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40 lines
3.2 KiB
Plaintext
40 lines
3.2 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: toy_locker_double.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 1
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* Decompile Time: 24 ms
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* Timestamp: 4/22/2024 2:03:26 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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common_scripts\_destructible::destructible_create("toy_locker_double","tag_origin",150,undefined,32,"no_melee");
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common_scripts\_destructible::destructible_anim(%locker_broken_both_doors_1,#animtree,"setanimknob",undefined,0,"locker_broken_both_doors_1");
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common_scripts\_destructible::destructible_fx("tag_fx","fx/props/locker_double_des_02_right",undefined,undefined,0);
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common_scripts\_destructible::destructible_sound("lockers_fast",undefined,0);
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common_scripts\_destructible::destructible_anim(%locker_broken_both_doors_2,#animtree,"setanimknob",undefined,1,"locker_broken_both_doors_2");
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common_scripts\_destructible::destructible_fx("tag_fx","fx/props/locker_double_des_01_left",undefined,undefined,1);
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common_scripts\_destructible::destructible_sound("lockers_fast",undefined,1);
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common_scripts\_destructible::destructible_anim(%locker_broken_both_doors_4,#animtree,"setanimknob",undefined,2,"locker_broken_both_doors_4");
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common_scripts\_destructible::destructible_fx("tag_fx","fx/props/locker_double_des_03_both",undefined,undefined,2);
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common_scripts\_destructible::destructible_sound("lockers_double",undefined,2);
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common_scripts\_destructible::destructible_anim(%locker_broken_door1_fast,#animtree,"setanimknob",undefined,3,"locker_broken_door1_fast");
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common_scripts\_destructible::destructible_fx("tag_fx","fx/props/locker_double_des_01_left",undefined,undefined,3);
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common_scripts\_destructible::destructible_sound("lockers_fast",undefined,3);
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common_scripts\_destructible::destructible_anim(%locker_broken_door2_fast,#animtree,"setanimknob",undefined,4,"locker_broken_door2_fast");
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common_scripts\_destructible::destructible_fx("tag_fx","fx/props/locker_double_des_02_right",undefined,undefined,4);
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common_scripts\_destructible::destructible_sound("lockers_fast",undefined,4);
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common_scripts\_destructible::destructible_anim(%locker_broken_both_doors_3,#animtree,"setanimknob",undefined,5,"locker_broken_both_doors_3");
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common_scripts\_destructible::destructible_fx("tag_fx","fx/misc/no_effect",undefined,undefined,5);
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common_scripts\_destructible::destructible_sound("lockers_minor",undefined,5);
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common_scripts\_destructible::destructible_anim(%locker_broken_door1_slow,#animtree,"setanimknob",undefined,6,"locker_broken_door1_slow");
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common_scripts\_destructible::destructible_fx("tag_fx","fx/misc/no_effect",undefined,undefined,6);
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common_scripts\_destructible::destructible_sound("lockers_minor",undefined,6);
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common_scripts\_destructible::destructible_anim(%locker_broken_door2_slow,#animtree,"setanimknob",undefined,7,"locker_broken_door2_slow");
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common_scripts\_destructible::destructible_fx("tag_fx","fx/misc/no_effect",undefined,undefined,7);
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common_scripts\_destructible::destructible_sound("lockers_minor",undefined,7);
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common_scripts\_destructible::destructible_state(undefined,"com_locker_double_destroyed",undefined,undefined,"no_melee");
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} |