IL-GSC/AW/PC/maps/ss_util.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: ss_util.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 27
* Decompile Time: 417 ms
* Timestamp: 4/22/2024 2:37:16 AM
*******************************************************************/
//Function Number: 1
fake_death_over_time(param_00,param_01,param_02)
{
self endon("death");
wait(randomintrange(param_01,param_02));
if(isdefined(self) && isai(self) && isalive(self))
{
if(param_00 == "bullet")
{
fake_death_bullet();
return;
}
fake_death_bullet();
}
}
//Function Number: 2
fake_death_bullet(param_00)
{
self endon("death");
if(!issentient(self) || !isalive(self))
{
return;
}
if(isdefined(self.bloody_death) && self.bloody_death)
{
return;
}
self.bloody_death = 1;
if(isdefined(param_00))
{
wait(randomfloat(param_00));
}
var_01 = [];
var_01[0] = "j_hip_le";
var_01[1] = "j_hip_ri";
var_01[2] = "j_head";
var_01[3] = "j_spine4";
var_01[4] = "j_elbow_le";
var_01[5] = "j_elbow_ri";
var_01[6] = "j_clavicle_le";
var_01[7] = "j_clavicle_ri";
for(var_02 = 0;var_02 < 3 + randomint(5);var_02++)
{
var_03 = randomintrange(0,var_01.size);
thread fake_death_bullet_fx(var_01[var_03],undefined);
wait(randomfloat(0.1));
}
self dodamage(self.health + 50,self.origin);
}
//Function Number: 3
fake_death_bullet_fx(param_00,param_01)
{
if(!isdefined(param_01))
{
param_01 = level._effect["flesh_hit"];
}
playfxontag(param_01,self,param_00);
}
//Function Number: 4
array_setgoalvolume(param_00,param_01)
{
var_02 = getent(param_01,"targetname");
wait(0.05);
foreach(var_04 in param_00)
{
if(isdefined(var_04) && isai(var_04))
{
var_04 cleargoalvolume();
var_04 setgoalvolumeauto(var_02);
}
}
}
//Function Number: 5
radio_dialogue_queue_single(param_00)
{
maps\_shg_utility::conversation_start();
maps\_utility::radio_dialogue(param_00);
maps\_shg_utility::conversation_stop();
}
//Function Number: 6
dialogue_queue_single(param_00)
{
maps\_shg_utility::conversation_start();
maps\_utility::dialogue_queue(param_00);
maps\_shg_utility::conversation_stop();
}
//Function Number: 7
dialogue_random_line(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07)
{
var_08 = [];
if(isdefined(param_00))
{
var_08[var_08.size] = param_00;
}
if(isdefined(param_01))
{
var_08[var_08.size] = param_01;
}
if(isdefined(param_02))
{
var_08[var_08.size] = param_02;
}
if(isdefined(param_03))
{
var_08[var_08.size] = param_03;
}
if(isdefined(param_04))
{
var_08[var_08.size] = param_04;
}
if(isdefined(param_05))
{
var_08[var_08.size] = param_05;
}
if(isdefined(param_06))
{
var_08[var_08.size] = param_06;
}
if(isdefined(param_07))
{
var_08[var_08.size] = param_07;
}
if(!isdefined(level.dialogue_random_last_line))
{
level.dialogue_random_last_line = undefined;
}
var_09 = 0;
while(!var_09)
{
var_0A = common_scripts\utility::random(var_08);
if(isdefined(level.dialogue_random_last_line) && level.dialogue_random_last_line == var_0A)
{
continue;
}
else
{
if(isdefined(self) && isai(self))
{
dialogue_queue_single(var_0A);
}
else
{
radio_dialogue_queue_single(var_0A);
}
level.dialogue_random_last_line = var_0A;
var_09 = 1;
}
wait(0.05);
}
var_09 = 0;
}
//Function Number: 8
hint_neverbreak()
{
return 0;
}
//Function Number: 9
setup_ignore_suppression_triggers()
{
var_00 = getentarray("trigger_ignore_suppression","targetname");
foreach(var_02 in var_00)
{
level thread ignore_suppression_trigger_think(var_02);
}
}
//Function Number: 10
ignore_suppression_trigger_think(param_00)
{
for(;;)
{
param_00 waittill("trigger",var_01);
if(isdefined(var_01) && isai(var_01) && !var_01 isbadguy())
{
var_01 thread ignore_suppression_trigger_ai_think(param_00);
}
}
}
//Function Number: 11
ignore_suppression_trigger_ai_think(param_00)
{
self notify("ignore_suppression_trigger_ai_think_stop");
self endon("ignore_suppression_trigger_ai_think_stop");
self endon("death");
maps\_utility::set_ignoresuppression(1);
while(self istouching(param_00))
{
wait(0.5);
}
maps\_utility::set_ignoresuppression(0);
}
//Function Number: 12
add_hint_background(param_00)
{
if(isdefined(param_00))
{
level.hintbackground = maps\_hud_util::createicon("popmenu_bg",650,50);
}
else
{
level.hintbackground = maps\_hud_util::createicon("popmenu_bg",650,30);
}
level.hintbackground.hidewheninmenu = 1;
level.hintbackground maps\_hud_util::setpoint("TOP",undefined,0,110);
level.hintbackground.alpha = 0.5;
level.hintbackground.sort = 0;
}
//Function Number: 13
clear_hints()
{
if(isdefined(level.hintelem))
{
level.hintelem maps\_hud_util::destroyelem();
}
if(isdefined(level.iconelem))
{
level.iconelem maps\_hud_util::destroyelem();
}
if(isdefined(level.iconelem2))
