_pmc_africa_lmg_aa");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_pmc_africa_heads::main());
|
||||
precachemodel("viewhands_pmc");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_pmc_africa_shotgun_a.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_pmc_africa_shotgun_a.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_pmc_africa_shotgun_a.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 27 ms
|
||||
* Timestamp: 10/27/2023 2:28:19 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_pmc_africa_shotgun_a");
|
||||
codescripts\character::attachhead("alias_pmc_africa_heads",xmodelalias\alias_pmc_africa_heads::main());
|
||||
self setviewmodel("viewhands_pmc");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_pmc_africa_shotgun_a");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_pmc_africa_heads::main());
|
||||
precachemodel("viewhands_pmc");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_pmc_africa_smg_a.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_pmc_africa_smg_a.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_pmc_africa_smg_a.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 30 ms
|
||||
* Timestamp: 10/27/2023 2:28:18 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_pmc_africa_smg_a");
|
||||
codescripts\character::attachhead("alias_pmc_africa_heads",xmodelalias\alias_pmc_africa_heads::main());
|
||||
self setviewmodel("viewhands_pmc");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_pmc_africa_smg_a");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_pmc_africa_heads::main());
|
||||
precachemodel("viewhands_pmc");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_pmc_africa_smg_aa.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_pmc_africa_smg_aa.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_pmc_africa_smg_aa.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 29 ms
|
||||
* Timestamp: 10/27/2023 2:28:18 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_pmc_africa_smg_aa");
|
||||
codescripts\character::attachhead("alias_pmc_africa_heads",xmodelalias\alias_pmc_africa_heads::main());
|
||||
self setviewmodel("viewhands_pmc");
|
||||
self.voice = "russian";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_pmc_africa_smg_aa");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_pmc_africa_heads::main());
|
||||
precachemodel("viewhands_pmc");
|
||||
}
|
24
MW3/Xbox/MP/character/mp_character_pmc_africa_sniper.gsc
Normal file
24
MW3/Xbox/MP/character/mp_character_pmc_africa_sniper.gsc
Normal file
@ -0,0 +1,24 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_pmc_africa_sniper.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 32 ms
|
||||
* Timestamp: 10/27/2023 2:28:19 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_ally_pmc_sniper");
|
||||
self setviewmodel("viewhands_pmc");
|
||||
self.voice = "taskforce";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_ally_pmc_sniper");
|
||||
precachemodel("viewhands_pmc");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_sas_urban_assault.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_sas_urban_assault.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_sas_urban_assault.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 28 ms
|
||||
* Timestamp: 10/27/2023 2:28:12 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_sas_urban_assault");
|
||||
codescripts\character::attachhead("alias_sas_heads",xmodelalias\alias_sas_heads::main());
|
||||
self setviewmodel("viewhands_sas");
|
||||
self.voice = "british";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_sas_urban_assault");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_sas_heads::main());
|
||||
precachemodel("viewhands_sas");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_sas_urban_lmg.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_sas_urban_lmg.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_sas_urban_lmg.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 32 ms
|
||||
* Timestamp: 10/27/2023 2:28:12 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_sas_urban_lmg");
|
||||
codescripts\character::attachhead("alias_sas_heads",xmodelalias\alias_sas_heads::main());
|
||||
self setviewmodel("viewhands_sas");
|
||||
self.voice = "british";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_sas_urban_lmg");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_sas_heads::main());
|
||||
precachemodel("viewhands_sas");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_sas_urban_shotgun.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_sas_urban_shotgun.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_sas_urban_shotgun.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 29 ms
|
||||
* Timestamp: 10/27/2023 2:28:13 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_sas_urban_shotgun");
|
||||
codescripts\character::attachhead("alias_sas_heads",xmodelalias\alias_sas_heads::main());
|
||||
self setviewmodel("viewhands_sas");
|
||||
self.voice = "british";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_sas_urban_shotgun");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_sas_heads::main());
|
||||
precachemodel("viewhands_sas");
|
||||
}
|
26
MW3/Xbox/MP/character/mp_character_sas_urban_smg.gsc
Normal file
26
MW3/Xbox/MP/character/mp_character_sas_urban_smg.gsc
Normal file
@ -0,0 +1,26 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_sas_urban_smg.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 30 ms
|
||||
* Timestamp: 10/27/2023 2:28:13 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_sas_urban_smg");
|
||||
codescripts\character::attachhead("alias_sas_heads",xmodelalias\alias_sas_heads::main());
|
||||
self setviewmodel("viewhands_sas");
|
||||
self.voice = "british";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_sas_urban_smg");
|
||||
codescripts\character::func_19F4(xmodelalias\alias_sas_heads::main());
|
||||
precachemodel("viewhands_sas");
|
||||
}
|
27
MW3/Xbox/MP/character/mp_character_sas_urban_sniper.gsc
Normal file
27
MW3/Xbox/MP/character/mp_character_sas_urban_sniper.gsc
Normal file
@ -0,0 +1,27 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: character\mp_character_sas_urban_sniper.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 2
|
||||
* Decompile Time: 39 ms
|
||||
* Timestamp: 10/27/2023 2:28:14 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
self setmodel("mp_body_ally_sas_sniper");
|
||||
self attach("head_ally_sas_sniper","",1);
|
||||
self.headmodel = "head_ally_sas_sniper";
|
||||
self setviewmodel("viewhands_sas");
|
||||
self.voice = "british";
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
precache()
|
||||
{
|
||||
precachemodel("mp_body_ally_sas_sniper");
|
||||
precachemodel("head_ally_sas_sniper");
|
||||
precachemodel("viewhands_sas");
|
||||
}
|
258
MW3/Xbox/MP/codescripts/character.gsc
Normal file
258
MW3/Xbox/MP/codescripts/character.gsc
Normal file
@ -0,0 +1,258 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: codescripts\character.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 13
|
||||
* Decompile Time: 193 ms
|
||||
* Timestamp: 10/27/2023 2:29:18 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
func_19F3(param_00)
|
||||
{
|
||||
self setmodel(param_00[randomint(param_00.size)]);
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
func_19F4(param_00)
|
||||
{
|
||||
for(var_01 = 0;var_01 < param_00.size;var_01++)
|
||||
{
|
||||
precachemodel(param_00[var_01]);
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
attachhead(param_00,param_01)
|
||||
{
|
||||
if(!isdefined(level.var_19F6))
|
||||
{
|
||||
level.var_19F6 = [];
|
||||
}
|
||||
|
||||
if(!isdefined(level.var_19F6[param_00]))
|
||||
{
|
||||
level.var_19F6[param_00] = randomint(param_01.size);
|
||||
}
|
||||
|
||||
var_02 = level.var_19F6[param_00] + 1 % param_01.size;
|
||||
if(isdefined(self.script_char_index))
|
||||
{
|
||||
var_02 = self.script_char_index % param_01.size;
|
||||
}
|
||||
|
||||
level.var_19F6[param_00] = var_02;
|
||||
self attach(param_01[var_02],"",1);
|
||||
self.headmodel = param_01[var_02];
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
func_19F9(param_00,param_01)
|
||||
{
|
||||
if(!isdefined(level.character_hat_index))
|
||||
{
|
||||
level.character_hat_index = [];
|
||||
}
|
||||
|
||||
if(!isdefined(level.character_hat_index[param_00]))
|
||||
{
|
||||
level.character_hat_index[param_00] = randomint(param_01.size);
|
||||
}
|
||||
|
||||
var_02 = level.character_hat_index[param_00] + 1 % param_01.size;
|
||||
level.character_hat_index[param_00] = var_02;
|
||||
self attach(param_01[var_02]);
|
||||
self.var_ABA = param_01[var_02];
|
||||
}
|
||||
|
||||
//Function Number: 5
|
||||
func_19FB()
|
||||
{
|
||||
self detachall();
|
||||
var_00 = self.var_19FC;
|
||||
if(!isdefined(var_00))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self.var_19FC = "none";
|
||||
self [[ level.putguninhand ]](var_00);
|
||||
}
|
||||
|
||||
//Function Number: 6
|
||||
save()
|
||||
{
|
||||
var_00["gunHand"] = self.var_19FC;
|
||||
if(isdefined(self.name))
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
|
||||
var_01 = self getattachsize();
|
||||
for(var_02 = 0;var_02 < var_01;var_02++ = var_41["name"])
|
||||
{
|
||||
var_41["attach"][var_02]["model"] = self getattachmodelname(var_02);
|
||||
var_41["attach"][var_02]["tag"] = self getattachtagname(var_02);
|
||||
}
|
||||
|
||||
return var_41;
|
||||
}
|
||||
|
||||
//Function Number: 7
|
||||
load(param_00)
|
||||
{
|
||||
self detachall();
|
||||
self.var_19FC = param_00["gunHand"];
|
||||
self.anim_guninhand = param_00["gunInHand"];
|
||||
self setmodel(param_00["model"]);
|
||||
self.var_ABA = param_00["hatModel"];
|
||||
if(isdefined(param_00["name"]))
|
||||
{
|
||||
self.name = param_00["name"];
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
|
||||
var_01 = param_00["attach"];
|
||||
var_02 = var_01.size;
|
||||
for(var_03 = 0;var_03 < var_02;var_03++)
|
||||
{
|
||||
self attach(var_01[var_03]["model"],var_01[var_03]["tag"]);
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 8
|
||||
precache(param_00)
|
||||
{
|
||||
if(isdefined(param_00["name"]))
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
|
||||
precachemodel(param_00["model"]);
|
||||
var_01 = param_00["attach"];
|
||||
var_02 = var_01.size;
|
||||
for(var_03 = 0;var_03 < var_02;var_03++)
|
||||
{
|
||||
precachemodel(var_01[var_03]["model"]);
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 9
|
||||
get_random_character(param_00)
|
||||
{
|
||||
var_01 = strtok(self.classname,"_");
|
||||
if(!common_scripts\utility::issp())
|
||||
{
|
||||
if(isdefined(self.pers["modelIndex"]) && self.pers["modelIndex"] < param_00)
|
||||
{
|
||||
return self.pers["modelIndex"];
|
||||
}
|
||||
|
||||
var_02 = randomint(param_00);
|
||||
self.pers["modelIndex"] = var_02;
|
||||
return var_02;
|
||||
}
|
||||
else if(var_02.size <= 2)
|
||||
{
|
||||
return randomint(var_01);
|
||||
}
|
||||
|
||||
var_03 = "auto";
|
||||
var_02 = undefined;
|
||||
var_04 = var_01[2];
|
||||
if(isdefined(self.script_char_index))
|
||||
{
|
||||
var_03 = self.script_char_index;
|
||||
}
|
||||
|
||||
if(isdefined(self.var_1A02))
|
||||
{
|
||||
var_05 = "grouped";
|
||||
var_02 = "group_" + self.var_1A02;
|
||||
}
|
||||
|
||||
if(!isdefined(level.character_index_cache))
|
||||
{
|
||||
level.character_index_cache = [];
|
||||
}
|
||||
|
||||
if(!isdefined(level.character_index_cache[var_04]))
|
||||
{
|
||||
level.character_index_cache[var_04] = [];
|
||||
}
|
||||
|
||||
if(!isdefined(level.character_index_cache[var_04][var_02]))
|
||||
{
|
||||
initialize_character_group(var_04,var_02,param_00);
|
||||
}
|
||||
|
||||
if(!isdefined(var_03))
|
||||
{
|
||||
var_03 = func_1A04(var_04,var_02);
|
||||
if(!isdefined(var_03))
|
||||
{
|
||||
var_03 = randomint(5000);
|
||||
}
|
||||
}
|
||||
|
||||
while(var_03 >= param_00)
|
||||
{
|
||||
var_03 = var_03 - param_00;
|
||||
}
|
||||
|
||||
level.character_index_cache[var_04][var_02][var_03]++;
|
||||
return var_03;
|
||||
}
|
||||
|
||||
//Function Number: 10
|
||||
func_1A04(param_00,param_01)
|
||||
{
|
||||
var_02 = [];
|
||||
var_03 = level.character_index_cache[param_00][param_01][0];
|
||||
var_02[0] = 0;
|
||||
for(var_04 = 1;var_04 < level.character_index_cache[param_00][param_01].size;var_04++)
|
||||
{
|
||||
if(level.character_index_cache[param_00][param_01][var_04] > var_03)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if(level.character_index_cache[param_00][param_01][var_04] < var_03)
|
||||
{
|
||||
var_02 = [];
|
||||
var_03 = level.character_index_cache[param_00][param_01][var_04];
|
||||
}
|
||||
|
||||
var_02[var_02.size] = var_04;
|
||||
}
|
||||
|
||||
return random(var_02);
|
||||
}
|
||||
|
||||
//Function Number: 11
|
||||
initialize_character_group(param_00,param_01,param_02)
|
||||
{
|
||||
for(var_03 = 0;var_03 < param_02;var_03++)
|
||||
{
|
||||
level.character_index_cache[param_00][param_01][var_03] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 12
|
||||
get_random_weapon(param_00)
|
||||
{
|
||||
return randomint(param_00);
|
||||
}
|
||||
|
||||
//Function Number: 13
|
||||
random(param_00)
|
||||
{
|
||||
return param_00[randomint(param_00.size)];
|
||||
}
|
128
MW3/Xbox/MP/common_scripts/_artcommon.gsc
Normal file
128
MW3/Xbox/MP/common_scripts/_artcommon.gsc
Normal file
@ -0,0 +1,128 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: common_scripts\_artcommon.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 10
|
||||
* Decompile Time: 161 ms
|
||||
* Timestamp: 10/27/2023 2:29:04 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
artstartvisionfileexport()
|
||||
{
|
||||
common_scripts\utility::fileprint_launcher_start_file();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
func_1669()
|
||||
{
|
||||
return common_scripts\utility::fileprint_launcher_end_file("\\share\\raw\\vision\\" + level.script + ".vision",1);
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
artstartfogfileexport()
|
||||
{
|
||||
common_scripts\utility::fileprint_launcher_start_file();
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
artendfogfileexport()
|
||||
{
|
||||
return common_scripts\utility::fileprint_launcher_end_file("\\share\\raw\\maps\\createart\\" + level.script + "_art.gsc",1);
|
||||
}
|
||||
|
||||
//Function Number: 5
|
||||
artcommonfxprintln(param_00)
|
||||
{
|
||||
common_scripts\utility::fileprint_launcher(param_00);
|
||||
}
|
||||
|
||||
//Function Number: 6
|
||||
func_166D()
|
||||
{
|
||||
}
|
||||
|
||||
//Function Number: 7
|
||||
func_166E()
|
||||
{
|
||||
level.fogexphalfplane = getdvarfloat("scr_fog_exp_halfplane");
|
||||
level.fognearplane = getdvarfloat("scr_fog_nearplane");
|
||||
level.fogcolor = getdvarvector("scr_fog_color");
|
||||
level.fogmaxopacity = getdvarfloat("scr_fog_max_opacity");
|
||||
level.sunfogenabled = getdvarint("scr_sunFogEnabled");
|
||||
level.sunfogcolor = getdvarvector("scr_sunFogColor");
|
||||
level.var_1675 = getdvarvector("scr_sunFogDir");
|
||||
level.var_1676 = getdvarfloat("scr_sunFogBeginFadeAngle");
|
||||
level.sunfogendfadeangle = getdvarfloat("scr_sunFogEndFadeAngle");
|
||||
level.sunfogscale = getdvarfloat("scr_sunFogScale");
|
||||
level.fogexphalfplane = func_1679(level.fogexphalfplane);
|
||||
level.fognearplane = func_1679(level.fognearplane);
|
||||
var_00 = func_1679(level.fogcolor[0]);
|
||||
var_01 = func_1679(level.fogcolor[1]);
|
||||
var_02 = func_1679(level.fogcolor[2]);
|
||||
level.fogcolor = (var_00,var_01,var_02);
|
||||
level.fogmaxopacity = func_1679(level.fogmaxopacity);
|
||||
level.sunfogenabled = func_1679(level.sunfogenabled);
|
||||
var_00 = func_1679(level.sunfogcolor[0]);
|
||||
var_01 = func_1679(level.sunfogcolor[1]);
|
||||
var_02 = func_1679(level.sunfogcolor[2]);
|
||||
level.sunfogcolor = (var_00,var_01,var_02);
|
||||
var_03 = func_1679(level.var_1675[0]);
|
||||
var_04 = func_1679(level.var_1675[1]);
|
||||
var_05 = func_1679(level.var_1675[2]);
|
||||
level.var_1675 = (var_03,var_04,var_05);
|
||||
level.var_1676 = func_1679(level.var_1676);
|
||||
level.sunfogendfadeangle = func_1679(level.sunfogendfadeangle);
|
||||
level.sunfogscale = func_1679(level.sunfogscale);
|
||||
}
|
||||
|
||||
//Function Number: 8
|
||||
func_1679(param_00)
|
||||
{
|
||||
var_01 = 0.001;
|
||||
if(param_00 < var_01 && param_00 > var_01 * -1)
|
||||
{
|
||||
param_00 = 0;
|
||||
}
|
||||
|
||||
return param_00;
|
||||
}
|
||||
|
||||
//Function Number: 9
|
||||
updatefogfromscript()
|
||||
{
|
||||
if(!getdvarint("scr_fog_disable"))
|
||||
{
|
||||
if(level.sunfogenabled)
|
||||
{
|
||||
setexpfog(level.fognearplane,level.fogexphalfplane,level.fogcolor[0],level.fogcolor[1],level.fogcolor[2],level.fogmaxopacity,0,level.sunfogcolor[0],level.sunfogcolor[1],level.sunfogcolor[2],level.var_1675,level.var_1676,level.sunfogendfadeangle,level.sunfogscale);
|
||||
return;
|
||||
}
|
||||
|
||||
setexpfog(level.fognearplane,level.fogexphalfplane,level.fogcolor[0],level.fogcolor[1],level.fogcolor[2],level.fogmaxopacity,0);
|
||||
return;
|
||||
}
|
||||
|
||||
setexpfog(1215752192,1215752193,0,0,0,0,0);
|
||||
}
|
||||
|
||||
//Function Number: 10
|
||||
artfxprintlnfog()
|
||||
{
|
||||
common_scripts\utility::fileprint_launcher("");
|
||||
common_scripts\utility::fileprint_launcher("\t//* Fog section * ");
|
||||
common_scripts\utility::fileprint_launcher("");
|
||||
common_scripts\utility::fileprint_launcher("\tsetDevDvar( \"scr_fog_disable\", \" + getdvarint("scr_fog_disable") + "\" + " );");
|
||||
common_scripts\utility::fileprint_launcher("");
|
||||
if(!getdvarint("scr_fog_disable"))
|
||||
{
|
||||
if(level.sunfogenabled)
|
||||
{
|
||||
common_scripts\utility::fileprint_launcher("\tsetExpFog( " + level.fognearplane + ", " + level.fogexphalfplane + ", " + level.fogcolor[0] + ", " + level.fogcolor[1] + ", " + level.fogcolor[2] + ", " + level.fogmaxopacity + ", 0, " + level.sunfogcolor[0] + ", " + level.sunfogcolor[1] + ", " + level.sunfogcolor[2] + ", (" + level.var_1675[0] + ", " + level.var_1675[1] + ", " + level.var_1675[2] + "), " + level.var_1676 + ", " + level.sunfogendfadeangle + ", " + level.sunfogscale + " );");
