IL-GSC/AW/PC/animscripts/cover_swim_right.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

41 lines
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: cover_swim_right.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 3
* Decompile Time: 51 ms
* Timestamp: 4/22/2024 2:00:21 AM
*******************************************************************/
//Function Number: 1
main()
{
self.animarrayfuncs = [];
self.animarrayfuncs["hiding"]["stand"] = ::setanims_coverright_stand;
self.animarrayfuncs["hiding"]["crouch"] = ::setanims_coverright_stand;
self endon("killanimscript");
animscripts\utility::initialize("cover_swim_right");
if(!isdefined(self.approachtype) || self.approachtype != "cover_corner_r")
{
self.approachtype = "cover_corner_r";
}
var_00 = level.archetypes["soldier"]["swim"]["arrival_cover_corner_r_angleDelta"][4][4];
animscripts\corner::corner_think("right",var_00[1]);
}
//Function Number: 2
end_script()
{
animscripts\corner::end_script_corner();
animscripts\cover_behavior::end_script("right");
}
//Function Number: 3
setanims_coverright_stand()
{
self.a.array = animscripts\swim::getswimanim("cover_corner_r");
var_00 = level.archetypes["soldier"]["swim"]["arrival_cover_corner_r_angleDelta"][4][4];
self.hideyawoffset = var_00[1];
}