mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-08 01:27:51 -05:00
280 lines
4.9 KiB
Plaintext
280 lines
4.9 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\code\character.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 14
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* Decompile Time: 753 ms
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* Timestamp: 10/27/2023 12:03:06 AM
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*******************************************************************/
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//Function Number: 1
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func_F7A1(param_00)
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{
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self setmodel(param_00[randomint(param_00.size)]);
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}
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//Function Number: 2
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func_D811(param_00)
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{
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for(var_01 = 0;var_01 < param_00.size;var_01++)
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{
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precachemodel(param_00[var_01]);
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}
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}
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//Function Number: 3
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func_2483(param_00,param_01)
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{
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if(!isdefined(level.var_3CAF))
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{
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level.var_3CAF = [];
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}
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if(!isdefined(level.var_3CAF[param_00]))
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{
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level.var_3CAF[param_00] = randomint(param_01.size);
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}
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var_02 = level.var_3CAF[param_00] + 1 % param_01.size;
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if(isdefined(self.var_ED2A))
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{
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var_02 = self.var_ED2A % param_01.size;
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}
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level.var_3CAF[param_00] = var_02;
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self attach(param_01[var_02],"",1);
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self.var_8C98 = param_01[var_02];
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}
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//Function Number: 4
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func_2482(param_00,param_01)
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{
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if(!isdefined(level.var_3CAE))
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{
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level.var_3CAE = [];
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}
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if(!isdefined(level.var_3CAE[param_00]))
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{
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level.var_3CAE[param_00] = randomint(param_01.size);
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}
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var_02 = level.var_3CAE[param_00] + 1 % param_01.size;
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level.var_3CAE[param_00] = var_02;
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self attach(param_01[var_02]);
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self.var_8C43 = param_01[var_02];
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}
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//Function Number: 5
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func_BEFC()
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{
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self detachall();
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var_00 = self.var_1ED5;
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if(!isdefined(var_00))
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{
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return;
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}
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self.var_1ED5 = "none";
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self [[ level.var_DB38 ]](var_00);
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}
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//Function Number: 6
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func_EB53()
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{
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var_00["gunHand"] = self.var_1ED5;
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var_00["gunInHand"] = self.var_1ED6;
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var_00["model"] = self.model;
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var_00["hatModel"] = self.var_8C43;
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if(isdefined(self.name))
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{
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var_00["name"] = self.name;
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}
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else
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{
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}
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var_01 = self method_8108();
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for(var_02 = 0;var_02 < var_01;var_02++)
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{
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var_00["attach"][var_02]["model"] = self method_8106(var_02);
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var_00["attach"][var_02]["tag"] = self method_8109(var_02);
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}
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return var_00;
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}
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//Function Number: 7
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func_ADA6(param_00)
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{
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self detachall();
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self.var_1ED5 = param_00["gunHand"];
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self.var_1ED6 = param_00["gunInHand"];
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self setmodel(param_00["model"]);
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self.var_8C43 = param_00["hatModel"];
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if(isdefined(param_00["name"]))
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{
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self.name = param_00["name"];
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}
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else
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{
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}
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var_01 = param_00["attach"];
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var_02 = var_01.size;
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for(var_03 = 0;var_03 < var_02;var_03++)
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{
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self attach(var_01[var_03]["model"],var_01[var_03]["tag"]);
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}
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}
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//Function Number: 8
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precache(param_00)
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{
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if(isdefined(param_00["name"]))
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{
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}
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else
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{
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}
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precachemodel(param_00["model"]);
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var_01 = param_00["attach"];
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var_02 = var_01.size;
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for(var_03 = 0;var_03 < var_02;var_03++)
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{
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precachemodel(var_01[var_03]["model"]);
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}
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}
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//Function Number: 9
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func_7BE5(param_00,param_01,param_02)
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{
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var_03 = undefined;
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var_04 = strtok(self.classname,"_");
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if(!scripts\common\utility::issp())
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{
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if(isdefined(self.pers["modelIndex"]) && self.pers["modelIndex"] < param_00)
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{
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return self.pers["modelIndex"];
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}
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var_03 = randomint(param_00);
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self.pers["modelIndex"] = var_03;
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return var_03;
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}
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else if(var_04.size <= 2)
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{
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return randomint(param_00);
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}
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var_05 = "auto";
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if(isdefined(self.var_ED2A))
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{
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var_03 = self.var_ED2A;
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}
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else if(isdefined(param_01))
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{
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var_03 = func_7BF5(param_01);
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}
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if(isdefined(self.var_ED29))
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{
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var_05 = "group_" + self.var_ED29;
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}
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if(!isdefined(level.var_3CB1))
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{
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level.var_3CB1 = [];
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}
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if(!isdefined(level.var_3CB1[var_05]))
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{
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level.var_3CB1[var_05] = [];
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}
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if(!isdefined(var_03))
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{
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var_03 = func_7A7C(param_02,var_05);
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if(!isdefined(var_03))
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{
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var_03 = randomint(param_02.size);
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}
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}
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if(!isdefined(level.var_3CB1[var_05][param_02[var_03]]))
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{
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level.var_3CB1[var_05][param_02[var_03]] = 0;
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}
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level.var_3CB1[var_05][param_02[var_03]]++;
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return var_03;
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}
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//Function Number: 10
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func_7A7C(param_00,param_01)
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{
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var_02 = [];
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var_03 = 999999;
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var_02[0] = 0;
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for(var_04 = 0;var_04 < param_00.size;var_04++)
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{
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if(!isdefined(level.var_3CB1[param_01][param_00[var_04]]))
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{
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level.var_3CB1[param_01][param_00[var_04]] = 0;
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}
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var_05 = level.var_3CB1[param_01][param_00[var_04]];
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if(var_05 > var_03)
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{
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continue;
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}
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if(var_05 < var_03)
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{
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var_02 = [];
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var_03 = var_05;
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}
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var_02[var_02.size] = var_04;
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}
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return random(var_02);
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}
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//Function Number: 11
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func_984D(param_00,param_01,param_02)
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{
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for(var_03 = 0;var_03 < param_02;var_03++)
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{
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level.var_3CB1[param_00][param_01][var_03] = 0;
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}
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}
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//Function Number: 12
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func_7BF3(param_00)
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{
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return randomint(param_00);
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}
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//Function Number: 13
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random(param_00)
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{
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return param_00[randomint(param_00.size)];
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}
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//Function Number: 14
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func_7BF5(param_00)
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{
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var_01 = randomfloat(1);
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for(var_02 = 0;var_02 < param_00.size;var_02++)
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{
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if(var_01 < param_00[var_02])
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{
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return var_02;
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}
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}
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return 0;
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} |