Files
IL-GSC/BO2/PC/ZM/maps/mp/animscripts/zm_init.gsc
2023-10-28 00:17:17 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\animscripts\zm_init.gsc
* Game: Call of Duty: Black Ops 2
* Platform: PC
* Function Count: 7
* Decompile Time: 1 ms
* Timestamp: 10/28/2023 12:11:30 AM
*******************************************************************/
#include common_scripts/utility;
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/zm_init;
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/zm_utility;
//Function Number: 1
main()
{
self.a = spawnstruct();
self.team = level.zombie_team;
firstinit();
self.a.pose = "stand";
self.a.movement = "stop";
self.a.state = "stop";
self.a.special = "none";
self.a.combatendtime = GetTime();
self.a.script = "init";
self.a.alertness = "casual";
self.a.lastenemytime = GetTime();
self.a.forced_cover = "none";
self.a.desired_script = "none";
self.a.current_script = "none";
self.a.lookangle = 0;
self.a.paintime = 0;
self.a.nextgrenadetrytime = 0;
self.walk = 0;
self.sprint = 0;
self.a.runblendtime = 0.2;
self.a.flamepaintime = 0;
self.a.postscriptfunc = undefined;
self.a.stance = "stand";
self._animactive = 0;
self thread deathnotify();
self.baseaccuracy = self.accuracy;
if(!(IsDefined(self.script_accuracy)))
{
self.script_accuracy = 1;
}
self.a.misstime = 0;
self.a.yawtransition = "none";
self.a.nodeath = 0;
self.a.misstime = 0;
self.a.misstimedebounce = 0;
self.a.disablepain = 0;
self.accuracystationarymod = 1;
self.chatinitialized = 0;
self.sightpostime = 0;
self.sightposleft = 1;
self.precombatrunenabled = 1;
self.is_zombie = 1;
self.a.crouchpain = 0;
self.a.nextstandinghitdying = 0;
if(!(IsDefined(self.script_forcegrenade)))
{
self.script_forcegrenade = 0;
}
/#
self.a.lastdebugprint = "";
#/
self.lastenemysighttime = 0;
self.combattime = 0;
self.coveridleselecttime = -696969;
self.old = spawnstruct();
self.reacquire_state = 0;
self.a.allow_shooting = 0;
}
//Function Number: 2
donothing()
{
}
//Function Number: 3
empty(one,two,three,whatever)
{
}
//Function Number: 4
clearenemy()
{
self notify("stop waiting for enemy to die");
self endon("stop waiting for enemy to die");
self.sightenemy waittill("death");
self.sightpos = undefined;
self.sighttime = 0;
self.sightenemy = undefined;
}
//Function Number: 5
deathnotify()
{
self waittill("death",other);
self notify(anim.scriptchange);
}
//Function Number: 6
firstinit()
{
if(IsDefined(anim.notfirsttime))
{
return;
}
anim.notfirsttime = 1;
anim.usefacialanims = 0;
if(!(IsDefined(anim.dog_health)))
{
anim.dog_health = 1;
}
if(!(IsDefined(anim.dog_presstime)))
{
anim.dog_presstime = 350;
}
if(!(IsDefined(anim.dog_hits_before_kill)))
{
anim.dog_hits_before_kill = 1;
}
level.nextgrenadedrop = randomint(3);
level.lastplayersighted = 100;
anim.defaultexception = maps/mp/animscripts/zm_init::empty;
setdvar("scr_expDeathMayMoveCheck","on");
anim.lastsidestepanim = 0;
anim.meleerange = 64;
anim.meleerangesq = anim.meleerange * anim.meleerange;
anim.standrangesq = 262144;
anim.chargerangesq = 40000;
anim.chargelongrangesq = 262144;
anim.aivsaimeleerangesq = 160000;
anim.combatmemorytimeconst = 10000;
anim.combatmemorytimerand = 6000;
anim.scriptchange = "script_change";
anim.lastgibtime = 0;
anim.gibdelay = 3000;
anim.mingibs = 2;
anim.maxgibs = 4;
anim.totalgibs = randomintrange(anim.mingibs,anim.maxgibs);
anim.corner_straight_yaw_limit = 36;
if(!(IsDefined(anim.optionalstepeffectfunction)))
{
anim.optionalstepeffects = [];
anim.optionalstepeffectfunction = ::empty;
}
anim.notetracks = [];
maps/mp/animscripts/zm_shared::registernotetracks();
if(!(IsDefined(level.flag)))
{
level.flag = [];
level.flags_lock = [];
}
level.painai = undefined;
anim.maymovecheckenabled = 1;
anim.badplaces = [];
anim.badplaceint = 0;
anim.covercrouchleanpitch = -55;
anim.lastcarexplosiontime = -100000;
}
//Function Number: 7
onplayerconnect()
{
player = self;
firstinit();
player.invul = 0;
}