Added MW3 Scripts

This commit is contained in:
InfinityLoader 2023-10-27 03:47:01 -04:00
commit d559c1d414
981 changed files with 539970 additions and 0 deletions

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 1216.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:21 AM
*******************************************************************/
//Function Number: 1
main(param_00,param_01,param_02)
{
maps\_vehicle::build_template("pavelow_noai",param_00,param_01,param_02);
maps\_vehicle::build_localinit(::init_local);
maps\_vehicle::build_deathmodel("vehicle_pavelow");
maps\_vehicle::build_deathfx("explosions/helicopter_explosion_secondary_small","tag_engine_left","pavelow_helicopter_secondary_exp",undefined,undefined,undefined,0,1);
maps\_vehicle::build_deathfx("fire/fire_smoke_trail_L","tag_engine_left","pavelow_helicopter_dying_loop",1,0.05,1,0.5,1);
maps\_vehicle::build_deathfx("explosions/helicopter_explosion_secondary_small","tag_engine_right","pavelow_helicopter_secondary_exp",undefined,undefined,undefined,2.5,1);
maps\_vehicle::build_deathfx("explosions/helicopter_explosion_pavelow",undefined,"pavelow_helicopter_crash",undefined,undefined,undefined,-1,undefined,"stop_crash_loop_sound");
maps\_vehicle::build_rocket_deathfx("explosions/aerial_explosion_pavelow_mp","tag_deathfx","pavelow_helicopter_crash",undefined,undefined,undefined,undefined,1,undefined,0);
maps\_vehicle::build_treadfx();
maps\_vehicle::build_life(999,500,1500);
maps\_vehicle::build_team("allies");
maps\_vehicle::build_drive(%bh_rotors,undefined,0);
var_03 = maps\_vehicle::get_light_model(param_00,param_02);
maps\_vehicle::build_light(var_03,"cockpit_red_cargo02","tag_light_cargo02","misc/aircraft_light_cockpit_red","interior",0);
maps\_vehicle::build_light(var_03,"cockpit_blue_cockpit01","tag_light_cockpit01","misc/aircraft_light_cockpit_blue","interior",0.1);
maps\_vehicle::build_light(var_03,"white_blink","tag_light_belly","misc/aircraft_light_white_blink","running",0.15);
maps\_vehicle::build_light(var_03,"wingtip_green1","tag_light_L_wing1","misc/aircraft_light_wingtip_green","running",0.3);
maps\_vehicle::build_light(var_03,"wingtip_red1","tag_light_R_wing1","misc/aircraft_light_wingtip_red","running",0.2);
maps\_vehicle::build_light(var_03,"solid_tail","tag_light_tail2","misc/aircraft_light_wingtip_red","running",0.25);
maps\_vehicle::build_light(var_03,"white_blink_tail","tag_light_tail","misc/aircraft_light_red_blink","running",0.05);
}
//Function Number: 2
init_local()
{
self.originheightoffset = distance(self gettagorigin("tag_origin"),self gettagorigin("tag_ground"));
self.script_badplace = 0;
thread maps\_vehicle::lights_on("running");
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 1219.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 1
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:22 AM
*******************************************************************/
//Function Number: 1
init()
{
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 1220.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 36
* Decompile Time: 21 ms
* Timestamp: 10/27/2023 2:15:22 AM
*******************************************************************/
//Function Number: 1
init()
{
precacheshellshock("frag_grenade_mp");
func_3831();
func_3832();
func_385A();
player_init();
}
//Function Number: 2
func_3831()
{
func_383E("main","player_view1_start","player_view1_end");
var_00 = func_3840("main","Primary Weapon","radial_weapons_primary",::func_3855);
var_01 = func_3840("main","Secondary Weapon","radial_weapons_secondary",::func_3856);
var_02 = func_3840("main","Gears","radial_gears",::func_3857);
var_03 = func_3840("main","Kill Streaks","radial_killstreaks",::func_3858);
var_04 = func_3840("main","Leaderboards","radial_leaderboards",::func_3859);
func_383E("gears","player_view2_start","player_view2_end");
func_383E("weapons_primary","player_view3_start","player_view3_end");
func_383E("weapons_secondary","player_view3_start","player_view3_end");
func_383E("killstreak","player_view4_start","player_view4_end");
func_383E("leaderboards","player_view5_start","player_view5_end");
}
//Function Number: 3
func_3832()
{
foreach(var_01 in level.var_3833)
{
func_384A(var_01);
for(var_02 = 0;var_02 < var_01.size;var_02++)
{
if(isdefined(var_01[var_02 + 1]))
{
var_03 = func_3852(var_01[var_02].var_3834,var_01[var_02 + 1].var_3834);
var_01[var_02].var_3835 = var_03;
var_01[var_02 + 1].var_3836 = var_03;
continue;
}
var_03 = func_3852(var_01[var_02].var_3834,var_01[0].var_3834) + 180;
if(var_03 > 360)
{
var_03 = var_03 - 360;
}
var_01[var_02].var_3835 = var_03;
var_01[0].var_3836 = var_03;
}
}
thread func_3845();
thread func_3848();
thread func_3849();
thread func_3837();
}
//Function Number: 4
func_3837()
{
level endon("game_ended");
level.var_3838 = 1;
for(;;)
{
if(!isdefined(level.var_3839))
{
wait 0.05;
continue;
}
var_00 = 1;
while(!level.var_3839 buttonpressed("BUTTON_Y"))
{
wait 0.05;
}
level.var_3839 playsound("mouse_click");
if(var_00)
{
level.var_3838 = level.var_3838 * -1;
var_00 = 0;
}
while(level.var_3839 buttonpressed("BUTTON_Y"))
{
wait 0.05;
}
}
}
//Function Number: 5
player_init()
{
level thread onplayerconnect();
level thread func_383A();
}
//Function Number: 6
func_383A()
{
level waittill("game_ended");
setdvar("cg_draw2d",1);
}
//Function Number: 7
onplayerconnect()
{
level waittill("connected",var_00);
var_00 thread func_383B();
var_00 waittill("spawned_player");
wait 1;
var_00 takeallweapons();
setdvar("cg_draw2d",0);
if(!isdefined(var_00))
{
return;
}
else
{
level.var_3839 = var_00;
}
var_00 thread func_383C();
func_384E("main");
}
//Function Number: 8
func_383B()
{
self endon("disconnect");
var_00 = "autoassign";
while(!isdefined(self.pers["team"]))
{
wait 0.05;
}
self notify("menuresponse",game["menu_team"],var_00);
wait 0.5;
var_01 = getarraykeys(level.classmap);
var_02 = [];
