mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 10:27:55 -05:00
25 lines
887 B
Plaintext
25 lines
887 B
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\cp\_fx.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 2
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* Decompile Time: 68 ms
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* Timestamp: 10/27/2023 12:23:33 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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func_95F5();
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}
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//Function Number: 2
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func_95F5()
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{
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level._effect["melee_blood"] = loadfx("vfx/core/impacts/small/impact_alien_flesh_hit_b_fatal");
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level._effect["vfx_scrnfx_tocam_slidedust_m"] = loadfx("vfx/core/screen/vfx_scrnfx_tocam_slidedust_m");
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level._effect["vfx_melee_blood_spray"] = loadfx("vfx/core/screen/vfx_melee_blood_spray");
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level._effect["vfx_blood_hit_left"] = loadfx("vfx/core/screen/vfx_blood_hit_left");
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level._effect["vfx_blood_hit_right"] = loadfx("vfx/core/screen/vfx_blood_hit_right");
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} |