mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-11 10:47:57 -05:00
1533 lines
27 KiB
Plaintext
1533 lines
27 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\combat.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 62
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* Decompile Time: 1046 ms
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* Timestamp: 10/27/2023 2:17:55 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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if(isdefined(self.var_10EF))
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{
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return;
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}
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if(isdefined(self.onsnowmobile))
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{
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animscripts/snowmobile::main();
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return;
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}
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if(isdefined(self.custom_animscript_table))
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{
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if(isdefined(self.custom_animscript_table["combat"]))
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{
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[[ self.custom_animscript_table["combat"] ]]();
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return;
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}
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}
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self endon("killanimscript");
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[[ self.var_8BE["exposed"] ]]();
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animscripts/utility::func_D15("combat");
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self.a.var_10DF = undefined;
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if(isdefined(self.node) && self.node.type == "Ambush" && self nearnode(self.node))
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{
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self.var_CF1 = self.node;
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}
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func_1107();
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func_1105();
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animscripts/stop::func_10F5();
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func_1109();
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func_111D();
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self notify("stop_deciding_how_to_shoot");
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}
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//Function Number: 2
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func_067F()
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{
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self.var_CF1 = undefined;
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}
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//Function Number: 3
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func_1105()
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{
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if(self.team != "allies")
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{
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return;
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}
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if(self ismovesuppressed() && self.var_788 == "move" && self.a.pose == "stand" && !isdefined(self.var_1106))
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{
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if(isdefined(self.enemy) && distancesquared(self.origin,self.enemy.origin) < squared(128))
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{
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return;
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}
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self animmode("zonly_physics");
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self setflaggedanimknoballrestart("react",%surprise_stop_v1,%root,1,0.2,self.var_10F7);
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animscripts/shared::donotetracks("react");
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}
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}
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//Function Number: 4
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func_1107()
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{
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if(isdefined(self.specialidleanim) || isdefined(self.var_C89))
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{
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return;
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}
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if(isdefined(self.enemy) && distancesquared(self.origin,self.enemy.origin) < 262144)
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{
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return;
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}
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if(self.var_788 == "stop" && !animscripts/utility::func_C98() && self.a.pose == "stand")
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{
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self animmode("zonly_physics");
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self setflaggedanimknoballrestart("transition",%casual_stand_idle_trans_out,%root,1,0.2,1.2 * self.var_10F7);
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animscripts/shared::donotetracks("transition");
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}
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}
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//Function Number: 5
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func_1108()
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{
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if(self.a.pose == "stand")
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{
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animscripts/animset::func_C94();
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return;
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}
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if(self.a.pose == "crouch")
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{
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animscripts/animset::func_C99();
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return;
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}
