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https://github.com/InfinityLoader/IL-GSC.git
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Added AW, BO2, Ghosts, IW, MWR, WW2 Scripts
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53
BO2/PC/ZM/maps/mp/animscripts/zm_scripted.gsc
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53
BO2/PC/ZM/maps/mp/animscripts/zm_scripted.gsc
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/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\animscripts\zm_scripted.gsc
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 3
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* Decompile Time: 177 ms
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* Timestamp: 10/27/2023 3:02:21 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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self endon("death");
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self notify("killanimscript");
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self endon("end_sequence");
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if(!(IsDefined(self.codescripted["animState"])))
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{
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return;
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}
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self startscriptedanim(self.codescripted["origin"],self.codescripted["angles"],self.codescripted["animState"],self.codescripted["animSubState"],self.codescripted["AnimMode"]);
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self.a.script = "scripted";
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self.codescripted = undefined;
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if(IsDefined(self.deathstring_passed))
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{
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self.deathstring = self.deathstring_passed;
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}
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self waittill("killanimscript");
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}
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//Function Number: 2
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init(origin,angles,animstate,animsubstate,animmode)
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{
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self.codescripted["origin"] = origin;
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self.codescripted["angles"] = angles;
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self.codescripted["animState"] = animstate;
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self.codescripted["animSubState"] = animsubstate;
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if(IsDefined(animmode))
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{
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self.codescripted["AnimMode"] = animmode;
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}
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else
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{
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self.codescripted["AnimMode"] = "normal";
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}
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}
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//Function Number: 3
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end_script()
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{
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}
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