mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
203 lines
5.4 KiB
Plaintext
203 lines
5.4 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: captured_actions.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 17
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* Decompile Time: 273 ms
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* Timestamp: 4/22/2024 2:25:56 AM
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*******************************************************************/
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//Function Number: 1
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s3_escape_gun_action(param_00,param_01)
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{
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var_02 = common_scripts\utility::getstruct("s3_escape_get_weapon_marker","targetname");
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param_01 = var_02.origin;
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var_03 = maps\_shg_utility::hint_button_position("use",param_01,72);
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param_00 waittill("trigger");
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level notify("captured_action_complete");
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var_03 maps\_shg_utility::hint_button_clear();
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}
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//Function Number: 2
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s3_escape_hack_action(param_00,param_01)
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{
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var_02 = common_scripts\utility::getstruct("s3_escape_console_use_marker","targetname");
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param_01 = var_02.origin;
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level.script_button = maps\_shg_utility::hint_button_position("use",param_01,10);
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s3_escape_hack_action_switcher(param_00,param_01);
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level notify("captured_action_complete");
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if(!isremovedentity(level.script_button))
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{
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level.script_button maps\_shg_utility::hint_button_clear();
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}
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}
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//Function Number: 3
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s3_escape_hack_action_switcher(param_00,param_01)
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{
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param_00 endon("trigger");
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for(;;)
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{
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if(!common_scripts\utility::flag("flag_s3_escape_at_console"))
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{
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param_00 makeunusable();
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level.script_button maps\_shg_utility::hint_button_clear();
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level.script_button = maps\_shg_utility::hint_button_position("use",param_01,10);
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}
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common_scripts\utility::flag_wait("flag_s3_escape_at_console");
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param_00 makeusable();
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level.script_button maps\_shg_utility::hint_button_clear();
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level.script_button = maps\_shg_utility::hint_button_position("use",param_01,50);
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common_scripts\utility::flag_waitopen("flag_s3_escape_at_console");
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}
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}
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//Function Number: 4
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s3_escape_console_gun_action(param_00,param_01,param_02)
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{
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param_00 endon("s3escape_console_ender");
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level.player takeallweapons();
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level.player enableweaponpickup();
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level.player enableweapons();
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level.player waittill("pickup");
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setsaveddvar("ammoCounterHide","1");
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level.player hideviewmodel();
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common_scripts\utility::flag_set("s3_player_pickedup_console_gun");
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level.player notify("captured_action_complete");
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param_00 maps\_anim::anim_single_solo(param_01,"s3escape_console_end");
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setsaveddvar("g_friendlyNameDist",level.friendlynamedist);
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level.player unlink();
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param_01 delete();
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param_02 delete();
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level.player allowfire(1);
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level.player showviewmodel();
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level.player thread maps\captured_util::start_one_handed_gunplay("iw5_titan45pickup_sp_xmags");
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level.player setweaponammoclip("iw5_titan45_sp",0);
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level.player switchtoweaponimmediate("iw5_titan45_sp");
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level.player allowmelee(1);
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level.player allowsprint(1);
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level.player allowcrouch(1);
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level.player allowjump(1);
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level.player allowprone(1);
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}
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//Function Number: 5
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autopsy_door_action(param_00,param_01)
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{
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var_02 = common_scripts\utility::getstruct("struct_vign_autopsy_doctor_door","targetname");
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var_03 = var_02.origin + (0,-14,51);
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var_04 = maps\_shg_utility::hint_button_position("use",var_03,80);
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param_00 waittill("trigger");
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level notify("captured_action_complete");
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var_04 maps\_shg_utility::hint_button_clear();
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}
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//Function Number: 6
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incinerator_push_action(param_00,param_01)
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{
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var_02 = common_scripts\utility::getstruct("struct_anim_incinerator","targetname");
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param_01 = var_02.origin + (-40,20,-20);
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var_03 = maps\_shg_utility::hint_button_position("use",param_01,60);
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param_00 waittill("trigger");
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level notify("captured_action_complete");
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var_03 maps\_shg_utility::hint_button_clear();
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}
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//Function Number: 7
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mech_entry_action()
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{
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var_00 = common_scripts\utility::getstruct("struct_prompt_mechenter","targetname");
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var_01 = var_00.origin;
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var_02 = maps\_shg_utility::hint_button_position("use",var_01,72);
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level waittill("captured_action_complete");
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level.player disablealternatemelee();
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var_02 maps\_shg_utility::hint_button_clear();
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}
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//Function Number: 8
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prompt_show_hide(param_00,param_01)
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{
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level endon(param_01);
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if(!common_scripts\utility::flag_exist(param_00))
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{
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common_scripts\utility::flag_init(param_00);
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}
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var_02 = 0;
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for(;;)
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{
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if(!var_02 && common_scripts\utility::flag(param_00))
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{
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common_scripts\utility::trigger_on();
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var_02 = 1;
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}
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else if(!common_scripts\utility::flag(param_00) && var_02)
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{
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common_scripts\utility::trigger_off();
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var_02 = 0;
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}
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wait(0.05);
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}
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}
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//Function Number: 9
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captured_hint_display(param_00,param_01)
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{
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captured_hint_range_check(param_00,param_01) common_scripts\utility::flag_set("flag_display_hint");
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}
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//Function Number: 10
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captured_hint_range_check(param_00,param_01)
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{
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level endon("captured_hint_ender");
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for(;;)
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{
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level.player maps\_utility::waittill_in_range(self.origin,param_01);
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common_scripts\utility::flag_clear("flag_display_hint");
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maps\_utility::hintdisplayhandler(param_00);
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level.player maps\_utility::waittill_entity_out_of_range(self,param_01);
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common_scripts\utility::flag_set("flag_display_hint");
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}
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}
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//Function Number: 11
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captured_hint_ender_function()
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{
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if(common_scripts\utility::flag("flag_display_hit"))
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{
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return 1;
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}
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}
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//Function Number: 12
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captured_use_console()
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{
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}
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//Function Number: 13
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captured_push_cart()
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{
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}
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//Function Number: 14
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captured_open_door()
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{
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}
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//Function Number: 15
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captured_take_exo()
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{
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}
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//Function Number: 16
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captured_enter_exo()
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{
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}
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//Function Number: 17
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captured_break_lock()
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{
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} |