for(var_03 = 0;var_03 < var_01.size;var_03++)
{
if(!issubstr(var_01[var_03],"custom"))
{
var_02[var_02.size] = var_01[var_03];
}
}
for(;;)
{
var_04 = var_02[0];
self notify("menuresponse","changeclass",var_04);
self waittill("spawned_player");
wait 0.1;
}
}
//Function Number: 9
func_383C()
{
level endon("game_ended");
self endon("disconnect");
for(;;)
{
var_00 = self getnormalizedmovement();
var_01 = vectortoangles(var_00);
level.var_383D = int(var_01[1]);
wait 0.05;
}
}
//Function Number: 10
func_383E(param_00,param_01,param_02)
{
if(isdefined(level.var_3833) && level.var_3833.size)
{
}
var_03 = getent(param_02,"targetname");
var_04 = vectornormalize(anglestoforward(var_03.angles)) * 40;
level.var_3833[param_00] = [];
level.var_383F[param_00]["view_start"] = param_01;
level.var_383F[param_00]["view_pos"] = var_03.origin + var_04;
level.var_383F[param_00]["player_view_pos"] = var_03.origin;
level.var_383F[param_00]["view_angles"] = var_03.angles;
}
//Function Number: 11
func_3840(param_00,param_01,param_02,param_03)
{
var_04 = getent(param_02,"targetname");
var_05 = func_3850(param_00,var_04);
var_06 = spawnstruct();
var_06.pos = var_04.origin;
var_06.label = param_01;
var_06.var_3841 = 1;
var_06.var_3842 = (0.5,0.5,1);
var_06.var_3834 = var_05;
var_06.var_3843 = param_03;
var_06.var_3844 = 8;
level.var_3833[param_00][level.var_3833[param_00].size] = var_06;
return var_06;
}
//Function Number: 12
func_3845()
{
level endon("game_ended");
for(;;)
{
if(!isdefined(level.var_3846))
{
wait 0.05;
continue;
}
var_00 = level.var_3847;
foreach(var_02 in level.var_3833[level.var_3846])
{
if(func_3853(var_02.var_3836,var_02.var_3835))
{
level.var_3847 = var_02;
continue;
}
var_02.var_3842 = (0.5,0.5,1);
}
if(isdefined(level.var_3847))
{
level.var_3847.var_3842 = (1,1,0.5);
if(isdefined(var_00) && var_00 != level.var_3847)
{
level.var_3839 playsound("mouse_over");
}
}
wait 0.05;
}
}
//Function Number: 13
func_3848()
{
level endon("game_ended");
for(;;)
{
if(!isdefined(level.var_3839))
{
wait 0.05;
continue;
}
var_00 = 1;
while(!level.var_3839 buttonpressed("BUTTON_A"))
{
wait 0.05;
}
level.var_3839 playsound("mouse_click");
if(isdefined(level.var_3847) && var_00)
{
level.var_3847 notify("select_button_pressed");
[[ level.var_3847.var_3843 ]]();
var_00 = 0;
}
while(level.var_3839 buttonpressed("BUTTON_A"))
{
wait 0.05;
}
}
}
//Function Number: 14
func_3849()
{
level endon("game_ended");
for(;;)
{
if(!isdefined(level.var_3839))
{
wait 0.05;
continue;
}
var_00 = 1;
while(!level.var_3839 buttonpressed("BUTTON_X"))
{
wait 0.05;
}
level.var_3839 playsound("mouse_click");
if(var_00)
{
func_3854();
var_00 = 0;
}
while(level.var_3839 buttonpressed("BUTTON_X"))
{
wait 0.05;
}
}
}
//Function Number: 15
func_384A(param_00)
{
for(var_01 = 0;var_01 < param_00.size - 1;var_01++)
{
for(var_02 = 0;var_02 < param_00.size - 1 - var_01;var_02++)
{
if(param_00[var_02 + 1].var_3834 < param_00[var_02].var_3834)
{
func_384B(param_00[var_02],param_00[var_02 + 1]);
}
}
}
}
//Function Number: 16
func_384B(param_00,param_01)
{
var_02 = param_00.pos;
var_03 = param_00.label;
var_04 = param_00.var_3834;
var_05 = param_00.var_3843;
var_06 = param_00.var_3844;
param_00.pos = param_01.pos;
param_00.label = param_01.label;
param_00.var_3834 = param_01.var_3834;
param_00.var_3843 = param_01.var_3843;
param_00.var_3844 = param_01.var_3844;
param_01.pos = var_02;
param_01.label = var_03;
param_01.var_3834 = var_04;
param_01.var_3843 = var_05;
param_01.var_3844 = var_06;
}
//Function Number: 17
func_384C(param_00)
{
foreach(var_02 in level.var_3833[param_00])
{
var_02 thread func_384D(param_00);
}
}
//Function Number: 18
func_384D(param_00)
{
level endon("game_ended");
self endon("remove_button");
var_01 = level.var_383F[param_00]["view_pos"];
var_02 = var_01 + func_3851(self.var_3834,4);
for(;;)
{
var_03 = (1,0,0);
if(func_3853(self.var_3836,self.var_3835))
{
var_03 = (1,1,0);
}
if(isdefined(level.var_3838) && level.var_3838 > 0)
{
var_04 = var_01 + func_3851(level.var_383D,2);
}
wait 0.05;
}
}
//Function Number: 19
func_384E(param_00,param_01)
{
level.var_3847 = undefined;
if(isdefined(level.var_3846) && level.var_3846 != "")
{
level.var_384F = level.var_3846;
}
else
{
level.var_384F = "main";
level.var_3846 = "main";
}
foreach(var_03 in level.var_3833[level.var_384F])
{
var_03 notify("remove_button");
}
if(isdefined(param_01) && param_01)
{
level.var_3839 func_385F(level.var_383F[level.var_384F]["view_start"],param_00);
}
else
{
level.var_3839 func_385D(level.var_383F[param_00]["view_start"]);
}
level thread func_384C(param_00);
level.var_3846 = param_00;
}
//Function Number: 20
func_3850(param_00,param_01)
{
var_02 = level.var_383F[param_00]["view_angles"];
var_03 = level.var_383F[param_00]["view_pos"];
var_03 = var_03 + vectornormalize(anglestoforward(var_02)) * 40;
var_04 = anglestoforward(var_02);
var_05 = vectornormalize(anglestoup(var_02));
var_06 = param_01.angles;
var_07 = param_01.origin;
var_08 = vectornormalize(vectorfromlinetopoint(var_03,var_03 + var_04,var_07));
var_09 = acos(vectordot(var_08,var_05));
if(vectordot(anglestoright(var_02),var_08) < 0)
{
var_09 = 360 - var_09;
}
return var_09;
}
//Function Number: 21
func_3851(param_00,param_01)
{
var_02 = (270 - param_00,0,0);
var_03 = anglestoforward(var_02);
var_04 = vectornormalize(var_03);
var_05 = var_04 * param_01;
return var_05;
}
//Function Number: 22
func_3852(param_00,param_01)
{
var_02 = param_00 + param_01 + 720 / 2 - 360;
return var_02;
}
//Function Number: 23
func_3853(param_00,param_01)
{
var_02 = level.var_383D > param_00 && level.var_383D < 360;
var_03 = level.var_383D > 0 && level.var_383D < param_01;
if(param_00 > param_01)
{
var_04 = var_02 || var_03;
}
else
{
var_04 = level.var_383D > param_01 && level.var_383D < var_02;
}
return var_04;
}
//Function Number: 24
func_3854()
{
if(isdefined(level.var_3846) && level.var_3846 != "main")
{
func_384E("main",1);
return;
}
}
