Files
IL-GSC/BO2/PC/MP/maps/mp/mp_dig.gsc
2023-10-28 00:17:17 -04:00

67 lines
2.8 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\mp_dig.gsc
* Game: Call of Duty: Black Ops 2
* Platform: PC
* Function Count: 2
* Decompile Time: 5 ms
* Timestamp: 10/28/2023 12:11:06 AM
*******************************************************************/
#include maps/mp/_compass;
#include maps/mp/_load;
#include maps/mp/_utility;
#include maps/mp/gametypes/_spawning;
#include maps/mp/mp_dig_amb;
#include maps/mp/mp_dig_fx;
//Function Number: 1
main()
{
level.levelspawndvars = ::levelspawndvars;
maps/mp/mp_dig_fx::main();
precachemodel("collision_clip_wall_32x32x10");
precachemodel("p6_dig_brick_03");
maps/mp/_load::main();
maps/mp/mp_dig_amb::main();
maps/mp/_compass::setupminimap("compass_map_mp_dig");
setdvar("compassmaxrange","2100");
game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A";
game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B";
game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C";
game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D";
game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E";
game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A";
game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B";
game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C";
game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D";
game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E";
brick1 = spawn("script_model",(-5.6285,604.473,39.05));
brick1.angles = (359.199,90.0129,-0.822672);
brick2 = spawn("script_model",(-12.63,604.47,39.05));
brick2.angles = (359.199,90.0129,-0.822672);
brick3 = spawn("script_model",(-5.63,614.97,39.05));
brick3.angles = (359.199,90.0129,-0.822672);
brick4 = spawn("script_model",(-12.63,614.97,39.05));
brick4.angles = (359.199,90.0129,-0.822672);
brick5 = spawn("script_model",(-5.63,629.47,39.55));
brick5.angles = (359.199,90.0129,-0.822672);
brick6 = spawn("script_model",(-12.63,629.47,39.55));
brick6.angles = (359.199,90.0129,-0.822672);
brick1 setmodel("p6_dig_brick_03");
brick2 setmodel("p6_dig_brick_03");
brick3 setmodel("p6_dig_brick_03");
brick4 setmodel("p6_dig_brick_03");
brick5 setmodel("p6_dig_brick_03");
brick6 setmodel("p6_dig_brick_03");
spawncollision("collision_clip_wall_32x32x10","collider",(-1404,-1126,46.5),VectorScale((0,1,0)));
maps/mp/gametypes/_spawning::level_use_unified_spawning(1);
}
//Function Number: 2
levelspawndvars(reset_dvars)
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset("scr_spawn_enemy_influencer_radius","2300",reset_dvars);
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset("scr_spawn_hq_objective_influencer_inner_radius","1000",reset_dvars);
}