|
||||
return;
|
||||
}
|
||||
|
||||
common_scripts\utility::fileprint_launcher("\tsetExpFog( " + level.fognearplane + ", " + level.fogexphalfplane + ", " + level.fogcolor[0] + ", " + level.fogcolor[1] + ", " + level.fogcolor[2] + ", " + level.fogmaxopacity + ", 0 );");
|
||||
}
|
||||
}
|
1939
MW3/Xbox/MP/common_scripts/_createfx.gsc
Normal file
1939
MW3/Xbox/MP/common_scripts/_createfx.gsc
Normal file
File diff suppressed because it is too large
Load Diff
634
MW3/Xbox/MP/common_scripts/_createfxmenu.gsc
Normal file
634
MW3/Xbox/MP/common_scripts/_createfxmenu.gsc
Normal file
@ -0,0 +1,634 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: common_scripts\_createfxmenu.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 25
|
||||
* Decompile Time: 400 ms
|
||||
* Timestamp: 10/27/2023 2:29:19 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
menu(param_00)
|
||||
{
|
||||
return level.create_fx_menu == param_00;
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
setmenu(param_00)
|
||||
{
|
||||
level.create_fx_menu = param_00;
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
create_fx_menu()
|
||||
{
|
||||
if(common_scripts\_createfx::button_is_clicked("escape","x"))
|
||||
{
|
||||
_exit_menu();
|
||||
return;
|
||||
}
|
||||
|
||||
if(menu("creation"))
|
||||
{
|
||||
if(common_scripts\_createfx::button_is_clicked("1"))
|
||||
{
|
||||
setmenu("create_oneshot");
|
||||
draw_effects_list();
|
||||
return;
|
||||
}
|
||||
|
||||
if(common_scripts\_createfx::button_is_clicked("2"))
|
||||
{
|
||||
setmenu("create_loopfx");
|
||||
draw_effects_list();
|
||||
return;
|
||||
}
|
||||
|
||||
if(common_scripts\_createfx::button_is_clicked("3"))
|
||||
{
|
||||
setmenu("create_loopsound");
|
||||
var_00 = common_scripts\_createfx::createloopsound();
|
||||
finish_creating_entity(var_00);
|
||||
return;
|
||||
}
|
||||
|
||||
if(common_scripts\_createfx::button_is_clicked("4"))
|
||||
{
|
||||
setmenu("create_exploder");
|
||||
var_00 = common_scripts\_createfx::createnewexploder();
|
||||
finish_creating_entity(var_00);
|
||||
return;
|
||||
}
|
||||
|
||||
if(common_scripts\_createfx::button_is_clicked("5"))
|
||||
{
|
||||
setmenu("create_interval_sound");
|
||||
var_00 = common_scripts\_createfx::createintervalsound();
|
||||
finish_creating_entity(var_00);
|
||||
return;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if(menu("create_oneshot") || menu("create_loopfx") || menu("change_fxid"))
|
||||
{
|
||||
if(common_scripts\_createfx::button_is_clicked("m"))
|
||||
{
|
||||
increment_list_offset();
|
||||
draw_effects_list();
|
||||
}
|
||||
|
||||
menu_fx_creation();
|
||||
return;
|
||||
}
|
||||
|
||||
if(menu("none"))
|
||||
{
|
||||
if(common_scripts\_createfx::button_is_clicked("m"))
|
||||
{
|
||||
increment_list_offset();
|
||||
}
|
||||
|
||||
menu_change_selected_fx();
|
||||
if(entities_are_selected())
|
||||
{
|
||||
var_01 = get_last_selected_entity();
|
||||
if(!isdefined(level.last_displayed_ent) || var_01 != level.last_displayed_ent)
|
||||
{
|
||||
display_fx_info(var_01);
|
||||
level.last_displayed_ent = var_01;
|
||||
}
|
||||
|
||||
if(common_scripts\_createfx::button_is_clicked("a"))
|
||||
{
|
||||
common_scripts\_createfx::clear_settable_fx();
|
||||
setmenu("add_options");
|
||||
return;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if(menu("add_options"))
|
||||
{
|
||||
if(!entities_are_selected())
|
||||
{
|
||||
common_scripts\_createfx::clear_fx_hudelements();
|
||||
setmenu("none");
|
||||
return;
|
||||
}
|
||||
|
||||
display_fx_add_options(get_last_selected_entity());
|
||||
if(common_scripts\_createfx::button_is_clicked("m"))
|
||||
{
|
||||
increment_list_offset();
|
||||
return;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
_exit_menu()
|
||||
{
|
||||
common_scripts\_createfx::clear_fx_hudelements();
|
||||
common_scripts\_createfx::clear_entity_selection();
|
||||
common_scripts\_createfx::update_selected_entities();
|
||||
setmenu("none");
|
||||
}
|
||||
|
||||
//Function Number: 5
|
||||
get_last_selected_entity()
|
||||
{
|
||||
return level.selected_fx_ents[level.selected_fx_ents.size - 1];
|
||||
}
|
||||
|
||||
//Function Number: 6
|
||||
menu_fx_creation()
|
||||
{
|
||||
var_00 = 0;
|
||||
var_01 = undefined;
|
||||
var_02 = common_scripts\_createfx::func_get_level_fx();
|
||||
for(var_03 = level.effect_list_offset;var_03 < var_02.size;var_03++)
|
||||
{
|
||||
var_00 = var_00 + 1;
|
||||
var_04 = var_00;
|
||||
if(var_04 == 10)
|
||||
{
|
||||
var_04 = 0;
|
||||
}
|
||||
|
||||
if(common_scripts\_createfx::button_is_clicked(var_04 + ""))
|
||||
{
|
||||
var_01 = var_02[var_03];
|
||||
break;
|
||||
}
|
||||
|
||||
if(var_00 > level.effect_list_offset_max)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!isdefined(var_01))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(menu("change_fxid"))
|
||||
{
|
||||
apply_option_to_selected_fx(get_option("fxid"),var_01);
|
||||
level.effect_list_offset = 0;
|
||||
common_scripts\_createfx::clear_fx_hudelements();
|
||||
setmenu("none");
|
||||
return;
|
||||
}
|
||||
|
||||
var_05 = undefined;
|
||||
if(menu("create_loopfx"))
|
||||
{
|
||||
var_05 = common_scripts\utility::createloopeffect(var_01);
|
||||
}
|
||||
|
||||
if(menu("create_oneshot"))
|
||||
{
|
||||
var_05 = common_scripts\utility::createoneshoteffect(var_01);
|
||||
}
|
||||
|
||||
finish_creating_entity(var_05);
|
||||
}
|
||||
|
||||
//Function Number: 7
|
||||
finish_creating_entity(param_00)
|
||||
{
|
||||
param_00.v["angles"] = vectortoangles(param_00.v["origin"] + (0,0,100) - param_00.v["origin"]);
|
||||
param_00 common_scripts\_createfx::post_entity_creation_function();
|
||||
common_scripts\_createfx::clear_entity_selection();
|
||||
common_scripts\_createfx::select_last_entity();
|
||||
common_scripts\_createfx::move_selection_to_cursor();
|
||||
common_scripts\_createfx::update_selected_entities();
|
||||
setmenu("none");
|
||||
}
|
||||
|
||||
//Function Number: 8
|
||||
menu_init()
|
||||
{
|
||||
level.createfx_options = [];
|
||||
addoption("string","fxid","The FX","nil","fx");
|
||||
addoption("float","delay","Repeat rate/start delay",0.5,"fx");
|
||||
addoption("float","fire_range","Fire damage range",0,"fx");
|
||||
addoption("string","flag","Flag","nil","exploder");
|
||||
addoption("string","firefx","2nd FX id","nil","exploder");
|
||||
addoption("float","firefxdelay","2nd FX id repeat rate",0.5,"exploder");
|
||||
addoption("float","firefxtimeout","2nd FX timeout",5,"exploder");
|
||||
addoption("string","firefxsound","2nd FX soundalias","nil","exploder");
|
||||
addoption("float","damage","Radius damage",150,"exploder");
|
||||
addoption("float","damage_radius","Radius of radius damage",250,"exploder");
|
||||
addoption("float","delay_min","Minimimum time between repeats",1,"soundfx_interval");
|
||||
addoption("float","delay_max","Maximum time between repeats",2,"soundfx_interval");
|
||||
addoption("int","repeat","Number of times to repeat",5,"exploder");
|
||||
addoption("string","exploder","Exploder","1","exploder");
|
||||
addoption("string","earthquake","Earthquake","nil","exploder");
|
||||
if(!level.mp_createfx)
|
||||
{
|
||||
addoption("string","rumble","Rumble","nil","exploder");
|
||||
}
|
||||
|
||||
addoption("string","ender","Level notify for ending 2nd FX","nil","exploder");
|
||||
addoption("string","soundalias","Soundalias","nil","all");
|
||||
addoption("string","loopsound","Loopsound","nil","exploder");
|
||||
if(!level.mp_createfx)
|
||||
{
|
||||
addoption("int","stoppable","Can be stopped from script","1","all");
|
||||
}
|
||||
|
||||
level.effect_list_offset = 0;
|
||||
level.effect_list_offset_max = 10;
|
||||
level.createfxmasks = [];
|
||||
level.createfxmasks["all"] = [];
|
||||
level.createfxmasks["all"]["exploder"] = 1;
|
||||
level.createfxmasks["all"]["oneshotfx"] = 1;
|
||||
level.createfxmasks["all"]["loopfx"] = 1;
|
||||
level.createfxmasks["all"]["soundfx"] = 1;
|
||||
level.createfxmasks["all"]["soundfx_interval"] = 1;
|
||||
level.createfxmasks["fx"] = [];
|
||||
level.createfxmasks["fx"]["exploder"] = 1;
|
||||
level.createfxmasks["fx"]["oneshotfx"] = 1;
|
||||
level.createfxmasks["fx"]["loopfx"] = 1;
|
||||
level.createfxmasks["exploder"] = [];
|
||||
level.createfxmasks["exploder"]["exploder"] = 1;
|
||||
level.createfxmasks["loopfx"] = [];
|
||||
level.createfxmasks["loopfx"]["loopfx"] = 1;
|
||||
level.createfxmasks["oneshotfx"] = [];
|
||||
level.createfxmasks["oneshotfx"]["oneshotfx"] = 1;
|
||||
level.createfxmasks["soundfx"] = [];
|
||||
level.createfxmasks["soundfx"]["soundalias"] = 1;
|
||||
level.createfxmasks["soundfx_interval"] = [];
|
||||
level.createfxmasks["soundfx_interval"]["soundfx_interval"] = 1;
|
||||
}
|
||||
|
||||
//Function Number: 9
|
||||
get_last_selected_ent()
|
||||
{
|
||||
return level.selected_fx_ents[level.selected_fx_ents.size - 1];
|
||||
}
|
||||
|
||||
//Function Number: 10
|
||||
entities_are_selected()
|
||||
{
|
||||
return level.selected_fx_ents.size > 0;
|
||||
}
|
||||
|
||||
//Function Number: 11
|
||||
menu_change_selected_fx()
|
||||
{
|
||||
if(!level.selected_fx_ents.size)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var_00 = 0;
|
||||
var_01 = 0;
|
||||
var_02 = get_last_selected_ent();
|
||||
for(var_03 = 0;var_03 < level.createfx_options.size;var_03++)
|
||||
{
|
||||
var_04 = level.createfx_options[var_03];
|
||||
if(!isdefined(var_02.v[var_04["name"]]))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var_00++;
|
||||
if(var_00 < level.effect_list_offset)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var_01++;
|
||||
var_05 = var_01;
|
||||
if(var_05 == 10)
|
||||
{
|
||||
var_05 = 0;
|
||||
}
|
||||
|
||||
if(common_scripts\_createfx::button_is_clicked(var_05 + ""))
|
||||
{
|
||||
prepare_option_for_change(var_04,var_01);
|
||||
break;
|
||||
}
|
||||
|
||||
if(var_01 > level.effect_list_offset_max)
|
||||
{
|
||||
var_06 = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 12
|
||||
prepare_option_for_change(param_00,param_01)
|
||||
{
|
||||
if(param_00["name"] == "fxid")
|
||||
{
|
||||
setmenu("change_fxid");
|
||||
draw_effects_list();
|
||||
return;
|
||||
}
|
||||
|
||||
common_scripts\_createfx::createfx_centerprint("To change " + param_00["description"] + " on selected entities, type /fx newvalue");
|
||||
level.createfx_inputlocked = 1;
|
||||
set_option_index(param_00["name"]);
|
||||
setdvar("fx","nil");
|
||||
level.createfxhudelements[param_01 + 3][0].color = (1,1,0);
|
||||
}
|
||||
|
||||
//Function Number: 13
|
||||
menu_fx_option_set()
|
||||
{
|
||||
if(getdvar("fx") == "nil")
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var_00 = get_selected_option();
|
||||
var_01 = undefined;
|
||||
if(var_00["type"] == "string")
|
||||
{
|
||||
var_01 = getdvar("fx");
|
||||
}
|
||||
|
||||
if(var_00["type"] == "int")
|
||||
{
|
||||
var_01 = getdvarint("fx");
|
||||
}
|
||||
|
||||
if(var_00["type"] == "float")
|
||||
{
|
||||
var_01 = getdvarfloat("fx");
|
||||
}
|
||||
|
||||
apply_option_to_selected_fx(var_00,var_01);
|
||||
}
|
||||
|
||||
//Function Number: 14
|
||||
apply_option_to_selected_fx(param_00,param_01)
|
||||
{
|
||||
for(var_02 = 0;var_02 < level.selected_fx_ents.size;var_02++)
|
||||
{
|
||||
var_03 = level.selected_fx_ents[var_02];
|
||||
if(mask(param_00["mask"],var_03.v["type"]))
|
||||
{
|
||||
var_03.v[param_00["name"]] = param_01;
|
||||
}
|
||||
}
|
||||
|
||||
level.last_displayed_ent = undefined;
|
||||
common_scripts\_createfx::update_selected_entities();
|
||||
common_scripts\_createfx::clear_settable_fx();
|
||||
}
|
||||
|
||||
//Function Number: 15
|
||||
set_option_index(param_00)
|
||||
{
|
||||
for(var_01 = 0;var_01 < level.createfx_options.size;var_01++)
|
||||
{
|
||||
if(level.createfx_options[var_01]["name"] != param_00)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
level.selected_fx_option_index = var_01;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 16
|
||||
get_selected_option()
|
||||
{
|
||||
return level.createfx_options[level.selected_fx_option_index];
|
||||
}
|
||||
|
||||
//Function Number: 17
|
||||
mask(param_00,param_01)
|
||||
{
|
||||
return isdefined(level.createfxmasks[param_00][param_01]);
|
||||
}
|
||||
|
||||
//Function Number: 18
|
||||
addoption(param_00,param_01,param_02,param_03,param_04)
|
||||
{
|
||||
var_05 = [];
|
||||
level.createfx_options[level.createfx_options.size] = var_41;
|
||||
}
|
||||
|
||||
//Function Number: 19
|
||||
get_option(param_00)
|
||||
{
|
||||
for(var_01 = 0;var_01 < level.createfx_options.size;var_01++)
|
||||
{
|
||||
if(level.createfx_options[var_01]["name"] == param_00)
|
||||
{
|
||||
return level.createfx_options[var_01];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 20
|
||||
display_fx_info(param_00)
|
||||
{
|
||||
if(!menu("none"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
common_scripts\_createfx::clear_fx_hudelements();
|
||||
common_scripts\_createfx::set_fx_hudelement("Name: " + param_00.v["fxid"]);
|
||||
common_scripts\_createfx::set_fx_hudelement("Type: " + param_00.v["type"]);
|
||||
common_scripts\_createfx::set_fx_hudelement("Origin: " + param_00.v["origin"]);
|
||||
common_scripts\_createfx::set_fx_hudelement("Angles: " + param_00.v["angles"]);
|
||||
if(entities_are_selected())
|
||||
{
|
||||
var_01 = 0;
|
||||
var_02 = 0;
|
||||
var_03 = 0;
|
||||
for(var_04 = 0;var_04 < level.createfx_options.size;var_04++)
|
||||
{
|
||||
var_05 = level.createfx_options[var_04];
|
||||
if(!isdefined(param_00.v[var_05["name"]]))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var_01++;
|
||||
if(var_01 < level.effect_list_offset)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var_02++;
|
||||
common_scripts\_createfx::set_fx_hudelement(var_02 + ". " + var_05["description"] + ": " + param_00.v[var_05["name"]]);
|
||||
if(var_02 > level.effect_list_offset_max)
|
||||
{
|
||||
var_03 = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(var_01 > level.effect_list_offset_max)
|
||||
{
|
||||
common_scripts\_createfx::set_fx_hudelement("(m) More >");
|
||||
}
|
||||
|
||||
common_scripts\_createfx::set_fx_hudelement("(a) Add >");
|
||||
common_scripts\_createfx::set_fx_hudelement("(x) Exit >");
|
||||
return;
|
||||
}
|
||||
|
||||
var_01 = 0;
|
||||
var_03 = 0;
|
||||
for(var_04 = 0;var_04 < level.createfx_options.size;var_04++)
|
||||
{
|
||||
var_05 = level.createfx_options[var_04];
|
||||
if(!isdefined(param_00.v[var_05["name"]]))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var_01++;
|
||||
common_scripts\_createfx::set_fx_hudelement(var_05["description"] + ": " + param_00.v[var_05["name"]]);
|
||||
if(var_01 > level.createfx_hudelements)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 21
|
||||
display_fx_add_options(param_00)
|
||||
{
|
||||
common_scripts\_createfx::clear_fx_hudelements();
|
||||
common_scripts\_createfx::set_fx_hudelement("Name: " + param_00.v["fxid"]);
|
||||
common_scripts\_createfx::set_fx_hudelement("Type: " + param_00.v["type"]);
|
||||
common_scripts\_createfx::set_fx_hudelement("Origin: " + param_00.v["origin"]);
|
||||
common_scripts\_createfx::set_fx_hudelement("Angles: " + param_00.v["angles"]);
|
||||
var_01 = 0;
|
||||
var_02 = 0;
|
||||
var_03 = 0;
|
||||
if(level.effect_list_offset >= level.createfx_options.size)
|
||||
{
|
||||
level.effect_list_offset = 0;
|
||||
}
|
||||
|
||||
for(var_04 = 0;var_04 < level.createfx_options.size;var_04++)
|
||||
{
|
||||
var_05 = level.createfx_options[var_04];
|
||||
if(isdefined(param_00.v[var_05["name"]]))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if(!mask(var_05["mask"],param_00.v["type"]))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var_01++;
|
||||
if(var_01 < level.effect_list_offset)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if(var_02 >= level.effect_list_offset_max)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var_02++;
|
||||
var_06 = var_02;
|
||||
if(var_06 == 10)
|
||||
{
|
||||
var_06 = 0;
|
||||
}
|
||||
|
||||
if(common_scripts\_createfx::button_is_clicked(var_06 + ""))
|
||||
{
|
||||
add_option_to_selected_entities(var_05);
|
||||
menunone();
|
||||
level.last_displayed_ent = undefined;
|
||||
return;
|
||||
}
|
||||
|
||||
common_scripts\_createfx::set_fx_hudelement(var_06 + ". " + var_05["description"]);
|
||||
}
|
||||
|
||||
if(var_01 > level.effect_list_offset_max)
|
||||
{
|
||||
common_scripts\_createfx::set_fx_hudelement("(m) More >");
|
||||
}
|
||||
|
||||
common_scripts\_createfx::set_fx_hudelement("(x) Exit >");
|
||||
}
|
||||
|
||||
//Function Number: 22
|
||||
add_option_to_selected_entities(param_00)
|
||||
{
|
||||
var_01 = undefined;
|
||||
for(var_02 = 0;var_02 < level.selected_fx_ents.size;var_02++)
|
||||
{
|
||||
var_03 = level.selected_fx_ents[var_02];
|
||||
if(mask(param_00["mask"],var_03.v["type"]))
|
||||
{
|
||||
var_03.v[param_00["name"]] = param_00["default"];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 23
|
||||
menunone()
|
||||
{
|
||||
level.effect_list_offset = 0;
|
||||
common_scripts\_createfx::clear_fx_hudelements();
|
||||
setmenu("none");
|
||||
}
|
||||
|
||||
//Function Number: 24
|
||||
draw_effects_list()
|
||||
{
|
||||
common_scripts\_createfx::clear_fx_hudelements();
|
||||
common_scripts\_createfx::set_fx_hudelement("Pick an effect:");
|
||||
var_00 = 0;
|
||||
var_01 = 0;
|
||||
var_02 = common_scripts\_createfx::func_get_level_fx();
|
||||
if(level.effect_list_offset >= var_02.size)
|
||||
{
|
||||
level.effect_list_offset = 0;
|
||||
}
|
||||
|
||||
for(var_03 = level.effect_list_offset;var_03 < var_02.size;var_03++)
|
||||
{
|
||||
var_00 = var_00 + 1;
|
||||
common_scripts\_createfx::set_fx_hudelement(var_00 + ". " + var_02[var_03]);
|
||||
if(var_00 >= level.effect_list_offset_max)
|
||||
{
|
||||
var_01 = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(var_02.size > level.effect_list_offset_max)
|
