IL-GSC/IW/PC/ALL/3024.gsc
2023-10-27 03:49:01 -04:00

665 lines
13 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 3024.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 31
* Decompile Time: 10 ms
* Timestamp: 10/27/2023 12:26:04 AM
*******************************************************************/
//Function Number: 1
func_F5E9(param_00,param_01)
{
param_00.var_C8DF = [];
param_00.var_B813 = func_4963(param_00,"veh_hud_missile_locked");
param_00.var_AF23 = func_4963(param_00,"veh_hud_missile");
param_00.var_916B = func_48B6(param_00,1,"hud_viper_booster_lft_on",128,480,0,"LEFT","LEFT",0,0);
param_00.var_916E = func_48B6(param_00,1,"hud_viper_booster_rht_on",128,480,0,"RIGHT","RIGHT",0,0);
param_00.var_916C = func_48B6(param_00,1,"hud_viper_booster_lft_on_red",128,480,0,"LEFT","LEFT",0,0);
param_00.var_916F = func_48B6(param_00,1,"hud_viper_booster_rht_on_red",128,480,0,"RIGHT","RIGHT",0,0);
param_00.var_9173 = func_4920(param_00);
param_00 thread func_915E(param_00,param_01);
}
//Function Number: 2
func_52B0(param_00)
{
param_00.var_B813 destroyelem();
param_00.var_AF23 destroyelem();
param_00.var_916B destroyelem();
param_00.var_916E destroyelem();
param_00.var_916C destroyelem();
param_00.var_916F destroyelem();
func_52B1(param_00);
}
//Function Number: 3
func_490B(param_00)
{
var_01 = param_00 createprimaryprogressbar(0,212,32,3);
var_01 updatebar(1);
return var_01;
}
//Function Number: 4
func_4963(param_00,param_01)
{
var_02 = newclienthudelem(param_00,200,200);
var_02 setshader(param_01);
var_02 setwaypoint(0,1,1,0);
var_02.alpha = 0;
var_02.children = [];
var_02.elemtype = "icon";
return var_02;
}
//Function Number: 5
func_48B7(param_00,param_01,param_02)
{
var_03 = newclienthudelem(param_00);
var_03.x = 0;
var_03.y = 0;
var_03 setshader(param_01,640,480);
var_03.alignx = "left";
var_03.aligny = "top";
var_03.sort = 1;
var_03.horzalign = "fullscreen";
var_03.vertalign = "fullscreen";
var_03.alpha = param_02;
var_03.foreground = 1;
var_03.children = [];
var_03.elemtype = "overlay";
return var_03;
}
//Function Number: 6
func_48B6(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09)
{
var_0A = newclienthudelem(param_00);
var_0A.elemtype = "icon";
var_0A.children = [];
var_0A.alpha = param_05;
var_0A.archived = 0;
var_0A setparent(level.uiparent);
var_0A setshader(param_02,param_03,param_04);
var_0A setpoint(param_06,param_07,param_08,param_09);
if(param_01)
{
param_00.var_C8DF[param_00.var_C8DF.size] = var_0A;
}
return var_0A;
}
//Function Number: 7
func_4920(param_00)
{
var_01 = [];
var_02 = 80;
var_03 = 15;
var_01[var_01.size] = func_48B6(param_00,0,"hud_viper_missile",14,14,0,"CENTER","CENTER",-1 * var_02,-1 * var_03);
var_01[var_01.size] = func_48B6(param_00,0,"hud_viper_missile",14,14,0,"CENTER","CENTER",-1 * var_02,var_03);
var_01[var_01.size] = func_48B6(param_00,0,"hud_viper_missile",14,14,0,"CENTER","CENTER",var_02,-1 * var_03);
var_01[var_01.size] = func_48B6(param_00,0,"hud_viper_missile",14,14,0,"CENTER","CENTER",var_02,var_03);
return var_01;
}
//Function Number: 8