//Function Number: 25
func_3855()
{
iprintlnbold("action_weapons_primary");
func_384E("weapons_primary");
}
//Function Number: 26
func_3856()
{
iprintlnbold("action_weapons_secondary");
func_384E("weapons_secondary");
}
//Function Number: 27
func_3857()
{
iprintlnbold("action_gears");
func_384E("gears");
}
//Function Number: 28
func_3858()
{
iprintlnbold("action_killstreak");
func_384E("killstreak");
}
//Function Number: 29
func_3859()
{
iprintlnbold("action_leaderboards");
func_384E("leaderboards");
}
//Function Number: 30
func_385A()
{
level.var_385B = [];
func_385C("player_view1_start");
func_385C("player_view2_start");
func_385C("player_view3_start");
func_385C("player_view4_start");
func_385C("player_view5_start");
}
//Function Number: 31
func_385C(param_00)
{
level.var_385B[param_00] = [];
var_01 = getent(param_00,"targetname");
level.var_385B[param_00][level.var_385B[param_00].size] = var_01;
while(isdefined(var_01) && isdefined(var_01.target))
{
var_02 = getent(var_01.target,"targetname");
level.var_385B[param_00][level.var_385B[param_00].size] = var_02;
var_01 = var_02;
}
}
//Function Number: 32
func_385D(param_00)
{
if(!isdefined(level.var_385E))
{
var_01 = level.var_385B[param_00][0];
level.var_385E = spawn("script_model",var_01.origin);
level.var_385E.angles = var_01.angles;
self setorigin(level.var_385E.origin - (0,0,65));
self linkto(level.var_385E);
wait 0.05;
self setplayerangles(level.var_385E.angles);
thread func_3862();
}
var_02 = 1;
var_03 = abs(distance(level.var_385E.origin,level.var_385B[param_00][level.var_385B[param_00].size - 1].origin));
var_02 = var_02 * var_03 / 1200;
var_02 = max(var_02,0.1);
var_04 = var_02;
if(!1)
{
var_04 = var_04 * var_02 * level.var_385B[param_00].size + 1;
}
thread func_3861(3,var_04);
foreach(var_07, var_06 in level.var_385B[param_00])
{
if(1)
{
if(var_07 != level.var_385B[param_00].size - 1)
{
continue;
}
}
level.var_385E moveto(var_06.origin,var_02,var_02 * 0.5,0);
level.var_385E rotateto(var_06.angles,var_02,var_02 * 0.5,0);
wait var_02;
}
}
//Function Number: 33
func_385F(param_00,param_01)
{
var_02 = 1;
var_03 = abs(distance(level.var_385E.origin,level.var_383F[param_01]["player_view_pos"]));
var_02 = var_02 * var_03 / 1200;
var_02 = max(var_02,0.1);
var_04 = var_02;
if(!1)
{
var_04 = var_04 * var_02 * level.var_385B[param_00].size + 1;
}
thread func_3861(3,var_04);
if(!1)
{
for(var_05 = level.var_385B[param_00].size - 1;var_05 >= 0;var_05--)
{
var_06 = level.var_385B[param_00][var_05];
level.var_385E moveto(var_06.origin,var_02);
level.var_385E rotateto(var_06.angles,var_02);
wait var_02;
}
}
thread func_3861(3,var_02);
var_07 = level.var_383F[param_01]["player_view_pos"];
var_08 = level.var_383F[param_01]["view_angles"];
level.var_385E moveto(var_07,var_02,var_02 * 0.5,0);
level.var_385E rotateto(var_08,var_02,var_02 * 0.5,0);
wait var_02;
}
//Function Number: 34
func_3860(param_00)
{
self setblurforplayer(20,param_00 + 0.2 / 2);
self setblurforplayer(0,param_00 + 0.2 / 2);
self shellshock("frag_grenade_mp",param_00 + 0.2);
}
//Function Number: 35
func_3861(param_00,param_01)
{
var_02 = int(param_01 / 0.05);
for(var_03 = 0;var_03 < var_02;var_03++)
{
var_04 = var_03 / var_02;
var_05 = sin(180 * var_04);
var_06 = param_00 * var_05;
setdvar("r_blur",var_06);
wait 0.05;
}
setdvar("r_blur",0);
}
//Function Number: 36
func_3862()
{
level endon("game_ended");
self endon("disconnect");
level.var_385E endon("remove_dummy");
for(;;)
{
self setplayerangles(level.var_385E.angles);
wait 0.05;
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 1227.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 11
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:27 AM
*******************************************************************/
//Function Number: 1
init()
{
}
//Function Number: 2
onplayerconnect()
{
for(;;)
{
level waittill("connected",var_00);
var_00 thread func_3926();
}
}
//Function Number: 3
func_3921(param_00,param_01,param_02)
{
}
//Function Number: 4
func_3922()
{
}
//Function Number: 5
func_3923(param_00,param_01,param_02,param_03,param_04)
{
}
//Function Number: 6
func_3924(param_00,param_01,param_02,param_03)
{
}
//Function Number: 7
func_3925()
{
}
//Function Number: 8
func_3926()
{
}
//Function Number: 9
func_3927()
{
}
//Function Number: 10
func_3928()
{
}
//Function Number: 11
func_3929()
{
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 1232.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 4
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:27 AM
*******************************************************************/
//Function Number: 1
main(param_00,param_01,param_02)
{
maps\_vehicle::build_template("c130",param_00,param_01,param_02);
maps\_vehicle::build_localinit(::init_local);
maps\_vehicle::build_deathmodel("vehicle_ac130_low");
maps\_vehicle::build_deathfx("explosions/large_vehicle_explosion",undefined,"explo_metal_rand");
maps\_vehicle::build_life(999,500,1500);
maps\_vehicle::build_team("allies");
maps\_vehicle::build_mainturret();
var_03 = maps\_vehicle::get_light_model(param_00,param_02);
maps\_vehicle::build_light(var_03,"wingtip_green","tag_light_L_wing","misc/aircraft_light_wingtip_green","running",0);
maps\_vehicle::build_light(var_03,"wingtip_red","tag_light_R_wing","misc/aircraft_light_wingtip_red","running",0.05);
maps\_vehicle::build_light(var_03,"tail_red","tag_light_tail","misc/aircraft_light_white_blink","running",0.05);
maps\_vehicle::build_light(var_03,"white_blink","tag_light_belly","misc/aircraft_light_red_blink","running",1);
}
//Function Number: 2
init_local()
{
maps\_vehicle::lights_on("running");
self hidepart("tag_25mm");
self hidepart("tag_40mm");
self hidepart("tag_105mm");
}
//Function Number: 3
func_3A9C(param_00)
{
return param_00;
}
//Function Number: 4
func_3A9D()
{
var_00 = [];
for(var_01 = 0;var_01 < 1;var_01++)
{
var_00[var_01] = spawnstruct();
}
return var_00;
}