||||
{
|
||||
common_scripts\_createfx::set_fx_hudelement("(m) More >");
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 25
|
||||
increment_list_offset()
|
||||
{
|
||||
level.effect_list_offset = level.effect_list_offset + level.effect_list_offset_max;
|
||||
}
|
4253
MW3/Xbox/MP/common_scripts/_destructible.gsc
Normal file
4253
MW3/Xbox/MP/common_scripts/_destructible.gsc
Normal file
File diff suppressed because it is too large
Load Diff
6634
MW3/Xbox/MP/common_scripts/_destructible_types.gsc
Normal file
6634
MW3/Xbox/MP/common_scripts/_destructible_types.gsc
Normal file
File diff suppressed because it is too large
Load Diff
1488
MW3/Xbox/MP/common_scripts/_dynamic_world.gsc
Normal file
1488
MW3/Xbox/MP/common_scripts/_dynamic_world.gsc
Normal file
File diff suppressed because it is too large
Load Diff
1107
MW3/Xbox/MP/common_scripts/_elevator.gsc
Normal file
1107
MW3/Xbox/MP/common_scripts/_elevator.gsc
Normal file
File diff suppressed because it is too large
Load Diff
595
MW3/Xbox/MP/common_scripts/_fx.gsc
Normal file
595
MW3/Xbox/MP/common_scripts/_fx.gsc
Normal file
@ -0,0 +1,595 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: common_scripts\_fx.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 28
|
||||
* Decompile Time: 463 ms
|
||||
* Timestamp: 10/27/2023 2:29:21 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
initfx()
|
||||
{
|
||||
if(!isdefined(level.func))
|
||||
{
|
||||
level.func = [];
|
||||
}
|
||||
|
||||
if(!isdefined(level.func["create_triggerfx"]))
|
||||
{
|
||||
level.func["create_triggerfx"] = ::create_triggerfx;
|
||||
}
|
||||
|
||||
common_scripts\utility::create_lock("createfx_looper",20);
|
||||
level.exploderfunction = ::common_scripts\utility::exploder_before_load;
|
||||
waittillframeend;
|
||||
waittillframeend;
|
||||
level.exploderfunction = ::common_scripts\utility::exploder_after_load;
|
||||
level.server_culled_sounds = 0;
|
||||
if(getdvarint("serverCulledSounds") == 1)
|
||||
{
|
||||
level.server_culled_sounds = 1;
|
||||
}
|
||||
|
||||
if(level.createfx_enabled)
|
||||
{
|
||||
level.server_culled_sounds = 0;
|
||||
}
|
||||
|
||||
if(level.createfx_enabled)
|
||||
{
|
||||
level waittill("createfx_common_done");
|
||||
}
|
||||
|
||||
if(isdefined(level.var_7FAE))
|
||||
{
|
||||
wait level.var_7FAE;
|
||||
}
|
||||
|
||||
for(var_00 = 0;var_00 < level.createfxent.size;var_00++)
|
||||
{
|
||||
var_01 = level.createfxent[var_00];
|
||||
var_01 common_scripts\_createfx::set_forward_and_up_vectors();
|
||||
if(var_01.v["type"] == "loopfx")
|
||||
{
|
||||
var_01 thread loopfxthread();
|
||||
}
|
||||
|
||||
if(var_01.v["type"] == "oneshotfx")
|
||||
{
|
||||
var_01 thread oneshotfxthread();
|
||||
}
|
||||
|
||||
if(var_01.v["type"] == "soundfx")
|
||||
{
|
||||
var_01 thread create_loopsound();
|
||||
}
|
||||
|
||||
if(var_01.v["type"] == "soundfx_interval")
|
||||
{
|
||||
var_01 thread create_interval_sound();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
print_org(param_00,param_01,param_02,param_03)
|
||||
{
|
||||
if(getdvar("debug") == "1")
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
oneshotfx(param_00,param_01,param_02,param_03)
|
||||
{
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
exploderfx(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,param_0A,param_0B,param_0C,param_0D,param_0E,param_0F,param_10,param_11)
|
||||
{
|
||||
if(1)
|
||||
{
|
||||
var_12 = common_scripts\utility::createexploder(param_01);
|
||||
var_12.v["origin"] = param_02;
|
||||
var_12.v["angles"] = (0,0,0);
|
||||
if(isdefined(param_04))
|
||||
{
|
||||
var_12.v["angles"] = vectortoangles(param_04 - param_02);
|
||||
}
|
||||
|
||||
var_12.v["delay"] = param_03;
|
||||
var_12.v["exploder"] = param_00;
|
||||
if(isdefined(level.createfxexploders))
|
||||
{
|
||||
var_13 = level.createfxexploders[var_12.v["exploder"]];
|
||||
if(!isdefined(var_13))
|
||||
{
|
||||
var_13 = [];
|
||||
}
|
||||
|
||||
level.createfxexploders[var_13.v["exploder"]] = var_41;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var_14 = spawn("script_origin",(0,0,0));
|
||||
var_14.origin = param_04;
|
||||
var_14.angles = vectortoangles(param_06 - param_04);
|
||||
var_14.script_exploder = param_02;
|
||||
var_14.script_fxid = param_03;
|
||||
var_14.script_delay = param_05;
|
||||
var_14.script_firefx = param_07;
|
||||
var_14.script_firefxdelay = param_08;
|
||||
var_14.script_firefxsound = param_09;
|
||||
var_14.script_sound = param_0A;
|
||||
var_14.script_earthquake = param_0B;
|
||||
var_14.script_damage = param_0C;
|
||||
var_14.script_radius = param_11;
|
||||
var_14.script_soundalias = param_0D;
|
||||
var_14.script_firefxtimeout = var_12;
|
||||
var_14.script_repeat = param_0E;
|
||||
var_14.script_delay_min = param_0F;
|
||||
var_14.script_delay_max = param_10;
|
||||
var_14.script_exploder_group = var_13;
|
||||
var_15 = anglestoforward(var_14.angles);
|
||||
var_15 = var_15 * 150;
|
||||
var_14.targetpos = param_04 + var_15;
|
||||
if(!isdefined(level._script_exploders))
|
||||
{
|
||||
level._script_exploders = [];
|
||||
}
|
||||
|
||||
level._script_exploders[level._script_exploders.size] = var_14;
|
||||
common_scripts\_createfx::createfx_showorigin(param_03,param_04,param_05,param_06,"exploderfx",var_14,undefined,param_07,param_08,param_09,param_0A,param_0B,param_0C,param_0D,param_0E,param_0F,param_10,param_11,var_12);
|
||||
}
|
||||
|
||||
//Function Number: 5
|
||||
loopfx(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
|
||||
{
|
||||
var_07 = common_scripts\utility::createloopeffect(param_00);
|
||||
var_07.v["origin"] = param_01;
|
||||
var_07.v["angles"] = (0,0,0);
|
||||
if(isdefined(param_03))
|
||||
{
|
||||
var_07.v["angles"] = vectortoangles(param_03 - param_01);
|
||||
}
|
||||
|
||||
var_07.v["delay"] = param_02;
|
||||
}
|
||||
|
||||
//Function Number: 6
|
||||
create_looper()
|
||||
{
|
||||
self.looper = playloopedfx(level._effect[self.v["fxid"]],self.v["delay"],self.v["origin"],0,self.v["forward"],self.v["up"]);
|
||||
create_loopsound();
|
||||
}
|
||||
|
||||
//Function Number: 7
|
||||
create_loopsound()
|
||||
{
|
||||
self notify("stop_loop");
|
||||
if(isdefined(self.v["soundalias"]) && self.v["soundalias"] != "nil")
|
||||
{
|
||||
if(isdefined(self.v["stopable"]) && self.v["stopable"])
|
||||
{
|
||||
if(isdefined(self.looper))
|
||||
{
|
||||
self.looper thread common_scripts\utility::loop_fx_sound(self.v["soundalias"],self.v["origin"],0,"death");
|
||||
return;
|
||||
}
|
||||
|
||||
thread common_scripts\utility::loop_fx_sound(self.v["soundalias"],self.v["origin"],0,"stop_loop");
|
||||
return;
|
||||
}
|
||||
|
||||
if(isdefined(self.looper))
|
||||
{
|
||||
self.looper thread common_scripts\utility::loop_fx_sound(self.v["soundalias"],self.v["origin"],0);
|
||||
return;
|
||||
}
|
||||
|
||||
var_00 = 0;
|
||||
if(level.server_culled_sounds == 1 && isdefined(self.v["server_culled"]))
|
||||
{
|
||||
var_00 = self.v["server_culled"];
|
||||
}
|
||||
|
||||
thread common_scripts\utility::loop_fx_sound(self.v["soundalias"],self.v["origin"],var_00);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 8
|
||||
create_interval_sound()
|
||||
{
|
||||
self notify("stop_loop");
|
||||
if(!isdefined(self.v["soundalias"]))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(self.v["soundalias"] == "nil")
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var_00 = undefined;
|
||||
var_01 = self;
|
||||
if((isdefined(self.v["stopable"]) && self.v["stopable"]) || level.createfx_enabled)
|
||||
{
|
||||
if(isdefined(self.looper))
|
||||
{
|
||||
var_01 = self.looper;
|
||||
var_00 = "death";
|
||||
}
|
||||
else
|
||||
{
|
||||
var_00 = "stop_loop";
|
||||
}
|
||||
}
|
||||
|
||||
var_01 thread common_scripts\utility::loop_fx_sound_interval(self.v["soundalias"],self.v["origin"],var_00,undefined,self.v["delay_min"],self.v["delay_max"]);
|
||||
}
|
||||
|
||||
//Function Number: 9
|
||||
loopfxthread()
|
||||
{
|
||||
common_scripts\utility::waitframe();
|
||||
if(isdefined(self.fxstart))
|
||||
{
|
||||
level waittill("start fx" + self.fxstart);
|
||||
}
|
||||
|
||||
for(;;)
|
||||
{
|
||||
create_looper();
|
||||
if(isdefined(self.timeout))
|
||||
{
|
||||
thread loopfxstop(self.timeout);
|
||||
}
|
||||
|
||||
if(isdefined(self.fxstop))
|
||||
{
|
||||
level waittill("stop fx" + self.fxstop);
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(isdefined(self.looper))
|
||||
{
|
||||
self.looper delete();
|
||||
}
|
||||
|
||||
if(isdefined(self.fxstart))
|
||||
{
|
||||
level waittill("start fx" + self.fxstart);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 10
|
||||
loopfxchangeid(param_00)
|
||||
{
|
||||
self endon("death");
|
||||
param_00 waittill("effect id changed",var_01);
|
||||
}
|
||||
|
||||
//Function Number: 11
|
||||
loopfxchangeorg(param_00)
|
||||
{
|
||||
self endon("death");
|
||||
for(;;)
|
||||
{
|
||||
param_00 waittill("effect org changed",var_01);
|
||||
self.origin = var_01;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 12
|
||||
loopfxchangedelay(param_00)
|
||||
{
|
||||
self endon("death");
|
||||
param_00 waittill("effect delay changed",var_01);
|
||||
}
|
||||
|
||||
//Function Number: 13
|
||||
loopfxdeletion(param_00)
|
||||
{
|
||||
self endon("death");
|
||||
param_00 waittill("effect deleted");
|
||||
self delete();
|
||||
}
|
||||
|
||||
//Function Number: 14
|
||||
loopfxstop(param_00)
|
||||
{
|
||||
self endon("death");
|
||||
wait param_00;
|
||||
self.looper delete();
|
||||
}
|
||||
|
||||
//Function Number: 15
|
||||
loopsound(param_00,param_01,param_02)
|
||||
{
|
||||
level thread loopsoundthread(param_00,param_01,param_02);
|
||||
}
|
||||
|
||||
//Function Number: 16
|
||||
loopsoundthread(param_00,param_01,param_02)
|
||||
{
|
||||
var_03 = spawn("script_origin",param_01);
|
||||
var_03.origin = param_01;
|
||||
var_03 playloopsound(param_00);
|
||||
}
|
||||
|
||||
//Function Number: 17
|
||||
gunfireloopfx(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07)
|
||||
{
|
||||
thread gunfireloopfxthread(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07);
|
||||
}
|
||||
|
||||
//Function Number: 18
|
||||
gunfireloopfxthread(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07)
|
||||
{
|
||||
level endon("stop all gunfireloopfx");
|
||||
common_scripts\utility::waitframe();
|
||||
if(param_07 < param_06)
|
||||
{
|
||||
var_08 = param_07;
|
||||
param_07 = param_06;
|
||||
param_06 = var_08;
|
||||
}
|
||||
|
||||
var_09 = param_06;
|
||||
var_0A = param_07 - param_06;
|
||||
if(param_05 < param_04)
|
||||
{
|
||||
var_08 = param_05;
|
||||
param_05 = param_04;
|
||||
param_04 = var_08;
|
||||
}
|
||||
|
||||
var_0B = param_04;
|
||||
var_0C = param_05 - param_04;
|
||||
if(param_03 < param_02)
|
||||
{
|
||||
var_08 = param_03;
|
||||
param_03 = param_02;
|
||||
param_02 = var_08;
|
||||
}
|
||||
|
||||
var_0D = param_02;
|
||||
var_0E = param_03 - param_02;
|
||||
var_0F = spawnfx(level._effect[param_00],param_01);
|
||||
if(!level.createfx_enabled)
|
||||
{
|
||||
var_0F willneverchange();
|
||||
}
|
||||
|
||||
for(;;)
|
||||
{
|
||||
var_10 = var_0D + randomint(var_0E);
|
||||
for(var_11 = 0;var_11 < var_10;var_11++)
|
||||
{
|
||||
triggerfx(var_0F);
|
||||
wait var_0B + randomfloat(var_0C);
|
||||
}
|
||||
|
||||
wait var_09 + randomfloat(var_0A);
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 19
|
||||
gunfireloopfxvec(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08)
|
||||
{
|
||||
thread gunfireloopfxvecthread(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08);
|
||||
}
|
||||
|
||||
//Function Number: 20
|
||||
gunfireloopfxvecthread(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08)
|
||||
{
|
||||
level endon("stop all gunfireloopfx");
|
||||
common_scripts\utility::waitframe();
|
||||
if(param_08 < param_07)
|
||||
{
|
||||
var_09 = param_08;
|
||||
param_08 = param_07;
|
||||
param_07 = var_09;
|
||||
}
|
||||
|
||||
var_0A = param_07;
|
||||
var_0B = param_08 - param_07;
|
||||
if(param_06 < param_05)
|
||||
{
|
||||
var_09 = param_06;
|
||||
param_06 = param_05;
|
||||
param_05 = var_09;
|
||||
}
|
||||
|
||||
var_0C = param_05;
|
||||
var_0D = param_06 - param_05;
|
||||
if(param_04 < param_03)
|
||||
{
|
||||
var_09 = param_04;
|
||||
param_04 = param_03;
|
||||
param_03 = var_09;
|
||||
}
|
||||
|
||||
var_0E = param_03;
|
||||
var_0F = param_04 - param_03;
|
||||
param_02 = vectornormalize(param_02 - param_01);
|
||||
var_10 = spawnfx(level._effect[param_00],param_01,param_02);
|
||||
if(!level.createfx_enabled)
|
||||
{
|
||||
var_10 willneverchange();
|
||||
}
|
||||
|
||||
for(;;)
|
||||
{
|
||||
var_11 = var_0E + randomint(var_0F);
|
||||
for(var_12 = 0;var_12 < int(var_11 / level.fxfireloopmod);var_12++)
|
||||
{
|
||||
triggerfx(var_10);
|
||||
var_13 = var_0C + randomfloat(var_0D) * level.fxfireloopmod;
|
||||
if(var_13 < 0.05)
|
||||
{
|
||||
var_13 = 0.05;
|
||||
}
|
||||
|
||||
wait var_13;
|
||||
}
|
||||
|
||||
wait var_0C + randomfloat(var_0D);
|
||||
wait var_0A + randomfloat(var_0B);
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 21
|
||||
setfireloopmod(param_00)
|
||||
{
|
||||
level.fxfireloopmod = 1 / param_00;
|
||||
}
|
||||
|
||||
//Function Number: 22
|
||||
setup_fx()
|
||||
{
|
||||
if(!isdefined(self.script_fxid) || !isdefined(self.script_fxcommand) || !isdefined(self.script_delay))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(isdefined(self.model))
|
||||
{
|
||||
if(self.model == "toilet")
|
||||
{
|
||||
thread burnville_paratrooper_hack();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var_00 = undefined;
|
||||
if(isdefined(self.target))
|
||||
{
|
||||
var_01 = getent(self.target,"targetname");
|
||||
if(isdefined(var_01))
|
||||
{
|
||||
var_00 = var_01.origin;
|
||||
}
|
||||
}
|
||||
|
||||
var_02 = undefined;
|
||||
if(isdefined(self.script_fxstart))
|
||||
{
|
||||
var_02 = self.script_fxstart;
|
||||
}
|
||||
|
||||
var_03 = undefined;
|
||||
if(isdefined(self.script_fxstop))
|
||||
{
|
||||
var_03 = self.script_fxstop;
|
||||
}
|
||||
|
||||
if(self.script_fxcommand == "OneShotfx")
|
||||
{
|
||||
oneshotfx(self.script_fxid,self.origin,self.script_delay,var_00);
|
||||
}
|
||||
|
||||
if(self.script_fxcommand == "loopfx")
|
||||
{
|
||||
loopfx(self.script_fxid,self.origin,self.script_delay,var_00,var_02,var_03);
|
||||
}
|
||||
|
||||
if(self.script_fxcommand == "loopsound")
|
||||
{
|
||||
loopsound(self.script_fxid,self.origin,self.script_delay);
|
||||
}
|
||||
|
||||
self delete();
|
||||
}
|
||||
|
||||
//Function Number: 23
|
||||
burnville_paratrooper_hack()
|
||||
{
|
||||
var_00 = (0,0,self.angles[1]);
|
||||
var_01 = level._effect[self.script_fxid];
|
||||
var_02 = self.origin;
|
||||
wait 1;
|
||||
level thread burnville_paratrooper_hack_loop(var_00,var_02,var_01);
|
||||
self delete();
|
||||
}
|
||||
|
||||
//Function Number: 24
|
||||
burnville_paratrooper_hack_loop(param_00,param_01,param_02)
|
||||
{
|
||||
for(;;)
|
||||
{
|
||||
playfx(param_02,param_01);
|
||||
wait 30 + randomfloat(40);
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 25
|
||||
create_triggerfx()
|
||||
{
|
||||
if(!verify_effects_assignment(self.v["fxid"]))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self.looper = spawnfx(level._effect[self.v["fxid"]],self.v["origin"],self.v["forward"],self.v["up"]);
|
||||
triggerfx(self.looper,self.v["delay"]);
|
||||
if(!level.createfx_enabled)
|
||||
{
|
||||
self.looper willneverchange();
|
||||
}
|
||||
|
||||
create_loopsound();
|
||||
}
|
||||
|
||||
//Function Number: 26
|
||||
verify_effects_assignment(param_00)
|
||||
{
|
||||
if(isdefined(level._effect[param_00]))
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
if(!isdefined(level._missing_fx))
|
||||
{
|
||||
level._missing_fx = [];
|
||||
}
|
||||
|
||||
level._missing_fx[self.v["fxid"]] = param_00;
|
||||
verify_effects_assignment_print(param_00);
|
||||
return 0;
|
||||
}
|
||||
|
||||
//Function Number: 27
|
||||
verify_effects_assignment_print(param_00)
|
||||
{
|
||||
level notify("verify_effects_assignment_print");
|
||||
level endon("verify_effects_assignment_print");
|
||||
wait 0.05;
|
||||
var_01 = getarraykeys(level._missing_fx);
|
||||
foreach(var_03 in var_01)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 28
|
||||
oneshotfxthread()
|
||||
{
|
||||
common_scripts\utility::waitframe();
|
||||
if(self.v["delay"] > 0)
|
||||
{
|
||||
wait self.v["delay"];
|
||||
}
|
||||
|
||||
[[ level.func["create_triggerfx"] ]]();
|
||||
}
|
290
MW3/Xbox/MP/common_scripts/_pipes.gsc
Normal file
290
MW3/Xbox/MP/common_scripts/_pipes.gsc
Normal file
@ -0,0 +1,290 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: common_scripts\_pipes.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 12
|
||||
* Decompile Time: 179 ms
|
||||
* Timestamp: 10/27/2023 2:29:09 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
level.var_18A1 = 25;
|
||||
var_00 = getentarray("pipe_shootable","targetname");
|
||||
if(!var_00.size)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
level.var_18A2 = spawnstruct();
|
||||
level.var_18A2.num_pipe_fx = 0;
|
||||
var_00 thread precachefx();
|
||||
var_00 thread methodsinit();
|
||||
waittillframeend;
|
||||
common_scripts\utility::array_thread(var_00,::pipesetup);
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
pipesetup()
|
||||
{
|
||||
self setcandamage(1);
|
||||
self setcanradiusdamage(0);
|
||||
self.var_18A5 = [];
|
||||
var_00 = undefined;
|
||||
if(isdefined(self.target))
|
||||
{
|
||||
var_00 = common_scripts\utility::getstruct(self.target,"targetname");
|
||||
self.a = var_00.origin;
|
||||
var_01 = anglestoforward(var_00.angles);
|
||||
var_01 = var_01 * 128;
|
||||
self.b = self.a + var_01;
|
||||
}
|
||||
else
|
||||
{
|
||||
var_01 = anglestoforward(self.angles);
|
||||
var_02 = var_01 * 64;
|
||||
self.a = self.origin + var_02;
|
||||
var_02 = var_01 * -64;
|
||||
self.b = self.origin + var_02;
|
||||
}
|
||||
|
||||
thread pipe_wait_loop();
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
