mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-27 09:57:53 -05:00
Added AW, BO2, Ghosts, IW, MWR, WW2 Scripts
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60
IW/PC/ALL/scripts/asm/shared/mp/move_v2.gsc
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60
IW/PC/ALL/scripts/asm/shared/mp/move_v2.gsc
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/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\asm\shared\mp\move_v2.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 3
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* Decompile Time: 215 ms
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* Timestamp: 10/27/2023 12:02:07 AM
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*******************************************************************/
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//Function Number: 1
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waitforsharpturnv2(param_00,param_01,param_02)
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{
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self endon(param_01 + "_finished");
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self waittill("path_dir_change",var_03);
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var_04 = [var_03,0];
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lib_0A1A::func_2330(param_01,"sharp_turn",var_04);
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thread lib_0F3C::func_136E7(param_00,param_01,param_02);
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}
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//Function Number: 2
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playmoveloopv2(param_00,param_01,param_02,param_03)
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{
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thread lib_0F3C::func_136B4(param_00,param_01,param_03);
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thread waitforsharpturnv2(param_00,param_01,param_03);
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thread lib_0F3C::func_136CC(param_00,param_01,param_03);
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var_04 = 1;
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if(isdefined(self.var_2303.var_BCD6))
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{
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var_04 = self.var_2303.var_BCD6;
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}
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else if(isdefined(self.var_BCD6))
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{
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var_04 = self.var_BCD6;
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}
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lib_0A1D::func_235F(param_00,param_01,param_02,var_04);
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}
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//Function Number: 3
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playsharpturnanimv2(param_00,param_01,param_02,param_03)
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{
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self endon(param_01 + "_finished");
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var_04 = lib_0A1D::func_2337(param_00,param_01);
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self.var_FC61 = undefined;
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self method_8281("anim deltas");
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self method_8289("face angle abs",self.angles);
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var_05 = lib_0A1A::func_2341(param_00,param_01);
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if(isdefined(self.var_BCD6))
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{
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scripts\mp\agents\_scriptedagents::func_CED2(param_01,var_04,self.var_BCD6,param_01,"code_move",var_05);
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}
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else
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{
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scripts\mp\agents\_scriptedagents::func_CED5(param_01,var_04,param_01,"code_move",var_05);
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}
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self method_8289("face motion");
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self method_8281("code_move");
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}
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