mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
155 lines
3.8 KiB
Plaintext
155 lines
3.8 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 3574.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 9
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* Decompile Time: 2 ms
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* Timestamp: 10/27/2023 12:30:45 AM
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*******************************************************************/
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//Function Number: 1
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init()
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{
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level.var_C7E4 = loadfx("vfx/core/mp/ability/vfx_aslt_overcharge_scrn");
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level.var_C7E5 = loadfx("vfx/core/mp/ability/vfx_aslt_overcharge_world_view");
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scripts\mp\_powerloot::func_DF06("power_overCharge",["passive_increased_duration","passive_fire_damage","passive_overcharge_recoil"]);
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}
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//Function Number: 2
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func_E14D(param_00,param_01)
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{
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self endon("death");
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self endon("disconnect");
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level endon("game_ended");
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for(var_02 = scripts\mp\_powers::func_808F(param_00) / 1000;var_02 > 0;var_02 = scripts\mp\_powers::func_808F(param_00) / 1000)
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{
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wait(var_02);
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}
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self playlocalsound("mp_overcharge_off");
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func_E14C(param_01);
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}
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//Function Number: 3
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func_E14C(param_00)
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{
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if(!isdefined(param_00))
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{
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param_00 = 0;
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}
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if(isdefined(self.var_C7E6) && self.var_C7E6)
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{
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self notify("removeOvercharge");
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self.var_C7E8 = undefined;
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scripts\mp\_weapons::func_12F58();
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func_E12D();
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self.var_D782["power_overCharge"].var_19 = 0;
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self.var_C7E6 = undefined;
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scripts\mp\_utility::func_E150("specialty_overcharge");
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var_01 = scripts\mp\_powerloot::func_D779("power_overCharge","passive_overcharge_recoil");
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if(var_01)
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{
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scripts\mp\_utility::setrecoilscale(0);
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}
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if(param_00)
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{
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scripts\mp\_utility::func_E150("passive_fire_damage");
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}
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}
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}
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//Function Number: 4
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func_130B8()
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{
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self endon("death");
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self endon("disconnect");
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self endon("removeOvercharge");
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level endon("game_ended");
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self.var_C7E6 = 1;
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self.var_D782["power_overCharge"].var_19 = 1;
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var_00 = scripts\mp\_powerloot::func_7FC1("power_overCharge",5);
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var_01 = scripts\mp\_powerloot::func_D779("power_overCharge","passive_fire_damage");
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var_02 = scripts\mp\_utility::_hasperk("passive_fire_damage");
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var_03 = var_01 && !var_02;
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if(var_03)
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{
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scripts\mp\_utility::func_8387("passive_fire_damage");
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}
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self playlocalsound("mp_overcharge_on");
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thread func_20CE();
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thread func_20D3();
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thread func_20D4();
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scripts\mp\_utility::func_8387("specialty_overcharge");
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var_04 = "power_overCharge_update";
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self.var_C7E8 = 0;
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scripts\mp\_weapons::func_12F58();
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thread scripts\mp\_powers::func_4575(var_00,var_04,"removeOvercharge");
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thread func_E14D(var_04,var_03);
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}
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//Function Number: 5
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func_20D4()
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{
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self endon("death");
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self endon("disconnect");
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self endon("removeOvercharge");
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level endon("game_ended");
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var_00 = anglestoup(self.angles);
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var_01 = anglestoforward(self.angles);
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for(;;)
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{
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playfx(level.var_C7E5,self.origin + (0,0,25),var_01,var_00);
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wait(0.1);
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}
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}
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//Function Number: 6
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func_20D3()
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{
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self endon("death");
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self endon("disconnect");
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self endon("removeOvercharge");
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var_00 = scripts\mp\_powerloot::func_D779("power_overCharge","passive_overcharge_recoil");
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if(var_00)
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{
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scripts\mp\_utility::setrecoilscale(0,25);
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}
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for(;;)
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{
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self waittill("weapon_fired",var_01);
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var_02 = self getweaponammoclip(var_01);
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self.var_C7E7.origin = self geteye();
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triggerfx(self.var_C7E7);
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self playlocalsound("overcharge_fire_plr");
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self.var_C7E7 playsoundtoteam("overcharge_fire_npc","axis",self);
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self.var_C7E7 playsoundtoteam("overcharge_fire_npc","allies",self);
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}
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}
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//Function Number: 7
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func_ECCD()
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{
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wait(0.05);
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if(isdefined(self))
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{
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playfxontagforclients(scripts\common\utility::getfx("vfx_screen_flash"),self,"tag_eye",self);
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playfx(level.var_CAA3["spawn"],self.origin,anglestoforward(self.angles),anglestoup(self.angles));
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}
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}
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//Function Number: 8
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func_20CE()
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{
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self setclientomnvar("ui_overchargeOverlay",1);
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}
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//Function Number: 9
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func_E12D()
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{
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self setclientomnvar("ui_overchargeOverlay",0);
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} |