16
MW3/PC/MP/1343.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 1343.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 1
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:27 AM
*******************************************************************/
//Function Number: 1
main()
{
var_00[0] = "head_gign_a";
return var_7B;
}

19
MW3/PC/MP/1344.gsc Normal file
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@ -0,0 +1,19 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 1344.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 1
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:28 AM
*******************************************************************/
//Function Number: 1
main()
{
wait 0;
if(isdefined(self))
{
self delete();
}
}

258
MW3/PC/MP/324.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 324.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 13
* Decompile Time: 3 ms
* Timestamp: 10/27/2023 2:15:49 AM
*******************************************************************/
//Function Number: 1
func_1E55(param_00)
{
self setmodel(param_00[randomint(param_00.size)]);
}
//Function Number: 2
func_1E56(param_00)
{
for(var_01 = 0;var_01 < param_00.size;var_01++)
{
precachemodel(param_00[var_01]);
}
}
//Function Number: 3
func_1E57(param_00,param_01)
{
if(!isdefined(level.var_1E58))
{
level.var_1E58 = [];
}
if(!isdefined(level.var_1E58[param_00]))
{
level.var_1E58[param_00] = randomint(param_01.size);
}
var_02 = level.var_1E58[param_00] + 1 % param_01.size;
if(isdefined(self.script_char_index))
{
var_02 = self.script_char_index % param_01.size;
}
level.var_1E58[param_00] = var_02;
self attach(param_01[var_02],"",1);
self.var_1E5A = param_01[var_02];
}
//Function Number: 4
func_1E5B(param_00,param_01)
{
if(!isdefined(level.var_1E5C))
{
level.var_1E5C = [];
}
if(!isdefined(level.var_1E5C[param_00]))
{
level.var_1E5C[param_00] = randomint(param_01.size);
}
var_02 = level.var_1E5C[param_00] + 1 % param_01.size;
level.var_1E5C[param_00] = var_02;
self attach(param_01[var_02]);
self.hatmodel = param_01[var_02];
}
//Function Number: 5
func_1E5D()
{
self detachall();
var_00 = self.var_1E5E;
if(!isdefined(var_00))
{
return;
}
self.var_1E5E = "none";
self [[ level.var_1E5F ]](var_00);
}
//Function Number: 6
func_1E60()
{
var_00["gunHand"] = self.var_1E5E;
if(isdefined(self.name))
{
}
else
{
}
var_01 = self getattachsize();
for(var_02 = 0;var_02 < var_01;var_02++ = var_7B["name"])
{
var_7B["attach"][var_02]["model"] = self getattachmodelname(var_02);
var_7B["attach"][var_02]["tag"] = self getattachtagname(var_02);
}
return var_7B;
}
//Function Number: 7
func_1E62(param_00)
{
self detachall();
self.var_1E5E = param_00["gunHand"];
self.var_1E61 = param_00["gunInHand"];
self setmodel(param_00["model"]);
self.hatmodel = param_00["hatModel"];
if(isdefined(param_00["name"]))
{
self.name = param_00["name"];
}
else
{
}
var_01 = param_00["attach"];
var_02 = var_01.size;
for(var_03 = 0;var_03 < var_02;var_03++)
{
self attach(var_01[var_03]["model"],var_01[var_03]["tag"]);
}
}
//Function Number: 8
precache(param_00)
{
if(isdefined(param_00["name"]))
{
}
else
{
}
precachemodel(param_00["model"]);
var_01 = param_00["attach"];
var_02 = var_01.size;
for(var_03 = 0;var_03 < var_02;var_03++)
{
precachemodel(var_01[var_03]["model"]);
}
}
//Function Number: 9
func_1E63(param_00)
{
var_01 = strtok(self.classname,"_");
if(!common_scripts\utility::issp())
{
if(isdefined(self.pers["modelIndex"]) && self.pers["modelIndex"] < param_00)
{
return self.pers["modelIndex"];
}
var_02 = randomint(param_00);
self.pers["modelIndex"] = var_02;
return var_02;
}
else if(var_02.size <= 2)
{
return randomint(var_01);
}
var_03 = "auto";
var_02 = undefined;
var_04 = var_01[2];
if(isdefined(self.script_char_index))
{
var_03 = self.script_char_index;
}
if(isdefined(self.script_char_group))
{
var_05 = "grouped";
var_02 = "group_" + self.script_char_group;
}
if(!isdefined(level.var_1E65))
{
level.var_1E65 = [];
}
if(!isdefined(level.var_1E65[var_04]))
{
level.var_1E65[var_04] = [];
}
if(!isdefined(level.var_1E65[var_04][var_02]))
{
func_1E67(var_04,var_02,param_00);
}
if(!isdefined(var_03))
{
var_03 = func_1E66(var_04,var_02);
if(!isdefined(var_03))
{
var_03 = randomint(5000);
}
}
while(var_03 >= param_00)
{
var_03 = var_03 - param_00;
}
level.var_1E65[var_04][var_02][var_03]++;
return var_03;
}
//Function Number: 10
func_1E66(param_00,param_01)
{
var_02 = [];
var_03 = level.var_1E65[param_00][param_01][0];
var_02[0] = 0;
for(var_04 = 1;var_04 < level.var_1E65[param_00][param_01].size;var_04++)
{
if(level.var_1E65[param_00][param_01][var_04] > var_03)
{
continue;
}
if(level.var_1E65[param_00][param_01][var_04] < var_03)
{
var_02 = [];
var_03 = level.var_1E65[param_00][param_01][var_04];
}
var_02[var_02.size] = var_04;
}
return random(var_02);
}
//Function Number: 11
func_1E67(param_00,param_01,param_02)
{
for(var_03 = 0;var_03 < param_02;var_03++)
{
level.var_1E65[param_00][param_01][var_03] = 0;
}
}
//Function Number: 12
func_1E68(param_00)
{
return randomint(param_00);
}
//Function Number: 13
random(param_00)
{
return param_00[randomint(param_00.size)];
}

27
MW3/PC/MP/404.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 404.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:49 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_ally_ghillie_desert_sniper");
self attach("head_ally_delta_sniper","",1);
self.var_1E5A = "head_ally_delta_sniper";
self setviewmodel("viewhands_iw5_ghillie_desert");
self.voice = "delta";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_ally_ghillie_desert_sniper");
precachemodel("head_ally_delta_sniper");
precachemodel("viewhands_iw5_ghillie_desert");
}

27
MW3/PC/MP/405.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 405.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:49 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_opforce_ghillie_desert_sniper");
self attach("head_opforce_russian_air_sniper","",1);
self.var_1E5A = "head_opforce_russian_air_sniper";
self setviewmodel("viewhands_iw5_ghillie_desert");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_opforce_ghillie_desert_sniper");
precachemodel("head_opforce_russian_air_sniper");
precachemodel("viewhands_iw5_ghillie_desert");
}

27
MW3/PC/MP/406.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 406.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 1 ms
* Timestamp: 10/27/2023 2:15:50 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_ally_ghillie_desert_sniper");
self attach("head_ally_arctic_sniper","",1);
self.var_1E5A = "head_ally_arctic_sniper";
self setviewmodel("viewhands_iw5_ghillie_arctic");
self.voice = "delta";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_ally_ghillie_desert_sniper");
precachemodel("head_ally_arctic_sniper");
precachemodel("viewhands_iw5_ghillie_arctic");
}

27
MW3/PC/MP/407.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 407.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:50 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_opforce_ghillie_arctic_sniper");
self attach("head_opforce_russian_arctic_sniper","",1);
self.var_1E5A = "head_opforce_russian_arctic_sniper";
self setviewmodel("viewhands_iw5_ghillie_arctic");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_opforce_ghillie_arctic_sniper");
precachemodel("head_opforce_russian_arctic_sniper");
precachemodel("viewhands_iw5_ghillie_arctic");
}

27
MW3/PC/MP/408.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 408.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:50 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_ally_ghillie_urban_sniper");
self attach("head_ally_delta_sniper","",1);
self.var_1E5A = "head_ally_delta_sniper";
self setviewmodel("viewhands_iw5_ghillie_urban");
self.voice = "delta";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_ally_ghillie_urban_sniper");
precachemodel("head_ally_delta_sniper");
precachemodel("viewhands_iw5_ghillie_urban");
}

27
MW3/PC/MP/409.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 409.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:51 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_opforce_ghillie_urban_sniper");
self attach("head_opforce_russian_urban_sniper","",1);
self.var_1E5A = "head_opforce_russian_urban_sniper";
self setviewmodel("viewhands_iw5_ghillie_urban");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_opforce_ghillie_urban_sniper");
precachemodel("head_opforce_russian_urban_sniper");
precachemodel("viewhands_iw5_ghillie_urban");
}

27
MW3/PC/MP/410.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 410.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:51 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_ally_ghillie_woodland_sniper");
self attach("head_ally_delta_sniper","",1);
self.var_1E5A = "head_ally_delta_sniper";
self setviewmodel("viewhands_iw5_ghillie_woodland");
self.voice = "pmc";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_ally_ghillie_woodland_sniper");
precachemodel("head_ally_delta_sniper");
precachemodel("viewhands_iw5_ghillie_woodland");
}

27
MW3/PC/MP/411.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 411.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 4 ms
* Timestamp: 10/27/2023 2:15:51 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_opforce_ghillie_woodland_sniper");
self attach("head_opforce_russian_woodland_sniper","",1);
self.var_1E5A = "head_opforce_russian_woodland_sniper";
self setviewmodel("viewhands_iw5_ghillie_woodland");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_opforce_ghillie_woodland_sniper");
precachemodel("head_opforce_russian_woodland_sniper");
precachemodel("viewhands_iw5_ghillie_woodland");
}

