mirror of
https://github.com/InfinityLoader/IL-GSC.git
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Added AW, BO2, Ghosts, IW, MWR, WW2 Scripts
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78
IW/PC/ALL/scripts/mp/_createfx.gsc
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78
IW/PC/ALL/scripts/mp/_createfx.gsc
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/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\mp\_createfx.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 6
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* Decompile Time: 331 ms
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* Timestamp: 10/27/2023 12:14:55 AM
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*******************************************************************/
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//Function Number: 1
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func_49B4()
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{
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level.var_74CF = ::scripts\common\utility::func_1352A;
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level.var_74D0 = ::func_74D0;
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level.var_74CC = ::scripts\common\fx::func_B059;
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level.var_74CD = ::scripts\common\fx::func_C51A;
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level.var_74C5 = ::scripts\common\fx::func_4917;
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level.var_74D3 = ::scripts\common\createfx::func_E2AB;
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level.var_74D2 = ::scripts\common\createfx::func_D978;
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level.var_74CE = ::func_74CE;
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level.var_BD5D = 1;
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level.var_3768 = ::scripts\common\utility::func_1352A;
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level.var_375F = ::scripts\common\utility::func_1352A;
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level.var_3761 = ::scripts\common\utility::func_1352A;
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level.callbackplayerdamage = ::scripts\common\utility::func_1352A;
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level.var_3763 = ::scripts\common\utility::func_1352A;
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level.var_3764 = ::scripts\common\utility::func_1352A;
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level.var_375F = ::func_374C;
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level.var_3766 = ::scripts\common\utility::func_1352A;
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thread func_DE5D();
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thread func_DE5C();
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thread scripts\common\createfx::func_74C7();
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scripts\common\createfx::func_49B9();
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level waittill("eternity");
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}
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//Function Number: 2
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func_74D0(param_00)
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{
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return level.player.origin;
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}
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//Function Number: 3
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func_374C()
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{
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self waittill("begin");
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if(!isdefined(level.player))
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{
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var_00 = getentarray("mp_global_intermission","classname");
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self spawn(var_00[0].origin,var_00[0].angles);
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scripts\mp\_utility::func_12F19("playing","");
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self.maxhealth = 10000000;
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self.health = 10000000;
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level.player = self;
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thread scripts\common\createfx::func_49CB();
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return;
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}
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kick(self getentitynumber());
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}
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//Function Number: 4
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func_74CE()
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{
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var_00 = level.var_11B7.var_D2C7 / 190;
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level.player setmovespeedscale(var_00);
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}
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//Function Number: 5
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func_DE5D()
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{
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}
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//Function Number: 6
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func_DE5C()
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{
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}
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