Added AW, BO2, Ghosts, IW, MWR, WW2 Scripts

This commit is contained in:
InfinityLoader
2023-10-27 03:49:01 -04:00
parent d559c1d414
commit fbfff3c275
5072 changed files with 3221958 additions and 0 deletions

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: scripts\cp\powers\coop_armageddon.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 16
* Decompile Time: 731 ms
* Timestamp: 10/27/2023 12:26:34 AM
*******************************************************************/
//Function Number: 1
init_armageddon()
{
scripts\common\utility::flag_init("armageddon_active");
func_E1D2();
func_952E();
level.var_B756 = 0.2;
level.var_B46F = 0.4;
level.var_5FCC = 10;
level.var_2174 = 20;
level.var_2175 = 0.15;
}
//Function Number: 2
func_2179()
{
func_1755(level.var_2174);
level thread func_576A(level.var_2174);
if(scripts\common\utility::flag("armageddon_active"))
{
return;
}
scripts\common\utility::flag_set("armageddon_active");
level thread func_2178();
level thread func_10BA5(self);
}
//Function Number: 3
func_1755(param_00)
{
level.var_2177 = level.var_2177 + param_00;
}
//Function Number: 4
func_2178()
{
level endon("game_ended");
while(level.var_2177 > 0)
{
wait(1);
level.var_2177--;
}
func_E1D2();
scripts\common\utility::func_6E2A("armageddon_active");
level notify("armageddon_timeout");
}
//Function Number: 5
func_10BA5(param_00)
{
level endon("game_ended");
level endon("armageddon_timeout");
for(;;)
{
var_01 = func_DCB4();
foreach(var_03 in var_01)
{
func_5CFA(var_03,param_00);
wait(randomfloatrange(level.var_B756,level.var_B46F));
}
}
}
//Function Number: 6
func_DCB4()
{
var_00 = scripts\common\utility::array_randomize(level.var_2173);
var_01 = [];
var_02 = [];
foreach(var_04 in var_00)
{
if(func_2131(var_04))
{
var_01[var_01.size] = var_04;
continue;
}
var_02[var_02.size] = var_04;
}
var_00 = scripts\common\utility::array_combine(var_01,var_02);
return var_00;
}
//Function Number: 7
func_2131(param_00)
{
var_01 = min(param_00[0][0],param_00[1][0]);
var_02 = max(param_00[0][0],param_00[1][0]);
var_03 = min(param_00[0][1],param_00[1][1]);
var_04 = max(param_00[0][1],param_00[1][1]);
foreach(var_06 in level.spawned_enemies)
{
if(var_01 <= var_06.origin[0] && var_06.origin[0] <= var_02 && var_03 <= var_06.origin[1] && var_06.origin[1] <= var_04)
{
return 1;
}
}
return 0;
}
//Function Number: 8
func_5CFA(param_00,param_01)
{
var_02 = func_796B(param_00);
if(isdefined(param_01) && isplayer(param_01))
{
magicbullet("iw7_armageddonmeteor_mp",var_02.var_10B89,var_02.var_62A3,param_01);
return;
}
magicbullet("iw7_armageddonmeteor_mp",var_02.var_10B89,var_02.var_62A3,level.players[0]);
}
//Function Number: 9
func_796B(param_00)
{
if(func_2131(param_00))
{
return func_7982(param_00);
}
return func_7BE6(param_00);
}
//Function Number: 10
func_7982(param_00)
{
var_01 = spawnstruct();
var_02 = min(param_00[0][0],param_00[1][0]);
var_03 = max(param_00[0][0],param_00[1][0]);
var_04 = min(param_00[0][1],param_00[1][1]);
var_05 = max(param_00[0][1],param_00[1][1]);
foreach(var_07 in level.spawned_enemies)
{
if(var_02 <= var_07.origin[0] && var_07.origin[0] <= var_03 && var_04 <= var_07.origin[1] && var_07.origin[1] <= var_05)
{
var_01.var_10B89 = (var_07.origin[0] + randomfloatrange(-2000,2000),var_07.origin[1] + randomfloatrange(-2000,2000),8000 + randomfloatrange(-1000,1000));
var_01.var_62A3 = var_07.origin;
return var_01;
}
}
}
//Function Number: 11
func_7BE6(param_00)
{
var_01 = spawnstruct();
var_02 = min(param_00[0][0],param_00[1][0]);
var_03 = max(param_00[0][0],param_00[1][0]);
var_04 = min(param_00[0][1],param_00[1][1]);
var_05 = max(param_00[0][1],param_00[1][1]);
var_06 = randomfloatrange(var_02,var_03);
var_07 = randomfloatrange(var_04,var_05);
var_01.var_10B89 = (var_06,var_07,8000 + randomfloatrange(-1000,1000));
var_01.var_62A3 = scripts\common\utility::func_5D14((var_06 + randomfloatrange(-2000,2000),var_07 + randomfloatrange(-2000,2000),-8000),72,-100) + (0,0,16);
return var_01;
}
//Function Number: 12
func_E1D2()
{
level.var_2177 = 0;
}
//Function Number: 13
func_9DF5(param_00)
{
if(!isdefined(param_00) && param_00 == "iw7_armageddonmeteor_mp")
{
return 0;
}
return !scripts\common\utility::istrue(self.var_6F2D);
}
//Function Number: 14
func_6F33(param_00,param_01,param_02)
{
if(scripts\common\utility::istrue(self.var_6F2D))
{
return;
}
self endon("death");
self.var_6F2D = 1;
self.do_immediate_ragdoll = 1;
self.var_4C87 = 1;
var_03 = self.origin - param_00 * (1,1,0);
var_03 = vectornormalize(var_03);
var_03 = vectornormalize(var_03 + (0,0,1)) * 600;
self setvelocity(var_03);
wait(0.5);
self.var_6F2D = 0;
self dodamage(self.maxhealth + 10000,param_01);
}
//Function Number: 15
func_576A(param_00)
{
wait(1.5);
earthquake(level.var_2175,param_00 + level.var_5FCC,(742,-853,-85),5000);
}
//Function Number: 16
func_952E()
{
level.var_2173 = [];
var_00 = scripts\common\utility::getstructarray("armageddon_area_marker","targetname");
foreach(var_02 in var_00)
{
var_03 = [];
var_04 = scripts\common\utility::getstruct(var_02.target,"targetname");
var_03[var_03.size] = var_02.origin;
var_03[var_03.size] = var_04.origin;
level.var_2173[level.var_2173.size] = var_03;
}
}