func_52B1(param_00)
{
foreach(var_02 in param_00.var_9173)
{
var_02 destroyelem();
}
}
//Function Number: 9
func_A0D1(param_00,param_01)
{
level endon("game_ended");
param_00 endon("disconnect");
param_00 endon("exit_jackal");
param_01 endon("death");
param_00 notifyonplayercommand("jackal boost","+breath_sprint");
for(;;)
{
param_00 waittill("jackal boost");
param_00 thread func_1297D(param_00,param_01);
while(param_00 method_81BD())
{
scripts\common\utility::func_136F7();
}
param_00 thread func_12951(param_00,param_01);
}
}
//Function Number: 10
func_1297D(param_00,param_01)
{
param_00 notify("engage boost");
param_00 endon("disconnect");
param_00 endon("engage boost");
param_00 endon("disengage boost");
param_00 endon("exit_jackal");
param_01 endon("death");
func_6EB6(param_00);
}
//Function Number: 11
func_12951(param_00,param_01)
{
param_00 notify("disengage boost");
param_00 endon("disconnect");
param_00 endon("engage boost");
param_00 endon("disengage boost");
param_00 endon("exit_jackal");
param_01 endon("death");
func_12959(param_00.var_916B);
func_12959(param_00.var_916E);
func_12959(param_00.var_916C);
func_12959(param_00.var_916F);
}
//Function Number: 12
func_6EB6(param_00)
{
for(;;)
{
wait(0.3);
func_12959(param_00.var_916B);
func_12959(param_00.var_916E);
func_12985(param_00.var_916C);
func_12985(param_00.var_916F);
wait(0.3);
func_12985(param_00.var_916B);
func_12985(param_00.var_916E);
func_12959(param_00.var_916C);
func_12959(param_00.var_916F);
}
}
//Function Number: 13
func_915E(param_00,param_01)
{
level endon("game_ended");
param_00 endon("disconnect");
param_00 endon("exit_jackal");
param_01 endon("death");
for(;;)
{
var_02 = func_7B68(param_01,0.05);
func_BC4C(param_00,var_02);
wait(0.05);
func_BC4C(param_00,-1 * var_02);
var_02 = func_7B68(param_01,0.05);
func_BC4C(param_00,-1 * var_02);
wait(0.05);
func_BC4C(param_00,var_02);
}
}
//Function Number: 14
func_7B68(param_00,param_01)
{
var_02 = param_00.origin;
wait(param_01);
var_03 = param_00.origin;
var_04 = distancesquared(var_02,var_03);
var_05 = var_04 / param_01;
var_06 = var_05 / 120000;
return clamp(var_06,0,1);
}
//Function Number: 15
func_BC4C(param_00,param_01)
{
foreach(var_03 in param_00.var_C8DF)
{
var_03.x = var_03.x + param_01;
}
}
//Function Number: 16
func_12985(param_00)
{
if(isdefined(param_00))
{
param_00.alpha = 1;
}
}
//Function Number: 17
func_12959(param_00)
{
if(isdefined(param_00))
{
param_00.alpha = 0;
}
}
//Function Number: 18
createprimaryprogressbar(param_00,param_01,param_02,param_03)
{
if(!isdefined(param_00))
{
param_00 = 0;
}
if(!isdefined(param_01))
{
param_01 = -25;
}
if(!isdefined(param_02))
{
param_02 = level.primaryprogressbarwidth;
}
if(!isdefined(param_03))
{
param_03 = level.primaryprogressbarheight;
}
var_04 = createbar((1,1,1),param_02,param_03);
var_04 setpoint("CENTER",undefined,0 + param_00,-61 + param_01);
return var_04;
}
//Function Number: 19
createbar(param_00,param_01,param_02,param_03)
{
var_04 = newclienthudelem(self);
var_04.x = 0;
var_04.y = 0;
var_04.frac = 0;
