Files
IL-GSC/BO2/PC/MP/maps/mp/mp_turbine.gsc
2023-10-28 00:17:17 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\mp_turbine.gsc
* Game: Call of Duty: Black Ops 2
* Platform: PC
* Function Count: 4
* Decompile Time: 2 ms
* Timestamp: 10/28/2023 12:11:14 AM
*******************************************************************/
#include maps/mp/_compass;
#include maps/mp/_load;
#include maps/mp/_utility;
#include maps/mp/mp_turbine_amb;
#include maps/mp/mp_turbine_fx;
//Function Number: 1
main()
{
level.levelspawndvars = ::levelspawndvars;
maps/mp/mp_turbine_fx::main();
precachemodel("collision_clip_cylinder_32x128");
precachemodel("collision_physics_128x128x10");
precachemodel("collision_physics_64x64x64");
precachemodel("collision_physics_64x64x10");
precachemodel("collision_physics_wall_64x64x10");
precachemodel("collision_clip_32x32x32");
precachemodel("collision_clip_64x64x64");
precachemodel("collision_clip_wall_64x64x10");
precachemodel("collision_missile_128x128x10");
precachemodel("collision_clip_128x128x10");
precachemodel("collision_missile_32x32x128");
precachemodel("collision_clip_wall_128x128x10");
precachemodel("p6_rocks_medium_01_nospec");
precachemodel("collision_clip_64x64x10");
maps/mp/_load::main();
maps/mp/_compass::setupminimap("compass_map_mp_turbine");
maps/mp/mp_turbine_amb::main();
if(!(level.console))
{
precachemodel("collision_clip_32x32x32");
spawncollision("collision_clip_32x32x32","collider",(-1400,550,360),(0,0,0));
}
spawncollision("collision_clip_cylinder_32x128","collider",(334,1724,-14),VectorScale((0,1,0)));
spawncollision("collision_clip_cylinder_32x128","collider",(1249,1250,193),(270,241.8,-4));
spawncollision("collision_physics_128x128x10","collider",(-713,-737,310),(276.402,353.887,29.1528));
spawncollision("collision_physics_128x128x10","collider",(-707.5,-727,310),(276.402,353.887,29.1528));
spawncollision("collision_physics_64x64x64","collider",(-826.5,-866,350.5),(0,0,0));
spawncollision("collision_physics_64x64x10","collider",(-678,-1044,396.5),(0,0,0));
spawncollision("collision_physics_128x128x10","collider",(-612.5,-1001.5,348.5),(355.897,281.708,-59.5212));
spawncollision("collision_clip_32x32x32","collider",(828,3006.5,-124.5),VectorScale((0,0,-1)));
spawncollision("collision_clip_64x64x64","collider",(96.5,3649,46.5),(0,0,0));
spawncollision("collision_clip_wall_64x64x10","collider",(171,-1578.5,180.5),(2.65172,9.74951,-15.074));
spawncollision("collision_missile_128x128x10","collider",(-789.5,2667,424),(359.984,19.5888,-179.3292));
spawncollision("collision_missile_128x128x10","collider",(-807.5,2660.5,424),(359.984,19.5888,-179.3292));
spawncollision("collision_clip_128x128x10","collider",(-789.5,2667,424),(359.984,19.5888,-89.3292));
spawncollision("collision_clip_128x128x10","collider",(-807.5,2660.5,424),(359.984,19.5888,-89.3292));
spawncollision("collision_physics_128x128x10","collider",(-789.5,2667,424),(359.984,19.5888,-89.3292));
spawncollision("collision_physics_128x128x10","collider",(-807.5,2660.5,424),(359.984,19.5888,-89.3292));
spawncollision("collision_clip_wall_64x64x10","collider",(-1889.5,1249.5,318.5),(359.691,90.6276,26.2986));
spawncollision("collision_missile_32x32x128","collider",(1970,2595.5,75),VectorScale((0,1,0)));
spawncollision("collision_missile_32x32x128","collider",(2221,2396.5,119.5),VectorScale((0,1,0)));
spawncollision("collision_missile_32x32x128","collider",(2130,2305.5,116),VectorScale((0,1,0)));
spawncollision("collision_missile_32x32x128","collider",(2111.5,2287.5,54),VectorScale((0,1,0)));
spawncollision("collision_missile_32x32x128","collider",(1692.5,2321.5,60.5),VectorScale((0,1,0)));
spawncollision("collision_missile_32x32x128","collider",(2195.5,2702,132.5),VectorScale((0,1,0)));
spawncollision("collision_clip_wall_32x32x10","collider",(296,-181.5,282),VectorScale((0,1,0)));
spawncollision("collision_clip_wall_32x32x10","collider",(300,-84,282),(0,0,0));
spawncollision("collision_clip_wall_64x64x10","collider",(937,2270,-59),(0.562452,274.866,-38.8762));
spawncollision("collision_clip_32x32x32","collider",(223.5,3528,132),(0,0,0));
rock1 = spawn("script_model",(61.6428,2656.92,253.46));
rock1.angles = (288.55,212.152,-86.8076);
rock1 setmodel("p6_rocks_medium_01_nospec");
rock2 = spawn("script_model",(30.64,2652,277.89));
rock2.angles = (352.368,229.531,-57.337);
rock2 setmodel("p6_rocks_medium_01_nospec");
spawncollision("collision_clip_wall_64x64x10","collider",(42.5,2573.5,334),VectorScale((0,1,0)));
spawncollision("collision_clip_wall_64x64x10","collider",(91,2569,334),VectorScale((0,1,0)));
spawncollision("collision_clip_wall_64x64x10","collider",(60.5,2610,368.5),(3.43509,325.664,-77.5079));
spawncollision("collision_clip_wall_64x64x10","collider",(89.5,2594,368.5),(3.43509,12.164,-77.5079));
spawncollision("collision_clip_32x32x32","collider",(-239,1680.5,318.5),VectorScale((0,1,0)));
spawncollision("collision_clip_wall_128x128x10","collider",(62.5,2557,358),VectorScale((0,0,-1)));
spawncollision("collision_clip_64x64x10","collider",(348.02,1176.13,299.595),(339.37,328.453,-22.7468));
spawncollision("collision_clip_64x64x10","collider",(388.801,1219.68,271.157),(339.37,328.453,-22.7468));
spawncollision("collision_clip_64x64x10","collider",(432.597,1264.16,247.717),(339.37,328.453,-22.7468));
level.remotemotarviewleft = 50;
level.remotemotarviewright = 50;
}
//Function Number: 2
levelspawndvars(reset_dvars)
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset("scr_spawn_enemy_influencer_radius","2600",reset_dvars);
}
//Function Number: 3
turbine_spin_init()
{
level endon("game_ended");
turbine1 = getent("turbine_blades","targetname");
turbine1 thread rotate_blades(4);
turbine2 = getent("turbine_blades2","targetname");
turbine2 thread rotate_blades(3);
turbine3 = getent("turbine_blades3","targetname");
turbine3 thread rotate_blades(6);
turbine4 = getent("turbine_blades4","targetname");
turbine4 thread rotate_blades(3);
turbine6 = getent("turbine_blades6","targetname");
turbine6 thread rotate_blades(4);
}
//Function Number: 4
rotate_blades(time)
{
self endon("game_ended");
revolutions = 1000;
while(1)
{
self rotateroll(360 * revolutions,time * revolutions);
self waittill("rotatedone");
}
}