pipe_wait_loop()
|
||||
{
|
||||
var_00 = (0,0,0);
|
||||
var_01 = 0;
|
||||
var_02 = 4;
|
||||
for(;;)
|
||||
{
|
||||
self waittill("damage",var_03,var_04,var_05,var_00,var_06);
|
||||
if(var_01)
|
||||
{
|
||||
if(randomint(100) <= 33)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
var_01 = 1;
|
||||
var_07 = pipe_logic(var_05,var_00,var_06,var_04);
|
||||
if(var_07)
|
||||
{
|
||||
var_02--;
|
||||
}
|
||||
|
||||
if(var_02 <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
self setcandamage(0);
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
pipe_logic(param_00,param_01,param_02,param_03)
|
||||
{
|
||||
if(level.var_18A2.num_pipe_fx > 8)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!isdefined(level.var_18A2._pipe_methods[param_02]))
|
||||
{
|
||||
param_01 = pipe_calc_nofx(param_01,param_02);
|
||||
}
|
||||
else
|
||||
{
|
||||
param_01 = self [[ level.var_18A2._pipe_methods[param_02] ]](param_01,param_02);
|
||||
}
|
||||
|
||||
if(!isdefined(param_01))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(isdefined(param_03.classname) && param_03.classname == "worldspawn")
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
foreach(var_05 in self.var_18A5)
|
||||
{
|
||||
if(distancesquared(param_01,var_05.origin) < 25)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
var_07 = vectorfromlinetopoint(self.a,self.b,param_01);
|
||||
thread pipefx(param_01,var_07,param_03);
|
||||
return 1;
|
||||
}
|
||||
|
||||
//Function Number: 5
|
||||
pipefx(param_00,param_01,param_02)
|
||||
{
|
||||
var_03 = level.var_18A2.fx_time[self.script_noteworthy];
|
||||
var_04 = int(level.var_18A1 / var_03);
|
||||
var_05 = level.var_18A2._sound[self.script_noteworthy + "_hit"];
|
||||
var_06 = level.var_18A2._sound[self.script_noteworthy + "_loop"];
|
||||
var_07 = level.var_18A2._sound[self.script_noteworthy + "_end"];
|
||||
var_08 = spawn("script_origin",param_00);
|
||||
var_08 hide();
|
||||
var_08 playsound(var_05);
|
||||
var_08 playloopsound(var_06);
|
||||
self.var_18A5[self.var_18A5.size] = var_08;
|
||||
level.var_18A2.num_pipe_fx++;
|
||||
if(common_scripts\utility::issp() || self.script_noteworthy != "steam")
|
||||
{
|
||||
thread pipe_damage(param_00,param_01,param_02,var_08);
|
||||
}
|
||||
|
||||
playfx(level.var_18A2._effect[self.script_noteworthy],param_00,param_01);
|
||||
wait var_03;
|
||||
var_04--;
|
||||
while(level.var_18A2.num_pipe_fx <= 8 && var_04 > 0)
|
||||
{
|
||||
playfx(level.var_18A2._effect[self.script_noteworthy],param_00,param_01);
|
||||
wait var_03;
|
||||
var_04--;
|
||||
}
|
||||
|
||||
var_08 playsound(var_07);
|
||||
wait 0.5;
|
||||
var_08 stoploopsound(var_06);
|
||||
var_08 delete();
|
||||
self.var_18A5 = common_scripts\utility::array_removeundefined(self.var_18A5);
|
||||
level.var_18A2.num_pipe_fx--;
|
||||
}
|
||||
|
||||
//Function Number: 6
|
||||
pipe_damage(param_00,param_01,param_02,param_03)
|
||||
{
|
||||
if(!func_18AF())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
param_03 endon("death");
|
||||
var_04 = param_03.origin + vectornormalize(param_01) * 40;
|
||||
var_05 = level.var_18A2._dmg[self.script_noteworthy];
|
||||
for(;;)
|
||||
{
|
||||
if(!isdefined(self.damageowner))
|
||||
{
|
||||
self radiusdamage(var_04,36,var_05,var_05 * 0.75,undefined,"MOD_TRIGGER_HURT");
|
||||
}
|
||||
else
|
||||
{
|
||||
self radiusdamage(var_04,36,var_05,var_05 * 0.75,param_02,"MOD_TRIGGER_HURT");
|
||||
}
|
||||
|
||||
wait 0.4;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 7
|
||||
func_18AF()
|
||||
{
|
||||
if(!common_scripts\utility::issp())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!isdefined(level.var_18B0))
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
return level.var_18B0;
|
||||
}
|
||||
|
||||
//Function Number: 8
|
||||
methodsinit()
|
||||
{
|
||||
level.var_18A2._pipe_methods = [];
|
||||
level.var_18A2._pipe_methods["MOD_UNKNOWN"] = ::func_18B3;
|
||||
level.var_18A2._pipe_methods["MOD_PISTOL_BULLET"] = ::pipe_calc_ballistic;
|
||||
level.var_18A2._pipe_methods["MOD_RIFLE_BULLET"] = ::pipe_calc_ballistic;
|
||||
level.var_18A2._pipe_methods["MOD_GRENADE"] = ::func_18B3;
|
||||
level.var_18A2._pipe_methods["MOD_GRENADE_SPLASH"] = ::func_18B3;
|
||||
level.var_18A2._pipe_methods["MOD_PROJECTILE"] = ::func_18B3;
|
||||
level.var_18A2._pipe_methods["MOD_PROJECTILE_SPLASH"] = ::func_18B3;
|
||||
level.var_18A2._pipe_methods["MOD_TRIGGER_HURT"] = ::func_18B3;
|
||||
level.var_18A2._pipe_methods["MOD_EXPLOSIVE"] = ::func_18B3;
|
||||
level.var_18A2._pipe_methods["MOD_EXPLOSIVE_BULLET"] = ::func_18B3;
|
||||
}
|
||||
|
||||
//Function Number: 9
|
||||
pipe_calc_ballistic(param_00,param_01)
|
||||
{
|
||||
return param_00;
|
||||
}
|
||||
|
||||
//Function Number: 10
|
||||
func_18B3(param_00,param_01)
|
||||
{
|
||||
var_02 = vectornormalize(vectorfromlinetopoint(self.a,self.b,param_00));
|
||||
param_00 = pointonsegmentnearesttopoint(self.a,self.b,param_00);
|
||||
return param_00 + var_02 * 4;
|
||||
}
|
||||
|
||||
//Function Number: 11
|
||||
pipe_calc_nofx(param_00,param_01)
|
||||
{
|
||||
return undefined;
|
||||
}
|
||||
|
||||
//Function Number: 12
|
||||
precachefx()
|
||||
{
|
||||
var_00 = 0;
|
||||
var_01 = 0;
|
||||
foreach(var_03 in self)
|
||||
{
|
||||
if(var_03.script_noteworthy == "water")
|
||||
{
|
||||
var_03.script_noteworthy = "steam";
|
||||
}
|
||||
|
||||
if(var_03.script_noteworthy == "steam")
|
||||
{
|
||||
var_03 willneverchange();
|
||||
var_00 = 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(var_03.script_noteworthy == "fire")
|
||||
{
|
||||
var_03 willneverchange();
|
||||
var_01 = 1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if(var_00)
|
||||
{
|
||||
level.var_18A2._effect["steam"] = loadfx("impacts/pipe_steam");
|
||||
level.var_18A2._sound["steam_hit"] = "mtl_steam_pipe_hit";
|
||||
level.var_18A2._sound["steam_loop"] = "mtl_steam_pipe_hiss_loop";
|
||||
level.var_18A2._sound["steam_end"] = "mtl_steam_pipe_hiss_loop_end";
|
||||
level.var_18A2.fx_time["steam"] = 3;
|
||||
level.var_18A2._dmg["steam"] = 5;
|
||||
}
|
||||
|
||||
if(var_01)
|
||||
{
|
||||
level.var_18A2._effect["fire"] = loadfx("impacts/pipe_fire");
|
||||
level.var_18A2._sound["fire_hit"] = "mtl_gas_pipe_hit";
|
||||
level.var_18A2._sound["fire_loop"] = "mtl_gas_pipe_flame_loop";
|
||||
level.var_18A2._sound["fire_end"] = "mtl_gas_pipe_flame_end";
|
||||
level.var_18A2.fx_time["fire"] = 3;
|
||||
level.var_18A2._dmg["fire"] = 5;
|
||||
}
|
||||
}
|
72
MW3/Xbox/MP/maps/mp/_areas.gsc
Normal file
72
MW3/Xbox/MP/maps/mp/_areas.gsc
Normal file
@ -0,0 +1,72 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: maps\mp\_areas.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 5
|
||||
* Decompile Time: 113 ms
|
||||
* Timestamp: 10/27/2023 2:27:34 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
init()
|
||||
{
|
||||
level.softlandingtriggers = getentarray("trigger_multiple_softlanding","classname");
|
||||
var_00 = getentarray("destructible_vehicle","targetname");
|
||||
foreach(var_02 in level.softlandingtriggers)
|
||||
{
|
||||
if(var_02.script_type != "car")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach(var_04 in var_00)
|
||||
{
|
||||
if(distance(var_02.origin,var_04.origin) > 64)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var_02.destructible = var_04;
|
||||
}
|
||||
}
|
||||
|
||||
thread onplayerconnect();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
onplayerconnect()
|
||||
{
|
||||
for(;;)
|
||||
{
|
||||
level waittill("connected",var_00);
|
||||
var_00.softlanding = undefined;
|
||||
var_00 thread softlandingwaiter();
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
func_2DC4(param_00)
|
||||
{
|
||||
self.softlanding = param_00;
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
func_2DC5(param_00)
|
||||
{
|
||||
self.softlanding = undefined;
|
||||
}
|
||||
|
||||
//Function Number: 5
|
||||
softlandingwaiter()
|
||||
{
|
||||
self endon("disconnect");
|
||||
for(;;)
|
||||
{
|
||||
self waittill("soft_landing",var_00,var_01);
|
||||
if(!isdefined(var_00.destructible))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
29
MW3/Xbox/MP/maps/mp/_art.gsc
Normal file
29
MW3/Xbox/MP/maps/mp/_art.gsc
Normal file
@ -0,0 +1,29 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: maps\mp\_art.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 4
|
||||
* Decompile Time: 57 ms
|
||||
* Timestamp: 10/27/2023 2:28:54 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
func_1684()
|
||||
{
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
fovslidercheck()
|
||||
{
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
func_16B2()
|
||||
{
|
||||
}
|
92
MW3/Xbox/MP/maps/mp/_audio.gsc
Normal file
92
MW3/Xbox/MP/maps/mp/_audio.gsc
Normal file
@ -0,0 +1,92 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: maps\mp\_audio.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 10
|
||||
* Decompile Time: 187 ms
|
||||
* Timestamp: 10/27/2023 2:27:35 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
func_2B8B()
|
||||
{
|
||||
if(!isdefined(level.audio))
|
||||
{
|
||||
level.audio = spawnstruct();
|
||||
}
|
||||
|
||||
func_3351();
|
||||
func_3356();
|
||||
level.onplayerconnectaudioinit = ::onplayerconnectaudioinit;
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
onplayerconnectaudioinit()
|
||||
{
|
||||
func_3355("default");
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
func_3351()
|
||||
{
|
||||
func_3352("default","generic",0.15,0.9,2);
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
func_3352(param_00,param_01,param_02,param_03,param_04)
|
||||
{
|
||||
var_05 = [];
|
||||
is_roomtype_valid(param_01);
|
||||
level.audio.reverb_settings[param_01] = var_41;
|
||||
}
|
||||
|
||||
//Function Number: 5
|
||||
is_roomtype_valid(param_00)
|
||||
{
|
||||
}
|
||||
|
||||
//Function Number: 6
|
||||
func_3355(param_00)
|
||||
{
|
||||
if(!isdefined(level.audio.reverb_settings[param_00]))
|
||||
{
|
||||
var_01 = level.audio.reverb_settings["default"];
|
||||
}
|
||||
else
|
||||
{
|
||||
var_01 = level.audio.reverb_settings[var_01];
|
||||
}
|
||||
|
||||
self setreverb("snd_enveffectsprio_level",var_01["roomtype"],var_01["drylevel"],var_01["wetlevel"],var_01["fadetime"]);
|
||||
}
|
||||
|
||||
//Function Number: 7
|
||||
func_3356()
|
||||
{
|
||||
level.audio.whizby_settings = [];
|
||||
set_whizby_radius(15,30,50);
|
||||
set_whizby_spread(150,250,350);
|
||||
}
|
||||
|
||||
//Function Number: 8
|
||||
set_whizby_radius(param_00,param_01,param_02)
|
||||
{
|
||||
level.audio.whizby_settings["radius"] = [param_00,param_01,param_02];
|
||||
}
|
||||
|
||||
//Function Number: 9
|
||||
set_whizby_spread(param_00,param_01,param_02)
|
||||
{
|
||||
level.audio.whizby_settings["spread"] = [param_00,param_01,param_02];
|
||||
}
|
||||
|
||||
//Function Number: 10
|
||||
func_335A()
|
||||
{
|
||||
var_00 = level.audio.whizby_settings;
|
||||
var_01 = var_00["spread"];
|
||||
var_02 = var_00["radius"];
|
||||
self setwhizbyspreads(var_01[0],var_01[1],var_01[2]);
|
||||
self setwhizbyradii(var_02[0],var_02[1],var_02[2]);
|
||||
}
|
1138
MW3/Xbox/MP/maps/mp/_awards.gsc
Normal file
1138
MW3/Xbox/MP/maps/mp/_awards.gsc
Normal file
File diff suppressed because it is too large
Load Diff
67
MW3/Xbox/MP/maps/mp/_createfx.gsc
Normal file
67
MW3/Xbox/MP/maps/mp/_createfx.gsc
Normal file
@ -0,0 +1,67 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: maps\mp\_createfx.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 4
|
||||
* Decompile Time: 85 ms
|
||||
* Timestamp: 10/27/2023 2:27:39 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
createfx()
|
||||
{
|
||||
level.func_position_player = ::common_scripts\utility::void;
|
||||
level.func_position_player_get = ::func_position_player_get;
|
||||
level.func_loopfxthread = ::common_scripts\_fx::loopfxthread;
|
||||
level.func_oneshotfxthread = ::common_scripts\_fx::oneshotfxthread;
|
||||
level.func_create_loopsound = ::common_scripts\_fx::create_loopsound;
|
||||
level.func_updatefx = ::common_scripts\_createfx::restart_fx_looper;
|
||||
level.func_process_fx_rotater = ::common_scripts\_createfx::process_fx_rotater;
|
||||
level.mp_createfx = 1;
|
||||
level.callbackstartgametype = ::common_scripts\utility::void;
|
||||
level.callbackplayerconnect = ::common_scripts\utility::void;
|
||||
level.callbackplayerdisconnect = ::common_scripts\utility::void;
|
||||
level.callbackplayerdamage = ::common_scripts\utility::void;
|
||||
level.callbackplayerkilled = ::common_scripts\utility::void;
|
||||
level.callbackcodeendgame = ::common_scripts\utility::void;
|
||||
level.callbackplayerlaststand = ::common_scripts\utility::void;
|
||||
level.callbackplayerconnect = ::callback_playerconnect;
|
||||
level.callbackplayermigrated = ::common_scripts\utility::void;
|
||||
thread common_scripts\_createfx::func_get_level_fx();
|
||||
common_scripts\_createfx::createfx_common();
|
||||
level waittill("eternity");
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
func_position_player_get(param_00)
|
||||
{
|
||||
return level.player.origin;
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
callback_playerconnect()
|
||||
{
|
||||
self waittill("begin");
|
||||
if(!isdefined(level.player))
|
||||
{
|
||||
var_00 = getentarray("mp_global_intermission","classname");
|
||||
self spawn(var_00[0].origin,var_00[0].angles);
|
||||
maps\mp\gametypes\_playerlogic::func_2B67("playing","");
|
||||
self.maxhealth = 10000000;
|
||||
self.health = 10000000;
|
||||
level.player = self;
|
||||
thread common_scripts\_createfx::createfxlogic();
|
||||
thread func_2B86();
|
||||
return;
|
||||
}
|
||||
|
||||
kick(self getentitynumber());
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
func_2B86()
|
||||
{
|
||||
level.player openpopupmenu("painter_mp");
|
||||
level.player closepopupmenu("painter_mp");
|
||||
}
|
653
MW3/Xbox/MP/maps/mp/_crib.gsc
Normal file
653
MW3/Xbox/MP/maps/mp/_crib.gsc
Normal file
@ -0,0 +1,653 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: maps\mp\_crib.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 36
|
||||
* Decompile Time: 573 ms
|
||||
* Timestamp: 10/27/2023 2:28:58 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
init()
|
||||
{
|
||||
precacheshellshock("frag_grenade_mp");
|
||||
radial_button_definitions();
|
||||
radial_init();
|
||||
func_3384();
|
||||
func_18B7();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
radial_button_definitions()
|
||||
{
|
||||
func_3368("main","player_view1_start","player_view1_end");
|
||||
var_00 = func_336A("main","Primary Weapon","radial_weapons_primary",::func_337F);
|
||||
var_01 = func_336A("main","Secondary Weapon","radial_weapons_secondary",::func_3380);
|
||||
var_02 = func_336A("main","Gears","radial_gears",::action_gears);
|
||||
var_03 = func_336A("main","Kill Streaks","radial_killstreaks",::func_3382);
|
||||
var_04 = func_336A("main","Leaderboards","radial_leaderboards",::func_3383);
|
||||
func_3368("gears","player_view2_start","player_view2_end");
|
||||
func_3368("weapons_primary","player_view3_start","player_view3_end");
|
||||
func_3368("weapons_secondary","player_view3_start","player_view3_end");
|
||||
func_3368("killstreak","player_view4_start","player_view4_end");
|
||||
func_3368("leaderboards","player_view5_start","player_view5_end");
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
radial_init()
|
||||
{
|
||||
foreach(var_01 in level.radial_button_group)
|
||||
{
|
||||
func_3374(var_01);
|
||||
for(var_02 = 0;var_02 < var_01.size;var_02++)
|
||||
{
|
||||
if(isdefined(var_01[var_02 + 1]))
|
||||
{
|
||||
var_03 = getmidangle(var_01[var_02].var_335E,var_01[var_02 + 1].var_335E);
|
||||
var_01[var_02].end_angle = var_03;
|
||||
var_01[var_02 + 1].var_3360 = var_03;
|
||||
continue;
|
||||
}
|
||||
|
||||
var_03 = getmidangle(var_01[var_02].var_335E,var_01[0].var_335E) + 180;
|
||||
if(var_03 > 360)
|
||||
{
|
||||
var_03 = var_03 - 360;
|
||||
}
|
||||
|
||||
var_01[var_02].end_angle = var_03;
|
||||
var_01[0].var_3360 = var_03;
|
||||
}
|
||||
}
|
||||
|
||||
thread updateselectedbutton();
|
||||
thread watchselectbuttonpress();
|
||||
thread func_3373();
|
||||
thread func_3361();
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
func_3361()
|
||||
{
|
||||
level endon("game_ended");
|
||||
level.var_3362 = 1;
|
||||
for(;;)
|
||||
{
|
||||
if(!isdefined(level.observer))
|
||||
{
|
||||
wait 0.05;
|
||||
continue;
|
||||
}
|
||||
|
||||
var_00 = 1;
|
||||
while(!level.observer buttonpressed("BUTTON_Y"))
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
level.observer playsound("mouse_click");
|
||||
if(var_00)
|
||||
{
|
||||
level.var_3362 = level.var_3362 * -1;
|
||||
var_00 = 0;
|
||||
}
|
||||
|
||||
while(level.observer buttonpressed("BUTTON_Y"))
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 5
|
||||
func_18B7()
|
||||
{
|
||||
level thread onplayerconnect();
|
||||
level thread func_3364();
|
||||
}
|
||||
|
||||
//Function Number: 6
|
||||
func_3364()
|
||||
{
|
||||
level waittill("game_ended");
|
||||
setdvar("cg_draw2d",1);
|
||||
}
|
||||
|
||||
//Function Number: 7
|
||||
onplayerconnect()
|
||||
{
|
||||
level waittill("connected",var_00);
|
||||
var_00 thread func_3365();
|
||||
var_00 waittill("spawned_player");
|
||||
wait 1;
|
||||
var_00 takeallweapons();
|
||||
setdvar("cg_draw2d",0);
|
||||
if(!isdefined(var_00))
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
level.observer = var_00;
|
||||
}
|
||||
|
||||
var_00 thread func_3366();
|
||||
zoom_to_radial_menu("main");
|
||||
}
|
||||
|
||||
//Function Number: 8
|
||||
func_3365()
|
||||
{
|
||||
self endon("disconnect");
|
||||
var_00 = "autoassign";
|
||||
while(!isdefined(self.pers["team"]))
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
self notify("menuresponse",game["menu_team"],var_00);
|
||||
wait 0.5;
|
||||
var_01 = getarraykeys(level.classmap);
|
||||
var_02 = [];
|
||||
for(var_03 = 0;var_03 < var_01.size;var_03++)
|
||||
{
|
||||
if(!issubstr(var_01[var_03],"custom"))
|
||||
{
|
||||
