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55 lines
2.1 KiB
Plaintext
55 lines
2.1 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: _civ_workvan.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 4
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* Decompile Time: 71 ms
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* Timestamp: 4/22/2024 2:04:41 AM
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*******************************************************************/
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//Function Number: 1
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main(param_00,param_01,param_02)
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{
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maps\_vehicle::build_template("civ_workvan",param_00,param_01,param_02);
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maps\_vehicle::build_localinit(::init_local);
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maps\_vehicle::build_drive(%technical_driving_idle_forward,%technical_driving_idle_backward,10);
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maps\_vehicle::build_treadfx(param_02,"default","vfx/treadfx/tread_dust_default");
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maps\_vehicle::build_treadfx_script_model(param_02,"default","vfx/treadfx/tread_dust_sedan_bright");
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maps\_vehicle::build_life(999,500,1500);
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maps\_vehicle::build_team("allies");
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maps\_vehicle::build_aianims(::setanims,::set_vehicle_anims);
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maps\_vehicle::build_light(param_02,"headlight_left","tag_headlight_left","vfx/lights/veh_default_head_light_l","headlights");
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maps\_vehicle::build_light(param_02,"headlight_right","tag_headlight_right","vfx/lights/veh_default_head_light_r","headlights");
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maps\_vehicle::build_light(param_02,"taillight_right","tag_brakelight_right","vfx/lights/veh_default_tail_light_r","taillights");
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maps\_vehicle::build_light(param_02,"taillight_left","tag_brakelight_left","vfx/lights/veh_default_tail_light_l","taillights");
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maps\_vehicle::build_light(param_02,"brakelight_set","tag_origin","vfx/lights/veh_civ_workvan_stop_light","brakelights");
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maps\_vehicle::build_deathmodel("vehicle_civ_workvan","vehicle_civ_workvan_dstrypv",0);
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maps\_vehicle::build_deathfx("vfx/explosion/vehicle_civ_ai_explo_med_runner","TAG_DEATH_FX",undefined,undefined,undefined,undefined,0);
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}
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//Function Number: 2
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init_local()
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{
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soundscripts\_snd::snd_message("atlas_van_explode");
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}
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//Function Number: 3
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set_vehicle_anims(param_00)
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{
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return param_00;
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}
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//Function Number: 4
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setanims()
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{
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var_00 = [];
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for(var_01 = 0;var_01 < 1;var_01++)
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{
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var_00[var_01] = spawnstruct();
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}
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var_00[0].sittag = "tag_driver";
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var_00[0].idle = %civ_workvan_driver_idle;
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return var_00;
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} |