mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
267 lines
7.8 KiB
Plaintext
267 lines
7.8 KiB
Plaintext
tree_desertpalm01_strongwind
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tree_desertpalm01_still
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tree_desertpalm02_strongwind
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tree_desertpalm02_still
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tree_desertpalm03_strongwind
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tree_desertpalm03_still
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palmtree_tall1_sway
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palmtree_tall1_still
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palmtree_tall2_sway
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palmtree_tall2_still
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palmtree_tall3_sway
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palmtree_tall3_still
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palmtree_med1_sway
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palmtree_med1_still
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palmtree_med2_sway
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palmtree_med2_still
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palmtree_bushy1_sway
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palmtree_bushy1_still
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palmtree_bushy2_sway
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palmtree_bushy2_still
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palmtree_bushy3_sway
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palmtree_bushy3_still
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ICBM_turbofan50_spin
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ICBM_turbofan64_spin
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ICBM_turbofan176_spin
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launchfacility_b_emergencylight
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me_statue_destroy_base_01
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o_peleliu1_b_outro_handset
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o_peleliu1_b_outro_handset_loop
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ch_incubator_ropebridge_collapsingbridge
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prop_contextual_melee_garrote_garrotewire
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prop_contextual_melee_garrote_garrotewire_quick
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prop_contextual_melee_garrotesit_garrotewire
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prop_contextual_melee_garrotesit_garrotewire_quick
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prop_contextual_melee_garrotesit_chair
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prop_contextual_melee_garrotesit_chair_quick
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p_quag_b05_repeltomacv_carabiner
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o_quag_b02_nvaambush_thatch
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o_quag_b05_moris_code_chair
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o_quag_b02_tree_falling_1
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o_quag_b02_tree_falling_2
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o_quag_b02_tree_falling_3
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o_quag_b02_tree_falling_4
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o_quag_b02_tree_falling_5
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o_quag_b06_doorbreach_door
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p_quag_b05_repeltomacv_gun
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o_pentagon_limo_doss_first
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o_pentagon_limo_doss_second
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o_pentagon_chair_typing01
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o_pentagon_chair_typing02
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o_pentagon_chair_pool07
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o_pentagon_chair_pool08
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o_pentagon_chair_pool01
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o_pentagon_chair_pool02
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o_pentagon_cart_cartpush_walk
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o_pentagon_cart_cartpush_hurry
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o_pentagon_rail_finest_people_cig
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o_pentagon_rail_the_vip_phone
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o_pentagon_rail_we_are_ready_phone
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o_pentagon_rail_we_are_ready_clipboard
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o_pentagon_chair_moon_walk01
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o_pentagon_chair_moon_walk02
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o_pentagon_rail_take_care_chair01
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o_pentagon_rail_take_care_chair02
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o_pentagon_rail_take_care_dossier
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ch_hue_b02_killingcivilians1_chair
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ch_hue_b02_killingcivilians1_chair_idle
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o_hue_b01_reznov_reveal_dossier
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v_hue_b02_tankblast_car
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v_hue_b02_tankblast_tank
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o_hue_b02_rope_bowman_A
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o_hue_b02_rope_bowman_B
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o_hue_b02_rope_troop1_A
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o_hue_b02_rope_troop1_B
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ch_flash_b01_kristinafight_door
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ch_flash_b01_kristinafight_table
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v_flash_b01_takeoutjeep_uaz
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o_flash_ev04_comm_link_door
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o_flash_ev04_comm_link_door_close
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prop_comms_floor1_green_idle_chair
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prop_comms_floor1_green_idle_2_alert_chair
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prop_comms_floor2_green_idle_chair
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prop_comms_floor2_green_idle_2_alert_chair
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prop_comms_floor3_orange_idle_chair
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prop_comms_floor3_orange_idle_2_alert_chair
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prop_comms_floor3_green_idle_chair
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prop_comms_floor3_green_idle_2_alert_chair
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prop_contextual_melee_comms_floor3_green_chair
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prop_comms_floor2_blue_idle_chair