var_02[var_02.size] = var_01[var_03];
|
||||
}
|
||||
}
|
||||
|
||||
for(;;)
|
||||
{
|
||||
var_04 = var_02[0];
|
||||
self notify("menuresponse","changeclass",var_04);
|
||||
self waittill("spawned_player");
|
||||
wait 0.1;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 9
|
||||
func_3366()
|
||||
{
|
||||
level endon("game_ended");
|
||||
self endon("disconnect");
|
||||
for(;;)
|
||||
{
|
||||
var_00 = self getnormalizedmovement();
|
||||
var_01 = vectortoangles(var_00);
|
||||
level.rs_angle = int(var_01[1]);
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 10
|
||||
func_3368(param_00,param_01,param_02)
|
||||
{
|
||||
if(isdefined(level.radial_button_group) && level.radial_button_group.size)
|
||||
{
|
||||
}
|
||||
|
||||
var_03 = getent(param_02,"targetname");
|
||||
var_04 = vectornormalize(anglestoforward(var_03.angles)) * 40;
|
||||
level.radial_button_group[param_00] = [];
|
||||
level.var_3369[param_00]["view_start"] = param_01;
|
||||
level.var_3369[param_00]["view_pos"] = var_03.origin + var_04;
|
||||
level.var_3369[param_00]["player_view_pos"] = var_03.origin;
|
||||
level.var_3369[param_00]["view_angles"] = var_03.angles;
|
||||
}
|
||||
|
||||
//Function Number: 11
|
||||
func_336A(param_00,param_01,param_02,param_03)
|
||||
{
|
||||
var_04 = getent(param_02,"targetname");
|
||||
var_05 = func_337A(param_00,var_04);
|
||||
var_06 = spawnstruct();
|
||||
var_06.pos = var_04.origin;
|
||||
var_06.label = param_01;
|
||||
var_06.font_size = 1;
|
||||
var_06.font_color = (0.5,0.5,1);
|
||||
var_06.var_335E = var_05;
|
||||
var_06.action_func = param_03;
|
||||
var_06.var_336E = 8;
|
||||
level.radial_button_group[param_00][level.radial_button_group[param_00].size] = var_06;
|
||||
return var_06;
|
||||
}
|
||||
|
||||
//Function Number: 12
|
||||
updateselectedbutton()
|
||||
{
|
||||
level endon("game_ended");
|
||||
for(;;)
|
||||
{
|
||||
if(!isdefined(level.radial_button_current_group))
|
||||
{
|
||||
wait 0.05;
|
||||
continue;
|
||||
}
|
||||
|
||||
var_00 = level.var_3371;
|
||||
foreach(var_02 in level.radial_button_group[level.radial_button_current_group])
|
||||
{
|
||||
if(func_337D(var_02.var_3360,var_02.end_angle))
|
||||
{
|
||||
level.var_3371 = var_02;
|
||||
continue;
|
||||
}
|
||||
|
||||
var_02.font_color = (0.5,0.5,1);
|
||||
}
|
||||
|
||||
if(isdefined(level.var_3371))
|
||||
{
|
||||
level.var_3371.font_color = (1,1,0.5);
|
||||
if(isdefined(var_00) && var_00 != level.var_3371)
|
||||
{
|
||||
level.observer playsound("mouse_over");
|
||||
}
|
||||
}
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 13
|
||||
watchselectbuttonpress()
|
||||
{
|
||||
level endon("game_ended");
|
||||
for(;;)
|
||||
{
|
||||
if(!isdefined(level.observer))
|
||||
{
|
||||
wait 0.05;
|
||||
continue;
|
||||
}
|
||||
|
||||
var_00 = 1;
|
||||
while(!level.observer buttonpressed("BUTTON_A"))
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
level.observer playsound("mouse_click");
|
||||
if(isdefined(level.var_3371) && var_00)
|
||||
{
|
||||
level.var_3371 notify("select_button_pressed");
|
||||
[[ level.var_3371.action_func ]]();
|
||||
var_00 = 0;
|
||||
}
|
||||
|
||||
while(level.observer buttonpressed("BUTTON_A"))
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 14
|
||||
func_3373()
|
||||
{
|
||||
level endon("game_ended");
|
||||
for(;;)
|
||||
{
|
||||
if(!isdefined(level.observer))
|
||||
{
|
||||
wait 0.05;
|
||||
continue;
|
||||
}
|
||||
|
||||
var_00 = 1;
|
||||
while(!level.observer buttonpressed("BUTTON_X"))
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
level.observer playsound("mouse_click");
|
||||
if(var_00)
|
||||
{
|
||||
action_back();
|
||||
var_00 = 0;
|
||||
}
|
||||
|
||||
while(level.observer buttonpressed("BUTTON_X"))
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 15
|
||||
func_3374(param_00)
|
||||
{
|
||||
for(var_01 = 0;var_01 < param_00.size - 1;var_01++)
|
||||
{
|
||||
for(var_02 = 0;var_02 < param_00.size - 1 - var_01;var_02++)
|
||||
{
|
||||
if(param_00[var_02 + 1].var_335E < param_00[var_02].var_335E)
|
||||
{
|
||||
func_3375(param_00[var_02],param_00[var_02 + 1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 16
|
||||
func_3375(param_00,param_01)
|
||||
{
|
||||
var_02 = param_00.pos;
|
||||
var_03 = param_00.label;
|
||||
var_04 = param_00.var_335E;
|
||||
var_05 = param_00.action_func;
|
||||
var_06 = param_00.var_336E;
|
||||
param_00.pos = param_01.pos;
|
||||
param_00.label = param_01.label;
|
||||
param_00.var_335E = param_01.var_335E;
|
||||
param_00.action_func = param_01.action_func;
|
||||
param_00.var_336E = param_01.var_336E;
|
||||
param_01.pos = var_02;
|
||||
param_01.label = var_03;
|
||||
param_01.var_335E = var_04;
|
||||
param_01.action_func = var_05;
|
||||
param_01.var_336E = var_06;
|
||||
}
|
||||
|
||||
//Function Number: 17
|
||||
draw_radial_buttons(param_00)
|
||||
{
|
||||
foreach(var_02 in level.radial_button_group[param_00])
|
||||
{
|
||||
var_02 thread draw_radial_button(param_00);
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 18
|
||||
draw_radial_button(param_00)
|
||||
{
|
||||
level endon("game_ended");
|
||||
self endon("remove_button");
|
||||
var_01 = level.var_3369[param_00]["view_pos"];
|
||||
var_02 = var_01 + func_337B(self.var_335E,4);
|
||||
for(;;)
|
||||
{
|
||||
var_03 = (1,0,0);
|
||||
if(func_337D(self.var_3360,self.end_angle))
|
||||
{
|
||||
var_03 = (1,1,0);
|
||||
}
|
||||
|
||||
if(isdefined(level.var_3362) && level.var_3362 > 0)
|
||||
{
|
||||
var_04 = var_01 + func_337B(level.rs_angle,2);
|
||||
}
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 19
|
||||
zoom_to_radial_menu(param_00,param_01)
|
||||
{
|
||||
level.var_3371 = undefined;
|
||||
if(isdefined(level.radial_button_current_group) && level.radial_button_current_group != "")
|
||||
{
|
||||
level.var_3379 = level.radial_button_current_group;
|
||||
}
|
||||
else
|
||||
{
|
||||
level.var_3379 = "main";
|
||||
level.radial_button_current_group = "main";
|
||||
}
|
||||
|
||||
foreach(var_03 in level.radial_button_group[level.var_3379])
|
||||
{
|
||||
var_03 notify("remove_button");
|
||||
}
|
||||
|
||||
if(isdefined(param_01) && param_01)
|
||||
{
|
||||
level.observer func_3389(level.var_3369[level.var_3379]["view_start"],param_00);
|
||||
}
|
||||
else
|
||||
{
|
||||
level.observer go_path_by_targetname(level.var_3369[param_00]["view_start"]);
|
||||
}
|
||||
|
||||
level thread draw_radial_buttons(param_00);
|
||||
level.radial_button_current_group = param_00;
|
||||
}
|
||||
|
||||
//Function Number: 20
|
||||
func_337A(param_00,param_01)
|
||||
{
|
||||
var_02 = level.var_3369[param_00]["view_angles"];
|
||||
var_03 = level.var_3369[param_00]["view_pos"];
|
||||
var_03 = var_03 + vectornormalize(anglestoforward(var_02)) * 40;
|
||||
var_04 = anglestoforward(var_02);
|
||||
var_05 = vectornormalize(anglestoup(var_02));
|
||||
var_06 = param_01.angles;
|
||||
var_07 = param_01.origin;
|
||||
var_08 = vectornormalize(vectorfromlinetopoint(var_03,var_03 + var_04,var_07));
|
||||
var_09 = acos(vectordot(var_08,var_05));
|
||||
if(vectordot(anglestoright(var_02),var_08) < 0)
|
||||
{
|
||||
var_09 = 360 - var_09;
|
||||
}
|
||||
|
||||
return var_09;
|
||||
}
|
||||
|
||||
//Function Number: 21
|
||||
func_337B(param_00,param_01)
|
||||
{
|
||||
var_02 = (270 - param_00,0,0);
|
||||
var_03 = anglestoforward(var_02);
|
||||
var_04 = vectornormalize(var_03);
|
||||
var_05 = var_04 * param_01;
|
||||
return var_05;
|
||||
}
|
||||
|
||||
//Function Number: 22
|
||||
getmidangle(param_00,param_01)
|
||||
{
|
||||
var_02 = param_00 + param_01 + 720 / 2 - 360;
|
||||
return var_02;
|
||||
}
|
||||
|
||||
//Function Number: 23
|
||||
func_337D(param_00,param_01)
|
||||
{
|
||||
var_02 = level.rs_angle > param_00 && level.rs_angle < 360;
|
||||
var_03 = level.rs_angle > 0 && level.rs_angle < param_01;
|
||||
if(param_00 > param_01)
|
||||
{
|
||||
var_04 = var_02 || var_03;
|
||||
}
|
||||
else
|
||||
{
|
||||
var_04 = level.rs_angle > param_01 && level.rs_angle < var_02;
|
||||
}
|
||||
|
||||
return var_04;
|
||||
}
|
||||
|
||||
//Function Number: 24
|
||||
action_back()
|
||||
{
|
||||
if(isdefined(level.radial_button_current_group) && level.radial_button_current_group != "main")
|
||||
{
|
||||
zoom_to_radial_menu("main",1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 25
|
||||
func_337F()
|
||||
{
|
||||
iprintlnbold("action_weapons_primary");
|
||||
zoom_to_radial_menu("weapons_primary");
|
||||
}
|
||||
|
||||
//Function Number: 26
|
||||
func_3380()
|
||||
{
|
||||
iprintlnbold("action_weapons_secondary");
|
||||
zoom_to_radial_menu("weapons_secondary");
|
||||
}
|
||||
|
||||
//Function Number: 27
|
||||
action_gears()
|
||||
{
|
||||
iprintlnbold("action_gears");
|
||||
zoom_to_radial_menu("gears");
|
||||
}
|
||||
|
||||
//Function Number: 28
|
||||
func_3382()
|
||||
{
|
||||
iprintlnbold("action_killstreak");
|
||||
zoom_to_radial_menu("killstreak");
|
||||
}
|
||||
|
||||
//Function Number: 29
|
||||
func_3383()
|
||||
{
|
||||
iprintlnbold("action_leaderboards");
|
||||
zoom_to_radial_menu("leaderboards");
|
||||
}
|
||||
|
||||
//Function Number: 30
|
||||
func_3384()
|
||||
{
|
||||
level.view_paths = [];
|
||||
build_path_by_targetname("player_view1_start");
|
||||
build_path_by_targetname("player_view2_start");
|
||||
build_path_by_targetname("player_view3_start");
|
||||
build_path_by_targetname("player_view4_start");
|
||||
build_path_by_targetname("player_view5_start");
|
||||
}
|
||||
|
||||
//Function Number: 31
|
||||
build_path_by_targetname(param_00)
|
||||
{
|
||||
level.view_paths[param_00] = [];
|
||||
var_01 = getent(param_00,"targetname");
|
||||
level.view_paths[param_00][level.view_paths[param_00].size] = var_01;
|
||||
while(isdefined(var_01) && isdefined(var_01.target))
|
||||
{
|
||||
var_02 = getent(var_01.target,"targetname");
|
||||
level.view_paths[param_00][level.view_paths[param_00].size] = var_02;
|
||||
var_01 = var_02;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 32
|
||||
go_path_by_targetname(param_00)
|
||||
{
|
||||
if(!isdefined(level.dummy_mover))
|
||||
{
|
||||
var_01 = level.view_paths[param_00][0];
|
||||
level.dummy_mover = spawn("script_model",var_01.origin);
|
||||
level.dummy_mover.angles = var_01.angles;
|
||||
self setorigin(level.dummy_mover.origin - (0,0,65));
|
||||
self linkto(level.dummy_mover);
|
||||
wait 0.05;
|
||||
self setplayerangles(level.dummy_mover.angles);
|
||||
thread func_338C();
|
||||
}
|
||||
|
||||
var_02 = 1;
|
||||
var_03 = abs(distance(level.dummy_mover.origin,level.view_paths[param_00][level.view_paths[param_00].size - 1].origin));
|
||||
var_02 = var_02 * var_03 / 1200;
|
||||
var_02 = max(var_02,0.1);
|
||||
var_04 = var_02;
|
||||
if(!1)
|
||||
{
|
||||
var_04 = var_04 * var_02 * level.view_paths[param_00].size + 1;
|
||||
}
|
||||
|
||||
thread func_338B(3,var_04);
|
||||
foreach(var_07, var_06 in level.view_paths[param_00])
|
||||
{
|
||||
if(1)
|
||||
{
|
||||
if(var_07 != level.view_paths[param_00].size - 1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
level.dummy_mover moveto(var_06.origin,var_02,var_02 * 0.5,0);
|
||||
level.dummy_mover rotateto(var_06.angles,var_02,var_02 * 0.5,0);
|
||||
wait var_02;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 33
|
||||
func_3389(param_00,param_01)
|
||||
{
|
||||
var_02 = 1;
|
||||
var_03 = abs(distance(level.dummy_mover.origin,level.var_3369[param_01]["player_view_pos"]));
|
||||
var_02 = var_02 * var_03 / 1200;
|
||||
var_02 = max(var_02,0.1);
|
||||
var_04 = var_02;
|
||||
if(!1)
|
||||
{
|
||||
var_04 = var_04 * var_02 * level.view_paths[param_00].size + 1;
|
||||
}
|
||||
|
||||
thread func_338B(3,var_04);
|
||||
if(!1)
|
||||
{
|
||||
for(var_05 = level.view_paths[param_00].size - 1;var_05 >= 0;var_05--)
|
||||
{
|
||||
var_06 = level.view_paths[param_00][var_05];
|
||||
level.dummy_mover moveto(var_06.origin,var_02);
|
||||
level.dummy_mover rotateto(var_06.angles,var_02);
|
||||
wait var_02;
|
||||
}
|
||||
}
|
||||
|
||||
thread func_338B(3,var_02);
|
||||
var_07 = level.var_3369[param_01]["player_view_pos"];
|
||||
var_08 = level.var_3369[param_01]["view_angles"];
|
||||
level.dummy_mover moveto(var_07,var_02,var_02 * 0.5,0);
|
||||
level.dummy_mover rotateto(var_08,var_02,var_02 * 0.5,0);
|
||||
wait var_02;
|
||||
}
|
||||
|
||||
//Function Number: 34
|
||||
func_338A(param_00)
|
||||
{
|
||||
self setblurforplayer(20,param_00 + 0.2 / 2);
|
||||
self setblurforplayer(0,param_00 + 0.2 / 2);
|
||||
self shellshock("frag_grenade_mp",param_00 + 0.2);
|
||||
}
|
||||
|
||||
//Function Number: 35
|
||||
func_338B(param_00,param_01)
|
||||
{
|
||||
var_02 = int(param_01 / 0.05);
|
||||
for(var_03 = 0;var_03 < var_02;var_03++)
|
||||
{
|
||||
var_04 = var_03 / var_02;
|
||||
var_05 = sin(180 * var_04);
|
||||
var_06 = param_00 * var_05;
|
||||
setdvar("r_blur",var_06);
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
setdvar("r_blur",0);
|
||||
}
|
||||
|
||||
//Function Number: 36
|
||||
func_338C()
|
||||
{
|
||||
level endon("game_ended");
|
||||
self endon("disconnect");
|
||||
level.dummy_mover endon("remove_dummy");
|
||||
for(;;)
|
||||
{
|
||||
self setplayerangles(level.dummy_mover.angles);
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
140
MW3/Xbox/MP/maps/mp/_defcon.gsc
Normal file
140
MW3/Xbox/MP/maps/mp/_defcon.gsc
Normal file
@ -0,0 +1,140 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: maps\mp\_defcon.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 4
|
||||
* Decompile Time: 78 ms
|
||||
* Timestamp: 10/27/2023 2:27:40 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
init()
|
||||
{
|
||||
if(!isdefined(level.defconmode) || level.defconmode == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(!isdefined(game["defcon"]))
|
||||
{
|
||||
game["defcon"] = 4;
|
||||
}
|
||||
|
||||
makedvarserverinfo("scr_defcon",game["defcon"]);
|
||||
level.defconstreakadd[5] = 0;
|
||||
level.defconstreakadd[4] = 0;
|
||||
level.defconstreakadd[3] = -1;
|
||||
level.defconstreakadd[2] = -1;
|
||||
level.defconstreakadd[1] = -1;
|
||||
level.defconpointmod[5] = 1;
|
||||
level.defconpointmod[4] = 1;
|
||||
level.defconpointmod[3] = 1;
|
||||
level.defconpointmod[2] = 1;
|
||||
level.defconpointmod[1] = 2;
|
||||
updatedefcon(game["defcon"]);
|
||||
thread defconkillstreakthread();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
defconkillstreakwait(param_00)
|
||||
{
|
||||
for(;;)
|
||||
{
|
||||
level waittill("player_got_killstreak_" + param_00,var_01);
|
||||
level notify("defcon_killstreak",param_00,var_01);
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
defconkillstreakthread()
|
||||
{
|
||||
level endon("game_ended");
|
||||
var_00 = 10;
|
||||
level thread defconkillstreakwait(var_00);
|
||||
level thread defconkillstreakwait(var_00 - 1);
|
||||
level thread defconkillstreakwait(var_00 - 2);
|
||||
level thread defconkillstreakwait(var_00 * 2);
|
||||
level thread defconkillstreakwait(var_00 * 2 - 1);
|
||||
level thread defconkillstreakwait(var_00 * 2 - 2);
|
||||
level thread defconkillstreakwait(var_00 * 3);
|
||||
level thread defconkillstreakwait(var_00 * 3 - 1);
|
||||
level thread defconkillstreakwait(var_00 * 3 - 2);
|
||||
for(;;)
|
||||
{
|
||||
level waittill("defcon_killstreak",var_01,var_02);
|
||||
if(game["defcon"] <= 1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if(var_01 % var_00 == var_00 - 2)
|
||||
{
|
||||
foreach(var_04 in level.players)
|
||||
{
|
||||
if(!isalive(var_04))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var_04 thread maps\mp\gametypes\_hud_message::playercardsplashnotify("two_from_defcon",var_02);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if(var_01 % var_00 == var_00 - 1)
|
||||
{
|
||||
foreach(var_04 in level.players)
|
||||
{
|
||||
if(!isalive(var_04))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var_04 thread maps\mp\gametypes\_hud_message::playercardsplashnotify("one_from_defcon",var_02);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
updatedefcon(game["defcon"] - 1,var_02,var_01);
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
updatedefcon(param_00,param_01,param_02)
|
||||
{
|
||||
param_00 = int(param_00);
|
||||
var_03 = game["defcon"];
|
||||
game["defcon"] = param_00;
|
||||
level.objectivepointsmod = level.defconpointmod[param_00];
|
||||
setdvar("scr_defcon",game["defcon"]);
|
||||
if(isdefined(param_01))
|
||||
{
|
||||
param_01 notify("changed_defcon");
|
||||
}
|
||||
|
||||
if(param_00 == var_03)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(game["defcon"] == 3 && isdefined(param_01))
|
||||
{
|
||||
param_01 maps\mp\killstreaks\_killstreaks::givekillstreak("airdrop_mega");
|
||||
param_01 thread maps\mp\gametypes\_hud_message::func_2892("caused_defcon",param_02);
|
||||
}
|
||||
|
||||
foreach(var_05 in level.players)
|
||||
{
|
||||
if(isalive(var_05))
|
||||
{
|
||||
var_05 thread maps\mp\gametypes\_hud_message::defconsplashnotify(game["defcon"],param_00 < var_03);
|
||||
if(isdefined(param_01))
|
||||
{
|
||||
var_05 thread maps\mp\gametypes\_hud_message::playercardsplashnotify("changed_defcon",param_01);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
142
MW3/Xbox/MP/maps/mp/_destructables.gsc
Normal file
142
MW3/Xbox/MP/maps/mp/_destructables.gsc
Normal file
@ -0,0 +1,142 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: maps\mp\_destructables.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 7
|
||||
* Decompile Time: 138 ms
|
||||
* Timestamp: 10/27/2023 2:27:41 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
init()
|
||||
{
|
||||
var_00 = getentarray("destructable","targetname");
|
||||
if(getdvar("scr_destructables") == "0")
|
||||
{
|
||||
for(var_01 = 0;var_01 < var_00.size;var_01++)
|
||||
{
|
||||
var_00[var_01] delete();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
for(var_01 = 0;var_01 < var_00.size;var_01++)
|
||||
{
|
||||
var_00[var_01] thread destructable_think();
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
destructable_think()
|
