mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-07-02 04:17:51 -05:00
Added AW, BO2, Ghosts, IW, MWR, WW2 Scripts
This commit is contained in:
231
IW/PC/ALL/scripts/cp/powers/coop_armageddon.gsc
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231
IW/PC/ALL/scripts/cp/powers/coop_armageddon.gsc
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@ -0,0 +1,231 @@
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/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\cp\powers\coop_armageddon.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 16
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* Decompile Time: 731 ms
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* Timestamp: 10/27/2023 12:26:34 AM
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*******************************************************************/
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//Function Number: 1
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init_armageddon()
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{
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scripts\common\utility::flag_init("armageddon_active");
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func_E1D2();
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func_952E();
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level.var_B756 = 0.2;
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level.var_B46F = 0.4;
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level.var_5FCC = 10;
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level.var_2174 = 20;
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level.var_2175 = 0.15;
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}
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//Function Number: 2
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func_2179()
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{
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func_1755(level.var_2174);
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level thread func_576A(level.var_2174);
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if(scripts\common\utility::flag("armageddon_active"))
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{
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return;
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}
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scripts\common\utility::flag_set("armageddon_active");
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level thread func_2178();
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level thread func_10BA5(self);
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}
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//Function Number: 3
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func_1755(param_00)
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{
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level.var_2177 = level.var_2177 + param_00;
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}
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//Function Number: 4
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func_2178()
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{
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level endon("game_ended");
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while(level.var_2177 > 0)
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{
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wait(1);
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level.var_2177--;
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}
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func_E1D2();
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scripts\common\utility::func_6E2A("armageddon_active");
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level notify("armageddon_timeout");
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}
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//Function Number: 5
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func_10BA5(param_00)
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{
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level endon("game_ended");
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level endon("armageddon_timeout");
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for(;;)
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{
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var_01 = func_DCB4();
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foreach(var_03 in var_01)
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{
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func_5CFA(var_03,param_00);
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wait(randomfloatrange(level.var_B756,level.var_B46F));
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}
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}
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}
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//Function Number: 6
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func_DCB4()
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{
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var_00 = scripts\common\utility::array_randomize(level.var_2173);
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var_01 = [];
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var_02 = [];
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foreach(var_04 in var_00)
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{
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if(func_2131(var_04))
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{
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var_01[var_01.size] = var_04;
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continue;
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}
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var_02[var_02.size] = var_04;
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}
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var_00 = scripts\common\utility::array_combine(var_01,var_02);
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return var_00;
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}
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//Function Number: 7
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func_2131(param_00)
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{
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var_01 = min(param_00[0][0],param_00[1][0]);
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var_02 = max(param_00[0][0],param_00[1][0]);
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var_03 = min(param_00[0][1],param_00[1][1]);
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var_04 = max(param_00[0][1],param_00[1][1]);
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foreach(var_06 in level.spawned_enemies)
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{
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if(var_01 <= var_06.origin[0] && var_06.origin[0] <= var_02 && var_03 <= var_06.origin[1] && var_06.origin[1] <= var_04)
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{
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return 1;
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}
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}
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return 0;
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}
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//Function Number: 8
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func_5CFA(param_00,param_01)
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{
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var_02 = func_796B(param_00);
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if(isdefined(param_01) && isplayer(param_01))
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{
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magicbullet("iw7_armageddonmeteor_mp",var_02.var_10B89,var_02.var_62A3,param_01);
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return;
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}
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magicbullet("iw7_armageddonmeteor_mp",var_02.var_10B89,var_02.var_62A3,level.players[0]);
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}
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//Function Number: 9
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func_796B(param_00)
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{
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if(func_2131(param_00))
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{
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return func_7982(param_00);
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}
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return func_7BE6(param_00);
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}
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//Function Number: 10
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func_7982(param_00)
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{
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var_01 = spawnstruct();
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var_02 = min(param_00[0][0],param_00[1][0]);
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var_03 = max(param_00[0][0],param_00[1][0]);
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var_04 = min(param_00[0][1],param_00[1][1]);
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var_05 = max(param_00[0][1],param_00[1][1]);
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foreach(var_07 in level.spawned_enemies)
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{
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if(var_02 <= var_07.origin[0] && var_07.origin[0] <= var_03 && var_04 <= var_07.origin[1] && var_07.origin[1] <= var_05)
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{
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var_01.var_10B89 = (var_07.origin[0] + randomfloatrange(-2000,2000),var_07.origin[1] + randomfloatrange(-2000,2000),8000 + randomfloatrange(-1000,1000));
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var_01.var_62A3 = var_07.origin;
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return var_01;
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}
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}
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}
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//Function Number: 11
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func_7BE6(param_00)
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{
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var_01 = spawnstruct();
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var_02 = min(param_00[0][0],param_00[1][0]);
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var_03 = max(param_00[0][0],param_00[1][0]);
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var_04 = min(param_00[0][1],param_00[1][1]);
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var_05 = max(param_00[0][1],param_00[1][1]);
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var_06 = randomfloatrange(var_02,var_03);
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var_07 = randomfloatrange(var_04,var_05);
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var_01.var_10B89 = (var_06,var_07,8000 + randomfloatrange(-1000,1000));
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var_01.var_62A3 = scripts\common\utility::func_5D14((var_06 + randomfloatrange(-2000,2000),var_07 + randomfloatrange(-2000,2000),-8000),72,-100) + (0,0,16);
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return var_01;
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}
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//Function Number: 12
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func_E1D2()
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{
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level.var_2177 = 0;