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prop_comms_floor2_blue_idle_2_alert_chair
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prop_comms_floor2_blue_turn_2_left_chair
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prop_comms_floor2_blue_left_idle_chair
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prop_comms_floor2_blue_left_2_front_chair
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prop_comms_floor2_blue_turn_2_right_chair
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prop_comms_floor2_blue_right_idle_chair
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prop_comms_floor2_blue_right_2_front_chair
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prop_comms_floor2_blue_turn_2_back_chair
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prop_comms_floor2_blue_back_idle_chair
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prop_comms_floor2_blue_back_2_front_chair
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o_flash_ev06_stilltime_door1
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o_flash_ev06_stilltime_door2
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o_flash_ev06_stilltime_door1_close
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o_flash_ev06_stilltime_door1_open
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o_flash_ev10_gastrap_door_left
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o_flash_ev10_gastrap_door_right
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o_flash_ev10_weavervomit_door_left
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o_flash_ev10_weavervomit_door_right
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o_flash_ev10_gastrap_playermask
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o_flash_ev10_gastrap_weavermask_A
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o_flash_ev10_gastrap_woodsmask_A
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o_flash_ev10_weavervomit_playermask
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o_flash_ev10_weavervomit_weavermask
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o_flash_ev10_weavervomit_woodsmask
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o_flash_ev09_one_handed_fire_table
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fxanim_flash_car_crash_anim
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o_incountry_spiketrap_launch
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o_incountry_spiketrap__trap_death
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o_incountry_spiketrap__trap_loop
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o_incountry_b02_bike_equip
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fxanim_quag_hueyExplode
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prop_meatshield_bullet_tip_cam
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prop_meatshield_bullet_tip_spin
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prop_meatshield_bullet_tip_cam_cuba
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o_pow_b01_1a_2_cage_lid
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o_pow_b03_cockpit_headset_barnes
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o_pow_b03_cockpit_headset_player
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o_pow_b03_cockpit_headset_barnes_exit
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o_pow_b03_cockpit_headset_player_exit
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o_pow_b01_1a_cleaver
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o_pow_b01_1a_roulettegun
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o_pow_b01_1a_otherchair
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o_pow_b01_1a_playerchair
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o_pow_b01_1a_table
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o_pow_b01_1b_cleaver
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o_pow_b01_1b_roulettegun
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o_pow_b01_1b_pipe
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o_pow_b01_1b_otherchair
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o_pow_b01_1b_playerchair
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o_pow_b01_1b_table
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o_pow_b01_1b2_cleaver
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o_pow_b01_1b2_roulettegun
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o_pow_b01_1b2_pipe
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o_pow_b01_1b2_otherchair
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o_pow_b01_1b2_playerchair
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o_pow_b01_1b2_table
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o_pow_b01_1c_cleaver
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o_pow_b01_1c_roulettegun
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o_pow_b01_1c_ak47
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o_pow_b01_1c_bookiegun
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o_pow_b01_1c_pipe
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o_pow_b01_1c_otherchair
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o_pow_b01_1c_playerchair
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o_pow_b01_1c_table
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o_pow_b01_1d_cleaver
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o_pow_b01_1d_roulettegun
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o_pow_b01_1d_ak47
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o_pow_b01_1d_bookiegun
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o_pow_b01_1d_pipe
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o_pow_b01_1d_otherchair
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o_pow_b01_1d_playerchair
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o_pow_b01_1d_table
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o_pow_b02_end_table
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o_pow_b02_end_table_wrecked
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o_pow_b02_end_door_opening
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o_pow_b03_clearing_tentloop
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o_pow_b04_cells_rescue_reznov_door
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o_pow_b04_cells_rescue_reznov_door2
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o_pow_b04_cells_rescue_reznov_door3
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o_pow_b04_endfight_chair_enter
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o_pow_b04_endfight_chair_firstattack
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o_pow_b04_endfight_chair_gundraw
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o_pow_b04_endfight_chair_gungrab
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o_pow_b04_endfight_chair_kickblock
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o_pow_b04_endfight_chair_shoot
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o_pow_b04_endfight_pistol_enter
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o_pow_b04_endfight_pistol_firstattack
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o_pow_b04_endfight_pistol_gundraw
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o_pow_b04_endfight_pistol_gungrab
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o_pow_b04_endfight_pistol_kickblock