||||
{
|
||||
var_00 = 40;
|
||||
var_01 = 0;
|
||||
if(isdefined(self.script_accumulate))
|
||||
{
|
||||
var_00 = self.script_accumulate;
|
||||
}
|
||||
|
||||
if(isdefined(self.script_threshold))
|
||||
{
|
||||
var_01 = self.script_threshold;
|
||||
}
|
||||
|
||||
if(isdefined(self.script_destructable_area))
|
||||
{
|
||||
var_02 = strtok(self.script_destructable_area," ");
|
||||
for(var_03 = 0;var_03 < var_02.size;var_03++)
|
||||
{
|
||||
blockarea(var_02[var_03]);
|
||||
}
|
||||
}
|
||||
|
||||
if(isdefined(self.script_fxid))
|
||||
{
|
||||
self.fx = loadfx(self.script_fxid);
|
||||
}
|
||||
|
||||
var_04 = 0;
|
||||
self setcandamage(1);
|
||||
for(;;)
|
||||
{
|
||||
self waittill("damage",var_05,var_06);
|
||||
if(var_05 >= var_01)
|
||||
{
|
||||
var_04 = var_04 + var_05;
|
||||
if(var_04 >= var_00)
|
||||
{
|
||||
thread func_272A();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
func_272A()
|
||||
{
|
||||
var_00 = self;
|
||||
if(isdefined(self.script_destructable_area))
|
||||
{
|
||||
var_01 = strtok(self.script_destructable_area," ");
|
||||
for(var_02 = 0;var_02 < var_01.size;var_02++)
|
||||
{
|
||||
func_272E(var_01[var_02]);
|
||||
}
|
||||
}
|
||||
|
||||
if(isdefined(var_00.fx))
|
||||
{
|
||||
playfx(var_00.fx,var_00.origin + (0,0,6));
|
||||
}
|
||||
|
||||
var_00 delete();
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
blockarea(param_00)
|
||||
{
|
||||
var_01 = getentarray("mp_tdm_spawn","classname");
|
||||
blockentsinarea(var_01,param_00);
|
||||
var_01 = getentarray("mp_dm_spawn","classname");
|
||||
blockentsinarea(var_01,param_00);
|
||||
}
|
||||
|
||||
//Function Number: 5
|
||||
blockentsinarea(param_00,param_01)
|
||||
{
|
||||
for(var_02 = 0;var_02 < param_00.size;var_02++)
|
||||
{
|
||||
if(!isdefined(param_00[var_02].script_destructable_area) || param_00[var_02].script_destructable_area != param_01)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
param_00[var_02].blockedoff = 1;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 6
|
||||
func_272E(param_00)
|
||||
{
|
||||
var_01 = getentarray("mp_tdm_spawn","classname");
|
||||
unblockentsinarea(var_01,param_00);
|
||||
var_01 = getentarray("mp_dm_spawn","classname");
|
||||
unblockentsinarea(var_01,param_00);
|
||||
}
|
||||
|
||||
//Function Number: 7
|
||||
unblockentsinarea(param_00,param_01)
|
||||
{
|
||||
for(var_02 = 0;var_02 < param_00.size;var_02++)
|
||||
{
|
||||
if(!isdefined(param_00[var_02].script_destructable_area) || param_00[var_02].script_destructable_area != param_01)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
param_00[var_02].blockedoff = 0;
|
||||
}
|
||||
}
|
167
MW3/Xbox/MP/maps/mp/_empgrenade.gsc
Normal file
167
MW3/Xbox/MP/maps/mp/_empgrenade.gsc
Normal file
@ -0,0 +1,167 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: maps\mp\_empgrenade.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 9
|
||||
* Decompile Time: 159 ms
|
||||
* Timestamp: 10/27/2023 2:28:53 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
init()
|
||||
{
|
||||
precacheshellshock("flashbang_mp");
|
||||
thread onplayerconnect();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
onplayerconnect()
|
||||
{
|
||||
for(;;)
|
||||
{
|
||||
level waittill("connected",var_00);
|
||||
var_00 thread onplayerspawned();
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
onplayerspawned()
|
||||
{
|
||||
self endon("disconnect");
|
||||
for(;;)
|
||||
{
|
||||
self waittill("spawned_player");
|
||||
thread func_27AD();
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
func_27AD()
|
||||
{
|
||||
self endon("death");
|
||||
self endon("disconnect");
|
||||
self endon("faux_spawn");
|
||||
self.empendtime = 0;
|
||||
for(;;)
|
||||
{
|
||||
self waittill("emp_grenaded",var_00);
|
||||
if(!isalive(self))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if(isdefined(self.usingremote))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if(maps\mp\_utility::func_27AF("specialty_empimmune"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var_01 = 1;
|
||||
var_02 = 0;
|
||||
if(level.teambased && isdefined(var_00) && isdefined(var_00.pers["team"]) && var_00.pers["team"] == self.pers["team"] && var_00 != self)
|
||||
{
|
||||
if(level.friendlyfire == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else if(level.friendlyfire == 1)
|
||||
{
|
||||
var_02 = 0;
|
||||
var_01 = 1;
|
||||
}
|
||||
else if(level.friendlyfire == 2)
|
||||
{
|
||||
var_01 = 0;
|
||||
var_02 = 1;
|
||||
}
|
||||
else if(level.friendlyfire == 3)
|
||||
{
|
||||
var_02 = 1;
|
||||
var_01 = 1;
|
||||
}
|
||||
}
|
||||
else if(isdefined(var_00))
|
||||
{
|
||||
var_00 notify("emp_hit");
|
||||
if(var_00 != self)
|
||||
{
|
||||
var_00 maps\mp\gametypes\_missions::processchallenge("ch_onthepulse");
|
||||
}
|
||||
}
|
||||
|
||||
if(var_01 && isdefined(self))
|
||||
{
|
||||
thread func_27B0();
|
||||
}
|
||||
|
||||
if(var_02 && isdefined(var_00))
|
||||
{
|
||||
var_00 thread func_27B0();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 5
|
||||
func_27B0()
|
||||
{
|
||||
self notify("applyEmp");
|
||||
self endon("applyEmp");
|
||||
self endon("death");
|
||||
wait 0.05;
|
||||
self.var_27B1 = 10;
|
||||
self.empgrenaded = 1;
|
||||
self shellshock("flashbang_mp",1);
|
||||
self.empendtime = gettime() + self.var_27B1 * 1000;
|
||||
thread func_27B7(0.75);
|
||||
self setempjammed(1);
|
||||
thread func_27B3();
|
||||
wait self.var_27B1;
|
||||
self notify("empGrenadeTimedOut");
|
||||
checktoturnoffemp();
|
||||
}
|
||||
|
||||
//Function Number: 6
|
||||
func_27B3()
|
||||
{
|
||||
self notify("empGrenadeDeathWaiter");
|
||||
self endon("empGrenadeDeathWaiter");
|
||||
self endon("empGrenadeTimedOut");
|
||||
self waittill("death");
|
||||
checktoturnoffemp();
|
||||
}
|
||||
|
||||
//Function Number: 7
|
||||
checktoturnoffemp()
|
||||
{
|
||||
self.empgrenaded = 0;
|
||||
if((level.teambased && level.teamemped[self.team] || level.teamnukeemped[self.team]) || !level.teambased && isdefined(level.empplayer) && level.empplayer != self || !level.teambased && isdefined(level.nukeinfo.player) && level.nukeinfo.player != self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self setempjammed(0);
|
||||
}
|
||||
|
||||
//Function Number: 8
|
||||
func_27B7(param_00)
|
||||
{
|
||||
self endon("emp_rumble_loop");
|
||||
self notify("emp_rumble_loop");
|
||||
var_01 = gettime() + param_00 * 1000;
|
||||
while(gettime() < var_01)
|
||||
{
|
||||
self playrumbleonentity("damage_heavy");
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 9
|
||||
func_27B8()
|
||||
{
|
||||
return isdefined(self.empendtime) && gettime() < self.empendtime;
|
||||
}
|
358
MW3/Xbox/MP/maps/mp/_entityheadicons.gsc
Normal file
358
MW3/Xbox/MP/maps/mp/_entityheadicons.gsc
Normal file
@ -0,0 +1,358 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: maps\mp\_entityheadicons.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 10
|
||||
* Decompile Time: 183 ms
|
||||
* Timestamp: 10/27/2023 2:27:41 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
init()
|
||||
{
|
||||
if(isdefined(level.initedentityheadicons))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
level.initedentityheadicons = 1;
|
||||
game["entity_headicon_allies"] = maps\mp\gametypes\_teams::func_2770("allies");
|
||||
game["entity_headicon_axis"] = maps\mp\gametypes\_teams::func_2770("axis");
|
||||
precacheshader(game["entity_headicon_allies"]);
|
||||
precacheshader(game["entity_headicon_axis"]);
|
||||
if(!level.teambased)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
func_277C(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,param_0A)
|
||||
{
|
||||
if(!isdefined(self.entityheadicons))
|
||||
{
|
||||
self.entityheadicons = [];
|
||||
}
|
||||
|
||||
if(!isdefined(param_05))
|
||||
{
|
||||
param_05 = 1;
|
||||
}
|
||||
|
||||
if(!isdefined(param_06))
|
||||
{
|
||||
param_06 = 0.05;
|
||||
}
|
||||
|
||||
if(!isdefined(param_07))
|
||||
{
|
||||
param_07 = 1;
|
||||
}
|
||||
|
||||
if(!isdefined(param_08))
|
||||
{
|
||||
param_08 = 1;
|
||||
}
|
||||
|
||||
if(!isdefined(param_09))
|
||||
{
|
||||
param_09 = 0;
|
||||
}
|
||||
|
||||
if(!isdefined(param_0A))
|
||||
{
|
||||
param_0A = 1;
|
||||
}
|
||||
|
||||
if(!isplayer(param_00) && param_00 == "none")
|
||||
{
|
||||
foreach(var_0D, var_0C in self.entityheadicons)
|
||||
{
|
||||
if(isdefined(var_0C))
|
||||
{
|
||||
var_0C destroy();
|
||||
}
|
||||
|
||||
self.entityheadicons[var_0D] = undefined;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if(isplayer(param_03))
|
||||
{
|
||||
if(isdefined(self.entityheadicons[param_03.guid]))
|
||||
{
|
||||
self.entityheadicons[param_03.guid] destroy();
|
||||
self.entityheadicons[param_03.guid] = undefined;
|
||||
}
|
||||
|
||||
if(param_04 == "")
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(isdefined(self.entityheadicons[param_03.team]))
|
||||
{
|
||||
self.entityheadicons[param_03.team] destroy();
|
||||
self.entityheadicons[param_03.team] = undefined;
|
||||
}
|
||||
|
||||
var_0C = newclienthudelem(param_03);
|
||||
self.entityheadicons[param_02.guid] = var_0D;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(isdefined(self.entityheadicons[param_03]))
|
||||
{
|
||||
self.entityheadicons[param_03] destroy();
|
||||
self.entityheadicons[param_03] = undefined;
|
||||
}
|
||||
|
||||
if(param_04 == "")
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach(var_0E in self.entityheadicons)
|
||||
{
|
||||
if(var_10 == "axis" || var_10 == "allies")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var_0F = maps\mp\_utility::getplayerforguid(var_10);
|
||||
if(var_0F.team == param_01)
|
||||
{
|
||||
self.entityheadicons[var_10] destroy();
|
||||
self.entityheadicons[var_10] = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
var_0C = newteamhudelem(param_01);
|
||||
self.entityheadicons[param_01] = var_0C;
|
||||
}
|
||||
|
||||
if(!isdefined(param_04) || !isdefined(param_05))
|
||||
{
|
||||
param_04 = 10;
|
||||
param_05 = 10;
|
||||
}
|
||||
|
||||
var_0C.archived = param_06;
|
||||
var_0C.x = self.origin[0] + param_03[0];
|
||||
var_0C.y = self.origin[1] + param_03[1];
|
||||
var_0C.z = self.origin[2] + param_03[2];
|
||||
var_0C.alpha = 0.85;
|
||||
var_0C setshader(param_02,param_04,param_05);
|
||||
var_0C setwaypoint(param_08,param_09,param_0A,var_0B);
|
||||
var_0C thread func_2781(self,param_03,param_07);
|
||||
thread func_2780();
|
||||
if(isplayer(param_01))
|
||||
{
|
||||
var_0C thread func_277F(param_01);
|
||||
}
|
||||
|
||||
if(isplayer(self))
|
||||
{
|
||||
var_0C thread func_277F(self);
|
||||
}
|
||||
|
||||
return var_0C;
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
func_277F(param_00)
|
||||
{
|
||||
self endon("death");
|
||||
param_00 waittill("disconnect");
|
||||
self destroy();
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
func_2780()
|
||||
{
|
||||
self notify("destroyIconsOnDeath");
|
||||
self endon("destroyIconsOnDeath");
|
||||
self waittill("death");
|
||||
foreach(var_01 in self.entityheadicons)
|
||||
{
|
||||
if(!isdefined(var_01))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var_01 destroy();
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 5
|
||||
func_2781(param_00,param_01,param_02)
|
||||
{
|
||||
self endon("death");
|
||||
param_00 endon("death");
|
||||
param_00 endon("disconnect");
|
||||
var_03 = param_00.origin;
|
||||
for(;;)
|
||||
{
|
||||
if(!isdefined(param_00))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(var_03 != param_00.origin)
|
||||
{
|
||||
var_03 = param_00.origin;
|
||||
self.x = var_03[0] + param_01[0];
|
||||
self.y = var_03[1] + param_01[1];
|
||||
self.z = var_03[2] + param_01[2];
|
||||
}
|
||||
|
||||
if(param_02 > 0.05)
|
||||
{
|
||||
self.alpha = 0.85;
|
||||
self fadeovertime(param_02);
|
||||
self.alpha = 0;
|
||||
}
|
||||
|
||||
wait param_02;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 6
|
||||
setteamheadicon(param_00,param_01)
|
||||
{
|
||||
if(!level.teambased)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(!isdefined(self.entityheadiconteam))
|
||||
{
|
||||
self.entityheadiconteam = "none";
|
||||
self.entityheadicon = undefined;
|
||||
}
|
||||
|
||||
var_02 = game["entity_headicon_" + param_00];
|
||||
self.entityheadiconteam = param_00;
|
||||
if(isdefined(param_01))
|
||||
{
|
||||
self.entityheadiconoffset = param_01;
|
||||
}
|
||||
else
|
||||
{
|
||||
self.entityheadiconoffset = (0,0,0);
|
||||
}
|
||||
|
||||
self notify("kill_entity_headicon_thread");
|
||||
if(param_00 == "none")
|
||||
{
|
||||
if(isdefined(self.entityheadicon))
|
||||
{
|
||||
self.entityheadicon destroy();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var_03 = newteamhudelem(param_00);
|
||||
var_03.archived = 1;
|
||||
var_03.x = self.origin[0] + self.entityheadiconoffset[0];
|
||||
var_03.y = self.origin[1] + self.entityheadiconoffset[1];
|
||||
var_03.z = self.origin[2] + self.entityheadiconoffset[2];
|
||||
var_03.alpha = 0.8;
|
||||
var_03 setshader(var_02,10,10);
|
||||
var_03 setwaypoint(0,0,0,1);
|
||||
self.entityheadicon = var_03;
|
||||
thread keepiconpositioned();
|
||||
thread destroyheadiconsondeath();
|
||||
}
|
||||
|
||||
//Function Number: 7
|
||||
setplayerheadicon(param_00,param_01)
|
||||
{
|
||||
if(level.teambased)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(!isdefined(self.entityheadiconteam))
|
||||
{
|
||||
self.entityheadiconteam = "none";
|
||||
self.entityheadicon = undefined;
|
||||
}
|
||||
|
||||
self notify("kill_entity_headicon_thread");
|
||||
if(!isdefined(param_00))
|
||||
{
|
||||
if(isdefined(self.entityheadicon))
|
||||
{
|
||||
self.entityheadicon destroy();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var_02 = param_00.team;
|
||||
self.entityheadiconteam = var_02;
|
||||
if(isdefined(param_01))
|
||||
{
|
||||
self.entityheadiconoffset = param_01;
|
||||
}
|
||||
else
|
||||
{
|
||||
self.entityheadiconoffset = (0,0,0);
|
||||
}
|
||||
|
||||
var_03 = game["entity_headicon_" + var_02];
|
||||
var_04 = newclienthudelem(param_00);
|
||||
var_04.archived = 1;
|
||||
var_04.x = self.origin[0] + self.entityheadiconoffset[0];
|
||||
var_04.y = self.origin[1] + self.entityheadiconoffset[1];
|
||||
var_04.z = self.origin[2] + self.entityheadiconoffset[2];
|
||||
var_04.alpha = 0.8;
|
||||
var_04 setshader(var_03,10,10);
|
||||
var_04 setwaypoint(0,0,0,1);
|
||||
self.entityheadicon = var_04;
|
||||
thread keepiconpositioned();
|
||||
thread destroyheadiconsondeath();
|
||||
}
|
||||
|
||||
//Function Number: 8
|
||||
keepiconpositioned()
|
||||
{
|
||||
self endon("kill_entity_headicon_thread");
|
||||
self endon("death");
|
||||
var_00 = self.origin;
|
||||
for(;;)
|
||||
{
|
||||
if(var_00 != self.origin)
|
||||
{
|
||||
func_2787();
|
||||
var_00 = self.origin;
|
||||
}
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 9
|
||||
destroyheadiconsondeath()
|
||||
{
|
||||
self endon("kill_entity_headicon_thread");
|
||||
self waittill("death");
|
||||
if(!isdefined(self.entityheadicon))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self.entityheadicon destroy();
|
||||
}
|
||||
|
||||
//Function Number: 10
|
||||
func_2787()
|
||||
{
|
||||
self.entityheadicon.x = self.origin[0] + self.entityheadiconoffset[0];
|
||||
self.entityheadicon.y = self.origin[1] + self.entityheadiconoffset[1];
|
||||
self.entityheadicon.z = self.origin[2] + self.entityheadiconoffset[2];
|
||||
}
|
832
MW3/Xbox/MP/maps/mp/_events.gsc
Normal file
832
MW3/Xbox/MP/maps/mp/_events.gsc
Normal file
@ -0,0 +1,832 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: maps\mp\_events.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 31
|
||||
* Decompile Time: 556 ms
|
||||
* Timestamp: 10/27/2023 2:27:44 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
init()
|
||||
{
|
||||
maps\mp\gametypes\_rank::registerscoreinfo("headshot",50);
|
||||
maps\mp\gametypes\_rank::registerscoreinfo("execution",100);
|
||||
maps\mp\gametypes\_rank::registerscoreinfo("avenger",50);
|
||||
maps\mp\gametypes\_rank::registerscoreinfo("defender",50);
|
||||
maps\mp\gametypes\_rank::registerscoreinfo("posthumous",25);
|
||||
maps\mp\gametypes\_rank::registerscoreinfo("revenge",50);
|
||||
maps\mp\gametypes\_rank::registerscoreinfo("double",50);
|
||||
maps\mp\gametypes\_rank::registerscoreinfo("triple",75);
|
||||
maps\mp\gametypes\_rank::registerscoreinfo("multi",100);
|
||||
maps\mp\gametypes\_rank::registerscoreinfo("buzzkill",100);
|
||||
maps\mp\gametypes\_rank::registerscoreinfo("firstblood",100);
|
||||
maps\mp\gametypes\_rank::registerscoreinfo("comeback",100);
|
||||
maps\mp\gametypes\_rank::registerscoreinfo("longshot",50);
|
||||
maps\mp\gametypes\_rank::registerscoreinfo("assistedsuicide",100);
|
||||
maps\mp\gametypes\_rank::registerscoreinfo("knifethrow",100);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("damage",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("heavy_damage",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("damaged",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("kill",1);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("killed",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("healed",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("headshot",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("melee",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("backstab",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("longshot",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("assistedsuicide",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("defender",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("avenger",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("execution",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("comeback",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("revenge",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("buzzkill",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("double",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("triple",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("multi",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("assist",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("firstBlood",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("capture",1);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("assistedCapture",1);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("plant",1);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("defuse",1);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("vehicleDestroyed",1);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("3streak",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("4streak",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("5streak",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("6streak",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("7streak",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("8streak",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("9streak",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("10streak",0);