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: scripts\cp\powers\coop_holywater.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 6
* Decompile Time: 358 ms
* Timestamp: 10/27/2023 12:08:35 AM
*******************************************************************/
//Function Number: 1
init()
{
level._effect["holyWater_ring_idle"] = loadfx("vfx/iw7/levels/cp_disco/vfx_holywater_ring_idle");
level._effect["holyWater_explode"] = loadfx("vfx/core/expl/grenade_flash");
scripts\common\utility::flag_init("power_holyWater_enabled");
scripts\common\utility::flag_init("flag_player_holding_holyWater");
level.var_D782["power_holyWater"].var_AD4E = [];
}
//Function Number: 2
giveholywater()
{
self.holywater = spawnstruct();
self.holywater.hold_time = 0;
thread holywater_projectile_watcher();
scripts\common\utility::flag_set("power_holyWater_enabled");
}
//Function Number: 3
takeholywater()
{
level notify("cleanup_holyWater_weapon");
scripts\common\utility::func_6E2A("power_holyWater_enabled");
self.holywater = undefined;
}
//Function Number: 4
holywater_projectile_watcher()
{
level endon("cleanup_holyWater_weapon");
for(;;)
{
self waittill("grenade_fire",var_00);
if(!isdefined(var_00.var_13C2E))
{
continue;
}
if(var_00.var_13C2E != "holywater_cp")
{
continue;
}
scripts\common\utility::func_6E2A("flag_player_holding_holyWater");
level notify("holyWater_thrown");
var_00.var_222 = self;
var_00 thread holywater_projectile_instance();
}
}
//Function Number: 5
holywater_projectile_instance()
{
self endon("death");
level.var_D782["power_holyWater"].var_AD4E = scripts\common\utility::array_add(level.var_D782["power_holyWater"].var_AD4E,self);
var_00 = gettime();
level.zbg_active = 1;
self waittill("missile_stuck");
self hide();
var_01 = 10 - gettime() - var_00 / 1000;
var_02 = undefined;
if(var_01 > 0)
{
level notify("holyWater_landed",self);
var_02 = spawn("script_model",self.origin);
var_02 setmodel("cp_holywater_trap");
var_02 linkto(self);
wait(1);
var_02 setscriptablepartstate("fx","start");
var_02 thread create_aod(var_00);
wait(var_01);
}
self notify("aod_removed");
level.var_D782["power_holyWater"].var_AD4E = scripts\common\utility::func_22A9(level.var_D782["power_holyWater"].var_AD4E,self);
if(isdefined(var_02))
{
var_02 delete();
}
level.zbg_active = undefined;
self delete();
}
//Function Number: 6
create_aod(param_00)
{
var_01 = scripts\cp\_agent_utils::func_7DB0("axis");
var_02 = scripts\common\utility::func_782F(self.origin,var_01,undefined,undefined,64,0);
foreach(var_04 in var_02)
{
var_04.dontmutilate = 1;
var_04 dodamage(var_04.health + 100,self.origin,self,self,"MOD_UNKNOWN","iw7_electrictrap_zm");
}
var_06 = function_027A(self.origin,(72,72,12),(0,0,0),"axis");
while(isdefined(self))
{
wait(0.05);
}
destroynavobstacle(var_06);
}

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