27
MW3/PC/MP/412.gsc Normal file
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@ -0,0 +1,27 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 412.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:52 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_opforce_ghillie_africa_militia_sniper");
self attach("head_ghillie_africa_militia_sniper","",1);
self.var_1E5A = "head_ghillie_africa_militia_sniper";
self setviewmodel("viewhands_african_militia");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_opforce_ghillie_africa_militia_sniper");
precachemodel("head_ghillie_africa_militia_sniper");
precachemodel("viewhands_african_militia");
}

16
MW3/PC/MP/413.gsc Normal file
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@ -0,0 +1,16 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 413.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 1
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:52 AM
*******************************************************************/
//Function Number: 1
main()
{
var_00[0] = "head_delta_elite_a";
return var_7B;
}

16
MW3/PC/MP/450.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 450.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 1
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:52 AM
*******************************************************************/
//Function Number: 1
main()
{
var_00[0] = "head_delta_elite_a";
return var_7B;
}

26
MW3/PC/MP/451.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 451.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:52 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_delta_elite_assault_aa");
lib_0144::func_1E57("alias_delta_elite_heads",lib_019D::main());
self setviewmodel("viewhands_delta");
self.voice = "delta";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_delta_elite_assault_aa");
lib_0144::func_1E56(lib_019D::main());
precachemodel("viewhands_delta");
}

26
MW3/PC/MP/452.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 452.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:53 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_delta_elite_assault_ab");
lib_0144::func_1E57("alias_delta_elite_heads_longsleeves",lib_01C2::main());
self setviewmodel("viewhands_delta");
self.voice = "delta";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_delta_elite_assault_ab");
lib_0144::func_1E56(lib_01C2::main());
precachemodel("viewhands_delta");
}

26
MW3/PC/MP/453.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 453.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:53 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_delta_elite_assault_ba");
lib_0144::func_1E57("alias_delta_elite_heads",lib_019D::main());
self setviewmodel("viewhands_delta");
self.voice = "delta";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_delta_elite_assault_ba");
lib_0144::func_1E56(lib_019D::main());
precachemodel("viewhands_delta");
}

26
MW3/PC/MP/454.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 454.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:53 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_delta_elite_assault_bb");
lib_0144::func_1E57("alias_delta_elite_heads_longsleeves",lib_01C2::main());
self setviewmodel("viewhands_delta");
self.voice = "delta";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_delta_elite_assault_bb");
lib_0144::func_1E56(lib_01C2::main());
precachemodel("viewhands_delta");
}

26
MW3/PC/MP/455.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 455.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:54 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_delta_elite_lmg_a");
lib_0144::func_1E57("alias_delta_elite_heads",lib_019D::main());
self setviewmodel("viewhands_delta");
self.voice = "delta";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_delta_elite_lmg_a");
lib_0144::func_1E56(lib_019D::main());
precachemodel("viewhands_delta");
}

26
MW3/PC/MP/456.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 456.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:54 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_delta_elite_lmg_b");
lib_0144::func_1E57("alias_delta_elite_heads_longsleeves",lib_01C2::main());
self setviewmodel("viewhands_delta");
self.voice = "delta";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_delta_elite_lmg_b");
lib_0144::func_1E56(lib_01C2::main());
precachemodel("viewhands_delta");
}

26
MW3/PC/MP/457.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 457.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:54 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_delta_elite_smg_a");
lib_0144::func_1E57("alias_delta_elite_heads",lib_019D::main());
self setviewmodel("viewhands_delta");
self.voice = "delta";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_delta_elite_smg_a");
lib_0144::func_1E56(lib_019D::main());
precachemodel("viewhands_delta");
}

26
MW3/PC/MP/458.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 458.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:55 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_delta_elite_smg_b");
lib_0144::func_1E57("alias_delta_elite_heads_longsleeves",lib_01C2::main());
self setviewmodel("viewhands_delta");
self.voice = "delta";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_delta_elite_smg_b");
lib_0144::func_1E56(lib_01C2::main());
precachemodel("viewhands_delta");
}

26
MW3/PC/MP/488.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 488.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:55 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_delta_elite_shotgun_a");
lib_0144::func_1E57("alias_delta_elite_heads_longsleeves",lib_01C2::main());
self setviewmodel("viewhands_delta");
self.voice = "delta";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_delta_elite_shotgun_a");
lib_0144::func_1E56(lib_01C2::main());
precachemodel("viewhands_delta");
}

27
MW3/PC/MP/489.gsc Normal file
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@ -0,0 +1,27 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 489.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:55 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_ally_delta_sniper");
self attach("head_ally_delta_sniper","",1);
self.var_1E5A = "head_ally_delta_sniper";
self setviewmodel("viewhands_delta");
self.voice = "delta";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_ally_delta_sniper");
precachemodel("head_ally_delta_sniper");
precachemodel("viewhands_delta");
}

16
MW3/PC/MP/490.gsc Normal file
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@ -0,0 +1,16 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 490.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 1
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:56 AM
*******************************************************************/
//Function Number: 1
main()
{
var_00[0] = "head_sas_a";
return var_7B;
}

26
MW3/PC/MP/491.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 491.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:15:56 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_sas_urban_assault");
lib_0144::func_1E57("alias_sas_heads",lib_01EA::main());
self setviewmodel("viewhands_sas");
self.voice = "british";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_sas_urban_assault");
lib_0144::func_1E56(lib_01EA::main());
precachemodel("viewhands_sas");
}

26
MW3/PC/MP/532.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 532.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:01 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_sas_urban_lmg");
lib_0144::func_1E57("alias_sas_heads",lib_01EA::main());
self setviewmodel("viewhands_sas");
self.voice = "british";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_sas_urban_lmg");
lib_0144::func_1E56(lib_01EA::main());
precachemodel("viewhands_sas");
}

26
MW3/PC/MP/533.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 533.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:01 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_sas_urban_shotgun");
lib_0144::func_1E57("alias_sas_heads",lib_01EA::main());
self setviewmodel("viewhands_sas");
self.voice = "british";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_sas_urban_shotgun");
lib_0144::func_1E56(lib_01EA::main());
precachemodel("viewhands_sas");
}

26
MW3/PC/MP/534.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 534.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:01 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_sas_urban_smg");
lib_0144::func_1E57("alias_sas_heads",lib_01EA::main());
self setviewmodel("viewhands_sas");
self.voice = "british";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_sas_urban_smg");
lib_0144::func_1E56(lib_01EA::main());
precachemodel("viewhands_sas");
}

27
MW3/PC/MP/535.gsc Normal file
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@ -0,0 +1,27 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 535.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:02 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_ally_sas_sniper");
self attach("head_ally_sas_sniper","",1);
self.var_1E5A = "head_ally_sas_sniper";
self setviewmodel("viewhands_sas");
self.voice = "british";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_ally_sas_sniper");
precachemodel("head_ally_sas_sniper");
precachemodel("viewhands_sas");
}

27
MW3/PC/MP/536.gsc Normal file
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@ -0,0 +1,27 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 536.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:02 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_gign_paris_assault");
self attach("head_gign_c","",1);
self.var_1E5A = "head_gign_c";
self setviewmodel("viewhands_sas");
self.voice = "french";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_gign_paris_assault");
precachemodel("head_gign_c");
precachemodel("viewhands_sas");
}

27
MW3/PC/MP/537.gsc Normal file
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@ -0,0 +1,27 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 537.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:02 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_gign_paris_lmg");
self attach("head_gign_d","",1);
self.var_1E5A = "head_gign_d";
self setviewmodel("viewhands_sas");
self.voice = "french";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_gign_paris_lmg");
precachemodel("head_gign_d");
precachemodel("viewhands_sas");
}