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}
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//Function Number: 13
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func_9DF5(param_00)
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{
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if(!isdefined(param_00) && param_00 == "iw7_armageddonmeteor_mp")
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{
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return 0;
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}
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return !scripts\common\utility::istrue(self.var_6F2D);
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}
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//Function Number: 14
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func_6F33(param_00,param_01,param_02)
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{
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if(scripts\common\utility::istrue(self.var_6F2D))
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{
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return;
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}
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self endon("death");
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self.var_6F2D = 1;
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self.do_immediate_ragdoll = 1;
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self.var_4C87 = 1;
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var_03 = self.origin - param_00 * (1,1,0);
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var_03 = vectornormalize(var_03);
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var_03 = vectornormalize(var_03 + (0,0,1)) * 600;
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self setvelocity(var_03);
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wait(0.5);
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self.var_6F2D = 0;
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self dodamage(self.maxhealth + 10000,param_01);
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}
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//Function Number: 15
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func_576A(param_00)
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{
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wait(1.5);
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earthquake(level.var_2175,param_00 + level.var_5FCC,(742,-853,-85),5000);
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}
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//Function Number: 16
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func_952E()
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{
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level.var_2173 = [];
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var_00 = scripts\common\utility::getstructarray("armageddon_area_marker","targetname");
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foreach(var_02 in var_00)
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{
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var_03 = [];
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var_04 = scripts\common\utility::getstruct(var_02.target,"targetname");
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var_03[var_03.size] = var_02.origin;
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var_03[var_03.size] = var_04.origin;
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level.var_2173[level.var_2173.size] = var_03;
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}
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}
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114
IW/PC/ALL/scripts/cp/powers/coop_holywater.gsc
Normal file
114
IW/PC/ALL/scripts/cp/powers/coop_holywater.gsc
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@ -0,0 +1,114 @@
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/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\cp\powers\coop_holywater.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 6
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* Decompile Time: 358 ms
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* Timestamp: 10/27/2023 12:08:35 AM
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*******************************************************************/
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//Function Number: 1
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init()
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{
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level._effect["holyWater_ring_idle"] = loadfx("vfx/iw7/levels/cp_disco/vfx_holywater_ring_idle");
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level._effect["holyWater_explode"] = loadfx("vfx/core/expl/grenade_flash");
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scripts\common\utility::flag_init("power_holyWater_enabled");
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scripts\common\utility::flag_init("flag_player_holding_holyWater");
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level.var_D782["power_holyWater"].var_AD4E = [];
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}
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//Function Number: 2
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giveholywater()
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{
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self.holywater = spawnstruct();
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self.holywater.hold_time = 0;
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thread holywater_projectile_watcher();
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scripts\common\utility::flag_set("power_holyWater_enabled");
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}
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//Function Number: 3
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takeholywater()
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{
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level notify("cleanup_holyWater_weapon");
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scripts\common\utility::func_6E2A("power_holyWater_enabled");
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self.holywater = undefined;
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}
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//Function Number: 4
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holywater_projectile_watcher()
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{
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level endon("cleanup_holyWater_weapon");
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for(;;)
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{
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self waittill("grenade_fire",var_00);
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if(!isdefined(var_00.var_13C2E))
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{
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continue;
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}
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if(var_00.var_13C2E != "holywater_cp")
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{
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continue;
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}
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scripts\common\utility::func_6E2A("flag_player_holding_holyWater");
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level notify("holyWater_thrown");
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var_00.var_222 = self;
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var_00 thread holywater_projectile_instance();
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}
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}
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//Function Number: 5
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holywater_projectile_instance()
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{
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self endon("death");
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level.var_D782["power_holyWater"].var_AD4E = scripts\common\utility::array_add(level.var_D782["power_holyWater"].var_AD4E,self);
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var_00 = gettime();
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level.zbg_active = 1;
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self waittill("missile_stuck");
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self hide();
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var_01 = 10 - gettime() - var_00 / 1000;
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var_02 = undefined;
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if(var_01 > 0)
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{
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level notify("holyWater_landed",self);
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var_02 = spawn("script_model",self.origin);
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var_02 setmodel("cp_holywater_trap");
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var_02 linkto(self);
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wait(1);
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var_02 setscriptablepartstate("fx","start");
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var_02 thread create_aod(var_00);
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wait(var_01);
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}
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self notify("aod_removed");
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level.var_D782["power_holyWater"].var_AD4E = scripts\common\utility::func_22A9(level.var_D782["power_holyWater"].var_AD4E,self);
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if(isdefined(var_02))
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{
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var_02 delete();
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}
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level.zbg_active = undefined;
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self delete();
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}
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//Function Number: 6
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create_aod(param_00)
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{
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var_01 = scripts\cp\_agent_utils::func_7DB0("axis");
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var_02 = scripts\common\utility::func_782F(self.origin,var_01,undefined,undefined,64,0);
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foreach(var_04 in var_02)
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{
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var_04.dontmutilate = 1;
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var_04 dodamage(var_04.health + 100,self.origin,self,self,"MOD_UNKNOWN","iw7_electrictrap_zm");
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}
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var_06 = function_027A(self.origin,(72,72,12),(0,0,0),"axis");
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while(isdefined(self))
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{
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wait(0.05);
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}
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destroynavobstacle(var_06);
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}
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2495
IW/PC/ALL/scripts/cp/powers/coop_powers.gsc
Normal file
2495
IW/PC/ALL/scripts/cp/powers/coop_powers.gsc
Normal file
File diff suppressed because it is too large
Load Diff
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