|
||||
maps\mp\killstreaks\_killstreaks::registeradrenalineinfo("regen",0);
|
||||
precacheshader("crosshair_red");
|
||||
level._effect["money"] = loadfx("props/cash_player_drop");
|
||||
level.numkills = 0;
|
||||
level thread onplayerconnect();
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
onplayerconnect()
|
||||
{
|
||||
for(;;)
|
||||
{
|
||||
level waittill("connected",var_00);
|
||||
var_00.killedplayers = [];
|
||||
var_00.killedplayerscurrent = [];
|
||||
var_00.killedby = [];
|
||||
var_00.lastkilledby = undefined;
|
||||
var_00.greatestuniqueplayerkills = 0;
|
||||
var_00.recentkillcount = 0;
|
||||
var_00.lastkilltime = 0;
|
||||
var_00.damagedplayers = [];
|
||||
var_00 thread monitorcratejacking();
|
||||
var_00 thread func_2AC7();
|
||||
var_00 thread monitorhealed();
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
func_2A96(param_00,param_01,param_02)
|
||||
{
|
||||
if(param_01 < 50 && param_01 > 10)
|
||||
{
|
||||
maps\mp\killstreaks\_killstreaks::giveadrenaline("damage");
|
||||
return;
|
||||
}
|
||||
|
||||
maps\mp\killstreaks\_killstreaks::giveadrenaline("heavy_damage");
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
func_2A97(param_00,param_01,param_02,param_03)
|
||||
{
|
||||
var_04 = param_01.guid;
|
||||
var_05 = self.guid;
|
||||
var_06 = gettime();
|
||||
thread func_2AC5(param_00);
|
||||
self.lastkilltime = gettime();
|
||||
self.lastkilledplayer = param_01;
|
||||
self.modifiers = [];
|
||||
level.numkills++;
|
||||
self.damagedplayers[var_04] = undefined;
|
||||
if(!maps\mp\_utility::func_2829(param_02) && !maps\mp\_utility::isjuggernaut() && !maps\mp\_utility::func_27AF("specialty_explosivebullets"))
|
||||
{
|
||||
if(param_02 == "none")
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(isdefined(self.pers["copyCatLoadout"]) && isdefined(self.pers["copyCatLoadout"]["owner"]))
|
||||
{
|
||||
if(param_01 == self.pers["copyCatLoadout"]["owner"])
|
||||
{
|
||||
self.modifiers["clonekill"] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if(param_01.attackers.size == 1 && !isdefined(param_01.attackers[param_01.guid]))
|
||||
{
|
||||
var_0A = maps\mp\_utility::getweaponclass(param_02);
|
||||
if(var_0A == "weapon_sniper" && param_03 != "MOD_MELEE" && gettime() == param_01.attackerdata[self.guid].firsttimedamaged)
|
||||
{
|
||||
self.modifiers["oneshotkill"] = 1;
|
||||
thread maps\mp\gametypes\_rank::xpeventpopup(&"SPLASHES_ONE_SHOT_KILL");
|
||||
}
|
||||
}
|
||||
|
||||
if(isdefined(param_01.throwinggrenade) && param_01.throwinggrenade == "frag_grenade_mp")
|
||||
{
|
||||
self.modifiers["cooking"] = 1;
|
||||
}
|
||||
|
||||
if(isdefined(self.assistedsuicide) && self.assistedsuicide)
|
||||
{
|
||||
assistedsuicide(param_00,param_02,param_03);
|
||||
}
|
||||
|
||||
if(level.numkills == 1)
|
||||
{
|
||||
func_2ABF(param_00,param_02,param_03);
|
||||
}
|
||||
|
||||
if(self.pers["cur_death_streak"] > 3)
|
||||
{
|
||||
func_2AC2(param_00,param_02,param_03);
|
||||
}
|
||||
|
||||
if(param_03 == "MOD_HEAD_SHOT")
|
||||
{
|
||||
if(isdefined(param_01.laststand))
|
||||
{
|
||||
execution(param_00,param_02,param_03);
|
||||
}
|
||||
else
|
||||
{
|
||||
func_2AB7(param_00,param_02,param_03);
|
||||
}
|
||||
}
|
||||
|
||||
if(isdefined(self.wasti) && self.wasti && gettime() - self.spawntime <= 5000)
|
||||
{
|
||||
self.modifiers["jackintheboxkill"] = 1;
|
||||
}
|
||||
|
||||
if(!isalive(self) && self.deathtime + 800 < gettime())
|
||||
{
|
||||
postdeathkill(param_00);
|
||||
}
|
||||
|
||||
var_0B = 0;
|
||||
if(level.teambased && var_06 - param_01.lastkilltime < 500)
|
||||
{
|
||||
if(param_01.lastkilledplayer != self)
|
||||
{
|
||||
func_2AB8(param_00,param_02,param_03);
|
||||
}
|
||||
}
|
||||
|
||||
foreach(var_0E, var_0D in param_01.damagedplayers)
|
||||
{
|
||||
if(var_0E == self.guid)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if(level.teambased && var_06 - var_0D < 500)
|
||||
{
|
||||
defendedplayer(param_00,param_02,param_03);
|
||||
}
|
||||
}
|
||||
|
||||
if(isdefined(param_01.attackerposition))
|
||||
{
|
||||
var_0F = param_01.attackerposition;
|
||||
}
|
||||
else
|
||||
{
|
||||
var_0F = self.origin;
|
||||
}
|
||||
|
||||
if(islongshot(self,param_02,param_03,var_0F,param_01))
|
||||
{
|
||||
thread longshot(param_00,param_02,param_03);
|
||||
}
|
||||
|
||||
if(param_01.pers["cur_kill_streak"] > 0 && isdefined(param_01.killstreaks[param_01.pers["cur_kill_streak"] + 1]))
|
||||
{
|
||||
buzzkill(param_00,param_01,param_02,param_03);
|
||||
}
|
||||
|
||||
thread checkmatchdatakills(param_00,param_01,param_02,param_03);
|
||||
}
|
||||
|
||||
if(!isdefined(self.killedplayers[var_04]))
|
||||
{
|
||||
self.killedplayers[var_04] = 0;
|
||||
}
|
||||
|
||||
if(!isdefined(self.killedplayerscurrent[var_04]))
|
||||
{
|
||||
self.killedplayerscurrent[var_04] = 0;
|
||||
}
|
||||
|
||||
if(!isdefined(param_01.killedby[var_05]))
|
||||
{
|
||||
param_01.killedby[var_05] = 0;
|
||||
}
|
||||
|
||||
self.killedplayers[var_04]++;
|
||||
if(self.killedplayers[var_04] > self.greatestuniqueplayerkills)
|
||||
{
|
||||
maps\mp\_utility::func_2AA1("killedsameplayer",self.killedplayers[var_04]);
|
||||
}
|
||||
|
||||
self.killedplayerscurrent[var_04]++;
|
||||
param_01.killedby[var_05]++;
|
||||
param_01.lastkilledby = self;
|
||||
}
|
||||
|
||||
//Function Number: 5
|
||||
islongshot(param_00,param_01,param_02,param_03,param_04)
|
||||
{
|
||||
if(isalive(param_00) && !param_00 maps\mp\_utility::isusingremote() && param_02 == "MOD_RIFLE_BULLET" || param_02 == "MOD_PISTOL_BULLET" || param_02 == "MOD_HEAD_SHOT" && !maps\mp\_utility::func_2829(param_01) && !isdefined(param_00.assistedsuicide))
|
||||
{
|
||||
var_05 = maps\mp\_utility::getweaponclass(param_01);
|
||||
switch(var_05)
|
||||
{
|
||||
case "weapon_pistol":
|
||||
var_06 = 800;
|
||||
break;
|
||||
|
||||
case "weapon_machine_pistol":
|
||||
case "weapon_smg":
|
||||
var_06 = 1200;
|
||||
break;
|
||||
|
||||
case "weapon_lmg":
|
||||
case "weapon_assault":
|
||||
var_06 = 1500;
|
||||
break;
|
||||
|
||||
case "weapon_sniper":
|
||||
var_06 = 2000;
|
||||
break;
|
||||
|
||||
case "weapon_shotgun":
|
||||
var_06 = 500;
|
||||
break;
|
||||
|
||||
case "weapon_projectile":
|
||||
default:
|
||||
var_06 = 1536;
|
||||
break;
|
||||
}
|
||||
|
||||
if(distance(param_03,param_04.origin) > var_06)
|
||||
{
|
||||
if(param_00 isitemunlocked("specialty_holdbreath") && param_00 maps\mp\_utility::func_27AF("specialty_holdbreath"))
|
||||
{
|
||||
param_00 maps\mp\gametypes\_missions::processchallenge("ch_longdistance");
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//Function Number: 6
|
||||
checkmatchdatakills(param_00,param_01,param_02,param_03)
|
||||
{
|
||||
var_04 = maps\mp\_utility::getweaponclass(param_02);
|
||||
var_05 = 0;
|
||||
thread campercheck();
|
||||
if(isdefined(self.lastkilledby) && self.lastkilledby == param_01)
|
||||
{
|
||||
self.lastkilledby = undefined;
|
||||
func_2ABC(param_00);
|
||||
playfx(level._effect["money"],param_01 gettagorigin("j_spine4"));
|
||||
}
|
||||
|
||||
if(param_01.idflags & level.idflags_penetration)
|
||||
{
|
||||
maps\mp\_utility::incplayerstat("bulletpenkills",1);
|
||||
}
|
||||
|
||||
if(self.pers["rank"] < param_01.pers["rank"])
|
||||
{
|
||||
maps\mp\_utility::incplayerstat("higherrankkills",1);
|
||||
}
|
||||
|
||||
if(self.pers["rank"] > param_01.pers["rank"])
|
||||
{
|
||||
maps\mp\_utility::incplayerstat("lowerrankkills",1);
|
||||
}
|
||||
|
||||
if(isdefined(self.infinalstand) && self.infinalstand)
|
||||
{
|
||||
maps\mp\_utility::incplayerstat("laststandkills",1);
|
||||
}
|
||||
|
||||
if(isdefined(param_01.infinalstand) && param_01.infinalstand)
|
||||
{
|
||||
maps\mp\_utility::incplayerstat("laststanderkills",1);
|
||||
}
|
||||
|
||||
if(self getcurrentweapon() != self.primaryweapon && self getcurrentweapon() != self.secondaryweapon)
|
||||
{
|
||||
maps\mp\_utility::incplayerstat("otherweaponkills",1);
|
||||
}
|
||||
|
||||
var_06 = gettime() - param_01.spawntime;
|
||||
if(!maps\mp\_utility::matchmakinggame())
|
||||
{
|
||||
param_01 maps\mp\_utility::setplayerstatiflower("shortestlife",var_06);
|
||||
}
|
||||
|
||||
param_01 maps\mp\_utility::func_2AAA("longestlife",var_06);
|
||||
if(param_03 != "MOD_MELEE")
|
||||
{
|
||||
switch(var_04)
|
||||
{
|
||||
case "weapon_pistol":
|
||||
case "weapon_projectile":
|
||||
case "weapon_shotgun":
|
||||
case "weapon_lmg":
|
||||
case "weapon_sniper":
|
||||
case "weapon_assault":
|
||||
case "weapon_smg":
|
||||
func_2AAB(param_01,param_02,param_03,var_04);
|
||||
break;
|
||||
|
||||
case "weapon_explosive":
|
||||
case "weapon_grenade":
|
||||
func_2AAC(param_01,param_02,param_03);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 7
|
||||
func_2AAB(param_00,param_01,param_02,param_03)
|
||||
{
|
||||
var_04 = self;
|
||||
var_05 = undefined;
|
||||
var_06 = undefined;
|
||||
var_07 = undefined;
|
||||
switch(param_03)
|
||||
{
|
||||
case "weapon_pistol":
|
||||
var_05 = "pistolkills";
|
||||
var_06 = "pistolheadshots";
|
||||
break;
|
||||
|
||||
case "weapon_smg":
|
||||
var_05 = "smgkills";
|
||||
var_06 = "smgheadshots";
|
||||
break;
|
||||
|
||||
case "weapon_assault":
|
||||
var_05 = "arkills";
|
||||
var_06 = "arheadshots";
|
||||
break;
|
||||
|
||||
case "weapon_projectile":
|
||||
if(weaponclass(param_01) == "rocketlauncher")
|
||||
{
|
||||
var_05 = "rocketkills";
|
||||
}
|
||||
break;
|
||||
|
||||
case "weapon_sniper":
|
||||
var_05 = "sniperkills";
|
||||
var_06 = "sniperheadshots";
|
||||
break;
|
||||
|
||||
case "weapon_shotgun":
|
||||
var_05 = "shotgunkills";
|
||||
var_06 = "shotgunheadshots";
|
||||
var_07 = "shotgundeaths";
|
||||
break;
|
||||
|
||||
case "weapon_lmg":
|
||||
var_05 = "lmgkills";
|
||||
var_06 = "lmgheadshots";
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if(isdefined(var_05))
|
||||
{
|
||||
var_04 maps\mp\_utility::incplayerstat(var_05,1);
|
||||
}
|
||||
|
||||
if(isdefined(var_06) && param_02 == "MOD_HEAD_SHOT")
|
||||
{
|
||||
var_04 maps\mp\_utility::incplayerstat(var_06,1);
|
||||
}
|
||||
|
||||
if(isdefined(var_07) && !maps\mp\_utility::matchmakinggame())
|
||||
{
|
||||
param_00 maps\mp\_utility::incplayerstat(var_07,1);
|
||||
}
|
||||
|
||||
if(var_04 playerads() > 0.5)
|
||||
{
|
||||
var_04 maps\mp\_utility::incplayerstat("adskills",1);
|
||||
if(param_03 == "weapon_sniper" || issubstr(param_01,"acog"))
|
||||
{
|
||||
var_04 maps\mp\_utility::incplayerstat("scopedkills",1);
|
||||
}
|
||||
|
||||
if(issubstr(param_01,"thermal"))
|
||||
{
|
||||
var_04 maps\mp\_utility::incplayerstat("thermalkills",1);
|
||||
return;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var_04 maps\mp\_utility::incplayerstat("hipfirekills",1);
|
||||
}
|
||||
|
||||
//Function Number: 8
|
||||
func_2AAC(param_00,param_01,param_02)
|
||||
{
|
||||
var_03 = self;
|
||||
switch(param_01)
|
||||
{
|
||||
case "frag_grenade_mp":
|
||||
var_03 maps\mp\_utility::incplayerstat("fragkills",1);
|
||||
var_03 maps\mp\_utility::incplayerstat("grenadekills",1);
|
||||
var_04 = 1;
|
||||
break;
|
||||
|
||||
case "c4_mp":
|
||||
var_04 maps\mp\_utility::incplayerstat("c4kills",1);
|
||||
var_04 = 1;
|
||||
break;
|
||||
|
||||
case "semtex_mp":
|
||||
var_04 maps\mp\_utility::incplayerstat("semtexkills",1);
|
||||
var_04 maps\mp\_utility::incplayerstat("grenadekills",1);
|
||||
var_04 = 1;
|
||||
break;
|
||||
|
||||
case "claymore_mp":
|
||||
var_04 maps\mp\_utility::incplayerstat("claymorekills",1);
|
||||
var_04 = 1;
|
||||
break;
|
||||
|
||||
case "throwingknife_mp":
|
||||
var_04 maps\mp\_utility::incplayerstat("throwingknifekills",1);
|
||||
thread maps\mp\gametypes\_rank::xpeventpopup(&"SPLASHES_KNIFETHROW");
|
||||
var_04 = 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
var_04 = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
if(var_04)
|
||||
{
|
||||
var_03 maps\mp\_utility::incplayerstat("equipmentkills",1);
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 9
|
||||
campercheck()
|
||||
{
|
||||
self.lastkillwascamping = 0;
|
||||
if(!isdefined(self.lastkilllocation))
|
||||
{
|
||||
self.lastkilllocation = self.origin;
|
||||
self.lastcampkilltime = gettime();
|
||||
return;
|
||||
}
|
||||
|
||||
if(distance(self.lastkilllocation,self.origin) < 512 && gettime() - self.lastcampkilltime > 5000)
|
||||
{
|
||||
maps\mp\_utility::incplayerstat("mostcamperkills",1);
|
||||
self.lastkillwascamping = 1;
|
||||
}
|
||||
|
||||
self.lastkilllocation = self.origin;
|
||||
self.lastcampkilltime = gettime();
|
||||
}
|
||||
|
||||
//Function Number: 10
|
||||
consolation(param_00)
|
||||
{
|
||||
}
|
||||
|
||||
//Function Number: 11
|
||||
proximityassist(param_00)
|
||||
{
|
||||
self.modifiers["proximityAssist"] = 1;
|
||||
thread maps\mp\gametypes\_rank::xpeventpopup(&"SPLASHES_PROXIMITYASSIST");
|
||||
thread maps\mp\gametypes\_rank::func_2AB3("proximityassist");
|
||||
}
|
||||
|
||||
//Function Number: 12
|
||||
func_2AB4(param_00)
|
||||
{
|
||||
self.modifiers["proximityKill"] = 1;
|
||||
thread maps\mp\gametypes\_rank::xpeventpopup(&"SPLASHES_PROXIMITYKILL");
|
||||
thread maps\mp\gametypes\_rank::func_2AB3("proximitykill");
|
||||
}
|
||||
|
||||
//Function Number: 13
|
||||
longshot(param_00,param_01,param_02)
|
||||
{
|
||||
self.modifiers["longshot"] = 1;
|
||||
thread maps\mp\gametypes\_rank::xpeventpopup(&"SPLASHES_LONGSHOT");
|
||||
thread maps\mp\gametypes\_rank::func_2AB3("longshot",undefined,param_01,param_02);
|
||||
maps\mp\killstreaks\_killstreaks::giveadrenaline("longshot");
|
||||
maps\mp\_utility::incplayerstat("longshots",1);
|
||||
thread maps\mp\_matchdata::func_28B4(param_00,"longshot");
|
||||
}
|
||||
|
||||
//Function Number: 14
|
||||
execution(param_00,param_01,param_02)
|
||||
{
|
||||
self.modifiers["execution"] = 1;
|
||||
thread maps\mp\gametypes\_rank::xpeventpopup(&"SPLASHES_EXECUTION");
|
||||
thread maps\mp\gametypes\_rank::func_2AB3("execution",undefined,param_01,param_02);
|
||||
maps\mp\killstreaks\_killstreaks::giveadrenaline("execution");
|
||||
thread maps\mp\_matchdata::func_28B4(param_00,"execution");
|
||||
}
|
||||
|
||||
//Function Number: 15
|
||||
func_2AB7(param_00,param_01,param_02)
|
||||
{
|
||||
self.modifiers["headshot"] = 1;
|
||||
thread maps\mp\gametypes\_rank::xpeventpopup(&"SPLASHES_HEADSHOT");
|
||||
thread maps\mp\gametypes\_rank::func_2AB3("headshot",undefined,param_01,param_02);
|
||||
maps\mp\killstreaks\_killstreaks::giveadrenaline("headshot");
|
||||
thread maps\mp\_matchdata::func_28B4(param_00,"headshot");
|
||||
}
|
||||
|
||||
//Function Number: 16
|
||||
func_2AB8(param_00,param_01,param_02)
|
||||
{
|
||||
self.modifiers["avenger"] = 1;
|
||||
thread maps\mp\gametypes\_rank::xpeventpopup(&"SPLASHES_AVENGER");
|
||||
thread maps\mp\gametypes\_rank::func_2AB3("avenger",undefined,param_01,param_02);
|
||||
maps\mp\killstreaks\_killstreaks::giveadrenaline("avenger");
|
||||
thread maps\mp\_matchdata::func_28B4(param_00,"avenger");
|
||||
maps\mp\_utility::incplayerstat("avengekills",1);
|
||||
}
|
||||
|
||||
//Function Number: 17
|
||||
assistedsuicide(param_00,param_01,param_02)
|
||||
{
|
||||
self.modifiers["assistedsuicide"] = 1;
|
||||
thread maps\mp\gametypes\_rank::xpeventpopup(&"SPLASHES_ASSISTEDSUICIDE");
|
||||
thread maps\mp\gametypes\_rank::func_2AB3("assistedsuicide",undefined,param_01,param_02);
|
||||
maps\mp\killstreaks\_killstreaks::giveadrenaline("assistedsuicide");
|
||||
thread maps\mp\_matchdata::func_28B4(param_00,"assistedsuicide");
|
||||
}
|
||||
|
||||
//Function Number: 18
|
||||
defendedplayer(param_00,param_01,param_02)
|
||||
{
|
||||
self.modifiers["defender"] = 1;
|
||||
thread maps\mp\gametypes\_rank::xpeventpopup(&"SPLASHES_DEFENDER");
|
||||
thread maps\mp\gametypes\_rank::func_2AB3("defender",undefined,param_01,param_02);
|
||||
maps\mp\killstreaks\_killstreaks::giveadrenaline("defender");
|
||||
thread maps\mp\_matchdata::func_28B4(param_00,"defender");
|
||||
maps\mp\_utility::incplayerstat("rescues",1);
|
||||
}
|
||||
|
||||
//Function Number: 19
|
||||
postdeathkill(param_00)
|
||||
{
|
||||
self.modifiers["posthumous"] = 1;
|
||||
thread maps\mp\gametypes\_rank::xpeventpopup(&"SPLASHES_POSTHUMOUS");
|
||||
thread maps\mp\gametypes\_rank::func_2AB3("posthumous");
|
||||
thread maps\mp\_matchdata::func_28B4(param_00,"posthumous");
|
||||
}
|
||||
|
||||
//Function Number: 20
|
||||
backstab(param_00)
|
||||
{
|
||||
self iprintlnbold("backstab");
|
||||
}
|
||||
|
||||
//Function Number: 21
|
||||
func_2ABC(param_00)
|
||||
{
|
||||
self.modifiers["revenge"] = 1;
|
||||
thread maps\mp\gametypes\_rank::xpeventpopup(&"SPLASHES_REVENGE");
|
||||
thread maps\mp\gametypes\_rank::func_2AB3("revenge");
|
||||
maps\mp\killstreaks\_killstreaks::giveadrenaline("revenge");
|
||||
thread maps\mp\_matchdata::func_28B4(param_00,"revenge");
|
||||
maps\mp\_utility::incplayerstat("revengekills",1);
|
||||
}
|
||||
|
||||
//Function Number: 22
|
||||
func_2ABD(param_00,param_01)
|
||||
{
|
||||
if(param_01 == 2)
|