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if(self.a.pose == "prone")
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{
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animscripts/animset::func_C9C();
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return;
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}
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}
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//Function Number: 6
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func_1109()
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{
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if(animscripts/utility::func_C95() && self isstanceallowed("stand"))
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{
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func_113F("stand");
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}
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func_1108();
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func_110E();
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thread func_110D();
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self.var_110A = 0;
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self clearanim(%root,0.2);
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animscripts/combat_utility::func_110B(0.2);
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thread animscripts/combat_utility::aimidlethread();
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self.a.var_110C = "aim";
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func_1142();
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}
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//Function Number: 7
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func_110D()
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{
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self endon("killanimscript");
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wait 0.2;
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self.a.movement = "stop";
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}
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//Function Number: 8
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func_110E()
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{
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self setdefaultaimlimits();
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if(self.a.pose == "stand")
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{
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self.var_714 = 60;
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self.var_715 = -60;
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}
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self.var_F72 = self.var_110F;
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}
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//Function Number: 9
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func_1110()
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{
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thread animscripts/track::func_CA9();
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thread func_115E();
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thread animscripts/shoot_behavior::func_CD7("normal");
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thread func_1128();
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func_1127();
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if(isdefined(self.a.var_1111))
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{
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animscripts/weaponlist::func_CD0();
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self.a.var_1111 = undefined;
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}
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self.a.var_1112 = gettime() + randomintrange(500,1500);
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}
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//Function Number: 10
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func_1113(param_00)
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{
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if(animscripts/utility::func_BB6() && param_00 < 262144 || self.a.rockets < 1)
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{
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if(self.a.pose != "stand" && self.a.pose != "crouch")
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{
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func_113F("crouch");
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}
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if(self.a.pose == "stand")
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{
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animscripts/shared::func_F87(%rpg_stand_throw);
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}
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else
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{
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animscripts/shared::func_F87(%rpg_crouch_throw);
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}
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self clearanim(%root,0.2);
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animscripts/combat_utility::func_F85();
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func_1108();
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animscripts/combat_utility::func_1114();
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return 1;
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}
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return 0;
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}
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//Function Number: 11
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func_1115(param_00)
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{
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if(self.a.pose != "stand" && self isstanceallowed("stand"))
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{
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if(param_00 < 81225)
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{
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func_113F("stand");
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return 1;
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}
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if(func_1120())
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{
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return 1;
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}
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}