27
MW3/PC/MP/538.gsc Normal file
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@ -0,0 +1,27 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 538.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:03 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_gign_paris_shotgun");
self attach("head_gign_b","",1);
self.var_1E5A = "head_gign_b";
self setviewmodel("viewhands_sas");
self.voice = "french";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_gign_paris_shotgun");
precachemodel("head_gign_b");
precachemodel("viewhands_sas");
}

27
MW3/PC/MP/539.gsc Normal file
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@ -0,0 +1,27 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 539.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:03 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_gign_paris_smg");
self attach("head_gign_saber_gasmask","",1);
self.var_1E5A = "head_gign_saber_gasmask";
self setviewmodel("viewhands_sas");
self.voice = "french";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_gign_paris_smg");
precachemodel("head_gign_saber_gasmask");
precachemodel("viewhands_sas");
}

27
MW3/PC/MP/540.gsc Normal file
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@ -0,0 +1,27 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 540.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:03 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_gign_paris_lmg");
self attach("head_gign_a","",1);
self.var_1E5A = "head_gign_a";
self setviewmodel("viewhands_sas");
self.voice = "french";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_gign_paris_lmg");
precachemodel("head_gign_a");
precachemodel("viewhands_sas");
}

16
MW3/PC/MP/541.gsc Normal file
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@ -0,0 +1,16 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 541.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 1
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:03 AM
*******************************************************************/
//Function Number: 1
main()
{
var_00[0] = "head_pmc_africa_a";
return var_7B;
}

26
MW3/PC/MP/542.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 542.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:04 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_pmc_africa_assault_a");
lib_0144::func_1E57("alias_pmc_africa_heads",lib_021D::main());
self setviewmodel("viewhands_pmc");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_pmc_africa_assault_a");
lib_0144::func_1E56(lib_021D::main());
precachemodel("viewhands_pmc");
}

26
MW3/PC/MP/543.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 543.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:04 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_pmc_africa_assault_aa");
lib_0144::func_1E57("alias_pmc_africa_heads",lib_021D::main());
self setviewmodel("viewhands_pmc");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_pmc_africa_assault_aa");
lib_0144::func_1E56(lib_021D::main());
precachemodel("viewhands_pmc");
}

24
MW3/PC/MP/544.gsc Normal file
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@ -0,0 +1,24 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 544.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:05 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_fullbody_ally_juggernaut");
self setviewmodel("viewhands_juggernaut_ally");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_fullbody_ally_juggernaut");
precachemodel("viewhands_juggernaut_ally");
}

26
MW3/PC/MP/545.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 545.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:05 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_pmc_africa_lmg_a");
lib_0144::func_1E57("alias_pmc_africa_heads",lib_021D::main());
self setviewmodel("viewhands_pmc");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_pmc_africa_lmg_a");
lib_0144::func_1E56(lib_021D::main());
precachemodel("viewhands_pmc");
}

26
MW3/PC/MP/546.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 546.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:05 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_pmc_africa_lmg_aa");
lib_0144::func_1E57("alias_pmc_africa_heads",lib_021D::main());
self setviewmodel("viewhands_pmc");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_pmc_africa_lmg_aa");
lib_0144::func_1E56(lib_021D::main());
precachemodel("viewhands_pmc");
}

26
MW3/PC/MP/547.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 547.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:05 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_pmc_africa_smg_aa");
lib_0144::func_1E57("alias_pmc_africa_heads",lib_021D::main());
self setviewmodel("viewhands_pmc");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_pmc_africa_smg_aa");
lib_0144::func_1E56(lib_021D::main());
precachemodel("viewhands_pmc");
}

26
MW3/PC/MP/548.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 548.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:06 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_pmc_africa_shotgun_a");
lib_0144::func_1E57("alias_pmc_africa_heads",lib_021D::main());
self setviewmodel("viewhands_pmc");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_pmc_africa_shotgun_a");
lib_0144::func_1E56(lib_021D::main());
precachemodel("viewhands_pmc");
}

24
MW3/PC/MP/591.gsc Normal file
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@ -0,0 +1,24 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 591.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:06 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_ally_pmc_sniper");
self setviewmodel("viewhands_pmc");
self.voice = "taskforce";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_ally_pmc_sniper");
precachemodel("viewhands_pmc");
}

27
MW3/PC/MP/592.gsc Normal file
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@ -0,0 +1,27 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 592.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:06 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_russian_military_assault_a_airborne");
self attach("head_russian_military_aa","",1);
self.var_1E5A = "head_russian_military_aa";
self setviewmodel("viewhands_russian_b");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_russian_military_assault_a_airborne");
precachemodel("head_russian_military_aa");
precachemodel("viewhands_russian_b");
}

27
MW3/PC/MP/593.gsc Normal file
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@ -0,0 +1,27 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 593.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:07 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_russian_military_lmg_a_airborne");
self attach("head_russian_military_bb","",1);
self.var_1E5A = "head_russian_military_bb";
self setviewmodel("viewhands_russian_b");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_russian_military_lmg_a_airborne");
precachemodel("head_russian_military_bb");
precachemodel("viewhands_russian_b");
}

27
MW3/PC/MP/594.gsc Normal file
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@ -0,0 +1,27 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 594.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:07 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_russian_military_shotgun_a_airborne");
self attach("head_russian_military_d","",1);
self.var_1E5A = "head_russian_military_d";
self setviewmodel("viewhands_russian_b");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_russian_military_shotgun_a_airborne");
precachemodel("head_russian_military_d");
precachemodel("viewhands_russian_b");
}

27
MW3/PC/MP/595.gsc Normal file
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@ -0,0 +1,27 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 595.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:07 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_russian_military_smg_a_airborne");
self attach("head_russian_military_f","",1);
self.var_1E5A = "head_russian_military_f";
self setviewmodel("viewhands_russian_b");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_russian_military_smg_a_airborne");
precachemodel("head_russian_military_f");
precachemodel("viewhands_russian_b");
}

27
MW3/PC/MP/596.gsc Normal file
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@ -0,0 +1,27 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 596.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:08 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_opforce_russian_air_sniper");
self attach("head_opforce_russian_air_sniper","",1);
self.var_1E5A = "head_opforce_russian_air_sniper";
self setviewmodel("viewhands_russian_b");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_opforce_russian_air_sniper");
precachemodel("head_opforce_russian_air_sniper");
precachemodel("viewhands_russian_b");
}

24
MW3/PC/MP/597.gsc Normal file
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@ -0,0 +1,24 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 597.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:08 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_fullbody_opforce_juggernaut");
self setviewmodel("viewhands_juggernaut_opforce");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_fullbody_opforce_juggernaut");
precachemodel("viewhands_juggernaut_opforce");
}

16
MW3/PC/MP/598.gsc Normal file
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@ -0,0 +1,16 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 598.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 1
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:08 AM
*******************************************************************/
//Function Number: 1
main()
{
var_00[0] = "head_russian_military_a";
return var_7B;
}

26
MW3/PC/MP/599.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 599.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:09 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_russian_military_assault_a_arctic");
lib_0144::func_1E57("alias_russian_military_arctic_heads",lib_0256::main());
self setviewmodel("viewhands_russian_d");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_russian_military_assault_a_arctic");
lib_0144::func_1E56(lib_0256::main());
precachemodel("viewhands_russian_d");
}