||||
{
|
||||
thread maps\mp\gametypes\_rank::xpeventpopup(&"SPLASHES_DOUBLEKILL");
|
||||
maps\mp\killstreaks\_killstreaks::giveadrenaline("double");
|
||||
}
|
||||
else if(param_01 == 3)
|
||||
{
|
||||
thread maps\mp\gametypes\_rank::xpeventpopup(&"SPLASHES_TRIPLEKILL");
|
||||
maps\mp\killstreaks\_killstreaks::giveadrenaline("triple");
|
||||
thread maps\mp\_utility::teamplayercardsplash("callout_3xkill",self);
|
||||
}
|
||||
else
|
||||
{
|
||||
thread maps\mp\gametypes\_rank::xpeventpopup(&"SPLASHES_MULTIKILL");
|
||||
maps\mp\killstreaks\_killstreaks::giveadrenaline("multi");
|
||||
thread maps\mp\_utility::teamplayercardsplash("callout_3xpluskill",self);
|
||||
}
|
||||
|
||||
thread maps\mp\_matchdata::logmultikill(param_00,param_01);
|
||||
maps\mp\_utility::func_2AAA("multikill",param_01);
|
||||
maps\mp\_utility::incplayerstat("mostmultikills",1);
|
||||
}
|
||||
|
||||
//Function Number: 23
|
||||
func_2ABF(param_00,param_01,param_02)
|
||||
{
|
||||
self.modifiers["firstblood"] = 1;
|
||||
thread maps\mp\gametypes\_rank::xpeventpopup(&"SPLASHES_FIRSTBLOOD");
|
||||
thread maps\mp\gametypes\_rank::func_2AB3("firstblood",undefined,param_01,param_02);
|
||||
thread maps\mp\_matchdata::func_28B4(param_00,"firstblood");
|
||||
maps\mp\killstreaks\_killstreaks::giveadrenaline("firstBlood");
|
||||
thread maps\mp\_utility::teamplayercardsplash("callout_firstblood",self);
|
||||
}
|
||||
|
||||
//Function Number: 24
|
||||
func_2AC0(param_00)
|
||||
{
|
||||
}
|
||||
|
||||
//Function Number: 25
|
||||
buzzkill(param_00,param_01,param_02,param_03)
|
||||
{
|
||||
self.modifiers["buzzkill"] = param_01.pers["cur_kill_streak"];
|
||||
thread maps\mp\gametypes\_rank::xpeventpopup(&"SPLASHES_BUZZKILL");
|
||||
thread maps\mp\gametypes\_rank::func_2AB3("buzzkill",undefined,param_02,param_03);
|
||||
maps\mp\killstreaks\_killstreaks::giveadrenaline("buzzkill");
|
||||
thread maps\mp\_matchdata::func_28B4(param_00,"buzzkill");
|
||||
}
|
||||
|
||||
//Function Number: 26
|
||||
func_2AC2(param_00,param_01,param_02)
|
||||
{
|
||||
self.modifiers["comeback"] = 1;
|
||||
thread maps\mp\gametypes\_rank::xpeventpopup(&"SPLASHES_COMEBACK");
|
||||
thread maps\mp\gametypes\_rank::func_2AB3("comeback",undefined,param_01,param_02);
|
||||
maps\mp\killstreaks\_killstreaks::giveadrenaline("comeback");
|
||||
thread maps\mp\_matchdata::func_28B4(param_00,"comeback");
|
||||
maps\mp\_utility::incplayerstat("comebacks",1);
|
||||
}
|
||||
|
||||
//Function Number: 27
|
||||
func_2AC3()
|
||||
{
|
||||
var_00 = self.guid;
|
||||
for(var_01 = 0;var_01 < level.players.size;var_01++)
|
||||
{
|
||||
if(isdefined(level.players[var_01].killedplayers[var_00]))
|
||||
{
|
||||
level.players[var_01].killedplayers[var_00] = undefined;
|
||||
}
|
||||
|
||||
if(isdefined(level.players[var_01].killedplayerscurrent[var_00]))
|
||||
{
|
||||
level.players[var_01].killedplayerscurrent[var_00] = undefined;
|
||||
}
|
||||
|
||||
if(isdefined(level.players[var_01].killedby[var_00]))
|
||||
{
|
||||
level.players[var_01].killedby[var_00] = undefined;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 28
|
||||
monitorhealed()
|
||||
{
|
||||
level endon("end_game");
|
||||
self endon("disconnect");
|
||||
for(;;)
|
||||
{
|
||||
self waittill("healed");
|
||||
maps\mp\killstreaks\_killstreaks::giveadrenaline("healed");
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 29
|
||||
func_2AC5(param_00)
|
||||
{
|
||||
self endon("disconnect");
|
||||
level endon("game_ended");
|
||||
self notify("updateRecentKills");
|
||||
self endon("updateRecentKills");
|
||||
self.recentkillcount++;
|
||||
wait 1;
|
||||
if(self.recentkillcount > 1)
|
||||
{
|
||||
func_2ABD(param_00,self.recentkillcount);
|
||||
}
|
||||
|
||||
self.recentkillcount = 0;
|
||||
}
|
||||
|
||||
//Function Number: 30
|
||||
monitorcratejacking()
|
||||
{
|
||||
level endon("end_game");
|
||||
self endon("disconnect");
|
||||
for(;;)
|
||||
{
|
||||
self waittill("hijacker",var_00,var_01);
|
||||
thread maps\mp\gametypes\_rank::xpeventpopup(&"SPLASHES_HIJACKER");
|
||||
thread maps\mp\gametypes\_rank::func_2AB3("hijacker",100);
|
||||
var_02 = "hijacked_airdrop";
|
||||
var_03 = "ch_hijacker";
|
||||
switch(var_00)
|
||||
{
|
||||
case "sentry":
|
||||
var_02 = "hijacked_sentry";
|
||||
break;
|
||||
|
||||
case "juggernaut":
|
||||
var_02 = "hijacked_juggernaut";
|
||||
break;
|
||||
|
||||
case "remote_tank":
|
||||
var_02 = "hijacked_remote_tank";
|
||||
break;
|
||||
|
||||
case "mega":
|
||||
case "emergency_airdrop":
|
||||
var_02 = "hijacked_emergency_airdrop";
|
||||
var_03 = "ch_newjack";
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if(isdefined(var_01))
|
||||
{
|
||||
var_01 maps\mp\gametypes\_hud_message::playercardsplashnotify(var_02,self);
|
||||
}
|
||||
|
||||
self notify("process",var_03);
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 31
|
||||
func_2AC7()
|
||||
{
|
||||
level endon("end_game");
|
||||
self endon("disconnect");
|
||||
for(;;)
|
||||
{
|
||||
self waittill("objective",var_00);
|
||||
if(var_00 == "captured")
|
||||
{
|
||||
maps\mp\killstreaks\_killstreaks::giveadrenaline("capture");
|
||||
if(isdefined(self.laststand) && self.laststand)
|
||||
{
|
||||
thread maps\mp\gametypes\_hud_message::func_2701("heroic",100);
|
||||
thread maps\mp\gametypes\_rank::func_2AB3("reviver",100);
|
||||
}
|
||||
}
|
||||
|
||||
if(var_00 == "assistedCapture")
|
||||
{
|
||||
maps\mp\killstreaks\_killstreaks::giveadrenaline("assistedCapture");
|
||||
}
|
||||
|
||||
if(var_00 == "plant")
|
||||
{
|
||||
maps\mp\killstreaks\_killstreaks::giveadrenaline("plant");
|
||||
}
|
||||
|
||||
if(var_00 == "defuse")
|
||||
{
|
||||
maps\mp\killstreaks\_killstreaks::giveadrenaline("defuse");
|
||||
}
|
||||
}
|
||||
}
|
184
MW3/Xbox/MP/maps/mp/_flashgrenades.gsc
Normal file
184
MW3/Xbox/MP/maps/mp/_flashgrenades.gsc
Normal file
@ -0,0 +1,184 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: maps\mp\_flashgrenades.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 7
|
||||
* Decompile Time: 133 ms
|
||||
* Timestamp: 10/27/2023 2:27:44 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
precacheshellshock("flashbang_mp");
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
startmonitoringflash()
|
||||
{
|
||||
thread monitorflash();
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
stopmonitoringflash(param_00)
|
||||
{
|
||||
self notify("stop_monitoring_flash");
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
func_2210(param_00)
|
||||
{
|
||||
self endon("stop_monitoring_flash");
|
||||
self endon("flash_rumble_loop");
|
||||
self notify("flash_rumble_loop");
|
||||
var_01 = gettime() + param_00 * 1000;
|
||||
while(gettime() < var_01)
|
||||
{
|
||||
self playrumbleonentity("damage_heavy");
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 5
|
||||
monitorflash()
|
||||
{
|
||||
self endon("disconnect");
|
||||
self.flashendtime = 0;
|
||||
for(;;)
|
||||
{
|
||||
self waittill("flashbang",var_00,var_01,var_02,var_03);
|
||||
if(!isalive(self))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if(isdefined(self.usingremote))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var_04 = 0;
|
||||
var_05 = 1;
|
||||
if(var_02 < 0.25)
|
||||
{
|
||||
var_02 = 0.25;
|
||||
}
|
||||
else if(var_02 > 0.8)
|
||||
{
|
||||
var_02 = 1;
|
||||
}
|
||||
|
||||
var_06 = var_01 * var_02 * 5.5;
|
||||
if(isdefined(self.stunscaler))
|
||||
{
|
||||
var_06 = var_06 * self.stunscaler;
|
||||
}
|
||||
|
||||
if(var_06 < 0.25)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var_07 = undefined;
|
||||
if(var_06 > 2)
|
||||
{
|
||||
var_07 = 0.75;
|
||||
}
|
||||
else
|
||||
{
|
||||
var_07 = 0.25;
|
||||
}
|
||||
|
||||
if(level.teambased && isdefined(var_03) && isdefined(var_03.pers["team"]) && var_03.pers["team"] == self.pers["team"] && var_03 != self)
|
||||
{
|
||||
if(level.friendlyfire == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else if(level.friendlyfire == 1)
|
||||
{
|
||||
}
|
||||
else if(level.friendlyfire == 2)
|
||||
{
|
||||
var_06 = var_06 * 0.5;
|
||||
var_07 = var_07 * 0.5;
|
||||
var_05 = 0;
|
||||
var_04 = 1;
|
||||
}
|
||||
else if(level.friendlyfire == 3)
|
||||
{
|
||||
var_06 = var_06 * 0.5;
|
||||
var_07 = var_07 * 0.5;
|
||||
var_04 = 1;
|
||||
}
|
||||
}
|
||||
else if(isdefined(var_03))
|
||||
{
|
||||
var_03 notify("flash_hit");
|
||||
if(var_03 != self)
|
||||
{
|
||||
var_03 maps\mp\gametypes\_missions::processchallenge("ch_indecentexposure");
|
||||
}
|
||||
}
|
||||
|
||||
if(var_05 && isdefined(self))
|
||||
{
|
||||
thread func_27AA(var_06,var_07);
|
||||
if(isdefined(var_03) && var_03 != self)
|
||||
{
|
||||
var_03 thread maps\mp\gametypes\_damagefeedback::updatedamagefeedback("flash");
|
||||
var_08 = self;
|
||||
if(isplayer(var_03) && var_03 isitemunlocked("specialty_paint") && var_03 maps\mp\_utility::func_27AF("specialty_paint"))
|
||||
{
|
||||
if(!var_08 maps\mp\perks\_perkfunctions::ispainted())
|
||||
{
|
||||
var_03 maps\mp\gametypes\_missions::processchallenge("ch_paint_pro");
|
||||
}
|
||||
|
||||
var_08 thread maps\mp\perks\_perkfunctions::func_2980();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(var_04 && isdefined(var_03))
|
||||
{
|
||||
var_03 thread func_27AA(var_06,var_07);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 6
|
||||
func_27AA(param_00,param_01)
|
||||
{
|
||||
if(!isdefined(self.flashduration) || param_00 > self.flashduration)
|
||||
{
|
||||
self.flashduration = param_00;
|
||||
}
|
||||
|
||||
if(!isdefined(self.flashrumbleduration) || param_01 > self.flashrumbleduration)
|
||||
{
|
||||
self.flashrumbleduration = param_01;
|
||||
}
|
||||
|
||||
wait 0.05;
|
||||
if(isdefined(self.flashduration))
|
||||
{
|
||||
self shellshock("flashbang_mp",self.flashduration);
|
||||
self.flashendtime = gettime() + self.flashduration * 1000;
|
||||
}
|
||||
|
||||
if(isdefined(self.flashrumbleduration))
|
||||
{
|
||||
thread func_2210(self.flashrumbleduration);
|
||||
}
|
||||
|
||||
self.flashduration = undefined;
|
||||
self.flashrumbleduration = undefined;
|
||||
}
|
||||
|
||||
//Function Number: 7
|
||||
isflashbanged()
|
||||
{
|
||||
return isdefined(self.flashendtime) && gettime() < self.flashendtime;
|
||||
}
|
101
MW3/Xbox/MP/maps/mp/_fx.gsc
Normal file
101
MW3/Xbox/MP/maps/mp/_fx.gsc
Normal file
@ -0,0 +1,101 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: maps\mp\_fx.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 7
|
||||
* Decompile Time: 131 ms
|
||||
* Timestamp: 10/27/2023 2:27:45 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
script_print_fx()
|
||||
{
|
||||
if(!isdefined(self.script_fxid) || !isdefined(self.script_fxcommand) || !isdefined(self.script_delay))
|
||||
{
|
||||
self delete();
|
||||
return;
|
||||
}
|
||||
|
||||
if(isdefined(self.target))
|
||||
{
|
||||
var_00 = getent(self.target).origin;
|
||||
}
|
||||
else
|
||||
{
|
||||
var_00 = "undefined";
|
||||
}
|
||||
|
||||
if(self.script_fxcommand == "OneShotfx")
|
||||
{
|
||||
}
|
||||
|
||||
if(self.script_fxcommand == "loopfx")
|
||||
{
|
||||
}
|
||||
|
||||
if(self.script_fxcommand == "loopsound")
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
script_playfx(param_00,param_01,param_02)
|
||||
{
|
||||
if(!param_00)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(isdefined(param_02))
|
||||
{
|
||||
playfx(param_00,param_01,param_02);
|
||||
return;
|
||||
}
|
||||
|
||||
playfx(param_00,param_01);
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
script_playfxontag(param_00,param_01,param_02)
|
||||
{
|
||||
if(!param_00)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
playfxontag(param_00,param_01,param_02);
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
grenadeexplosionfx(param_00)
|
||||
{
|
||||
playfx(level._effect["mechanical explosion"],param_00);
|
||||
earthquake(0.15,0.5,param_00,250);
|
||||
}
|
||||
|
||||
//Function Number: 5
|
||||
soundfx(param_00,param_01,param_02)
|
||||
{
|
||||
var_03 = spawn("script_origin",(0,0,0));
|
||||
var_03.origin = param_01;
|
||||
var_03 playloopsound(param_00);
|
||||
if(isdefined(param_02))
|
||||
{
|
||||
var_03 thread soundfxdelete(param_02);
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 6
|
||||
soundfxdelete(param_00)
|
||||
{
|
||||
level waittill(param_00);
|
||||
self delete();
|
||||
}
|
||||
|
||||
//Function Number: 7
|
||||
blenddelete(param_00)
|
||||
{
|
||||
self waittill("death");
|
||||
param_00 delete();
|
||||
}
|
93
MW3/Xbox/MP/maps/mp/_global_fx.gsc
Normal file
93
MW3/Xbox/MP/maps/mp/_global_fx.gsc
Normal file
@ -0,0 +1,93 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: maps\mp\_global_fx.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 3
|
||||
* Decompile Time: 64 ms
|
||||
* Timestamp: 10/27/2023 2:27:45 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
main()
|
||||
{
|
||||
var_00 = randomfloatrange(-20,-15);
|
||||
global_fx("barrel_fireFX_origin","global_barrel_fire","fire/firelp_barrel_pm",var_00,"fire_barrel_small");
|
||||
global_fx("ch_streetlight_02_FX_origin","ch_streetlight_02_FX","misc/lighthaze",var_00);
|
||||
global_fx("me_streetlight_01_FX_origin","me_streetlight_01_FX","misc/lighthaze_bog_a",var_00);
|
||||
global_fx("ch_street_light_01_on","lamp_glow_FX","misc/light_glow_white",var_00);
|
||||
global_fx("lamp_post_globe_on","lamp_glow_FX","misc/light_glow_white",var_00);
|
||||
global_fx("highway_lamp_post","ch_streetlight_02_FX","misc/lighthaze_villassault",var_00);
|
||||
global_fx("cs_cargoship_spotlight_on_FX_origin","cs_cargoship_spotlight_on_FX","misc/lighthaze",var_00);
|
||||
global_fx("me_dumpster_fire_FX_origin","me_dumpster_fire_FX","fire/firelp_med_pm",var_00,"fire_dumpster_medium");
|
||||
global_fx("com_tires_burning01_FX_origin","com_tires_burning01_FX","fire/tire_fire_med",var_00);
|
||||
global_fx("icbm_powerlinetower_FX_origin","icbm_powerlinetower_FX","misc/power_tower_light_red_blink",var_00);
|
||||
global_fx("icbm_mainframe_FX_origin","icbm_mainframe_FX","props/icbm_mainframe_lightblink",var_00);
|
||||
global_fx("light_pulse_red_FX_origin","light_pulse_red_FX","misc/light_glow_red_generic_pulse",-2);
|
||||
global_fx("light_pulse_red_FX_origin","light_pulse_red_FX","misc/light_glow_red_generic_pulse",-2);
|
||||
global_fx("light_pulse_orange_FX_origin","light_pulse_orange_FX","misc/light_glow_orange_generic_pulse",-2);
|
||||
global_fx("light_red_blink_FX_origin","light_red_blink","misc/power_tower_light_red_blink",-2);
|
||||
global_fx("lighthaze_oilrig_FX_origin","lighthaze_oilrig","misc/lighthaze_oilrig",var_00);
|
||||
global_fx("lighthaze_white_FX_origin","lighthaze_white","misc/lighthaze_white",var_00);
|
||||
global_fx("light_glow_walllight_white_FX_origin","light_glow_walllight_white","misc/light_glow_walllight_white",var_00);
|
||||
global_fx("fluorescent_glow_FX_origin","fluorescent_glow","misc/fluorescent_glow",var_00);
|
||||
global_fx("light_glow_industrial_FX_origin","light_glow_industrial","misc/light_glow_industrial",var_00);
|
||||
global_fx("light_red_steady_FX_origin","light_red_steady","misc/tower_light_red_steady",-2);
|
||||
global_fx("light_blue_steady_FX_origin","light_blue_steady","misc/tower_light_blue_steady",-2);
|
||||
global_fx("light_orange_steady_FX_origin","light_orange_steady","misc/tower_light_orange_steady",-2);
|
||||
global_fx("glow_stick_pile_FX_origin","glow_stick_pile","misc/glow_stick_glow_pile",-2);
|
||||
global_fx("glow_stick_orange_pile_FX_origin","glow_stick_pile_orange","misc/glow_stick_glow_pile_orange",-2);
|
||||
global_fx("highrise_blinky_tower","highrise_blinky_tower_FX","misc/power_tower_light_red_blink_large",var_00);
|
||||
global_fx("flare_ambient_FX_origin","flare_ambient_FX","misc/flare_ambient",var_00,"emt_road_flare_burn");
|
||||
global_fx("light_glow_white_bulb_FX_origin","light_glow_white_bulb_FX","misc/light_glow_white_bulb",var_00);
|
||||
global_fx("light_glow_white_lamp_FX_origin","light_glow_white_lamp_FX","misc/light_glow_white_lamp",var_00);
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
global_fx(param_00,param_01,param_02,param_03,param_04)
|
||||
{
|
||||
var_05 = common_scripts\utility::getstructarray(param_00,"targetname");
|
||||
if(!isdefined(var_05))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(var_05.size <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for(var_06 = 0;var_06 < var_05.size;var_06++)
|
||||
{
|
||||
var_05[var_06] func_1798(param_01,param_02,param_03,param_04);
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
func_1798(param_00,param_01,param_02,param_03)
|
||||
{
|
||||
if(!isdefined(level._effect))
|
||||
{
|
||||
level._effect = [];
|
||||
}
|
||||
|
||||
if(!isdefined(level._effect[param_00]))
|
||||
{
|
||||
level._effect[param_00] = loadfx(param_01);
|
||||
}
|
||||
|
||||
if(!isdefined(self.angles))
|
||||
{
|
||||
self.angles = (0,0,0);
|
||||
}
|
||||
|
||||
var_04 = common_scripts\utility::createoneshoteffect(param_00);
|
||||
var_04.v["origin"] = self.origin;
|
||||
var_04.v["angles"] = self.angles;
|
||||
var_04.v["fxid"] = param_00;
|
||||
var_04.v["delay"] = param_02;
|
||||
if(isdefined(param_03))
|
||||
{
|
||||
var_04.v["soundalias"] = param_03;
|
||||
}
|
||||
}
|
23
MW3/Xbox/MP/maps/mp/_highlights.gsc
Normal file
23
MW3/Xbox/MP/maps/mp/_highlights.gsc
Normal file
@ -0,0 +1,23 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: maps\mp\_highlights.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 1
|
||||
* Decompile Time: 33 ms
|
||||
* Timestamp: 10/27/2023 2:27:46 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
func_2D71(param_00,param_01)
|
||||
{
|
||||
var_02 = getclientmatchdata("highlightCount");
|
||||
if(var_02 < 18)
|
||||
{
|
||||
setclientmatchdata("highlights",var_02,"award",param_00);
|
||||
setclientmatchdata("highlights",var_02,"clientId",self.clientmatchdataid);
|
||||
setclientmatchdata("highlights",var_02,"value",param_01);
|
||||
var_02++;
|
||||
setclientmatchdata("highlightCount",var_02);
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user