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if(param_00 > 262144 && self.a.pose != "crouch" && self isstanceallowed("crouch") && !animscripts/utility::func_C95() && !isdefined(self.heat) && gettime() >= self.a.var_1112 && lengthsquared(self.var_D81) < 10000)
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{
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if(!isdefined(self.var_CB1) || sighttracepassed(self.origin + (0,0,36),self.var_CB1,0,undefined))
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{
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func_113F("crouch");
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return 1;
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}
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}
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return 0;
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}
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//Function Number: 12
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func_1116(param_00)
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{
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if(!animscripts/utility::func_C95())
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{
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if(isdefined(self.var_1117) && self.a.pose == "stand")
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{
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if(func_1150())
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{
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return 1;
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}
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}
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if(animscripts/combat_utility::issniper() && param_00 < 167772.2)
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{
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if(func_1150())
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{
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return 1;
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}
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}
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}
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if(animscripts/combat_utility::func_F08(0))
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{
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if(!animscripts/utility::func_C95() && common_scripts\utility::cointoss() && !animscripts/utility::func_BB6() && animscripts/utility::func_1118() && param_00 < 167772.2 && self isstanceallowed("stand"))
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{
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if(self.a.pose != "stand")
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{
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func_113F("stand");
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return 1;
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}
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if(func_1150())
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{
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return 1;
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}
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}
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if(func_1144(0))
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{
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return 1;
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}
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}
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return 0;
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}
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//Function Number: 13
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func_1119(param_00)
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{
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if(animscripts/utility::func_C95() && self.a.pose == "stand" && !isdefined(self.var_1117))
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{
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if(param_00 > 262144 || self.combatmode == "ambush_nodes_only" && !isdefined(self.enemy) || !self cansee(self.enemy))
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{
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func_1159(%pistol_stand_switch);
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}
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}
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}
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//Function Number: 14
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func_111A()
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{
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if(isdefined(self.heat) && self nearclaimnodeandangle())
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{
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self safeteleport(self.var_757,self.node.angles);
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}
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}
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//Function Number: 15
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func_111B()
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{
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if(func_1121())
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{
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var_00 = 0.25;
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if(isdefined(self.var_CAB) && !issentient(self.var_CAB))
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{
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var_00 = 1.5;
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}
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var_01 = animscripts/shared::func_111C(var_00);
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if(func_0F73(var_01))
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{
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return 1;
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}
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}
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return 0;
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}
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//Function Number: 16
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func_111D()
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{
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self endon("killanimscript");
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self endon("combat_restart");
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func_1110();
