mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 18:27:57 -05:00
54 lines
2.3 KiB
Plaintext
54 lines
2.3 KiB
Plaintext
/*******************************************************************
|
|
* Decompiled By: Bog
|
|
* Decompiled File: maps\mp\mp_mirage.gsc
|
|
* Game: Call of Duty: Black Ops 2
|
|
* Platform: PC
|
|
* Function Count: 2
|
|
* Decompile Time: 0 ms
|
|
* Timestamp: 10/28/2023 12:11:10 AM
|
|
*******************************************************************/
|
|
|
|
#include maps/mp/_compass;
|
|
#include maps/mp/_load;
|
|
#include maps/mp/_utility;
|
|
#include maps/mp/gametypes/_spawning;
|
|
#include maps/mp/mp_mirage_amb;
|
|
#include maps/mp/mp_mirage_fx;
|
|
|
|
//Function Number: 1
|
|
main()
|
|
{
|
|
level.levelspawndvars = ::levelspawndvars;
|
|
maps/mp/mp_mirage_fx::main();
|
|
precachemodel("collision_physics_256x256x10");
|
|
precachemodel("collision_physics_cylinder_32x128");
|
|
precachemodel("collision_clip_128x128x10");
|
|
precachemodel("collision_clip_256x256x10");
|
|
maps/mp/_load::main();
|
|
maps/mp/mp_mirage_amb::main();
|
|
maps/mp/_compass::setupminimap("compass_map_mp_mirage");
|
|
setdvar("compassmaxrange","2400");
|
|
visionsetnaked("mp_mirage",1);
|
|
game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A";
|
|
game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B";
|
|
game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C";
|
|
game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D";
|
|
game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E";
|
|
game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A";
|
|
game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B";
|
|
game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C";
|
|
game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D";
|
|
game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E";
|
|
spawncollision("collision_physics_256x256x10","collider",(58.5,3360,53.5),VectorScale((0,1,0)));
|
|
spawncollision("collision_physics_cylinder_32x128","collider",(3029,1571.5,129.5),VectorScale((0,0,-1)));
|
|
spawncollision("collision_physics_cylinder_32x128","collider",(-1341,517.5,-35.5),(354.7,0,-0.6));
|
|
spawncollision("collision_clip_256x256x10","collider",(1744,482,16),(270,183.902,86.0983));
|
|
maps/mp/gametypes/_spawning::level_use_unified_spawning(1);
|
|
}
|
|
|
|
//Function Number: 2
|
|
levelspawndvars(reset_dvars)
|
|
{
|
|
ss = level.spawnsystem;
|
|
ss.enemy_influencer_radius = set_dvar_float_if_unset("scr_spawn_enemy_influencer_radius","2500",reset_dvars);
|
|
} |