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o_pow_b04_endfight_pistol_shoot
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o_pow_b04_endfight_knife_enter
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o_pow_b04_endfight_knife_firstattack
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o_pow_b04_endfight_knife_gundraw
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o_pow_b04_endfight_knife_gungrab
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o_pow_b04_endfight_knife_kickblock
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o_pow_b04_endfight_knife_shoot
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o_slingshot_thirdpers_idle
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o_slingshot_thirdpers_pull_start
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o_slingshot_firstpers_pull_finish
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o_slingshot_ammo_pull_finish
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slingshot_pulled_idle : loopsync
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{
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o_slingshot_firstpers_pulled_idle_straight
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o_slingshot_firstpers_pulled_idle_left
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o_slingshot_firstpers_pulled_idle_right
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o_slingshot_ammo_pulled_idle_left
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o_slingshot_ammo_pulled_idle_right
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}
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slingshot_ammo : additive
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{
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o_slingshot_ammo_pulled_idle_straight
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}
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o_slingshot_firstpers_release_straight
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o_slingshot_firstpers_release_left
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o_slingshot_firstpers_release_right
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o_slingshot_thirdpers_intro
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o_slingshot_thirdpers_intro_death_reaction
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o_slingshot_thirdpers_intro_wave_in
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o_slingshot_thirdpers_ending
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ch_vor_b02_minecart_slingshot
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o_slingshot_ammo_release_straight
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o_slingshot_ammo_release_left
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o_slingshot_ammo_release_right
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ch_vor_b01_intro_key_smash
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ch_vor_b01_inclinator_door_idle
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ch_vor_b01_inclinator_door_open
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ch_vor_b01_inc_door_open
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ch_vor_b01_inc_door_close
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ch_b03_riot_shield_move_left_close
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ch_b03_riot_shield_move_left_close_forward
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ch_b03_riot_shield_move_left_far
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ch_b03_riot_shield_move_left_far_forward
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ch_vor_b03_reznov_lift_welder_torch
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o_vor_b03_reznov_weld_exit_torch
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ch_vor_b02_omaha_door
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o_vor_b03_reznov_weld_exit_door
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ch_vor_b03_rolling_door_start
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ch_vor_b03_rolling_door_loop
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ch_vor_b03_rolling_door_end
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ch_vor_b03_rolling_door_close
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ch_vor_b03_rolling_door_open
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ch_vor_b04_step8_bike
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ch_vor_b04_step8_bike_loop
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ch_vor_b04_jump2truck_bike_player
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ch_vor_b04_jump2truck_bike_reznov
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o_kowloon_b01_fridge_loop
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o_kowloon_b01_fridge_push
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o_kowloon_b01_intro_chair
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o_kowloon_b01_intro_glass
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o_kowloon_b01_intro_hatch
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o_kowloon_b01_intro_table
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o_kowloon_b07_clarkdeath_gutter
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o_kowloon_b01_fridge_push_door
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p_interrogation_rightstrap_breakout
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p_interrogation_leftstrap_breakout
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p_interrogation_leftstrap_idle
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p_interrogation_rightstrap_idle
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p_interrogation_leftstrap_struggle_l
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p_interrogation_rightstrap_struggle_l
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p_interrogation_leftstrap_struggle_r
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p_interrogation_rightstrap_struggle_r
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o_int_ambient_cigarette_cig
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o_int_ambient_coffee_mug
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o_int_ambient_walk_mug
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o_int_b01_hudson_unstraps_plyr_leftstrap
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o_int_b01_hudson_unstraps_plyr_rightstrap
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o_int_b01_hudson_unstraps_plyr_door
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o_int_b02_open_double_doors_door_left
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o_int_b02_open_double_doors_door_right
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o_int_b02_plyr_enter_morgue_door_left
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o_int_b02_plyr_enter_morgue_door_right
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o_int_b02_corridor_stumble_cart
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o_int_b03_plyr_view_brainwash_leftstrap
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o_int_b03_plyr_view_brainwash_rightstrap
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o_under_b05_moon_pool_door_entry_airlock_door
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o_full_interstitial_03_camera
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