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self animmode("zonly_physics",0);
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self orientmode("face angle",self.angles[1]);
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for(;;)
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{
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if(animscripts/utility::func_BB6())
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{
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self.deathfunction = undefined;
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}
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animscripts/utility::func_A69();
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if(func_1122())
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{
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continue;
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}
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func_1141();
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func_111A();
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if(!isdefined(self.var_CB1))
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{
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func_1123();
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if(!isdefined(self.enemy))
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{
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var_00 = 1;
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}
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continue;
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}
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func_1127();
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var_01 = lengthsquared(self.origin - self.var_CB1);
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if(func_1113(var_01))
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{
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continue;
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}
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if(func_111B())
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{
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continue;
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}
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if(func_10E7())
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{
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continue;
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}
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if(func_1116(var_01))
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{
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continue;
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}
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if(animscripts/utility::func_BB6() && self.a.pose != "crouch" && randomfloat(1) > 0.65)
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{
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self.deathfunction = ::func_115D;
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}
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func_1119(var_01);
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if(func_1115(var_01))
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{
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continue;
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}
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if(animscripts/combat_utility::func_10E4())
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{
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func_1136();
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animscripts/combat_utility::func_111E();
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continue;
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}
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func_111F();
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}
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}
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//Function Number: 17
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func_111F()
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{
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if(!isdefined(self.enemy) || !self cansee(self.enemy))
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{
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self endon("enemy");
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self endon("shoot_behavior_change");
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wait 0.2 + randomfloat(0.1);
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self waittill("do_slow_things");
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return;
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}
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wait 0.05;
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}
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//Function Number: 18
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func_1120()
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{
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if(isdefined(self.enemy) && !self cansee(self.enemy) || !self canshootenemy() && sighttracepassed(self.origin + (0,0,64),self.enemy getshootatpos(),0,undefined))
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{
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self.a.var_1112 = gettime() + 3000;
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func_113F("stand");
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return 1;
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}
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return 0;
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}
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//Function Number: 19
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func_1121()
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{
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var_00 = self.var_CB1;
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if(!isdefined(var_00))
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{
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return 0;
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}
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var_01 = self.angles[1] - vectortoyaw(var_00 - self.origin);
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var_02 = distancesquared(self.origin,var_00);
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if(var_02 < 65536)
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{
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var_03 = sqrt(var_02);
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if(var_03 > 3)
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{
