mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
29 lines
1.9 KiB
Plaintext
29 lines
1.9 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 3888.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 1
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* Decompile Time: 0 ms
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* Timestamp: 10/27/2023 12:31:08 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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level._effect["vfx_vr_enemy_death"] = loadfx("vfx/iw7/levels/vr/vfx_vr_enemy_death_01.vfx");
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level._effect["vfx_vr_enemy_spawn"] = loadfx("vfx/iw7/levels/vr/vfx_vr_enemy_spawnin_core_01.vfx");
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level._effect["vfx_vr_bp_point"] = loadfx("vfx/iw7/levels/vr/vfx_vr_bp_point.vfx");
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level._effect["vfx_vr_enemy_spawnin_core_01"] = loadfx("vfx/iw7/levels/vr/vfx_vr_enemy_spawnin_core_01.vfx");
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level._effect["vfx_vr_enemy_c6_spawnin_core_01"] = loadfx("vfx/iw7/levels/vr/vfx_vr_enemy_c6_spawnin_core_01.vfx");
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level._effect["vfx_vr_blockdrop"] = loadfx("vfx/iw7/levels/vr/vfx_vr_level_blockdrop_4length.vfx");
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level._effect["vfx_vr_blockdrop_small"] = loadfx("vfx/iw7/levels/vr/vfx_vr_level_blockdrop_3length.vfx");
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level._effect["vfx_vr_blockdrop_extra_small"] = loadfx("vfx/iw7/levels/vr/vfx_vr_level_blockdrop_2x2.vfx");
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level._effect["vfx_vr_equipment_derez"] = loadfx("vfx/iw7/levels/vr/vfx_vr_derez_01.vfx");
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level._effect["vfx_vr_bp_heightmark_01"] = loadfx("vfx/iw7/levels/vr/vfx_vr_bp_heightmark_01.vfx");
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level._effect["vfx_vr_bp_heightmark_02"] = loadfx("vfx/iw7/levels/vr/vfx_vr_bp_heightmark_02.vfx");
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level._effect["vfx_vr_bp_heightmark_03"] = loadfx("vfx/iw7/levels/vr/vfx_vr_bp_heightmark_03.vfx");
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level._effect["vfx_vr_bp_heightmark_04"] = loadfx("vfx/iw7/levels/vr/vfx_vr_bp_heightmark_04.vfx");
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level.var_7649["coverwall_expand_vr"] = loadfx("vfx/iw7/core/equipment/coverwall/vfx_coverwall_foam_expand_vr.vfx");
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level.var_7649["coverwall_explosion_vr"] = loadfx("vfx/iw7/core/equipment/coverwall/vfx_coverwall_explode_vr.vfx");
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} |