26
MW3/PC/MP/600.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 600.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:09 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_russian_military_lmg_a_arctic");
lib_0144::func_1E57("alias_russian_military_arctic_heads",lib_0256::main());
self setviewmodel("viewhands_russian_d");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_russian_military_lmg_a_arctic");
lib_0144::func_1E56(lib_0256::main());
precachemodel("viewhands_russian_d");
}

26
MW3/PC/MP/621.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 621.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:09 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_russian_military_shotgun_a_arctic");
lib_0144::func_1E57("alias_russian_military_arctic_heads",lib_0256::main());
self setviewmodel("viewhands_russian_d");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_russian_military_shotgun_a_arctic");
lib_0144::func_1E56(lib_0256::main());
precachemodel("viewhands_russian_d");
}

27
MW3/PC/MP/622.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 622.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:10 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_russian_military_smg_a_arctic");
self attach("head_russian_military_f","",1);
self.var_1E5A = "head_russian_military_f";
self setviewmodel("viewhands_russian_d");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_russian_military_smg_a_arctic");
precachemodel("head_russian_military_f");
precachemodel("viewhands_russian_d");
}

27
MW3/PC/MP/623.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 623.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:10 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_opforce_russian_arctic_sniper");
self attach("head_opforce_russian_arctic_sniper","",1);
self.var_1E5A = "head_opforce_russian_arctic_sniper";
self setviewmodel("viewhands_russian_d");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_opforce_russian_arctic_sniper");
precachemodel("head_opforce_russian_arctic_sniper");
precachemodel("viewhands_russian_d");
}

27
MW3/PC/MP/624.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 624.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:10 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_russian_military_assault_a");
self attach("head_russian_military_aa","",1);
self.var_1E5A = "head_russian_military_aa";
self setviewmodel("viewhands_russian_a");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_russian_military_assault_a");
precachemodel("head_russian_military_aa");
precachemodel("viewhands_russian_a");
}

27
MW3/PC/MP/625.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 625.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:11 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_russian_military_lmg_a");
self attach("head_russian_military_b","",1);
self.var_1E5A = "head_russian_military_b";
self setviewmodel("viewhands_russian_a");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_russian_military_lmg_a");
precachemodel("head_russian_military_b");
precachemodel("viewhands_russian_a");
}

27
MW3/PC/MP/626.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 626.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:11 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_russian_military_shotgun_a");
self attach("head_russian_military_dd","",1);
self.var_1E5A = "head_russian_military_dd";
self setviewmodel("viewhands_russian_a");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_russian_military_shotgun_a");
precachemodel("head_russian_military_dd");
precachemodel("viewhands_russian_a");
}

27
MW3/PC/MP/627.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 627.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:11 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_russian_military_smg_a");
self attach("head_russian_military_f","",1);
self.var_1E5A = "head_russian_military_f";
self setviewmodel("viewhands_russian_a");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_russian_military_smg_a");
precachemodel("head_russian_military_f");
precachemodel("viewhands_russian_a");
}

27
MW3/PC/MP/628.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 628.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:12 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_opforce_russian_urban_sniper");
self attach("head_opforce_russian_urban_sniper","",1);
self.var_1E5A = "head_opforce_russian_urban_sniper";
self setviewmodel("viewhands_russian_a");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_opforce_russian_urban_sniper");
precachemodel("head_opforce_russian_urban_sniper");
precachemodel("viewhands_russian_a");
}

27
MW3/PC/MP/629.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 629.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:12 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_russian_military_assault_a_woodland");
self attach("head_russian_military_b","",1);
self.var_1E5A = "head_russian_military_b";
self setviewmodel("viewhands_russian_c");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_russian_military_assault_a_woodland");
precachemodel("head_russian_military_b");
precachemodel("viewhands_russian_c");
}

27
MW3/PC/MP/651.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 651.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:12 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_russian_military_lmg_a_woodland");
self attach("head_russian_military_a","",1);
self.var_1E5A = "head_russian_military_a";
self setviewmodel("viewhands_russian_c");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_russian_military_lmg_a_woodland");
precachemodel("head_russian_military_a");
precachemodel("viewhands_russian_c");
}

27
MW3/PC/MP/652.gsc Normal file
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 652.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:13 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_russian_military_shotgun_a_woodland");
self attach("head_russian_military_cc","",1);
self.var_1E5A = "head_russian_military_cc";
self setviewmodel("viewhands_russian_c");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_russian_military_shotgun_a_woodland");
precachemodel("head_russian_military_cc");
precachemodel("viewhands_russian_c");
}

27
MW3/PC/MP/653.gsc Normal file
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@ -0,0 +1,27 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 653.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:13 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_russian_military_smg_a_woodland");
self attach("head_russian_military_e","",1);
self.var_1E5A = "head_russian_military_e";
self setviewmodel("viewhands_russian_c");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_russian_military_smg_a_woodland");
precachemodel("head_russian_military_e");
precachemodel("viewhands_russian_c");
}

27
MW3/PC/MP/654.gsc Normal file
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@ -0,0 +1,27 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 654.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:13 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_opforce_russian_woodland_sniper");
self attach("head_opforce_russian_woodland_sniper","",1);
self.var_1E5A = "head_opforce_russian_woodland_sniper";
self setviewmodel("viewhands_russian_c");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_opforce_russian_woodland_sniper");
precachemodel("head_opforce_russian_woodland_sniper");
precachemodel("viewhands_russian_c");
}

16
MW3/PC/MP/655.gsc Normal file
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@ -0,0 +1,16 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 655.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 1
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:14 AM
*******************************************************************/
//Function Number: 1
main()
{
var_00[0] = "head_africa_militia_a_mp";
return var_7B;
}

26
MW3/PC/MP/656.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 656.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:14 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_africa_militia_assault_a");
lib_0144::func_1E57("alias_africa_militia_heads_mp",lib_028F::main());
self setviewmodel("viewhands_african_militia");
self.voice = "african";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_africa_militia_assault_a");
lib_0144::func_1E56(lib_028F::main());
precachemodel("viewhands_african_militia");
}

26
MW3/PC/MP/660.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 660.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:14 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_africa_militia_lmg_b");
lib_0144::func_1E57("alias_africa_militia_heads_mp",lib_028F::main());
self setviewmodel("viewhands_african_militia");
self.voice = "african";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_africa_militia_lmg_b");
lib_0144::func_1E56(lib_028F::main());
precachemodel("viewhands_african_militia");
}

26
MW3/PC/MP/662.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 662.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:15 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_africa_militia_shotgun_b");
lib_0144::func_1E57("alias_africa_militia_heads_mp",lib_028F::main());
self setviewmodel("viewhands_african_militia");
self.voice = "african";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_africa_militia_shotgun_b");
lib_0144::func_1E56(lib_028F::main());
precachemodel("viewhands_african_militia");
}

26
MW3/PC/MP/664.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 664.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:15 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_africa_militia_smg_b");
lib_0144::func_1E57("alias_africa_militia_heads_mp",lib_028F::main());
self setviewmodel("viewhands_african_militia");
self.voice = "african";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_africa_militia_smg_b");
lib_0144::func_1E56(lib_028F::main());
precachemodel("viewhands_african_militia");
}

27
MW3/PC/MP/666.gsc Normal file
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@ -0,0 +1,27 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 666.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:15 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_opforce_africa_militia_sniper");
self attach("head_opforce_africa_sniper","",1);
self.var_1E5A = "head_opforce_africa_sniper";
self setviewmodel("viewhands_african_militia");
self.voice = "african";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_opforce_africa_militia_sniper");
precachemodel("head_opforce_africa_sniper");
precachemodel("viewhands_african_militia");
}

16
MW3/PC/MP/667.gsc Normal file
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@ -0,0 +1,16 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 667.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 1
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:16 AM
*******************************************************************/
//Function Number: 1
main()
{
var_00[0] = "head_henchmen_a";
return var_7B;
}