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var_01 = var_01 + asin(-3 / var_03);
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}
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}
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return animscripts/utility::func_D61(var_01) > self.var_F72;
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}
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//Function Number: 20
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func_1122()
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{
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var_00 = self.a.pose;
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if(isdefined(self.a.var_D29))
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{
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wait 0.1;
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return 1;
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}
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if(var_00 == "stand" && isdefined(self.heat))
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{
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return 0;
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}
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if(!self isstanceallowed(var_00))
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{
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var_01 = "crouch";
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if(var_00 == "crouch")
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{
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var_01 = "stand";
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}
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if(self isstanceallowed(var_01))
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{
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if(var_00 == "stand" && animscripts/utility::func_C95())
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{
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return 0;
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}
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func_113F(var_01);
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return 1;
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}
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}
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|
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return 0;
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}
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//Function Number: 21
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func_1123()
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{
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if(self.a.pose != "stand" && self isstanceallowed("stand") && func_1120())
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{
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return 1;
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}
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|
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var_00 = gettime();
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self.a.var_1112 = var_00 + 1500;
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if(isdefined(self.group) && isdefined(self.group.forward))
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{
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var_01 = angleclamp180(self.angles[1] - vectortoyaw(self.group.forward));
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if(func_0F73(var_01))
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{
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return 1;
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}
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}
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|
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if(isdefined(self.node) && isdefined(level.var_CBD[self.node.type]))
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{
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var_01 = angleclamp180(self.angles[1] - self.node.angles[1]);
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if(func_0F73(var_01))
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{
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return 1;
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}
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}
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else if((isdefined(self.enemy) && self seerecently(self.enemy,2)) || var_00 > self.a.var_1019 + 1200)
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{
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var_01 = undefined;
|
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var_02 = self getanglestolikelyenemypath();
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if(isdefined(var_02))
|
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{
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var_01 = angleclamp180(self.angles[1] - var_02[1]);
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}
|
|
else if(isdefined(self.node))
|
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{
|
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var_01 = angleclamp180(self.angles[1] - self.node.angles[1]);
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}
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else if(isdefined(self.enemy))
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{
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var_02 = vectortoangles(self lastknownpos(self.enemy) - self.origin);
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var_01 = angleclamp180(self.angles[1] - var_02[1]);
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}
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|
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if(isdefined(var_01) && func_0F73(var_01))
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{
|
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return 1;
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}
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}
|
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else if(isdefined(self.heat) && self nearclaimnode())
|
|
{
|
|
var_01 = angleclamp180(self.angles[1] - self.node.angles[1]);
|
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if(func_0F73(var_01))
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{
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return 1;
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}
|
|
}
|
|
|
|
if(func_10E7())
|
|
{
|
|
return 1;
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}
|
|
|
|
var_03 = self.a.var_1125 < var_00;
|