{
level.iconelem2 maps\_hud_util::destroyelem();
}
if(isdefined(level.iconelem3))
{
level.iconelem3 maps\_hud_util::destroyelem();
}
if(isdefined(level.hintbackground))
{
level.hintbackground maps\_hud_util::destroyelem();
}
level notify("clearing_hints");
}
//Function Number: 14
hint_with_background(param_00,param_01,param_02)
{
clear_hints();
level endon("clearing_hints");
add_hint_background(param_02);
level.hintelem = maps\_hud_util::createfontstring("default",2);
level.hintelem.hidewheninmenu = 1;
level.hintelem maps\_hud_util::setpoint("TOP",undefined,0,110);
level.hintelem.sort = 0.5;
level.high_priority_hint = 1;
level.hintelem settext(param_00);
if(isdefined(param_01))
{
wait(param_01);
}
else
{
return;
}
level.high_priority_hint = undefined;
level.hintelem fadeovertime(0.5);
level.hintelem.alpha = 0;
wait(0.5);
clear_hints();
}
//Function Number: 15
dog_monitor_goal_ent(param_00,param_01)
{
level endon("special_op_terminated");
self endon("death");
var_02 = 30;
var_03 = self.meleeattackdist + var_02;
for(;;)
{
wait(0.05);
if(dog_enemy_laststand_check())
{
continue;
}
if(isdefined(self.enemy) && self.movemode == "stop")
{
if(get_next_allow_melee_time(self) > gettime())
{
continue;
}
self setgoalentity(param_01);
maps\_utility::set_ignoreall(1);
continue;
}
if(isdefined(self.ignoreall) && self.ignoreall)
{
var_04 = getnodesinradiussorted(self.favoriteenemy.origin,16,0,64,"Path");
if(isdefined(var_04) && var_04.size > 0)
{
self setgoalentity(self.favoriteenemy);
maps\_utility::set_ignoreall(0);
continue;
}
if(maps\_utility::is_coop() && distance2d(self.origin,param_01.origin) < 125)
{
var_05 = get_different_favoriteenemy();
if(var_05 so_can_player_see_dog(self))
{
dog_swap_enemy();
maps\_utility::set_ignoreall(0);
}
}
}
}
}
//Function Number: 16
so_can_player_see_dog(param_00)
{
var_01 = self geteye();
var_02 = param_00 geteye();
if(sighttracepassed(var_01,var_02,1,self,param_00))
{
return 1;
}
return 0;
}
//Function Number: 17
get_next_allow_melee_time(param_00)
{
var_01 = 0;
if(isdefined(self.enemy.dogattackallowtime))
{
var_01 = self.enemy.dogattackallowtime + 2500;
}
return var_01;
}
//Function Number: 18
dog_enemy_laststand_check()
{
if(!maps\_utility::is_coop())
{
return 0;
}
if(isdefined(self.favoriteenemy.laststand) && self.favoriteenemy.laststand)
{
dog_swap_enemy();
return 1;
}
return 0;
}
//Function Number: 19
dog_swap_enemy()
{
if(!maps\_utility::is_coop())
{
return;
}
var_00 = get_different_favoriteenemy();
self setgoalentity(var_00);
maps\_utility::set_favoriteenemy(var_00);
}
//Function Number: 20
get_different_favoriteenemy()
{
var_00 = self.favoriteenemy != level.player2;
return level.players[var_00];
}
//Function Number: 21
ai_wave_spawn(param_00,param_01)
{
param_00 = getentarray(param_00,"targetname");
var_02 = [];
if(!isdefined(param_01))
{
param_01 = param_00.size;
}
param_00 = common_scripts\utility::array_randomize(param_00);
for(var_03 = 0;var_03 < param_01;var_03++)
{
var_04 = param_00[var_03] maps\_utility::spawn_ai(1);
var_02[var_02.size] = var_04;
wait(0.1);
param_00[var_03].count = 1;
}
return var_02;
}
//Function Number: 22
ai_wave_setgoalvolume(param_00,param_01)
{
param_01 = getent(param_01,"targetname");
wait(0.05);
foreach(var_03 in param_00)
{
if(isdefined(var_03) && isalive(var_03) && isai(var_03))
{
var_03 cleargoalvolume();
var_03 setgoalvolumeauto(param_01);
}
}
}
//Function Number: 23
ai_wave_monitor_threshold(param_00,param_01,param_02)
{
level endon(param_02);
for(;;)
{
param_00 = maps\_utility::array_removedead(param_00);
if(param_00.size <= param_01)
{
if(isdefined(param_02))
{
level notify(param_02);
}
}
wait(0.1);
}
}
//Function Number: 24
ai_wave_monitor_retreat(param_00,param_01,param_02)
{
level waittill(param_01);
array_setgoalvolume(param_00,param_02);
}
//Function Number: 25
ai_wave_spawn_volume_threshold_retreat(param_00,param_01,param_02,param_03,param_04,param_05)
{
var_06 = ai_wave_spawn(param_00,param_01);
ai_wave_setgoalvolume(var_06,param_02);
ai_wave_monitor_threshold(var_06,param_03,param_04);
ai_wave_monitor_retreat(var_06,param_04,param_05);
return var_06;
}
//Function Number: 26
ai_wave_spawn_volume_threshold(param_00,param_01,param_02,param_03,param_04,param_05)
{
var_06 = ai_wave_spawn(param_00,param_01);
ai_wave_setgoalvolume(var_06,param_02);
ai_wave_monitor_threshold(var_06,param_03,param_04);
ai_wave_monitor_retreat(var_06,param_04,param_05);
return var_06;
}
//Function Number: 27
ai_wave_spawn_volume(param_00,param_01,param_02)
{
var_03 = ai_wave_spawn(param_00,param_01);
ai_wave_setgoalvolume(var_03,param_02);
return var_03;
}