var_04.color = param_00;
var_04.sort = -2;
var_04.shader = "progress_bar_fill";
var_04 setshader("progress_bar_fill",param_01,param_02);
var_04.hidden = 0;
if(isdefined(param_03))
{
var_04.flashfrac = param_03;
}
var_05 = newclienthudelem(self);
var_05.elemtype = "bar";
var_05.width = param_01;
var_05.height = param_02;
var_05.xoffset = 0;
var_05.yoffset = 0;
var_05.bar = var_04;
var_05.children = [];
var_05.sort = -3;
var_05.color = (0,0,0);
var_05.alpha = 0.5;
var_05 setparent(level.uiparent);
var_05 setshader("progress_bar_bg",param_01 + 4,param_02 + 4);
var_05.hidden = 0;
return var_05;
}
//Function Number: 20
setparent(param_00)
{
if(isdefined(self.parent) && self.parent == param_00)
{
return;
}
if(isdefined(self.parent))
{
self.parent removechild(self);
}
self.parent = param_00;
self.parent addchild(self);
if(isdefined(self.point))
{
setpoint(self.point,self.relativepoint,self.xoffset,self.yoffset);
return;
}
setpoint("TOPLEFT");
}
//Function Number: 21
addchild(param_00)
{
param_00.index = self.children.size;
self.children[self.children.size] = param_00;
removedestroyedchildren();
}
//Function Number: 22
removedestroyedchildren()
{
if(isdefined(self.childchecktime) && self.childchecktime == gettime())
{
return;
}
self.childchecktime = gettime();
if(!isdefined(self.children))
{
return;
}
var_00 = [];
foreach(var_02 in self.children)
{
if(!isdefined(var_02))
{
continue;
}
var_02.index = var_00.size;
var_00[var_00.size] = var_02;
}
self.children = var_00;
}
//Function Number: 23
removechild(param_00)
{
param_00.parent = undefined;
if(self.children[self.children.size - 1] != param_00)
{
self.children[param_00.index] = self.children[self.children.size - 1];
self.children[param_00.index].index = param_00.index;
}
self.children[self.children.size - 1] = undefined;
param_00.index = undefined;
}
//Function Number: 24
setpoint(param_00,param_01,param_02,param_03,param_04)
{
if(!isdefined(param_04))
{
param_04 = 0;
}
var_05 = getparent();
if(param_04)
{
self moveovertime(param_04);
}
if(!isdefined(param_02))
{
param_02 = 0;
}
self.xoffset = param_02;
if(!isdefined(param_03))
{
param_03 = 0;
}
self.yoffset = param_03;
self.point = param_00;
self.alignx = "center";
self.aligny = "middle";
if(issubstr(param_00,"TOP"))
{
self.aligny = "top";
}
if(issubstr(param_00,"BOTTOM"))
{
self.aligny = "bottom";
}
if(issubstr(param_00,"LEFT"))
{
self.alignx = "left";
}
if(issubstr(param_00,"RIGHT"))
{
self.alignx = "right";
}
if(!isdefined(param_01))
{
param_01 = param_00;
}
self.relativepoint = param_01;
var_06 = "center_adjustable";
var_07 = "middle";
if(issubstr(param_01,"TOP"))
{
var_07 = "top_adjustable";
}
if(issubstr(param_01,"BOTTOM"))
{
var_07 = "bottom_adjustable";
}
if(issubstr(param_01,"LEFT"))
{
var_06 = "left_adjustable";
}
if(issubstr(param_01,"RIGHT"))
{
var_06 = "right_adjustable";
}
if(var_05 == level.uiparent)
{
self.horzalign = var_06;
self.vertalign = var_07;
}
else
{
self.horzalign = var_05.horzalign;
self.vertalign = var_05.vertalign;
}
if(strip_suffix(var_06,"_adjustable") == var_05.alignx)
{