26
MW3/PC/MP/668.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 668.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:16 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_henchmen_assault_a");
lib_0144::func_1E57("alias_henchmen_heads_mp",lib_029B::main());
self setviewmodel("viewhands_henchmen");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_henchmen_assault_a");
lib_0144::func_1E56(lib_029B::main());
precachemodel("viewhands_henchmen");
}

26
MW3/PC/MP/669.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 669.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:16 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_henchmen_assault_b");
lib_0144::func_1E57("alias_henchmen_heads_mp",lib_029B::main());
self setviewmodel("viewhands_henchmen");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_henchmen_assault_b");
lib_0144::func_1E56(lib_029B::main());
precachemodel("viewhands_henchmen");
}

26
MW3/PC/MP/670.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 670.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:17 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_henchmen_assault_c");
lib_0144::func_1E57("alias_henchmen_heads_mp",lib_029B::main());
self setviewmodel("viewhands_henchmen");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_henchmen_assault_c");
lib_0144::func_1E56(lib_029B::main());
precachemodel("viewhands_henchmen");
}

26
MW3/PC/MP/671.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 671.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:17 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_henchmen_assault_d");
lib_0144::func_1E57("alias_henchmen_heads_mp",lib_029B::main());
self setviewmodel("viewhands_henchmen");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_henchmen_assault_d");
lib_0144::func_1E56(lib_029B::main());
precachemodel("viewhands_henchmen");
}

26
MW3/PC/MP/672.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 672.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:17 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_henchmen_lmg_a");
lib_0144::func_1E57("alias_henchmen_heads_mp",lib_029B::main());
self setviewmodel("viewhands_henchmen");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_henchmen_lmg_a");
lib_0144::func_1E56(lib_029B::main());
precachemodel("viewhands_henchmen");
}

26
MW3/PC/MP/673.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 673.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:18 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_henchmen_lmg_b");
lib_0144::func_1E57("alias_henchmen_heads_mp",lib_029B::main());
self setviewmodel("viewhands_henchmen");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_henchmen_lmg_b");
lib_0144::func_1E56(lib_029B::main());
precachemodel("viewhands_henchmen");
}

26
MW3/PC/MP/674.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 674.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:18 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_henchmen_shotgun_a");
lib_0144::func_1E57("alias_henchmen_heads_mp",lib_029B::main());
self setviewmodel("viewhands_henchmen");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_henchmen_shotgun_a");
lib_0144::func_1E56(lib_029B::main());
precachemodel("viewhands_henchmen");
}

26
MW3/PC/MP/675.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 675.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:18 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_henchmen_shotgun_b");
lib_0144::func_1E57("alias_henchmen_heads_mp",lib_029B::main());
self setviewmodel("viewhands_henchmen");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_henchmen_shotgun_b");
lib_0144::func_1E56(lib_029B::main());
precachemodel("viewhands_henchmen");
}

26
MW3/PC/MP/690.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 690.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:19 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_pmc_africa_smg_a");
lib_0144::func_1E57("alias_pmc_africa_heads",lib_021D::main());
self setviewmodel("viewhands_pmc");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_pmc_africa_smg_a");
lib_0144::func_1E56(lib_021D::main());
precachemodel("viewhands_pmc");
}

26
MW3/PC/MP/709.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 709.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:25 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_henchmen_smg_a");
lib_0144::func_1E57("alias_henchmen_heads_mp",lib_029B::main());
self setviewmodel("viewhands_henchmen");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_henchmen_smg_a");
lib_0144::func_1E56(lib_029B::main());
precachemodel("viewhands_henchmen");
}

26
MW3/PC/MP/710.gsc Normal file
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@ -0,0 +1,26 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 710.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:25 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_henchmen_smg_b");
lib_0144::func_1E57("alias_henchmen_heads_mp",lib_029B::main());
self setviewmodel("viewhands_henchmen");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_henchmen_smg_b");
lib_0144::func_1E56(lib_029B::main());
precachemodel("viewhands_henchmen");
}

27
MW3/PC/MP/711.gsc Normal file
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@ -0,0 +1,27 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 711.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:26 AM
*******************************************************************/
//Function Number: 1
main()
{
self setmodel("mp_body_opforce_henchmen_sniper");
self attach("head_opforce_henchmen_sniper","",1);
self.var_1E5A = "head_opforce_henchmen_sniper";
self setviewmodel("viewhands_henchmen");
self.voice = "russian";
}
//Function Number: 2
precache()
{
precachemodel("mp_body_opforce_henchmen_sniper");
precachemodel("head_opforce_henchmen_sniper");
precachemodel("viewhands_henchmen");
}

21
MW3/PC/MP/713.gsc Normal file
View File

@ -0,0 +1,21 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 713.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:26 AM
*******************************************************************/
//Function Number: 1
main()
{
lib_0194::main();
}
//Function Number: 2
precache()
{
lib_0194::precache();
}

21
MW3/PC/MP/714.gsc Normal file
View File

@ -0,0 +1,21 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 714.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:26 AM
*******************************************************************/
//Function Number: 1
main()
{
lib_0195::main();
}
//Function Number: 2
precache()
{
lib_0195::precache();
}

21
MW3/PC/MP/715.gsc Normal file
View File

@ -0,0 +1,21 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 715.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:27 AM
*******************************************************************/
//Function Number: 1
main()
{
lib_0196::main();
}
//Function Number: 2
precache()
{
lib_0196::precache();
}

21
MW3/PC/MP/716.gsc Normal file
View File

@ -0,0 +1,21 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 716.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:27 AM
*******************************************************************/
//Function Number: 1
main()
{
lib_0197::main();
}
//Function Number: 2
precache()
{
lib_0197::precache();
}

21
MW3/PC/MP/717.gsc Normal file
View File

@ -0,0 +1,21 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 717.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:27 AM
*******************************************************************/
//Function Number: 1
main()
{
lib_0198::main();
}
//Function Number: 2
precache()
{
lib_0198::precache();
}

21
MW3/PC/MP/718.gsc Normal file
View File

@ -0,0 +1,21 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 718.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:28 AM
*******************************************************************/
//Function Number: 1
main()
{
lib_0199::main();
}
//Function Number: 2
precache()
{
lib_0199::precache();
}

21
MW3/PC/MP/719.gsc Normal file
View File

@ -0,0 +1,21 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 719.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:28 AM
*******************************************************************/
//Function Number: 1
main()
{
lib_019A::main();
}
//Function Number: 2
precache()
{
lib_019A::precache();
}

21
MW3/PC/MP/720.gsc Normal file
View File

@ -0,0 +1,21 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 720.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:28 AM
*******************************************************************/
//Function Number: 1
main()
{
lib_019B::main();
}
//Function Number: 2
precache()
{
lib_019B::precache();
}

21
MW3/PC/MP/721.gsc Normal file
View File

@ -0,0 +1,21 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 721.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:29 AM
*******************************************************************/
//Function Number: 1
main()
{
lib_019C::main();
}
//Function Number: 2
precache()
{
lib_019C::precache();
}

41
MW3/PC/MP/722.gsc Normal file
View File

@ -0,0 +1,41 @@
/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 722.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 2
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 2:16:30 AM
*******************************************************************/
//Function Number: 1
main()
{
switch(lib_0144::func_1E63(4))
{
case 0:
lib_01C3::main();
break;
case 1:
lib_01C4::main();
break;
case 2:
lib_01C5::main();
break;
case 3:
lib_01C6::main();
break;
}
}
//Function Number: 2
precache()
{
lib_01C3::precache();
lib_01C4::precache();
lib_01C5::precache();
lib_01C6::precache();
}

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