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var_04 = 0;
|
|
if(var_03)
|
|
{
|
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var_04 = 0.99999;
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}
|
|
|
|
if(func_1144(var_04))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if(var_03 && animscripts/utility::func_C95())
|
|
{
|
|
if(func_1159(%pistol_stand_switch))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
func_1126();
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 22
|
|
func_1126()
|
|
{
|
|
self endon("shoot_behavior_change");
|
|
wait 0.4 + randomfloat(0.4);
|
|
self waittill("do_slow_things");
|
|
}
|
|
|
|
//Function Number: 23
|
|
func_1127()
|
|
{
|
|
self.a.var_1125 = gettime() + randomintrange(2000,4000);
|
|
}
|
|
|
|
//Function Number: 24
|
|
func_0F73(param_00)
|
|
{
|
|
if(param_00 < 0 - self.var_F72)
|
|
{
|
|
if(self.a.pose == "prone")
|
|
{
|
|
animscripts/cover_prone::func_10B0("crouch");
|
|
animscripts/animset::func_C99();
|
|
}
|
|
|
|
func_112E("left",0 - param_00);
|
|
maps\_gameskill::didsomethingotherthanshooting();
|
|
return 1;
|
|
}
|
|
|
|
if(param_00 > self.var_F72)
|
|
{
|
|
if(self.a.pose == "prone")
|
|
{
|
|
animscripts/cover_prone::func_10B0("crouch");
|
|
animscripts/animset::func_C99();
|
|
}
|
|
|
|
func_112E("right",param_00);
|
|
maps\_gameskill::didsomethingotherthanshooting();
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 25
|
|
func_1128()
|
|
{
|
|
self endon("killanimscript");
|
|
self.var_D81 = (0,0,0);
|
|
var_00 = undefined;
|
|
var_01 = self.origin;
|
|
var_02 = 0.15;
|
|
for(;;)
|
|
{
|
|
if(isdefined(self.var_CAB) && isdefined(var_00) && self.var_CAB == var_00)
|
|
{
|
|
var_03 = self.var_CAB.origin;
|
|
self.var_D81 = var_03 - var_01 * 1 / var_02;
|
|
var_01 = var_03;
|
|
}
|
|
else
|
|
{
|
|
if(isdefined(self.var_CAB))
|
|
{
|
|
var_01 = self.var_CAB.origin;
|
|
}
|
|
else
|
|
{
|
|
var_01 = self.origin;
|
|
}
|
|
|
|
var_00 = self.var_CAB;
|
|
self.var_D81 = (0,0,0);
|
|
}
|
|
|
|
wait var_02;
|
|
}
|
|
}
|
|
|
|
//Function Number: 26
|
|
func_1129()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 27
|
|
func_112A(param_00)
|
|
{
|
|
self endon("killanimscript");
|
|
animscripts/shared::donotetracks(param_00);
|
|
}
|
|
|
|
//Function Number: 28
|
|
func_112B()
|
|
{
|
|
self endon("killanimscript");
|
|
self notify("facing_enemy_immediately");
|
|
self endon("facing_enemy_immediately");
|
|
var_00 = 5;
|
|
for(;;)
|
|
{
|
|
var_01 = 0 - animscripts/utility::func_D5C();
|
|
if(abs(var_01) < 2)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if(abs(var_01) > var_00)
|
|
{
|
|
var_01 = var_00 * common_scripts\utility::sign(var_01);
|
|
}
|
|
|
|
self orientmode("face angle",self.angles[1] + var_01);
|
|
wait 0.05;
|
|
}
|
|
|
|
self orientmode("face current");
|
|
self notify("can_stop_turning");
|
|
}
|
|
|
|
//Function Number: 29
|
|
func_112C(param_00)
|
|
{
|
|
var_01 = getmovedelta(param_00,0,1);
|
|
var_02 = self localtoworldcoords(var_01);
|
|
return self isingoal(var_02) && self maymovetopoint(var_02);
|
|
}
|
|
|
|
//Function Number: 30
|
|
func_112D(param_00)
|
|
{
|
|
var_01 = getmovedelta(param_00,0,1);
|
|
var_02 = self localtoworldcoords(var_01);
|
|
return self isingoal(var_02);
|
|
}
|
|
|
|
//Function Number: 31
|
|
func_112E(param_00,param_01)
|
|
{
|
|
var_02 = isdefined(self.var_CB1);
|
|
var_03 = 1;
|
|
var_04 = 0.2;
|
|
var_05 = isdefined(self.enemy) && !isdefined(self.var_F3D) && self seerecently(self.enemy,2) && distancesquared(self.enemy.origin,self.origin) < 262144;
|
|
if(self.a.var_1019 + 500 > gettime())
|
|
{
|
|
var_04 = 0.25;
|
|
if(var_05)
|
|
{
|
|
thread func_112B();
|
|
}
|
|
}
|
|
else if(var_05)
|
|
{
|
|
var_06 = 1 - distance(self.enemy.origin,self.origin) / 512;
|
|
var_03 = 1 + var_06 * 1;
|
|
if(var_03 > 2)
|
|
{
|
|
var_04 = 0.05;
|
|
}
|
|
else if(var_03 > 1.3)
|
|
{
|
|
var_04 = 0.1;
|
|
}
|
|
else
|
|
{
|
|
var_04 = 0.15;
|
|
}
|
|
}
|
|
|
|
var_07 = 0;
|
|
if(param_01 > 157.5)
|
|
{
|
|
var_07 = 180;
|
|
}
|
|
else if(param_01 > 112.5)
|
|
{
|
|
var_07 = 135;
|
|
}
|
|
else if(param_01 > 67.5)
|
|
{
|
|
var_07 = 90;
|
|
}
|
|
else
|
|
{
|
|
var_07 = 45;
|
|
}
|
|
|
|
var_08 = "turn_" + param_00 + "_" + var_07;
|
|
var_09 = animscripts/utility::func_D4D(var_08);
|
|
if(isdefined(self.var_F3D))
|
|
{
|
|
self animmode("angle deltas",0);
|
|
}
|
|
else if(isdefined(self.node) && isdefined(level.var_112F[self.node.type]) && distancesquared(self.origin,self.node.origin) < 256)
|
|
{
|
|
self animmode("angle deltas",0);
|
|
}
|
|
else if(func_112D(var_09))
|
|
{
|
|
self animmode("zonly_physics",0);
|
|
}
|
|
else
|
|
{
|
|
self animmode("angle deltas",0);
|
|
}
|
|
|
|
self setanimknoball(%exposed_aiming,%body,1,var_04);
|
|
if(!isdefined(self.var_F3D))
|
|
{
|
|
func_1133(var_04);
|
|
}
|
|
|
|
self setanimlimited(%turn,1,var_04);
|
|
if(isdefined(self.heat))
|
|
{
|
|
var_03 = min(1,var_03);
|
|
}
|
|
else if(isdefined(self.var_F3D))
|
|
{
|
|
var_03 = max(1.5,var_03);
|
|
}
|
|
|
|
self setflaggedanimknoblimitedrestart("turn",var_09,1,var_04,var_03);
|
|
self notify("turning");
|
|
if(var_02 && !isdefined(self.var_F3D) && !isdefined(self.heat))
|
|
{
|
|
thread func_1135();
|
|
}
|
|
|
|
func_1131();
|
|
self setanimlimited(%turn,0,0.2);
|
|
if(!isdefined(self.var_F3D))
|
|
{
|
|
func_1134(0.2);
|
|
}
|
|
|
|
if(!isdefined(self.var_F3D))
|
|
{
|
|
self clearanim(%turn,0.2);
|
|
self setanimknob(%exposed_aiming,1,0.2,1);
|
|
}
|
|
else
|
|
{
|
|
self clearanim(%exposed_modern,0.3);
|
|
}
|
|
|
|
if(isdefined(self.var_1130))
|
|
{
|
|
self.var_1130 = undefined;
|
|
thread func_112B();
|
|
}
|
|
|
|
self animmode("zonly_physics",0);
|
|
self notify("done turning");
|
|
}
|
|
|
|
//Function Number: 32
|
|
func_1131()
|
|
{
|
|
self endon("can_stop_turning");
|
|
animscripts/shared::donotetracks("turn");
|
|
}
|
|
|
|
//Function Number: 33
|
|
func_1132()
|
|
{
|
|
self endon("killanimscript");
|
|
self endon("done turning");
|
|
var_00 = self.angles[1];
|
|
wait 0.3;
|
|
if(self.angles[1] == var_00)
|
|
{
|
|
self notify("turning_isnt_working");
|
|
self.var_1130 = 1;
|
|
}
|
|
}
|
|
|
|
//Function Number: 34
|
|
func_1133(param_00)
|
|
{
|
|
self setanimlimited(animscripts/utility::func_D4D("straight_level"),0,param_00);
|
|
self setanim(%add_idle,0,param_00);
|
|
if(!animscripts/utility::func_C97())
|
|
{
|
|
self clearanim(%add_fire,0.2);
|
|
}
|
|
}
|
|
|
|
//Function Number: 35
|
|
func_1134(param_00)
|
|
{
|
|
self setanimlimited(animscripts/utility::func_D4D("straight_level"),1,param_00);
|
|
self setanim(%add_idle,1,param_00);
|
|
}
|
|
|
|
//Function Number: 36
|
|
func_1135()
|
|
{
|
|
self endon("killanimscript");
|
|
self endon("done turning");
|
|
if(animscripts/utility::func_BB6())
|
|
{
|
|
return;
|
|
}
|
|
|
|
animscripts/combat_utility::func_F06();
