Files
IL-GSC/AW/PC/animscripts/saw/stand.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

34 lines
979 B
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: saw\stand.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 2
* Decompile Time: 32 ms
* Timestamp: 4/22/2024 1:58:55 AM
*******************************************************************/
//Function Number: 1
main()
{
self.desired_anim_pose = "stand";
animscripts\utility::updateanimpose();
self.a.movement = "stop";
var_00 = self getturret();
var_00 thread turretinit(self);
self.primaryturretanim = %standsawgunner_aim;
self.additiveturretidle = %saw_gunner_idle;
self.additiveturretfire = %saw_gunner_firing_add;
thread animscripts\saw\common::main(var_00);
}
//Function Number: 2
turretinit(param_00)
{
self useanimtree(#animtree);
self.additiveturretidle = %saw_gunner_idle_mg;
self.additiveturretfire = %saw_gunner_firing_mg_add;
self endon("death");
param_00 waittill("killanimscript");
self stopuseanimtree();
}