IL-GSC/IW/PC/ALL/4090.gsc
2023-10-27 03:49:01 -04:00

37 lines
2.7 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 4090.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 12:31:59 AM
*******************************************************************/
//Function Number: 1
main()
{
level._effect["vfx_glare_01_skyway_close"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_glare_01_skyway_close.vfx");
level._effect["vfx_tube_dry_ice_sm"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_tube_dry_ice_sm.vfx");
level._effect["vfx_skyway_birds_art_1"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_skyway_birds_art_1.vfx");
level._effect["vfx_skyway_birds_art_2"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_skyway_birds_art_2.vfx");
level._effect["vfx_glare_01_skyway"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_glare_01_skyway.vfx");
level._effect["vfx_skyway_sinking_fog_wide"] = loadfx("vfx/iw7/prop/vfx_skyway_sinking_fog_wide.vfx");
level._effect["vfx_skyway_dust_hang_vista"] = loadfx("vfx/iw7/prop/vfx_skyway_dust_hang_vista.vfx");
level._effect["vfx_battle_mist_skyway_light"] = loadfx("vfx/iw7/prop/vfx_battle_mist_skyway_light.vfx");
level._effect["vfx_skyway_amb_motes_sml"] = loadfx("vfx/iw7/prop/vfx_skyway_amb_motes_sml.vfx");
level._effect["vfx_skyway_sinking_fog"] = loadfx("vfx/iw7/prop/vfx_skyway_sinking_fog.vfx");
level._effect["vfx_runway_light_red"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_runway_light_red.vfx");
level._effect["vfx_skyway_amb_motes"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_skyway_amb_motes.vfx");
level._effect["vfx_battle_mist_skyway"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_battle_mist_skyway.vfx");
level._effect["vfx_fish_tk_sm_skywy"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_fish_tk_sm_skywy.vfx");
level._effect["vfx_fish_tnk_bub_skyway_sm"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_fish_tnk_bub_skyway_sm.vfx");
level._effect["vfx_fish_tnk_bub_skyway_sm"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_fish_tnk_bub_skyway_sm.vfx");
level._effect["vfx_moon_dust_hang_vista"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_moon_dust_hang_vista.vfx");
level._effect["vfx_fish_tank_bub_skyway"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_fish_tank_bub_skyway.vfx");
level._effect["vfx_single_stream_bub_sky"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_single_stream_bub_sky.vfx");
level._effect["vfx_fish_tk_lrg_skywy"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_fish_tk_lrg_skywy.vfx");
level._effect["vfx_moon_adscreen_sparks_runner"] = loadfx("vfx/iw7/levels/moon/vfx_moon_adscreen_sparks_runner.vfx");
level._effect["vfx_skyway_sun_xp"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_skyway_sun_xp.vfx");
level._effect["vfx_skyway_sunflare_xp"] = loadfx("vfx/iw7/levels/mp_fallen/vfx_skyway_sunflare_xp.vfx");
}