|
|
self clearanim(%add_fire,0.2);
|
|
}
|
|
|
|
//Function Number: 37
|
|
func_1136()
|
|
{
|
|
thread func_1137();
|
|
self endon("need_to_turn");
|
|
thread func_1140();
|
|
animscripts/combat_utility::func_F06();
|
|
self notify("stop_watching_for_need_to_turn");
|
|
self notify("stop_trying_to_melee");
|
|
}
|
|
|
|
//Function Number: 38
|
|
func_1137()
|
|
{
|
|
self endon("killanimscript");
|
|
self endon("stop_watching_for_need_to_turn");
|
|
var_00 = gettime() + 4000 + randomint(2000);
|
|
for(;;)
|
|
{
|
|
if(gettime() > var_00 || func_1121())
|
|
{
|
|
self notify("need_to_turn");
|
|
break;
|
|
}
|
|
|
|
wait 0.1;
|
|
}
|
|
}
|
|
|
|
//Function Number: 39
|
|
func_10E7()
|
|
{
|
|
if(!animscripts/combat_utility::func_1138())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(isdefined(level.throwgrenadeatplayerasap) && isalive(level.player))
|
|
{
|
|
if(func_113B(level.player,200))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
if(isdefined(self.enemy) && func_113B(self.enemy,self.minexposedgrenadedist))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
self.a.var_113A = gettime() + 500;
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 40
|
|
func_113B(param_00,param_01)
|
|
{
|
|
var_02 = 0;
|
|
if(isdefined(self.dontevershoot) || isdefined(param_00.var_FA0))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(!isdefined(self.a.array["exposed_grenade"]))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_03 = param_00.origin;
|
|
if(!self cansee(param_00))
|
|
{
|
|
if(isdefined(self.enemy) && param_00 == self.enemy && isdefined(self.var_CB1))
|
|
{
|
|
var_03 = self.var_CB1;
|
|
}
|
|
}
|
|
|
|
if(!self cansee(param_00))
|
|
{
|
|
param_01 = 100;
|
|
}
|
|
|
|
if(distancesquared(self.origin,var_03) > param_01 * param_01 && self.a.pose == self.a.var_113C)
|
|
{
|
|
animscripts/combat_utility::func_1093(param_00);
|
|
if(!animscripts/combat_utility::func_113D(param_00))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_04 = animscripts/utility::func_113E(var_03);
|
|
if(abs(var_04) < 60)
|
|
{
|
|
var_05 = [];
|
|
foreach(var_07 in self.a.array["exposed_grenade"])
|
|
{
|
|
if(func_112C(var_07))
|
|
{
|
|
var_05[var_05.size] = var_07;
|
|
}
|
|
}
|
|
|
|
if(var_05.size > 0)
|
|
{
|
|
self setanim(%exposed_aiming,0,0.1);
|
|
self animmode("zonly_physics");
|
|
animscripts/track::func_CC4(0,0);
|
|
var_02 = animscripts/combat_utility::func_FA1(param_00,var_05[randomint(var_05.size)]);
|
|
self setanim(%exposed_aiming,1,0.1);
|
|
if(var_02)
|
|
{
|
|
animscripts/track::func_CC4(1,0.5);
|
|
}
|
|
else
|
|
{
|
|
animscripts/track::func_CC4(1,0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(var_02)
|
|
{
|
|
maps\_gameskill::didsomethingotherthanshooting();
|
|
}
|
|
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 41
|
|
func_113F(param_00)
|
|
{
|
|
if(param_00 == self.a.pose)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_01 = self.a.pose + "_2_" + param_00;
|
|
if(!isdefined(self.a.array))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_02 = self.a.array[var_01];
|
|
if(!isdefined(var_02))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self clearanim(%root,0.3);
|
|
animscripts/combat_utility::func_F85();
|
|
if(param_00 == "stand")
|
|
{
|
|
var_03 = 2;
|
|
}
|
|
else
|
|
{
|
|
var_03 = 1.5;
|
|
}
|
|
|
|
if(!animhasnotetrack(var_02,"anim_pose = \" + param_00 + "\"))
|
|
{
|
|
}
|
|
|
|
self setflaggedanimknoballrestart("trans",var_02,%body,1,0.2,var_03);
|
|
var_04 = getanimlength(var_02) / var_03;
|
|
var_05 = var_04 - 0.3;
|
|
if(var_05 < 0.2)
|
|
{
|
|
var_05 = 0.2;
|
|
}
|
|
|
|
animscripts/notetracks::func_D4F(var_05,"trans");
|
|
self.a.pose = param_00;
|
|
func_1108();
|
|
animscripts/combat_utility::func_1114();
|
|
maps\_gameskill::didsomethingotherthanshooting();
|
|
}
|
|
|
|
//Function Number: 42
|
|
func_1140()
|
|
{
|
|
self endon("killanimscript");
|
|
self endon("stop_trying_to_melee");
|
|
self endon("done turning");
|
|
self endon("need_to_turn");
|
|
self endon("shoot_behavior_change");
|
|
for(;;)
|
|
{
|
|
wait 0.2 + randomfloat(0.3);
|
|
if(isdefined(self.enemy))
|
|
{
|
|
if(isplayer(self.enemy))
|
|
{
|
|
var_00 = -25536;
|
|
}
|
|
else
|
|
{
|
|
var_00 = 10000;
|
|
}
|
|
|
|
if(distancesquared(self.enemy.origin,self.origin) < var_00)
|
|
{
|
|
func_1141();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 43
|
|
func_1141()
|
|
{
|
|
animscripts/melee::func_1009();
|
|
}
|
|
|
|
//Function Number: 44
|
|
func_1142()
|
|
{
|
|
if(isdefined(self.var_1143))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(isplayer(self.enemy))
|
|
{
|
|
return;
|
|
}
|
|
|
|
animscripts/melee::func_1021(self.enemy);
|
|
}
|
|
|
|
//Function Number: 45
|
|
func_1144(param_00)
|
|
{
|
|
if(animscripts/combat_utility::func_F08(param_00))
|
|
{
|
|
self.a.var_1145 = 1;
|
|
animscripts/combat_utility::func_F85();
|
|
var_01 = undefined;
|
|
if(isdefined(self.specialreloadanimfunc))
|
|
{
|
|
var_01 = self [[ self.specialreloadanimfunc ]]();
|
|
self.var_766 = 1;
|
|
}
|
|
else
|
|
{
|
|
var_01 = animscripts/utility::func_CA8("reload");
|
|
if(self.a.pose == "stand" && animscripts/utility::func_F8D("reload_crouchhide") && common_scripts\utility::cointoss())
|
|
{
|
|
var_01 = animscripts/utility::func_CA8("reload_crouchhide");
|
|
}
|
|
}
|
|
|
|
thread func_1140();
|
|
self.var_1147 = 0;
|
|
if(weaponclass(self.weapon) == "pistol")
|
|
{
|
|
self orientmode("face default");
|
|
}
|
|
|
|
func_1148(var_01,param_00 > 0.05);
|
|
self notify("abort_reload");
|
|
self orientmode("face current");
|
|
if(self.var_1147)
|
|
{
|
|
animscripts/weaponlist::func_CD0();
|
|
}
|
|
|
|
self clearanim(%reload,0.2);
|
|
self.var_766 = 0;
|
|
self notify("stop_trying_to_melee");
|
|
self.a.var_1145 = 0;
|
|
self.var_1147 = undefined;
|
|
maps\_gameskill::didsomethingotherthanshooting();
|
|
animscripts/combat_utility::func_1114();
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 46
|
|
func_1148(param_00,param_01)
|
|
{
|
|
self endon("abort_reload");
|
|
if(param_01)
|
|
{
|
|
thread func_1149();
|
|
}
|
|
|
|
var_02 = 1;
|
|
if(!animscripts/utility::func_C95() && !animscripts/utility::func_CEA(self.weapon) && isdefined(self.enemy) && self cansee(self.enemy) && distancesquared(self.enemy.origin,self.origin) < 1048576)
|
|
{
|
|
var_02 = 1.2;
|
|
}
|
|
|
|
var_03 = "reload_" + animscripts/combat_utility::func_FF4();
|
|
self clearanim(%root,0.2);
|
|
self setflaggedanimrestart(var_03,param_00,1,0.2,var_02);
|
|
thread func_114A("abort_reload",var_03);
|
|
self endon("start_aim");
|
|
animscripts/shared::donotetracks(var_03);
|
|
self.var_1147 = 1;
|
|
}
|
|
|
|
//Function Number: 47
|
|
func_1149()
|
|
{
|
|
self endon("abort_reload");
|
|
self endon("killanimscript");
|
|
for(;;)
|
|
{
|
|
if(isdefined(self.var_CAB) && self cansee(self.var_CAB))
|
