mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
54 lines
4.4 KiB
Plaintext
54 lines
4.4 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 1191.gsc
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* Game: Call of Duty: WWII
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* Platform: PC
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* Function Count: 1
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* Decompile Time: 1 ms
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* Timestamp: 10/27/2023 3:22:22 AM
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*******************************************************************/
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//Function Number: 1
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func_00F9()
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{
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level.var_611["village_fire_medium_1_smk_heavy_03"] = loadfx("vfx/map/mp_village/village_fire_medium_1_smk_heavy_03");
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level.var_611["village_moths_small"] = loadfx("vfx/map/mp_village/village_moths_small");
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level.var_611["village_smk_damage_b_lrg"] = loadfx("vfx/map/mp_village/village_smk_damage_b_lrg");
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level.var_611["village_smk_lp_lrg_2"] = loadfx("vfx/map/mp_village/village_smk_lp_lrg_2");
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level.var_611["village_smk_column_lp_lrg"] = loadfx("vfx/map/mp_village/village_smk_column_lp_lrg");
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level.var_611["village_smk_damage_roof_lrg"] = loadfx("vfx/map/mp_village/village_smk_damage_roof_lrg");
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level.var_611["village_smoke_heavy_column_shdw_w_sm"] = loadfx("vfx/map/mp_village/village_smoke_heavy_column_shdw_w_sm");
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level.var_611["village_fire_ground_small"] = loadfx("vfx/map/mp_village/village_fire_ground_small");
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level.var_611["village_fire_simple_axis_locked"] = loadfx("vfx/map/mp_village/village_fire_simple_axis_locked");
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level.var_611["village_bits_air_medium"] = loadfx("vfx/map/mp_village/village_bits_air_medium");
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level.var_611["village_leaves_falling_runner"] = loadfx("vfx/map/mp_village/village_leaves_falling_runner");
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level.var_611["village_hay_bale_debris"] = loadfx("vfx/map/mp_village/village_hay_bale_debris");
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level.var_611["village_light_shafts"] = loadfx("vfx/map/mp_village/village_light_shafts");
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level.var_611["village_fire_simple_far"] = loadfx("vfx/map/mp_village/village_fire_simple_far");
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level.var_611["vf_wind_mp_france_village_a"] = loadfx("vfx/vectorfield/vf_wind_mp_france_village_a");
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level.var_611["village_water_jet_01"] = loadfx("vfx/map/mp_village/village_water_jet_01");
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level.var_611["village_water_curtain_01"] = loadfx("vfx/map/mp_village/village_water_curtain_01");
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level.var_611["village_smoke_column_white_vol_1"] = loadfx("vfx/map/mp_village/village_smoke_column_white_vol_1");
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level.var_611["village_screen_splash_droplets"] = loadfx("vfx/map/mp_village/village_screen_splash_droplets");
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level.var_611["village_fire_falling_runner"] = loadfx("vfx/map/mp_village/village_fire_falling_runner");
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level.var_611["village_ash_ember_cloud_thick_lrg_loop"] = loadfx("vfx/map/mp_village/village_ash_ember_cloud_thick_lrg_loop");
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level.var_611["village_gush_pipe_xlarge_mp"] = loadfx("vfx/map/mp_village/village_gush_pipe_xlarge_mp");
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level.var_611["village_water_leak_pipe_xl_1"] = loadfx("vfx/map/mp_village/village_water_leak_pipe_xl_1");
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level.var_611["village_water_leak_pipe_1"] = loadfx("vfx/map/mp_village/village_water_leak_pipe_1");
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level.var_611["village_smoke_thick_smoldering"] = loadfx("vfx/map/mp_village/village_smoke_thick_smoldering");
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level.var_611["village_smk_wall_01"] = loadfx("vfx/map/mp_village/village_smk_wall_01");
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level.var_611["village_ground_smoke_low_fill"] = loadfx("vfx/map/mp_village/village_ground_smoke_low_fill");
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level.var_611["village_ground_fire_c"] = loadfx("vfx/map/mp_village/village_ground_fire_c");
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level.var_611["village_ground_fire_a"] = loadfx("vfx/map/mp_village/village_ground_fire_a");
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level.var_611["village_smk_plune_medium_white_1"] = loadfx("vfx/map/mp_village/village_smk_plune_medium_white_1");
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level.var_611["village_smk_plume_medium_black_1"] = loadfx("vfx/map/mp_village/village_smk_plume_medium_black_1");
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level.var_611["village_fire_medium_1_smk_heavy_02"] = loadfx("vfx/map/mp_village/village_fire_medium_1_smk_heavy_02");
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level.var_611["village_fire_street_lrg"] = loadfx("vfx/map/mp_village/village_fire_street_lrg");
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level.var_611["village_fire_street_sm"] = loadfx("vfx/map/mp_village/village_fire_street_sm");
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level.var_611["village_fire_lp_ceiling_area"] = loadfx("vfx/map/mp_village/village_fire_lp_ceiling_area");
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level.var_611["village_smk_embers_fire_large"] = loadfx("vfx/map/mp_village/village_smk_embers_fire_large");
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level.var_611["village_fire_medium_1_smk_heavy"] = loadfx("vfx/map/mp_village/village_fire_medium_1_smk_heavy");
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level.var_611["test_effect"] = loadfx("vfx/test/test_fx");
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level.var_611["fx_sunflare_mp_france_village"] = loadfx("vfx/lensflare/fx_sunflare_mp_france_village");
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level.var_611["dday_flare_light_bulb"] = loadfx("vfx/lights/mp_d_day/dday_flare_light_bulb");
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} |