var_08 = 0;
var_09 = 0;
}
else if(var_08 == "center" || var_07.alignx == "center")
{
var_08 = int(var_07.width / 2);
if(var_07 == "left_adjustable" || var_06.alignx == "right")
{
var_09 = -1;
}
else
{
var_09 = 1;
}
}
else
{
var_08 = var_07.width;
if(var_07 == "left_adjustable")
{
var_09 = -1;
}
else
{
var_09 = 1;
}
}
self.x = var_05.x + var_08 * var_09;
if(strip_suffix(var_07,"_adjustable") == var_05.aligny)
{
var_0A = 0;
var_0B = 0;
}
else if(var_09 == "middle" || var_07.aligny == "middle")
{
var_0A = int(var_07.height / 2);
if(var_08 == "top_adjustable" || var_06.aligny == "bottom")
{
var_0B = -1;
}
else
{
var_0B = 1;
}
}
else
{
var_0A = var_07.height;
if(var_08 == "top_adjustable")
{
var_0B = -1;
}
else
{
var_0B = 1;
}
}
self.y = var_05.y + var_0A * var_0B;
self.x = self.x + self.xoffset;
self.y = self.y + self.yoffset;
switch(self.elemtype)
{
case "bar":
setpointbar(param_00,param_01,param_02,param_03);
break;
}
updatechildren();
}
//Function Number: 25
strip_suffix(param_00,param_01)
{
if(param_00.size <= param_01.size)
{
return param_00;
}
if(getsubstr(param_00,param_00.size - param_01.size,param_00.size) == param_01)
{
return getsubstr(param_00,0,param_00.size - param_01.size);
}
return param_00;
}
//Function Number: 26
getparent()
{
return self.parent;
}
//Function Number: 27
setpointbar(param_00,param_01,param_02,param_03)
{
self.bar.horzalign = self.horzalign;
self.bar.vertalign = self.vertalign;
self.bar.alignx = "left";
self.bar.aligny = self.aligny;
self.bar.y = self.y;
if(self.alignx == "left")
{
self.bar.x = self.x;
}
else if(self.alignx == "right")
{
self.bar.x = self.x - self.width;
}
else
{
self.bar.x = self.x - int(self.width / 2);
}
if(self.aligny == "top")
{
self.bar.y = self.y;
}
else if(self.aligny == "bottom")
{
self.bar.y = self.y;
}
updatebar(self.bar.frac);
}
//Function Number: 28
updatechildren()
{
for(var_00 = 0;var_00 < self.children.size;var_00++)
{
var_01 = self.children[var_00];
var_01 setpoint(var_01.point,var_01.relativepoint,var_01.xoffset,var_01.yoffset);
}
}
//Function Number: 29
updatebar(param_00,param_01)
{
if(self.elemtype == "bar")
{
updatebarscale(param_00,param_01);
}
}
//Function Number: 30
updatebarscale(param_00,param_01)
{
var_02 = int(self.width * param_00 + 0.5);
if(!var_02)
{
var_02 = 1;
}
self.bar.frac = param_00;
self.bar setshader(self.bar.shader,var_02,self.height);
if(isdefined(param_01) && var_02 < self.width)
{
if(param_01 > 0)
{
self.bar scaleovertime(1 - param_00 / param_01,self.width,self.height);
}
else if(param_01 < 0)
{
self.bar scaleovertime(param_00 / -1 * param_01,1,self.height);
}
}
self.bar.rateofchange = param_01;
self.bar.lastupdatetime = gettime();
}
//Function Number: 31
destroyelem()
{
var_00 = [];
for(var_01 = 0;var_01 < self.children.size;var_01++)
{
if(isdefined(self.children[var_01]))
{
var_00[var_00.size] = self.children[var_01];
}
}
for(var_01 = 0;var_01 < var_00.size;var_01++)
{
var_00[var_01] setparent(getparent());
}
if(self.elemtype == "bar" || self.elemtype == "bar_shader")
{
self.bar destroy();
}
self destroy();
}