|
{
|
|
break;
|
|
}
|
|
|
|
wait 0.05;
|
|
}
|
|
|
|
self notify("abort_reload");
|
|
}
|
|
|
|
//Function Number: 48
|
|
func_114A(param_00,param_01)
|
|
{
|
|
self endon(param_00);
|
|
self waittillmatch("start_aim",param_01);
|
|
self.var_1147 = 1;
|
|
self notify("start_aim");
|
|
}
|
|
|
|
//Function Number: 49
|
|
func_10EB(param_00)
|
|
{
|
|
self endon("killanimscript");
|
|
animscripts/shared::donotetracks(param_00);
|
|
}
|
|
|
|
//Function Number: 50
|
|
func_114B()
|
|
{
|
|
maps\_mgturret::dropturret();
|
|
animscripts/weaponlist::func_CD0();
|
|
self.a.var_114D = 0;
|
|
self notify("dropped_gun");
|
|
maps\_mgturret::restoredefaults();
|
|
}
|
|
|
|
//Function Number: 51
|
|
func_114F()
|
|
{
|
|
func_114B();
|
|
}
|
|
|
|
//Function Number: 52
|
|
func_1150()
|
|
{
|
|
if(isdefined(self.secondaryweapon) && animscripts/utility::func_CEA(self.secondaryweapon))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(isdefined(self.no_pistol_switch))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
self.a.pose = "stand";
|
|
func_1152(%pistol_stand_pullout);
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 53
|
|
func_1152(param_00)
|
|
{
|
|
self endon("killanimscript");
|
|
thread animscripts/combat_utility::func_1153();
|
|
animscripts/combat_utility::func_F85();
|
|
self.var_1154 = param_00;
|
|
self setflaggedanimknoballrestart("weapon swap",param_00,%body,1,0.2,animscripts/combat_utility::func_F7B());
|
|
func_1155("weapon swap",::func_1158,"end_weapon_swap");
|
|
self clearanim(self.var_1154,0.2);
|
|
self notify("facing_enemy_immediately");
|
|
self notify("switched_to_sidearm");
|
|
maps\_gameskill::didsomethingotherthanshooting();
|
|
}
|
|
|
|
//Function Number: 54
|
|
func_1155(param_00,param_01,param_02)
|
|
{
|
|
self endon(param_02);
|
|
animscripts/notetracks::func_1156(param_00,param_01);
|
|
}
|
|
|
|
//Function Number: 55
|
|
func_1157(param_00)
|
|
{
|
|
self endon("killanimscript");
|
|
wait param_00;
|
|
func_112B();
|
|
}
|
|
|
|
//Function Number: 56
|
|
func_1158(param_00)
|
|
{
|
|
if(param_00 == "pistol_pickup")
|
|
{
|
|
self clearanim(animscripts/utility::func_D4D("straight_level"),0);
|
|
animscripts/animset::func_C94();
|
|
thread func_1157(0.25);
|
|
return;
|
|
}
|
|
|
|
if(param_00 == "start_aim")
|
|
{
|
|
animscripts/combat_utility::func_1114();
|
|
if(func_1121())
|
|
{
|
|
self notify("end_weapon_swap");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 57
|
|
func_1159(param_00,param_01)
|
|
{
|
|
self endon("killanimscript");
|
|
if(animscripts/utility::func_CEA(self.primaryweapon) && isdefined(self.wantshotgun) && !self.wantshotgun && self.lastweapon == animscripts/utility::func_115A())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
animscripts/combat_utility::func_F85();
|
|
self.var_1154 = param_00;
|
|
self setflaggedanimknoballrestart("weapon swap",param_00,%body,1,0.1,1);
|
|
if(isdefined(param_01))
|
|
{
|
|
func_1155("weapon swap",::func_115C,"end_weapon_swap");
|
|
}
|
|
else
|
|
{
|
|
func_1155("weapon swap",::func_115B,"end_weapon_swap");
|
|
}
|
|
|
|
self clearanim(self.var_1154,0.2);
|
|
self notify("switched_to_lastweapon");
|
|
maps\_gameskill::didsomethingotherthanshooting();
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 58
|
|
func_115B(param_00)
|
|
{
|
|
if(param_00 == "pistol_putaway")
|
|
{
|
|
self clearanim(animscripts/utility::func_D4D("straight_level"),0);
|
|
animscripts/animset::func_C94();
|
|
thread animscripts/combat_utility::func_1153();
|
|
return;
|
|
}
|
|
|
|
if(param_00 == "start_aim")
|
|
{
|
|
animscripts/combat_utility::func_1114();
|
|
if(func_1121())
|
|
{
|
|
self notify("end_weapon_swap");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 59
|
|
func_115C(param_00)
|
|
{
|
|
if(param_00 == "pistol_putaway")
|
|
{
|
|
thread animscripts/combat_utility::func_1153();
|
|
return;
|
|
}
|
|
|
|
if(issubstr(param_00,"anim_gunhand"))
|
|
{
|
|
self notify("end_weapon_swap");
|
|
}
|
|
}
|
|
|
|
//Function Number: 60
|
|
func_115D()
|
|
{
|
|
if(!animscripts/utility::func_BB6() || self.bulletsinclip == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(randomfloat(1) > 0.5)
|
|
{
|
|
self setflaggedanimknoball("deathanim",%rpg_stand_death,%root,1,0.05,1);
|
|
}
|
|
else
|
|
{
|
|
self setflaggedanimknoball("deathanim",%rpg_stand_death_stagger,%root,1,0.05,1);
|
|
}
|
|
|
|
animscripts/shared::donotetracks("deathanim");
|
|
animscripts/shared::func_D73();
|
|
}
|
|
|
|
//Function Number: 61
|
|
func_115E()
|
|
{
|
|
self endon("killanimscript");
|
|
self.a.var_1145 = 0;
|
|
for(;;)
|
|
{
|
|
wait 0.2;
|
|
if(isdefined(self.enemy) && !self seerecently(self.enemy,2))
|
|
{
|
|
if(self.combatmode == "ambush" || self.combatmode == "ambush_nodes_only")
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
func_115F();
|
|
}
|
|
}
|
|
|
|
//Function Number: 62
|
|
func_115F()
|
|
{
|
|
if(self.fixednode)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(!isdefined(self.enemy))
|
|
{
|
|
self.var_1160 = 0;
|
|
return;
|
|
}
|
|
|
|
if(gettime() < self.var_720)
|
|
{
|
|
self.var_1160 = 0;
|
|
return;
|
|
}
|
|
|
|
if(isdefined(self.var_1161) && self.var_1161 != self.enemy)
|
|
{
|
|
self.var_1160 = 0;
|
|
self.var_1161 = undefined;
|
|
return;
|
|
}
|
|
|
|
self.var_1161 = self.enemy;
|
|
if(self cansee(self.enemy) && self canshootenemy())
|
|
{
|
|
self.var_1160 = 0;
|
|
return;
|
|
}
|
|
|
|
if(isdefined(self.var_1147) && !self.var_1147)
|
|
{
|
|
self.var_1160 = 0;
|
|
return;
|
|
}
|
|
|
|
if(!isdefined(self.reacquire_without_facing) || !self.reacquire_without_facing)
|
|
{
|
|
var_00 = vectornormalize(self.enemy.origin - self.origin);
|
|
var_01 = anglestoforward(self.angles);
|
|
if(vectordot(var_00,var_01) < 0.5)
|
|
{
|
|
self.var_1160 = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(self.a.var_1145 && animscripts/combat_utility::func_F08(0.25) && self.enemy.health > self.enemy.maxhealth * 0.5)
|
|
{
|
|
self.var_1160 = 0;
|
|
return;
|
|
}
|
|
|
|
if(animscripts/combat_utility::func_F34() && self.var_1160 < 3)
|
|
{
|
|
self.var_1160 = 3;
|
|
}
|
|
|
|
switch(self.var_1160)
|
|
{
|
|
case 0:
|
|
if(self reacquirestep(32))
|
|
{
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
if(self reacquirestep(64))
|
|
{
|
|
self.var_1160 = 0;
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
if(self reacquirestep(96))
|
|
{
|
|
self.var_1160 = 0;
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
if(animscripts/combat_utility::func_F35(0))
|
|
{
|
|
self.var_1160 = 0;
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
if(!self cansee(self.enemy) || !self canshootenemy())
|
|
{
|
|
self flagenemyunattackable();
|
|
}
|
|
break;
|
|
|
|
default:
|
|
if(self.var_1160 > 15)
|
|
{
|
|
self.var_1160 = 0;
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
|
|
self.var_1160++;
|
|
} |